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This is my current pawn string from sims:
Agility=21.87, CritRating=18.49, HasteRating=24.16, MasteryRating=22.94, Versatility=17.33
Is anyone else getting haste over mastery and agi? I recently got the Mantle (FINALLY!), so not sure if that is affecting anything. I know crit used to be important for Mantle, so I am not sure why it would be the culprit here. I even tested swapping out my enchants to haste and it did provide a slight boost while maintaining the same scaling. Mastery is at 9300, Crit at 9300 and Haste at 8000 (Roughly), so I definitely dont feel I have enough mastery to start warranting haste over it and agi.
Just wondering if anyone else is seeing this too?
I do have the current sim build, so no issues there.
Is there a Haste or Critical Strike Soft/Hard cap for Retribution Paladins in this current patch? I'm trying to figure that out so I can try to hit those caps.
From what I've seen on stat weights, crit has almost caught up with haste in 7.1.5. Would it be close to viable to go Mastery, Crit, Haste if you get One with the Pack? In possible theory that would mean more dire beast which helps focus, stomp dmg, and crit damage, I'd just imagine it would take a lot of crit to make it close to viable.
So I was fortunate enough to get mantle of command last night, and ran some quick sims. Based on my sims, it would seem that crit has over taken haste in the stat priority when using mantle of command. So stat priority is as follows:
agi > mast > crit > haste > vers
I haven't calculated weights, but the difference in simulations was significant. I'll leave the weight calculating to others. The idea is that with mantle of command and the changing function of dire beast, it is more advantageous to get more dire beasts from crit, than reducing the CD through haste. Maybe someone else can confirm this also.