Sign in to follow this  
Followers 0
Westy

Focused Rage Arms Rotation Confusion in 7.1. Which one is right?

2 posts in this topic

Ok, so I been doing a lot of research and testing with the FR Arms build as set on Icy Veins, however there is some confusion over the best rotation when the target has >20% HP.

Icy Veins states the following, I removed the sub 20% suggestions:

  1. Cast Charge Icon Charge if out of range of your target.
  2. Cast Colossus Smash Icon Colossus Smash if available and Icon Shattered Defenses is not active.
  3. Cast Icon Warbreaker if Colossus Smash Icon Colossus Smash is absent from the target and Icon Shattered Defenses is not active.
  4. Cast Execute Icon Execute with Ayala's Stone Heart Icon Ayala's Stone Heart procs.
  5. Cast Mortal Strike Icon Mortal Strike (regardless of Focused Rage Icon Focused Rage stacks) above 20%.
  6. Cast Focused Rage Icon Focused Rage if not at 3 stacks or during Battle Cry Icon Battle Cry.
  7. Cast Slam Icon Slam if at 3 stacks of Focused Rage Icon Focused Rage, or during Battle Cry Icon Battle Cry.

So this means that you could Charge > CS > MS > WB > FR until MS off CD > MS > FR unitl 3 stacks > Slam until MS off CD > MS...... and so on.

 

Now this is ok, but does leave you using MS alot of the time when FR is not at 3 stacks and outside Shattered Defense, meaning it is weak.

 

Now another version from Wowhead is:

 

  1. ability_warrior_charge.gif Charge to enter melee range; ability_warrior_focusedrage.gif Focused Rage can be used simultaneously
  2. ability_warrior_colossussmash.gif Colossus Smash if warrior_talent_icon_igniteweapon.gif Shattered Defenses is not up; inv_sword_2h_artifactarathor_d_01.gif Warbreaker may be used if Colossus Smash is on cooldown and there is no upcoming AoE phase
  3. ability_warrior_focusedrage.gif Focused Rage once with each fresh application of warrior_talent_icon_igniteweapon.gif Shattered Defenses, or if above 75 rage (100 rage with ability_warrior_intensifyrage.gif Unending Rage) to avoid rage capping
  4. ability_warrior_decisivestrike.gif Slam if above 32 rage and ability_warrior_colossussmash.gif Colossus Smash and ability_warrior_savageblow.gif Mortal Strike are on cooldown
  5. If below 32 rage and other abilities are on cooldown, simply wait for a higher priority to become available or move out of melee range and ability_warrior_charge.gif Chargeback in to generate more rage

In other words, keeping the Shattered Defenses buff up is priority, and Focused Rage should only be used with that buff or to keep from rage capping. Aside from using Colossus Smash and Mortal Strike on cooldown, Slam will be the main filler and rage spender while waiting for Colossus Smash cooldown resets.

 

Now this is ok, but again it seems to lack 3 stacks of FR for use with Shattered Defense and MS due to hitting slam before stacking 3 FR.

 

The last roration is another that I have see in these forums and goes like this:

 

  1. ability_warrior_charge.gif Charge to enter melee range; ability_warrior_focusedrage.gif Focused Rage can be used simultaneously
  2. ability_warrior_colossussmash.gif Colossus Smash if warrior_talent_icon_igniteweapon.gif Shattered Defenses is not up; inv_sword_2h_artifactarathor_d_01.gif Warbreaker may be used if Colossus Smash is on cooldown and there is no upcoming AoE phase
  3. ability_warrior_savageblow.gif Mortal Strike after ability_warrior_colossussmash.gif Colossus Smash and when warrior_talent_icon_igniteweapon.gif Shattered Defenses is up regardless of FR stacks
  4. ability_warrior_focusedrage.gif Focused Rage until 3 stacks
  5. ability_warrior_decisivestrike.gif Slam span until Tactition procs then go to 3 above
This makes the most sense as it maximises the damage done by Mortal Strike by only using to when Shattered Defense is up and slam spamming fishing for CS resets. So it will look like this.
 
