Damien

Vengeance Demon Hunter 7.3

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This thread is for comments about our Vengeance Demon Hunter guide for Legion.

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Your stat priority posted is completely wrong and not viable for high m+ or raiding situations. Versa > Mastery > crit > haste  is significantly stronger.

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30 minutes ago, Guest Hue said:

Your stat priority posted is completely wrong and not viable for high m+ or raiding situations. Versa > Mastery > crit > haste  is significantly stronger.

This is for the pre-patch, so M+ is not a factor. However, I am interested where you generated your priority from, since with tanking it's always a fluid process and some have more success with different ones

Given that it seems it's coming from the pin in the Discord, that same post has an addendum that other builds are better in different situations, and that it is purely focused upon Legion. There is however an argument to me made of advantages between multiple stat weights, this was just agreed as the most rounded for the purposes of pre-patch and the updates in Legion will likely reflect that.

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12 hours ago, Guest Dasuke_ said:

There is a mistake , demon spikes cost 20 pain not 5 

That's a tooltip error from wowhead (and maybe other db sites). It costs 5 Pain in game.

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no ingame it cost 20 as far as I know , even tooltip ingame say that. gonna look now to confirm between no ingame it cost 20 as far as I know , even tooltip ingame say that. gonna look now to confirm between.

 

Yes demon spikes cost 20 pain ingame I am at beta now and checking. I don't know where u get 5 pain from sorry

Edited by lvldruid

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I think your discussion of talents should be more deep. All tiers are tied to some sort of mitigation, even the first as 15% of the fire damage comes back as healing with Charred Warblades, and it helps a lot. Therefore, the only "pure dps" talent of the first tier is Razor Spikes. Agonizing Flames synergises with Immo Aura, that is great for a burst self healing when you're under geared in Heroics or Mythic+ (I'd add too in the starting 110 instances, I felt particularly weak before I had 815 ilvl, but its difficult to have this Artefact trait when you just dinged 110) specially when pulling and its REALLY important for DHs. Abyssal Strike is great for more "sustained" healing if you combine with Flame Crash and awesome in some bosses (1st of Maw, for example, hate that fear, and frankly some pack groups there).

For the second tier, I used Fallout in grps (that deadly first 3 GCDs where we can go from 100 to zero) and Feast for bosses. Burning alive is amazing when you lose control of your char (that mobs that stun you and beat you to death in BRH, for example.

I would also suggest something I did for the Brazilian forums: how each talent interact with each major (golden) trait in the Artefact. Probably everyone will go to FbP and there are two talents that interact nicely with that trait, that is probably what you're gonna have when you reach 110.

just my 2cs.

 

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Also you should also go indepth on how certain things will change what legion is unlocked as well as how certain talents will interact with talents from the artifact weapon, i know this mean for prepatch but covering bases for legion would make this guide a bit helpful for people preparing to look into the talents on the artifact weapon and what route they would like to take as well as which talents would enhance their damage, survivability, or over all flexibility as a vengeance DH.

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14 minutes ago, Guest Kagegami said:

Also you should also go indepth on how certain things will change what legion is unlocked as well as how certain talents will interact with talents from the artifact weapon, i know this mean for prepatch but covering bases for legion would make this guide a bit helpful for people preparing to look into the talents on the artifact weapon and what route they would like to take as well as which talents would enhance their damage, survivability, or over all flexibility as a vengeance DH.

You already answered your demand by yourself : "i know this mean for prepatch".

This is a 7.0.3 patch guide as it is mentioned in its title and right now it's being updated frequently for 7.0.3.

All the guides will be updated for Legion when it'll come close.

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Critical strike holds more priority over haste because DH's main form of sustained tanking comes from the healing of soul fragments. Each soul fragment has a chance to critically heal, and does so very often. Not to mention the additional parry conversion. There's no reason Haste should be first stat priority.

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On August 3, 2016 at 10:42 PM, lvldruid said:

no ingame it cost 20 as far as I know , even tooltip ingame say that. gonna look now to confirm between no ingame it cost 20 as far as I know , even tooltip ingame say that. gonna look now to confirm between.

 

Yes demon spikes cost 20 pain ingame I am at beta now and checking. I don't know where u get 5 pain from sorry

Hey. I just checked in-game now and you are right, it is 20. I'll update the guide. Sorry about that, I didn't have access to the game at the time and went from memory (I remember the tooltip having been long for a while). Thank you!

