Jump to content
FORUMS
Blainie

New Sombra Leads! - 24th August

Recommended Posts

tk9rjnm.png

The countdown has finally ended, but what could it have been a countdown to? We're recapping everything that has happened since the countdown hit 0!

If you haven't read the first post, check it out here. It's essential to understand what happened today. We will continue to update this post with any news of new discoveries. 

The countdown hit 0 and the post disappeared. It didn't actually disappear, you can still access it via the direct link, but it is now hidden from the first page. A flood of disappointment hit everyone until somebody managed to load up the amomentincrime.com website.

The website has changed, with its colour scheme now being purple and black. There is a new message on the screen, which reads:

Quote


...Estableciendo conexión...
...Protocolo Sombra v1.9 iniciado...

...Transmitiendo información a ómnicos activos... 3% 

...Terminando conexión...

There are a few new things to be introduced to the site:

  • Firstly, Protocolo Sombra is now at v1.9, rather than v1.3.
    • Could this mean she visited the site and updated it?
    • Maybe she left a clue?
  • The next line reads "Transmitting information to active omnics".
    • Active omnics would most likely include Bastion and Zenyatta.
    • One interesting theory suggested that Sombra might have been the one to start the omnic crisis.
  • The % is climbing. It started at 2%, it has now hit 3%.
    • There is no definite rate of increase yet - will update.
  • In the HTML code of the site, a comment was left in Spanish that read: "Bien hecho, ya tienen mi clave. Hackear este programa de televisión no tuvo chiste. Espérense a lo que sigue."
    • This translates to: "Well done, you have my key. Hacking this TV show was a piece of cake. Wait for what's next"
    • This could hint to a "hacked" TV that was supposedly present at Gamescom this year, as shown below.

NWeDR6I.png

Share this post


Link to post
Share on other sites
10 hours ago, cellyne said:

looks like http://amomentincrime.com/ is up to 4% now... wonder how far it will climb

Looks like it's now at 5%. Not sure if it will hit 100%!

10 hours ago, RageMonkey said:

I think this is incredibly too far strung out. They should've announced her at Gamescom.

The problem is that Blizzard are artificially extending the hunt by gating the next clues behind a "waiting" clue. It means they can't continue the hunt, they instead have to just sit there and wait until Blizzard actually release a clue. It also sucks that we are yet to actually find anything about Sombra. It's cool, absolutely, I love seeing it unfold, but it's getting to a point where people will simply stop caring if no actual information comes out.

Share this post


Link to post
Share on other sites

I was thinking about this Sombra thing last night.  I'm beginning to wonder if it is going to go on for much longer than we anticipate.  What if Sombra isn't the next hero to be released, but instead is some sort of 'grand antagonist' that will be plaguing us for quite some time?  We all thought that the first new hero would be Sombra because of the clues out at that time, but it wasn't.  With references to the "God Program" and that data is being transmitted to active omnics it sounds like something big.  If that is the case they could easily release a new hero, maybe even an omnic, that is involved in all of this but isn't actually Sombra.  Blizz could milk this hype for a long time and people would still clamor over every new clue released.

This is all just a thought I had, and I have absolutely no facts to support it.  I just wanted to look at this from a different angle and see where the rabbit hole lead so to speak.  I'd definitely be interested in hearing what anyone else might think.

Share this post


Link to post
Share on other sites
1 hour ago, ghostdeini said:

I was thinking about this Sombra thing last night.  I'm beginning to wonder if it is going to go on for much longer than we anticipate.  What if Sombra isn't the next hero to be released, but instead is some sort of 'grand antagonist' that will be plaguing us for quite some time?  We all thought that the first new hero would be Sombra because of the clues out at that time, but it wasn't.  With references to the "God Program" and that data is being transmitted to active omnics it sounds like something big.  If that is the case they could easily release a new hero, maybe even an omnic, that is involved in all of this but isn't actually Sombra.  Blizz could milk this hype for a long time and people would still clamor over every new clue released.

