Jump to content
FORUMS
Sign in to follow this  
RadTang

Theorycraft - zDPS Crusader (S9 ready)

Recommended Posts

Hello ! I have played 100% crusader exclusively in S8 and came up with this build. It has matured enough to be released online. I have done some small internal with my clan mates and everything worked fine. In case you would like to want a PDF with guide, please check the links below. One should give you PDF in the browser, the second one is a downloadable version. I have included everything (8 pages long text) here too. Hope you like it. I have been unlucky with posting it on reddit. Thanks for reading and commenting !

https://www.docdroid.net/FM8ObcV/suppadin.pdf.html 

http://www17.zippyshare.com/v/G6KoVSrN/file.html

Suppadin v 2.2 – written for 2.4.3 (S9-ready)

Author – RadTang (RadTang#2819)

Minor REVision of 2.1. Updated again. Release available publicly. Please don’t change anything and report all in Reddit threads. All the (P)’s and ©’s are belong to RadTang (RadTang#2819)

Hello, it’s RadTang ! Season 8 has just finished and it was my first real season in my D3 history. Played one char (Helltooth Garg WD) in S7 softcore but haven’t gone very far. Haven’t earned even a stash tab. In S8 I have switched to hardcore – with some successes and failures. Ripped a few chars, mostly invokers and hammerdins but only one stayed alive – the one, the only, the best, the undefeatable LoN Bomber ! She pushed up to GR 77 solo (115th place in HC Crus leaderboards). Nearly ripped her in GR 78 though. Anyway, this paper is about my vision of support crusader build. I have nicknamed it “suppadin” (support paladin – sounds a bit like D2 auradin) and “CruZader” (zDPS crus). It’s just a loose idea and I don’t even have gear for it to test it in current non-season. Any comments and corrections (and fixes for the upcoming 2.4.3) are warmly welcome.

This support crus idea was tested a bit on some GR 80s. Seems to be viable. Clan tests in 2, 3, 4 man were positive. I don’t remember if I were running my zDPS through 85s. Been in 91 (noticeably harder) but we had to exit because a mate died. And we’re a real men with cojones big as our paragon lvl numbers so we play HC nearly exclusively. :P

Been in GR 80 in 4 men and got even into a NS Leaderboards – 301th place (03.01.2017). That’s a little proof.

1.       Basics

Suppadin is not focused on dealing shitload of damages like LoN Bomber. He’s totally opposite of it. Any items for him are “just stat sticks” providing stat bonuses + required legendary passives. So what you could expect from a suppadin? Some Crowd Control (later abbreviated as CC), some tankyness (decent Toughness), decent mobility. He probably won’t be as good support as monk (those 3 auras / mantras at once are cool to have !) but I hope he will find some spot in various 4 man team compositions.

Testing with various skills setups and whatnot has proven the zDPS crus as nice healer. He has a very little input to team DPS due to 20% bonus coming from Shield Glare skill + rune. Due to decent mobility, he can scout a lot.

My current, successful setup omits Condemn. This means that zDPS crus totally lacks any pulling & grouping capabilities.

I would like to underline that even with very imperfect gear and no augments my zDPS crus supports quite well in GR80. My current setup doesn’t use any augments and I don’t even have whole ancient Akkhan set. And he feels even better with 1-2 other supports. ;)

To sum it all up I would say just thing: MOSTLY HEALER. ;) I doubt if he replace the monk or really shake the meta but maybe zDPS crus could be proven as viable alternative as healer.

 

 

 

 

2.       Skills

You need to have elective mode set in Diablo 3’s options. Also, any keybindings here are just my preferences. You are free to set it otherwise. Testing proved the earlier combination wrong. I also thought that it’s possible to have Condemn assigned to the left mouse button.

Left Mouse Button: Slash with Guard rune. Your only regular attack. You won’t spend any Wrath and will deal next-to-no damage, even with Akkhan’s 6pc bonus but it’s all about the extra armor coming from Guard rune. Take care of yourself too. ;) Seems to be the only viable option.