Charge > CS + FR > MS > FR > FR > FR > Slam > Slam > CS (proc) + FR > MS > FR > CS (proc) + FR > MS.... and so on and so on.
 
What is the definitive answer here for the max DPS and damage over a period of a fight?
Edited by Westy

Share this post


Link to post
Share on other sites
2 hours ago, Westy said:

What is the definitive answer here for the max DPS and damage over a period of a fight?

Good afternoon, Westy.

If you could provide the answer for that question alone. . . it'd be liking having Willy Wonka's golden ticket. In reality, however, there is no such thing as a definitive answer because there are other factors not listed in any of these guides. The very definition of a guide is "a thing that helps someone to form an opinion or make a decision or calculation".

Overall, all three suggestions above say the same thing. However they can be modified by factors such as trinket procs, your stats, your luck in Tactician procs, how far along you are in the artifact weapon. . . so many things.

The bottom line to any rotation guide you read will have the following points in between the lines:

  • Always prioritize having Colossus Smash on your target.
  • Cast Mortal Strike regardless of Focus Rage stacks.
  • Do not overuse Focus Rage (have a way to monitor your stacks; don't cast FR if you're already at 3 stacks).
  • Do not overwrite your Shattered Defenses buff.
  • Use Warbreaker to extend the duration of Colossus Smash.
  • Monitor your swing timer (WA / Quartz) and use Charge to generate rage if nothing else is available.

That's just above 20% HP. There are nuances that will come into play while you're maintaining those concepts. If you keep those points in mind then you will know what ability to use next and how to maintain your rotation. Again, things can come into play like consecutive Tactician procs, heroism, etc. These rotations you're reading are guides. They are, by no means, definitive.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Ayne
      Despite playing BM ever since I picked up WoW five years ago, I never really participated in raiding or competetive gameplay as such. People were happy to take me along on raid runs from time to time (I was doing pretty okay in MoP I believe) but now in Legion I first started bothering with my own class performance since I'm more or less a regular stand-in for the guild of a friend now.
      Thing is just I don't exactly now how or what I'm doing. At all.
       
      I have a rough idea about what I should be doing and what talents I should be taking for which boss depending on if AoE will be important or not, but I still feel like I'm slacking more times than necessary and I also very quickly run out of focus, which often has me standing idle until I can cast another skill. A friend told me to check Warcraft Logs - once again, I'm really inexperienced with numbers - and what it basically showed me was that my damage is very inconsistent but I don't really know why?
      I got pretty good gear upgrades yesterday (I know it's not fully gemmed and enchanted yet) so I don't know how my logs will look now but I believe my gear is less of a problem here. I'm someone who still forgets fooding and flasking up sometimes, and who's still very unconcentrated while the boss fights are going on and in doing so often hits the wrong buttons or forgets things are off cd already, but I'd still like to know if I'm on the right track at least.
       
      tldr; I'd like to know how to get out of gawky hunter status to really pull my weight in pugs. you can see my logs here (I think) and my armory here.
       
      My opening sequence is MoC > BW & AotW > KC > DB > Titan's Thunder (bc of my Legendary) > CS > KC etc, during the fight itself I always use KC and MoC on CD. BW is used off CD as well, but I do try pairing it with AotW whenever that should be possible. Rest is just dumping Focus with CS. Is there any occasion where I save my Focus, for example when my next KC is x seconds away? Also, with the Set Bonus I have now, should I just be Stomp + Blinking Strikes only?
      For my armory, I only have one question: I'm trying to go with as much Mastery as possible, but is there maybe even a cap that I should reach and then I'm actually supposed to take care of other stats? Also, I just got the Nightblooming Frond Trinket that has a few ilvls on the Entwined Elemental Foci I got from Raid Finder. Was it a good decision to replace it?
       
