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Hey guys, I currently have alot of choice when it comes to what trinkets I should use. I ofcourse have been simming all the different options but because alot of these combinations include Nightblooming Frond, I take them with a grain of salt and am looking for other opinions. Just for FYI the highest SimDPS combo i am getting is Nightblooming Frond + Hunger of the Pack which is at 754 112 SimDPS. With all options I am between 897 and 898 iLvL. These are my choices
895 - Heroic Warforged - Nightblooming Frond
890 - Heroic - Entwined Elemental Foci
885 - Heroic - Arcanogolem Digit
885 - Titanforged - Unstable Arcanocrystal (+930 to all secondary stats)
880 - Mythic - Bloodthirsty Instinct
880 - Mythic 14 - Hunger of the Pack
940 - Legendary - Kil'Jaeden's Burning WIsh (This basically is not an option however due to me having Greenskin's Wrists and Insignia of Ravenholdt Ring)
Cheers for all your help, If you would like anymore information just ask.
I have a couple of questions for assass and outlaw on things i cant seem to find a proper answer for anywhere. The first is for assass. With vigor the new go to talent, what number of combo points is it worth using envenom on to not potentially waste combo points (i have heard both 2, 3 and 4). For outlaw, when using the wrists, how worthwhile is it to hold a blunderbuss proc, or saber slash to full combo points to cast a between the eyes (potentially wasting pistol shot procs), or should i just use the wrists with any pistol shot proc. Also, does anyone know if draught of souls is good for outlaw, as i picked one up the other day (currently using 880 urn and 870 angerboda)
I've been playing outlaw for quite some time now on Legion, and my rotations are ok imo. But still it feels like on the same ilvl other classes are outdoing my dps greatly.
Here's my ask mr. robot profile
I think my gear is overall ok for outlaw, though it could need some more versatility.
All in all, is outlaw weak and should I go for assassin? Or just reroll another dps class?
I was going to submit a bug report in game, but I thought I'd check here to see if this really is a bug, or if I just don't understand how the ability is supposed to work. Here's what I planned to submit:
outlaw rogue ability: Between the Eyes, is not correctly applying the 4x damage increase on critical strikes per the tooltip listed damage for each combo point, nor is it appropriately applying any of the bonus damage modifiers: prey on the weak and ghostly strike. If using Deeper Strategem talent, it appears to be applying 4x damage based on the 5th combo point tooltip, but again, the modifiers:ghostly strike and prey on the weak are not applying.
Per the tooltip, at 6 combo points, I should do 200,695 damage, 5 combo points would be 167,470 damage. While testing this on a training dummy, with Ghostly Strike and Prey on the Weak applied, with Deeper Strategem talented, using 6 combo points, I see a critical strike (100% chance from legendary shoulders) of 682,357. Unless my math is horribly mistaken, that should be a critical strike for 963,336:
200,695 x 4 x (100% + 10% + 10%)
This is what I do:
Stand behind dummy, so nothing is blocked, build up 6 combo points, apply Ghostly strike, either vanish, or leave combat and enter stealth, use Cheap Shot, then use Between the Eyes
With the huge upcoming nerfs to BtE (crit multiplier removed) and greenskins wrists (400% to 300% damage), i am wondering if the effect will still be worth using in 7.1.5, or whether or not they will become a glorified stat stick. With the slight buff to ghostly strike also, it seems they may become useless. Does anyone have any info / run any sims on the issue. On a side note, with the single target buffs to outlaw is it going to be a competitive spec, and will slice and dice overtake roll the bones to give the spec more consistency (although make it far more boring).