Damien

Heroes of the Storm Alarak

31 posts in this topic

This thread is for comments about our Alarak build guide.

Share this post


Link to post
Share on other sites

I don't understand one thing, Why is it called "Discord Strike Build" when not a single talent towards Discord Strike is being used in the build?

Share this post


Link to post
Share on other sites
2 hours ago, Guest Darkness said:

I don't understand one thing, Why is it called "Discord Strike Build" when not a single talent towards Discord Strike is being used in the build?

I made a mistake with the HTML, but have since corrected the issue. It is now displaying correctly.

Share this post


Link to post
Share on other sites

Maybe you know it already but havent write that yet about Alarak tactic vs Tracer. I notice that Alarak Counter-Strike protect against Tracer's R ability from damage. So maybe work against other high damage ability as well like Kael Fireball(?) And more. A tips if face Tracer. 

 

Otherwise CS are do not any damage back against all push (Auriel push, Thralls ultime etc), silence (Alarak) and more. CS may ability protect you from damage if use it right but Alarak do zero damage from his Counter-Strike ability if it isnt normal attack without any effect. 

Good against suprise attack when come from Sylvanas or Li-ming. 

 

I have not have any problem against Li-Ming. But maybe just me have face any good Li-ming player yet. 

Share this post


Link to post
Share on other sites
6 hours ago, Guest Phenom said:

Maybe you know it already but havent write that yet about Alarak tactic vs Tracer. I notice that Alarak Counter-Strike protect against Tracer's R ability from damage. So maybe work against other high damage ability as well like Kael Fireball(?) And more. A tips if face Tracer. 

 

Otherwise CS are do not any damage back against all push (Auriel push, Thralls ultime etc), silence (Alarak) and more. CS may ability protect you from damage if use it right but Alarak do zero damage from his Counter-Strike ability if it isnt normal attack without any effect. 

Good against suprise attack when come from Sylvanas or Li-ming. 

 

I have not have any problem against Li-Ming. But maybe just me have face any good Li-ming player yet. 

The guide is currently in an early release state, as the meta surrounding Alarak has not yet fully developed. That being said, let's talk about this stuff!

It is true that you can block a high damage Ability with Counter-Strike, and it does have a low cooldown. In some scenarios, it would be a great take at Level 10. I currently have Counter-Strike listed as a situational pick, because I think that Deadly Charge is better most of the time. Deadly Charge gives Alarak a massive gap-closer that deals a ton of damage as Alarak passes through enemies.

Tracer counters Alarak not because of her Heroic, but because of the constant damage stream from ReloadReload and her mobility from BlinkBlink. As for Li-Ming, I think it may be that you have not run into a good one yet. Even with Deadly Charge, Alarak simply lacks the tools to get into and stay within range of a Li-Ming who is respecting his position. She can throw damage at you from complete safety, because Magic MissilesMagic Missiles and Arcane OrbArcane Orb both out-range your highest range Basic Ability, Telekinesis. Unless she makes a mistake, all you can do is dodge.

Share this post


Link to post
Share on other sites
On Friday, September 16, 2016 at 11:25 PM, Straften said:

The guide is currently in an early release state, as the meta surrounding Alarak has not yet fully developed. That being said, let's talk about this stuff!

It is true that you can block a high damage Ability with Counter-Strike, and it does have a low cooldown. In some scenarios, it would be a great take at Level 10. I currently have Counter-Strike listed as a situational pick, because I think that Deadly Charge is better most of the time. Deadly Charge gives Alarak a massive gap-closer that deals a ton of damage as Alarak passes through enemies.

Tracer counters Alarak not because of her Heroic, but because of the constant damage stream from ReloadReload and her mobility from BlinkBlink. As for Li-Ming, I think it may be that you have not run into a good one yet. Even with Deadly Charge, Alarak simply lacks the tools to get into and stay within range of a Li-Ming who is respecting his position. She can throw damage at you from complete safety, because Magic MissilesMagic Missiles and Arcane OrbArcane Orb both out-range your highest range Basic Ability, Telekinesis. Unless she makes a mistake, all you can do is dodge.

Ok, I still havent face a good Li-ming I guess. Otherwise I have face Sgt Hammer and give Alarak really problem which I agree. And Tracer are hard to face alone. 

