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Balance Update: Dec 6

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Patch week has hit the Nexus. Test servers received a new patch that will go live on December 13 and live servers are getting a balance update tomorrow.

In addition to this week's PTR Patch, a balance update will be released on December 6. The last balance update was included in Varian's patch.

Blizzard LogoBlizzard Entertainment

HEROES

ASSASSIN MULTI-CLASS SUPPORT SPECIALIST WARRIOR
Falstad Varian Brightwing Nazeebo Anub'arak
Gul'dan   Kharazim   Diablo
Li-Ming       Stitches
Samuro       Tyrael
Zeratul        

ASSASSIN

FALSTAD

Divider_Hero_Falstad_Crop.png

Abilities

  • Flight (Z)
    • Cooldown increased from 45 to 55 seconds

Talents

  • Level 20
    • Epic Mount (Z)
      • Now reduces Flight cooldown to 30 seconds 
Developer Comments:  We are looking at bringing down the power of global talents. We like what they bring to the game and their draft implications per map but feel that they are currently available a bit too often.

GUL'DAN

Divider_Hero_Guldan_crop.png

Abilities

  • Rain of Destruction (R)
    • Cast range increased by roughly 10%

LI-MING

Divider_Hero_LiMing_Crop.png

Talents

  • Level 7
    • Calamity (E)
      • Now only deals damage to Heroic targets
Developer Comments:  Li-Ming’s Calamity is being used just as much as a minion-clearing tool as a Hero-killing tool, which was never the intention in her original design. By limiting this to Heroes only, it helps highlight one of her intended weaknesses which was low wave-clear potential.

SAMURO

Divider_Hero_Samuro_crop.png

Abilities

  • Wind Walk (E)
    • Cooldown increased from 12 to 13 seconds
  • Bladestorm (R)
    • Damage per second reduced from 250 to 235

Talents

  • Level 1
    • Way of the Blade (W)
      • Critical Strike bonus damage reduced from 25 to 20%
  • Level 4
    • Mirage (Q)
      • Spell Block mitigation amount reduced from 50 to 40% per charge
Developer Comments:  Samuro has fallen into a much better spot since our last changes but still has a handful of over-performing talents. We feel that these changes are much lighter than the last round of nerfs and should bring Samuro even closer to the coveted 50% win-rate. 

ZERATUL

Divider_Hero_Zeratul_Crop.png

Talents

  • Level 1
    • Shadow Hunter (E)
      • Cooldown reduction upon quest completion increased from .75 to 1 second
  • Level 4
    • Grim Task (Passive)
      • Ability Power stack bonus increased from 4 to 5%
      • Maximum Ability Power bonus increased from 40 to 50%
  • Level 13
    • Mending Strikes (Passive)
      • Healing reduced from 40 to 35%
  • Level 16
    • Void Slash (Q)
      • Damage bonus increased from 40 to 50%
Developer Comments:  We’re happy overall with how Zeratul came out with his talent revamp, and are making some adjustments to make his talent pick and win rates more competitive.

MULTI-CLASS

VARIAN

Divider_Hero_Varian_crop.png

Abilities

  • Lion's Fang (Q)
    • Mana cost reduced from 60 to 50
    • Slow amount increased from 30 to 35%
  • Parry (W)
    • Cooldown reduced from 10 to 8 seconds
  • Heroic Strike (Trait)
    • Bonus damage changed from Physical to Spell
    • No longer heals from Second Wind, and now benefits from Ability Power
  • Taunt (R)
    • Health bonus increased from 50 to 60%
    • Mana cost reduced from 40 to 20

Talents

  • Level 1
    • Lion's Maw (Q)
      • Slow increased from 40 to 50%
  • Level 4
    • Warbringer (E)
      • Cooldown reduction decreased from 10 to 8 seconds
  • Level 7
    • Live by the Sword (W)
      • Duration bonus increased from 20 to 40%
      • Cooldown reduction decreased from 3 to 2 seconds
  • Level 20
    • Vigilance (R)
      • Cooldown reduction increased from .75 to 1 second per Heroic Basic Attack
Developer Comments:  Varian has had a solid release into the Nexus. We think one of the most important things about our first multi-class character is that all 6 "builds" are close in power level, and right now Twin Blades and Warbringer are a little higher than the rest. These changes are designed to nerf Warbringer's point and click stun frequency, increase the power of Shield Wall by reducing the cooldown of Parry, greatly increase the statistical bonuses of Taunt, and reduce some of the synergy between Second Wind and Twin Blades of Fury that was creating so many problems for teams without a good counter to Basic Attacks. We've done a mix of baseline buffs and Talent nerfs to hopefully keep Varian's overall balance close to where we intended.

