Jump to content
FORUMS
Damien

Heroes of the Storm Alarak

Recommended Posts

Guest Darkness

I don't understand one thing, Why is it called "Discord Strike Build" when not a single talent towards Discord Strike is being used in the build?

Share this post


Link to post
Share on other sites
2 hours ago, Guest Darkness said:

I don't understand one thing, Why is it called "Discord Strike Build" when not a single talent towards Discord Strike is being used in the build?

I made a mistake with the HTML, but have since corrected the issue. It is now displaying correctly.

Share this post


Link to post
Share on other sites
Guest Phenom

Maybe you know it already but havent write that yet about Alarak tactic vs Tracer. I notice that Alarak Counter-Strike protect against Tracer's R ability from damage. So maybe work against other high damage ability as well like Kael Fireball(?) And more. A tips if face Tracer. 

 

Otherwise CS are do not any damage back against all push (Auriel push, Thralls ultime etc), silence (Alarak) and more. CS may ability protect you from damage if use it right but Alarak do zero damage from his Counter-Strike ability if it isnt normal attack without any effect. 

Good against suprise attack when come from Sylvanas or Li-ming. 

 

I have not have any problem against Li-Ming. But maybe just me have face any good Li-ming player yet. 

Share this post


Link to post
Share on other sites
6 hours ago, Guest Phenom said:

Maybe you know it already but havent write that yet about Alarak tactic vs Tracer. I notice that Alarak Counter-Strike protect against Tracer's R ability from damage. So maybe work against other high damage ability as well like Kael Fireball(?) And more. A tips if face Tracer. 

 

Otherwise CS are do not any damage back against all push (Auriel push, Thralls ultime etc), silence (Alarak) and more. CS may ability protect you from damage if use it right but Alarak do zero damage from his Counter-Strike ability if it isnt normal attack without any effect. 

Good against suprise attack when come from Sylvanas or Li-ming. 

 

I have not have any problem against Li-Ming. But maybe just me have face any good Li-ming player yet. 

The guide is currently in an early release state, as the meta surrounding Alarak has not yet fully developed. That being said, let's talk about this stuff!

It is true that you can block a high damage Ability with Counter-Strike, and it does have a low cooldown. In some scenarios, it would be a great take at Level 10. I currently have Counter-Strike listed as a situational pick, because I think that Deadly Charge is better most of the time. Deadly Charge gives Alarak a massive gap-closer that deals a ton of damage as Alarak passes through enemies.

Tracer counters Alarak not because of her Heroic, but because of the constant damage stream from ReloadReload and her mobility from BlinkBlink. As for Li-Ming, I think it may be that you have not run into a good one yet. Even with Deadly Charge, Alarak simply lacks the tools to get into and stay within range of a Li-Ming who is respecting his position. She can throw damage at you from complete safety, because Magic MissilesMagic Missiles and Arcane OrbArcane Orb both out-range your highest range Basic Ability, Telekinesis. Unless she makes a mistake, all you can do is dodge.

Share this post


Link to post
Share on other sites
Guest Phenom
On Friday, September 16, 2016 at 11:25 PM, Straften said:

The guide is currently in an early release state, as the meta surrounding Alarak has not yet fully developed. That being said, let's talk about this stuff!

It is true that you can block a high damage Ability with Counter-Strike, and it does have a low cooldown. In some scenarios, it would be a great take at Level 10. I currently have Counter-Strike listed as a situational pick, because I think that Deadly Charge is better most of the time. Deadly Charge gives Alarak a massive gap-closer that deals a ton of damage as Alarak passes through enemies.

Tracer counters Alarak not because of her Heroic, but because of the constant damage stream from ReloadReload and her mobility from BlinkBlink. As for Li-Ming, I think it may be that you have not run into a good one yet. Even with Deadly Charge, Alarak simply lacks the tools to get into and stay within range of a Li-Ming who is respecting his position. She can throw damage at you from complete safety, because Magic MissilesMagic Missiles and Arcane OrbArcane Orb both out-range your highest range Basic Ability, Telekinesis. Unless she makes a mistake, all you can do is dodge.

