L0rinda

Brode on Community Feedback. Hints at Arena Changes

Sign in to follow this  

1 post in this topic

44Pk4lw.jpg

Lead Designer Ben Brode has replied to an open question on Reddit regarding the views of the development team on Reddit.

In a recent thread, Redditor alcxander asked:

How do you guys and gals feel when we critique the game after each release or on an on-going basis? Does this subreddit provide you a place of positive/useful critiquing?

Ben Brode took the opportunity to reply:

Blizzard LogoBen Brode

I know pretty much everyone on the (now 70+ person!) dev team reads this subreddit pretty frequently. Personally I check it several times a day.

I love it. I love reading stories about people having fun with Hearthstone or exploring new decks. I also love finding opportunities to make the game better. I send every bug report and suggestion to the different teams responsible to make sure we are tracking them. They assure me it's redundant because they are also reading Reddit daily (and most reported bugs have already been caught by QA) but I don't want to miss anything.

Sometimes we disagree with a particular post, and one of the biggest pitfalls is believing that one person's perspective (or even a couple thousand people, in the case of a highly upvoted thread) is representative of everyone. I think it sometimes inspires fervor when people believe that everyone thinks the same thing, so how can we be deciding something different? Reddit is especially powerful at drowning out dissenters through up and down votes. And certain categories of player are just not represented here at all. That's usually irrelevant, because the feedback is helpful either way, but it can amplify a feeling of "community vs developers" which has always felt strange to me. When we go home, we play Hearthstone. We're part of the community, too. I like to feel like we're working together to make the game more awesome.

I also notice that sometimes when people don't have access to the whole picture, it can inspire an angry position. It doesn't always happen, but it comes out as: "I can't imagine any reason for you to do this. The only possible reason I can come up with is that you are bad developers, therefor that must be what is true." This is the hardest feedback for me personally to read. I'm lucky to be able to see the whole picture, so I can see the reasons behind these decisions. This phenomenon is the biggest reason I love interacting with players. I think just hearing the other side of things can take it out of that zone of "you must be idiots" to "oh they actually had reasons for this". Important to note that people often still disagree with those reasons, but it becomes an informed conversation at that point, which is awesome.

Arena Balance is one thing that has received a lot of attention recently, and has spawned a lot of discussion internally. We had plans for tools that would let us make changes in the medium-long term, but the online discussion has made us stop and rethink our timelines and options. That's honestly great. Hoping to have something to share on this in a couple weeks.

Yeah, sometimes there is negativity. But there is always something for us to learn in that, and so we come back every day, hopefully with a curious mind, hoping to find ideas that we can take back to keep making Hearthstone better.

Also who doesn't love Day9 highlights. (Source)

This is another reminder that the Hearthstone development team pay more attention to the community than they often get credit for. It is also a reminder how much Brode loves this game. It is exciting to see that community feedback has hurried up the Arena change process, and of course we'll let you know what that change is as soon as we know ourselves!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Various bosses from The Witchwood's Monster Hunt are ready to battle it out in this week's brand new Tavern Brawl.
      This is the first special Tavern Brawl that we will see during this year's Hallow's End.
      You just queue up and you get assigned a random boss from the Monster Hunt. Some of these bosses include:
      Azalina Soulthief (Hero Power: 2 mana - Summon three 1/1 Wisps) Blood Witch Greta (Passive Hero Power: Spells cost Health instead of Mana) Brushwood Centurion (Hero Power: 3 mana - All minions attack random enemy minions) Chupacabran (Hero Power: 1 mana - Give a friendly minion +1/+1 and Lifesteal) Plaguemaster Rancel (Hero Power: 2 mana - Deal 2 damage to a minion. If it survives, give it Poisonous) Shudderwock (Passive Hero Power - All Battlecries trigger twice) Winslow Tobtock (Hero Power: 2 mana - Each player shuffles their hand into their decks and draws that many cards) Wharrgarbl (Hero Power: 2 mana - Draw 3 Murlocs from your deck) Experiment 3C (Hero Power: 1 mana - Destroy a friendly minion and draw 3 cards) It's not sure how many bosses there are available, but they certainly have similar decks as during the PvE adventure. It might be worth checking our Monster Hunt guide to refresh your memory on some of their abilities or just experience them in action!
       
