Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Vengeance Demon Hunter Tank Guide (BfA 8.0.1)

Last updated on Jul 17, 2018 at 01:12 by Munkky 6 comments

Table of Contents

General Information

Welcome to our Vengeance Demon Hunter tank guide for World of Warcraft BfA 8.0.1. Here, you will learn everything you need to know about playing a Vengeance Demon Hunter in a raid environment and in Mythic+ dungeons.

About Our Author

This guide has been written by Munkky, the main theorycrafter of the spec since it was initially announced, and an admin in the Demon Hunter Discords. He raids in Happy Accidents, you can watch his YouTube channel, and you can follow him on Twitter.

1. Class Overview

The Vengeance specialisation is the tanking Demon Hunter specialisation. It is the newest tanking specialisation in World of Warcraft, having been introduced during Legion pre-expansion patch.

Demon Hunters are the kings of mobility in raids. In general, they can move around more and more quickly than many other specs, thanks to Infernal Strike Icon Infernal Strike as well as various talents that aid their mobility. Additionally, they excel at burst AoE damage, with many abilities dealing AoE and cleave damage. That said, their single target damage is also strong.

Vengeance Demon Hunter gameplay features a mix between healing and damage mitigation, with low-cost and high-uptime active mitigation, the ability to frequently mitigate magic damage, and extremely high burst healing potential. They also do well against Magic damage.

2. Patch 8.0.1 Changes for Vengeance Demon Hunter

  • Tank threat generation has been significantly reduced. In Legion, tanks received a +900% bonus to threat generation, which is now +300% in Battle for Azeroth.
  • Armor mitigation has changed such that Armor will be less effective against harder content.
  • Pain from damage taken was removed.
  • Vengeance now gains defensive value from Agility, through Mastery: Fel Blood Icon Mastery: Fel Blood's new Agility scaling.
  • Lesser Souls now heal off damage taken (with a 1% maximum Health minimum) instead of being Attack Power-based.
  • Only 2 Artifact traits survived the transition and are now talents (Charred Flesh Icon Charred Flesh and Gluttony Icon Gluttony).
  • Fiery Brand Icon Fiery Brand was added to the global cooldown.
  • Shear Icon Shear now always generates a soul.
  • Consume Magic Icon Consume Magic was changed to a purge, and we have been given an interrupt again (with half the range that Consume Magic used to have) in Disrupt Icon Disrupt.

3. Vengeance Demon Hunter's Strengths

  • Very high mobility
  • Strong group utility, especially via Chaos Brand Icon Chaos Brand
  • High tank DPS
  • Cheat Death-style talent

4. Vengeance Demon Hunter's Weaknesses

  • Utility is heavily dungeon based and not useful in raids
  • Major cooldowns are severely lacking

5. Viability of Vengeance Demon Hunter in the Current Patch

Due to this being the Battle for Azeroth pre-patch, it is unknown where most specializations will lie due to tuning and balance issues as there are a lot of Legion specific gear and mechanics lingering. It is unlikely to struggle with most content as it is now mostly obsolete, so it should be solid in most situations.

6. Contents

To make it easy to navigate the guide, we have split it into 10 pages:

7. ChangeLog

  • 17 Jul. 2018 (this page): Updated for the Battle for Azeroth pre-patch.
+ show all entries - show only 10 entries
Force desktop version
Force mobile version