Jump to content
FORUMS
Sign in to follow this  
Stan

Patch 7.2: How to Unlock Flying in Legion

Recommended Posts

PtmXzTF.jpg

Patch 7.2 will introduce flying to Legion. Similar to Draenor PathfinderDraenor Pathfinder, flying will be unlocked across all characters on your account and is gated behind two achievements.

 Broken Isles Pathfinder, Part OneBroken Isles Pathfinder, Part One is the initial requirement. While Broken Isles Pathfinder, Part Two hasn't been added yet and can't be completed until Patch 7.2, you can still work your way to complete the first part.

Broken Isles Pathfinder, Part One

The achievement is the first step toward unlocking flying in Legion. The achievement progress is account-wide so it doesn't matter which character you complete it on.

Broken Isles Pathfinder, Part Two

4OJ2pX6.jpg

The second part is tied to completing Patch 7.2 specific content. Broken Isles Pathfinder, Part OneBroken Isles Pathfinder, Part One is the first requirement to unlock Broken Isles Flying and is far more time-consuming than this part.

Breaching the Tomb

  • We won't be able to access the Tomb of Sargeras immediately. The raid is gated behind attunement and the first step starts in the Cathedral of Eternal Night, which is a new four-boss dungeon added in 7.2.

Defender of the Broken Isles

  • The Class Order Hall story will continue and we'll have to finish it.

Explore Broken Shore

  • The step is simple; exploring the Broken Shore will award the achievement.

Legionfall Commander

  • Armies of the Legionfall is a new faction that is added in Patch 7.2. We'll have to reach Exalted reputation.
  • Like 2

Share this post


Link to post
Share on other sites

Sigh...I just want to fly.  I am all for gating it behind an achievement but The first half was a ton of work.  This seems like A bit much to unlock flying but Oh well.  You know I am going to anyway.

  • Like 4

Share this post


Link to post
Share on other sites

hahahaha well when you thought flying in WoD was already a pain to work for... This even more hahaha but like the prev comment, I am going to anyway :) cheer..!

Share this post


Link to post
Share on other sites
55 minutes ago, Darkjester79 said:

You know I am going to anyway.

Basically this. This has actually become my motto for most grinds in WoW. I hate it, I don't want to do it, but I know that I will be racing to get it done ASAP.

Share this post


Link to post
Share on other sites

True that, but wow without rep grinding is not wow hahaha :) i feel kinda hollow playing a game without having to get to exalted with some faction, feels like im missing something haha... maybe deep down inside i do enjoy rep grinding :D

 

cheer..!

well i guess we can enjoy riding our ground mount for a while now 

Share this post


Link to post
Share on other sites

What the hell are you guys talking about? The achievement(s) literally require you to do stuff that you would do regardless of the reward, you're getting the achievements just by playing the game. You're not doing anything that you wouldn't do otherwise unless the only thing you do in the game is fly around and log off. There is no way not to get it, even if you don't want to, unless you aren't playing the game at all. I just don't understand how you think this is grind or some insane requirement. 

Edited by Adoxe
  • Like 5

Share this post


Link to post
Share on other sites

I love how they are making it so only PvErs do it PvPers dont like raiding but are made to raid this expac just for gear. And now we have to raid just to fly which they could gate behind other things besides raiding like collect 5 or 6 hidden artifact skins recolors do not count), collect all the treasure in Legion, stuff pvpers dont mind doing but a having to join a raid just to flying is stupid. I have not stepped into a raid except LFR because my friend want me to help for a long time. BUt now i am having to do raiding again. Just Stupid.

 

Share this post


Link to post
Share on other sites
2 hours ago, Adoxe said:

What the hell are you guys talking about? The achievement(s) literally require you to do stuff that you would do regardless of the reward, you're getting the achievements just by playing the game. You're not doing anything that you wouldn't do otherwise unless the only thing you do in the game is fly around and log off. There is no way not to get it, even if you don't want to, unless you aren't playing the game at all. I just don't understand how you think this is grind or some insane requirement. 