Right Mouse Button: Steed Charge, preferably with Endurance. Endurance is preferred due to duration bonus (and thus extension of your scouting abilities). If you happen to have Swiftmount in cube and wear The Final Witness shield, you can put Swiftmount in the cube. Noticeably improves your mobility.

1: Shield Glare with Divine Verdict. Apply it every now and then. This will give a nice 20% dmg increase for the DPS so you actually help team in more than just one way (the healing).

2: Consecration with Bathed In Light rune. Your healing skill. Enhanced to heal even deeper and more painful wounds ! If no-rune Consecration = Healing, then Consecration paired with Bathed In Light rune is Healing2. ;)

3: Law of Justice / Hope / Valor: I personally prefer Jusitice. It’s a great passive Toughness increase for the whole team. I believe it stacks with similar buff to the whole team. There’s a lot of viable runes here. I would personally take Immovable Object if your DPS is squishy. With great CDR, there’s only a very short, about 1 second long, window without active form. Every active form of this Law gives you and your team more resists. Another good option is Bravery – CC immunity. Last but not least – Decaying Strength but I haven’t tested this. Used Bravery and switched to Immovable Object upon asking the DPS guy.

Remember – before starting the GR, ask the team about their needs. Laws offer nice adjustment to your team needs and allow you to fulfill their wishes.

Alternatively you can take here: Law of Hope + runes: there’s much less choice of viable runes. Either Promise of Faith (25% non-physical dmg reduction) or Hopeful Cry (25% dmg reduction for physical dmg only). Selection depends on team composition – more range-based team might prefer Promise of Faith as they won’t go into melee combat. Ask before starting the run. For speedrunning with decent team members’ Toughness, I would try Wings of Angels for greater movement speed to move between Elite packs much quicker.

There’s a third Law – Law of Valor, probably the least used one. It grants some buff to teams attack speed. Possible runes with some viability are: NONE. Thought that team might gain some CHD but it’s only a personal buff. You might use it on some speedrunning build though.

So, from Laws – Justice (preferred one) or Hope. If you happen to play with another Crusader, be sure to ask him about his Law + rune to not waste it (effects won’t stack). If he runs Justice – switch to Hope.

4: Akarat’s Champion with Prophet rune. A no-brainer pick. This buffs your personal Toughness a lot. Also, it benefits from Akkhan’s set. AC is a staple skill of any Crusader build. Kinda god mode cheat for the sader.

Last but not least – passives ! There are few mandatory ones: Fervor (more CDR – we will use 1h weapon anyway – more on it later) and Indestructible (your cheat death passive) and Long Arm of the Law (longer active, empowered Law of your choice). The last one can be: Lord Commander (more horsepower for you :P ) / Towering Shield (shortens cooldown for your Shield Glare) / Hold Your Ground (more block %) / Vigilant. If you want to wear Hellfire Amulet, choose one of these for the 4th slot. I have decent one with Long Arm Of The Law (and empowered Law’s CD nicely fit the enhanced duration so I have about a 99% uptime of empowered Law, same is with my AC too, by the way). I have got a Hellfire Amulet with Long Arm so I switched it for Towering Shield.

My current passive setup is: Fervor, Indestructible, Towering Shield, Hold Your Ground, Long Arm Of The Law (Hellfire Amulet). Seems to work well so far.

 

3.       Gear

The most important things are: Armor of Akkhan set and it’s 4 pc bonus (reduces cooldown of Akarat’s Champion by 50%). You can use 6pc bonus partially as it provides you 15% damage reduction during Akarat’s Champion. Also, you need the recommended Flail and Shield. And Illusory Boots do change the game. Really.

As we need Akkhan’s 4 / 6 and we don’t need to deal serious DPS, we can use the benefits of Ring of Royal Grandeur and reduce the required elements to 3 / 5 (to get 4 pc and 6 pc bonus respectively). This frees at least 1 slot for some other gear – you need only the 4pc bonus (Akarat’s Champion cooldown reduction) but having the 6pc bonus (the received DMG reduction during AC) is tempting and certainly useful.

