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Some more info has arrived on the planned class/spec changes coming in 8.1, more specifically coming with the next PTR deploy. This time around it's Shadow Priests that get a good once-over, focusing on Voidform, better defenses and utility. From Voidform getting a bigger spell damage buff, smaller Insanity increase and generation, to Dispersion being buffed to 75% reduction and now also adding a movement speed buff, Shadowform's damage reduction being replaced, a lot of talent adjustments, including a brand new one, and a lot more:
Shadow Priests 8.1 PTR (source)
The next PTR build includes some changes to Shadow Priest with the following goals: Make Voidform matter more, make staying in Voidform longer matter more, and give the player more agency over extending its duration Improve Shadow’s defensive power and utility
Make Voidform Matter More
Moving into Battle for Azeroth, we consciously reduced the maximum power of Voidforms, for the purpose of evening out Shadow’s heavily backloaded Voidform cycle damage. This had some positive impacts, which many of you are aware of – mainly this greatly reduced the harsh penalty for dropping out of Voidform early – a common occurrence in any content outside of raids, including dungeons or questing. That said, we think we went a little too far with peeling power off of Voidform , which has resulted in Voidform not feeling impactful enough, and with not enough reason to work to extend it. We are easing this change back a bit: Voidform increases spell damage by 20% (up from 10%) Insanity drain increase per second in Voidform reduced by 15% Void Bolt Insanity generation increased by 25%
Dispersion’s damage reduction has been increased to 75% (up from 60%). We agree that because it comes with the penalty of not being able to cast spells, it deserves to be stronger. Additionally, it now increases movement speed by 50%.
A new talent Intangibility replaces Mania (which was similar to and far less popular than Body and Soul), and reduces Dispersion’s cooldown by 25% and causes it to heal you for 50% of your maximum health over its duration.
Shadowform’s Physical Damage Reduction
Shadowform's 10% physical damage reduction was intended to feel like a bonus to Shadowform, but instead felt like a penalty to Voidform , since you lose that defensive benefit going into Voidform.
We’re replacing this bonus from Shadowform with the Focused Will passive (which the other two Priest specs already have), causing melee abilities and attacks to reduce all damage taken by 15% for 8 sec.
Hallucinations (the PvP talent) is becoming a baseline passive, and allows your successful Dispel Magic, Mass Dispel, Purify Disease, Vampiric Embrace, and Power Word: Shield casts to generate 6 Insanity (same amount per cast as your filler, Mind Flay).
This give you more freedom to use your on-global cooldown utility buttons, especially in Voidform , without incurring as much damage loss, since Insanity is constantly draining.
Other talent adjustments worth mentioning: Mind Bomb and Psychic Scream now take 40% longer to break from damage. Void Torrent generates 30 Insanity over its duration and deals 20% increased damage. Additionally, no longer requires Voidform to cast, so you can choose to use it on a priority damage target at any time. Lingering Insanity fades every 3 sec instead of every 2 sec. Surrender to Madness cooldown reduced by 33% and penalty duration reduced by 50%.
To apply: https://goo.gl/forms/YbKQRIcEyXt0XAaC2
Hello!! This is Starby from Velocity on Sargeras[A]. We're an established guild, that does mythic raiding in the morning/daytime. We're looking to enhance our roster with skilled and reliable players. If you're a mythic raider looking for a fresh start with BFA, and are interested in morning/daytime raiding -- check out Velocity!
The goal of Velocity is to take down mythic bosses and have fun in the process. We’re searching for like-minded players who are interested in playing at a high level in a laid-back environment. If you can joke around, then focus up when you need to; this is the guild for you.
Our main roster is composed of veteran players. Some of us have been playing together for a little over a year. We have a solid core for our dream team – we’re simply looking for a few more to round us out!
[A] <Velocity> 3/8M 8/8H
Raid Times: 10am-1pm CST | Tues/Wed/Thurs
Ranged – Warlock
Melee – Rogue, Warrior
**** Offspecs are a huge plus!!
Some Mythic raiding experienced. Being relatively active outside of raid is preferred. Able to focus while joking around, and vica versa.
We're dedicated and ambitious players, so commitment to our raid times is necessary. We’re interested in consistent players who are realistic about their day-to-day schedule. Raiders have to communicate in the event of tardiness or absences. Schedules change, things come up and real life always comes first. All we ask for is a heads up!
Demonstrate teamwork, attendance and play over 6 consecutive "raid days" (two weeks), after an agreed upon start date.
