Sign in to follow this  
Followers 0
Zadina

wow Legion Preview: Leveling, Dungeons and Demon Hunters

4 posts in this topic

9OBALQU84W0I1470348944484.jpg

Blizzard has posted three blog posts previewing the Legion leveling experience, two dungeons and Demon Hunters.

The questing and leveling experience in Legion is very polished and we advise you to enjoy your first round around the Broken Isles as much as you can. For the first time, you will be able to choose in which zone you want to start your journey to 110.

Bear in mind that Order Hall and profession quests will send you to specific zones, while it is good to get Friendly with the factions of each zone since this will be helpful to unlock World Quests at max level. You can also read our summary of the Artifacts and Class Order Halls Q&A here.

Blizzard LogoBlizzard Entertainment

+ Show
World of Warcraft: Legion introduces a whole new kind of questing and leveling experience, and you’ll want to prepare to make some choices out there.

In previous World of Warcraft expansions through Warlords of Draenor, zones were designed specifically for characters who were with in a certain level range. In Mists of Pandaria, Kun-Lai Summit was meant for those who’d reached level 87. Warlords of Draenor’s Nagrand was intended for characters who were level 98 or higher. In Legion, the questing zones you’ll discover among the Broken Isles work a bit differently. . . .

A Whole New World

Early on in your journey to the Broken Isles, you’ll be able to freely choose among a number of zones that adapt to your character’s level: Azsuna, Highmountain, Stormheim, and Val’sharah. Whether you’re level 101 or 108, the quests, enemies, and drops in each of those four zones dynamically scale to your level, giving you the freedom to explore this mysterious new domain as you see fit. Each of these zones has a very different feel, with distinct factions to meet, fantastic stories to uncover, and experiences that you won’t soon forget.

To get started in these zones, you’ll first need to travel to your Class Order Hall and open up the mission table’s scouting map. Select one of the four leveling zones and accept the related quest to go to Dalaran—then travel to Dalaran, and you’ll be sent to your chosen zone.

YUVNQMB9TJZX1470273528146.jpg

The Circle of Life

Beyond the experience to be earned and stories to take part in, each dynamic zone has its own unique rewards and treasures. For example, Azsuna is the only place to acquire the Mystical Frosh Hat toy and the Court Scribe battle pet. Only in Highmountain can you get your Rocfeather Skyhorn Kite toy or a Baby Elderhorn pet.

These zones are also good places for you to earn Artifact Power to improve your Artifact—and increase your own chances of defeating the Burning Legion. To maximize the Artifact Power you gain, you may find that it’s best to complete a zone. As you level up, you may also find it valuable to reach at least Friendly reputation with each faction that you come across, since doing so unlocks World Quests to participate in later.

Ultimately, the path you take through the Broken Isles is up to you—and more than ever, your destiny is in your own hands.

NF7NFRNUDO9G1470273528140.jpg
Azsuna
 

ICLPW3K621JT1470273528138.jpg
Highmountain
 

 

4LLWTCJADFZ01470273528324.jpg
Stormheim
 

 

AKBFMR8TFAKD1470273528366.jpg
Val’sharah

 

To learn more about Artifacts and Order Halls, both of which play key roles in questing in the Broken Isles, check out the Legion Q&A with Craig Amai from July 7.

There is also a preview blog for two out of the 10 dungeons of Legion: Vault of the Wardens and Assault on Violet Hold. The former prison of the Illidari is now ran by some of its most villainous inmates, with the traitor Cordana Felsong being the final boss. The second dungeon is good old Violet Hold with some new bosses!

Blizzard LogoBlizzard Entertainment

+ Show
Many challenges await the heroes of Azeroth in Legion, and among the most dangerous are the dungeons found in and around the Broken Isles. In this preview, we take a look at two of the expansion’s new dungeons: Vault of the Wardens and Assault on Violet Hold.