From what I have learned and tested so far, you don’t have to have all ancients, and decently augmented to be able to support well in GR 80s, maybe 85-90. I have 0 augments and some ancients. My crus has 900 paragon levels acquired so far. Low but S8 was my first season in HC. Don’t take it for granted though. Your results and mileage may vary. Had successes both in 2 men (DPS + support) and 4 men or 3 men setup.

My current gear setup + cube is here: http://www.d3planner.com/719993919 (it’s a public profile, idk what it means)

Little side note: 2.4.3 brings Akkhan’s amulet so Akkhan set will consist of 7 parts. If you’re out of luck with your Hellfire Amulet (best option for amulet for this build), try Akkhan. As far as I remember, it will be always rolled with CHC so it will be your best bet for rerolling it into CDR. You might try the Ess of Johann too if you want to try some pulling but this haven’t been tested. Sshame.

Akkhan’s ammy will allow you to resign from Akkhan’s helm in favour of Leoric’s Crown to boost your CDR with a Diamond. Well-rolled Leoric’s Crown should have 80%+ passive bonus but don’t be afraid of using any lower one. I’ve added a Crown to my D3 planner for simulation – with the gear I have (focused to gather best possible CDR rolls), you need 82%+ Leoric’s Crown to pass the 70% CDR mark. 100% uptime for ALL of used skills. Any % more won’t make major difference. Even with 100%-rolled LC, your gain is marginal. Save the 100% one for other character. Or as a spare in case of your sshameful RIP.

On yourself (not in order of best-worst):

·         Head: Leoric’s Crown / The Helm of Rule (crafted; for the % block if you want to block a lot to proc Salvation’ bounty shield passive)) / Helm of Akkhan;

 

·         Torso: Tyrael’s Might (guaranteed all res) / Breastplate of Akkhan (always has 3 sockets !). Well-rolled Akkhan’s armor seems to be the best bet. Aquila is also good – then you can wear either Ice Climbers or Illusory Boots and put the other boots in the cube;

 

·         Belt: Vigilante Belt (for guaranteed Cooldown Reduction – CDR) / Belt Of The Trove (guaranteed all res & melee dmg reduction);

 

·         Trousers (Legs): Cuisses of Akkhan (2 guaranteed sockets) / Skelon’s Deceit (crafted, if you don’t want Akkhan’s)

·         Boots: Illusory Boots / Ice Climbers / Board Walkers (crafted – worst possible option) / Akkhan’s boots (good option). Try to put here Illusory or the Climbers. They will offer you more value than Akkhan’s. If you wear Illusory Boots, then you can wear in cube Aquila Curaiss for the sweet dmg reduction.

 

·         Pauldrons: Akkhan’s (guaranteed all resists !) / Death Watch Mantle. Akkhan’s are definitely the best possible option here;

 

·         Bracers: Krelms (due to passive bonus – best option) / Nemesis (ask team) / Kethryes’ Splint. Nemesis are ok, could be mandatory. At least I was asked to wear them.

 

·         Hands: Akkhan’s. No choice except Gloves of Worship in Nephalem rifts to speed them up. If you don’t need the speed bonus from shrines to be efficient – stay with the Akkhan’s here.

 

·         Weapon: Unviolable Faith (awesome option for Suppadin – the best one !) / Swiftmount (moar horsie !!1). I have resigned from Salvation and put Swiftmount into cube. You might wear Swiftmount and have Unviolable Faith in the cube. You don’t need any damage here so it’s wise to reroll the dmg stats (except +STR which gives you armor but reroll stuff like +attack speed or +X – Y elemental damage). Ramaladni’s Gift – if you want to have Gem of Ease here then use it.

 

·         Shield: Coven’s Criterion (guaranteed % block) / Storm Shield / Salvation (best option, also spawns with guaranteed % block) / The Final Witness (cool passive) / Akarat’s Awakening. IMHO best are: The Final Witness and Salvation or Akarat’s in cube. Use Unviolable Faith then if you want to wear shield in cube;

 

·         Ammy: The Traveler’s Pledge (take ring from this set to use some extra dmg reduction) / if not – Hellfire Amulet or The Flavor of Time (guaranteed cooldown reduction)

 

·         Ring #1 & #2: Justice Lantern (for % block, if you want to have Salvation to proc the bonus more often) and Oculus Ring (mandatory on supports). Ring of Royal Grandeur is mandatory too but in cube only. If you have low % roll on legendary bonus on Oculus, it seems wise to cube it for max % bonus and use your RoRG paired with Justice Lantern.