SPECIALIST

NAZEEBO

Divider_Hero_Nazeebo_Crop.png

Abilities

  • Corpse Spiders (Q)
    • Missile speed increased by roughly 20%

Talents

  • Level 7
    • Toads of Hugeness (E)
      • Bonus per hop increased from 15 to 20%
      • Maximum bonus increased from 60 to 80%
  • Level 16
    • Soul Harvest (Active)
      • Ability Power and Health bonus increased from 4 to 5% for each enemy hit
      • Maximum bonus increased from 20 to 25%
    Developer Comments:  These changes are designed to increase the accuracy of Corpse Spiders, since landing it precisely on isolated targets is so important. We’re also increasing the effectiveness of Toads of Hugeness and Soul Harvest, as the Talents weren’t competitive enough against the other options. Together, these changes should make the Spider and Toad builds more enticing.

    SUPPORT

    BRIGHTWING

    Divider_Hero_Brightwing_Crop.png

    Abilities

    • Phase Shift (Z)
      • Cooldown from 45 to 55 seconds
    Developer Comments:  We are looking at bringing down the power of global talents. We like what they bring to the game and their draft implications per map but feel that they are currently available a bit too often. 

    KHARAZIM

    Divider_Heroes_Kharazim_Cropped.png

    Abilities

    • Breath of Heaven (W)
      • Increased the Movement Speed bonus from 10 to 15%

    Talents

    • Level 1
      • Iron Fists (Trait)
        • Damage bonus reduced from 125 to 110%
    • Level 4
      • Earth Ally (Active)
        • Cooldown increased from 30 to 45 seconds
    • Level 7
      • Heavenly Zeal (W)
        • Movement Speed bonus increased from 25 to 30%
      Developer Comments:  We're glad to see that Iron Fists Kharazim is a very viable melee Assassin/Support hybrid! We think that we can reduce the damage slightly on it, since Kharazim was able to throughput strong damage and healing with the Talent. While the damage potential of that build is stronger than we want, overall Kharazim is close to balanced, so we've provided a small Movement Speed increase to Breath of Heaven to offset the loss.

      WARRIOR

      ANUB'ARAK

      Divider_Hero_AnubArak_Crop.png

      Stats

      • Base Health increased from 2120 to 2226
      • Health Regeneration increased from 4.4 to 4.6 per second
      Developer Comments:  Anub’arak has taken a bit of a hit since we removed his Invulnerability from Burrow Charge. This additional Health buff is to help compensate him so that he can be a better front-line Warrior. 

      DIABLO

      Divider_Hero_Diablo_Crop.png

      Stats

      • Diablo's Basic Attack has received responsiveness improvements

      STITCHES

      Divider_Hero_Stitches_Crop.png

      Talents

      Level 13

      • Flea Bag (Passive)
        • Cooldown reduction increased from 3 to 6 seconds

      TYRAEL

      Divider_Hero_Tyrael_Crop.png

      Abilities

      • Sanctification (R)
        • Cooldown increased from 80 to 100 seconds
        Developer Comments:  Tyrael’s Sanctification has been a dominating force in professional play for a long time. While we like the huge playmaking aspect that it provides, it currently has a shorter cooldown than many other Heroics that it can negate. This cooldown increase puts it on par with other Heroics that have a similar impact on the outcome of a teamfight.

        BUG FIXES

        Heroes and Talents

        • Kharazim: Fixed an issue that caused Kharazim's final hit during Way of the Hundred Fists to deal more damage than intended.