Agreed. If you are playing the game regularly, this is not hard. If you are an occasional player, then this is a lot to do, but that's the way Blizzard wants it and this is how it should be. 

Share this post


Link to post
Share on other sites
3 hours ago, Adoxe said:

What the hell are you guys talking about? The achievement(s) literally require you to do stuff that you would do regardless of the reward, you're getting the achievements just by playing the game. 

Correct me if I'm wrong, but we have no idea what the new rep will be? It could be a direct copy of the Shaohao grind for all we know.

Share this post


Link to post
Share on other sites
45 minutes ago, Blainie said:

Correct me if I'm wrong, but we have no idea what the new rep will be? It could be a direct copy of the Shaohao grind for all we know.

I seriously doubt that will happen. Imagine the shitfit from the community if that happened XD. But on the serious side, considering how much this ex pack is casual friendly, that won't be the case :D

Share this post


Link to post
Share on other sites

honestly part 2 doesn't seem that bad to me. with it all being said it really is nothing that the daily player shouldn't already have done. the real question is we can fly in broken isles but will we be grounded come 7.2? Even then once I got flying in WoD i still generally took flight points to most places. I feel in both wod and legion there are sufficient flight paths to get you more or less where you need to go. So, not flying was never that big of a deal to me. If I'm not mistaken even with top flying licenses isn't the flight master still 10% faster or something to that effect? 

I realize flying is something that classically was hidden behind a gold wall and nothing else but the loss never felt detrimental in smaller content continents MOP, WOD, Legion. Now had it been in cata that would have sucked but I'm on the fence either way honestly. I like that its a bit of an effort, gives something to work towards

Share this post


Link to post
Share on other sites
4 hours ago, RipShawn1023 said:

I love how they are making it so only PvErs do it PvPers dont like raiding but are made to raid this expac just for gear. And now we have to raid just to fly which they could gate behind other things besides raiding like collect 5 or 6 hidden artifact skins recolors do not count), collect all the treasure in Legion, stuff pvpers dont mind doing but a having to join a raid just to flying is stupid. I have not stepped into a raid except LFR because my friend want me to help for a long time. BUt now i am having to do raiding again. Just Stupid.

 

You can't fly in PvP instances. Why do you care?

Share this post


Link to post
Share on other sites
6 hours ago, RipShawn1023 said:

I love how they are making it so only PvErs do it PvPers dont like raiding but are made to raid this expac just for gear. And now we have to raid just to fly which they could gate behind other things besides raiding like collect 5 or 6 hidden artifact skins recolors do not count), collect all the treasure in Legion, stuff pvpers dont mind doing but a having to join a raid just to flying is stupid. I have not stepped into a raid except LFR because my friend want me to help for a long time. BUt now i am having to do raiding again. Just Stupid.

 

No raiding is required for this achievement at all.

Share this post


Link to post
Share on other sites

I'm a solo player; I've got allot of the requirements finished or near being finished, but I don't have time to raid in Wow, So it appears that I'm being told that it sucks to be me.  I do wonder what will be required to do, for the new rep faction.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Mistmoore said:

No raiding is required for this achievement at all.

I think the Breaking the Tomb achievement is a raiding one or at least is to get attuned with the raid.

  • Like 1

Share this post


Link to post
Share on other sites
8 hours ago, RipShawn1023 said:

I love how they are making it so only PvErs do it PvPers dont like raiding but are made to raid this expac just for gear. And now we have to raid just to fly which they could gate behind other things besides raiding like collect 5 or 6 hidden artifact skins recolors do not count), collect all the treasure in Legion, stuff pvpers dont mind doing but a having to join a raid just to flying is stupid. I have not stepped into a raid except LFR because my friend want me to help for a long time. BUt now i am having to do raiding again. Just Stupid.

 

You only have to do it once. And even then, the name itself implies that you may even only have to do the first wing. "Breaching the Tomb?" It doesn't say "Clearing the Entire Tomb." It just implies entry. Jump in to an LFR Breaching the Tomb, contribute a little DPS, or don't. Get the achievement. Even if it does turn out to be the entire instance, you still only have to do it one time.