On August 4, 2016 at 10:24 PM, Guest Felgong said:

I think your discussion of talents should be more deep. All tiers are tied to some sort of mitigation, even the first as 15% of the fire damage comes back as healing with Charred Warblades, and it helps a lot. Therefore, the only "pure dps" talent of the first tier is Razor Spikes. Agonizing Flames synergises with Immo Aura, that is great for a burst self healing when you're under geared in Heroics or Mythic+ (I'd add too in the starting 110 instances, I felt particularly weak before I had 815 ilvl, but its difficult to have this Artefact trait when you just dinged 110) specially when pulling and its REALLY important for DHs. Abyssal Strike is great for more "sustained" healing if you combine with Flame Crash and awesome in some bosses (1st of Maw, for example, hate that fear, and frankly some pack groups there).

For the second tier, I used Fallout in grps (that deadly first 3 GCDs where we can go from 100 to zero) and Feast for bosses. Burning alive is amazing when you lose control of your char (that mobs that stun you and beat you to death in BRH, for example.

I would also suggest something I did for the Brazilian forums: how each talent interact with each major (golden) trait in the Artefact. Probably everyone will go to FbP and there are two talents that interact nicely with that trait, that is probably what you're gonna have when you reach 110.

just my 2cs.

 

 

On August 5, 2016 at 8:15 AM, Guest Kagegami said:

Also you should also go indepth on how certain things will change what legion is unlocked as well as how certain talents will interact with talents from the artifact weapon, i know this mean for prepatch but covering bases for legion would make this guide a bit helpful for people preparing to look into the talents on the artifact weapon and what route they would like to take as well as which talents would enhance their damage, survivability, or over all flexibility as a vengeance DH.

As stated by someone else, we will go into detail about all the other talents and abilities, including artifact stuff, but that's for the Legion guide whereas right now the guide is just for the pre-patch. Thank you for all the feedback!

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Crit + Mastery = top stats while solo tanking not sure why you guys keep saying haste+mastery, sims seem to always put haste on top of everything never accounting for inexperienced healers or lack of external heals.

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----------------------------
As a Vengeance Demon Hunter, you have 2 defensive cooldowns.

Metamorphosis Icon Metamorphosis increases your current and maximum health by 30% for 15 seconds, and grants you 7 Pain per second for its entire duration. It has a 3-minute cooldown and no cost.

Metamorphosis works both pro-actively (to increase your health in preparation for damage) and re-actively, as an emergency cooldown to heal you up when you drop low on health. The extra Pain that Metamorphosis generates is also a nice bonus, which you can use on Soul Cleave Icon Soul Cleave for more healing.

Your second defensive cooldown is Darkness Icon Darkness. This marks an area in an 8-yard radius around you for 8 seconds, and any allies standing inside this area (yourself included) have a 15% chance to avoid the damage of incoming attacks. Darkness has a 3-minute cooldown.

As a defensive cooldown, Darkness is quite weak, but it can be helpful especially when multiple raid members can benefit from it.

------------------------------------
Darkness is incorrect. Veng demon hunters dont have that ability. It is replaced by empowered wards instead.

Edited by Spinnermask

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Hey,

Darkness is still in the Guide :D but what i want to ask is, why ist there Versatility in the Stat Priority? Isn't Versatility removed as Stat from the Game? For example, Versatility isn't listed as Stat at the Characterinfo ingame.

I hope you understand what i mean, sorry for bad english skills :D

 

Greetings from Germany

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Hello guys, i've got a question on the feast of souls talent. Based on the way the tooltip is worded, wouldnt it be beneficial to cast 2 soul cleaves for 30 pain each instead of 1 soul cleave for 60 pain to get the hot from feast of souls 2 times for the same amount of pain? As long as one hot is worth more than 1 shear (the free gcd you get when using only 1 soul cleave for 60 pain) it should be desireable for survival. Any thoughts or knowledge on the topic? Im not sure if the hot is worth more than 10 pain for survival (cant imagine the hot is that weak though). In addition: i dont know whether the hot has a fixed healing value (like the tooltip suggests) or scales with the pain used. Any hints will be appreciated, cant test it myself unfortunatelly.

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9 hours ago, Azzran said:

Hey,

Darkness is still in the Guide :D but what i want to ask is, why ist there Versatility in the Stat Priority? Isn't Versatility removed as Stat from the Game? For example, Versatility isn't listed as Stat at the Characterinfo ingame.

I hope you understand what i mean, sorry for bad english skills :D

 

Greetings from Germany

Versatility is still very much in the game.  If you don't have any on your gear, the character panel in game won't show it.