        (Source)

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          • By Elitesparkle
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            (Source)
            Our next Heroes of the Storm patch is live! Read on for more information.
            NOTE: Orange text indicates a change between PTR and Live notes.
            Quick Navigation:
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            Base
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            Talents
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            Click here to discuss this post with other players in the official Heroes of the Storm forums.

          • By Elitesparkle
            Blizzard released a new Live patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
            16 December 2025: This patch went live again, with some undocumented bug fixes.
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            (Source)
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            in the official Heroes of the Storm forums.

             
          • By Elitesparkle
            Blizzard released a new Live patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
            (Source)
            Our next Heroes of the Storm patch is live! Read on for more information.
            NOTE: Orange text indicates a change between PTR and Live notes.
            Quick Navigation:
            General Map Updates Balance Update Bug Fixes General
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            Balance Update
            Heroes
            Azmodan
            Base
            Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes Minions and Mercenaries. Window to kill minions for Annihilation increased from 1.5 seconds to 3 seconds. Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 85 53 . Now deals half damage to Heroes Now deals double damage to Minions and Mercenaries. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
            Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Damage bonus increased from 125 to 150. Deathwing
            Base
            Attack Damage decreased from 155 to 110 117 . Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased fomr 65 to 100. Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
            Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. Landing delay reduction increased from 2 seconds to 3 seconds. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
            Base
            Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
            Base
            Frostbite [Trait] NEW QUEST: Deal Ability Damage to Chilled Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis Ice Block allows Jaina to move and cast while active. Talents
            Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
            Talents
            Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Kerrigan
            Base
            Ravage [Q] UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage. Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds. Muradin
            Base
            Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
            Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
            Base
            Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
            Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
            Talents
            Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
            Base
            Basic Attack damage decreased from 173 to 167. Talents
            Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
            Base
            Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
            Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
            Bug Fixes
            Heroes
            Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
            Click here to discuss this post with other players in the official Heroes of the Storm forums.

          • By Elitesparkle
            Blizzard released a new Live patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
            20 February 2026: After releasing a hotfix, Muradin has been enabled again.
            19 February 2026: Muradin has been temporarily disabled due to a game-breaking bug.
            (Source)
            We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
            Quick Navigation:
            Balance Update Bug Fixes Balance Updates
            Deathwing
            Base
            Incinerate [W] Cooldown increased from 6 seconds to 7 seconds. Talents
            Level 7 Death Drop Duration of Spell Armor decreased from 6 seconds to 4 seconds. Muradin
            Base
            Storm Bolt [Q] Quest requirements reduced from 50/200 to 40/160. Talents
            Level 1 Give 'Em The Axe Bonus Damage reduced from 50% to 40%. Level 4 Sledgehammer Now also reduces the cooldown of Storm Bolt by 1.5 seconds. Level 7 Perfect Storm Internal cooldown reduced from 10 seconds to 8.5 seconds. Now also restores 25 Mana on reset. Level 13 Healing Static Heal per Hero hit increased from 5% to 6%. Murky
            Base
            Spawn Egg [D] Revive Shield duration increased from 10 seconds to 15 seconds. Talents
            Level 10 March of the Murlocs Cooldown reduced from 110 seconds to 100 seconds. Level 13 Egg Shell Shield increased from 35% to 50% of Murky's Health. Shield now lasts until destroyed. Level 20 Never-Ending March Will now last a minimum of 7 seconds, even if stopped. Sylvanas
            Talents
            Level 7 Lost Soul Extra 10% damage bonus provided by Lost Soul has been removed. Tyrande
            Base
            Lunar Flare [E] Mythic reward requirements reduced from 45 hits to 40 hits. Return to Top
            Bug Fixes
            Battlegrounds
            Hanamura Temple The Samurai Sentinel camp is now properly displayed with a Bruiser icon. Braxis Holdout Fixed an issue that caused terrain to be rendered incorrectly. Heroes
            Azmodan Level 4 Battleborn Now properly reduces the cooldown of Demon Lieutenant. Level 10 Black Pool Now properly deals reduced damage to non-Heroes. Deathwing Base Form Swap AI can no longer use the removed Form Swap ability. Gul'dan Level 16 Ruinous Affliction Fixed an issue that caused Ruinous Affliction to deal bonus damage on the 3rd and 5th hit, instead of the 3rd and 6th hit. Jaina Base Frostbite [Trait] Fixed an issue that caused Ice Block to not show the correct cooldown value in the tooltip. Fixed an issue that caused Ice Cold to allow Jaina to move through pathing blockers and stationary targets. Muradin Base Dwarf Toss [E] Fixed an issue that caused Dwarf Toss to go on cooldown when used on invalid terrain. Level 1 Dwarf Block Can no longer stack beyond 3 charges. Murky Murky will no longer revive faster than intended. Murky's level 20 talents have been rearranged to match skill order. Base Pufferfish [W] Puffed Up will now display first in the Buff Bar. Fixed an issue that caused Murky to lose his increased size after death. Spawn Egg [D] Fixed an issue that caused Murky to respawn faster than intended. Level 1 Shell Game Shell Game now shows the Trait button for the talent, instead of an Active button. Level 20 Faster Fish Faster Fish now also causes the animation of the Pufferfish to play faster. Faster Fish now shows the W button for the talent, instead of the Trait button. Rehgar Level 20 Elemental Conduit Fixed an issue that caused Elemental Conduit's Shields to not refresh to 5 seconds. Fixed an issue that caused Elemental Conduit's refresh to search for allies to give the Shield around the targets hit, instead of Rehgar's location. Thrall Level 1 Echo of the Elements Fixed an issue that caused Echo of the Elements bounces to bounce to cloaked targets. Level 7 Rolling Thunder Rolling Thunder damage now displays as a crit. Level 16 Alpha Wolf Alpha Wolf damage now displays as a crit. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches melee attacks to launch missiles instead of directly hitting. Fixed an issue that caused Roaches to not display correctly in the death recap. Click here to discuss this post with other players in the official Heroes of the Storm forums.