 

·         Best setup: Akkhan (possibly with CDR roll; head) or Leoric’s Crown (head) / Akkhan (torso armor) / Vigilante or Trove (belt, your choice depends on your needs) / Akkhan (legs) / Illusory Boots (feet) / Akkhan (pauldrons) / Krelm’s (bracers) / Akkhan’s (hands) / Unviolable Faith (weapon) / Final Witness (shield) / Traveler’s Pledge OR Hellfire Amulet Or Flavor of Time (ammy, your choice) / Compass Rose + Justice Lantern OR Justice Lantern + Obsidian Ring (rings)

 

·         Best setup notes: If you take Akkhan’s helm instead of Leoric’s Crown, you will unlock 3rd Akkhan’s set bonus with your RoRG in cube. Lack of Crown’s passive can be overcame by CDR & socket on the helmet. CDR is important – horse & Akarat’s Champion & Law of your choice. Weapon – you can safely reroll the +dmg to something more important like CDR. ;) You’re not here to kill.

 

·         Little weapon protip: make a socket via Ramaladni’s Gift and put here Gem of Ease.

 

Cube:

·         Weapon / Shield: Salvation (Bounty-exclusive Crusader shield – blocked attacks will you & allies by 30% of blocked amount. Few thousands, though less than 10k, is possible. You need to get decent block % then) or Akarat’s Awakening (you still need a good block chance to proc the effect and reduce your cooldowns by 1 sec) or Swiftmount (6 secs horsie with Endurance… feelsgoodman) or Inviolable Faith (everybody will get his own healing… I don’t know if basic or with rune of your choice !) or The Final Witness (more CC and even more team dmg !) or In-Geom (reduces your cooldowns after killing an Elite);

 

·         Armor: Aquila Curaiss (best safety – you won’t lose any Wrath so you will constantly have 50% damage reduction). There’s basically no really good alternative to this except Illusory Boots / Ice Climbers if you wear Aquila.

 

 

·         Ring / Amulet: I recommend Ring of Royal Grandeur (bounty stash exclusive item). The best possible option;

 

·         Best setup – Cube: Salvation (healing, weapon / shield slot) OR Swiftmount (mobility, weapon / shield slot); Aquila Curaiss (armor); Ring of Royal Grandeur (jewelry slot).

 

4.       Gems

As you know, sockets are important. The most important slots are: helm (1 slot), armor (3 slots), legs (2 slots), weapon (1 slot). You can have a slot (1) in your shield too. For weapon, add socket with Ramaladni’s Gift if you can use one (preferably on a well rolled ancient weapon).

I am a HC player so I may overemphasize Toughness. That’s a suggestion. Similar setup worked quite well with my LoN Bomber.

All possible slots: DIAMOND. Yes. You don’t need that STR as you don’t deal damages. You need to stand here and heal. Seems crazy but works.

Weapon: Hmmm… tough choice. Amethyst for Life Per Hit is the best option. Other than that, socket on weapon won’t help you much. As I have said before, put here Gem of Ease if your weapon has a socket. If not, use Ramaladni’s Gift. If you don’t have it – don’t bother with socket in weapon. CDR is more important to have than a socket.

5.       Legendary Gems

There are only 3 slots for them – 2x ring, 1x ammy. Be sure that your jewelry contains a socket.