      Thank you for your time!
    • By Sajakain
      First off, welcome! I am Sajakain and my main class has always been a warrior with the very first one being a Night Elf on the EU realms. I started toward the end of Vanilla and the start of Burning Crusade. Primarily I fancy the DPS side of the Warrior and it's what I feel I do best. From time to time I have dabbled in tanking but we'll leave that aspect to Estarriol.
      This guide is written by me, obviously. It really is a single collection of multiple sources that include, but are not limited to, Blizzard patch notes, other guides, forum discussions, in-game theorycrafting and testing, using SimulationCraft, reviewing logs. . . a whole slew of resources. Hopefully this guide will be able to present relevant information to you, separated by self-titled sections, in an easy-to-understand fashion. It is worth noting that, as you progress with your Warrior or conduct your own research you may find something in this guide that doesn't make sense or... may actually be wrong. That's completely acceptable by me and, with such questioning, I'd be glad to sit down with you and discuss your findings and questions over a mug of whatever the Brew of the Month is at the time while we figure out what's right.
      With all this being said, let's get to the guide! I hope you enjoy reading this as much as I enjoyed composing it.
       
      Before we get knee deep into things, I'd like to make you aware of some other resources at your disposal. It is only fitting that I provide these up front as these resources are what I use to improve my performance in game and, ultimately, compose this very guide. If you should have any questions about these resources, don't hesitate to ask!
      Icy Veins: Arms Warrior Guide SimulationCraft MMO Champion Warrior Forum Board The Arms Compendium Warrior Discord  
        1. Which does more damage: Arms or Fury?   This discussion is pretty heated more often than not and, frankly, comes down to results compiled by SimulationCraft. As such, people generally take these results and use it to determine which spec they'll play.

      I cannot give this question justice better than that of what Azortharion has said. In relation to the question of "Does anyone have a class/spec DPS comparison sim?" he said this:
         
         

      Alliance:
      Draenei: Heroic Presence Dwarf: Might of the Mountain, Stoneform Gnome: Expansive Mind, Nimble Fingers Human: Every Man for Himself, The Human Spirit Night Elf: Quickness, Touch of Elune Worgen: Viciousness Horde:
      Blood Elf: Arcane Torrent, Arcane Acuity Goblin: Time is Money Orc: Blood Fury Tauren: Brawn, Endurance, War Stomp Troll: Berserking Undead: Touch of the Grave, Will of the Forsaken Neutral:
      Pandaren: Epicurean,
      The objective of Blizzard making these changes was to (hopefully) level the playing field between the races. As you can tell there are some that may seem more beneficial than others (such as the guaranteed bonus damage that comes from the Dwarf and Tauren Racials). The end result is simply to pick whichever race you really enjoy whether it be a dwarf of the Alliance or an orc of the Horde. It's really up to you!
       

      Talents, starting in patch 7.0.3, have moved closer to Blizzard's goal of personal choice. Each choice you make can be beneficial in respective situations. Use your best judgement of your needs (or your raid's needs) and select the appropriate talent. Listed here are my observations of each tier.
      Speculation Note: It is advisable to run simulations as you obtain gear for talent choices. As always - select the talent that is most appropriate for the encounter you are facing and your raid team's needs. These choices are based off current simulations and a "Patchwerk" style fight. They can change very quickly with hotfixes and class changes implemented by Blizzard. Finally, it is very important to realize that my recommendations come with a Focused Rage oriented build. Again, other circumstances can make another talent more viable (such as constant AoE, dungeon runs vs raid progression, etc.)
       
      Tier 1 / Level 15:
      Dauntless: Your abilities cost 20% less Rage. Overpower: Overpowers the enemy, causing 375% Physical damage. Cannot be blocked, dodged or parried, and has a 60% increased chance to critically strike. All your melee attacks have a chance to activate Overpower. Sweeping Strikes: Mortal Strike and Execute hit a second nearby target. Dauntless is the go to choice for the Focused Rage build. It's worth noting that, even in multiple-target situations, Dauntless still comes out ahead over Sweeping Strikes. Overpower is a viable choice for leveling.
       
      Tier 2 / Level 30:
      Shockwave: Sends a wave of force in a frontal cone, causing [(125% of Attack Power) * 1.25] damage and stunning all enemies within 10 yards for 4 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets. Storm Bolt: Hurls your weapon at an emey, causing 60% Physical damage and stunning for 4 sec. Deals quadruple damage to targets permanently immune to stuns. Double Time: You can use Charge twice in a row, but it can only grant Rage once every 12 sec. Each use has a 20 sec recharge time. Double Time is the go-to here in most situations. Shockwave is useful for Mythic+ dungeons.
       
