Zadina

Harbingers: Illidan Released

8 posts in this topic

ti1ww4k.png

The third and last installment of the Harbingers animated shorts series is out!

Since it's pretty certain that we won't see him in the beginning of Legion, it's great to finally catch a glimpse of Illidan after all this time! This animated short is all you need to get hyped about the upcoming Demon Hunter class, the return of Illidan and the new expansion itself.

It's sad that the Harbingers video series only had three episodes, but at least we also got a digital comic series and an audio drama.

You can find the other two shorts here: Gul'dan and Khadgar.

  • Like 1

Share this post


Link to post
Share on other sites
On 8/6/2016 at 8:02 AM, Zadina said:

Since it's pretty certain that we won't see him in the beginning of Legion, it's great to finally catch a glimpse of Illidan after all this time! 

I believe that Illidan will have a major role in the starting zone for the Demon Hunters, so hopefully those of us who choose to try one out will definitely see him.

 

Does anyone have any information on the female character in this Harbingers short?

Share this post


Link to post
Share on other sites
1 hour ago, Stormborn said:

I believe that Illidan will have a major role in the starting zone for the Demon Hunters, so hopefully those of us who choose to try one out will definitely see him.

 

Does anyone have any information on the female character in this Harbingers short?

I have played the starting zone and he doesn't appear at all. He gives you a mission, but he's not there with you. You will - kind of - see him in the Demon Hunter Order Hall Campaign, if I am not mistaken.

She is not named and I don't remember any female NE DH NPC that fits her description. There was one that went crazy (couldn't handle the demonic powers) but I don't think they are the same person.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Zadina said:

I have played the starting zone and he doesn't appear at all. He gives you a mission, but he's not there with you. You will - kind of - see him in the Demon Hunter Order Hall Campaign, if I am not mistaken.

She is not named and I don't remember any female NE DH NPC that fits her description. There was one that went crazy (couldn't handle the demonic powers) but I don't think they are the same person.

He's not in the starting zone? That's so strange. I thought it would be like it is for Death Knights with the Lich King.
I've always loved his unique aesthetic and his story. It's a bit disappointing that he won't be a mentor for my Demon Hunter.

Thanks for letting me know about the female DH, too. I'm still quite a lore newb, although I would love to read more, I just never seem to be able to dedicate enough time to it. I want to read all of the novels! I'm seeking inspiration for a name for my DH, and haven't come across anything compelling yet. While not an RPer, I'm a tiny bit obsessed with coming up with names I can get attached to.

Share this post


Link to post
Share on other sites
18 hours ago, Stormborn said:

He's not in the starting zone? That's so strange. I thought it would be like it is for Death Knights with the Lich King.
I've always loved his unique aesthetic and his story. It's a bit disappointing that he won't be a mentor for my Demon Hunter.

Thanks for letting me know about the female DH, too. I'm still quite a lore newb, although I would love to read more, I just never seem to be able to dedicate enough time to it. I want to read all of the novels! I'm seeking inspiration for a name for my DH, and haven't come across anything compelling yet. While not an RPer, I'm a tiny bit obsessed with coming up with names I can get attached to.

After some digging, it turns out we know who that female DH is: it's Kor'vas Bloodthorn. Without spoiling too much, she will be a questgiver to all classes in one zone and she is also in the DH Order Hall!

Naming any character is a very difficult task... Personally, I like Ancient Greek and Roman names. However, I am so bad at giving names to my characters (they are either taken or somehow the names I choose have sexual connotations lol), I usually end up asking other people or stealing the names of older friends who aren't playing anymore. Good luck choosing something! :)

  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, Zadina said:

After some digging, it turns out we know who that female DH is: it's Kor'vas Bloodthorn. Without spoiling too much, she will be a questgiver to all classes in one zone and she is also in the DH Order Hall!

Naming any character is a very difficult task... Personally, I like Ancient Greek and Roman names. However, I am so bad at giving names to my characters (they are either taken or somehow the names I choose have sexual connotations lol), I usually end up asking other people or stealing the names of older friends who aren't playing anymore. Good luck choosing something! :)

Thank you!!! Now I'm psyched about meeting her. That's a very interesting name, and appears to go against traditional Kaldorei naming conventions. Now I want to learn more...

