Zadina

Max Camera Distance Will Be Increased!

Sign in to follow this  

3 posts in this topic

9tk8Rca.png

Blizzard has finally made a compromise in regards to the camera zoom distance limit in Legion!

It was definitely an unpopular decision when Blizzard decided to remove the console command, that increased the maximum camera distance, for Legion. It was met by outrage by most players and it led to a series of regularly updated threads in the official forums and social media.

A few days ago, an addon called MaxCam made its appearance; the addon allowed players to once again increase their max camera distance, reaching even up to 1000! Everyone expected the addon to be hotfixed quickly and this indeed will be the case any day now.

However, there are also some good news. Ion "Watcher" Hazzikostas announced that the team heard the concerns of the community and especially of players who experienced motion sickness problems after Patch 7.0.3 went live. The new, increased max camera distance will be roughly in the middle of what it used to be before the pre-expansion patch and what it is after the patch. If you want a number, it is around 39.25.

Blizzard LogoWatcher

+ Show
We’ve been closely following the discussion around 7.0.3 camera changes, and especially feedback regarding specific sources of visual and physical discomfort. We recently released a client hotfix that addressed a number of mount-related camera issues, and we have another update in the works that addresses screen/FOV distortion resulting from addons that alter the viewport. Many developers on the WoW team are sensitive to various forms of motion and simulation sickness, and it’s an issue about which we care deeply. The last thing we want is for anyone who loves the game to feel unable to enjoy it due to physical discomfort.

Obviously, the cap on CVar-controlled max zoom distance has been a major focus of both community and our own internal discussions. My original post on the matter was not as clear as it could have been regarding our motivations for the change in the first place. It placed too much emphasis on “competitive advantage” in terms of a level playing field, when the core concern I was trying to convey is that “whatever the maximum allowed, that’s what competitive players will use in order to maximize performance, even at the expense of the game’s overall look and feel.” That shouldn’t be a terribly controversial statement: When you’re trying to dodge Fel Outpouring waves on Kormrok in Hellfire Citadel, the farther out you can zoom, the sooner you can see when they’re headed your way; why wouldn’t you zoom out as far as possible? (Corollary: Around what expected zoom level do we tune the speed and lethality of the waves?)

In the course of working on Legion, and trying to improve the overall look and feel of our combat, class abilities, and the ways in which players interact with the world, we took stock of all aspects of that experience, including the camera. World of Warcraft is an avatar-driven open-world RPG, placing the player in the shoes of a hero who adventures throughout Azeroth, yet with the previous max console zoom, that hero would commonly take up less screen real estate than characters in isometric games like Diablo or Heroes, or even many Starcraft 2 units. At that zoom level, details of your character get lost, and details in the world vanish. The game ultimately is designed to be experienced with the camera zoom range available in the default UI.

Now, that is not to say that we don’t at times fail in creating an overall experience that is smooth and free of frustration at those zoom levels. When a tank can’t see around a boss like Archimonde to know where incoming demons are in order to corral them, that’s obviously not ideal. There is much we can do to keep WoW’s scale from spiraling out of control, as well as UI and camera improvements to the experience of fighting huge monsters, and we’ll be paying close attention to feedback along those lines as we move into Legion.

We intended to limit the console-overridden camera zoom very early on in the Legion Beta, which would have left us with many months to iterate on gameplay and feedback that arose from the change before releasing Legion. However, due to an oversight (we capped one way of overriding it, but not another) the change did not properly go through until the very end of the development cycle. Since then, we’ve heard from many players that they’ve relied on increasing the camera zoom to counteract a number of sensitivities, ranging from motion sickness to headaches from spell effects.

Recently, a number of players have reported some relief through using a new addon that allows them to bypass any and all limits on zoom distance. That addon takes advantage of a bug that has existed for some time but gone unnoticed (passing a negative value into a function). In an upcoming hotfix, we will be fixing that bug and thus causing that addon (and others like it) to honor the standard camera limits.

However, in that same hotfix, we will also be raising the hard cap on camera zoom to a midway point between what was possible prior to 7.0, and what is possible through the in-game interface options. This increased cap will allow power users to once again be able to extend their camera distance via a console command, should they so desire. The choice of the new max was informed by reports from players regarding what zoom distance eased the discomfort they were experiencing. Ultimately, we would prefer to address the underlying issues rather than relying on increased zoom to mask those issues, but now that patch 7.0.3 is live and we cannot properly iterate on the sort of changes that would be required, reapplying the band-aid is preferable to leaving an open wound.

We look forward to hearing your feedback once these changes are live. We want to continue working to improve the readability, usability, and accessibility of our game from a visual standpoint, including camera functionality, and community feedback and discussion are invaluable when dealing with such an inherently subjective area.

(source)

So far, this change has been met positively by the community, who is happy or at least can live with it. The new max camera distance is only available in the Beta at the moment and you can check it out by using this command: /console cameraDistanceMaxFactor 2.6. Now, we only need to see what will happen with the "action cam" feature.