What you can Expect from us:
Dedicated leadership, communication, well defined goals, and a sense of community. Apart from raiding we also run M+ with each other every week.
What we expect from you:
Players who can survive and react to mechanics, while putting up big numbers. Many players struggle to do one, we are looking for both. Apart from this, just be a friendly. It might also be a good idea to bring a sense of humor.
If we sound like a good fit, let us know! Go ahead and apply online, leave a reply here and/or send us a tell on BNET/Discord. You could also go old school and send in-game mail to Starby-Sargeras or Foxshine-Sargeras!
To apply: https://goo.gl/forms/YbKQRIcEyXt0XAaC2
Thanks for checking us out and we hope to see you in gchat soon. 😃
It seems Rextroy and his 19 Paladin buddies did a lot more than just protect as they continue their travels in Uldir. This time around we get to see their fight with Heroic Mythrax and the group actually had to reduce their number as they couldn't spread properly with 30 Palas.
It's always great to see this type of thing, showing that there's a lot more to WoW than just chasing item levels and Azerite traits (and then complaining about it endlessly). There are plenty of fun and creative things to do in the game, even when/if the game itself isn't in the best of places in general, it just requires removing oneself from the grind mentality and taking a look at what else there is to do in Azeroth.
Blizzard shared some details about what to expect from the WoW Classic Demo that will be available to BlizzCon attendees and Virtual Ticket holders in November.
WoW Classic Demo will be available to BlizzCon attendees as well as Virtual Ticket holders. You can get your Virtual Ticket here. All players will start at level 15 and two zones will be available for testing: Barrens for the Horde and Westfall for the Alliance. The legendary Barrens chat is back and players will be able to search for Mankrik's wife. The Deadmines & Wailing Caverns will not be open for testing. The only PvP available will be dueling. Given the time constraints of a BlizzCon demo, they want you to explore and experiment with core systems which is why characters won't start at level 1. Character level is capped at 19. You'll be able to download the demo through the Blizzard Battle.net desktop app. Support of 32-bit clients has been removed. Don't worry if you can't play WoW Classic Demo on November 2-3, servers will remain up even after BlizzCon.
Hello World of Warcraft community! With BlizzCon 2018 getting closer every day, we wanted to give you an update on what you’ll be experiencing at BlizzCon around WoW Classic. We’ve been hard at work on bringing the original Azeroth back to life, and we’re excited that you’ll be able to get your hands on the demo we’re creating for the show—both at BlizzCon and at home with the Virtual Ticket.
WHAT TO EXPECT
From the beginning of this project, the team’s mission has been to be as faithful as possible to World of Warcraft as it existed back in 2005 and 2006, before Cataclysm altered the world as we knew it—and we wanted to make sure the demo we built for the show was a clear reflection of that. The focus of the demo is on outdoor questing, and we’ve selected two iconic zones that most original WoW players will no doubt be familiar with—Barrens for the Horde and Westfall for the Alliance—so you can step back in time and experience these zones as they were originally designed. You’ll be able to search for Mankrik’s wife, curse at Ornery Plainstriders for not having beaks, and make a group to kill Defias Pillagers in Moonbrook. You might even get to improvise a new rotation against the Harvest Golems in Farmer Saldean’s farm, since in this era, mechanical creatures may be immune to some of your abilities. We brought all of that back, and we’re as excited about it as you are.
Because it’s a demo, there’ll will be some limitations on the content: the Deadmines and Wailing Caverns dungeons won’t be available, the only PvP will be dueling, and you won’t be able to visit zones other than Westfall and the Barrens. We also typically limit the time our BlizzCon attendees can play a demo, and that will be the case for BlizzCon WoW Classic Demo players at home. In order to maximize the number of people who can try out the demo, initially you’ll be logged off after playing for a certain amount of time to give somebody else a turn. We haven’t determined exactly how long this time limit will be yet, but we’re also planning some flexibility, so if we’re able to relax the restriction and still give everyone who wants to play a great experience, then we’ll do that. If you do find your session has ended before you’ve done everything you wanted to, don’t worry—your character will be there when you get back in for your next session, and all your progress will be saved.
You’ll start the demo at level 15. While we know that starting at level 1 holds a lot of nostalgia, you’re also limited in what you can do when you’re first starting out. Given the time constraints of a BlizzCon demo, we wanted to give players some freedom to explore and experiment with core systems like talents or professions, which are unavailable at level 1. We also wanted you to be able to get a good sense of the original class played. At Level 15, warriors have Defensive Stance, priests have Psychic Scream, hunters have their pet, and so on—so at this level you really start to feel like your class has some of the key tools that make the class distinct. Additionally, all characters will be capped at Level 19. But you can create multiple characters, so you can try out as many different classes and races as you’d like!