Most of the time, for NE anyway, the name I choose comes from or is a modified version of something I find on http://www.arwen-undomiel.com/elvish/girlnames.html . The person who created the site uses LotR naming conventions and language knowledge to translate common female human names. For example, my BE hunter on Mal'Ganis is named 'Laiquardiel', which is the translation for 'Daphne', and means 'orange bay tree'. That's not my favorite name choice, but I don't regret naming her that. I use a few different sites that have information on various other Elvish languages to create new names by smooshing together words. Most names tend to end in -iel, -wen, -ell, and sometimes just -a. There are so many good names I've found this way. Sometimes I have to admit to choosing these Elvish names even for human characters, but I also like to translate names from different real-life languages. 'Elyzaveta' (for a human priestess) is one of my favorite results of that, being close to the translation of 'Elizabeth' in either a Slavic or Baltic language (I can't remember which). I am part Lithuanian, part German, and part Irish, among other things, so I like taking names from those languages, sometimes modifying them a bit.

Good luck on finding a name, as well! I've tried many different Greek and Roman options in the past, and the only one I was ever able to claim was 'Psykhe'. They are definitely hard to pin down, as many were taken years ago.

Thanks a ton for your reply!

  • Like 1

Share this post


Link to post
Share on other sites

I knew that site, but I never realised the depth into it. And 'Psykhe' is an amazing name!

You seem to know a lot about name giving :D Don't be surprised if I contact you at some point in the future if I need any help!

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Zadina said:

I knew that site, but I never realised the depth into it. And 'Psykhe' is an amazing name!

You seem to know a lot about name giving :D Don't be surprised if I contact you at some point in the future if I need any help!

I would love to help! I can also provide a list of names that I've chosen in the past and show you what I like about them, what they mean, etc. I'd have to compile a list of 'scrap' sources - the ones I take pieces from and combine to come up with names from various Elvish resources - but that would probably be pretty easy. (I'd prefer to share the list in private, as I'm in the process of nabbing names on a new alt server, Dragonblight, and have to prevent others from taking my ideas.)  :D  Just say the word and I'll get it all ready.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      Account wide Priority Mail achievement, NPCs that again "make sounds" when you click on them (ahem), Rogues get the Fan of Knives Poison Knives buff back after a bug fix and more in today's hotfixes!
      January 23 (source)
      Achievements
      The Priority Mail achievement and Postmaster title are now account-wide. Non-Draenei characters can now complete the Bloodmyst Isle Quests achievement. Icecrown: The Final Goal now checks for the correct version of the quest "No Rest For The Wicked". Characters
      NPCs should again make sounds when you click on them. Your character’s sounds should again be more audible than other players’ sounds, especially in dungeons and raids. Classes
      Priest Strength of Soul is no longer incorrectly triggered by Power Word: Barrier Rogue Poison Knives again amplifies Fan of Knives as intended. Class Halls
      Fixed a bug that sometimes inflated the Order Resources amount required for a mission. Dungeons and Raids
      Addressed numerous issues with area effects misbehaving in encounters. Developers’ notes: The underlying issue here is complex, but we believe we’ve tracked down the likely cause. Please let us know if you continue to experience issues with erroneously-triggered area effects. Quests
      Lost Mail now properly spawns in a random location near one of several Dalaran mailboxes. "Korok the Colossus" can now be turned in to Deathguard Podrig in the Sepulcher if Forward Commander Onslaught has been slain. "Good News... and Bad News" can now be accepted from Matoclaw if abandoned. Players level 91 and higher can now start the questline that unlocks Jade Forest by speaking with Nazgrim (Horde) or Admiral Jes-tereth (Alliance). Boss enemies for "The Air Stands Still" have had their health reduced, and the NPCs that help you fight them have had their damage increased. The missing Slumberblooms have returned for "Slumberbloom". Previous patch 7.3.5 hotfixes:
      January 22nd January 17
    • By Stan

      The latest changes to the Recruit-a-Friend program went live yesterday. The XP boost is down to +50% and no longer stacks with the bonus from Heirlooms. Blizzard explained the rationale behind all changes on the official forums.
      Purchasing a WoW expansion includes a free character boost to level 100. If you play World of Warcraft with friends, they can use the boost immediately to reach level 100. The boost eliminates the rush to reach max level in order to experience end-game content together. The pace of leveling alts is also taken into account. If leveling feels slow, they'd rather bring down the XP requirements and Recruit-a-Friend should not be a workaround to this issue.
      Blizzard (Source)
      Thanks for the feedback and thoughts so far.

      The Refer-A-Friend system is intended as an option for players who want to invite a friend to play WoW with them and experience the game together. When it was first introduced, we gave it a hefty bonus to experience gain as a way for both players to reach endgame content as quickly as possible.

