feiz

Assassination Rogue 7.03 Guide

Sign in to follow this  

9 posts in this topic

Hello guys,

I have a question regarding the stat priority in the newest assassination guide(for patch 7.03).

How is versatility stronger than crit?

you get 0.91% CRit per 100 crit rating and 0.77% versatility per 100 versatility rating. This results in a flat 0.91% dmg increase (disregarding the benefits of more combopoints, just the flat double damage bonus) for crit and 0,77% dmg bonus for versatility without further bonuses. Am I missing something? Did my testing result in wrong Percent-per-Rating-Values?

Thanks for any help.

Share this post


Link to post
Share on other sites
52 minutes ago, feiz said:

this results in a flat 0.91% dmg increase

I don't think that's an accurate statement. It's a .91% chance to deal double damage.

In any case, the numbers are all obtained from SimCraft, which runs the math for us. I'm terrible at math, but certainly for the time being Vers is our top priority stat. You can see the SimCraft results here

You'll notice that they're pretty close in terms of value (0.56 and 0.54), but Vers is technically higher

Share this post


Link to post
Share on other sites
1 hour ago, Carrn said:

I don't think that's an accurate statement. It's a .91% chance to deal double damage.

This is the same.

0.91% chance to do double damage means also, that 99.09% of the time you deal normal damage.

In Numbers, assuming d is damage:

0,9909*d+0.0091*(2*d)=(0.9909+2*0.0091)*d=1.0091*d

which is a flat 0.91% damage increase.

SInce this is more than what comes out of versatility even BEFORE considering the benefits of more Combopoints due to "Seal Fate" crit should be way better than versatility.

I did not want to see a spreadsheet that just claims: "BEHOLD MY NUMBERS AND QUIVER MERE MORTALS". (Don't get me wrong, it's a great thing that someone actually puts so much effort into this and shares their numbers. Honestly.) I want to know how these numbers come to be because I get the feeling I'm missing some mechanic and that's never a good thing.

 

English is not my native tongue. Please ignore language-based errors.

Share this post


Link to post
Share on other sites

I may be babbling a lot of crap here, but I'll give my two cents.

One is frequency increase, another is flat damage increase that also takes in consideration the frequency increase. To evaluate Versatility, I think you gotta look towards the Crit chance affecting it too and see the damage in overall.

Edit: I'm curious. Guide says to ignore Mastery because everything is around bleeds, but IMHO poison still there and Envenom still plays a good part of the rotation. Is poison damage negligible ATM?

hqdefault[1].jpg

Edited by lipsinch
.

Share this post


Link to post
Share on other sites
5 hours ago, lipsinch said:

 

One is frequency increase, another is flat damage increase that also takes in consideration the frequency increase. To evaluate Versatility, I think you gotta look towards the Crit chance affecting it too and see the damage in overall.

 

What do you mean by frequency increase? As I mentioned above, I have not even considered the Combopoint gain. Even without, crit is a higher flat damage increase than veersatility.

Share this post


Link to post
Share on other sites
9 hours ago, lipsinch said:

Edit: I'm curious. Guide says to ignore Mastery because everything is around bleeds, but IMHO poison still there and Envenom still plays a good part of the rotation. Is poison damage negligible ATM?

In a word? Yes.

Rupture does a truly truly absurd percentage of Sin's damage at the moment - approximately 40% with decent fight duration (1 min or longer), while Envenom sits around 7%

It's really, really broken, but also Sin does very little in the way of poisons at all until the Artifact weapon

Share this post


Link to post
Share on other sites
3 hours ago, feiz said:

What do you mean by frequency increase? As I mentioned above, I have not even considered the Combopoint gain. Even without, crit is a higher flat damage increase than veersatility.

If you can show me a Sim in which this is the case, I'll agree with you.

Until then, I'm going to lean with the mathematics and say that Vers has a 0.56 weight and Crit has a 0.54.

As I said above, they are very close, but if you want which is technically better, Vers is it.

Share this post


Link to post
Share on other sites

Okay guys, i figured it out, The SIm was run with T18 set bonuses. The SetBonus is 30% crit increase for our main damage component rupture for targets with less than 35% health, makin crit on the rest of your gear weaker. This also means, every rogue who does not have this set bonus should better go for crit, NOT versatility and it also means, that once you drop your felblade gear for legion items, crit pulls ahaed of versatility again.

Share this post


Link to post
Share on other sites
13 hours ago, feiz said:

What do you mean by frequency increase? As I mentioned above, I have not even considered the Combopoint gain. Even without, crit is a higher flat damage increase than veersatility.

What I meant was the purpose of each stat. Critical Strike increases the ocurrence of doubled damage while Versatility literally increases damage.