Ok, I still havent face a good Li-ming I guess. Otherwise I have face Sgt Hammer and give Alarak really problem which I agree. And Tracer are hard to face alone. 

Share this post


Link to post
Share on other sites
Guest WIZBIZ

I disagree with the weakness heroes entirely. If you grab the extra push distance and range on telekinesis, alarak makes Sgt hammer an easier kill if he has a helper with him. You just charge at her then push and silence her. Dead hammer. Same goes for Li-Ming and tracer, but you need the reduced cooldown on telekinesis rather than the range, all it takes is one landed discord strike and they're half dead. Then you can poke almost as effectively between lightning and a discord telekinesis combo on a 6 second cooldown.

 

In my opinion his real weaknesses are high sustain heroes like butcher, illidan (he dodges discord ezpz), raynor(silence doesn't block adrenaline rush), tychus etc who can deal a lot of damage without relying on abilities.

Share this post


Link to post
Share on other sites
3 hours ago, Guest WIZBIZ said:

I disagree with the weakness heroes entirely.

Nowhere near well versed enough with this hero to be able to respond properly, but I'm just tagging @Straften here. Wanted to comment to say that we are reading and taking note of what you're saying, but he'll be able to give a proper response/analysis of your comment.

Share this post


Link to post
Share on other sites
3 hours ago, Guest WIZBIZ said:

I disagree with the weakness heroes entirely.

Alright, let's take a look.

3 hours ago, Guest WIZBIZ said:

If you grab the extra push distance and range on telekinesis, alarak makes Sgt hammer an easier kill if he has a helper with him.

The weaknesses of any Hero can be helped by teammates. This is what makes the draft so important, and why certain team compositions have significant advantages over others.

3 hours ago, Guest WIZBIZ said:

...alarak makes Sgt hammer an easier kill if he has a helper with him. You just charge at her then push and silence her. Dead hammer.

Any Hero in the game is susceptible to being ganked, which is essentially what you are describing here with Sgt. Hammer. There are other factors at work here too; maybe I should add these to the explanation in the guide.

One of Alarak's most inherent weaknesses is his lack of waveclear. Sgt. Hammer will always outpush him in a 1v1 lane, and in most 2v2 lanes as well. This means that the Minions will be pushed forward. Alarak will be unable to safely charge straight at her, because he will draw agro from the Minion wave. If he does charge forward tanking damage, it is a red flag to Hammer that she may be getting ganked. A cautious player will simply move away and spit out Spider MinesSpider Mines. Hammer will usually maintain lane superiority until the map objective spawns. At this point Alarak will be forced to decide between clearing and catching up in experience, or allowing his structures to take damage while he heads to the objective with an experience disadvantage.

3 hours ago, Guest WIZBIZ said:

Same goes for Li-Ming and tracer, but you need the reduced cooldown on telekinesis rather than the range, all it takes is one landed discord strike and they're half dead. Then you can poke almost as effectively between lightning and a discord telekinesis combo on a 6 second cooldown.

Charging at Li-Ming is an incredibly bad idea, as she will easily kite away from you while inflicting massive damage. I would recommend avoiding her as much as possible until your team is ready to deal with her with you. Also, landing Discord Strike on a good Tracer is pretty much a pipe dream.

3 hours ago, Guest WIZBIZ said:

In my opinion his real weaknesses are high sustain heroes like butcher, illidan (he dodges discord ezpz), raynor(silence doesn't block adrenaline rush), tychus etc who can deal a lot of damage without relying on abilities.

These are good points, and are worth watching. As the meta continues to develop, I will update all sections of the guide with new information. 

  • Like 2

Share this post


Link to post
Share on other sites
Guest Phenom

I disagree that Raynor Tychus have not give me a problem as you say. Tychus can you silence and stop his damage pretty easy and so on. 