Share this post


Link to post
Share on other sites

I disagree with the weakness heroes entirely. If you grab the extra push distance and range on telekinesis, alarak makes Sgt hammer an easier kill if he has a helper with him. You just charge at her then push and silence her. Dead hammer. Same goes for Li-Ming and tracer, but you need the reduced cooldown on telekinesis rather than the range, all it takes is one landed discord strike and they're half dead. Then you can poke almost as effectively between lightning and a discord telekinesis combo on a 6 second cooldown.

 

In my opinion his real weaknesses are high sustain heroes like butcher, illidan (he dodges discord ezpz), raynor(silence doesn't block adrenaline rush), tychus etc who can deal a lot of damage without relying on abilities.

Share this post


Link to post
Share on other sites
3 hours ago, Guest WIZBIZ said:

I disagree with the weakness heroes entirely.

Nowhere near well versed enough with this hero to be able to respond properly, but I'm just tagging @Straften here. Wanted to comment to say that we are reading and taking note of what you're saying, but he'll be able to give a proper response/analysis of your comment.

Share this post


Link to post
Share on other sites
3 hours ago, Guest WIZBIZ said:

I disagree with the weakness heroes entirely.

Alright, let's take a look.

3 hours ago, Guest WIZBIZ said:

If you grab the extra push distance and range on telekinesis, alarak makes Sgt hammer an easier kill if he has a helper with him.

The weaknesses of any Hero can be helped by teammates. This is what makes the draft so important, and why certain team compositions have significant advantages over others.

3 hours ago, Guest WIZBIZ said:

...alarak makes Sgt hammer an easier kill if he has a helper with him. You just charge at her then push and silence her. Dead hammer.

Any Hero in the game is susceptible to being ganked, which is essentially what you are describing here with Sgt. Hammer. There are other factors at work here too; maybe I should add these to the explanation in the guide.

One of Alarak's most inherent weaknesses is his lack of waveclear. Sgt. Hammer will always outpush him in a 1v1 lane, and in most 2v2 lanes as well. This means that the Minions will be pushed forward. Alarak will be unable to safely charge straight at her, because he will draw agro from the Minion wave. If he does charge forward tanking damage, it is a red flag to Hammer that she may be getting ganked. A cautious player will simply move away and spit out Spider MinesSpider Mines. Hammer will usually maintain lane superiority until the map objective spawns. At this point Alarak will be forced to decide between clearing and catching up in experience, or allowing his structures to take damage while he heads to the objective with an experience disadvantage.

3 hours ago, Guest WIZBIZ said:

Same goes for Li-Ming and tracer, but you need the reduced cooldown on telekinesis rather than the range, all it takes is one landed discord strike and they're half dead. Then you can poke almost as effectively between lightning and a discord telekinesis combo on a 6 second cooldown.

Charging at Li-Ming is an incredibly bad idea, as she will easily kite away from you while inflicting massive damage. I would recommend avoiding her as much as possible until your team is ready to deal with her with you. Also, landing Discord Strike on a good Tracer is pretty much a pipe dream.

3 hours ago, Guest WIZBIZ said:

In my opinion his real weaknesses are high sustain heroes like butcher, illidan (he dodges discord ezpz), raynor(silence doesn't block adrenaline rush), tychus etc who can deal a lot of damage without relying on abilities.

These are good points, and are worth watching. As the meta continues to develop, I will update all sections of the guide with new information. 

  • Like 2

Share this post


Link to post
Share on other sites

I disagree that Raynor Tychus have not give me a problem as you say. Tychus can you silence and stop his damage pretty easy and so on. 

Butcher strong autoattack and charge stun (late game) can give you problem then he get good start instead you start the fight and Illidan with jumping around make it hard to hits him with Alarak ability and they both mention are pretty strong duelist. That in my eyes I think you WIZBIZ may see them as a problem for Alarak. Alarak can be strong duelist but not easy duelist as Alarak as it is duelist as Illidan, Thrall or Kerrigan for example. 

