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Blizzard today revealed they are working on a brand-new survival game for PC and console!
Blizzard is embarking on our next quest. We are going on a journey to a whole new universe, home to a brand-new survival game for PC and console. A place full of heroes we have yet to meet, stories yet to be told, and adventures yet to be lived. A vast realm of possibility, waiting to be explored.
Every story needs a teller. And every world needs builders. What if that could be you?
For thirty years, Blizzard has been creating universes for millions of players around the globe. This requires a diverse team of developers willing to lend their voices, to listen and to be heard. That is our mission.
Do you like survival games? Do you want to join a collaborative team of experienced developers at the early stage of a new project in a new world...and help write the next chapter in Blizzard's story?
This is your call to adventure. Will you answer it?
Environment Artist (Associate to Senior) Senior Character Artist Technical Artist (FX Pipeline) VFX Artist (Associate to Senior) Senior Concept Artist DESIGN
Associate Level Designer Level Designer ENGINEERING
Lead Software Engineer, Engine Senior Software Engineer, Audio Senior Software Engineer, Server Senior Software Engineer, Tools
Blizzard lead Mike Ybarra teased two announcements coming soon. In this post, we speculate about what could potentially be announced this week.
First of all, it's important to point out the two announcements don't have to be tied to just World of Warcraft. It's also very unlikely they are tied to Diablo 4 or Overwatch 2, as both games are delayed.
1. Patch 9.2 Release Date Announcement
Eternity's End has been available for playtesting for quite a while now, so Blizzard will likely announce a release date for the final major patch of the Shadowlands expansion.
2. Lunar New Year Mount
It's the Year of the Tiger and Lunar New Year begins on February 1, which means we should see a new mount being added to the in-game shop if Blizzard sticks to tradition.
3. New Expansion Teaser?
The Season of Leaks is in full swing with many expansion leaks popping up on MMO-Champion and elsewhere. They all have one thing in common — Dragon Isles. It would be cool to see what's next for World of Warcraft and learn more about Patch 10.0. Besides, multiple expansions were announced before the final patch went live.
4. Diablo Immortal Release Date?
Diablo Immortal's Closed Beta has ended. The game has been in development for a long time and a release date wouldn't be that unexpected.
In my personal opinion, it's going to be Patch 9.2 release date and the Lunar New Year mount. If we're being optimistic, it's Patch 9.2 release date and a Patch 10.0 teaser. What do you think? Let me know in the comments below!
Blizzard lead Mike Ybarra shared a message to the community, talking about the Microsoft deal, actions taken at Blizzard to regain trust, priorities in 2022, and more. He also mentioned "exciting announcements" coming next week. Patch 9.2 release date, anyone?
I’m humbled to be part of Blizzard Entertainment–the rich history, the incredible talent, the best player communities, and of course, the amazing games we’re so fortunate to create. I’ve been leading Blizzard for a couple of months now, and in addition to the exciting news this week, I want to share some initial thoughts as we strive to put our team and players at the forefront of everything we do.
2021 was challenging for all of us. As individuals, we care about treating everyone around us with respect and dignity. As professionals, we care deeply about our crafts, and we want to work in the most supportive and safe environment possible.
Our top priority—now and into the future—is the work we are doing to rebuild your trust in Blizzard.
Watching Blizzard work as creatively and diligently as we have throughout this challenging time (on top of an ongoing pandemic) has been inspiring. Navigating these challenges, evolving our development processes, and being introspective and looking at how we can improve our culture shows incredible strength and commitment to one another, our work, and to the player communities.
