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Stan

Weekly Sales: Jan 17

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Weekly Sales for next week include The Last Guardian of Tirisfal.

Weekly Sale Items for Jan 17 – 24, 2017

  • Medivh — 4.99 EUR // 3.79 GBP //  $4.99 USD
  • Knight Owl Medivh Skin — 4.99 EUR // 3.79 GBP //  $4.99 USD
  • Mystic Kingdoms Arthas Skin — 4.99 EUR // 3.79 GBP //  $4.99 USD

(Source)

Information about ongoing Weekly Sales can be found here.

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      Difficulty updated from Easy to Hard. Fixed an issue that caused Guitar Hero to increase Guitar Solo duration while Blinded or if the target is Evading. Falstad
      Fixed an issue that caused BOOMerang's Spell Armor reduction to not be removed by Stasis or Invulnerability. Hammerang Reactivation will now reveal targets hit for 2 seconds. Hammerang's Returning projectile will now reveal targets hit for 2 seconds. Selecting BOOMerang will no longer cause Hammerang's Reactivation to permanently display as a critical. Frequent Flyer icon updated. Sustained Winds icon updated. Fenix
      Phase Bomb Splash now triggers Physical Attack-limited on-hit effects(meaning Block charges being consumed, Medivh's Raven Familiar firing if the target is a Hero). Fixed an issue that caused Mobile Offensive to not activate if Fenix only moves very briefly. Fixed an issue that caused Basic Attacks to refresh Divert Power: Weapons duration while Blinded or if the target is Evading. Phase Bomb Splash will now reveal the effect area for 0.75 seconds. Mobile Offensive icon updated. Singularity Charge icon updated. Offensive Cadence icon updated. Divert Power: Weapons icon updated. Garrosh
      Difficulty updated from Medium to Hard. Wrecking Ball, Into the Fray will now reveal targets hit by the landing for 2 seconds. Decimate will now reveal targets hit for 2 seconds. Gazlowe
      Fixed an issue that caused Basic Attacks to activate Mecha-Lord's Armor increase while Blinded or if the target is Evading. Fixed an issue that caused Ark Reaktor turrets to deal increased damage. Fixed an isssue causing Gazlowe to be incapable to pinging the cooldown of EZ-PZ Dimensional Ripper to his team. Genji
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Genji's Self Healing to not increase for the full damage prevented by Deflect. Deflect will no longer reveal the area it searches for targets when Genji takes damage with Deflect active. Zanshin icon updated. Greymane
      Fixed an issue that caused Running Wild to not grant the cooldown reduction when casting Go For the Throat. Fixed an issue that caused Alpha Killer to be capable of activating on-death effects multiple times on enemies. Fixed an issue that caused Thick Skin to display duplicate Block visuals. Gul'dan
      Fixed an issue that caused Fel Flame to be visible outside of the intended area after Pursuit of Flame is completed. Fixed an issue that caused Hunger for Power's healing modifications to be disabled while under the effects of Xul's Mortal Wound. Fixed an issue that caused Hunger for Power's healing increase to not be the correct value. Hanzo
      Difficulty updated from Medium to Hard. Fixed an issue that caused Storm Bow to not activate Sharpened Arrowheads while Blinded or if the target is Evading. Fixed an issue that caused Storm Bow to activate Sharpened Arrowheads before the damage is dealt. Fixed an issue that caused Storm Bow's range bonus from charging to not be reset correctly. Hogger
      Difficulty updated from Medium to Hard. Fixed an issue that caused Aggro Range to grant Rage if a Structure is within the search radius of Hogg Wild. Fixed an issue that allowed targeted abilities against the Ez-Thro Dynamite unit. Fixed an issue that allowed targeted abilities against the Loot Hoard unit. Fixed an issue that allowed targeted abilities against the chunk of Meat unit. Illidan
      Difficulty updated from Medium to Very Hard. Fixed an issue that caused Unending Hatred to stop displaying bonus damage on the talents tab of the scoreboard after reaching the quest milestone. Fiery Brand icon updated. Imperius
      Holy Fervor cleave reveals the area for 0.75 seconds. Jaina
      Difficulty updated from Easy to Medium. Fixed an issue that caused Frost Bolt to deal damage on enemies behind the projectile. Fixed an issue that caused Frost Bolt to continue to deal damage after it has hit the maximum number of targets with Frost Shards selected. Frostbite Armor will now display Block visuals. Icefury Wand icon updated. Advanced Ice Block icon updated. Johanna
      Difficulty updated from Medium to Easy. Fixed an issue that caused Blessed Momentum's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses. Fixed an issue that caused Holy Fury's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Blessed Shield to hit and target Invulnerable enemies. Heaven's Fury will no longer cause allies to be incapable of collecting Experience Globes while inside a Shrub for 2 seconds. Blessed Hammer will now reveal the effect area for 0.75 seconds. Junkrat
      Difficulty increased from Medium to Hard. Basic Attack Splash now triggers Physical Attack-limited on-hit effects (Example: Block charges will be consumed). Fixed an issue that caused Basic Attack splash to hit Invulnerable enemies. Fixed an issue that caused Frag Launcher to hit Invulnerable enemies. Fixed an issue that caused Frag Launcher to gain more than intended damage from Hero hits. Kael'thas
      Difficulting updated from Hard to Medium. Fixed an issue that caused Gravity Lapse to hit Invulnerable enemies. Burned Flesh will now display as a critical effect. Kel'Thuzad
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Deathchill's marker to remain on the target if they gain Unstoppable. Fixed an issue that caused Power of Icecrown's active bonuses to be lost when slain. Fixed an issue that caused Basic Attacks to activate Icy Grasp while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks to activate Hungering Cold while Blinded or if the target is Evading. Fixed an issue that caused the Chilling Touch Basic Attacks to be incapable of killing Sgt. Hammer's Spider Mines. Kel'Thuzad can now attempt to cast Frost Nova over unpathable terrain. Kel'Thuzad's abilities in the command bar will no longer flash when Kel'Thuzad gains 15 stacks of Master of the Cold Dark. Kerrigan
