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Blood Death Knight 7.3

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On 12/26/2016 at 7:36 PM, Guest Kazan said:

Can anyone comment on them? Cheers!

Have they fixed the Majordomo trinket? If it still prioritises stats based on food, it's pretty awesome.

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Guest Churchdark

I think some mention of the buff "Recently Used Death Strike" should be added to this guide. It's a 3 second buff applied by using Death Strike (obviously) or Marrowrend (not so obviously). It is our best way to pass boss active mitigation checks as Bone Shield doesn't count. It's also something a lot of Blood Death Knights seem to not be aware of. 

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On 1/8/2017 at 5:07 AM, Guest Churchdark said:

I think some mention of the buff "Recently Used Death Strike" should be added to this guide. It's a 3 second buff applied by using Death Strike (obviously) or Marrowrend (not so obviously). It is our best way to pass boss active mitigation checks as Bone Shield doesn't count. It's also something a lot of Blood Death Knights seem to not be aware of. 

Isn't this essentially just using your AM abilities to combat AM checks? I'll make a note for something to be added,

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The guides are currently being updated for 7.1.5! I just wanted to leave a few notes for all of our users that might be getting ready to leave a comment:

  • Some pages do not require updates. The "Last Updated" stat does not mean the page is out of date, it might just not have needed any changes. If you feel that it does, leave a comment telling us what needs changing and why.
  • The process will not happen immediately - some guides will be updated faster than others simply due to the number of resources available. Be patient, they'll be ready when you need them!
  • There might be some continuity errors when making small adjustments to large guide pages. If you do find one of these, just let us know in the comments and we'll get it fixed ASAP.
  • "Why have you not taken into account X buff to X ability?" - remember, just because something got buffed, it doesn't mean it is now automatically better than the other options!

As always, we want to thank you all for being patient while we get things updated and I'm always available to help you all if you need it :)

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Guest Hydrun

Is Blooddrinker still that bad after the buff? I understand its a channel which isn't great, but on my dk it drains 1.4 million over 2.5 seconds due to my haste. For one rune, its giving me healing equal to about 3 death strikes on a 30 second cooldown, and does an insane amount of dps while doing so. Am I wrong in thinking that it would be competetive with bloodworms for healing and damage?

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12 hours ago, Guest Hydrun said:

Is Blooddrinker still that bad after the buff? I understand its a channel which isn't great, but on my dk it drains 1.4 million over 2.5 seconds due to my haste. For one rune, its giving me healing equal to about 3 death strikes on a 30 second cooldown, and does an insane amount of dps while doing so. Am I wrong in thinking that it would be competetive with bloodworms for healing and damage?

Its an interesting thought.
Looking at my own Blooddrinker, it heals me for 1,435,344 over 2.4s. With a 30s CD of course.
Looking for to Bloodworms, which heals for a flat 15% OF MISSING HEALTH every 15s (assuming you are getting the crits to spawn them). Now, missing health can widely vary and is 100% uncontrollable in a raid setting on such a strict timer, which is why it wasn't recommended before.
Furthermore, Bloodworms automatically burst when you drop below 50%, healing you for 15% of your missing health. Now, looking at my raw HP (no flask, no Foul Bulwark), I'm sitting at 4.5M. So, assuming at drop to 49.99% to proc the Bloodworm auto-burst, that means I'm missing approx 2,250,450 HP. Now, the Bloodworms will heal me for 15% of that MISSING value:
1 worm: 337,567
2 worms: 675,135
3 worms: 1,012,701
Now, this assumes more than 1 worm will be around at a given time due to procs. This seems pretty lackluster

However, lets look at Blooddrinker.
1,435,344 over 2.4 seconds = 598,060 HP per second
On a 3min encounter, we will get 6 uses out of this.
The overall healing potential over this is becomes 8,612,064, which is quite a bit.
The crux here could be that the resulting 2.4s channel adds difficulty to the maintenance of RP/Bone Shield, as you are unable to perform other actions during its use. (Note: You can still move, dodge, parry, etc. so that's a moot point if it were to be made)

Now, in order to select this option, we take a serious hit from Runic Power generation by not selecting Heartbreaker (+2 RP per target hit). This may also result in having less Death Strikes overall.
But, based on just looking at the raw numbers this does have potential in lower tank damage scenarios that this could pull ahead in self healing. However, due to the loss of RP and the nature of the channel its potential is reduced due to having actual healers that will be supporting your efforts to maintain your HP. It situations where you are able to cleave mobs with Heart Strike, the loss of RP will likely result in Blooddrinker falling behind, in other situations, perhaps, it may be able to do work. Real world testing is likely required

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Definitely another interesting take on the yet another topic Talon, thanks for helping to answer! If either of you do continue to go ahead with testing, please feel free to show any results you get through logs or anything like that. 

I love being able to forward on anything new for our writer/reviewer to take a look at! :)

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21 hours ago, Blainie said:

Definitely another interesting take on the yet another topic Talon, thanks for helping to answer! If either of you do continue to go ahead with testing, please feel free to show any results you get through logs or anything like that. 

I love being able to forward on anything new for our writer/reviewer to take a look at! :)

Blooddrinker is certainly a Massive DPS increase and likely the 100% to take talent for single target based on recent WoL uploads from all sorts of Blood DKs.
The talent is a drain, means it directly takes that much damage.
Its 100% based on attack power, which makes it scale with Prolonged Power, Unholy Strength from out Fallen Crusader rune, etc.
1 rune for 1.4M+ damage alone is more than worth.

