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Balance Update: Dec 6

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Patch week has hit the Nexus. Test servers received a new patch that will go live on December 13 and live servers are getting a balance update tomorrow.

In addition to this week's PTR Patch, a balance update will be released on December 6. The last balance update was included in Varian's patch.

Blizzard LogoBlizzard Entertainment

HEROES

ASSASSIN MULTI-CLASS SUPPORT SPECIALIST WARRIOR
Falstad Varian Brightwing Nazeebo Anub'arak
Gul'dan   Kharazim   Diablo
Li-Ming       Stitches
Samuro       Tyrael
Zeratul        

ASSASSIN

FALSTAD

Divider_Hero_Falstad_Crop.png

Abilities

  • Flight (Z)
    • Cooldown increased from 45 to 55 seconds

Talents

  • Level 20
    • Epic Mount (Z)
      • Now reduces Flight cooldown to 30 seconds 
Developer Comments:  We are looking at bringing down the power of global talents. We like what they bring to the game and their draft implications per map but feel that they are currently available a bit too often.

GUL'DAN

Divider_Hero_Guldan_crop.png

Abilities

  • Rain of Destruction (R)
    • Cast range increased by roughly 10%

LI-MING

Divider_Hero_LiMing_Crop.png

Talents

  • Level 7
    • Calamity (E)
      • Now only deals damage to Heroic targets
Developer Comments:  Li-Ming’s Calamity is being used just as much as a minion-clearing tool as a Hero-killing tool, which was never the intention in her original design. By limiting this to Heroes only, it helps highlight one of her intended weaknesses which was low wave-clear potential.

SAMURO

Divider_Hero_Samuro_crop.png

Abilities

  • Wind Walk (E)
    • Cooldown increased from 12 to 13 seconds
  • Bladestorm (R)
    • Damage per second reduced from 250 to 235

Talents

  • Level 1
    • Way of the Blade (W)
      • Critical Strike bonus damage reduced from 25 to 20%
  • Level 4
    • Mirage (Q)
      • Spell Block mitigation amount reduced from 50 to 40% per charge
Developer Comments:  Samuro has fallen into a much better spot since our last changes but still has a handful of over-performing talents. We feel that these changes are much lighter than the last round of nerfs and should bring Samuro even closer to the coveted 50% win-rate. 

ZERATUL

Divider_Hero_Zeratul_Crop.png

Talents

  • Level 1
    • Shadow Hunter (E)
      • Cooldown reduction upon quest completion increased from .75 to 1 second
  • Level 4
    • Grim Task (Passive)
      • Ability Power stack bonus increased from 4 to 5%
      • Maximum Ability Power bonus increased from 40 to 50%
  • Level 13
    • Mending Strikes (Passive)
      • Healing reduced from 40 to 35%
  • Level 16
    • Void Slash (Q)
      • Damage bonus increased from 40 to 50%
Developer Comments:  We’re happy overall with how Zeratul came out with his talent revamp, and are making some adjustments to make his talent pick and win rates more competitive.

MULTI-CLASS

VARIAN

Divider_Hero_Varian_crop.png

Abilities

  • Lion's Fang (Q)
    • Mana cost reduced from 60 to 50
    • Slow amount increased from 30 to 35%
  • Parry (W)
    • Cooldown reduced from 10 to 8 seconds
  • Heroic Strike (Trait)
    • Bonus damage changed from Physical to Spell
    • No longer heals from Second Wind, and now benefits from Ability Power
  • Taunt (R)
    • Health bonus increased from 50 to 60%
    • Mana cost reduced from 40 to 20

Talents

  • Level 1
    • Lion's Maw (Q)
      • Slow increased from 40 to 50%
  • Level 4
    • Warbringer (E)
      • Cooldown reduction decreased from 10 to 8 seconds
  • Level 7
    • Live by the Sword (W)
      • Duration bonus increased from 20 to 40%
      • Cooldown reduction decreased from 3 to 2 seconds
  • Level 20
    • Vigilance (R)
      • Cooldown reduction increased from .75 to 1 second per Heroic Basic Attack
Developer Comments:  Varian has had a solid release into the Nexus. We think one of the most important things about our first multi-class character is that all 6 "builds" are close in power level, and right now Twin Blades and Warbringer are a little higher than the rest. These changes are designed to nerf Warbringer's point and click stun frequency, increase the power of Shield Wall by reducing the cooldown of Parry, greatly increase the statistical bonuses of Taunt, and reduce some of the synergy between Second Wind and Twin Blades of Fury that was creating so many problems for teams without a good counter to Basic Attacks. We've done a mix of baseline buffs and Talent nerfs to hopefully keep Varian's overall balance close to where we intended.