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I'm following this guide and I have issues in mythic dungeons. health spikes are insane and cause death at times and I'm talking ilvl700+  I tank on DK and Druid also and I don't have these issues or anything close to it. Can someone shed some light? My Demon Hunter

 

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In legion it will be better if you use Vers Gems and enchants because there isn't that much gear that has Vers on it but the gear has alot of Mastery on it 

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I am having lots of fun with my Vengeance DH, but do not find it as easy to control big pulls as I do with my DK, Paladin, or Bear. Doable - yes, fun - yes, but not quite as smooth or easy. I think part of that is the kinetic nature of DH. Your vantage point shifts more abruptly with Infernal Strike. Your self-heals are dependent on having something to hit (like DK but without Vampiric Blood), so if you get knockback or have to run out at the same time your health dips, that can be inconvenient.

That said, I am having fun on him during pre-patch and have mine up to 719 now just off invasions and a few mythic dungeons. I haven't even looked at what happens with more talents and artifacts, so maybe some of this will work itself out as we mature.

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This guide should be more specific with its claims. Why is it that Soul Barrier is completely undesirable right now? Last Resort is very powerful, but doesn't keep you alive for very long if you just die again from a big hit. Soul Barrier seems to be the best choice when you don't have your 4-set bonus and decent gear, but this guide simply neglects it and doesn't explain why. 

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      Sweeping Strikes New Mastery
      Mastery: Deep Wounds (Deep Wounds) Level Talent 1 Talent 2 Talent 3 15 War Machine *new* Sudden Death Skullsplitter *new* 30 Double Time Impending Victory *new* Storm Bolt 45 Trauma Rend Avatar 60 Second Wind Bounding Stride Defensive Stance 75 Collateral Damage  *new* Warbreaker *new* Cleave 90 In For The Kill *new* Fervor of Battle Deadly Calm *new* 100 Anger Management Dreadnaught *new* Ravager Fury
      Level Talent 1 Talent 2 Talent 3 15 War Machine Endless Rage Fresh Meat 30 Double Time Impending Victory *new Storm Bolt 45 Wrecking Ball Outburst Avatar 60 Furious Charge Bounding Stride Warpaint 75 Carnage Massacre Frothing Berserker 90 Frenzy Inner Rage Bloodbath 100 Reckless Abandon Dragon Roar Bladestorm Protection
      Level Talent 1 Talent 2 Talent 3 15 Shockwave Storm Bolt Warbringer 30 Safeguard Coming Soon Impending Victory 45 Coming Soon Best Served Cold Avatar 60 Warlord's Challenge Bounding Stride Crackling Thunder 75 Indomitable Devastator Coming Soon 90 Into the Fray Booming Voice Vengeance 100 Anger Management Heavy Repercussions Ravager
    • By Stan