      Nowadays, purchasing the latest WoW expansion includes a free character boost, so the need to rush your friend to max level is no longer there; you can jump into the latest content with your friend right away. This meant that the only players who were using the Refer-A-Friend system in its intended way – leveling alongside their friend – were those who had decided that they wanted to experience that content together. We realized that, for those players, the 300% XP bonus was a disservice; we were cutting that shared experience short by making them finish it far too quickly.

      Now, we certainly recognize that the majority of people using the Refer-A-Friend system before these changes were doing so in order to level alts quickly. If anything, we take that as a strong indication that the system needed to change: the best method to level a character in WoW shouldn’t be “buy a new copy of the game, put it on a separate account, send it a Refer-A-Friend invite, level a new character, and then transfer that character to your primary account when you’re finished.” That’s messy, at best.

      That said, we’re certainly taking the feedback about the rate of leveling alts into account as we move forward with the game’s development. We’ve been happy with the changes so far, but if leveling is too slow, we’d rather address that in the game itself than have Refer-A-Friend be some kind of bizarre workaround to an outstanding issue.
    • By Starym

       
      Blizzard's Opening Moves series continues, as top Arena players give us some insight and advice on how to be better at WoW's premiere PvP activity. This time around the focus is player positioning, in relation to teammates, opponents and map obstacles.
      Positioning  (source)
      This article is a part of our Opening Moves series, where we talk to World of Warcraft esports pros about the meta-game and strategy behind the beginning of every match. Read part one here.
      In a game of chess, opening moves are made with the intention of gaining control over key areas of the board, protecting the King, providing mobility for friendly pieces, and creating opportunities to capture opposing pieces. These goals are also present in World of Warcraft Arena matches, and in each game, player or unit positioning is one of the most crucial elements to understand in order to gain and maintain control of a match.
      In the context of WoW Arena, “positioning” refers to a player’s location relative to their teammates, their opponents, and obstacles on the map. All three of these considerations must be taken into account when analyzing a player’s position. In order to understand the importance of positioning, let’s take a closer look at each of these elements individually.
      Position relative to teammates. 
      The most important thing to be aware of in an Arena match is the position of your teammates. “If you relate it back to chess, your team’s healer is essentially your King piece”, says Method Synergy’s Ryan “Trill” Costello. Healers typically play further back in the field, where they can’t be easily stunned or interrupted, but still within the 40-yard healing range of their teammates.
      As a damage dealer, it’s important to remember that your healer will have to move as you do to stay in range, which could be dangerous. “There’s not much worse than getting out of position in a match,” said Jason “Pika” Smith. “It drags everyone into a risky position, which might result in your healer getting CC’d, interrupted, or swapped to.”
       
      Position relative to opponents.
      Simultaneously, you’ll need to be aware of your enemies’ position—and how you can use it to your advantage. Alex “Alec” Sheldrick, described one strategy for accomplishing this. “As the Mage on a caster cleave team, my goal is often to draw the enemy melee out into “no man’s land. Once they begin to overextend, my melee moves in behind them to “zone out” their healer and apply pressure.” 
      Think about your team’s capabilities and win conditions, and consider how you can force the enemy to play into your strategy.

      Position relative to map obstacles.
      Equally important to consider is your team’s position relative to the obstacles on each map. Obstacles can be used to break enemies’ line-of-sight, allowing you to avoid damage and CC. “No amount of damage you take is trivial when you think about your healer’s mana pool,” says Trill. “Knowing when to use obstacles to avoid unnecessary damage can make a big difference later in the game.”
      Often times, healers will opt to play close to an obstacle on the map, such as one of the four pillars in Nagrand Arena, so that they can break their opponents’ line-of-sight to avoid being targeted. While these obstacles provide relative safety, Alec says they don’t give as much of an advantage as most players think. “Every time you peek, you’re in danger—if the fighting is close by. Consider playing in the open field at maximum range. Your enemies will have to move further to target you, giving you more time to react.”
      “Positioning is the most important thing that’s not properly understood or discussed by most players. It’s not obvious to think about at first, but as you gain more knowledge and game experience, you’ll be able to tell what’s working!” – Alec
      There are seemingly infinite factors to think about in the Arena, but establishing strong fundamentals, like positioning, will do wonders for increasing your game sense and skill level. Be on the lookout for the next entry into our Opening Moves series, where we’ll discuss XYZ with professional World of Warcraft Arena players to help level up your play.
    • By Stan