4 hours ago, demonardvark said:

honestly part 2 doesn't seem that bad to me. with it all being said it really is nothing that the daily player shouldn't already have done. the real question is we can fly in broken isles but will we be grounded come 7.2? Even then once I got flying in WoD i still generally took flight points to most places. I feel in both wod and legion there are sufficient flight paths to get you more or less where you need to go. So, not flying was never that big of a deal to me. If I'm not mistaken even with top flying licenses isn't the flight master still 10% faster or something to that effect? 

I realize flying is something that classically was hidden behind a gold wall and nothing else but the loss never felt detrimental in smaller content continents MOP, WOD, Legion. Now had it been in cata that would have sucked but I'm on the fence either way honestly. I like that its a bit of an effort, gives something to work towards

You can fly for free from point A to point B with a flying mount, but then again, FP fees are not even a scratch in the average Legion player's petty change, so I guess that doesn't matter. What does matter is, it's faster and more precise. What I mean is, with a flying mount, you don't ride your ground mount to the nearest flight master, take a twisty, windy, indirect flight path to a location somewhere in the general area of where you want to go, then mount up on your ground mount and figure out how to get up that cliff or over that oversized tree root. Wanna go from point A to world quest #1? Simply fly precisely to where you want to go. It's far quicker and more convenient. It will also bring down the prices of expensive mats, as gatherers will begin to flood the market with what they've gotten by riding quicker mounts directly over twisting terrain, gathering at a vastly accelerated rate. Flying mounts will make all the difference in the world in terms of efficiency and convenience.

My own personal views on gating flight: Blizz puts an enormous amount of effort, manpower, and money into designing these fantastic new expansion areas for us, and it's perfectly reasonable that they'd want us to fully appreciate how big and wonderful they are by riding over them on the ground rather than the air. In my opinion, riding for a moderate amount of time on the ground to do this is a fine way to really experience this. BUT... after a time, I have fully appreciated how big and wonderful the zones are more than enough times, and it stops being as awesome for me and starts being flat-out tedious.

At that point, I am ready to simply go where I want to go, and not burn up a bunch of time making the same tedious, roundabout trip for the billionth time. To this end, we're granted three things: the excellent and very handy Flight Master's Whistle, Goblin Gliders, and flight paths all along the western, southern, and eastern cliffs of Highmountain to use those gliders to get anywhere we need to go in nearly any zone (I usually have to glide off Krasus' Landing in Dalaran to be able to reach most of the rest of Azsuna).

After a while of that, though, even gliding to where I need to go, using the whistle, and either ground-riding or gliding off another cliff becomes tedious. At this point, I am now ready for flying. I have fully appreciated the awesome new continent, the rides have become less scenic and more boring and repetitive, and I am now ready to simply be where I wanted to be via a quick manual flight on my own flying mount. And let's face it, there is nothing but more appreciating of the world to do when you can fly to precise points in the sky, hover, and simply gaze down at the scenery.

All in all, good system. I am pro-flight, but I do think the gated flight is perfectly reasonable, and it is a pretty cool experience for a while, until such a time as flight is enabled in the zones of any given new expansion's continent.

Edited by Maeraxis
  • Like 1

Share this post


Link to post
Share on other sites
8 hours ago, RipShawn1023 said:

I love how they are making it so only PvErs do it PvPers dont like raiding but are made to raid this expac just for gear. And now we have to raid just to fly which they could gate behind other things besides raiding like collect 5 or 6 hidden artifact skins recolors do not count), collect all the treasure in Legion, stuff pvpers dont mind doing but a having to join a raid just to flying is stupid. I have not stepped into a raid except LFR because my friend want me to help for a long time. BUt now i am having to do raiding again. Just Stupid.

 

If all you want to do is PvP, why do you need flying?

 

Share this post


Link to post
Share on other sites
1 hour ago, Kirr said:

I think the Breaking the Tomb achievement is a raiding one or at least is to get attuned with the raid.

