Jump to content
FORUMS
Vlad

Class Order Halls - Resources and Advancements

Recommended Posts

Awesome guide and very helpful, thank you. I just have a quick question, when questing in Suramar before unlocking world quests, would it be worth it to keep the quest gear tier one upgrade? I am level 108 right now, and only need friendly with Val'Sharah. I've heard Suramar quests offer pretty good gear, so I was just curious. Thanks!

Share this post


Link to post
Share on other sites
1 hour ago, Lyshnek said:

Awesome guide and very helpful, thank you. I just have a quick question, when questing in Suramar before unlocking world quests, would it be worth it to keep the quest gear tier one upgrade? I am level 108 right now, and only need friendly with Val'Sharah. I've heard Suramar quests offer pretty good gear, so I was just curious. Thanks!

Yes, it would be worth keeping it for the start of Suramar!

Share this post


Link to post
Share on other sites
Just now, Blainie said:

Yes, it would be worth keeping it for the start of Suramar!

Thank you very much for all the help, I didn't read a whole lot about Legion before its launch haha.

Share this post


Link to post
Share on other sites
Guest Kyo

Can you please clarify the choice suggested for Tier 4? I can't tell which it is recommending, I'm guessing the second.

  • Like 1

Share this post


Link to post
Share on other sites
Guest Volti

Regarding the order hall upgrades:

The minor troop upgrade does not add a chance to counter a boss, at least not for Druids. It increases success chance on missions with minions, which is independent of a boss. Only the special troop (and champions) can counter a boss.

The special troop upgrade is being recommended above all else for the classes that can get it. Ultimately it's "only" another almost-champion to send on missions and it's only available once a day due to the very long build time. Seeing how (especially with the companion app) the "normal" amount of champions is enough to easily do all missions that are worthwhile I don't really see the benefit of having another troop. It won't allow for more missions to be completed (since champions and regular troops already complete all of them) and it doesn't offer more success chance than a combination of higher troops and champions. The alternate trait on the other hand will save tons of resources in the long run which is quite practical.

Share this post


Link to post
Share on other sites
On 7.9.2016 at 4:14 PM, Guest Kyo said:

Can you please clarify the choice suggested for Tier 4? I can't tell which it is recommending, I'm guessing the second.

I suggest using the greater troop upgrade, so the second one, yes.

1 hour ago, Guest Volti said:

Regarding the order hall upgrades:

The minor troop upgrade does not add a chance to counter a boss, at least not for Druids. It increases success chance on missions with minions, which is independent of a boss. Only the special troop (and champions) can counter a boss.

The special troop upgrade is being recommended above all else for the classes that can get it. Ultimately it's "only" another almost-champion to send on missions and it's only available once a day due to the very long build time. Seeing how (especially with the companion app) the "normal" amount of champions is enough to easily do all missions that are worthwhile I don't really see the benefit of having another troop. It won't allow for more missions to be completed (since champions and regular troops already complete all of them) and it doesn't offer more success chance than a combination of higher troops and champions. The alternate trait on the other hand will save tons of resources in the long run which is quite practical.

The first point is actually a mix-up due to wording. Apologies, I'll fix this ASAP, thanks for bringing it to my attention. My bad!

For your second point, I initally felt the same as you. As I tested it further on the beta, I honestly felt there was a HUGE abundance of order resources and nothing to spend it on. I don't know how much you played in WoD, but garrison resources reached a point very quickly where they were simply useless. I felt that order resources hit the same point, so I would rather have had the special troop.

I'll add a more in-depth explanation of the two choices to the guide.

Share this post


Link to post
Share on other sites
Guest Volti

Agreed, order resources seem abundant right now. But the special troop is quite useless, too. With both being useless it ultimately doesn't matter much which one is taken.

BUT order resources might actually become not useless / abundant once you stop doing the world quests for resources. Those are the main generators for them and I at least don't plan to do them forever. Right now I take them to finish emissary quests but after reaching exalted I plan to just stop doing world quests altogether. I'll be happy to have a huge resource cushion in order to be able to get seals and do missions for weeks or even months without having to farm resources.