      A new Alpha Build went live yesterday and we have a bunch of Monk changes. Windwalkers gained some Brewmaster talents, there's a new single-target Vivify for both specializations, and Mistweavers lost a talent that allowed them to cast Soothing Mist while moving.
      We also updated our Battle for Azeroth Class Changes to correspond with all changes listed below. We looked at two new Allied Races, racial nerfs and new Azerite traits earlier today!
      Druid
      Balance
      Astral Communion (level 90 talent) removed. New Moon is a new level 90 talent. Level Talent 1 Talent 2 Talent 3 15 Starlord Warrior of Elune Force of Nature 30 Tiger Dash Renewal Wild Charge 45 Feral Affinity Guardian Affinity Restoration Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Stellar Flare Incarnation: Chosen of Elune 90 Shooting Stars Blessing of the Ancients New Moon *new* 100 Nature's Balance Stellar Drift Fury of Elune Feral
      Elune's Guidance (level 100 talent) removed. Feral Frenzy is a new level 100 talent. Level Talent 1 Talent 2 Talent 3 15 Blood Scent Predator Lunar Inspiration 30 Tiger Dash Renewal Wild Charge 45 Balance Affinity Guardian Affinity Restoration Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Jagged Wounds Incarnation: King of the Jungle 90 Sabertooth Brutal Slash Savage Roar 100 Moment of Clarity Bloodtalons Feral Frenzy *new* Restoration
      Moment of Clarity (level 100 talent) removed. Photosynthesis is a new level 100 talent. Level Talent 1 Talent 2 Talent 3 15 Abundance Prosperity Cenarion Ward 30 Tiger Dash Renewal Wild Charge 45 Balance Affinity Feral Affinity Guardian Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Cultivation Incarnation: Tree of Life 90 Inner Peace Stonebark Spring Blossoms 100 Photosynthesis *new* Germination Flourish Hunter
      Marksmanship
      Serrated Shots (level 15 talent) removed. Serpent Sting is a new level 15 talent. Level Talent 1 Talent 2 Talent 3 15 Master Marksman Serpent Sting *new* A Murder of Crows 30 Careful Aim *new* Volley *new* Explosive Shot 45 Trailblazer Natural Mending *new* Camouflage 60 Steady Focus Streamline *new* Hunter's Mark *new* 75 Born To Be Wild *new* Posthaste Binding Shot 90 Lethal Shots *new* Barrage Double Tap *new* 100 Calling the Shots *new* Lock and Load Piercing Shot Monk
      Brewmaster
      Brewmasters now have access to Vivify (Single-target heal). Tiger's Lust is now a level 75 talent (down from 30). Mystic Vitality is now a level 30 talent (up from 75). Level Talent 1 Talent 2 Talent 3 15 Eye of the Tiger Chi Wave Chi Burst 30 Celerity Mystic Vitality Chi Torpedo 45 Light Brewing Gift of the Mists Black Ox Brew 60 Tiger Tail Sweep *new* Summon Black Ox Statue Ring of Peace 75 Healing Elixir Tiger's Lust Dampen Harm 90 Special Delivery Rushing Jade Wind Invoke Niuzao, the Black Ox 100 High Tolerance Elusive Dance Blackout Combo Mistweaver
      You can no longer move while channeling Soothing Mist. The talent's functionality has changed. Zen Pulse (level 15 talent) removed. Mist Wrap is now a level 15 talent (up from 45). Mana Tea is now a level 45 talent (up from 100). Diffuse Magic is now a level 30 talent (up from 75). Tiger's Lust is now a level 75 talent (down from 30). Essence Well is a new level 100 talent. Rising Thunder (level 100 talent) removed. Rising Mist is a new level 100 talent. Level Talent 1 Talent 2 Talent 3 15 Mist Wrap Chi Wave Chi Burst 30 Celerity Diffuse Magic Chi Torpedo 45 Lifecycles Spirit of the Crane Mana Tea 60 Tiger Tail Sweep *new* Song of Chi-Ji Ring of Peace 75 Healing Elixir Tiger's Lust Dampen Harm 90 Summon Jade Serpent Statue Refreshing Jade Wind Invoke Chi-Ji, the Red Crane 100 Essence Well *new* Focused Thunder Rising Mist *new* Windwalker
      Windwalkers now have access to Vivify (Single- target heal). Healing Elixir (level 30 talent) removed. Diffuse Magic is now a level 30 talent (up from 75). Chi Torpedo is now a level 30 talent (up from 75). Power Strikes is now a level 100 talent (down from 75). Fist of the White Tiger is now a level 45 talent (up from 60). Tiger's Lust is now a level 75 talent (down from 30). Tornado Kicks (level 60 talent) removed. Tiger Tail Sweep is a new level 60 talent. Combo Breaker (level 60 talent) removed. Summon Black Ox Statue is a new level 60 talent. Ring of Peace is no longer baseline, but available as a talent at level 60. Dampen Harm is a new level 75 talent. Wind Strikes (level 100 talent) removed. Level Talent 1 Talent 2 Talent 3 15 Eye of the Tiger Chi Wave Chi Burst 30 Celerity Diffuse Magic Chi Torpedo 45 Ascension Fist of the White Tiger *new* Energizing Elixir 60 Tiger Tail Sweep *new* Summon Black Ox Statue *new* Ring of Peace *new*
      75 Inner Strength *new* Tiger's Lust Dampen Harm *new* 90 Hit Combo Rushing Jade Wind *new* Invoke Xuen, the White Tiger 100 Power Strikes Whirling Dragon Punch Serenity Priest
      Shadow
      Power Infusion (level 90 talent) removed and has no replacement now > Coming Soon! Level Talent 1 Talent 2 Talent 3 15 Fortress of the Mind Shadowy Insight Shadow Word: Void 30 Mania Body and Soul San'layn 45 Twist of Fate Misery Dark Void *new* 60 Last Word *new* Mind Bomb Psychic Horror 75 Auspicious Spirits Shadow Word: Death Shadow Crash 90 Lingering Insanity Mindbender Coming Soon! 100 Legacy of the Void Void Torrent *new* Surrender to Madness Rogue
      Assassination
      Dispatch (level 15 talent) has been renamed to Blindside. Level Talent 1 Talent 2 Talent 3 15 Master Poisoner Elaborate Planning Blindside 30 Nightstalker Subterfuge Master Assassin *new* 45 Vigor Deeper Stratagem Marked for Death 60 Leeching Poison Elusiveness Cheat Death 75 Internal Bleeding Iron Wire Prey on the Weak 90 Venom Rush Toxic Blade Exsanguinate 100 Poison Bomb *new* Hidden Blades *new* Crimson Tempest Previous Talent Changes
      We're covering talent changes every Battle for Azeroth Alpha Build. Here's a history of our previews so far:
      Alpha Build 26433 Talent Changes Alpha Build 26367 Talent Changes Alpha Build 26310 Talent Changes Alpha Build 26287 Talent Changes Alpha Build 26231 Talent Changes Alpha Build 26175 Talent Changes Alpha Build 26131 Talent Changes Alpha Build 26095 Talent Changes Alpha Build 26032 Talent Changes Alpha Build 25976 Talent Changes
    • By positiv2
      This thread is for comments about our Budget Zoo Warlock Deck.
    • By Stan