It's going to be do a questline that may include the new dungeon. They said at Blizzcon it won't include the raid.

Share this post


Link to post
Share on other sites

YAAAAAAAAY!  I was really hoping it wasn't over.

 

20 hours ago, Stan said:

Defender of the Broken Isles

 

  • The Class Order Hall story will continue and we'll have to finish it.

 

Share this post


Link to post
Share on other sites
On 11/29/2016 at 9:50 PM, PatrickHenry said:

YAAAAAAAAY!  I was really hoping it wasn't over.

It did feel just a bit short, didn't it!

  • Like 1

Share this post


Link to post
Share on other sites
On 12/1/2016 at 10:55 PM, PatrickHenry said:

Yet, epic... 

For some, definitely. On my Paladin, it was just amazing. I loved every second of it and, when I returned as the leader and hero, it was just perfect. I even SSed it because it looked brilliant.

On my Monk, it was honestly just a HUGE "meh".

Share this post


Link to post
Share on other sites

so ive been working on part 1 this weekend and I see that its going to require going in dungeon and raid! really hate this xpac ! I have been playing since Lich King and never stepped foot in a dungeon or raid, except going back to a low level one with a high lvl toon lol, and hate that fact that blizz is forcing us at every turn to have to go in a raid or dungeon in this xpac! My boss from work is quiting cause of this, he plays less than me, and this might be the xpac that makes me quit playing as well!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      If you plan on buying the physical War Within Collector's Edition and live in Europe, you're going to have a bad time!
      Blizzard has ceased distributing WoW Collector's Editions through retailers with the release of Dragonflight, making the Blizzard Store the only place to buy them. However, the shipping costs could be a dealbreaker for many collectors eager to acquire the latest edition for the upcoming expansion.
      Reddit user katamai from Serbia posted a screenshot of their order, revealing that the shipping fees exceed the cost of the box itself—280 Euros for shipping compared to 200 Euros for the box, totaling 480 Euros.

      Additionally, Emi, a follower on our Facebook page, reported a shipping cost of 99 Euros to Romania, nearly ten times what it costs to ship to the UK.

      A practical workaround might be to order the Collector's Edition to a UK address and then use a shipping service to forward it to your address in Europe, potentially saving a considerable amount of money.
      How much does it cost to ship the box to your country?
    • By Staff
      We're looking at the Dwarf Mech Mounts coming in the War Within expansion.
      Currently, there are 3 tints of the mounts.
      Bronze
       
      Gold


      Silver

    • By Staff
      Dragonflight Season 4 is upon us and here's a handy visual gearing guide by Reddit user gandalin1306 to help you get started!
      If you're curious about the upgrade tracks for season 4 and the crests required for upgrades, look no further. Here’s a detailed visual guide created by Reddit user gandalin1306.
      Update: gandalin1306 updated the gearing guide, adding Whelpling Crest drops to Heroic dungeons. The image below has been updated.

      Source: Reddit
    • By Staff
      We've already talked about and taken a first look at the Delve-specific mount coming in the War Within, but now it's time to check out all of its customization options! 
      LeystTV has delved into the mount and shown off all the options, from the different colors to nose, wing, thruster, and top customizations, with glider, blimp, helicopter looks and more! There's even different versions of Horde and Alliance decals to choose from! 