So yes, right now order resources are useless since everyone is doing world quests but in the long run I might want to save a few. Might as well, since the extra troop doesn't really give me any benefits anyway (since, especially with the companion app, I can simply do all missions with the champions and troops I already have).

Share this post


Link to post
Share on other sites
10 hours ago, Guest Volti said:

Agreed, order resources seem abundant right now. But the special troop is quite useless, too. With both being useless it ultimately doesn't matter much which one is taken.

BUT order resources might actually become not useless / abundant once you stop doing the world quests for resources. Those are the main generators for them and I at least don't plan to do them forever. Right now I take them to finish emissary quests but after reaching exalted I plan to just stop doing world quests altogether. I'll be happy to have a huge resource cushion in order to be able to get seals and do missions for weeks or even months without having to farm resources.

So yes, right now order resources are useless since everyone is doing world quests but in the long run I might want to save a few. Might as well, since the extra troop doesn't really give me any benefits anyway (since, especially with the companion app, I can simply do all missions with the champions and troops I already have).

I see your point, fair enough. I'll adjust the commentary on that tier to state that, essentially, it is ultimately your choice. Neither provides some HUGE benefit and you can pick whichever you prefer. I'll give separate advice depending on the person's intentions and what they plan to do in the future of the game.

Thanks for the feedback and I'll make sure to get it updated!

Share this post


Link to post
Share on other sites
Guest Justin

A couple of notes about Eagle Ally, the Tier 2 Hunter advancement.  First, these flight paths are NOT connected to standard flight paths, nor are they interconnected with eachother, meaning to use the Eagle Flight Paths you are restricted to travel along them in one long, looping line.  Second, the Flight Master's Whistle will send you to one of the unconnected Eagle Flight Path's, making it more hindrance than help.  This makes it far less useful than the teleportation nexus for mages.

Share this post


Link to post
Share on other sites
1 hour ago, Guest Justin said:

A couple of notes about Eagle Ally, the Tier 2 Hunter advancement.  First, these flight paths are NOT connected to standard flight paths, nor are they interconnected with eachother, meaning to use the Eagle Flight Paths you are restricted to travel along them in one long, looping line.  Second, the Flight Master's Whistle will send you to one of the unconnected Eagle Flight Path's, making it more hindrance than help.  This makes it far less useful than the teleportation nexus for mages.

Thanks for pointing this out! I especially did not know about the interaction with the whistle. I'll make changes to reflect this info in the next update.

Share this post


Link to post
Share on other sites
Guest Amythist

a quick note that might be worth indicating is for the Tier 2 monk Brewhouse, the daily tapping of the keg does have a chance to reward you with the hidden appearance for the Brewmaster artifact, which could be incentive for some to keep it around even if the buff brews are not of much use

Share this post


Link to post
Share on other sites
30 minutes ago, Guest Amythist said:

a quick note that might be worth indicating is for the Tier 2 monk Brewhouse, the daily tapping of the keg does have a chance to reward you with the hidden appearance for the Brewmaster artifact, which could be incentive for some to keep it around even if the buff brews are not of much use

I'll get that added! Is there a chance for any of the other hidden appearances (WW/MW), that you are aware of?

Share this post


Link to post
Share on other sites
Guest Dudeski

I have a quick question. For tier 4, druidso have two troops to choose from, but the recommendation is that the player choose the troop. Which of the two should druids take?

Share this post


Link to post
Share on other sites
3 hours ago, Guest Dudeski said:

I have a quick question. For tier 4, druidso have two troops to choose from, but the recommendation is that the player choose the troop. Which of the two should druids take?

Apologies, that's an oversight, Take Force of the Forest, it is the better of the two.

Share this post


Link to post
Share on other sites
Guest The Busybody
On 9/12/2016 at 1:38 AM, Blainie said:

I'll get that added! Is there a chance for any of the other hidden appearances (WW/MW), that you are aware of?

Not exclusive to monks, it seems some of the other classes have appearances related to their unique Tier 2 choice.