      Tier 3 / Level 45:
      Fervor of Battle: Whirlwind deals 30% increased damage to your primary target. Rend: Wounds the target, causing (540% of Attack power) Bleed damage over 15 sec. Avatar: Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares. Avatar is the go-to choice here. Depending on AoE situations, Fervor of Battle can be useful if you're in such a situation to continuously spam AoE.

      Tier 4 / Level 60:
      Second Wind: Restores 6% health every 1 sec when you have not taken damage for 5 sec. Bounding Stride: Reduces the cooldown on Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec. Defensive Stance: A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until cancelled. Bounding Stride should be your default choice here. Second Wind is great for leveling, maybe, and Defensive Stance (aside from being really weird as a talent) is only to be used if you seem to have a problem surviving heavy-hitting mechanics that are unavoidable otherwise.

      Tier 5 / Level 75:
      In For The Kill: Mortal Strike generates 20 Rage when used against targets that are below 20% health. Mortal Combo: Mortal Strike now has a maximum of 2 charges. Focused Rage: Focus your rage on your next Mortal Strike, increasing its damage by 50%, stacking up to 3 times. Unaffected by the global cooldown. Ah... the Mortal Strike tier. Considering my recommendations are centered around Focused Rage, it should be obvious that this it the talent of choice.

      Tier 6 / Level 90:
      Deadly Calm: Battle Cry also reduces the Rage cost of your abilities by 100% for the duration. Trauma: Slam and Whirlwind now cause the target to bleed for 20% additional damage over 6 sec. Multiple uses accumulate increased damage. Titanic Might: Increases the duration of Colossus Smash by 16 sec, but reduces its effectiveness by 20%. Deadly Calm is the choice here for the Focused Rage build.

      Tier 7 / Level 100:
      Anger Management: Every 10 Rage you spend reduces the remaining cooldown on Battle Cry by 1 sec.
      Opportunity Strikes: Your melee abilities have up to a 60% chance, based on the target's missing health, to trigger an extra attack that deals 160% Physical damage.
      Ravager: Throws a whirling weapon at the target location that inflicts [7 * (250% of Attack power)] damage to all enemies with in yards over 7 sec.
           In conjunction with Deadly Calm in your Tier 6 talents, Anger Management is the choice for this tier.
          

      This is one of the most discussed topics I come across. I considered putting this in the "F.A.Q." section but, in my opinion, it is so important that I gave it it's own section. Stat weights are pretty straight forward for an Arms Warrior. Before I get to that, however, let's look at the stats and how they directly affect our warrior, shall we?
      Strength: This is our main stat. All your pieces, save trinkets, will have this stat on it. Critical Strike: This stat increases our chance to make our attacks critically hit which means more damage. We love doing more damage! Haste: This stat directly affects attack speed. Mastery: Our mastery buff is Mastery: Colossal Might. It increases the damage of your Colossus Smash by %, and causes it to increase damage you deal to the target by an additional % (% is based on the amount of mastery you have.) Versatility: Versatility increases damage done and decreases all damage taken. Now that we know what our stats are - what are their weights? As stated, it's pretty straight forward. Initially it is Mastery -> Haste -> Versatility -> Critical Strike. Pretty simple, right?
      Important Note: Stat weights change constantly based on your gear. It is highly recommended that you download and use the latest version of Simulation Craft to gauge your personal stat weights as you obtain new gear. Over time you may see a need to gear toward one stat over another as you approach certain percentages. This is a somewhat complicated concept and the above priority is for general knowledge and purpose. The best way to get the most out of your warrior is to, again, use Simulation Craft to determine your stat weights.
       