      And these may not even be all the options present at launch, not to mention new ones Blizzard might add with later patches, making this one of the cooler mounts in the game.
    • By Starym
      We have a Crest switch fix and weekly maximum increase, as well as a quest fix in retail, the big class tuning pass for Season of Discovery, and more in today's hotfixes.
      April 23 (Source)
      Items
      Season 3 (Dreaming) crests are now correctly removed from players' currency tabs. Players have received a small amount of gold for their unused Dreaming Crests. Players can now earn up to 120 crests of each type per week in Dragonflight Season 4 (was a maximum of 90 per week in Season 3). This will allow for up to 8 upgrades per week, per crest type (was 6 in Season 3). Developers' notes: For players who don't reach their maximum crest earnings in a given week, we've implemented the increasing-seasonal-cap system from previous seasons. Please note that this increase is likely applicable to Season 4 only. We expect the weekly maximum to return to 90 for The War Within Season One. Quests
      Resolved an issue where abandoning the quest "Something Worth Celebrating" could make it unavailable. Cataclysm Classic
      The dates for Children’s Week have been adjusted so that the holiday begins and ends three days later than previously scheduled. Season of Discovery
      Players who have completed the quest "Warranty Claim" but have misplaced their Pristine G-7 C.O.R.E. Processor before handing in the quest "Salvaging the Salvagematic" may now speak with the Lost and Found vendor Rix Xizzix in Booty Bay to recover the misplaced quest item. Fixed a Sunken Temple issue where the Atal'ai Defenders encounter would not reset properly. Druid The Natural Weapons talents now increases all damage done by druids in Season of Discovery, instead of just physical damage. The Gale Winds rune now reduces the mana cost of Hurricane by 60%. Swiftmend no longer consumes a Rejuvenation or Regrowth effect on the target when used. Developers’ notes: Please note that it does still require Rejuvenation or Regrowth to be on the target to be used. Hunter Rapid Killing now reduces the cooldown of Rapid Fire by 80% (was a reduction of 2 minutes). Chimera Shot weapon damage percent increased to 135% (was 120%). Explosive Shot base damage before attack power increased by 50%. Sniper Training has an additional new effect: while Sniper Training is at 5 stacks, Aimed Shot is instant. Serpent Spread now causes Multi-shot to apply Serpent Sting to its targets for 12 seconds (was 6 seconds). Steady Shot now deals 100% weapon damage (was 75%). Developers’ notes: There are more adjustments coming for Hunters. In general, we intend to improve the ranged playstyle and diminish the melee playstyle so that the two become more equivalent. Paladin Seal of Righteousness damage can now be critical hits. Sacred Shield’s duration is extended to 60 seconds (was 30 seconds). Crusader Strike has now gained an additional effect: Crusader strike now refreshes all judgement effects active on the target to a 30 second remaining duration. Seal of Martyrdom can now “twist” with other seals, including Seal of Command. Developers’ notes: Seal twisting was an interesting emergent effect that became popular during the original Burning Crusade, that utilized the slower server messaging system used in early versions of WoW to slightly extend the duration of the paladin’s active seal for a short time whenever a second seal was cast. This effectively allowed paladins to momentarily gain the benefit of two seals at once if they timed the application of a new seal to line up perfectly just before their weapon swing. We recreated this playstyle in Burning Crusade Classic and since then it’s been a popular request in other versions of original WoW, including Season of Discovery. As the game matures and we continue to listen to player feedback however, we recognize that for some, this is part of the charm and uniqueness of playing a paladin during those early eras of WoW’s history. We consider this change to be experimental and we will watch the performance and behavior of Retribution closely after this change. Priest Shadowform now increases all shadow damage done by 25% (was 15%). Rogue Saber Slash bleed now stacks up to 5 times. Saber Slash bleed now also increases the impact damage done by Sinister Strike and Saber Slash by 15% per stack for the rogue who applied the bleed. Saber Slash bleed now deals 3% of the rogue’s Attack Power in damage per tick (was 5%). Shaman Mental Dexterity now only triggers from dealing damage with Stormstrike and Lava Lash, and it now lasts 30 seconds (was 10 seconds). Burn now increases Flame Shock Damage by 100% and flame shock DoT duration by 6 seconds, and causes Flame Shock to strike up to 5 targets (was 3 targets). Developers’ notes: We’ve received a lot of feedback about the overall usability of mental dexterity, particularly for Elemental Shamans. This ability was not intended to be used by elemental, so the adjustments we’ve made are to help ensure its usage is a bit more enhancement-centric. To compensate, we’ve increased the output and usability of the Burn rune, with a slight quality-of-life improvement in the form of a Flame Shock duration increase which allows two Lava Burst casts to be used within a single Flame Shock duration.
×
×
  • Create New...