    • By Zadina
      Hallow's End is going to last from October 17 until October 31.
      As we've already discussed, you can log in to enjoy the spooky festivities and receive a free Golden Witch's Cauldron.
      You will also get a free Arena entry ticket in order to test your mettle in the Dual Class Arena. Pick a Hero, choose the Hero Power of a second Hero and try to make the perfect mix with the combined might of both Heroes' class cards.
      We'll have two Tavern Brawls during Hallow's end: Monster Smash (October 17-22) and The Headless Horseman Rides Again (October 24 - 29)!
      Lastly, for a limited time you can purchase the new Paladin hero, Sir Annoy-o, as a Bundle along with 20 Witchwood packs at the price of $19.99 or 19.99 EUR. This mighty new hero even has his own backstory which you can read here.
      Later today, we should also see the balance changes go live.
    • By Zadina
      The update will take effect on October 18.
      Well, the balance changes were smaller than expected as only three cards were affected this time.
      As expected, Giggling Inventor was affected as it now costs 7 mana, up from 5. The team actually considered it too powerful for 6 mana, which raises the question why it was 5 mana in the first place. Anyway, it still remains an odd card if this is still relevant.

      Now, a big and unexpected change was Mana Wyrm being raised to 2 mana. The iconic Classic minion has undergone the Tunnel Trogg treatment and after 4+ years of power, it is ready to retire.

      And a Wild change to alleviate the devastating Druid combo: Aviana will now cost 10 mana. This means she can't be played at the same turn as Kun the Forgotten King and Juicy Psychmelon won't be able to draw both Kun the Forgotten King and Aviana with it.

      The update will go live on October 18th with the weekly reset. What do you guys think about the changes?
    • By Zadina
      The rewards on Hearthstone for purchasing a BlizzCon Virtual Ticket have been revealed.
      You will receive a very elegant card back and 2 packs from each of the following expansions: Classic, The Witchwood, Kobolds & Catacombs, Knights of the Frozen Throne and Journey to Un'Goro.
      You can purchase the virtual ticket for this year's BlizzCon here.
    • By Zadina
      Bosses from various Hearthstone adventure battle it out in this week's Tavern Brawl.
      This is the second time we see Boss Battle Royale 2, which itself is a variation of the original Tavern Brawl. This time, we have a new Druid hero and the Warlock hero Sindragosa has been slightly nerfed.
      You pick a class and then you get a specific boss hero, which has its special hero power and a predetermined deck:
      Druid: King Togwaggle (Magic Candle: 3 mana - Find a Treasure) Hunter: Skelesaurus Hex (Ancient Power: 0 mana - Give each player a random cards. It costs 0) Mage: The Curator (Gallery Protection: Passive - Your Hero has Taunt) Paladin: White King (Castle: 2 mana - Discover a chess piece) Priest: Professor Putricide (Mad Science: Passive - All Secrets cost 0) Shaman: Lady Naz'jar (Pearl of the Tides: At the end of your turn, replace all minions with new ones that cost 1 more) Rogue: Grobbulus (Poison Cloud: 2 mana - Deal 1 damage to all minions. If any die, summon a slime) Warlock: Sindragosa (Ice Claw: 2 mana - Do 2 damage. There will be 2 Blocks of Ice on your opponent's side of the board at the beginning of the game) Warrior: Coren Direbrew (Pile On!: 0 mana - Put a minion from each deck into the battlefield) Sindragosa is pretty powerful. Lady Naz'jar, Coren Direbrew and Skelesaurus Hex have random effects that can benefit your opponent - Lady Naz'jar seem to have more success than the other two. Grobbulus can work too, if you play smartly.
      Good luck!