This is all just a thought I had, and I have absolutely no facts to support it.  I just wanted to look at this from a different angle and see where the rabbit hole lead so to speak.  I'd definitely be interested in hearing what anyone else might think.

I was thinking that she might never actually appear as a hero. Sombra could be our way of discovering new clues about new heroes, but never actually join the game as a hero. I'd be sort of OK with that tbh. She just kinda eternally leaks stuff about heroes.

Share this post


Link to post
Share on other sites

I think it is dragging a bit to far out, but only if Sombra is the only release we get from this! If this is like a "where in the world is Carmen Sandiego" thing where we spend a long time trying to catch them but almost never get to for about a year. However, every puzzle starts to drop in other new characters that get released in the mean time that could be really amazing.

Especially if Sombra really does have information on absolutely everyone known and unknown. Imagine Sombra as the main bad guy that we are chasing (Think: Sargeras, Diablo, Amon), and it is their fight to reveal new members of overwatch/talon like with what happened with Ana's release when we all thought it was Sombra.

Share this post


Link to post
Share on other sites

I'm pretty sure we'll have to wait in november to get answers to our questions... If Sombra is a playable character, we can expect blizzard to keep the secret until the blizzcon only giving us hint from time to time...

 

2 hours ago, Laragon said:

Especially if Sombra really does have information on absolutely everyone known and unknown.

That makes me think... Talon assaulted Watchpoint:Gibraltar to get the location of every Overwatch members so if Sombra really knows everything, that assault would have been useless... And since The Last Bastion, the possibility that Sombra is behind the Omnic Crisis is something that I can't get out of my head.

Share this post


Link to post
Share on other sites
14 hours ago, Kirr said:

I'm pretty sure we'll have to wait in november to get answers to our questions... If Sombra is a playable character, we can expect blizzard to keep the secret until the blizzcon only giving us hint from time to time...

 

That makes me think... Talon assaulted Watchpoint:Gibraltar to get the location of every Overwatch members so if Sombra really knows everything, that assault would have been useless... And since The Last Bastion, the possibility that Sombra is behind the Omnic Crisis is something that I can't get out of my head.

She could definitely be working right now to try and reactivate the god programs in Anubis. Maybe the hack on Gibraltar was to see if Athena was truly a god program or just a very clever AI?

The attack could have been a distraction for Sombra to find out if Athena was a god program and then infect her with a latent virus that can be remotely activated. I doubt we could deal with Athena and Anubis both being awoken at the same time. Would be Omnic Crisis v2.0

Share this post


Link to post
Share on other sites

amomentincrime.com is now at... 5.5017%

and there's another line in the source code of the page: Parece que se están calentando un poco las cosas... tendré que pasar desapercibida mientras esto se finaliza.

that can be translated as: It seems that are heating things up ... I'll have to go unnoticed while this is finished. (google translate so sorry if it seems innacurate)

Share this post


Link to post
Share on other sites

I know I'm bumping this tread a little but... amomentincrime.com is now at 99.7352%

I thought the % would reach 100% at blizzcon but it will reach 100% today (was at 99.1 when I arrived at my job 2 hours ago...).

I'm hyped cause even if there was ''leak'', there's nothing confirmed yet! :D

Share this post


Link to post
Share on other sites

Ok so % was complete today and now, that message appear

18-10-2016 4-00-28 PM.jpg

and when looking into the page code, there's that version number:

18-10-2016 4-05-12 PM.jpg

Don't know if that version number is relevant but maybe we can expect Sombra tomorrow... follow the hype train! :P

Share this post


Link to post
Share on other sites
On 10/18/2016 at 9:13 PM, Kirr said:

Don't know if that version number is relevant but maybe we can expect Sombra tomorrow... follow the hype train! :P

The hype train is slowly fading away now :(

I like the idea behind the ARG, but the huge artificial wait that keeps getting put in is just frustrating. I just want to see a Sombra release now!