Alternate appearance items can drop for:
Vengeance Demon Hunters (from Twisting Nether advancement)

Restoration Druids (From Rich Soil)

Frost Mages (From Portal Nexus)

Destruction Warlocks (From Demonic Offering)

 

Share this post


Link to post
Share on other sites
3 hours ago, Guest The Busybody said:

Not exclusive to monks, it seems some of the other classes have appearances related to their unique Tier 2 choice.

Thanks! Will do some more research and update this section, as well as the "hidden artifact" section. Most likely coming mid-week this week.

Thanks once again :)

Share this post


Link to post
Share on other sites
Guest Dogar
On 9/9/2016 at 3:56 PM, Guest Justin said:

A couple of notes about Eagle Ally, the Tier 2 Hunter advancement.  First, these flight paths are NOT connected to standard flight paths, nor are they interconnected with eachother, meaning to use the Eagle Flight Paths you are restricted to travel along them in one long, looping line.  Second, the Flight Master's Whistle will send you to one of the unconnected Eagle Flight Path's, making it more hindrance than help.  This makes it far less useful than the teleportation nexus for mages.

While true, I found that the fast "flying" or at least the 2 minute gliding from the eagle feathers wind up being more useful than the flying itself.  Since I never made any of the additional gliders in WoD, nor the other gliding "toys", I found that helpful.  That alone makes it helpful, especially in high elevation change areas in Broken Isles.

Share this post


Link to post
Share on other sites
6 hours ago, Guest Dogar said:

While true, I found that the fast "flying" or at least the 2 minute gliding from the eagle feathers wind up being more useful than the flying itself.  Since I never made any of the additional gliders in WoD, nor the other gliding "toys", I found that helpful.  That alone makes it helpful, especially in high elevation change areas in Broken Isles.

I'm glad to hear the other side of the argument here. I had to weigh up both when considering recommendations, so I'm glad someone found the same usefulness that I did!

Share this post


Link to post
Share on other sites
Guest Tibolt

Please update t2 warrior advancement choice:

  • Warrior: A chance at loot from the Circle of Glory is the best choice in the early game, while the mission duration reduction will be best once raids have released.

 

The rewards from this are nowhere close to having 20% reduced mission time.  I have talked to many warriors in my class hall that have been disappointed that they followed icy veins guide on this and now have to wait an extra 3 days to switch back.

Share this post


Link to post
Share on other sites
On 9/27/2016 at 4:36 PM, Guest Tibolt said:

Please update t2 warrior advancement choice:

  • Warrior: A chance at loot from the Circle of Glory is the best choice in the early game, while the mission duration reduction will be best once raids have released.

 

The rewards from this are nowhere close to having 20% reduced mission time.  I have talked to many warriors in my class hall that have been disappointed that they followed icy veins guide on this and now have to wait an extra 3 days to switch back.

Hi there!

I'm sorry to hear that, I definitely wasn't intending for that result with the guide. I agree that I underestimated the value of the reduction when considering the campaign missions rather than just looking at the order hall missions on the whole. You are correct, the reduction is the best choice and I will update to reflect that. 

Thanks for pointing it out and once again, sorry!

Share this post


Link to post
Share on other sites

Hey

TL;DR: add TL;DR section to your guides or disappear from google.

So this will probably never pass moderation.

Every time I enter icy-veins I'm disappointed with your page. You have awesome guides, really detailed, worth reading and so on. But whenever I google some general topics like "druid order advancement" your webpage is on top. And when I google such topic I don't want to read 8 pages long guide, I just want straight answers. "On tier 4 chose this, because its best". Your webpage gives full detailed list of all possible choices with totally too long description, but no real advice. Or perhaps there are some, but well hidden and I've never got there. So please could you make your webpage appear second on google, not first? 

Sometimes long reading is required, like mastering your character. And then you're too shallow, more advanced studies are required. But when something could be simply answered "A is better than B" then your page on top of google makes it sound difficult. Adding '-icy' to every google search is annoying, so could you make something that you don't pop on top of google results?

Best regards

Alamakze

Share this post


Link to post
Share on other sites
On 10/8/2016 at 0:58 AM, alamakze said:

Hey

TL;DR: add TL;DR section to your guides or disappear from google.