Butcher strong autoattack and charge stun (late game) can give you problem then he get good start instead you start the fight and Illidan with jumping around make it hard to hits him with Alarak ability and they both mention are pretty strong duelist. That in my eyes I think you WIZBIZ may see them as a problem for Alarak. Alarak can be strong duelist but not easy duelist as Alarak as it is duelist as Illidan, Thrall or Kerrigan for example. 

I think Alarak strenght lies in teamfight. If Alarak pick second ultimate at lvl 20 then can Charge in the fight and try hits many enemy heroes as possible (at maps like get Punisher, Immortal and more) then Counter-Strike right after. Alarak have pretty high damage ultime and his strenght lies in ability that hit enemys heroes. So it can be be worth pick second ultime when playing Alarak. Alarak is unique assassin compare with other assassins. Alarak is actually pure Assassin that focus is on killing other team heros. And Alarak is one strongest on ganks other hero. But also it can easy get backfire and get gank as Alarak.

I hope my english wasnt so bad, if so I am very sorry :-( 

Share this post


Link to post
Share on other sites
5 hours ago, Guest Phenom said:

I disagree that Raynor Tychus have not give me a problem as you say. Tychus can you silence and stop his damage pretty easy and so on. 

Butcher strong autoattack and charge stun (late game) can give you problem then he get good start instead you start the fight and Illidan with jumping around make it hard to hits him with Alarak ability and they both mention are pretty strong duelist. That in my eyes I think you WIZBIZ may see them as a problem for Alarak. Alarak can be strong duelist but not easy duelist as Alarak as it is duelist as Illidan, Thrall or Kerrigan for example. 

I think Alarak strenght lies in teamfight. If Alarak pick second ultimate at lvl 20 then can Charge in the fight and try hits many enemy heroes as possible (at maps like get Punisher, Immortal and more) then Counter-Strike right after. Alarak have pretty high damage ultime and his strenght lies in ability that hit enemys heroes. So it can be be worth pick second ultime when playing Alarak. Alarak is unique assassin compare with other assassins. Alarak is actually pure Assassin that focus is on killing other team heros. And Alarak is one strongest on ganks other hero. But also it can easy get backfire and get gank as Alarak.

I hope my english wasnt so bad, if so I am very sorry :-( 

The Butcher and Illidan can both be annoying to deal with on Alarak. When facing The Butcher, Counter-Strike does seem like a good idea; however, I am not sure it would be very effective against Illidan. I will need to consider this and pick into Illidan this week in order to gather the necessary information; it does seem Illidan may belong on the counter list. 

Share this post


Link to post
Share on other sites
Guest Phenom

New change with Zarya Patch for Alarak are not big change. But Counter Strike now making Alarak Unstoppable and with increased damage can do 550 damage AoE front of Alarak. Which I think making a bit more viable take two Ultime ability. Then Alaraks strenght lies in ability damage against enemys heroes like a mage.

Counter Strike is now much better in teamfight there before the patch can be hard do damage because not only enemy heroes need to attack you but also can be countred by some crowd control which cancel Counter Strike before. 

Share this post


Link to post
Share on other sites
18 hours ago, Guest Phenom said:

New change with Zarya Patch for Alarak are not big change. But Counter Strike now making Alarak Unstoppable and with increased damage can do 550 damage AoE front of Alarak. Which I think making a bit more viable take two Ultime ability. Then Alaraks strenght lies in ability damage against enemys heroes like a mage.

Counter Strike is now much better in teamfight there before the patch can be hard do damage because not only enemy heroes need to attack you but also can be countred by some crowd control which cancel Counter Strike before. 

Counter-Strike is much more useful now that it also makes Alarak Unstoppable. I feel like it is a great option, and I take it much more often than I did before. I am very happy to see this change. :)

Share this post


Link to post
Share on other sites
On 2/10/2017 at 10:07 PM, Guest Farbas said:

The build should indicate if we should take Deadly Charge or Counter Strike first

I believe it does. You only take the double ult for the second build. The first build focuses on resets using Hasty Bargain.

Share this post


Link to post
Share on other sites
On 12/02/2017 at 10:50 AM, Blainie said:

I believe it does. You only take the double ult for the second build. The first build focuses on resets using Hasty Bargain.