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Assimilation to increase Kerrigan's Self Healing when Shields granted. Fixed an issue that caused Sharpened Blades to gain quest progress from Hallucination Heroes (Nova Holo Decoys, Samuro Mirror Images, Abathur Ultimate Evolutions). Ultralisk Basic Attacks will now reveal the effect area for 0.75 seconds. Fury of the Swarm empowered Basic Attacks will now reveal the effect area for 0.75 seconds. Fury of the Swarm will no longer reveal targets hit by the splash area. Impaling Blades will now reveal targets hit for 2 seconds. Primal Grasp's secondary explosion will now reveal targets hit for 2 seconds. Psionic Shift will now reveal targets hit for 2 seconds. Kharazim
      Difficulty updated from Medium to Hard. Fixed an issue that caused Deadly Reach's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses. Fixed an issue that caused Insight to grant quest progress while Blinded or if the triggering enemy is Evading. Fixed an issue that caused non-Heroes to not be revealed by Spirit Ally. Leoric
      Difficulty updated from Easy to Medium. Fixed an issue that caused Buried Alive's silence to be reduced in duration by Abolish Magic's duration reduction. Fixed an issue that caused Burning Despair's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Drain Hope and Drain Essence to remain active on targets after they enter a Vehicle. Leoric's Self Healing is no longer increased by Drain Essence's Undying death timer reduction. Leoric is no longer capable of activating Ossein Renewal while Undying is active. Wrath of the Bone King effect reveal duration reduced from 1 second to 0.75 seconds. Li Li
      Lightning Serpent's Bounces will now bounce to targets immune to area damage (Example: Sgt. Hammer Spider Mines). Lightning Serpent's Bounces will now target Passive targets (Example: Kharazim's Earth Ally and Spirit Ally). Li-Ming
      Fixed an issue that caused Magic Missiles to not grant stacks of Force Armor when Tal Rasha's has been selected and Magic Missiles has not granted Spell Power. Fixed an issue that caused Teleport to not be completely refunded by Critical Mass and Illusionist while Aether Walker is active. Fixed an issue that caused Magic Missiles to hit Invulnerable enemies. Lunara
      Fixed an issue that caused Invigorating Spores to be capable of activating on-death effects multiple times on enemies. Fixed an issue that caused Invigorating Spores to deal damage while Blinded or if the target is Evading. Fixed an issue that caused Invigorating Spores to deal damage on an attack that brings the target to full stacks of Nature's Toxin. Splintered Spear will no longer target Hidden or Neutral targets. Lt. Morales
      Fixed an issue that caused Medidrone to be capable of healing Leoric while Undying is active. Fixed an issue that caused Healing Beam to remain active on a Minion after Sylvanas has cast Possession on the Minion. Maiev
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Vengeful Knives to gain bonus damage from Physical damage while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks empowered by Umbral Bind to not grant Vengeful Knives stacks against the primary target. Fixed an issue that caused Containment Disc's Silence to be bypassable by casting an ability making the target immune to Silence as soon as the Time Stop expires. Fixed an issue that caused Bonds of Justice to stop displaying bonus damage on the talents tab of the scoreboard after reaching the quest milestone. Naisha's Memento's Bounces will now bounce to targets immune to area damage. Naisha's Memento will no longer bounce to Mercenaries that are not currently active. Mal'Ganis
      Difficulty updated from Medium to Hard. Fixed an issue that caused Vanquish the Weak to apply the slow before the damage is dealt. Winged Guard will now display a Block visual. Blind as a Bat will now remove any nearby reveals placed by Mal'Ganis when cast. Fel Claws will now reveal targets for 2 seconds if Blind as a Bat is not active. Necrotic Embrace will now reveal targets for 2 seconds if Blind as a Bat is not active. Echo of Doom will now reveal targets for 2 seconds if Blind as a Bat is not active. Plague Bats will now reveal targets for 2 seconds if Blind as a Bat is not active. Seeker Swarm Bats will now only reveal targets for 2 seconds if Blind as a Bat is not active. The Night Beckons icon updated. Malfurion
      Difficulty updated from Easy to Hard. Fixed an issue that caused Ysera's Gift to grant bonus healing while Malfurion is dead. Fixed an issue that caused Malfurion to be incapable to pinging the cooldown of Astral Communinion to his team. Malthael
      Difficulty updated from Medium to Hard. Fixed an issue that caused Touch of Death to display floating text for healing prevented twice. Ethereal Existence will now display a Block visual at maximum stacks. Soul Rip no longer reveals the area. Medivh
      Fixed an issue that caused the Hall of Storms to increase Raven Form's Movement Speed by more than intended. Fixed an issue that caused Basic Attacks to activate Temporal Flux while Blinded or if the target is Evading. Using a Portal will no longer move the user's Camera. Mei
      Difficulty updated from Medium to Hard. Fixed an issue that caused Polar Vortex's Attack Speed malus to stack multiplicatively with other Attack Speed bonuses and maluses. Fixed an issue that caused Basic Attacks to activate Cooling Servos while Blinded or if the target is Evading. Fixed an issue that caused Induce Hibernation to apply to non-Heroes. Skating Away now displays a Block visual. Mephisto
      Difficulty updated from Medium to Hard. Fixed an issue that caused Lightning Reaction to not be affected by damage reduction if caused by a Shade of Mephisto's Lightning Nova. Muradin