Vault of the Wardens

HDA1NR7BNTW71470348944478.jpg
Minimum Level: 110
Location: Aszuna
Bosses: 5

This secret Warden facility was carved into the mountainside deep in Azsuna, and sealed with magical wards both to keep intruders out and to ensure that the terrors locked within could never escape. Many of the most dangerous foes the Wardens have encountered were locked away within the Vault, but in the aftermath of Cordana’s betrayal and the Legion’s attack, those creatures now roam the halls freely.

Developer Insights: This dungeon was one of the very first concepts we locked down early in the development of Legion. From the moment we’d settled on Demon Hunters emerging from stasis in the midst of a Legion attack on their ancient prison, we knew we wanted to let players revisit that location in its aftermath.

In this dungeon, players enter a ruined version of the once-pristine Vault, where the inmates are running the prison, so to speak. Once we decided on some of the monstrosities that would be unleashed as bosses, we went back to the Demon Hunter starting experience and gave enemies like Ash’golm and Glazer cameos, to create a greater sense 

TWDXQ9B6I50M1470348944484.jpg

The Vault of the Wardens is broken up into three floors, where the dungeon’s five bosses dwell:
The Warden’s Court

Tirathon Saltheril – Once ally to the Master, Tirathon made a bargain with the Legion in exchange for more power. Embittered after years of imprisonment, Tirathon is eager to dole out pain and suffering to whomever crosses his path. If that happens to be one of his former captors, then so much the better.

Vault of the Wardens

Inquisitor Tormentorum – Of all the foul creatures that serve the Legion, the hooded inquisitors are perhaps the most mysterious, and the most menacing. Tormentorum arrived in the aftermath of the initial assault upon the Vault. As he drifts through its halls, his gaze piercing the shadows in search of some vital secret, and even other demons give him a wide berth.

Glazer – Like many demons of this type, Glazer can focus his gaze into a potent weapon against his enemies. The Wardens discovered that the creature's magical emissions could be reflected back to their source to debilitating effect. They used this knowledge to ensnare the demon and crafted a special prison of mirrors to contain its power—until now.

Ash'golm  Ash'golm was one of Ragnaros' lieutenants who burned a violent scar across the forests of Kalimdor before the Wardens finally managed to bind him. Unable to fully destroy Ash'golm, the Wardens locked him in a prison of ice. Unfortunately, the recent incursion by the Legion has weakened the countermeasures that kept Ash'golm frozen all these years. . . .

Vault of the Betrayer

9OBALQU84W0I1470348944484.jpg
A Warden within the Vault of the Wardens

Cordana Felsong – Traitor. Betrayer. Outcast. Cordana was among the vanguard that pursued Garrosh into the Dark Portal, fighting by Khadgar's side and working to thwart the influence of the Shadow Council. But Gul'dan's dark sorcery wormed its way into her heart, turning her into the warlock's ultimate pawn. Once a paragon of duty, she will now forever be known as the instrument of the Wardens' undoing.

Assault on Violet Hold

Location: Dalaran
Minimum Level: 105
Bosses: 8 (must defeat 3 different bosses each run)

2NXO3ON6X0RQ1470348944729.jpg

IIn the aftermath of the Northrend campaign and the Blue Dragonflight’s attack on this Dalaran prison, the Violet Hold was repaired and its cells were repurposed to house some of the most dangerous servants of the Lich King. Now, as Dalaran floats above the Broken Isles as the flagship of the war against the Legion, a shadowy threat once again seeks to strike at the Kirin Tor from within.

Located within the floating city of Dalaran—recently relocated to the Broken Isles—the Violet Hold now houses some new prisoners who are looking for a little payback on the Kirin Tor.

 

Developer Insights: With Dalaran moving to the Broken Isles, that meant that the Violet Hold was coming along with it. While the space is used for a couple of Artifact and Class Order quest lines, its classic function has always been as a dungeon. We used this as an opportunity to modernize some of the mechanics from the old dungeon, such as checkpointing and progress tracking, revisited some of our favorite creature types that players haven’t seen in quite some time.

Since Dalaran’s last function was as a major staging ground for the Northrend campaign, it follows that its cells might now house all manner of Scourge monstrosities. In Legion, the dungeon serves as a throwback to Icecrown Citadel’s greatest hits, with close relatives of some familiar foes like Blood Queen Lana’thel, Festergut and Rotface, and Sindragosa making an appearance as the Legion unleashes them upon adventuring parties. Oh, and a gnome.