Sure, but that wasn't my question. In the build where you take both ults, which one should we take at lvl 10 and which one can wait until lvl 20?

Share this post


Link to post
Share on other sites
1 hour ago, Farbas said:

Sure, but that wasn't my question. In the build where you take both ults, which one should we take at lvl 10 and which one can wait until lvl 20?

It depends on the team compositions. If you have no heroes that can start a teamfight, picking Deadly ChargeDeadly Charge is often better, especially on maps where you expect to see teamfights early on. If you feel like you'll need more survivability before you hit level 20, or if you already have enough team engaging heroes, Counter-StrikeCounter-Strike is usually better.
The build itself recommends taking Counter-StrikeCounter-Strike first. I rarely find myself in position where Counter-StrikeCounter-Strike would be required, so I pick Deadly ChargeDeadly Charge most of the time.
So, to sum this up - pick what you feel is better for given situation (or a skill you are more comfortable with), and if you have no idea what to pick, take Counter-StrikeCounter-Strike.

Share this post


Link to post
Share on other sites
8 hours ago, Guest XeaKon said:

I think the discord strike build would benefit more from talents that increase the range and push of telekinesis and also increase the silence duration

.https://www.icy-veins.com/heroes/talent-calculator/alarak#24.0!2111124

I feel like taking the talents that aim to buff the range/push are essentially just making up for one of two situations: either you are chasing an enemy after a fight that has likely already been won, or you aren't positioning yourself well enough to engage. I'm sure the build does work, but I don't think the talents are worth taking unless you are really struggling to get decent picks with the current build.

Share this post


Link to post
Share on other sites
Guest Lt.Grapefruit

Many of alarak's values are incorrect. Such as his healing on sustained power is 40% not 25%, Negatively channeled gives a base 150 and continually 3% not 200% and 5%. There are quite a few more inconsistencies in his talents.

Share this post


Link to post
Share on other sites
4 hours ago, Guest Lt.Grapefruit said:

Many of alarak's values are incorrect. Such as his healing on sustained power is 40% not 25%, Negatively channeled gives a base 150 and continually 3% not 200% and 5%. There are quite a few more inconsistencies in his talents.

The tooltips are out of date - the tooltip bot must have messed up, thanks for pointing it out.

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Due to some unexpected issues, Blizzard's delaying the Deathwing patch in Europe and the update should go live at around 5 PM PST (2:00 AM CET).
      Meanwhile, the patch has hit other regions and you can read the full patch notes for details.
      Blizzard (Source)
      Hello,
      Due to an unexpected issue found, we’re delaying the Heroes of the Storm live patch release in EU region to 5pm, tomorrow, December 4, PST.
      Sorry for the inconvenience, and thank you for your understanding. We’ll get it ready as soon as we can!
    • By Stan
      Players won't be getting any rewards besides the 3,750 Gold and the Portrait this Season which ends in less then a week.
      Blizzard (Source)
      Hey team what’s up with the lack of rewards? Did you not intend to include a mount or a similar reward in the first place or can we still keep our hopes up because someone simply forgot to press a button?
      I understand if the development team wants the gameplay experience to be its own reward, no one cares about portraits and some bonus gold in the end is a nice addition, but then why dangle a carrot infront of us if it can’t be communicated properly?
      Hey GriM,
      The Season rewards for this year were the Portrait and the Gold only. There are no other missing rewards. As this is not a bug, this would be great feedback to discuss on the General Discussion forum!
    • By Stan
      The latest patch with Deathwing and the first Nexus Anomaly is now live. The Toy 2 event teased at BlizzCon starts the week of December 16 and players will be able to obtain the toy train mount!