  • Like 1

Share this post


Link to post
Share on other sites

The action cam was really exciting, especially on lower content, where the bosses aren't ridiculously huge. 

It made a battle with a blackrock starter orc seem like a duel with Kargath himself. 

Share this post


Link to post
Share on other sites

I am glad they decided to compromise.  So of the bosses and models are very large and it makes it an issue when you can't pull the camera out as far as you want. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

      Another batch of hotfixes only 2 days after the last, this time we get some small Hunter tweaks, some apparently crucial Throne of Thunder fixes and the big news for your backpack - Pantheon's Blessing now stacks!
      December 14 (source)
      Classes
      Hunter [Hotfix in testing] Tame Beast will no longer trigger trinket procs, such as Caged Horror. Dungeons and Raids
      Throne of Thunder Jin’rokh the Breaker Resolved an issue that caused Jin'rokh's Focused Lightning to move faster than intended. Antorus, The Burning Throne Hounds of Sargeras Resolved an issue that could cause Consuming Sphere to inflict periodic damage more rapidly than intended. Items
      Pantheon's Blessing will now stack. Previous patch 7.3.2 hotfixes:
      December 12 December 6 December 5 December 1 November 21
    • By Stan

      The latest information about Patch 7.3.2 and beyond!
      Patch 7.3.2 went live this week and we compiled a hub with all important information.
      Welcome to our latest Patch 7.3.2 hub. We will keep it updated with latest news and hotfixes, so that you won't miss out on any important information! Our class guides have been updated for the latest patch.
      Patch 7.3.2
      Instead of releasing Patch 7.3.5, Blizzard went with the odd numbering and released Patch 7.3.2. Main goal of the patch are bug fixes and tuning in preparation for Legion's last raid Antorus, the Burning Throne. In addition to that, the patch introduced a new Primal Sargerite vendor and some exiciting lore details have been entirely omitted from the official patch notes for obvious reasons.
      Official Patch Notes Legion Live Developer Q/A with Ion Hazzikostas (October 5) Primal Sargerite Vendor Patch 7.3.2 Hotfixes
      The following hotfixes have been applied to live servers so far:
      Patch 7.3.2 Hotfixes (December 14) Patch 7.3.2 Hotfixes (December 12) Patch 7.3.2 Hotfixes (December 6) Patch 7.3.2 Class Tuning (December 5) Patch 7.3.2 Hotfixes (December 1) Patch 7.3.2 Hotfixes (November 28) Patch 7.3.2 Hotfixes (November 21) Patch 7.3.2 Hotfixes (November 14) Patch 7.3.2 Hotfixes (November 6) Patch 7.3.2 Hotfixes (October 26) Patch 7.3.2 Hotfixes (October 24) Antorus, the Burning Throne Raid
      Legion's last raid tier will open at a later time, probably after BlizzCon 2017. Here's a collection of all articles about the raid that we covered thus far:
      A Comprehensive Guide to Antorus Relics Antorus Raid Zone Preview Part 1 Antorus Raid Zone Preview Part 2 Antorus Raid Zone Preview Part 3 Argus the Unmaker Encounter Preview & Secret Mythic Phase Argus the Unmaker Rewards (Mounts, Transmog) Argus the Unmaker Video Preview (26% best pull) Antorus Raid Rewards Antorus Raid Trinkets Guide Loot Information Path of the Titans Trinkets Explained Tier 21 Sets
      Players will be able to obtain Tier 21 sets when Antorus opens.
      Overview of All Tier 21 Sets from Antorus, the Burning Throne Legendary Items
      In Patch 7.3.2, Legendary items can be upgraded to item level 1,000.
      Legendary Items Guide for Patch 7.3.2 Lore & Spoilers
      Learn more about what happens after Argus has been defeated. The articles below contain major spoilers. More information will be added after BlizzCon.
      Before the Storm Warcraft Novel by Christie Golden Legion Ending & Next Expansion Leaks Silithus - The Wound The Fate of Azeroth
    • By joat
      Who We Are
      Tequila Sundown is a growing raid team formed within the <Karma Horde> guild on US-Stormreaver. Lead by a husband/wife team with high-level raiding experience dating back to WotLK, we're a "positively determined" progression team that maintains a light-hearted atmosphere while tackling mythic difficulty content. We're mature adults with jobs and family seeking like-minded players who have a passion for the game but want to avoid the needless angst or drama that often gets associated with progression raiding. We log on to have fun - so come have some fun with us!

      A Team Within a Community
      Our raid team is one of four within the larger guild of <Karma Horde>, which was formed back during WotLK. As such, the guild and Discord are very active and social. There are always people around online and in-game. The community atmosphere is welcoming and friendly to players of all levels. The guild enforces a Code of Conduct that has zero tolerance for hate/offensive speech.

      We care more about the people we play with than their item levels or progression rankings. We want players who are going to log in on non-raid nights and be down for all the other things we're into: pushing mythic+, doing world quests, PVP shenanigans, achievement hunting, hyper-competitive fishing.. there's so much to do and so many ways to enjoy the game. This is our favorite hobby and we'd like to play with you if it is yours, too.