So this will probably never pass moderation.

Every time I enter icy-veins I'm disappointed with your page. You have awesome guides, really detailed, worth reading and so on. But whenever I google some general topics like "druid order advancement" your webpage is on top. And when I google such topic I don't want to read 8 pages long guide, I just want straight answers. "On tier 4 chose this, because its best". Your webpage gives full detailed list of all possible choices with totally too long description, but no real advice. Or perhaps there are some, but well hidden and I've never got there. So please could you make your webpage appear second on google, not first? 

Sometimes long reading is required, like mastering your character. And then you're too shallow, more advanced studies are required. But when something could be simply answered "A is better than B" then your page on top of google makes it sound difficult. Adding '-icy' to every google search is annoying, so could you make something that you don't pop on top of google results?

Best regards

Alamakze

We don't decide where our page appears on google.

Share this post


Link to post
Share on other sites

Quick request for updating on this guide, the Tier 5 paladin and Demon Hunter Tier 5 upgrade to complete world quests was hotfixed last week or so. You can now use the items (which only take 10 minutes to make now) to complete a basic world quest every 18 hours instead of 3 days.

Personally I've found this useful in completing the PvP world quests (which I'm not keen on doing) and thus gaining honor and prestige ranks without needing to do the quests, but it's your call. 

Share this post


Link to post
Share on other sites
On 10/16/2016 at 10:10 AM, SingingPaladin said:

Personally I've found this useful in completing the PvP world quests (which I'm not keen on doing) and thus gaining honor and prestige ranks without needing to do the quests, but it's your call. 

Ah, very interesting. I actually didn't think about this application at all after the hotfix, since I'm someone that actively PvPs alongside PvE. It didn't really register that people might struggle with the PvP quests. Thanks for letting me know!

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Alliance players will be able to obtain three new wolf mounts soon. Check them out!
      Wolves are typical for the Horde and so Blizzard decided to give Alliance players access to some as well in the near future through the Trading Post.
      [PH] Alliance Wolf Mount Purple