      Fixed an issue that caused Bronzebeard Rage's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Basic Attacks to grant Perfect Storm progress while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks to activate Give Em' The Ax while Blinded or if the target is Evading. Fixed an issue that caused Grand Slam to grant a charge of Haymaker for each Hero that took part in the takedown. Storm Bolt will no reveal the target for 2 seconds. Muradin is no longer revealed to the enemy if unseen when Thunder Burn empowered by Thunderstrike damages an enemy. Perfect Storm quest tracker icon updated. Murky
      Fixed an issue that caused Big Tuna Kahuna's health bonuses to stack multiplicatively with other health bonuses. Fixed an issue that caused Time To Krill to heal the target Murky if they have selected Fish Tank. Fixed an issue that caused Time To Krill to not heal the applying Murky if they have selected Fish Tank. Murky no longer reveals in area around him after his Egg is slain. Octo-Grab will now reveal the target while active, instead of for a fixed 4 seconds in a 0.75 radius. Octo-Grab will now reveal the target for 2 seconds when first cast. Slime will now reveal targets hit for 2 seconds. Pufferfish will now reveal targets hit for 2 seconds. Nazebo
      Fixed an issue that caused Plague of Toads to hit Invulnerable enemies. Fixed an issue that allowed targeted abilities against the Plague of Toads unit. Nova
      Difficulty updated from Medium to Hard. Fixed an issue that caused Holo Decoys to be revealed to the enemy when their border becomes visible. Fixed an issue that caused Holo Decoys to reveal the area around them when slain for 1 second. Fixed an issue that caused Anti Armor Shell's Physical Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Holo Decoy's damage readout in the Target Info Panel to display incorrectly with Anti-Armor Shells selected while their Basic Attack is on cooldown. Fixed an issue that caused Anti-Armor Shells to reduce the Physical Armor of the target before the damage is dealt. Triple Tap will now reveal targets hit for 2 seconds. Precision Strike will now reveal targets hit for 2 seconds. Explosive Snipe will now reveal targets hit for 2 seconds. Snipe no longer reveals in an area around the target. Rapid Reprojection icon updated. Orphea
      Difficulty increased from Medium to Hard. Fixed an issue that caused Eldritch Conduit to not be empowered when gaining the 10th stack. Fixed an issue that caused Eldritch Conduit's empowered to be lost when slain. Fixed an issue that caused Eternal Feast to search for dead units. Fixed an issue that caused Dead Magic to deal damage if the splashed to target is Evading. Dead Magic now reveals the area for 0.75 seconds. Probius
      Fixed an issue that caused Construct Additional Pylons to increase the damage of Pylon Overcharge by more than intended. Qhira
      Difficulty updated from Medium to Hard. Fixed an issue that caused Blood Rage to track units after they have been slain. Fixed an issue that caused Upstage to not be granted if the number of tracked targets is not reached due to targets dying from Blood Rage. Fixed an issue that caused Blood Rage's activation to grant a stack of Fatal Wounds. Fixed an issue that caused Basic Attacks to activate Your Pain, My Gain while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks to activate Finishing Touch while Blinded or if the target is Evading. Fixed an issue that caused Finishing Touch to grant attack speed if the target is brought to below 50% of their Maximum Health. Basic Attacks no longer reveal targets hit. Swing Life Away now display Spell Armor visuals. Ragnaros
      Lava Wave will no longer collect Experience Globes (NOTE: Last hits will still function). Fixed an issue that caused Tempered Flame to increase Ragnaros's Self Healing when Shields granted. Fixed an issue that caused Cauterize Wounds to not display correctly in the Death Recap. Fixed an issue that caused non-Heroes to not reduce the cooldown of Blistering Attacks with Empower Sulfuras. Raynor
      Fixed an issue that caused Give em' Some Pepper damage to not display in the Death Recap. Fixed an issue that caused Give em' Some Pepper damage to not increase Raynor's relevant score entries. Fixed an issue that caused Give em' Some Pepper to only reveal Raynor's non-updating position if unseen when dealing damage to an enemy. Fixed an issue that caused Give em' Some Pepper to not be correctly modified by damage modification from other Heroes. Fixed an issue that caused damage dealt by Hyperion created by Execute Orders to display incorrectly in the Death Recap. Give em' Some Pepper will now reveal the area for 0.75 seconds. Rehgar
      Fixed an issue that caused Elemental Conduit to increase Rehgar's Self Healing when damage is prevented to allied Heroes. Fixed an issue that caused Colossal Totem's recast to be available for less than the duration of Earthbind Totem. Fixed an issue that caused Hunger of the Wolf to activate while Blinded or if the target is Evading. Fixed an issue that caused Bloodlust to not apply to channeled Basic Attacks. Rexxar
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Aspect of The Hawk's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses. Fixed an issue that caused Misha to gain more Movement Speed than intended while Rexxar is Mounted. Fixed an issue that caused Unleash the Boars damage to not be modified by most forms of damage modification. Fixed an issue that caused Kill Command's damage bonus to be multiplicative. Fixed an issue that caused Wildfire's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Misha to lose the benefits of Primal Intimidation once slain. Wildfire Bear now reveals the target for 2 seconds. Samuro
      Difficulty increased from Hard to Very Hard. Wind Walk healing increased from 1% to 3%. Way of the Wind healing reduced from 5% to 4%. Fixed an issue that caused Way of the Wind to increase Samuro's Healing score instead of his Self Healing score. Mirror Image reveal of nearby units on death now matches other Heroic units. Sgt. Hammer
      Tank Mode Splash now triggers Physical Attack-limited on-hit effects (Example: Block charges will now be consumed). Tank Mode Splash will now trigger if the Sgt. Hammer is Blinded. Splash damage and triggering effects will still be prevented. Tank Mode Splash will now reveal the effect area for 0.75 seconds. Tank Mode Splash attacks will no longer reveal targets hit. Sonya