I also was encouraged in reading forums, social posts, and emails from people within and outside of Blizzard, standing up for what is right and lending us your guidance. I want you all to know we are listening, and we are committed to change. As a first step toward improving communication with the community, I wanted to highlight some of the initial actions we are taking to improve our culture:
We’re measuring our executive and management teams directly against culture improvement. This means their (and my own) success and compensation will directly depend on our overall success in creating a safe, inclusive, and creative work environment at Blizzard. We’re dedicating more full-time roles and resources to improving our culture. All too often, this important effort falls to employee resource groups, filled with people who already have full-time jobs. A few of the leadership positions we’ve established for this new team include: a Culture leader who will help us maintain the best aspects of what we have today, and change and evolve where needed to ensure everyone brings their best self to Blizzard a new organizational leader for Human Resources who will build trust, empower our teams, and help foster a safe, positive work environment for everyone a Diversity, Equity, and Inclusion (DE&I) leader solely focused on our progress across multiple efforts in this area We are committed to staffing these teams as a priority. We tripled the size of our compliance and investigation teams and have articulated clear accountability for unacceptable behavior. This applies to all employees at Blizzard, including leadership and management. We have shared representation data internally with our teams and have set goals around improvement across thesemetrics. We’ve put in place an upward feedback program so that employees have confidence in evaluating management, and we will use this to measure the quality and effectiveness of our managers. These actions are just the beginning of the work that lies ahead for Blizzard. I’m motivated and excited to work directly on building the best environment for our teams, to allow them to bring their visions to life.
We also know we need to deliver content to our players on a more regular basis and innovate both in and beyond our existing games. We have some exciting things to announce, and I’ll be sharing more next week.
I want to thank our communities and our incredible teams for your dedication and guidance, which will always be our north star.
Here’s to an incredible 2022 and beyond.
- Mike "Qwik" Ybarra
We have two official announcements surrounding the giant, almost $70 billion, Microsoft acquisition of Activision Blizzard from both sides, starting with Microsoft CEO Phil Spencer issuing a statement on Xbox Wire, focuisng on Game Pass additions and cloud gaming:
As a team, we are on a mission to extend the joy and community of gaming to everyone on the planet. We all know that gaming is the most vibrant and dynamic form of entertainment worldwide and we’ve experienced the power of social connection and friendship that gaming makes possible.
As we pursue that mission, it is incredibly exciting to announce that Microsoft has agreed to acquire Activision Blizzard.
Over many decades, the studios and teams that make up Activision Blizzard have earned vast wellsprings of joy and respect from billions of people all over the world. We are incredibly excited to have the chance to work with the amazing, talented, dedicated people across Activision Publishing, Blizzard Entertainment, Beenox, Demonware, Digital Legends, High Moon Studios, Infinity Ward, King, Major League Gaming, Radical Entertainment, Raven Software, Sledgehammer Games, Toys for Bob, Treyarch and every team across Activision Blizzard.
Until this transaction closes, Activision Blizzard and Microsoft Gaming will continue to operate independently. Once the deal is complete, the Activision Blizzard business will report to me as CEO, Microsoft Gaming.
Upon close, we will offer as many Activision Blizzard games as we can within Xbox Game Pass and PC Game Pass, both new titles and games from Activision Blizzard’s incredible catalog. We also announced today that Game Pass now has more than 25 million subscribers. As always, we look forward to continuing to add more value and more great games to Game Pass.
The fantastic franchises across Activision Blizzard will also accelerate our plans for Cloud Gaming, allowing more people in more places around the world to participate in the Xbox community using phones, tablets, laptops and other devices you already own. Activision Blizzard games are enjoyed on a variety of platforms and we plan to continue to support those communities moving forward.
As a company, Microsoft is committed to our journey for inclusion in every aspect of gaming, among both employees and players. We deeply value individual studio cultures. We also believe that creative success and autonomy go hand-in-hand with treating every person with dignity and respect. We hold all teams, and all leaders, to this commitment. We’re looking forward to extending our culture of proactive inclusion to the great teams across Activision Blizzard.
Around the world, there is no more exciting venue for fun and connection than video games. And there has never been a better time to play than right now. As we extend the joy and community of gaming to everyone, we look forward to welcoming all of our friends at Activision Blizzard to Microsoft Gaming.
And Activision Blizzard had a similar press release, focusing a little more on the financials:
Activision Blizzard (Source)
REDMOND, Wash. and SANTA MONICA, Calif., Jan. 18, 2022 /PRNewswire/ -- With three billion people actively playing games today, and fueled by a new generation steeped in the joys of interactive entertainment, gaming is now the largest and fastest-growing form of entertainment. Today, Microsoft Corp. (Nasdaq: MSFT) announced plans to acquire Activision Blizzard Inc. (Nasdaq: ATVI), a leader in game development and interactive entertainment content publisher. This acquisition will accelerate the growth in Microsoft's gaming business across mobile, PC, console and cloud and will provide building blocks for the metaverse.