Possible options:

·         Bane Of The Powerful (after lvl 25) – you don’t need any dmg but that reduction against elites is good to have;

 

·         Bane Of The Trapped (after lvl 25) – extra CC (slows mobs), BoTP is more important, I think;

 

·         Esoteric Alteration – non-phys dmg reduction. Good thing to have;

 

·         Gem of Effacacious Toxin (after lvl 25) – you can poison enemies with Slash, I think, to proc the lvl 25 bonus. 10% more dmg from other team members for each poisoned enemy and 10% dmg reduction for whole team. Needs testing, I think;

 

·         Mutilation Guard – reduces melee damage done to you;

 

·         Moratorium – another defensive option;

 

·         Molten Wildebeest – more life regen + shield for you;

 

My gem setup is: Bane of The Powerful (damage reduction), Esoteric Alteration (damage reduction), Mutilation Guard (surprise ! damage reduction… physical this time ;) ). Tried Toxin but it doesn’t work for me. Maybe it’s ok against Rift Guardians. You attack too rarely and your attacks are rather single-target. Your DPS won’t profit much from your Toxin gem – except when fighting the RG.

War recommends this setup: Esoteric Alteration + Gem of Effacacious Toxin + Gogok of Swiftness (for some extra CDR). The third slot is still more or less a freedom-of-choice slot. However, if you manage to get 65%+ CDR, you don’t have to use Gogok as your CDR should be enough.

 

6.       Paragons

 

·         Page nr 1: 1. Movement (enough to get 25% total from items + pgon) 2. Vitality (all the rest) 3. Ignore rest options here.

 

·         Page nr 2: 1. Cooldown Reduction. Most important stat here. 2. Critical Hit Chance. 3. Damage. 4. Attack Speed. CDR is the most important here. It’s safe to put rest points here though with your near-minuscule damage, it doesn’t matter :P You don’t even have to put points anywhere than CDR.

 

·         Page nr 3: 1. Resistances. 2. Life %. 3. Armor %. 4. Life regen. All points here. It’s mandatory.

 

·         Page nr 4:  1. Life on Hit. 2. Gold Find. 3. Resource Cost Reduction. No area damage. It won’t help at all.

 

7.       Your skill rotation

Your job is simple – Shield Glare the mobs (so DPS would do more DPS). The you apply Consecration for extra sustain for the team. Use Akarat’s Champion for personal protection and use empowered Law for the benefit of your allies.

The Final Witness will help your team greatly as it applies your Shield Glare in 360 degree around you. Unviolable Faith will give extra sustain to everybody and what could be better than healing, you might ask? MOAR HEALZ !!!1 ;)

Steed Charge through some nearby area to scout and notice your allies about the elites (like putting your banner).

This build, with awesome CDR, feels like finger dance. You constantly do something. Very active playstyle though you might feel it’s very passive.

 

8.       What to focus on gear

You need to have decent CDR. Your damage means nothing at all. Better focus on your own Toughness. CDR is important. I think that anything above 60% should be very good. That value is inferred from my own experience and Deadset’s very good LoN Bomb guide. Also, focus on resists, armor and your life. Forget about any damage improving stats – except strength as it counts into your armor and thus improving your Toughness. You can safely reroll any attack speed %, Critical Hit Damage or +dmg on weapon. ;) Don’t throw away INT-rolled gear. INT gives you resists. And you need them too. More than damage.

Personally, I have managed to acquire 66% CDR. My Akarat’s Champion’s CD ends 1-2 seconds before the effect wears down so I can reapply it. Empowered Law lasts 10 seconds (thanks to the Long Arm passive) and its cooldown is also about 10 seconds. There’s just about 1 second window where the empowered Law is off but I can’t recast it. Still, it’s about 90-95% uptime.

Augments – Vitality (Amethysts). 1-2 Strength augments shouldn’t hurt you much though. Strength also improves your Toughness (by increasing your armor).

 

9.       Thanks!

Thanks goes to RadTang (me ! :P ) for the idea and work put on this guide. Whole Revolutionaires (<REV>) clan on Europe server – for the support ! J And of course, thx everybody for helping me with testing it. Remember, this build is highly experimental. No one is crazy enough to play Crusader as support.

 

10.   Few last words

This build is based on Diablo 3 2.4.2. I am aware of 7th piece of Akkhan’s set coming in 2.4.3. This build is highly experimental. Any testing and comments & ideas are very welcome. Tested it on a few GR 80s and seems that it works. DPS could do that solo as far as I think but he felt a bit better with me at his side. He would feel even better with a monk support though.