      Full patch notes for the update can be found below.
      Blizzard (Source)
      The next Heroes of the Storm patch has arrived! The update brings a new Hero, Deathwing the Destroyer, new Experience Globes, new bundles, new skins, and much more! Dive on in for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Nexus Anomaly – Experience Globes
      Nexus Anomalies are seasonal gameplay changes that directly affect all game modes in Heroes of the Storm. These events will last the entire season, allowing us time to receive feedback on them. Depending on this evaluation, some of them may become permanent additions to the game, while others may just be a limited time event.
      The first Nexus Anomaly has arrived! In order to make collecting experience more satisfying and intuitive, we're changing how experience is collected from Minions in the Heroes of the Storm. Players will no longer get experience from simply being nearby, but instead need to gather an Experience Globe dropped by dying Minions.
      Experience Globes
      Minions no longer give Experience by killing them, but instead drop an Experience Globe that must be collected. Footman and Archer Minions (and their equivalent on different Battlegrounds) drop an Experience Globe that lasts for 6 seconds and awards 80 experience (plus 2 every minute). Wizard Minions no longer give Experience, but Experience Globe values have been increased to compensate. Experience Globes slowly move toward the closest allied Hero within 6 range, and are collected when an allied Hero comes within 1.5 range. Experience Globes will not move toward Heroes that are hidden in bushes or Stealthed, but they can be still collected by these Heroes if they move within 1.5 range. A few Heroes have special interactions with Experience Globes. Ragnaros Lava Wave will now instantly collect Experience Globes as it passes by. Abathur's Symbiote is treated as a Hero for the purposes of collecting Experience Globes. Hallucinations like Samuro's Mirror Images or Nova's Holo Clones are treated as a Hero for the purposes of collecting Experience Globes. General
      Storm League
      Team Leaders will now be chosen based solely on highest Rank. Players who are Master or above may only queue for Storm League in a party with a maximum of one other player. The second player must also be Master or above. Both players in the party must be within 5000 Rank Points of each other. Players who have completed their placement games may no longer play Storm League in a party with players who have not completed their placement games. Toys 2 Event Quests
      Toys 2 is the winter event for Heroes of the Storm running from the week of December 16 to week of February 3, PST. Roll dice, complete quests, and join Tickle Mephisto on a board game adventure in the Nexus for awesome rewards... and sweet revenge! Loot Chests
      During the Toys 2 event, all Loot Chests you earn through progression, Heroes Brawl, or by spending gold will be New Toy Loot Chests. (Except Hero-specific Chests, which will remain unchanged.) Most limited-time items shown above have a chance to drop from New Toy Loot Chests only. You can also score Items from previous years’ winter events limited-time loot chests! User Interface
      User Interface improvements for heroes with multiple forms have been added to the Hero Collection and Hero Select Ability screens for Deathwing and to the Hero Select Ability screen for Greymane. AI
      AI will now pay more attention to lanes that need to be defended or attacked. AI will no longer be aware of the status of mercenary camps they cannot see. AI will path through enemy towns less often. AI will more highly value preventing a mercenary camp from leashing. Mercenary camp goal base scores have been standardized on all maps. This will make it easier to observe and tweak AI agent mercenary capture behavior. Many map goal objective scores have been standardized on all maps. This will make it easier to observe and tweak AI agent objective behavior. Volskaya Foundry AI will no longer wait 8 seconds before using the Triglav Protector unless there is a human player on their team. Agents will be much more consistent and willing to pick up and use Turrets and Bio Emitters on Volskaya Foundry. New Hero: Deathwing, The Destroyer

