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I usually sim my characters to get the best possible results. I enjoy the process quite a lot and since I reached 120, I wanted to find out the best build of the spec. (Note, I didn't want to find out what to play, but rather how my own build fares in comarison.) I rarely mind a 1-2% difference. If it goes above 2%, I really mind a change. What this thread is about is mainly to bring something in the attention of those who help making the class guides, especially the talent choices. To my surprise, I was awed to find out that certain talents outperform previous "Standard" choices in the endgame, probably due to the stat squish.
The Frost go-to build (top dps) would probably be along the lines of <Icy Talons / Cold Heart - Runic Attenuation - Frozen Pulse - Gathering Storm - Breath of Sindragosa>. What I found out primarily was that after the removal of legendaries, Cold Heart severely underperforms at most given situations resulting in a major dps drop due to the low mastery. Gathering Storm also suffers from the same problem and most of the times, Frostwyrm's Fury is better overall. The biggest surprise of them all, however, was that Inexorable Assault overperforms quite a lot, and is the first reason why I made the topic. I then started simming with the above in mind and I came across a build that some would not consider on par with top dog builds around the meta, which is the use of Horn of Winter which overperforms both its other two options when using the Breath build. Talent Sim can be seen here. Another intresting thing, which I loved, was that the 2nd best build uses Obliteration as a lvl 100 talent and no other build surpassed it (Other than the first one, obviously). So, I encourage frost players out there to give their other, less common talents a try. To the class guide author(s), I believe that the two "underdog" talents will earn their spot in the class guides.
Thank you for your time reading this.
I'm not entirely sure what I am doing wrong that is getting me this result, but I am getting about a 30k dps difference on training dummy when I use a defile, clawing shadows, shadow infusion build than when I use the recommended talents. I left the rest of my talents unchanged and I have yet to see where the dps difference is coming from (arbiter or clawing shadows), but I'm very confused as to how this could happen. Links to armory and mrrobot below.
Defile damage breakdown, Arbiter damage breakdown
I felt like I had a harder time keeping my disease up and using coldheart on cooldown (or rather whenever at max stacks) with the arbiter build. Am I missing some key thing or do I just need to git gud? Thanks in advance for any help.
hello, so i am following this deck - https://www.icy-veins.com/hearthstone/elemental-mage-deck and i was wondering which card i should buy next and i dont have much dust left. I need the following cards
Primordial Glyph x2
Arcane Keysmith x2
Frost Lich Jaina x1
I have 1945 dust left with the option to disenchant "Archmage Arugal" with a total of 2345, because i dont use it, nor do i know if its any good?
I can either go with x2 Primordial as the guide says this is needed for the deck + x2 Blazecaller for late and x1 Arcane Keysmith? but then i wont have the pyros for early or Jaina for late.
Or i can go balls out buying x1 Frost lich jaina and x1 primordial glyph ? / Or just Pyros and x1 Primordial. I dont know.
My last scenario is buying Frost lich jaina and x1 primordial by selling some rare cards, then use "Archmage Arugal" instead of Pyros for the time being and combo it up with AI for 2 extra cards, and hope its something good.
any help is grately appreciated.
All Shall Burn Build
Level 1 Master of Destruction
level 4 Gluttony
level 7 March of Sin
level 10 Demonic Invasion
level 13 Infused Power
level 16 Battleborn
Level 20 Perishing Flame
straight forward dps build high survivability what you need to do is keep melee heros at range once build is finished they will lose health fast the major idea is to make all shall burn as powerful as possible use ultimate Perishing Flame while cd on all shall burn is active as well as globe of annihilation constantly be moving and you should be all right if health is low disengage when low level on talents and go heal your mana will be burned through quickly so when it's low get out of there and hearth back to base