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I'm pretty good with weak auras and even some lua code but i cannot for the life of me figure out how to make this weak aura.
heres the basic function i want:
Prototype Personal Decimator - only fires a missile when you are at least 10 yards away.
I want the icon to show when I am <10 yards ( too close) to my target to remind me to back up. Once i am >=10 yards, i want the icon to hide.
it sounds simple but i cant figure it out
can anyone help me figure this out please ? :)
So, lately I have been looking around the web for someone to explain how I can insert an icon/bar that displays the "buff" Feral Spirit. I am mainly using the Tell Me When addon, but I had to go through Weak Auras this time to get it right. I also want to mention that I would not have been able to get it right had I not imported the Weak Auras string from Wordup (author of the enhancement shaman guide). The reason for this being so complicated is because contrary to what you might think, Feral Spirit does not work as a buff. Therefore you will have to manually work around this problem to get it to work. I have added some pictures that will hopefully make the process easier.
PS. I am in no way an expert on either Tell Me When or Weak Auras, so be gentle...
1) Tell Me When:
This is the general layout. If you dont want an icon, but a bar. You can go into the "group" tab (bottom right of tell me when) and select bar (on the very top)
This is how the layout inside Tell Me When should look after completion. Feral Spirit is no longer a "buff", so you will have to make a Combat Event where you manually enter the amount of seconds the combat event (Feral Spirit) should be active, in this case 15 seconds
This is important: Events to check --> Casts --> Spell Cast Success
After all that you should be ready to go!
2) Weak Auras:
Feral Spirit is no longer a "buff", so you will have to make a Combat Log where you manually enter the amount of seconds the combat event (Feral Spirit) should be active, in this case 15 seconds
Just scrolling down
All the way at the bottom you have to enter the Spell Name and the amount of seconds that the Combat Event (Feral Spirit) should be active.
Now you should be all ready to go!
First of all, sorry for my bad English, is not my native language :)
So I'm searching since some days, Enh shaman stat weight for sim. I looked on Simulation Craft, but it's look weird that mastery is so close to haste.
I think it is ok when you don't have gloves legendary. But with them, haste is way so far than mastery?
Thanks in advance for your help !
I have a question: For the ascendance / gambler build the haste stat is on top of the priority list. Our trinket priority list shows that a static mastery stat increase via a trinket is higher on the priority than a static haste increase.
I recently obtained several high item level trinkets for resto, but since healing isn't supported on simcraft I have no way of telling what to use when.
I have a 930 Amalgam's Seventh Spine, a 910 The Deceiver's Grand Design, a 905 Sea Star of the Depthmother, and a 910 Bloom of New Growth
I'm currently using the grand design and sea star, but am wondering if any of the others are better than the star.
I also have a question about ele trinkets, specifically at what number of targets I should swap my 930 Tarnished Sentinel Medallion for my 920 Spectral Thurible? My second ele trinket is a 895 Whispers in the Dark, which as far as I can tell should always be used.