      Now prepare for the unmaking of your world as Deathwing descends upon the Nexus. The Worldbreaker has set his sights on the realms of the Nexus to spread his reign of death and destruction.
      Trait
      The Aspect of Death Deathwing is covered by Adamantium Armor Plates, granting him Armor. He deals double damage to Heroes and is permanently Unstoppable but is unable to be affected by allied abilities. Mount
      Dragonflight [Z] After 3 seconds, fly into the air becoming immune to all effects and heal for 2.5% of your maximum Health per second. Once cast, this ability cannot be interrupted. Cannot be cast 4 seconds after taking damage, Basic Attacking or casting an Ability. After remaining in the air for at least 8 seconds, Deathwing can channel for 1.75 seconds and land anywhere that his team has vision of in either Destroyer or Worldbreaker forms, dealing 75 damage to enemies. His abilities are put on a 3 second cooldown upon landing. Energy: No Energy cost. Cooldown: 45 seconds. Basic Abilities
      Molten Flame [Q] Breathe a stream of molten flame, dealing 192 damage per second. Molten Flame has an initial cost of 10 Energy, then drains 30 Energy per second. Cooldown: 3 seconds. Incinerate [W - Destroyer] Flap your wings in a downward blast, dealing 85 damage to nearby enemies. Energy: 15 Energy. Cooldown: 4 seconds. Lava Burst [W - Worldbreaker] After a 1 second delay, create a pool of magma that deals 16 damage per second and slows enemies by 35%. Lasts 6 seconds. Energy: 20 Energy. Cooldown: 6 seconds. Onslaught [E - Destroyer] Lunge in a targeted direction, dealing 42 damage and slowing enemies by 35% for 2 seconds. At the end of the lunge, Deathwing bites enemies for an additional 80 damage. Energy: 20 Energy. Cooldown: 5 seconds. Earth Shatter [E - Worldbreaker] Create a fissure in the earth that deals 80 damage to enemies and stuns them for .75 seconds. Energy: 25 Energy. Cooldown: 12 seconds. Heroic Ability
      Cataclysm [R] After 2 seconds, fly in the targeted direction, dealing 90 damage on impact and leave scorched ground that deals an additional 48 damage per second for 6 seconds. Energy: No Energy cost. Cooldown: 90 seconds. Collection
      Many seasonal items will be returning to the Collection the week of December 16, PST, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles
      The following new bundles are only available for a limited time! Destroyer Brightwing Bundle Lil' Destroyers Bundle The following bundles will be available starting the week of December 16, PST: Toys 2019 Bundle Toys 2018 Bundle Cosmonaut Qhira Bundle Tickle Mephisto Bundle Green Army Bundle Train Bundle New Skins
      Deathwing Tyrannical Deathwing Iron Deathwing Glorious Deathwing Destroyer Brightwing Savage Destroyer Brightwing Ancient Destroyer Brightwing Tyrannical Destroyer Brightwing Iron Destroyer Brightwing Glorious Destroyer Brightwing The following skins will be available for a limited time starting the week of December 16, PST:
      Tickle Mephisto Grumpy Tickle Mephisto Crazed Tickle Mephisto Shocking Tickle Mephisto Cuddly Tickle Mephisto Unlucky Tickle Mephisto Cosmonaut Qhira Commander Cosmonaut Qhira Blazing Cosmonaut Qhira Explorer Cosmonaut Qhira Eternal Cosmonaut Qhira Super Cosmonaut Qhira Green Army Deckard Pain Green Army Commandant Varian Green Army Raynor Bitter Bear Stitches Shabby Bear Stitches Fuzzy Bear Stitches Galactic Force Valeera Proto Force Valeera Ferocious Dehakasaurus Rex X-Treme Dehakasaurus Rex New Mount
      The following mounts will be available for a limited time starting the week of December 16, PST:
      Toy Train Speedy Toy Train Blazing Toy Train Cosmic Toy Train Royal Toy Train Grimrail Toy Train Galactic Lion Proto Lion Gloomy Plush Unicorn Shabby Plush Unicorn Mellow Snowflake Periwinkle Snowflake New Announcer
      Deathwing Announcer New Content
      Several new portraits, sprays and other items have been added to the collection! Heroes
      The Lost Vikings

      Base
      Baleog Health increased from 1095 to 1180. Health Regeneration increased from 2.22 to 2.46. Basic Attack damage increased from 73 to 78. Erik Health increased from 767 to 840. Health Regeneration increased from 1.6 to 1.75. Basic Attack damage increased from 60 to 65. Olaf Health increased from 1424 to 1540. Health Regeneration increased from 2.97 to 3.21. Basic Attack damage increased from 52 to 57. Talent
      Level 10 Longboat Raid! [R1] Mortar damage increased from 205 to 228. Viking Stun duration when the Longboat is destroyed reduced from 1.5 to 1 second. Mephisto