      This week's Alpha Build 26476 added new class-specific Azerite traits to the game. Check them out!
      Our preview of this week's Alpha Build includes Dark Iron Dwarves & Mag'har Orcs and racial nerfs so far.
      New Azerite Traits
      Below is a list of class-specific Azerite traits that have been added to the game in this week's Alpha Build 26476.
      Death Knight
      Festermight - Bursting a Festering Wound grants you 205 Strength for 20 sec, stacking. Stacking this effect does not extend its duration. Spellreaper - When you successfully dispel an effect with Reap Magic, gain 1,647 Absorb for 20 sec. Demon Hunter
      Soulmonger - Consuming a Soul Fragment shields you, granting 700 Absorb for 3 sec. Druid
      Awakening - When you resurrect an ally with Rebirth, they Absorb 6,618 damage over 15 sec Shredding Fury - After your Tiger's Fury, your next four Shreds are increased by 93. Solitary Rejuvenation - If Rejuvenation is your only Heal over Time effect on the target, increase the healing of Rejuvenation by 187. Sunblaze - Solar Wrath increases the damage of your next Starsurge by 156. Hunter
      Dance of Death - Dire Frenzy has a chance equal to your critical strike chance to grant you 346 Agility for its duration. Shellshock - Each second Aspect of the Turtle is active, heal for 494. Unerring Vision - While Trueshot is active you gain 346 Critical Strike rating every sec, stacking up to 10 times. Venomous Fangs - Your pet's Basic Attack deals 78 additional damage to enemies suffering from your Serpent Sting. Mage
      Arcane Pressure - Arcane Barrage deals an additional 700 damage per Arcane Charge against targets below 20% health. Blaster Master - Fire Blast increases your Mastery by 0 for 3 sec. Eldritch Warding - Your Ice Barrier, Blazing Barrier, and Prismatic Barrier absorb 588 additional damage. Monk
      Strength of Spirit - While Fortifying Brew is active, heal for 370 every second. Paladin
      Stalwart Protector - When you cast Divine Shield, grant 734 absorb for 15 sec to nearby allies. Priest
      Sanctum - When you cast Fade, absorb 2,000 Magic damage for 10 sec. Rogue
      Footpad - Allies within 8 yds while your Sprint is active gain 311 Speed. Shaman
      Serene Spirit - When you cast Astral Shift and when Astral Shift ends, heal for 1,748. Warlock
      Lifeblood - When you use a Healthstone, gain 355 Leech for 20 sec. (May as well be a generic trait available to all Classes). Warrior
      Breach - When you damage an enemy with Heroic Leap, gain 235 Leech for 20 sec. Full List of Azerite Traits
      Below is a list of all Azerite traits that have been added to the game so far. The most recent traits have the *NEW* tag.
    • By Stan

      Arcane Torrent and Every Man for Himself have been nerfed in this week's Alpha Build 26476.
      Arcane Torrent (Blood Elf Racial) no longer silences all enemies and interrupts spellcasting. It now removes 1 beneficial spells from enemies within 8 yards. Every Man for Himself (Human Racial) now shares a 90 sec cooldown with other similar effects (up from 30 sec) and has a 3 min cooldown (up from 2 mins). Name Effect (Alpha Build 26433) Effect (Alpha Build 26476) Arcane Torrent Silence all enemies within 8 yards for 1 sec and restore 3% of your Mana. Non-player victim spellcasting is also interrupted for 3 sec. Remove 1 beneficial effect from all enemies within 8 yards and restores 3% of your Mana. Every Man for Himself Removes all stun effects. This effect shares a 30 sec cooldown with other similar effects. (2 min coolown) Removes all stun effects. This effect shares a 90 sec cooldown with other similar effects. (3 min cooldown)