Share this post


Link to post
Share on other sites
9 hours ago, Blainie said:

The hype train is slowly fading away now :(

Well, I think that they shoud have released Sombra in some way at the end of timer... the following ARG was very complex (even if if was cracked really quickly) and it's now a wait until november 1st... Fast ARG would have been ok, slow ARG is kinda a pain...

Share this post


Link to post
Share on other sites
20 hours ago, Kirr said:

Well, I think that they shoud have released Sombra in some way at the end of timer... the following ARG was very complex (even if if was cracked really quickly) and it's now a wait until november 1st... Fast ARG would have been ok, slow ARG is kinda a pain...

Yeah, ARG is great as long as it takes time due to complexity. If it needs a random "wait X amount of time for a possibility of a clue", it might be going on too long!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Today's PTR brings a lot of Hero tweaks and will be a pretty large download when it goes live, as it's a remaster. We're getting changes to D.Va, Orisa, Roadhog, Sigma, Winston, Baptiste, Lucio, Mercy, Moira, Doomfist, Sombra, Symmetra and Tracer, of varying significance.
      PTR Patch September 24 (source)
      ANNOUNCEMENT
      Patch 1.41 is a remaster and will require a relatively large download for all platforms. HERO UPDATES
      D.Va
      Defense Matrix
      Regeneration rate increased from 12.5% to 16% per second Delay before regeneration begins lowered from 1 second to 0.75 seconds Orisa
      Protective Barrier
      Cooldown increased from 9 to 10 seconds Roadhog
      Scrap Gun
      Ammunition increased from 5 to 6. Sigma
      Kinetic Grasp
      No longer blocks Chain Hook and Whip Shot Gravitic Flux
      High gravity effect duration reduced from 1.2 to 0.9 seconds Experimental Barrier
      Regeneration rate reduced from 175 to 150 per second Now has a 1 second cooldown after recalling the barrier Initial 0.2 second cast time removed Winston
      Barrier Projector
      Duration increased from 6 to 9 seconds Health increased from 600 to 700 Baptiste
      Immortality Field
      Health decreased from 250 to 200 Lucio
      Crossfade
      Speed boost’s effect increased from 20% to 25% Amp It Up
      Speed boost’s amplification increased from 50% to 60% Wall Ride
      Speed buff reduced from 40% to 30% Mercy
      Valkyrie
      The extra beams created by Valkyrie now ignore enemy barriers Moira
      Biotic Grasp
      Self-healing reduced from 30 to 20 health per second Doomfist
      Rocket Punch
      Time to reach max charge increased from 1 to 1.4 seconds The Best Defense…
      Shield health gained per hit reduced from 35 to 30 Sombra
      Translocator
      Cooldown increased from 4 to 6 seconds Cooldown now begins immediately upon deploying the beacon or if it is killed by an enemy Symmetra
      Photon Barrier
      Duration reduced from 15 to 12 seconds Health reduced from 5000 to 4000 Sentry Turret
      Damage per second reduced from 50 to 40 Photon Projector
      Players impacted by the primary fire beam should now hear a louder impact sound Tracer
      Pulse Pistols
      Damage falloff now starts at 13 meters, up from 10 meters BUG FIXES
      General
      Fixed a player profile issue preventing hero win percentages from being displayed for competitive arcade mode seasons Heroes
      Brigitte
      Fixed a bug with Brigitte’s Rally checking line of sight from her feet instead of from her head Fixed a bug with Inspire’s position being affected by the player’s aim pitch Doomfist
      Fixed a bug that allowed Doomfist to use Meteor Strike before taking impact damage from Sigma’s Gravitic Flux Sigma
      Fixed a bug that allowed Sigma’s Gravitic Flux to ignore line of sight through some ceilings Sombra
      Fixed a bug with EMP’s position being affected by player’s aim pitch Winston
      Fixed a bug that caused Winston’s Barrier Projector to not consistently play its destroyed visual effects
    • By Starym
      Update: You can now also pre-order the game and get a free golden loot box, with a guaranteed legendary inside, as well as Widownmaker's Noire skin.