While there are eight possible bosses to fight in the Violet Hold, you’ll encounter a different set of three each time you venture into the dungeon. 

7YVSX3KE02N31470348944743.jpg

Millificent Manastorm – An engineering genius of undeniable prowess, Millifecent Manastorm seems to be the complete opposite of her husband Millhouse. Smart and resourceful, she is a force to be reckoned with.

Blood-Princess Thal’ena – Blood-Princess Thal’ena is the daughter of the powerful San’layn Queen Lana’thel. She has been locked inside the Violet Hold since the Northrend campaign, suffering the gnawing pain of her eternal hunger. Now that her cell has been opened, she intends to feed on the world.

Festerface – Professor Putricide had many experiments seized when Icecrown Citadel fell. At best guess, Festerface appears to be a failed prototype that predated the construction of the professor’s two most notorious creations: Rotface and Festergut.

Anub’esset – Anub’esset, one of the few remaining ancient Nerubian crypt lords, was captured by the Kirin Tor durning the invasion of Icecrown Citadel and imprisoned in the Violet Hold. Set free during the Legion’s invasion, his thoughts turn only to revenge against the living.

Mindflayer Kaahrj – This eldritch creature was captured in the depths of Ulduar, ensnared as it lapsed into a catatonic state after the defeat of Yogg-Saron. Since Dalaran arrived at the Broken Isles, the monstrosity has mysteriously awakened, and only the powerful wards of the Violet Hold keep its powers in check.

Shivermaw – Rumored to be one of Sindragosa’s own brood, this fearsome frost wyrm was captured from the Frostwing Halls of Icecrown Citadel, where the forces of the Lich King labored to create these winged abominations.

Sael’orn – The origins of these arachnid demons are not fully understood. Scholars who have studied the Legion speculate that they are the remnants of a forgotten race on a world long ago conquered by the armies of Sargeras. Sael’orn is a particularly vicious specimen, and has been tasked with leading the infiltration of Dalaran.

Fel Lord Betrug – This ruthless Legion commander stands ready to lead an invasion of Dalaran from within its walls.

(source)

Lastly, if you are curious about the new Hero class, there is a brand new blog post and developer video update on Demon Hunters. If you need some more convincing, the Illidan animated short is all you need to get you hyped!

Blizzard LogoBlizzard Entertainment

+ Show
Early access to the new Demon Hunter class will be available starting August 10 to those who have pre-purchased the Legion expansion and have at least one level 70 character on their realm. To help you prepare for your new role as one of the Illidari, we’ve sent scouts into Mardum to learn more about this powerful hero.

To begin your training, Game Designers Eric Maloof and Graham Berger team up to take you through the features of the Demon Hunter in this class preview video.

As one of the Illidari’s newest recruits, you’ll begin your journey at level 98 on the shattered, demon-infested world of Mardum. As you make your way through this dangerous land, you’ll begin to learn the Demon Hunter’s skills, gain an understanding of their history, and start to become proficient in harnessing the power comes with your chosen path. Be warned—not every Illidari has made it through this trial. Ask yourself this question: What are you willing to sacrifice to save Azeroth from the Burning Legion?

Before you make your character, you’ll need to know a little bit more about the requirements for unlocking this hero class. In order to create a Demon Hunter, you’ll need to have at least one level 70 character on your realm. You’ll also have the option to choose between two races: Night Elf or Blood Elf. To take part in the early access period for the Demon Hunter, you’ll also want to  purchase the Legion expansion. Everyone who purchases the expansion after it launches on August 30 will also gain access to the class.

Here are just some of the potent abilities you’ll have at your disposal when you embrace the ways of the Illidari:

Spectral Sight: Demon Hunters’ blindness belies their true powers of perception. They rely on magically augmented sight to detect enemies—even those that hide behind obstacles.