I think Alarak strenght lies in teamfight. If Alarak pick second ultimate at lvl 20 then can Charge in the fight and try hits many enemy heroes as possible (at maps like get Punisher, Immortal and more) then Counter-Strike right after. Alarak have pretty high damage ultime and his strenght lies in ability that hit enemys heroes. So it can be be worth pick second ultime when playing Alarak. Alarak is unique assassin compare with other assassins. Alarak is actually pure Assassin that focus is on killing other team heros. And Alarak is one strongest on ganks other hero. But also it can easy get backfire and get gank as Alarak.

I hope my english wasnt so bad, if so I am very sorry :-( 

Share this post


Link to post
Share on other sites
5 hours ago, Guest Phenom said:

I disagree that Raynor Tychus have not give me a problem as you say. Tychus can you silence and stop his damage pretty easy and so on. 

Butcher strong autoattack and charge stun (late game) can give you problem then he get good start instead you start the fight and Illidan with jumping around make it hard to hits him with Alarak ability and they both mention are pretty strong duelist. That in my eyes I think you WIZBIZ may see them as a problem for Alarak. Alarak can be strong duelist but not easy duelist as Alarak as it is duelist as Illidan, Thrall or Kerrigan for example. 

I think Alarak strenght lies in teamfight. If Alarak pick second ultimate at lvl 20 then can Charge in the fight and try hits many enemy heroes as possible (at maps like get Punisher, Immortal and more) then Counter-Strike right after. Alarak have pretty high damage ultime and his strenght lies in ability that hit enemys heroes. So it can be be worth pick second ultime when playing Alarak. Alarak is unique assassin compare with other assassins. Alarak is actually pure Assassin that focus is on killing other team heros. And Alarak is one strongest on ganks other hero. But also it can easy get backfire and get gank as Alarak.

I hope my english wasnt so bad, if so I am very sorry :-( 

The Butcher and Illidan can both be annoying to deal with on Alarak. When facing The Butcher, Counter-Strike does seem like a good idea; however, I am not sure it would be very effective against Illidan. I will need to consider this and pick into Illidan this week in order to gather the necessary information; it does seem Illidan may belong on the counter list. 

Share this post


Link to post
Share on other sites

New change with Zarya Patch for Alarak are not big change. But Counter Strike now making Alarak Unstoppable and with increased damage can do 550 damage AoE front of Alarak. Which I think making a bit more viable take two Ultime ability. Then Alaraks strenght lies in ability damage against enemys heroes like a mage.

Counter Strike is now much better in teamfight there before the patch can be hard do damage because not only enemy heroes need to attack you but also can be countred by some crowd control which cancel Counter Strike before. 

Share this post


Link to post
Share on other sites
18 hours ago, Guest Phenom said:

New change with Zarya Patch for Alarak are not big change. But Counter Strike now making Alarak Unstoppable and with increased damage can do 550 damage AoE front of Alarak. Which I think making a bit more viable take two Ultime ability. Then Alaraks strenght lies in ability damage against enemys heroes like a mage.

Counter Strike is now much better in teamfight there before the patch can be hard do damage because not only enemy heroes need to attack you but also can be countred by some crowd control which cancel Counter Strike before. 

Counter-Strike is much more useful now that it also makes Alarak Unstoppable. I feel like it is a great option, and I take it much more often than I did before. I am very happy to see this change. :)

Share this post


Link to post
Share on other sites
On 2/10/2017 at 10:07 PM, Guest Farbas said:

The build should indicate if we should take Deadly Charge or Counter Strike first

I believe it does. You only take the double ult for the second build. The first build focuses on resets using Hasty Bargain.

Share this post


Link to post
Share on other sites
On 12/02/2017 at 10:50 AM, Blainie said:

I believe it does. You only take the double ult for the second build. The first build focuses on resets using Hasty Bargain.

Sure, but that wasn't my question. In the build where you take both ults, which one should we take at lvl 10 and which one can wait until lvl 20?

Share this post


Link to post
Share on other sites
1 hour ago, Farbas said:

Sure, but that wasn't my question. In the build where you take both ults, which one should we take at lvl 10 and which one can wait until lvl 20?

