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I'm not entirely sure what I am doing wrong that is getting me this result, but I am getting about a 30k dps difference on training dummy when I use a defile, clawing shadows, shadow infusion build than when I use the recommended talents. I left the rest of my talents unchanged and I have yet to see where the dps difference is coming from (arbiter or clawing shadows), but I'm very confused as to how this could happen. Links to armory and mrrobot below.
Defile damage breakdown, Arbiter damage breakdown
I felt like I had a harder time keeping my disease up and using coldheart on cooldown (or rather whenever at max stacks) with the arbiter build. Am I missing some key thing or do I just need to git gud? Thanks in advance for any help.
hello, so i am following this deck - https://www.icy-veins.com/hearthstone/elemental-mage-deck and i was wondering which card i should buy next and i dont have much dust left. I need the following cards
Primordial Glyph x2
Arcane Keysmith x2
Frost Lich Jaina x1
I have 1945 dust left with the option to disenchant "Archmage Arugal" with a total of 2345, because i dont use it, nor do i know if its any good?
I can either go with x2 Primordial as the guide says this is needed for the deck + x2 Blazecaller for late and x1 Arcane Keysmith? but then i wont have the pyros for early or Jaina for late.
Or i can go balls out buying x1 Frost lich jaina and x1 primordial glyph ? / Or just Pyros and x1 Primordial. I dont know.
My last scenario is buying Frost lich jaina and x1 primordial by selling some rare cards, then use "Archmage Arugal" instead of Pyros for the time being and combo it up with AI for 2 extra cards, and hope its something good.
any help is grately appreciated.
All Shall Burn Build
Level 1 Master of Destruction
level 4 Gluttony
level 7 March of Sin
level 10 Demonic Invasion
level 13 Infused Power
level 16 Battleborn
Level 20 Perishing Flame
straight forward dps build high survivability what you need to do is keep melee heros at range once build is finished they will lose health fast the major idea is to make all shall burn as powerful as possible use ultimate Perishing Flame while cd on all shall burn is active as well as globe of annihilation constantly be moving and you should be all right if health is low disengage when low level on talents and go heal your mana will be burned through quickly so when it's low get out of there and hearth back to base
The LoN Rapid Fire grenade build hinges upon the the effects of The Wailing Host and Litany of the Undaunted`s Set bonus and the power of Wojahnni Assaulter combined with the ability to channel forever with the Sin Seekers
Rapid FireBombardment Marked for DeathContagion VaultTumble Fan of KnivesBladed Armor PreparationInvigoration VengeancePersonal Mortar Secondary skills
Grenadier Perfectionist Thrill of the Hunt Awareness 3.1 Gear Setup
Helm:Visage of Gunes Shoulders:Mantle of Channeling Gloves:Magefist Chest:Aquila Cuirass Belt:Hellcat Waistguard Pants:Pox Faulds Boots:Boots of Disregard Bracers:Krelm's Buff Bracers Amulet:Hellfire Amulet of Dexterity Ring 1:The Wailing Host Ring 2:Litany of the Undaunted Weapon:Wojahnni Assaulter Offhand:Sin Seekers 3.2 Legendary Gems
Legendary Gem 1:Bane of the Powerful Legendary Gem 2:Bane of the Trapped Legendary Gem 3:Molten Wildebeest's Gizzard 3.3 Kanai's Cube
Weapon slot: Dawn Armour slot:St. Archew's Gage Jewelry slot:Obsidian Ring of the Zodiac
[H][Stormreaver]<Skunkworks> 10/11M, Tues/Thurs 10PM-2AM EST 7PM to 11PM PST - NEED RANGE DPS - All Exceptional PlayersBy Casdon
[US] Stormreaver — Skunkworks
Tuesdays & Thursdays: 7:00 P.M. to 11:00 P.M. (pst) || 9-1 (cst) || 10-2 (est)
3/3M Trial of Valor
7/7M Emerald Nightmare
Skunkworks is a guild for players who can not or do not want to commit to the time-intensive raid schedules of traditional "hardcore" guilds.
However, we still maintain a high caliber player environment and make an efficient use of our raiding time.
We raid Tuesdays and Thursdays from 7:00 - 11:00 PST, just 8 hours a week and never more.
We are very protective of our guild environment and selective in recruitment. We are looking for solid players mechanically as well as intellectually.
We all get paid to deal with idiots, why should we pay to spend our leisure time with them as well?
Skunkworks has been around for multiple expansions and has historically always been at the top of the 2-night raiding guild scene.
Past Raiding Achievements
#US 199 Mythic KJ #US 186 Mythic Archimonde #131 US Heroic Garrosh #68 US Heroic Ra-den #77 US Heroic Lei Shen #86 US Heroic Sha of Fear #106 US Heroic Madness of Deathwing #99 US Heroic Ragnaros #147 US Sinestra #91 US Heroic The Twilight Destroyer (Halion) #71 US Heroic Fall of the Lich King #247 US Tribute to Insanity #160 US Alone in the Darkness Current Guild Needs
Amazing Range DPS ---Exceptional Candidates always considered regardless of recruiting needs.
How to Apply
Apply with Google Forms
All applications are kept private.
Please include at least the following.
Prominent links to relevant armory pages ]A guild history with reasons for departure
The reason(s) you have chosen to apply to this guild
UI screenshots or fraps/Stream footage
Aerivore (Recruitment Officers)
Real ID: Aerivore#1581
Real ID: Sov#1192