      Fixed an issue that caused Leap to not grant Unstoppable while active. Rampage icon updated. Stitches
      Difficulty updated from Medium to Hard. Fixed an issue that caused Putrid Bile's Pools to not have their damage modified by other Heroes effects placed onto Stitches. Stukov
      Difficulty updated from Medium to Hard. Fixed an issue that caused Reactive Ballistospores to not be reset correctly by Try Mode, Sandbox reset cooldowns. Fixed an issue that caused Reactive Ballistospores to deal more damage than intended when applying Weighted Pustule. Fetid Touch icon updated. Reactive Ballistospores icon updated. Reactive Ballistospores is now considered an active talent, instead of a Weighted Pustule talent. Sylvanas
      Difficulty updated from Medium to Hard. Fixed an issue that caused Might of the Banshee Queen's active bonuses to be lost when slain. Fixed an issue that caused Remorseless to apply Overwhelming Affliction's slow when fired. Fixed an issue that caused Remorseless to not apply Black Arrows stacks while Blinded or if the target is Evading. Fixed an issue that caused Remorseless to not apply Black Arrows activated non-Hero Stun. Fixed an issue that caused Remorseless to not apply Mercenary Queen's Mercenary Stun. Fixed an issue that caused Basic Attacks to activate Evasive Fire's duration refresh while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks to activate Lost Soul's cooldown reduction while Blinded or if the target is Evading. Fixed an issue that caused enemies hit by Deafening Blast's bonus damge area to not be revealed for 2 seconds. Fixed an issue that caused enemies hit by Deafeaning Blast's bonus damage area to not be affected by Black Arrow's activated non-Hero stun. Fixed an issue that caused Catapults to grant more Experience than intended when Possessed. Remorseless will no longer bounce to Mercenaries that are not currently active. Remorseless will now bounce to targets immune to area damage. Wailing Arrow no longer reveals in a radius around Sylvanas when cast. Wailing Arrow will now reveal the search area for 0.75 seconds. Remorseless icon updated. Tassadar
      Difficulty updated from Medium to Hard. Fixed an issue that caused Feedback's Physical Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Archon's Basic Attacks Spell Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Executor's Will to not increase Healing dealt. Fixed an issue that caused Oracle's passive healing to not be displayed in the Death Recap. Fixed an issue that caused Archon's Basic Attacks to reduce the Spell Armor of targets while Blinded or if the target is Evading. Khaydarin Amulet now requires the target to be visible to start the link. Khaydarin Amulet will now reveal the target for so long as the link remains active. Khaydarin Amulet will now bounce to targets immune to area damage. Khaydarin Amulet will no longer bounce to Invulnerable enemies. Archon Basic Attacks Splash will no longer reveal targets. Archon Basic Attacks will now reveal the effect area for 0.75 seconds. The Butcher
      Difficulty updated from Medium to Hard. Fixed an issue that caused Butcher to lose more Meat than intended when slain. Cleaver no longer reveals targets hit. Cleaver will now reveal the search area for 0.75 seconds. Furnace Blast will now reveal targets hit for 2 seconds. Butcher is no longer revealed to the enemy if unseen when Lamb to the Slaughter damages an enemy. The Lost Vikings
      Viking Hoard will now display the stacks as a baseline quest in the talents tab of the scoreboard. Fixed an issue that caused It's a Sabotate to apply while Erik is Blinded. Fixed an issue that caused Hunka Burning Olaf's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Nordic Attack Squad to not be displayed correctly in the Death Recap. Baleog's Basic Attacks when fired from a distance effect reveal duration increased from 0.5 seconds to 0.75 seconds. Baleog's Basic Attacks when fired at close range will now reveal the effect area for 0.75 seconds. Hunka Burning Olaf will now reveal the target for 2 seconds. Nordic Attack Squad icon updated. Thrall
      Difficulty updated from Easy to Medium. Fixed an issue that caused Basic Attacks while Windfury is active to grant stacks of Frostwolf Resilience while Blinded or if the target is Evading. Feral Resilience will now display Block visuals. Tracer
      Fixed an issue that caused Heavy Handed's Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Basic Attacks to activate Telefrag while Blinded or if the target is Evading. Fixed an issue that caused Quantum Spike Pulse Bombs will now explode at the same time as other Pulse Bombs when a unit is Hit, instead of 0.3125 seconds later. Fixed an issue that caused Is That a Healthpack?! to heal Vehicles if selected. Fixed an issue that caused Composition B + Quantum Spike to deal percent damage to non-Heroes. Fixed an issue that caused Parting Gift to hit Invulnerable enemies. Total Recall will now increase Tracer's Self Healing when Tracer is healed. Total Recall will now display floating combat text when Tracer is healed. Total Recall will now display in the Death Recap. Completing a Reload will now display floating combat text for the amount of Ammo restored. Locked and Loaded will no longer cause Basic Attacks to display as criticals. Locked and Loaded will cause the floating combat text for ammo restored by Reload to display as a critical. While Locked and Loaded is active, Tracer's Ammo Bar will have a slight pulsing glow around it. This is only visible to Tracer and her Allies. While Locked and Loaded is active, Tracer's Reload button on the Command Bar will have a pulsing glow around it. Ricochet now requires Tracer to have selected Tracer Rounds to reveal targets. Ricochet will now only bounce to visible targets. Ricochet will now bounce to targets immune to area damage. Ricochet will no longer bounce to Mercenaries that are not currently active. Bullet Spray will now reveal targets hit. Quantum Spike Pulse Bomb will now reveal identically to other Pulse Bombs, instead of in a larger radius. Untouchable icon updated. Tychus