Metamorphosis: Demon Hunters transform into hellish forms, enhancing their formidable powers. Damage-focused Illidari gain incredible swiftness and damage allowing them to finish their prey, while those who prize defense become nigh invincible in their demonic forms.

Demon Hunters also possess supernatural mobility: They can double-jump, vault in and out of combat, and even glide with their wings unfurled to unexpectedly descend upon their prey and surprise enemies from above.

Learn even more about the Demon Hunter by watching the Developer Q&A Part 1 and Part 2 with Senior Game Designer Jonathan LeCraft.

You are now a little more prepared to be the hero Azeroth needs against the Burning Legion. Good luck on the battlefield—even with such power at your disposal, you’re going to need it.

(source)

Share this post


Link to post
Share on other sites

I hope we can get a sweet sweet Warden transmog at some point.

Share this post


Link to post
Share on other sites
On 8/9/2016 at 10:15 AM, Valhalen said:

I hope we can get a sweet sweet Warden transmog at some point.

Agreed... also a Hellbat Mount :)

 

Share this post


Link to post
Share on other sites

so I am very excited about the dynamic leveling system.  The ability to choose which zone you want to go to next is great.  It should allievate bottlenecking which is great especially in the begining of an expac. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Farseer's Raging Tempest is Shaman's Class Mount in 7.2. You're sent to the Throne of Four Winds to assist Thunderaan in the new Gathering of the Storms Scenario. 
      Gathering of the Storms
      Thunderaan has asked me to send you to the Throne of the Four Winds to assist him with a situation.

      Speak with me again when you're ready to leave, Farseer. The quest is quite short. Three color tints are available for the mount and in the recent build Elemental / Enhancement tints were swapped. Elementals have the fiery appearance now and Enhancement Shamans get the airy mount. The Restoration spec's appearance should be more watery, but what's weird is that it has more thunders than the Enhancement spec for now.
      Shamans get one of the coolest class mounts, because the vast majority uses existing animations of past mounts.
    • By Babblet
      Location: Horde – US Connected Realms: The Venture Co - Maelstrom - Lightninghoof
      About us:
      Converge has been around since WoW Vanilla and has been raiding together since Molten Core; most of our members have been playing together for years. In its older days, when most of us where young, we were more raid focused and demanded a lot from our members. Over the years we had to adjust our playtime and priorities with a growing list of RL responsibilities and are now, for all intents and purposes, a two day raiding guild. We had to cut our total hours spent playing WoW but we still remain just as competitive and result oriented.
      Mandatory reading.
      Basics: ilvl 885+; 40+ points in MS Artifact Weapon; DMG Dealers 400k+ DPS ST.
      Raiding 101: ability to execute/avoid fight mechanics; communicate in English and use a microphone.
      We raid twice a week, a total of 8 hours; attendance of 90% is mandatory. We require you to function at 100% from the second the raid starts all the way to its end; if you cannot commit to a raiding schedule and be online on time this is not a guild for you.
      GRepairs and flasks are provided by GBank; members pitch in mats and/or gold to help out. Guilds preparedness to raid and supply its members with enchants/etc is a team effort. If you are accepted as a member be prepared to do your part.
      Raid Times: 8:00 PM – 12:00 AM Eastern Time – Monday/Tuesday.
      Recruitment: Currently we are only accepting Ranged DPS / Heals.
       
      Legion Progression:
      EN 7/7 Normal - 7/7 Heroic
      ToV 3/3 Normal - 3/3 Heroic
      NH 10/10 Normal - 7/10 Heroic
       