Yours,

RadTang

 

(Enjoy the zCrus ! :P )

 

REVisions:

1.0   – Initial, Condemn-focused version.

2.0   – Major changes (thx War !): skills -> to current in-game setup; gems in items -> to current in-game setup; paragon points distribution changed; some various fixes, tweaks and so on. Some parts were changed (like Basics section). Serious rework after some testing. This is Slash-focused rework.

2.1   – Little change to Gear part. Added info about upcoming (soon-to-be-live 2.4.3 patch) Akkhan’s amulet and speculation about the Ess of Johann (not tested).

2.2   – Changed Legendary Gems & Gear sections a bit (thanks again, War !). This is the first release to be published outside the clan.

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By mspector
      OK. I have built a L70 Necro. By way of introduction, I played D, D2 and D3/LOD for about 10 years. Then my wife introduced me to WoW, which I've been playing for the last 5 years. However, I didn't enjoy anything about Shadowlands so came back to D3.
      I'm looking for a couple of things:
      One, I have always played solo but find at this level I need a playmate. So if anyone out there is interested, drop me a line (Spoiler: I am an old guy but I love the game); Two, I want to discuss ideas about the Necromancer build, I don't understand how some of the skills work. I currently have (1) Army of the Dead, (2) Bone Spear, (3) Corpse Lance, (4) Command Skeletons, (L) Grim Scythe and (R) Siphon blood. It's a powerful semi-melee/ranged attack. It's worked well but I'm into Greater Rifts now and while I can complete them I don't get thru fast enough for the big rewards. So I would like someone to suggest if and how I can improve the build to address this (and why this will work better -- that isn't a challenge, I just need to expand my education.
    • By Tsukoyomi
      I am going the corpselance support build for Necromancer and the build has me taking Corpselance with Brittle and the pestilence set on top of that, if I were to take off the ability Corpselance and change it to another ability say for example Bone Spikes with Frost spikes, would the damage decrease an amount that it would not be worth it?
    • By Neptune
      Alright my first build... Here we go!
      Now Necromancers aren't my 'main' classes but i play with them and im pretty good with them. And i come up with a build that is a bit boring, but ultra powerful, so lets begin!
      1. Primary Attack, Primary attack should be bone spikes with the rune: Path of bones or Blood spikes. Why? Blood spikes are for people that lose health really quickly, and the blood spikes allow you to heal over the bleeding enemies you hit. Path of bones on the other hand is for people who have a lot of enemies in your way. Or you can have no rune, which i mildly recommend for people who are already strong just want to be a bit stronger :))
      2. Secondary Attack. Should be Bone spear with the rune: Teeth or Blighted Marrow. Teeth is the one that i recommend for most people to use, why? Teeth fires more bone spears trough enemies, of course it deals not much damage but it damages more enemies. Plus, you can get an achievement for killing 40 enemies with bone spear within 3 seconds. Bligthed Marrow is for people that like to stay behind their minions and just fire their bone spear trough enemies. I call this build the lazy one. 
      3. Corpses. Should be using Corpse Lance with the rune: Ricochet. Why? Ricochet allows you to have an chance to hit one more bonus enemy when you attack the first one. Which is pretty good.
      4. Reanimation. Should be Command Skeletons with the rune: Kill Command,Frenzy and Dark Mending. Kill command is for people who are confident without their minions and want ther minions do yeet themself to enemies and kill them in one shot. Frenzy is the one that i recommend the most, this will allow you to command your skeletons to gain attack speed (which means more damage to the enemy) and it's just really that powerful. And Dark Mending is the last one. Dark mending is for people who lose health pretty quickly and want their minions to heal them.
      5. Curses. Either Frailty or Leech. Frailty is for people who want their minions to deal much bigger damage with the rune: Scent of Blood. Why? Scent of blood will allow your minions to attack 15% increased damage, which is really helpful if you want your minions to do the job and not you. Leech is for people that lose a lot or a bit of health. With the rune Sanguine End. Cause it will allow you to heal 200% for the enemies that die.
      6. Blood and Bone. This should be RIGHT OF THE BACK bone spirit with the rune: Poltergeist. Why? Bone spirit is powerful as heck and you should use it immediately when you get it. The rune Poltergeist will allow you to have 4 bone spirit, which means EVEN MORE DAMAGE THEN BEFORE HAHA.
      7. Passive skills. I recommend: Overwhelming Essence for people that want more Essence and use a lot of Essence now and then. Spreading Malediction is for people that want their curses to deal a lot more damage, well not much but 1% increased damage is at least okay. Serration is also a really good passive skill, Serration is for people that like to stay behind while their minions do their business and you like to stay behind and just shoot bone spikes at them. And finally Aberrant Animator. For people that like to increase the thorns damage for their minions
      And that's it! Took me a lot of time, and some repilies and thanks would be appreciated. And yeah, hope you are good with your necromancer now!
      OH sorry if the text is black! I didn't realize that it would be hard to read on my post, cause when i m editing it looks white so... sorry :((
    • By Suvivius
      Hey everybody, i've been theory crafting for a while on a LON Condemn Crusader
      https://www.d3planner.com/704716248