      Difficulty updated from Medium to Hard. Fixed an issue that caused Bob and Weave's Basic Attack range increase to display incorrectly in the status buff bar. Sizzlin' Attacks icon updated. Tyrael
      Difficulty updated from Medium to Hard. Fixed an issue that caused Swift Retribution to not apply to channeled Basic Attacks. Fixed an issue that caused Basic Attacks to activate Bound By Law while Blinded or if the target is Evading. Fixed an issue that caused Burning Halo's damage aura to display as a critical when damage was not increased. Archangel's Wrath explosion will now reveal targets hit for 2 seconds. Burning Halo icon updated. Burning Halo is now classed as a Passive talent. Horadric Reforging icon updated. Horadric Reforging is now classed as a Passive talent. Tyrande
      Difficulty updated from Medium to Hard. Fixed an issue that caused Shadowstalk's healing over time to remain active on Leoric while Undying is active. Fixed an issue that caused Huntress Fury to not bounce to Deathwing. Fixed an issue that caused Sentinel's cooldown to be reset if a Hallucination is slain while revealed by Sentinel. Fixed an issue that caused Mark of Mending to not heal Evading allies. Fixed an issue that caused Basic Attacks to activate Mark of Mending if the target is Evading. Fixed an issue that caused Elune's Chosen to heal for overkill damage. Tyrande is no longer revealed to the enemy if unseen when Empower damages an enemy. Shooting Star icon updated. Uther
      Difficulty updated from Easy to Hard. Uther's Heroics will no longer be hidden while Spirit Form is active. He will not be capable of casting them. Fixed an issue that caused Holy Fire's damage aura to display as a critical when damage was not increased. Holy Radiance will now reveal the effect area for 0.75 seconds. Holy Radiance will now reveal enemy targets hit. Divine Storm will now reveal the effect area for 0.75 seconds. Divine Storm will reveal the target for 2 seconds. Holy Fire icon updated. Valeera
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Garrote to display incorrectly in the Death Recap after extended by Rupture. Eviscerate will now reveal the target for 2 seconds. Ambush will now reveal the target for 2 seconds. Cheap Shot will now reveal the target for 2 seconds. Garrote will now reveal the target for 2 seconds. Sinister Strike will now reveal targets hit for 2 seconds. Blade Flurry will now reveal the effect area for 0.75 seconds. Blade Flurry will now reveal targets hit for 2 seconds. Valla
      Difficulty updated from Easy to Medium. Fixed an issue that caused Manticore's stack display to be displayed incorrectly. Manticore icon updated. Varian
      Fixed an issue that caused Second Wind to display as uncastable. Fixed an issue that caused Twin Blades of Fury's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses. Fixed an issue that caused Juggernaut to be capable of activating on-death effects multiple times on enemies. Master at Arms will now reveal targets hit for 2 seconds. Master at Arms will now reveal the effect area for 0.75 seconds. Whitemane
      Difficulty updated from Medium to Very Hard. Inquisition will now reveal targets for 2 seconds upon removal and for 0.5625 seconds each time damage is dealt. Inquisition will no longer reveal around the target. Divine Reckoning will now reveal targets hit for 2 seconds. Searing Lash will now reveal targets hit for 2 seconds. Saintly Greatstaff icon updated. Xul
      Fixed an issue that caused Cursed Strikes to hit targets immune to area damage. Cursed Strikes will now reveal the effect area for 0.75 seconds. Backlash will now reveal the area for 0.75 seconds. Shackler no longer reveals the area. Cursed Strikes no longer reveals targets hit. Yrel
      Difficulty updated from Medium to Hard. Holy Wrath Splash now triggers Physical Attack-limited on-hit effects(meaning Block charges being consumed, Medivh's Raven Familiar firing if the target is a Hero). Dauntless will now display Block visuals. Holy Wrath area reveal duration reduced from 1 second to 0.75 seconds. Aegis of Light no longer reveals the area. Vindication will now reveal targets hit for 2 seconds. Righteous Hammer will now reveal targets hit for 2 seconds. Avenging Wrath will now reveal targets hit for 2 seconds. Zagara
      Fixed an issue that caused Banelings to not be affected by Defense Matrix. Mutalisk Basic Attacks will no longer bounce to Mercenaries that are not currently active. Mutalisk Basic Attacks will now bounce targets immune to area damage. Zarya
      Difficulty updated from Easy to Medium. Fixed an issue that caused Defensive Shielding to not apply if the target already has select forms of Block. Fixed an issue that caused Basic Attack Splash to work incorrectly with Time Stop. Basic Attacks will now reveal the effect area for 0.75 seconds. Basic Attacks no longer reveal targets hit. Explosive Barrier will now reveal targets hit for 2 seconds. Explosive Barrier will now reveal the effect area for 0.75 seconds. Feel the Heat icon updated. Zeratul
      Difficulty updated from Hard to Very Hard. Cleave will now reveal the effect area for 0.75 seconds. Zul'jin
      A Surprise For Ya no longer reveal targets. A Surprise For Ya will now only bounce to visible targets. A Surprise For Ya will now bounce to targets immune to area damage. A Surprise For Ya will no longer bounce to Mercenaries that are not currently active. Grievous Throw will now reveal targets hit for 2 seconds. Twin Cleave will now reveal targets hit for 2 seconds. Guillotine will now reveal targets hit for 2 seconds. Buzzsaw will now reveal targets hit for 2 seconds. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR and here are the patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. We would like to take a moment to thank the community for providing insight and feedback for these changes. Although we may not reply to your feedback and posts we do listen and appreciate all of it. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Observer UI
