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Why is Reno always showing up where he shouldn't?

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Was starting to get tired of losing to nothing but zoo locks and face hunters/shamans all day in ladder so I decided to play some face pirate warrior.

Literally, not figuratively, literally every deck I've faced since then has had a Reno in it. Control C'Thun Warrior? Reno. Burgle Rogue? Reno. Midrange Shaman? Reno. A Tempo Mage even had a damn Reno in it.

Without fail, every game, get someone to 2-8hp by turn 5. Immediately drop a Reno turn 6. I cant stand it. And I know the second I go back to playing control, all of my opponents will be zoo locks again.

Just like back in the day when every opponent was either a Mech Mage or a Secret Paladin. Stale meta is stale. Every game should not be won or lost on if the control deck draws a turn 5 board clear or the face deck can kill before turn 6. A good match used to feel like a game of chess but now its just seeing who has the better turn 5 topdeck.

/ endrant

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I'm not sure how different our regions/ranks are, but I haven't seen a Reno outside of my own deck for the whole season. I don't play him much, only to test out a few Reno Priest decks now and then, but I am yet to run into one on my opponent's side.

Might just be bad luck? :(

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Don't worry, that's just a bad moment to live through and then he'll rotate out.

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With the largest standard card pool ever Reno will have a nice time. It will be much easier to get enough decent single copies.  Kazakus and Raza will make it even better choice. I expect a very Reno-heavy meta.  I'll need face decks that kill enemy before turn 6 :D

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On 11/23/2016 at 1:37 PM, Strongpoint said:

With the largest standard card pool ever Reno will have a nice time. It will be much easier to get enough decent single copies.  Kazakus and Raza will make it even better choice. I expect a very Reno-heavy meta.  I'll need face decks that kill enemy before turn 6 :D

Tempo Burst Warlock Priest. Calling it.

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