      The main point of this build is of course focused around condemn but also equipped Justice Lantern and Akarat's Awakening. and passives+spell effects to reach an effective 100% block chance.

      The main point of going with these items is to increase the dmg reduction compared to Unity and additional cooldown reduction from blocks with Akarat's Awakening - downside of the build is the lack of magical resistance - an other alternative was to swap the Coven's Criterion, although that still doesn't increase the survivability from magical damage, but basically makes one immune to any blockable attacks.

      I would like to hear the thoughts you guys have on the build and if you guys have any other suggestions to alternative build paths.

      Build:
      Helm: Andariel's Visage
      Shoulders: Pauldrons of the Skeleton King
      Gloves: Magefist
      Chest: Cindercoat
      Belt: String of Ears
      Pants: Swamp Land Waders
      Boots: Illusory Boots
      Bracers: Nemesis Bracers
      Amulet: Hellfire Amulet of Strength
      Ring 1: Justice Lantern
      Ring 2: Convention of Elements
      Weapon: Blade of Prophecy
      Offhand: Frydehr's Wrath

      Gems:
      Helm: Flawless Royal Diamond
      Legendary 1: Bane of the Trapped
      Legendary 2: Bane of the Stricken
      Legendary 3: Esoteric Alteration

      Cube:
      Weapon: Akarat's Awakening
      Armor: Hexing Pants of Mr. Yan
      Jewelery: Obsidian Ring of the Zodiac
    • By Nireas
      I usually sim my characters to get the best possible results. I enjoy the process quite a lot and since I reached 120, I wanted to find out the best build of the spec. (Note, I didn't want to find out what to play, but rather how my own build fares in comarison.) I rarely mind a 1-2% difference. If it goes above 2%, I really mind a change. What this thread is about is mainly to bring something in the attention of those who help making the class guides, especially the talent choices. To my surprise, I was awed to find out that certain talents outperform previous "Standard" choices in the endgame, probably due to the stat squish.

      The Frost go-to build (top dps) would probably be along the lines of <Icy Talons / Cold Heart - Runic Attenuation - Frozen Pulse - Gathering Storm - Breath of Sindragosa>. What I found out primarily was that after the removal of legendaries, Cold Heart severely underperforms at most given situations resulting in a major dps drop due to the low mastery. Gathering Storm also suffers from the same problem and most of the times, Frostwyrm's Fury is better overall. The biggest surprise of them all, however, was that Inexorable Assault overperforms quite a lot, and is the first reason why I made the topic. I then started simming with the above in mind and I came across a build that some would not consider on par with top dog builds around the meta, which is the use of Horn of Winter which overperforms both its other two options when using the Breath build. Talent Sim can be seen here. Another intresting thing, which I loved, was that the 2nd best build uses Obliteration as a lvl 100 talent and no other build surpassed it (Other than the first one, obviously). So, I encourage frost players out there to give their other, less common talents a try. To the class guide author(s), I believe that the two "underdog" talents will earn their spot in the class guides.

      Thank you for your time reading this.


       
×
×
  • Create New...