It depends on the team compositions. If you have no heroes that can start a teamfight, picking Deadly ChargeDeadly Charge is often better, especially on maps where you expect to see teamfights early on. If you feel like you'll need more survivability before you hit level 20, or if you already have enough team engaging heroes, Counter-StrikeCounter-Strike is usually better.
The build itself recommends taking Counter-StrikeCounter-Strike first. I rarely find myself in position where Counter-StrikeCounter-Strike would be required, so I pick Deadly ChargeDeadly Charge most of the time.
So, to sum this up - pick what you feel is better for given situation (or a skill you are more comfortable with), and if you have no idea what to pick, take Counter-StrikeCounter-Strike.

Share this post


Link to post
Share on other sites
8 hours ago, Guest XeaKon said:

I think the discord strike build would benefit more from talents that increase the range and push of telekinesis and also increase the silence duration

.https://www.icy-veins.com/heroes/talent-calculator/alarak#24.0!2111124

I feel like taking the talents that aim to buff the range/push are essentially just making up for one of two situations: either you are chasing an enemy after a fight that has likely already been won, or you aren't positioning yourself well enough to engage. I'm sure the build does work, but I don't think the talents are worth taking unless you are really struggling to get decent picks with the current build.

Share this post


Link to post
Share on other sites

Many of alarak's values are incorrect. Such as his healing on sustained power is 40% not 25%, Negatively channeled gives a base 150 and continually 3% not 200% and 5%. There are quite a few more inconsistencies in his talents.

Share this post


Link to post
Share on other sites
4 hours ago, Guest Lt.Grapefruit said:

Many of alarak's values are incorrect. Such as his healing on sustained power is 40% not 25%, Negatively channeled gives a base 150 and continually 3% not 200% and 5%. There are quite a few more inconsistencies in his talents.

The tooltips are out of date - the tooltip bot must have messed up, thanks for pointing it out.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Stay awhile, and listen. Our Deckard Cain guide is here!
      Our guide section has been updated with the Deckard Cain Build Guide.
      Feel free to leave your comments in this thread and stay tuned for Oxy's meta tier list.
      Useful Links
      Deckard Cain Talent Calculator Heroes of the Storm Patch Notes: April 24 As an avid scholar, Deckard Cain has dedicated his life to the pursuit of knowledge. He has been an advisor, storyteller, and friend to Sanctuary's greatest heroes, guiding them through peril time and again. When Deckard speaks, it's wise to stay awhile and listen.
    • By positiv2
      This thread is for comments about our Deckard build guide for Heroes of the Storm.
    • By Stan

      The latest Heroes of the Storm content patch has arrived with Deckard Cain, Home Screen improvements and tweaks to the Swarm Host Boss on Warhead Junction.
      Blizzard (Source)
      Deckard Cain has joined the Nexus with our latest Heroes of the Storm patch! Read on to learn more about the new Support Hero, as well as a number of new balance changes, skins, mounts, and more.
      NOTE: Orange text indicates a difference between the PTR and Live patch notes.
      General
      Home Screen Rework
      Heroes of the Storm’s Home Screen has received significant improvements. A secondary navigation bar has been added near the top of the Home Screen, beneath the existing Play, Collection, Loot, and Watch buttons. Click each tab on the Home Screen navigation bar to switch among different categories of Heroes-related news. Home Screen tabs will be updated regularly, and will commonly include information about the latest Hero, the current in-game event, Heroes Esports, and more. Each Home Screen tab features additional news items near the bottom of the screen, which can be clicked to find out more details about that topic. For example: Home Screen buttons may link to Heroes and other items in the Collection, the latest Hero Spotlight Video, the Heroes Global Championship Schedule, and more. Art
      Heroes, Abilities, and Talents Gul’dan: Has received updated visual effects to make his Abilities easier to spot during battle. New Hero: Deckard
      An avid scholar, Deckard Cain has dedicated his life to the pursuit of knowledge. He has been an advisor, storyteller, and friend to Sanctuary’s greatest heroes, guiding them through peril time and again. When Deckard speaks, it’s wise to stay awhile and listen.
      Trait Fortitude of the Faithful When at least 1 other allied Hero is nearby, Deckard gains 10 Armor and his Basic Abilities recharge 50% faster. Basic Abilities Healing Potion (Q) Toss a Healing Potion on the ground that heals the first allied Hero that comes in contact with it for 230. Limit 5 active Potions. Horadric Cube (W) Throw the Horadric Cube, dealing 80 damage to all enemies in the area and Slowing them by 40% for 1.75 seconds. Scroll of Sealing (E) Unfurl an enchanted scroll, forming a triangle that deals 150 damage to enemies inside and Roots them for 1.5 seconds. Heroic Abilities Stay Awhile and Listen (R) After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after. Enemies can only be put to Sleep once per cast, and Sleep’s effects end instantly if they take damage. Lorenado (R) Vector Targeting. Create a swirling lorenado that travels in the targeted direction, continually knocking away any enemies that come into contact with it. Art
      Heroes, Abilities, and Talents Gul’dan: Has received updated visual effects to make his Abilities easier to spot during battle. User Interface
      Draft Mode Hero portraits in Draft Lobbies will now use 2D Base Hero art rather than animated 3D Hero Skin models in order to help make Hero picks easier to differentiate from one another at a glance. For example: It should now be easier to tell whether a teammate has selected Falstad or Muradin during a draft. Design
      Quests Skillshots, as well as other Abilities and Talents that search for targets, will now pass through Invulnerable targets without granting quest progress. Battlegrounds
      Warhead Junction Neutral Swarm Host Boss Will no longer burrow while defending its camp. Slime Pods Pod impact locations will now display warning indicators on the terrain. Pods now explode immediately on impact, and no longer spawn Podlings. Increased the number of Pods launched per cast. Captured Swarm Host Boss All of the above changes also apply to captured Swarm Hosts. Slime Trail Removed. Slime Pods Pods can now target Structures. Heroes
      Assassin