      Burning Crusade Timewalking returns this week and you can enter Black Temple to gear up your characters! This week's world bosses are Ana-Mouz and Sotanathor. Don't forget to complete the Deepwind Dunk PvP Brawl and all weekly quests associated with the world events.
      Mythic Keystone Affixes
      Bolstering Skittish Fortified Argus Weekly Quests
      Just a reminder! Fuel of a Doomed World and Invasion Onslaught weekly quests reward 1,000 reputation with both Army of the Light and Argussian Reach factions in Patch 7.3.5. Make sure to complete them, because unlocking Lightforged Draenei and Void Elves is gated behind Exalted reputation standing with these factions. You can find more information here. World Bosses (Upcoming World Boss Schedule (Until February 2018)
      Ana-Mouz
      Look for the epic world quest "Ana-Mouz" in Suramar.
      Loot Tables
      Crop Top Chain Hauberk Demonic Birthstone Ring Imp Mother's Loincloth Imp-Eye Diamond Low-Cut Chestplate Sheer Felthreaded Robe Skimpy Demonleather Tunic Vantus Rune Technique: Tichondrius Sotanathor
      Sotanathor is up on Argus and the portal is located in Mac'Aree (44, 50). Argus world bosses drop ilvl 930 loot, so don't forget to bring a Seal of Broken Fate for bonus roll.
      Loot Tables
      Bracers of Diabolic Fury Enthralling Chain Armor Fel-Linked Crushers Gauntlets of Barbaric Cruelty Gloves of Grim Direction Gore-Soaked Legplates Horned Hood of Retaliation Robes of Demonic Purpose Spaulders of Vile Determination Spike of Immortal Command Sotanathor's Thundering Hoof Subjugated Drudge's Leggings Waistguard of Devilish Deeds World Events
      PvP Brawl: Deepwind Dunk (January 23 - 30)
      Complete the weekly quest Something Different to get a Brawler's Footlocker, 3 Marks of Honor and Soldier's Legacy (10 billion Artifact Power @ AK level 55).
      Can you even dunk? If you want to win this brawl, you’re going to need to work on your skills because Dunkball has come to Pandaria. You’ll race to claim balls from the map’s center, or northern, or southern mines, take them to your enemy’s base, and then go for a magnificent long range shot or go all in for the dunk.
      Burning Crusade Timewalking Dungeon Event (January 23 - 30)
      Items obtained from dungeons during Burning Crusade Timewalking have a base item level of 880. Items obtained from Black Temple Timewalking have a base item level of 930. Complete 5 Timewalking dungeons for the weekly quest "A Burning Path Through Time" and get Accolade of Victory (2.5 billion Artifact Power @ Ak level 55), 1 Seal of Broken Fate & Cache of Antoran Treasures that contains a single piece of Normal difficulty Antorus loot. Reins of the Infinite Timereaver has a chance to drop from any dungeon boss as Personal Loot. Black Temple is also available during Timewalking, go to Shattrath (Outland) and talk to Vormu. Demon Hunters can collect the appearances of Illidan's warglaives (Arsenal: The Warglaives of Azzinoth).
      While this event Is active, players level 71 or higher may access a special Timewalking Dungeon Finder queue, which scales players and their items down to revisit past dungeons from The Burning Crusade expansion. While Timewalking, bosses will yield loot appropriate for a player’s regular level. During Burning Crusade Timewalking, you may assemble a raid group of between 10 and 30 players, travel to Shattrath City in Outland, and speak with Vormu to access a Timewalking version of the Black Temple raid.
    • By Stan

      Patch 7.3 introduced a fixed world boss rotation. Now that all bosses were up at least once, we gathered enough data and compiled a table of upcoming world boss spawns and some of their loot you might be interested in.
      Naz'ak the Fiend will be up during the week of January 16. The boss drops Recipe: Potion of Prolonged Power.
      Date* World Bosses Interesting Loot November 28 Humongris / Mistress Alluradel   December 5 Shar'thos / Matron Folnuna Skull of Shar'thos December 12 Flotsam / Sotanathor The Warmace of Shirvallah December 19 Drugon / Inquisitor Meto Vantus Rune Technique: Guarm December 26 Calamir / Pit Lord Vilemus   January 2 Withered J'm / Occularus Unstable Arcanocrystal January 9 Levantus / Mistress Alluradel The Warmace of Shirvalla January 16 Naz'ak the Fiend / Matron Folnuna Recipe: Potion of Prolonged Power January 23 Ana-Mouz / Sotanathor Vantus Rune Technique: Tichondrius January 30 Nithogg / Inquisitor Meto Skull of Nithogg February 6 The Soultakers / Pit Lord Vilemus Runes of the Darkening February 13 Humongris / Occularus   February 20 Shar'thos / Mistress Alluradel Skull of Shar'thos February 27 Flotsam / Matron Folnuna The Warmace of Shirvallah *For EU add one day to the dates above