      The Nintendo Switch will be receiving its second Blizzard game soon, as Overwatch will be arriving on the console on October 15th! It will come bundled with 15 skins and 3 months of Nintendo Switch Online membership, which is required to play the game.
      October 15th will see the Heroes arrive to Nintendo's console.
    • By Starym
      We have more Sigma tuning in this edition of the PTR, with a whole lot of bug fixes for the new Hero as well as ones for Reinhardt, Sombra and Wrecking Ball.
      PTR July 31 (source)
      HERO UPDATES
      Sigma
      Kinetic Grasp
      Can now be cancelled by Accretion. Experimental Barrier
      Can now be recalled while Kinetic Grasp or Accretion are in use. BUG FIXES
      General
      Placement previews should now be much smoother (Reaper Shadowstep, Mei Ice Wall, etc). Placement previews will now hold their position after clicking, until they’ve been confirmed by the server. Fixed a bug where first person animations sometimes wouldn’t play when abilities were used immediately after being frozen. Fixed a bug where orientation toggles for placements could flicker at higher latencies (Ice Wall, Amplification Matrix, Photon Barrier). Workshop - ‘Set Max Health’ now functions as intended. Heroes
      Reinhardt
      Fixed a bug that caused charge knockback to be applied multiple times. Sigma
      Accretion now correctly deals half damage to self. Accretion projectile no longer gets destroyed when impacting Symmetra turrets. Gravitic Flux can now move Pharah during Rocket Barrage. Fixed a bug where victims of Gravitic Flux could get stuck on slippery rooftops. Fixed a bug where Gravitic Flux would fail to work on Dropship doors. Fixed a bug that allowed Sigma to avoid an enemy’s Gravitic Flux effect by activating his ultimate. Fixed a bug that allowed Sigma to retain some of his movement ability when he was incapacitated (stunned, slept, etc) during his Gravitic Flux. Fixed a bug which caused Gravitic Flux to not be cancelled if you switch to another hero while it is active. Sombra
      Fixed a bug where Sombra couldn’t gain ultimate charge for one second after EMP hack auras end on targets. Wrecking Ball
      Fixed a bug that could cause Wrecking Ball to be temporarily stuck when using Piledriver on a slippery terrain.
    • By Starym
      This particular PTR is getting plenty of updates and fast, as we have a small one today lowering Sigma's Kinetic Grasp cooldown and shield mechanic, nerfing Moira's Fade and fixing some bugs.
      July 25 (source)
      GENERAL UPDATES
      Practice Range
      Practice Range has been re-enabled. HERO UPDATES
      Moira
      Fade
      No longer usable while stunned. Sigma
      Kinetic Grasp
      Cooldown reduced from 15 to 13 seconds Shield per damage conversion increased from 0.33 to 0.40 BUG FIXES
      Heroes
      Ashe
      Fixed a bug where jumping while scoped shooting could cause the gun to clip into the camera slightly. Wrecking Ball
      Fixed a bug where Wrecking Ball could get stuck in his slam animation if landing on very flat slippery surfaces.
    • By Starym
      We have two back-to-back PTR patches today, the first one featuring Hero 31 arriving for testing, endorsements coming to many alternative modes, Role Queue improvements and some more Workshop additions. The second patch brought several Hero changes, from D.Va's pilot ult cost reduction, to Symmetra's Teleporter cooldown decrease and more!
      PTR July 23 (source)
      PATCH HIGHLIGHTS
      New Hero: Sigma
      Sigma is an eccentric astrophysicist and volatile tank who gained the power to control gravity in an orbital experiment gone wrong. Manipulated by Talon and deployed as a living weapon, Sigma’s presence on the battlefield cannot be ignored. Sigma launches two Hyperspheres (gravitic charges), which bounce off walls and implode after a short duration, damaging enemies within a sizable radius. Using Experimental Barrier, he propels a floating barrier to a location of his choosing and he can dismiss the barrier at any time. With Kinetic Grasp Sigma freezes incoming projectiles in midair, converting them into shields. Accretion allows Sigma to gather a mass of debris and flings it at an enemy to knock them down. Unleashing his full powers with Gravitic Flux, Sigma takes flight, lifts enemies in a targeted area, and launches them into the sky before slamming them back down. Learn more about Sigma on his hero page 2.
      GENERAL UPDATES
      Role Queue
      Updated the end of match screen so that players are sorted by role. Fixed a bug that made it difficult to see which Role Card was in focus when using a controller. Quick Play (with Role Queue Enabled) Feature Update: Endorsements
      Players can now endorse each other in the following game modes: Mystery Heroes No Limits Deathmatch Total Mayhem Low Grav All the PVE Event game modes (Uprising, Retribution, Storm Rising) Game Mode
      Mystery Heroes - On Control maps, Heroes are now reset between rounds. Workshop
      New Events:
      Player Dealt Healing Player Received Healing Player Joined Match Player Left Match New Actions:
      Start Transforming Throttle Stop Transforming Throttle New Values:
      Healer Healee Event Healing Host Player Developer Comment: A commonly requested feature for the Workshop is the ability to track healing, so we’ve added two new Event types and three new Values to make this possible. We’ve also added Events to make it easier to detect players joining and leaving matches. To support the creation of admin-style privileges for custom games, the owner of the game can now be detected using Host Player. Finally, we’ve added the ability to scale, invert, and rotate a player’s input throttle to make controlling characters in third person easier.
      BUG FIXES
      General
      Custom Game: The Presets UI in Custom Game is now displayed in the proper order. Heroes
      Brigitte
      Fix for Brigitte heal throws that were too loud. Zenyatta
      Fixed a delay in Zenyatta’s first person quick melee animation when interrupting primary fire. Orisa
      Fixed a bug that caused some VFX to stop playing upon successive viewings of Orisa’s “Oh!” highlight intro in Hero Gallery. Genji
      Fixed a bug where Genji could fail to deal damage if he rapidly used Swift Strike on a single target (PTR bug only). Sombra
      Fixed an animation issue with EMP (PTR bug only).
       