      Single Target Rotation
      The single target rotation is influenced based on your talent choices. In the Arms specialization you can have two types of builds - one that is leaned toward passive play (Dauntless, Fervor, In For The Kill, etc) or you can have an active one (Overpower, Rend, etc) The below priority is assuming you have the recommended talents from above, however, which is centered around the Focused Rage build.
      The rotation isn't that complicated once you get used to it. There are nuances, if you will, that will take time to practice and commit to muscle memory. I will try to break this down as simple as possible; if you have any questions about it, don't hesitate to ask.
      Colossus Smash: This should be kept on cooldown without overwriting your Shattered Defenses buff.  Mortal Strike: This should be kept on cooldown. If CS procs, cast CS -> FR -> MS Use Slam if you're above 32 rage (due to Dauntless) while CS and MS are on CD. Use Focused Rage to avoid capping rage. During your Battle Cry window, make sure to to apply your CS debuff before popping BC. Follow it up with a FR and MS. With the appropriate amount of haste you can an extra GCD into your BC window. With this in mind, you want your first GCD to be MS, your 2nd and 3rd GCD to be CS or Slam (depending on your Tactician proc luck) followed by FR, and your last GCD to be a FR buffed MS.
      During your Execute phase you will simply use CS to apply the debuff and spam Execute. During BC, be sure to apply the CS debuff before using BC and then spam Execute followed by FR. Once you get the x3 stacks, use MS and continue the Execute spam. CS is to only be used to re-apply the debuff if it's not on your target. Two casts of Execute does more damage than a CS -> SD + Execute.
       

      Multiple Target Rotation
      It's important to note that if you are doing a multiple target rotation you should have changed talents from the ones recommend above if the targets are able to be stacked together. You will change the Tier 1 / Level 15 talent from Dauntless to Sweeping Strikes. If the targets are spread out or cannot be stacked for a duration of time then Dauntless will still be your talent of choice.
      Depending on the amount of time the multiple targets live depends on how much you deviate from the single target rotation as well as if they're stacked or not. Assuming that you have 2 - 3 mobs that are stacked you would use the following AoE abilities:
      Bladestorm Cleave Whirlwind Take note of the improved Cleave. For each add you hit with it, up to 5 maximum, it'll increase your damage of your next Whirlwind by 20%. (5 adds hit = 100% increased Whirlwind Damage).
      Lastly, while your abilities are on CD in the AoE situation you can prioritize your single target rotation. Use a little forethought - if an add is not going to last for 15 seconds or more do not use Rend; use other priorities. Additionally, I would not take the GCDs to apply rend to more than 3 targets - prioritizing those of most importance.
       

      Below you will find the recommend path of leveling up your Artifact weapon. It's a pretty straight forward process with each step being colorized for convenience. Below the image you will find a numbered list as well. Keep in mind that this is a path to get the most out of your weapon in a raiding environment. Ultimately the Artifact is going to be maxed out anyway, so feel free to level it how you see fit.



      It should be self-explanatory that your Artifact weapon will be unlocked with Warbreaker. You should proceed to spec your artifact as such:

      1. Shattered Defenses: (Wowhead Link): Total AP: 3,250
      Thoradin's Might Crushing Blows Will of the First King Exploit the Weakness Shattered Defenses 2. Corrupted Blood of Zakajz: (Wowhead Link): Total AP: 30,200
      Tactical Advance Precise Strikes Corrupted Blood of Zakajz 3. Focus in Battle: (Wowhead Link): Total AP: 87,620
      Many Will Fall Focus in Battle 4. Unending Rage: (Wowhead Link): Total AP: 155,200
      5. One Against Many: (Wowhead Link): Total AP: 326,430
      6.  Deathblow: (Wowhead Link): Total AP: 739,170
      7. Void Cleave: (Wowhead Link): Total AP: 417,560
      8. Touch of Zakajz: (Wowhead Link): Total AP: 2,210,860
      9. Defensive Measures: (Wowhead Link): Total AP: 1,245,840

      Once this path is completed, the rest of your AP traits will go into Unbreakable Steel.
       

      There are a number of macros you can create if you feel the need to. Some examples of these include:
      A Bladestorm Cancelaura macro. This should be self explanatory. It's extremely useful to quickly get rid of the buff if you no longer need it. Avatar + Battle Cry: Simple enough if you want a 1-button use for the two CDs.   
       