          • By Elitesparkle
            Blizzard released a new Live patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
            (Source)
            Our next Heroes of the Storm patch is live! Read on for more information.
            NOTE: Orange text indicates a change between PTR and Live notes.
            Quick Navigation:
            General Map Updates Balance Update Bug Fixes General
            New Mount: Scrapper Mad Axe Mono Wheel
            Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 seconds. Updated Homescreen and Startup Music. Return to Top
            Map Updates
            Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! The Mine Golem now drops an additional 10 Skulls over the course of its lifetime. Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
            Balance Update
            Heroes
            Arthas
            Arthas has been fully reworked! All abilities and talents will be listed below. Base
            Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 Health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
            Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and Slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% Health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly Mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
            Base
            Keg Smash [W] Breath of Fire initial decreased from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 40 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
            Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire redcues enemy Armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
            Base
            Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
            Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
            Talents
            Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
            Base
            Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
            Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
            Base
            Rock-It! Turret [Q] Turret Health increased from 510 to 600. Health decays over 20 seconds (from 17). Talents
            Level 10 Robo-goblin Damage per second increased from 90 to 100. Mal'Ganis
            Base
            Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides 25 Armor for 3 seconds. Now provides 15 Spell Armor for 3 seconds. Damage increased from 110 to 121. Talents
            Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and Stuns for an additional 0.5 seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 35 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
            Talents
            Level 1 Winds of Celerity Movement Speed bonus increased from 50% to 75% 100%. Raven's Intellect Bonus increased from 75% to 125% 200%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
            Base
            It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
            Level 16 Dwarf Launch Cooldown reduction decreased from 2 seconds to 1 second. Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Sgt. Hammer
            Talents
            Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra-Capacitors Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Thrall
            Talents
            Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Kill window increased from 1.5 seconds to 2 seconds. Stack requirements increased from 20/40/100 to 20/50/125. Second reward no longer provides an extra bounce. Level 7 Rolling Thunder Now also provides an extra bounce of Chain Lightning. Tyrande
            Base
            Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases Attack Range by 1. Lunar flare damage from hitting a Hero reduced from 4% to 3.5% 3%. Talents
            Level 16 Quickening Blessing Movement bonus increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
            Bug Fixes
            General
            Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
            General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Infernal Shrines Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams. Heroes
            D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
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