 

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Damien
      This thread is for comments about our Pirate Rogue guide.
    • By Vlad
      This thread is for comments about our Shroud Skip guide.
    • By snartky
      1. Clemency
      4. High Inquisitor
      7. Zealous Spirit
      10. either one depending on comp
      13. Harsh Discipline
      16. Radiance
      20. if you went with sc at 10, the 20 sc choice is a must-pick. if you went with Divine Reckoning, Purge the Wicked or the 20 ult buff are the two options depending on need. if you need single target burst, go purge. if you want more aoe burst healing, then judgement will hit harder and heal harder. 
      This build revolves around abusing clemency/inquisition's short cooldown to quickly grant zeal to everyone and convert the lost mana back to you with either usage of the spell. 
      The idea behind the build is to build up to three desperation stacks before a fight by spamming your q on each teammate to stack zeal. the last cast if everyone is around will be using clemency to zeal the last hero and reset your stacks which also refunds 225 mana. you can stack zeal on all 5 of your teammates in <2 seconds with no drawbacks. you're essentially playing whitemane the same way you would malfurion. but your zeal works as your "regrowth" so to speak. 
      You take radiance at 16 so you can burst heal your team on command. you should have zeal on AT LEAST the 3 people most likely to take damage. before doing your dps combo (if you took Divine Reckoning) of R-E-W or E-R-W, stack zeal on your teammates, burst heal on the third stack application, then do the combo.
      if DR hits just one hero, the combo gives ~6-700 hps which increases (obviously) as more enemies are in your hurtbox. maiev is an unbelievably pairing for this combo as her ult helps keep the enemy within your reckoning for as long as possible.
      youre able to spam three more q's and your clemency/inquisition should be back up within a second or two. you basically rinse and repeat this without losing any mana whatsoever. shes able to keep up that burst spam combo indefinitely if you manage your stacks correctly. while also refreshing zeal on the person with the lowest timer. divine reckoning provides an absolutely insane amount of burst healing while also softening up anyone sitting in its effect. 
       