      D.Va's Mech Healthbar is now displayed in the observer interface's top bar. Misha's Healthbar is now displayed in the observer interface's top bar. The Lost Vikings Healthbars are now displayed in the observer interface's top bar. XP Globes are now displayed as Blue for the left team and Gray for the right team. Icons
      Abathur Changed Icon color for Locust Strain. Anub'arak Changed Icon color for Chitinous Plating. Blaze Incinerator Gauntlets Icon changed to non-Heroes Damage from Basic Attacks. Cassia Martial Law Icon changed to Searing Damage from Basic Attacks. Changed Icon color for Ball Lightning. Changed Icon color for Valkrie. Dehaka Changed Icon color for Elongated Tonuge. Diablo Changed Icon for Soul Shield to be different than Spell Shields. Genji Changed Icon color for Zanshin. Jaina Changed Improved Ice Block Button to be normal Ice Block. Illidan Fiery Brand Icon changed to Searing Damage from Basic Attacks. Muradin Changed Icon color for Perfect Storm. Nova Changed Icon color for Rapid Projection. Sonya Rampage Icon changed to Cooldown Reduction from Basic Attacks. Sylvanas Remorseless Icon changed to Range Increase for Basic Attacks. The Lost Vikings Nordic Attack Squad Icon changed to Searing Damage from Basic Attacks. Tychus Sizzlin' Attacks Icon changed to Searing Damage from Basic Attacks. Tyrande Shooting Star Icon changed to Range Increase for Basic Attacks. Valla Manticore Icon changed to Searing Damage from Basic Attacks. Whitemane Changed Icon color for Saintly Greatstaff. Zarya Feel the Heat Icon changed to Damage Increase from Basic Attacks. Abilities
      Bounce Abilities that Bounce will require all targets to be visible. Cleave Abilities that Cleave will reveal the area and does not require target to be visibile. Splash Abilities that Splash will reveal the area and does not require target to be visibile. Invulnerability
      Johanna Blessed Shield no longer hits Invulnerable enemies. Junkrat Frag Launcher no longer hits Invulnerable enemies. Kael'thas Gravity Lapse no longer hits Invulnerable enemies. Li-Ming Magic Missiles no longer hits Invulnerable enemies. Nazeebo Plague of Toads no longer hits Invulnerable enemies. Tracer Parting Gift no longer hits Invulnerable enemies. ARAM
      Increased experience given by Experience Globes. UI
      Floating Combat Text for Experience earned from killing blows now has a gold color. Return to Top
      Balance Update
      General
      Adjusted difficulty levels for a number of Heroes. Heroes
      Samuro Increased Windwalk healing from 1% per second to 3% per second. Decreased Way of the Wind healing from 5% on cast to 4% on cast. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Evading targets to still lose armor to Hellbats and Gnolls. Fixed an issue that caused ARAM maps to use different XP systems. Heroes
      Abathur Fixed an issue that caused Abathur's Monstrosity to gain an additional 0.02 damage per stack. Toxic Next no longer reveals attackers while Arming. Anduin Moral Compass is now considered Splash damage and will not hit targets Immune to AOE. Blaze Combustion now reveals area it affects. Fixed an issue that caused Heat Treatment to not match the damage dealt by Pyromania. Fixed an issue where Oil Spill granted more vision than intended. Flame Stream now reveals targets hit. Brightwing Invisible Friends now displays a healing over time preview. Phase Shift's heal now happens after teleportation instead of at the same time. Unstable Anomaly now reveals the area it affects and enemies it hits. Butcher Cleaver AOE no longer reveals targets hit. Fixed an issue that caused Butcher to lose more than intended stacks of Fresh Meat when killed. Furnace Blast now reveals targets hit. No longer revealed when Lamb of the Slaughter damages an enemy. Cassia Fend now reveals targets hit. Fixed an issue that caused Lightning Fury Bolts cast from Static Electricity and Lightning Fury to be inconsistently determined. Fixed an issue that caused Lightning Fury Bolts generated by Static Electricity to not heal for the appropriate amount with Ring of the Leech. Fixed an issue where Lightning Fury Bolts were not displaying as critical hits against Blinded enemies. Martial Law no longer damages Heroes while Blinded. Surge of Light now reveals the area it affects and enemies that it hits. ChoGall Consuming Blaze now reveals targets when applied. Consuming Blaze will now interrupt channels that are interrupted by damage when applied. Dread Orb no longer has an abnormal vision height. Dread Orb now reveals targets hit. Fixed an issue that caused Cthun's Gift to Slow while Blinded. Fuel for the Flame no longer deals damage to evading enemies near the Basic Attack target. Fuel for the Flame no longer deals damage to the target of Basic Attacks while Blinded. Fuel for the Flame no longer display as critical damage against Heroes. Runic Blast now reveals targets hit. Shadowbolt Volley no longer has an abnormal vision height. Shadowbolt Volley now reveals targets hit. Shadowflame now reveals targets hit. Twisting Nether now reveals targets hit. The Will of Gall is now treated as a Quest talent and displays the progress in the talents tab. Chromie Fixed an issue that caused Sand Echo's Basic Attacks to grant stacks while Blinded. Shifting Sands will no longer be removed upon death. Time Trap will no longer prevent Allies from being revealed temporarily. Time Troubles' Armor granted to allies will no longer be removed by Stasis. Unravelling's Armor debuff will now be removed by Stasis. Deathwing Death Drop's Armor Reduction is now removed by Stasis. Gaze Onto Destruction no longer reduces the damage of non-Heroes hit. Deckard Fixed an issue where Horadric Staff does not consume the cooldown when used on an Evading target. Fixed an issue where Potion of Shielding increased Deckard's Self Healing. Fixed an issue where Scroll of Sealing revealed targets for 4 seconds when taken. Dehaka Burrow no longer prevents allied abilities from affecting Dehaka. Burrow will now cleanse negative effects. Lurker Strain no longer reveals area around knocked back targets. Lurker Strain now reveals targets hit. Lurker Strain's Knockback will no longer function as a Stun. Diablo Dying Breath will