      The only addon that I really deem significant is TellMeWhen. This addon, in a nutshell, is a simpler version of Weak Auras. It can track just about anything, is customizable based on current spec, and is useful for tracking important buffs, debuffs, dots, etc. I use this for every single one of my characters and all specs.
      ____________________________________________
      Change Log:
      7/17/2016: Original Post
      7/19/2016: Updated Post to reflect similarities in IV's Guide on Talents and Stat weights where needed.
      7/31/2016: Updated for recent simulation results in talent choices and stat priority. Also updated Addons.
      8/27/2016: Added Artifact path information.
      9/4/2016: Updated Stat Priorities, Rotation, Artifact Path, and Macros.
      9/18/20126: Updated Links of Interest, Stat Priorities, & Rotation Priority sections.
      9/27/2016: Updated FAQ and Macros sections.
      10/26/2016: Updated Macros section.
      12/08/2016: FAQ, Talents, Rotation, Macro sections updated.
    • By Elliya
      Hey guys,
      I am writing for DPS help. I am currently doing crap DPS pretty regularly. I was the top DPS in casual raids for a very long time with 870-880 gear. Around New Years, I was playing while very inebriated. I equipped a bunch of the wrong gear and sold the stuff I took off. I went through the Blizzard gear recovery to get back the pieces I vendored but they were rerolled (upgraded items that were vendored at 875 came back as the base level). I have since upgraded most of the pieces and increased my item level by 11. My DPS is worse now than it was almost 20 ILs lower.
      Issues:
      DPS - lower than it was when my gear and IL was much worse.
      Astral Power generation - I feel like I am generating Astral Power far slower than the other balance druid in raid.
      Rotation:
      I follow the recommended rotations, precasting Solar Wrath when able. Otherwise its Moonfire, Sunfire, New Moon, Half Moon, Full Moon, Starsurge.
      Gear:
      Besides what is equipped, I have Whispers in the Dark 880, Oakheart's Gnarled Root 885. I have 3 of the set pieces (Robe of the Astral Warden 880, Cloak of the Astral Warden 875, Hood of the Astral Warden 875) but they are all significantly lower in IL than my current gear. I have four legendaries, the two I am wearing,  Ekowraith, Creator of Worlds and Promise of Elune, the Moon Goddess.
      Armory:
      http://us.battle.net/wow/en/character/Zul'jin/Elliya/simple
      Logs:
      I used to out DPS the other balance druid in guid, Netcat. Now he destroys me.
      Spellblade Raid Personal
      Krosus Raid Personal
      Star Augur Raid Personal
       
    • By BMaxwell00
      Does anyone else feel that Arms' reliance on Tactician procs makes the spec feel arbitrary, unpredictable and overly reliant on luck at times?
      I certainly feel that way, especially when I'm DPSing a boss and the CS debuff falls off and Tactician fails to reset its cooldown, and I'm forced to wait up to 30 seconds for it to reset so I can start actually dealing damage again, while I'm wondering if there's any benefit to me bringing my unreliable spec to this raid/dungeon groups since other specs can bring the same if not better kind of damage without the factor of luck deciding if they're actually going to be able to deal that damage or if they're going to be struggling to deal more damage than the tanks sikmply because RNG is not cooperating.
      I know this is a dramatic and exaggerated topic, but I'm having a really hard time justifying playing this spec when there are specs more effective, consistent and less reliant on RNG in order to perform well. I don't know, I just feel that the game is basically telling me "you're going to perform well when I decide that you can perform well." when I play Arms. Needless to say, that doesn't make for very fun gameplay when RNG decides to screw you over.
      Also, on a side-note, somewhere around 90% of the DPS Warriors I see are playing Fury. This was also the case in WoD, and I really don't think it's simply because people like dual wielding more than wielding a single weapon.
      Thoughts? 
    • By andrewFTW8
      Hello,
      I want to ask about my rotation cause i'm not doing that much dmg as i should or maybe i'm wrong.
      Just need a few tips and if you could tell me what i could change in my rotation,gear,talents.
      Here's one combat log on Tichondrius:https://www.warcraftlogs.com/reports/zwMmAfC7GP6vtcQW/
      Here's my armory:http://eu.battle.net/wow/en/character/silvermoon/Asmond/simple