    • By Archimage
      About: I've decided to make a guide on Leveling Heirlooms since I did not find any quick guides for it. This is my first guide, so please feel free to give some constructive feedback   What are Heirlooms: Heirlooms are items which stats scale with your character's level, reducing the need to replace gear whose stats are becoming too low for your level.  
      Heirloom Collections Tab: A new Heirloom system has been introduced in 6.1, adding all your heirlooms to your Collections, where they can be easily accessed without having to mail the heirlooms to other characters. Already earned heirlooms will be added to the collection once you have logged in with the character that has the heirlooms in their bank/bag. Any newly purchased heirlooms will automatically be added to your collection. To use a heirloom, simply find and click on it in the Heirlooms tab, and it will be placed in your inventory, and then equip it. You can also recreate the same heirloom if you want to dual-wield it, or have two trinkets or rings of the same type.
        Categories: Heirlooms can be divided into the following 4 categories, based on what stats they give:    Strength-Haste - Gear for Melee damage dealers that requires more haste than crit. These pieces were the tanking pieces, but the Parry/Dodge stats were changed in 6.0  
      Strength-Crit  - Gear for Melee damage dealers that requires more crit than haste.
      Agility - Gear for Melee+Ranged damage dealers
      Intellect - Gear for Spell-caster Damage Dealers and Healers
      There are also subcategories for armor types, like Cloth, Leather, Mail and Plate.
      There are also subcategories for slots, like Chest, Shoulder, Leggings, Weapons etc
      How to buy Leveling Heirlooms:   Heirlooms can be brought with the following currencies: Gold (g) Burning Blossoms (Midsummer Fire Festival)
      Tricky Treat (Hallow's End)
      Coin of Ancestry (Lunar Festival)
      Mark of Honor (PvP)
      Timewarped Badge (Timewalking)
        Darkmoon Prize Ticket (DPT) Champion's Seals (CS)   From these vendors: Alliance: Krom Stoutarm Horde: Estelle Gendry Guild Vendors: (A) Shay Pressler / (H) Goram  
      Head, Shoulder, Chest, Cloak and Pants pieces cost 500 gold / 50 Darkmoon Prize Tickets / 25 Champion's Seals One-handed weapons (except the fist weapons) cost 650 gold / 50 Darkmoon Prize Tickets / 25 Champion's Seals  Two-handed weapons cost 750 gold / 75 Darkmoon Prize Tickets / 40 Champion's Seals Off-hand weapons cost 500 gold / 50 Darkmoon Prize Tickets / 25 Champion's Seals Trinkets cost 700 gold / 70 Darkmoon Prize Tickets / 35 Champion's Seals The New Neck pieces cost 700 gold   Once you have brought a new heirloom, it's starting level range will be from level 1 to 60, meaning it will stop to scale up once you have reached level 60. This level cap can be increased twice by upgrading the piece with these tokens.    Armor (1-90): Ancient Heirloom Armor Casing costs 100 gold / 100 Darkmoon Prize Tickets / 55 Champion's Seals / 2000 Honor Armor (1-100): Timeworn Heirloom Armor Casing costs 2000 gold Weapon (1-90): Ancient Heirloom Scabbard costs 1200 gold / 120 Darkmoon Prize Tickets / 65 Champion's Seals / 2400 Honor Weapon (1-100): Timeworn Heirloom Scabbard costs 5000 gold   List of Heirlooms per Category   Strength-Haste Plate (Warrior / Paladin / Death Knights) Head: Burnished Helm of Might Shoulders:Burnished Pauldrons of Might Chest: Burnished Breastplate of Might  Back: Ripped Sandstorm Cloak Leggings: Burnished Legplates of Might Ring: Dread Pirate Ring Weapon: Bloodsoaked Skullforge Reaver Shield: Flamescarred Draconian Deflector
      Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast     Strength-Crit Plate (Warrior / Paladin / Death Knights) Head:Polished Helm of Valor Shoulders:Polished Spaulders of Valor Chest: Polished Breastplate of Valor Back: Worn Stoneskin Gargoyle Cape Leggings: Polished Legplates of Valor Ring: Dread Pirate Ring 2H Axe: Bloodied Arcanite Reaper Dual Wield 1H Sword: Bloodsoaked Skullforge Reaver  Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast  
      Agility Mail (Hunter, Enhancement Shaman) Head:Tarnished Raging Berserker's Helm Shoulders: Champion Herod's Shoulder Chest: Champion's Deathdealer Breastplate Back:Back:Inherited Cape of the Black Baron (Can be used by Agility Leather characters) Leggings:Tarnished Leggings of Destruction Ring: Dread Pirate Ring Dual Wield 1H Mace: Venerable Mass of McGowan (Combat Rogues can use this) Bow: Charmed Ancient Bone Bow Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast   Intellect Mail (Elemental/Restoration Shaman, Holy Paladins) Head: Mystical Coif of Elements Shoulders:Mystical Pauldrons of Elements Chest: Mystical Vest of Elements Back: Ancient Bloodmoon Cloak (Also used by Intellect Cloth and Intellect Leather) Leggings:Mystical Kilt of Elements Ring: Dread Pirate Ring 1H Mace: Devout Aurastone Hammer Staff: Dignified Headmaster's Charge Shield: Weathered Observer's Shield Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast   Agility Leather (Rogue, Feral Druid, Windwalker Monk. To a lesser extent Enhancement Shamans and Hunters) Head:Stained Shadowcraft Cap Shoulders: Stained Shadowcraft Spaulders Chest: Stained Shadowcraft Tunic Back:Inherited Cape of the Black Baron (Can be used by Agility Mail characters) Leggings:Stained Shadowcraft Pants Ring: Dread Pirate Ring  
      Dual Wield 1H Sword: Venerable Dal'Rend's Sacred Charge Dual Wield 1H Mace: Venerable Mass of McGowan (Enhancement Shamans can use this)   Dual Wield Daggers: Balanced Heartseeker Staff (Feral Druids): Burnished Warden Staff  Bow: Charmed Ancient Bone Bow  Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast  
      Intellect Leather (Balance/Restoration Druids, Mistweaver Monk) Head: Preened Tribal War Feathers Shoulders: Preened Ironfeather Shoulders Chest: Preened Ironfeather Breastplate  Back: Ancient Bloodmoon Cloak (Also used by Intellect Cloth and Intellect Mail) Leggings: Preened Wildfeather Leggings Ring: Dread Pirate Ring   1H Mace: Devout Aurastone Hammer  Staff: Dignified Headmaster's Charge Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast     Intellect Cloth (Mage, Priest, Warlock) Head: Tattered Dreadmist Mask Shoulders:Tattered Dreadmist Mantle Chest: Tattered Dreadmist Robe  Back: Ancient Bloodmoon Cloak (Also used by Intellect Leather and Intellect Mail) Leggings: Tattered Dreadmist Leggings Ring: Dread Pirate Ring   Staff: Dignified Headmaster's Charge  Off-Hand: Musty Tome of the Lost Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast  
      Collecting 35 heirlooms will reward you with a Chauffeured Chopper, which can be used as a mount from level 1.
    • By positiv2
      This thread is for comments about our Deathrattle Rogue guide.