now display as Apocalypse on the Death Recap. Fixed an issue that caused Black Soulstone to be multiplicative with other health bonuses. D.Va Defense Matrix now works on Zagara's Banelings. Falstad BOOMerang's Armor Reduction is now removed by Stasis. Hammerang now reveals targets hit on return. Hammerang's explosion no longer displays as a crit after selecting BOOMerang. Hammerang's reactivation explosion now reveals targets hit. Fenix Fixed an issue that caused Divert Power: Weapons to be refreshed while Blinded. Fixed an issue that could cause Mobile Offensive to not apply when moving. Phase Bomb Splash damage now consumes Block charges. Garrosh Decimate now reveals targets hit. Into the Fray now shows up on Garrosh's Try screen. Wrecking Ball and Into the Fray now reveal targets hit. Gazlowe Adjusted Ark Reaktor damage to 36. EZ-PZ Dimensional Ripper can now have the cooldown announced to your team. Mecha-Lord no longer grants Armor while Blinded. Genji Fixed an issue where Deflect did not grant full Self Healing score when preventing damage. Greymane Fixed an issue that caused Alpha Killer to be capable of activating on-hit effects on Invulnerable enemies. Fixed an issue that caused Go For the Throat to apply the incorrect cooldown to Disengage with Running Wild selected. Removed dual block visual from Thick Skin. Gul'dan Fixed self-healing bonus from Hunger for Power. Pursuit of Flame is no longer visible through fog. Hanzo Fixed an issue that allowed players to fire Storm Bow at maximum range without charging. Fixed an issue that caused Sharpened Arrowheads to not reduce Armor while Blinded when applied with Storm Bow. Fixed an issue that caused Sharpened Arrowheads to reduce Armor before damage is dealt with Storm Bow. Jaina Fixed an issue that caused Frost Bolt to hit targets behind Frost Bolt. Fixed an issue that caused Frost Shards to allow more than 2 additional targets to be hit. Frostbite Armor now has a block visual. Johanna Blessed Hammer now reveals the area it affects. Fixed an issue where Blessed Momentum stacks multiplicatively instead of additvely with other attack speed modifiers. Heaven's Fury no longer prevents allies from being revealed. Junkrat Fixed an issue that caused Junkrat's Frag Launcher to gain 0.002 damage per stack of Taste for Explosions. Splash damage now consumes Block charges. Kel'Thuzad Deathchill will no longer activate if the target loses Root or Slow by becoming Unstoppable. Fixed an issue that caused Basic Attacks against Rooted Heroes to activate Icy Grasp. Fixed an issue that caused Basic Attacks against Rooted targets to activate Hungering Cold. Fixed an issue that caused Kel'Thuzad's buttons to light up when getting 15 baseline quest stacks. Fixed an issue that caused Power of Icecrown's damage increase to be lost upon death. Kerrigan Fixed an issue that caused Kerrigan's Self Healing to increase when she gains Assimilation Shields. Fury of the Swarm no longer reveals targets. Impaling Blades now reveals targets hit. Primal Grasp's Pulse now reveals targets hit. Psionic Shift now reveals targets hit. Ultralisk Splash damage reveals targets. Kharazim Fixed an issue that caused Insight to progress while Blinded. Leoric Buried Alive can no longer have its duration reduced. Drain Essence no longer increases his Self Healing score. Deckard's Rejuvenation is now removed on Undying. Fixed an issue where Leoric could receive Tyrande's Shadowstalk Healing when Undying was active, thereby reducing his respawn timer. Ossein Renewal can no longer be cast while Undying is active. Drain Hope, Drain Essence, and March of the Black King are now removed if the target enters a vehicle. Li-Ming Fixed an issue that caused Tal Rasha's Elements to prevent Force Armor from granting Block charges. Fixed an issue where Aether Walker would sometime not reset correctly. Lt. Morales Medi Drone no longer heals Heroes in Undying state. Lunara Fixed an issue that caused Invigorating Spores to be capable of activating on-hit effects on Invulnerable enemies. Fixed an issue that caused Invigorating Spores to deal percent damage while Blinded. Fixed an issue that caused Nature's Toxin to be applied before damage dealt. Maiev Fixed an issue that caused Basic Attacks while Blinded to increase Vengeful Knives damage. Fixed an issue that caused Umbral Bind to not increase Vengeful Knives damage . Mal'Ganis Winged Guard now has a block visual. Malthael Ethereal Existence now has a block visual at max stacks. Mei Fixed an issue that caused Cooling Servos to Slow while Blinded. Fixed an issue that caused Mei's Induce Hibernation Talent to reduce damage of non-Heroes. Skating Away now has a block visual. Murky Fixed an issue that caused Big Tuna Kahuna to be multiplicative with other health bonuses. Octograb now reveals the target instead of the area around the target. Pufferfish now reveals targets hit. Slime now reveals targets hit. While revealed, Murky will no longer reveal the area around him when his Egg is slain. Nova Anti-Armor Shells is now removed by Stasis. Anti-Armor Shells now applies debuff after damage. Explosive Snipe now reveals targets hit. Fixed an issue that caused Anti-Armor Shells to display an incorrect damage value for Nova's Holo Decoys. Holo Decoys no longer reveals area when killed. Holo Decoys are now visible from the center of the unit instead of their border. Precision Strike now reveals targets hit. Snipe no longer reveals around target. Triple Tap no longer reveals area around the target, and the target is now revealed for 2 seconds afterwards, up from 1.3 seconds. Orphea Fixed an issue that caused Dead Magic to splash to Evading targets. Fixed an issue that caused Empowered Eldritch Conduit to be lost on death. Fixed an issue that caused Empowered Eldritch Conduit to not be granted when going from 7 or 8 stacks to 10. Fixed an issue that caused Eternal Feast to hit dead objects. Probius Fixed an issue that caused Pylon Overcharge to deal additional damage when Construct Additional Pylons is selected. Qhira Basic Attacks will no longer reveal targets hit. Blood Rage's activation no longer grants Fatal Wounds progress. Fixed an issue that caused Finishing