Mr Robot NPS parses also have it perform slightly ahead of Heartbreaker, even with its flawed logic (ill have to edit that and check later)

Hard to argue against it now.

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1 hour ago, TalonShadowsong said:

Hard to argue against it now.

Yeah it looks like we've got BD listed as the go-to for now, so looks that way!

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Guest Hydrun

Thanks for the replies :) I tested Bloodworms in heroic ToV last night and was very underwhelmed by the reults, glad to see my instincts on this were in a good spot!

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10 hours ago, Guest Hydrun said:

Thanks for the replies :) I tested Bloodworms in heroic ToV last night and was very underwhelmed by the reults, glad to see my instincts on this were in a good spot!

Yeah, they aren't the most impactful talent right now. Glad to see that everything is now working as intended/hoped :)

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Guest Shobee

And now they Nerf Blooddrinker damage by 40% hope that does not affect the healing it does. 

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11 minutes ago, Guest Shobee said:

And now they Nerf Blooddrinker damage by 40% hope that does not affect the healing it does. 

I suspect that it will unless they change the spell mechanics around a bit. 

 

We needed the dps boost to use as an arguement to keep us somewhat viable for mythic progression where tank dps matters. 

(By somewhat I mean still mid to low tier below bear and monk now) Sigh.

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21 hours ago, Guest Shobee said:

And now they Nerf Blooddrinker damage by 40% hope that does not affect the healing it does. 

No changes in the spell data so it looks like it'll go live with the healing reduction too.

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Guest Hydrun

Thats a damn shame about the BD nerf, I was really enjoying it. I feel like 40% was very heavy handed. I get it was winning out over the worms, but maybe 20% would have made them competitive. Is anyone going to use BD still after this reduction?

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Guest Khal Prono

Pals the Death and Decay Macro is not working for me, any advices?

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7 hours ago, Guest Hydrun said:

Thats a damn shame about the BD nerf, I was really enjoying it. I feel like 40% was very heavy handed. I get it was winning out over the worms, but maybe 20% would have made them competitive. Is anyone going to use BD still after this reduction?

Unsure, tbh. I am sure the guide will be updated to reflect the nerfs, if needed.

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5 hours ago, Guest Khal Prono said:

Pals the Death and Decay Macro is not working for me, any advices?

Is there a specific part that doesn't work or it is completely broken?

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Guest Fallenlight

Hey,

is a 865 darkmoonset trinket worth taking for the armor? I am currently at gs 882 and we are myth progress raiders. I have no problems with bigger bursty hits, but with tanking the boss for a longer time. Since 7.1.5 it feels for me, that i does not generate as much RP as pre-patch and RP-starve rly quickly.

Overall i like the trinket, but its capped at 865. But the veng DH guide rates it as the best trinket. So is it as good for us bloody knights too? 

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Its pretty solid alright. I use it for mythic plus and for some hard hitting raid bosses too. Its passive as well which is nice and the bonus armor from the card shuffle is buffed by our artifact after the 34th trait. 

There are better trinkets as the guide points out but its more about what you need rather than whats good for everyone. Try it out and if you like it use it.  It will probably see another 10ilvl bump with 7.2 in 6-8 weeks so if you do replace it dont dump it, shove it in the bank for later.

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8 minutes ago, Shells said:

Its pretty solid alright. I use it for mythic plus and for some hard hitting raid bosses too. Its passive as well which is nice and the bonus armor from the card shuffle is buffed by our artifact after the 34th trait. 

Is this intended? I know that a few interactions with Guardian Druids got nerfed/fixed, so just wondering if this will get "fixed" in the future. Could probably affect the worth of the trinket

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Guest Fallenlight
19 hours ago, Shells said:

Its pretty solid alright. I use it for mythic plus and for some hard hitting raid bosses too. Its passive as well which is nice and the bonus armor from the card shuffle is buffed by our artifact after the 34th trait. 

There are better trinkets as the guide points out but its more about what you need rather than whats good for everyone. Try it out and if you like it use it.  It will probably see another 10ilvl bump with 7.2 in 6-8 weeks so if you do replace it dont dump it, shove it in the bank for later.

Thx for the reply :)

Didnt knew it scales with 34th trait, makes it better even with GS cap.  Definitely gonna give it  a try.

19 hours ago, Blainie said:

Is this intended? I know that a few interactions with Guardian Druids got nerfed/fixed, so just wondering if this will get "fixed" in the future. Could probably affect the worth of the trinket

Dont think so. Bears had 100% bonus armor on IF, which basicly doubled the effect of the trinket. Thats led to some ridiculous amount of armor. The 10-30% isnt as OP as IF is.

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3 hours ago, Guest Fallenlight said:

Dont think so. Bears had 100% bonus armor on IF, which basicly doubled the effect of the trinket. Thats led to some ridiculous amount of armor. The 10-30% isnt as OP as IF is.

True - I believe it also scaled with some of their artifact traits (not only the simple armour one), but that was nerfed/fixed. Anyway, the trinket is still very good, so definitely keep/use it :)

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Guest Fallenlight

Hey me again :D

Got another trinket question.^^

How high is the cheat death trinket from Nighthold rated? Crit isnt a bad stat tbh and it would give us more option in the tier7 talents. Esp. bloodmirror would give us another %reduction, which we lack and is an dps increase. 

Would like to hear other opinions on it. :)

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Guest virco

not sure if it has been posted but  for the death and decay macro it should be 

/cast [mod:ctrl, @cursor] Death and Decay; [@player] Death and Decay

now it says @self and that didnt work for me

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