      Contacts:
      Battle.net BTag: Sodium#11394
    • By Stan

      Ion conducted a Q/A yesterday and Lore came to the forums to answer additional questions about Legendary items, revolving around bad luck protection and Relinquished items.
      It deals with bad luck protection for every spec and how the system handles Legendary items that can drop for more than a single spec. The unidentified Legendary items we reported about earlier were just a developer idea with the intent to fix loot specialization and Legendaries. It won't be implemented now as bad luck protection will now function for every spec individually. Legendary items targetting was also confirmed via Relinquished items.
      Lore (Source)
      1) How does the above work in regards to Non-spec-based Legendaries (like Shard of the Exodar for mages, who works for all 3 specs. Does it account for ALL specs, or just the one that it was dropped on?
      If a Legendary can drop for your spec, it counts. An easy way to check this is to open the Adventure Guide ingame (Shift-J by default) and click the "Loot" tab without having a dungeon or raid selected. That'll show you which Legendaries are counted for your spec.
      2) Very similar to the above, how do items like Prydaz, Xavaric's Magnum Opus/Sephuz's Secret/Kil'jaeden's Burning Wish etc work under this system? Does it count for the spec it dropped on, or for all specs?
      Same as above.
      3) The PTR has had "Unidentified <Class> Legendary" items in its database for a while, and it's been speculated that these were a 'failsafe' for people accidentally getting a legendary in the 'wrong spec' and blowing their accrued Bad Luck Protection -- are these unidentified items still going live, are they going to be scrapped in light of the spec-based droprate/BLP ? If they are going live, is it intended behavior that people could play offspecs with low number of legendaries, or none, get these items quickly (since the first 2 legendaries drop faster), and then swap to their 'main spec' as a way to get a few more legendaries 'quickly' (in comparison to the norm) ?
      These were part of an experimental concept that we've since decided not to go ahead with, at least for now. The idea wasn't exactly what you're speculating, but our concerns were similar.
      4) How does BLP 'acquisition' work under this new spec-based system? Do I 'build up' BLP for all specs as I play, or only for the one currently set as my Loot Specialization? If it builds for all of them, this has possible unintended consequences, where once I get an item in 1 spec, I know I should swap to the others and get items 'relatively fast' since the BLP is built up a fair bit (assuming it wasn't RNGesus giving you an item very very early on)
      This one I'm actually not certain on the answer, but I'll look into it.
      So basically if you have utility legendaries you are even more screwed than before because you already have that many legendaries for every spec.
      I can see where you're coming from, but I'd make the argument that if you have cross-spec Legendaries and play multiple specs, you're already at an advantage in that they're functional for your other specs. I have the Leggings of The Black Flame and Unison Spaulders on my Mistweaver; neither of them do anything at all when I play Brewmaster.
      I feel like this comes back to a lot of the utility legendaries are still just "bad" some like Prydaz, Xavaric's Magnum Opus and Sephuz's Secret are better. But there are other's like Acherus Drapes and Uther's Guard that remain disappointing as ever to receive. I leveled a DK as a fun alt, got Acherus Drapes as its first legendary, i am tempted to just delete the character and try again if I had gotten Prydaz i wouldn't have felt this way as it has far more value. Or i have been considering leveling my warrior and just hoping for better luck. You mentioned this in the QA but please take a close look at all the legendarys (including healer ones). To make sure there aren't so many egregious outliers, i should emphasize this is a much larger problem for healers right now than DPS.
      Yep, this is the important point to remember: if a legendary just sucks, then that's the problem we need to fix. Similarly, if your spec sucks without a particular legendary, then that legendary also needs to be fixed to not be so impactful.

      Regarding Prydaz, specifically: It's maybe not the most exciting legendary right now, but it's certainly strong. The stats make it a solid, reliable throughput upgrade, and in the immortal words of Sebudai: "It's pretty easy to figure out how much DPS you're doing as a corpse on the ground."

      As for Sephuz: it has a weird, but temporary, issue. When you only have one or two legendaries, it sucks that it does nothing on the fights where you can't proc it. No argument there. Eventually, though, you'll have a third legendary, and it opens up for some interesting gameplay, where you swap it on for fights with a lot of dispels, interrupts, or controllable targets, and swap it out for the ones that don't. It's not always useful, but it's really good when it is. That's not a bad thing.

      Those seem to be the two that most commonly come up as "bad," but we'll keep discussing the other options as well. I know there's a few tweaks planned to some that haven't yet hit the PTR.

      Overall, though, I just wanted to drive home the point that if you're upset at how long it might take you to get your next Legendary because the ones you have are bad, we want to fix that by making the ones you have better.
      We.Want.A.Way.To.Target.Spec.Specific.Slot.Specific. BEST IN SLOT.
      A) I think your spacebar is broken.