      Cassia
      Talents Level 7 Surge of Light (Active) Now has a 0.25 second cooldown between uses.
      Fenix
      Talents Level 1 Mobile Offense (Passive) Now grants its Basic Attack damage bonus after any movement, rather than only after unmounted movement.
      Genji
      Stats Health increased from 1550 to 1620. Health Regen increased from 3.2304 to 3.3750. Basic Attack damage increased from 42 to 44. Abilities Cyber Agility (Trait) (D) Cooldown increased from 10 to 12 seconds. Swift Strike (E) Range reduced from 14 to 12. Dragonblade (R) Damage increased from 220 to 240. Removed functionality: Killing an enemy Hero who was recently hit by Dragonblade no longer resets Swift Strike’s cooldown. Talents Level 1 Agile Dismount (Trait) Cooldown reduction increased from 5 to 7 seconds. Level 13 Double Jump (Trait) No longer increases Cyber Agility's cooldown. Level 20 The Dragon Becomes Me (R) Additional Functionality: Now also resets Swift Strike’s cooldown if an enemy Hero dies within 2 seconds after being hit by Dragonblade. Specialist

      Sylvanas
      Abilities Shadow Dagger (W) Shadow Dagger now briefly reveals enemies upon spreading to them.
      Zagara
      Abilities Nydus Network (R) The player can now exit Nydus Worms in a direction of their choosing by right-clicking. Warrior