As we mentioned in our original Dev Watercooler blog we posted in June, we’re building WoW Classic on the foundation of our modern code base. That means you’ll be able to download the demo through the Blizzard Battle.net desktop app and use Battle.net chat integration in-game to ask your friend to come check out the Barrens with you. You’ll also find there’s improved support for widescreen monitors—so instead of the world looking stretched and distorted in widescreen, it’ll look like it did on your old 4:3 monitor. Only bigger!
All of the current game’s tools that help ensure World of Warcraft is a welcoming and fair environment, such as right-click player reporting, will also be in the BlizzCon WoW Classic Demo. Cheats, bots, and other exploitive behavior will also not be allowed, and the modern engine no longer permits some behaviors that could be used to get out of bounds. Support for 32-bit clients has also been removed. One of our core values is “Play nice; play fair,” and we want to do everything we can to ensure a few bad apples don’t ruin the experience for others.
You’ll also find that post-launch accessibility options such as colorblind mode are in the demo—though as we were working on it, we realized some words and images used in the current Accessibility panel come from the modern game. So we replaced the modern icons with some classic icons, and removed the term “Heirloom” since it doesn’t appear anywhere else in WoW Classic. It’s important to us that in situations like this we blend the old and the new in such a way that it still looks and feels like the game you remember.
SEE YOU IN NOVEMBER!
We’re really excited about the BlizzCon WoW Classic Demo, and hope you are too! But we definitely don’t want to send the message that we’re done, because we’re not. There’s still lots of work left do, and the BlizzCon demo is an important step in the process of bringing the original WoW back to life as authentically as we can. This is a great chance for you to see the direction we’re heading and give us some early feedback, so be sure to leave your thoughts in the Classic section of the WoW forums.
Thanks for playing, and we’ll see you in Azeroth!
Game Director Ion Hazzikostas confirmed in the latest Q&A that they're going to increase the amount of reputation gained from Legion world quests to make unlocking Allied Races easier in Patch 8.1. We went to the Broken Isles and Argus to check this out and report back with our findings.
Legion Allied Races Unlock Requirements
Legion Allied Races include Highmountain Tauren, Lightforged Draenei, Nightborne, and Void Elves. The unlock requirements remain relatively unchanged. You need to be Exalted with four Legion factions and complete their story that's tied to a specific zone. For example, Lightforged Draenei and Void Elves are tied to Argus, Highmountain Tauren to Highmountain, and Nightborne to Suramar.
Allied Race Requirements Highmountain Tauren Ain't No Mountain High Enough + Exalted with Highmountain Tribe Lightforged Draenei You Are Now Prepared! + Exalted with Army of the Light Nightborne Insurrection + Exalted with the Nightfallen Void Elf You Are Now Prepared! + Exalted with Argussian Reach The amount of reputation from Legion world quests will be doubled in Patch 8.1.
If you played in Legion, chances are you've unlocked them all and the catchup is mostly for new players that have to complete outdated content in order to unlock them.
As of 8.1 Build 28151, Blizzard only doubled the reputation gains from world quests on Argus, which means that unlocking Lightforged Draenei and Void Elves is going to take less time.
We went to Argus and can confirm that world quests, which previously rewarded 75 reputation, now give 150 reputation with Argus factions.
We can't, however, confirm this to be the case for world quests in Highmountain or Suramar. Currently, they award the same amount of reputation as on live servers.
WANTED: Oreth the Vile in Suramar rewarded 150 reputation with The Wardens & The Nightfallen.
In the Thick of It world quest rewarded 250 reputation with The Nightfallen and the world quest at Tel'anor just 75 reputation.
We believe this is intended, because you already receive a lot of rep with The Nightfallen by completing their questline and from various world quests in Suramar.
They didn't increase rep gains from world quests in Highmountain either. We completed Return to the River and Stonebinder Bounty. Both quests awarded 75 reputation each with Highmountain Tribe.
Ion said that they're going to double the amount of reputation gained from Legion world quests. As of 8.1 PTR Build 28151, only Argussian Reach & Army of the Light world quests give double reputation. We don't know if it's intended to increase rep gains from Broken Isles world quests in future 8.1 PTR builds, because you gain plenty of reputation with the factions just by completing their questlines. For the latest Patch 8.1 information, check out our Tides of Vengeance hub!