      B) You'll be able to do exactly that through the Relinquished gear tokens in Patch 7.2.
      Wait, was this a confirmation that we can actually target slots?
      Correct. The current plan is that if you purchase a Relinquished token for, say, shoulders, and it gives you a legendary, it gives you legendary shoulders.

      Massive wall of caveats here just because I don't want to over-promise:
      This is PTR. Anything can change at any moment. Many things already have. We don't have a solid handle yet on how long it will take to earn these things, or what the chance of them becoming a legendary will be. We need to be confident that the Broken Shore content itself is stabilized before we can start figuring out things like how quickly you earn Nethershards or how much these tokens cost. Their primary purpose is still as catch-up gear, similar to what was available on the Timeless Isle or Hellfire Peninsula. We don't consider this a "silver bullet" solve to all legendary-related issues, and aren't trying to make it be one. Still, if you just desperately want that one specific legendary, this might be an option worth considering.
    • By Stan

      Blizzard's trying to fix the issue of Legendary items and loot specialization with unidentified Legendaries. Every time a Legendary item drops, you'll be able to switch between specs and then discover a Legendary appropriate for your specialization.
      Update: Lore confirmed in a blue post that these were part of a concept that they won't go live with at least for now.
      Lore (Source)
      These were part of an experimental concept that we've since decided not to go ahead with, at least for now. The idea wasn't exactly what you're speculating, but our concerns were similar. It's interesting that the items are bound to Battle.net Account, so you might end up mailing them to your alt (must be the same class) on a different realm.
      Unidentified Death Knight Legendary Unidentified Demon Hunter Legendary Unidentified Druid Legendary Unidentified Hunter Legendary Unidentified Mage Legendary Unidentified Monk Legendary Unidentified Paladin Legendary Unidentified Priest Legendary Unidentified Rogue Legendary Unidentified Shaman Legendary Unidentified Warlock Legendary Unidentified Warrior Legendary Don't forget that crafted Legendary items are coming in 7.2 and the latest build added affixes and made them BoE.
      Celumbra, the Night's Dichotomy Rethu's Incessant Courage The Sentinel's Eternal Refuge Vigilance Perch Please note the nature of PTR. Anything may change before Patch 7.2 goes live.
    • By Stan

      Further fixes for Legendary items underway. Relinquished items were introduced in the latest build of 7.2 (#23623). The items are unique per slot and have a chance to contain Legendary items.
      Relinquished Items
      The persisting problem with Legendaries is that you don't get the one you want or need. Not anymore though. Relinquished items discover an item appropriate for your loot specialization and not only that, they have a chance to contain a Legendary item, most likely on a slot-per-slot basis.
      Relinquished Bracers Relinquished Choker Relinquished Cloak Relinquished Gauntlets Relinquished Girdle Relinquished Hood Relinquished Leggings Relinquished Ring Relinquished Spaulders Relinquished Treads Relinquished Trinket Relinquished Tunic Example: Relinquished Hood may contain only Head slot Legendary items, such as Darckli's Dragonfire Diadem or Uncertain Reminder. Such slot restrictions increase the chances of getting the Legendary item you want. The question is what's the probability of getting a Legendary item?
      Unidentified Legendary Items
      Update: Unidentified Legendary items were considered, but they won't go live as bad luck protection for individual specializations will be implemented.
      The previous build (#23578) added items that create Legendaries based on your set loot spec. This may represent an overall fix for loot spec problems. I think unidentified Legendaries will drop by default and we won't need to worry about loot spec.
      Unidentified Death Knight Legendary Unidentified Demon Hunter Legendary Unidentified Druid Legendary Unidentified Hunter Legendary Unidentified Mage Legendary Unidentified Monk Legendary Unidentified Paladin Legendary Unidentified Priest Legendary Unidentified Rogue Legendary Unidentified Shaman Legendary Unidentified Warlock Legendary Unidentified Warrior Legendary Taken from here.
      What do you think about the latest changes?