      Blaze
      Abilities Bunker Drop (R) Players can now exit Blaze's Bunker in the direction of their choosing by right-clicking. The Bunker’s hitbox has been adjusted to more closely match its model. This should reduce situations in which players could unintentionally enter Blaze’s bunker when clicking nearby. Collection
      New Bundles The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details. Deckard Heroic Bundle Nephalem Bundle New Announcers Deckard Raven Lord Grave Keeper New Skins Deckard Afflicted Deckard Angelic Deckard Wastewalker Deckard Diesel Wastewalker Deckard Scourged Wastewalker Deckard Cassia Soaring Cassia Johanna Nephalem Johanna Kharazim Nephalem Kharazim Northern Kharazim Li-Ming Nephalem Li-Ming Malthael Sinuous Grave Warden Malthael Nazeebo Nephalem Nazeebo Ceremonial Nazeebo Rain Nazeebo Sunrise Nazeebo Sonya Nephalem Sonya The Butcher Petrified Butcher Valla Nephalem Valla New Mounts Road Chariot Exalted Road Chariot Hoarfrost Road Chariot Mount Removal Lucky Piggy Bank New Portraits and Sprays We've once again teamed up with Carbot Animations to add even more HeroStorm-themed portraits and sprays in their signature art style! Catch a preview in the latest In-Development blog. Bug Fixes
      General Fixed a number of typo and tooltip errors across several aspects of the game. A.I. Hanzo: Fixed an issue that could cause A.I. Hanzo to repeatedly Channel and cancel Storm Bow. Art Blaze: Icon art has been swapped for the Adhesive Petroleum and Oil Dispersal Talents. Lunar Sylvanas: Fixed an issue causing Lunar Sylvanas to play an incorrect animation on the Most Played screen. Battlegrounds Checkpoint: Hanamura (Brawl): The Brawl Info tooltip now correctly states that Health Packs restore 35% Health and Mana. Tomb of the Spider Queen: The left-side team’s bottom Fort can no longer attack enemy Heroes who are just beyond the Gate. Try Mode: Tychus’ Dash Talent now correctly grants its Movement Speed reward after using the Complete Quests button. Try Mode: Uther’s Silver Touch Talent now correctly grants its second Mana cost reduction reward to Holy Light after using the Complete Quests button. Heroes, Abilities, and Talents Abathur: The number of Minions Absorbed stacks no longer appear inconsistent in the Buff bar after Abathur dies while a Monstrosity is active. Abathur: Fixed an issue causing Spike Burst’s visual effects to appear much larger than intended when cast while targeting a Mercenary with Symbiote. Alarak: Free Lightning Surge casts granted by the Lightning Barrage Talent now correctly display its cast range indicator. Ana: Nano Boost’s duration bar now appears next to, rather than replaces, any existing Ability duration bars for the targeted Ally, like Sonya’s Whirlwind. Brightwing: Can now correctly cast Blink Heal on Turrets and Biotic Emitters that were placed by Brightwing herself. Cho: Entering a Stasis effect, like Zeratul’s Void Prison, while Surging Fist is charging no longer places Surging Fist on full cooldown. Fog of War: Hitting an enemy with certain targeted, ranged Abilities, like Sylvanas’ Shadow Dagger, just before the target enters Fog of War or a Line of Sight Blocker now correctly reveal that enemy. Fog of War: Fixed an issue in which attempting to cast a targeted Ability through the Fog of War on a snapshot of a unit that no longer exists could cause the Hero to path into the terrain and become stuck. Greymane: Partial progress earned toward the Wizened Duelist Talent’s next attack damage bonus will no longer persist after dying. Hanzo: Natural Agility now activates correctly after being hit by Phase Prism near a tower. Illidan: Can now correctly cast Dive on Ragnaros in Molten Core form. Kel’Thuzad: Phylactery can no longer be activated before its animation completes. Li-Ming: Spell Armor granted by the Force Armor Talent is now correctly consumed when hit by Ability damage from non-Heroic sources. Rexxar: The tooltip for Misha, Focus! no longer lists a cooldown. Rexxar: Switching seats in a Triglav Protector no longer causes Rexxar to become unresponsive. The Lost Vikings: Stealth granted by the Spy Games Talent is now correctly applied for 3 seconds after Erik moves. Thrall: Killing Minions who were hit by Chain Lightning now correctly causes Echo of the Elements quest progress visual effects to appear near Thrall, rather than allies. Uther: Fixed an issue in which Uther could briefly use activated Talents after death, but prior to entering Eternal Vanguard form. Uther: The Silver Touch Talent’s quest rewards no longer incorrectly benefit Flash of Light. Zagara: The Infest Talent now correctly boosts nearby Ranged Minion damage by 100%. Zeratul: After death, Zeratul’s body will no longer teleport to the location of his last Vorpal Blade target. Sound Gul’dan: The voiceover line that plays while idling on Gul’dan’s Hero page in the Collection no longer ends early. User Interface Pings: Fixed an issue in which muting a player would not prevent icons related to that player’s pings from appearing. Hotkeys: Fixed an issue that could occasionally cause Heroes to ignore Force Move commands.
    • By Stan

      Deckard Cain is going live tomorrow and we updated our talent calculator with the latest addition to the Nexus.
      Click here to access Deckard Cain in the talent calculator and start sharing builds with friends!
      For more information about the Last Horadrim, don't forget to check out our Deckard Cain overview and read the latest PTR Patch Notes.