      Progression Goals
      We are 7/11-Heroic 11/11-Normal ABT.
      We strive for a fun environment that takes the challenges of mythic seriously and giving the content the respect it deserves. Our aim is, as all mythic teams, full clear of content but with always keeping the friendly spirit of camaraderie alive. Performance matters, but so does staying positive and finding the fun in the difficulty of a raid.
      We do not require mythic raid experience to join our team but we do expect mythic-level dedication and accountability from all of our raiders.

      Raid Days/Times
      Our mandatory raids are:
      Tuesdays 8:45pm PT - 11:45pm PT
      Thursdays 8:45pm PT - 11:45pm PT
      Optional:
      Sundays 8:45pm PT - 11:45pm PT
      Sundays are for raiding the previous raid difficulty.

      Recruitment Needs
      DPS: YES. Will consider all, but would love to pick up a Hunter and a Mage for ranged, and add an Enhance Shaman, Windwalker Monk, or Survival Hunter for melee. 
      Tank: NO. No current needs.

      The Nitty Gritty
      If you're intrigued, please check out our wiki on the <Karma Horde> subreddit. This will give you the inside picture on how we operate as a raid team.
      https://www.reddit.com/r/FTH/wiki/tequilasundown

      Contact Us
      You can reach us on bnet: joat#1832 & lambkill#1856
      or Discord: joat#6049 & saever#4432
    • By Starym

       
      Featuring all the articles related to the Tier 21 raid race.
      This is the hub for the Antorus: the Burning Throne Mythic progress coverage, featuring all the articles related to the race.
      Antorus M Race Day 8: WF Stats, Nerdscreams and More - Legion endboss stats, Argus stealth hotfixes, Exorsus Aggramar video and more!
      Mythic Argus World First Kill by Method - Method close out the raid and end up on top at the start of the second reset.
      Antorus M Race Day 7: Aggramar WF Video - 19 guilds now progressing on Argus and Method and Limit share their Aggramar kill videos.
      Antorus M Race Day 6: Argus Mythic Footage - Style War stream Argus progress and we get to see the Mythic phase, 9 guilds on Argus now and Sco explains why Antorus isn't clear yet.
      Antorus M Race Day 3: Exorsus 10/11, Coven Video - Some hotfix troubles slow Exorsus down but they still catch up, we get another WF video and Asia guilds are back in the overall top 5.
      Antorus M Progress Day 2: Only Argus Left - Method are back on top, there's only 1 boss remaining and we get WF kill videos up to 8/11.
      Antorus M Progress Day 1: 9 Down 2 to Go - Limit dominate day one and we see all but 2 bosses die.
      Antorus Mythic Progress + History of WF Stats - A primer for the race and a rundown of old World Firsts by faction.
    • By Starym

       
      Today we have some nerdscreams and the raid setup from Method's Argus kill, stealth hotfixes for the encounter, overall endboss stats for all of Legion as well as the Exorsus World 2nd Aggramar kill video.
      The race to World First ended today as Method continued their recent dominance of Legion's raids and took down the probably final boss of the expansion, a mere 8 days after it was released (or 7 days after they started progress). We've already covered the WF itself, but there have been plenty of new stats coming after the kill, including the wipe count and raid setup. But first let's take a look/listen to the nerdscreams as the boss went down, somewhat less enthusiastic than usual I'd have to say:

      Method also shared what stealth hotfixes happened while they were progressing on the final boss, not mentioned in any official notes:
      We then have the raid composition for the kill itself, featuring 12 different classes including 3 rouges, 3 mages and 2 hunters:

      And on to the wipe count, it took 320 failed attempts to get the world soul down as we already mentioned, and here's a comparison table for all the Legion endbosses, including the time they stayed alive for:
      Raid / Boss WF Guild Wipe Count Time to kill (from region reset) Time to kill (from previous boss)  The Emerald Nightmare
      Xavius  
      Exorsus 19 17h40min
      +16h from US launch 2h43min  Trial of Valor
      Helya
       Method 223 2 days 7h
      +16h from US launch 2 days 1h  The Nighthold
      Gul'dan  
      Exorsus 247 11 days 6h
      +16h from US launch 4 days 22h The Tomb of Sargeras
      Kil'jaeden
       Method 654 19 days 5h
      +16h from US launch 11 days 19h  Antorus: the Burning Throne
      Argus the Unmaker
       Method 320 7 days 8h
      +16h from US launch 6 days 14h And finally, we also got to see Exorsus World 2nd Aggramar kill video:
      The race itself isn't quite over yet, as only Method have managed to end the Unmaker and finish up Antorus, and so the silver is still up in the air. Will Exorsus secure their expected second place finish or will the Asia guilds climb further up in this tier? Limit has also had the reset for two days now and seeing how crucial the gear from the 2nd clear is they still have quite the head start over Style War and Alpha. And let's not forget current 4th place holders Memento, who also might make it an all EU top 3. There are quite a few combinations that are open, so keep following Method.gg's live coverage to find out how it all shakes out, or check back in here when some more kills happen.