Microsoft will acquire Activision Blizzard for $95.00 per share, in an all-cash transaction valued at $68.7 billion, inclusive of Activision Blizzard's net cash. When the transaction closes, Microsoft will become the world's third-largest gaming company by revenue, behind Tencent and Sony. The planned acquisition includes iconic franchises from the Activision, Blizzard and King studios like "Warcraft," "Diablo," "Overwatch," "Call of Duty" and "Candy Crush," in addition to global eSports activities through Major League Gaming. The company has studios around the word with nearly 10,000 employees.
Bobby Kotick will continue to serve as CEO of Activision Blizzard, and he and his team will maintain their focus on driving efforts to further strengthen the company's culture and accelerate business growth. Once the deal closes, the Activision Blizzard business will report to Phil Spencer, CEO, Microsoft Gaming.
"Gaming is the most dynamic and exciting category in entertainment across all platforms today and will play a key role in the development of metaverse platforms," said Satya Nadella, chairman and CEO, Microsoft. "We're investing deeply in world-class content, community and the cloud to usher in a new era of gaming that puts players and creators first and makes gaming safe, inclusive and accessible to all."
"Players everywhere love Activision Blizzard games, and we believe the creative teams have their best work in front of them," said Phil Spencer, CEO, Microsoft Gaming. "Together we will build a future where people can play the games they want, virtually anywhere they want."
"For more than 30 years our incredibly talented teams have created some of the most successful games," said Bobby Kotick, CEO, Activision Blizzard. "The combination of Activision Blizzard's world-class talent and extraordinary franchises with Microsoft's technology, distribution, access to talent, ambitious vision and shared commitment to gaming and inclusion will help ensure our continued success in an increasingly competitive industry."
Mobile is the largest segment in gaming, with nearly 95% of all players globally enjoying games on mobile. Through great teams and great technology, Microsoft and Activision Blizzard will empower players to enjoy the most-immersive franchises, like "Halo" and "Warcraft," virtually anywhere they want. And with games like "Candy Crush," Activision Blizzard´s mobile business represents a significant presence and opportunity for Microsoft in this fast-growing segment.
The acquisition also bolsters Microsoft's Game Pass portfolio with plans to launch Activision Blizzard games into Game Pass, which has reached a new milestone of over 25 million subscribers. With Activision Blizzard's nearly 400 million monthly active players in 190 countries and three billion-dollar franchises, this acquisition will make Game Pass one of the most compelling and diverse lineups of gaming content in the industry. Upon close, Microsoft will have 30 internal game development studios, along with additional publishing and esports production capabilities.
The transaction is subject to customary closing conditions and completion of regulatory review and Activision Blizzard's shareholder approval. The deal is expected to close in fiscal year 2023 and will be accretive to non-GAAP earnings per share upon close. The transaction has been approved by the boards of directors of both Microsoft and Activision Blizzard.
Activision Blizzard CEO Bobby Kotick sent an email to staff regarding Microsoft's acquisition of Activision Blizzard.
We learn that the transaction will take a long time to complete and won't happen before June 30, 2023. Until then, Activision Blizzard will continue to operate autonomously.
Transactions like these take a long time to complete. Until we receive all the necessary regulatory approvals and other customary closing conditions are satisfied, which we expect to be sometime in Microsoft's fiscal 2023 year ending June 30, 2023, we will continue to operate completely autonomously. I will continue as our CEO with the same passion and enthusiasm I had when I began this amazing journey in 1991.
Of course, this announcement will give rise to so many questions. We will host numerous forums and events to make certain we address your concerns.
I am incredibly proud of this company, you, ad the work we have done together. Now it's on to our next chapter and the endless possibilities this transaction represents for us. I couldn't be more appreciative of your efforts, focus, and the dedication to connecting the world through joy and fun.
Source: Jason Schreier's Twitter