Touch to grant attack speed on attacks that bring the target below 50% health. Fixed an issue that caused Finishing Touch to grant attack speed while Blinded. Fixed an issue that caused Upstage to not apply if the targets were killed by the activation damage. Fixed an issue that caused Your Pain, My Gain to grant Armor while Blinded. Ragnaros Cauterize Wounds now displays on the Death Recap correctly. Fixed an issue that caused Empower Sulfuras to not reduce the cooldown of Blistering Attacks on non-Heroes. Tempered Flame no longer increases Self Healing on application. Lava Wave can no longer pickup or magnetize Experience Globes. Raynor Fixed an issue that caused Execute Orders to not display in the Death Recap. Fixed an issue that caused Give Em' Some Pepper damage to behaving incorrectly. Rehgar Fixed duration of Totemic Projection. Fixed an issue that caused Hunger of the Wolf to deal damage and heal while Blinded. Rexxar Fixed an issue that caused Kill Command's damage bonus to be multiplicative. Fixed an issue that caused Misha to not gain Primal Intimidation's Passive on respawn. Fixed an issue where Unleash the Boars was not affected by some damage modifications. Samuro Burning Blade is now Splash damage. Way of the Wind now increases Self Healing intead of Healing. Sonya Leap now also grants Unstoppable when used at minimum distance. Stukov Fixed an issue that caused Reactive Ballistospores to not work correctly with cooldown resets. Sylvanas Deafening Blast now applies Black Arrows if active. Deafening Blast now reveals targets hit. Fixed an issue that caused Evasive Fire to be refreshed while Blinded. Fixed an issue that caused Lost Soul to reduce cooldowns while Blinded. Fixed an issue that caused Overwhelming Affliction to apply the slow to a Remorseless target when firing at a target with 3 stacks. Fixed an issue that caused Possession to give more XP than intended for Catapults. Fixed an issue that caused Remorseless to not apply Black Arrows while Blinded. Fixed an issue that caused Remorseless to not Stun enemies while Black Arrows is active. Fixed an issue that caused Remorseless to not Stun Mercenaries with 3 stacks of Black Arrows and Merenary Queen. Might of the Banshee Queen is no longer removed on death. Wailing Arrow no longer reveals area around Sylvanas when cast. Wailing Arrow now reveals the area of detonation. Tassadar Archon no longer applies armor reduction while Blinded. Archon Splash damage no longer reveals targets hit. Archon's Armor reduction is now removed by Stasis. Feedback's Armor reduction is now removed by Stasis. Fixed an issue that caused Oracle to not show in the Death Recap. Khaydarin Amulet will now reveal while active after the attack expires. Thrall Feral Resilience now has a block visual. The Lost Vikings Hunka' Burning Olaf now reveals target instead of the area around the target. It's a Sabotage can no longer be applied while Erik is Blinded. Nordic Attack Squad now shows in recap. Viking Bribery stack count is no longer visible on the scoreboard to other players. Tracer Bullet Spray now reveals targets hit. Fixed an issue that caused Composition B and Quantum Spike to deal percent damage to non-Heroes. Heavy Handed's Armor is now removed by Stasis. If Locked and Loaded has been activated, then the floating text for completing the reload will display as a crit. Is That a Healthpack can no longer heal Vehicles. Locked and Loaded no longer causes Basic Attacks to display as a crit. Ricochet will no longer reveal targets hit (Tracer Rounds will still apply if taken). Telefrag no longer reduces the cooldown of Recall while Blinded. When Tracer completes a reload, it now displays floating text. Tyrael Archangel's Wrath now reveals targets hit by the explosion. Bound by Law no longer refreshes El'Druin's Might while Blinded. Tyrande Fixed an issue that caused Elune's Chosen to heal for overkill damage. Fixed an issue that caused Self Healing to not increase her Self Healing. Fixed an issue that caused Sentinel to be reset if a Hallucination is killed while revealed. Fxied an issue where Mark of Mending was not healing Evading targets. Uther Divine Storm now reveals targets hit instead of area around targets hit. Divine Storm now reveals the area it affects. Holy Radiance now reveals enemies hit. Holy Radiance reveal updated to match area of effect. Valeera Ambush now reveals the target for 2 seconds. Blade Flurry now reveals targets for 2 seconds. Blade Flurry now reveals the area it affects. Cheap Shot now reveals the target for 2 seconds. Eviscerate now reveals the target for 2 seconds. Fixed an issue where Garrote's damage displayed incorrectly in the Death Recap. Garrote now reveals the target for 2 seconds. Sinister Strike now reveals the target for 2 seconds. Varian Fixed an issue that caused Juggernaut to be capable of activating on-hit effects on Invulnerable enemies. Fixed an issue that caused Varian's Victory Rush button to be grayed out. Master At Arms now reveals targets hit and the area affected. Whitemane Clemency no longer reveals the area around the heal target. Divine Reckoning now reveals targets hit. Inquisition and Shared Punishment now reveal the target for 2 seconds after expiring. Inquisition now reveals the target instead of the area around the target. Searing Lash now reveals targets hit. Xul Shackler no longer reveals the area it affects. Yrel Aegis of Light no longer reveals area it affects. Avenging Wrath now reveals targets hit. Dauntless now has a block visual. Holy Wrath now consumes Block charges. Righteous Hammer now reveals targets hit. Vindication now reveals targets hit. Zarya Explosive Barrier now reveals the area and targets. Fixing an issue where Zarya's Defensive Shielding did not stack correctly with other blocks. Splash damage no longer reveals targets. Zeratul Cleave now reveals the area it affects. Zul'jin Buzzsaw now reveals targets hit for 2 seconds. Grievous Throw now reveals targets hit for 2 seconds. Guillotine now reveals targets hit. Twin Cleave now reveals targets hit. Wrong Place Wrong Time now reveals targets hit for 2 seconds. Return to Top
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