      PTR July 24th (source)
      GENERAL UPDATES
      Practice Range
      Practice Range has been temporarily disabled on PTR-only. For players looking to try out Sigma’s abilities in a solo setting, private Custom Games can still be made in the Game Browser. Role Queue
      Fixed a bug that caused the Ready button to be displayed when no roles had been selected, when using a controller. Fixed a bug that could cause players to be on multiple regional leaderboards at the same time. Fixed a bug that could cause players to appear on the Top 500 All leaderboard when 1 or more roles are still in placement matches. Fixed a bug that caused players who allow the "Waiting on you to select role" timer to expire, to get into an unusable state if they were grouped in LFG. Fixed a bug that prevented players from interacting with the role selection invite using a gamepad if inside the Play menu. Fixed a bug where queue time wasn’t displayed properly while in skirmish. HERO UPDATES
      D.Va
      D.Va Pilot ultimate cost reduced by 12% Sombra
      EMP
      (Reworded from previous patch notes for clarity) Activation time increased from 0.2 to 0.35 seconds. Symmetra
      Teleporter
      Cooldown decreased from 15 seconds to 12 seconds Teleport re-use time decreased from 1.5 seconds to 1 second Wrecking Ball
      Minefield
      Decreased projectile speed from 13 to 12. BUG FIXES
      General
      Fixed a bug that prevented Competitive groups being found in LFG Fix rare instances of ‘avoid as teammate’ not working Heroes
      Sigma
      Fixed a bug where Gravitic Flux would do ground impact damage to training bots before they hit the ground. Fixed a bug that allowed Sigma to fire more than two Hyperspheres at once. Fixed a bug that cause Sigma’s “Hello” voice line to not play.  
×
×
  • Create New...