      [PH] Alliance Wolf Mount Red

      White

    • By Stan
      The latest Paladin changes on War Within Alpha include adjustments to the Retribution mastery and some Hero Talent tweaks.
      Paladin
      Mastery: Highlord's Judgment - Increases Holy damage done by 12.0%. Judgment has a 12.0% chance to blast the target with the Light, dealing [ 80% 120% of Attack Power ] Holy damage. Beacon of Virtue - Apply a Beacon of Light to your target and 4 injured allies within 30 yds for 8 sec. All affected allies will be healed for 15% of the amount of your other healing done. Your Flash of Light and Holy Light on these targets will also grant 1 Holy Power. Judge, Jury and Executioner - Increases the critical strike chance of Judgment 10%. Divine Storm has a 40% chance to cause your next Templar's Verdict to hit an additional 3 targets. Vanguard of Justice - Templar's Verdict and Divine Storm cost 1 additional Holy Power and deal 20% increased damage. Enemies hit by Templar's Verdict take 30% increased damage from your next Divine Storm. Hammerfall - Your Holy Powers spending abilities call Templar's Verdict and Divine Storm calls down an Empyrean Hammer on a nearby enemy. While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer.
    • By Stan
      We've recapped all Monk changes that went live in the most recent War Within Alpha build in this post.
      We've seen some adjustments to the Windwalker Monk specialization aura. Spec auras are used by Blizzard to buff/nerf multiple spells at once. Among the changes are adjustments to Hero talents and more.
      Monk
      Windwalker Monk - Windwalker Monk core passive Increases damage/healing by 3%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Invoke Xuen, the White Tiger, Press the Advantage, Rising Sun Kick, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Thunderfist, Tiger Palm, Whirling Dragon Punch Increases periodic damage/healing by 3%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Invoke Xuen, the White Tiger, Press the Advantage, Rising Sun Kick, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Thunderfist, Tiger Palm, Whirling Dragon Punch  Increases periodic damage/healing by 150%: 22%: Eye of the Tiger Palm Increases damage/healing by 188%: Spinning Crane Kick Increases damage/healing by 26%: Fist of the White Tiger and Tiger Palm Increases damage/healing by 36%: 20%: Rising Sun Kick Increases damage/healing by 20%: Blackout Kick, Fist of the White Tiger, Tiger Palm Decreases damage/healing by 5%: Spinning Crane Kick Combat Wisdom - While out of combat, your Chi balances to 2 instead of depleting to empty. Every 15 sec, your next Tiger Palm also casts Expel Harm and deals 30% additional damage. Expel Harm Brewmaster: Expel negative chi from your body, healing for [ 120% of Spell Power ] and dealing 10% of the amount healed as Nature damage to an enemy within 20 yards. Draws in the positive chi of all your Healing Spheres to increase the healing of Expel Harm. Windwalker, Mistweaver, Initial: Expel negative chi from your body, healing for [ 120% of Spell Power ] and dealing 10% of the amount healed as Nature damage to an enemy within 20 yards. Reverse Harm : Expel negative chi from your body, healing for [ 120% of Spell Power ] and dealing 10% of the amount healed as Nature damage to an enemy within 20 yards. Generates [ 120% of Spell Power + 1 ] Chi. Whirling Dragon Punch - Performs a devastating whirling upward strike, dealing [ 375% 525% of Attack Power ] damage to all nearby enemies and an additional [ 230% 300% of Attack Power ] damage to the first target struck. Damage reduced beyond 5 targets. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown. Crane Vortex - Spinning Crane Kick damage increased by 10% 20% and its radius is increased by 15%. Jadefire Harmony - Enemies and allies hit by Jadefire Stomp are affected by Jadefire Brand, increasing your damage and healing against them by 12% 8% for 10 sec. Glory of the Dawn - Rising Sun Kick has a chance equal to 100% of your haste to trigger a second time, dealing [ 50% 135% of Attack Power ] Physical damage and restoring 1 Chi. Thunderfist - Strike of the Windlord grants you 4 stacks of Thunderfist and an additional stack for each additional enemy struck. Thunderfist discharges upon melee strikes, dealing [ 350% of Attack Power ] Nature damage. Xuen's Bond - Abilities that activate Combo Strikes reduce the cooldown of Invoke Xuen, the White Tiger by 0.2 0.1 sec, and Xuen's damage is increased by 10%. Skytouch - Tiger Palm now has a 10 yard range. Tiger Palm also applies an effect which increases your critical strike chance by 50% 15% for 6 sec on the target. This effect cannot be applied more than once every 60 30 sec per target. Heart of the Jade Serpent - Consuming causes Yu'lon to decrease the cooldown time of by 100% 75% for 8 sec.
    • By Staff
      Taivan's size has been increased in Patch 10.2.7, and we have a detailed side-by-side comparison to showcase the changes.
      As you might recall, Blizzard reduced Taivan's size on April 9, which led to a significant uproar among the community. Blizzard later explained that this reduction was temporary and that Taivan's size would be restored with Patch 10.2.7.
      So we went on the 10.2.7 PTR and compared both the live version of the mount to that coming in Dark Heart!
      Patch 10.2.6 Size

      Patch 10.2.7 Size
      As you can see the goodest of good bois is finally back to its former glory!

    • By Staff
      The War Within Alpha client includes information about upcoming WInter Veil 2024 gifts!
      Winter Veil 2024 Achievements
      We've datamined two achievements related to the upcoming Feast of Winter Veil. The first one reveals the new 2024 gift.
      What Could it be? - Proud owner of the 2024 Vintage Winter Veil gift, Box of Puntables. The second one requres players to punt 30 creatures that appear out of the toy.
      Gotta Punt em' All - Punt 30 creatures that appear out of the Box of Puntables toy. Winter Veil 2024 Gifts
      Box of Puntables is a new toy available from the Gently Shaken Gift added in Patch 11.0. The toy is Bound to your Warband, and according to its effect (Box of Puntables), it summons puntable creatures.
×
×
  • Create New...