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Tuesdays & Thursdays: 7:00 P.M. to 11:00 P.M. (pst) || 9-1 (cst) || 10-2 (est)
3/3M Trial of Valor
7/7M Emerald Nightmare
Skunkworks is a guild for players who can not or do not want to commit to the time-intensive raid schedules of traditional "hardcore" guilds.
However, we still maintain a high caliber player environment and make an efficient use of our raiding time.
We raid Tuesdays and Thursdays from 7:00 - 11:00 PST, just 8 hours a week and never more.
We are very protective of our guild environment and selective in recruitment. We are looking for solid players mechanically as well as intellectually.
We all get paid to deal with idiots, why should we pay to spend our leisure time with them as well?
Skunkworks has been around for multiple expansions and has historically always been at the top of the 2-night raiding guild scene.
Past Raiding Achievements
#US 199 Mythic KJ #US 186 Mythic Archimonde #131 US Heroic Garrosh #68 US Heroic Ra-den #77 US Heroic Lei Shen #86 US Heroic Sha of Fear #106 US Heroic Madness of Deathwing #99 US Heroic Ragnaros #147 US Sinestra #91 US Heroic The Twilight Destroyer (Halion) #71 US Heroic Fall of the Lich King #247 US Tribute to Insanity #160 US Alone in the Darkness Current Guild Needs
Amazing Range DPS ---Exceptional Candidates always considered regardless of recruiting needs.
How to Apply
Apply with Google Forms
All applications are kept private.
Please include at least the following.
Prominent links to relevant armory pages ]A guild history with reasons for departure
The reason(s) you have chosen to apply to this guild
UI screenshots or fraps/Stream footage
Aerivore (Recruitment Officers)
Real ID: Aerivore#1581
Real ID: Sov#1192
Hello fellow raiders! Stormguard is looking for more friends to have fun with us in our fabulous raids! =) Please check up the newest update below, on what we are looking for =) Who WE are We are Stormguard - a Mythic, semi-hardcore raiding guild that once upon a time moved from Steamwheedle Cartel to Argent Dawn in search of new friends and adventures. We have years of raiding experience and a great atmosphere in our raids that we value a lot, successfully maintain and are very proud of. We appreciate a good joke, friendly banter and even a good pun! We do not, however, tolerate insults, enraging or any display of aggression - if it will occur- it can earn you a boot from the guild. Who YOU are You are a gentleman,a lady or a cat, who is mature, has raiding experience, polite and has a good attitude. You are not a drama queen/king/cat, whiner or a grumpy dwarf. You are researching your class's tips and tricks and are always up to date with news and changes. You come prepared, repaired and bearing a good joke for the night and are able to listen/talk using our voice communications. Patience and a good sense of humor are crucial! Since we reside on an RP server, some of our members are RPers and some are not - which means you are not obligated to RP but you may not disturb or insult in any way others that do so. You shall always remember that you represent our guild when you are out in the wilderness or in the cities and shall behave accordingly. What our GOALS are Stormguards ultimate goal is to clear each current content tier on mythic difficulty while maintaining a good and friendly atmosphere. We raid 3 times per week: Wednesday, Thursday and Monday evenings from 20.00 to 23.00 server time. We do not normally extend over the raid-end time, unless it is the last encounter and it is agreed with all the raid members. We require our members to attend minimum of 85% of the raids. For SOCIAL members: We are always welcoming social members. To fulfill social member requirements you actually have to be social! Social members are the soul of the guild and we value them as much as our raiders. How you can FIND us: nakrul#1126
daniel#22894 Please visit and apply at our guild page: http://stormguard.openlogix.se Please register with your ingame character name for faster approval.
I've never shared a deck but I'll make an exception sharing one of my most successful decks (played on the ladder up to rank 3 several months)
It's a Keleseth Rogue with very peculiar cards and the biggest difference is that Deathwing is mostly the win-condition of the deck
Here is the masterpiece :D
2X Elven Archer
2X Southsea Deckhand
1X Patches the Pirate
1X Prince Keleseth
1X Acolyte of Pain
2X SI:7 Agent
2X Southsea Captain
1X Edwin VanCleef
1X Shaku, the Collector
2X Saronite Chain Gang
2X Nesting Roc
2X Vilespine Slayer
1X The Black Knight
1X The Curator
Elven Archer is mainly a combo activator that is more useful than Fire Fly since it does damage and can be shadowstepped if needs and save countless damage to face when big minions remain on the field with 1 hp saving you from taking huge face damage to ping them, the card really shine in the deck to the point to deserving to name it
The Curator is there to pull Deathwing mostly and you get also a Nesting Roc in the process
Nesting Roc takes the place of Cobalt Scalebane commonly seen to add synergy to Curator, give a strong minion that priest almost never remove or a 7 hp taunt that I find more useful than a 5/5 do nothing
The Black Knight was added to help Vilespine removing high health minions that mostly have taunt to direct Vilespine on the other minions
Deathwing is the big surprise because it usually win matches on its own even matches that are completely off control can be win thanks to him.
Most people tend to go all in when see a Rogue in late game because almost nobody with similar decks bring aoe removal and even less can suspect that the dragon you pull with The Curator is Deathwing himself wrongfully think that is probably a Cobalt Scalebane
Against a Jade Druid landing a Deathwing is almost guaranteed to end the game because they spend any removal on the other minions and tend to go wide with boards resulting in losing 6-7 minions and have to face a 12 attack minion that they need at least 2 turns, turns they don't have cause Deathwing going face and leaving them dead.
Not drawing Keleseth early here isn't much a loss because you not need to win as fast as possible othwerwise you are doomed because usually the plan B works better than the plan A because the deck run so many minion that almost nobody save a removal for the 'surprise' Deathwing.
If someone wants try it let me know how was. I used this from rank 15 to 3 for 3 months already winning most of the matches without much problems against the most commonly found decks in standard.