SPECIALIST

NAZEEBO

Divider_Hero_Nazeebo_Crop.png

Abilities

  • Corpse Spiders (Q)
    • Missile speed increased by roughly 20%

Talents

  • Level 7
    • Toads of Hugeness (E)
      • Bonus per hop increased from 15 to 20%
      • Maximum bonus increased from 60 to 80%
  • Level 16
    • Soul Harvest (Active)
      • Ability Power and Health bonus increased from 4 to 5% for each enemy hit
      • Maximum bonus increased from 20 to 25%
    Developer Comments:  These changes are designed to increase the accuracy of Corpse Spiders, since landing it precisely on isolated targets is so important. We’re also increasing the effectiveness of Toads of Hugeness and Soul Harvest, as the Talents weren’t competitive enough against the other options. Together, these changes should make the Spider and Toad builds more enticing.

    SUPPORT

    BRIGHTWING

    Divider_Hero_Brightwing_Crop.png

    Abilities

    • Phase Shift (Z)
      • Cooldown from 45 to 55 seconds
    Developer Comments:  We are looking at bringing down the power of global talents. We like what they bring to the game and their draft implications per map but feel that they are currently available a bit too often. 

    KHARAZIM

    Divider_Heroes_Kharazim_Cropped.png

    Abilities

    • Breath of Heaven (W)
      • Increased the Movement Speed bonus from 10 to 15%

    Talents

    • Level 1
      • Iron Fists (Trait)
        • Damage bonus reduced from 125 to 110%
    • Level 4
      • Earth Ally (Active)
        • Cooldown increased from 30 to 45 seconds
    • Level 7
      • Heavenly Zeal (W)
        • Movement Speed bonus increased from 25 to 30%
      Developer Comments:  We're glad to see that Iron Fists Kharazim is a very viable melee Assassin/Support hybrid! We think that we can reduce the damage slightly on it, since Kharazim was able to throughput strong damage and healing with the Talent. While the damage potential of that build is stronger than we want, overall Kharazim is close to balanced, so we've provided a small Movement Speed increase to Breath of Heaven to offset the loss.

      WARRIOR

      ANUB'ARAK

      Divider_Hero_AnubArak_Crop.png

      Stats

      • Base Health increased from 2120 to 2226
      • Health Regeneration increased from 4.4 to 4.6 per second
      Developer Comments:  Anub’arak has taken a bit of a hit since we removed his Invulnerability from Burrow Charge. This additional Health buff is to help compensate him so that he can be a better front-line Warrior. 

      DIABLO

      Divider_Hero_Diablo_Crop.png

      Stats

      • Diablo's Basic Attack has received responsiveness improvements

      STITCHES

      Divider_Hero_Stitches_Crop.png

      Talents

      Level 13

      • Flea Bag (Passive)
        • Cooldown reduction increased from 3 to 6 seconds

      TYRAEL

      Divider_Hero_Tyrael_Crop.png

      Abilities

      • Sanctification (R)
        • Cooldown increased from 80 to 100 seconds
        Developer Comments:  Tyrael’s Sanctification has been a dominating force in professional play for a long time. While we like the huge playmaking aspect that it provides, it currently has a shorter cooldown than many other Heroics that it can negate. This cooldown increase puts it on par with other Heroics that have a similar impact on the outcome of a teamfight.

        BUG FIXES

        Heroes and Talents

        • Kharazim: Fixed an issue that caused Kharazim's final hit during Way of the Hundred Fists to deal more damage than intended.

        (Source)

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          • By Stan
            A new Heroes of the Storm patch is now available for playtesting on the PTR and here are the official patch notes!
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            Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
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            General
            The quest collection requirement for The Regeneration Master Talent has been reduced from 30 to 25. Heroes
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            Talents
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            Base
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            Click here to discuss this post with other players in the official Heroes of the Storm forums.

          • By Staff
            Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
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            (Source)
            Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

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            We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
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          • By Staff
            Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
            Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
             
            Here are the official PTR patch notes posted by Blizzard on April 21.
            (Source)
            Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
            Quick Navigation:
            General Storm League Balance Update Bug Fixes General
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            Balance Update
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            Ana
            Base
            Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
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            Talents
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            Base
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            Talents
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            Base
            Wraith Strike [W] Range is increased from 6 to 7. Talents
            Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
            Talents
            Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
            Bug Fixes
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            Fixed an issue with the display priority for the duration bar of Taunt effects. Map
            Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
            Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
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          • By Staff
            After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
            (Source)
            Our next Heroes of the Storm patch is live! Read on for more information.
            NOTE: Orange text indicates a change between PTR and Live notes.
            Quick Navigation:
            General Storm League Balance Update Bug Fixes General
            Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
            Storm League
            Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
            Balance Update
            Heroes
            Ana
            Base
            Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
            Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
            Base
            Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
            Talents
            Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
            Base
            Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
            Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
            Talents
            Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
            Base
            Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
            Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
            Talents
            Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
            Base
            Wraith Strike [W] Range is increased from 6 to 7. Talents
            Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
            Talents
            Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
            Bug Fixes
            General
            Fixed an issue with the display priority for the duration bar of Taunt effects. Map
            Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
            Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
            Click here to discuss this post with other players in the official Heroes of the Storm forums.

          • By Staff
            Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
            Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
            Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
             
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