      Talent
      Level 1 Furious Spark [W] Bonus damage is now dealt every 3rd hit. Damage reduced from 95 to 72. Additional functionality: Now also grants Mephisto 2 Mana when dealing damage with Furious Spark. Malicious Intent [E] Additional functionality: If Mephisto hits enemy Heroes at least 20 times with Basic Abilities while Shade of Mephisto is active, then increase the duration of the Spell Power bonus to 10 seconds after it ends. Level 4 Spite [Passive] Regeneration Globe duration increased from 125% to 150%. Cooldown reduction increased from .75 seconds to 1 second. Level 7 Frost Storm [E] No longer Slows enemy Heroes near the Shade of Mephisto. Additional functionality: Enemy Heroes who are hit by Lightning Nova while Shade of Mephisto is active are Slowed by 15% for 1 second. Trickery [E] No longer removes Slows and Roots from Mephisto. Additional functionality: If Mephisto hits enemy Heroes at least 20 times with Basic Abilities while Shade of Mephisto is active, then reset its cooldown. Level 13 Hysteria [Trait] Additional functionality: Mephisto gains 15% of his maximum Health and Mana when he casts his Heroic Ability. Level 16 Animosity [W] New functionality: Increase the duration of Lightning Nova by .5 seconds Basic Attacks against enemy Heroes while Lightning Nova is active increase the duration of Lightning Nova by an additional .25 seconds. Bug Fixes
      General
      Fixed an issue where some parts of Sky Temple and Blackheart’s Bay would be invisible when using Low graphics settings. Heroes
      Genji Fixed an issue where Swift Strike's reset UI appeared when Genji hit an enemy Hero with Dragonblade but did not have The Dragon Becomes Me talent. Nova Nova Holo Decoy Snipe no longer deals full damage if the Decoy dies while Snipe is in flight. Samuro Samuro's Press the Attack Talent will now correctly grant Attack Speed on his first Basic Attack. Mac
      Fixed an issue that could cause Blackheart’s Bay to crash on load. Fixed an issue where some parts of Sky Temple and Blackheart’s Bay would render with a strobing/flickering effect when using Low graphics settings. Deathwing is now live and the Toys 2 winter event begins December 16.
    • By Stan
      Heroes developers will be answering your questions on Reddit on Thursday.
      The next Heroes of the Storm AMA is scheduled for December 5. Don't forget to submit your questions and stay tuned for our recap!
      Blizzard (Source)
      Greetings, Heroes!
      We’re going to host our next AMA right here on Thursday, December 5th, 2019. The following Heroes developers will join the thread and answer your questions starting around 10:00 a.m. PST (7:00 p.m. CET) until 12:00 p.m. PST (9:00 p.m. CET).
      Adam Z. Jackson (/u/BlizzAZJackson) Andrew Kinabrew (/u/Blizz_KinaBREW) Brittany Gleiter (/u/Blizz_BGleiter) David Gower (/u/Blizz_DGower) David P Warner (/u/Blizz_DWarner) Kaeo Milker (/u/KaeoMilker) Kevin Gu (/u/BlizzKGu) Kyle Dates (/u/BlizzKyle) Ryan Mills (/u/Blizz_RyanM) Thomas Horwath (/u/Blizz_Thomas) Sergey Morozov (/u/Blizz_SMorozov) When posting multiple AMA questions: Please make an effort to post one question per comment. This will make it easier for others to read through the thread, and will help the developers focus on one question at a time. However, please feel free to comment as many times as you'd like in order to get your questions posted.
      You can start posting your questions right now, and we'll see you on Thursday!
    • By Stan
      The Heroes of the Storm cinematic has been upscaled using machine learning to 8K.
      The upscaling madness continues and hits Heroes of the Storm as Upscale remastered the original cinematic of the game to 8K.
      Recently, we covered the upscaled Wrath of the Lich King cinematic and the Vanilla WoW intro. You can also support the producer on Patreon.
×
×
  • Create New...