slamman

blood dk mastery cap?

Sign in to follow this  

6 posts in this topic

Hey so basically I'm wondering if there's any point where I have enough mastery as a blood dk? I'm tanking heroic DS. The guide says to get much mastery as possible, but I'm not sure if that is outdated information relative to today's gear levels. Also there's a section called "No Caps" but it just talks about hit and expertise.

Thanks.

Share this post


Link to post
Share on other sites

If you're a Blood DK in heroic DS, you can never have enough mastery. Reforge to it, get trinkets that proc it, and a weapon with it on it. While Parry and Dodge are uncontrollable mitigation, with so much mastery, your Blood Shield and Death Strikes will provide a controllable amount of mitigation that will make Hagara's Relentless Assault rather petty. It's also wonderful for mitigating a very large portion of the Impale damage on Madness. Nearly all of your gems should be Stam/Mastery. When you think you have enough mastery, get more.

  • Like 1

Share this post


Link to post
Share on other sites

Zagam is 100% correct. There is no cap for Mastery, it's your best stat always. Just get as much of it as you can.

And just to note, if our guides don't mention the existence of a cap for something, then there's a 99% chance that there isn't one. We strive to make them as accurate as we can. Of course, if you think there is an error, don't hesitate to report it.

  • Like 1

Share this post


Link to post
Share on other sites

Just an interesting tidbit, there is actually a theoretical cap where your base heal on DS (7% HP) would give you a capped out Blood Shield (100% of your HP) which would thus make mastery obsolete beyond that point, but that number is not attainable by any means.

You would need 39544 mastery rating which would be around 220 mastery, plus the 8 you have baseline, which would be a 1429% Blood Shield mastery.

Share this post


Link to post
Share on other sites

Just an interesting tidbit, there is actually a theoretical cap where your base heal on DS (7% HP) would give you a capped out Blood Shield (100% of your HP) which would thus make mastery obsolete beyond that point, but that number is not attainable by any means.

You would need 39544 mastery rating which would be around 220 mastery, plus the 8 you have baseline, which would be a 1429% Blood Shield mastery.

Sounds like a cap on money in this world...you COULD theoretically obtain every single dollar/yen/pound/etc that ever existed to the point you could obtain no more money...but you'll never get there =D

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Nireas
      I usually sim my characters to get the best possible results. I enjoy the process quite a lot and since I reached 120, I wanted to find out the best build of the spec. (Note, I didn't want to find out what to play, but rather how my own build fares in comarison.) I rarely mind a 1-2% difference. If it goes above 2%, I really mind a change. What this thread is about is mainly to bring something in the attention of those who help making the class guides, especially the talent choices. To my surprise, I was awed to find out that certain talents outperform previous "Standard" choices in the endgame, probably due to the stat squish.

      The Frost go-to build (top dps) would probably be along the lines of <Icy Talons / Cold Heart - Runic Attenuation - Frozen Pulse - Gathering Storm - Breath of Sindragosa>. What I found out primarily was that after the removal of legendaries, Cold Heart severely underperforms at most given situations resulting in a major dps drop due to the low mastery. Gathering Storm also suffers from the same problem and most of the times, Frostwyrm's Fury is better overall. The biggest surprise of them all, however, was that Inexorable Assault overperforms quite a lot, and is the first reason why I made the topic. I then started simming with the above in mind and I came across a build that some would not consider on par with top dog builds around the meta, which is the use of Horn of Winter which overperforms both its other two options when using the Breath build. Talent Sim can be seen here. Another intresting thing, which I loved, was that the 2nd best build uses Obliteration as a lvl 100 talent and no other build surpassed it (Other than the first one, obviously). So, I encourage frost players out there to give their other, less common talents a try. To the class guide author(s), I believe that the two "underdog" talents will earn their spot in the class guides.

      Thank you for your time reading this.


       
    • By Davidga13
      Anybody can help with this? I'm using simcraft to get the stat priority for my MM's gear but it is giving me crazy results, not sure why. Agility=83.13, Ap=80.24, CritRating=0.83, HasteRating=46.84, MasteryRating=1.04, Versatility=217.72, Dps=297.72
      According to stat priority lists, such as the icy veins one, mastery should be the predominant stat. Now I understand that it can change depending on gear and other things, but this much???
      I've attached a screenshot wit the settings in simcraft, in case it helps.
      Can anybody tell me what I'm doing wrong? Sorry if it's a noob question.
      Cheers!

    • By Casdon
      [US] Stormreaver — Skunkworks
      Tuesdays & Thursdays: 7:00 P.M. to 11:00 P.M. (pst) || 9-1 (cst) || 10-2 (est)
       
      Progression
      10/11M Antorus
      9/9M ToS
      10/10M Nighthold
      3/3M Trial of Valor
      7/7M Emerald Nightmare
       
      Website
      skunkworksguild.com
       
      About Us
      Skunkworks is a guild for players who can not or do not want to commit to the time-intensive raid schedules of traditional "hardcore" guilds.
      However, we still maintain a high caliber player environment and make an efficient use of our raiding time.
      We raid Tuesdays and Thursdays from 7:00 - 11:00 PST, just 8 hours a week and never more.
       
      We are very protective of our guild environment and selective in recruitment. We are looking for solid players mechanically as well as intellectually.
      We all get paid to deal with idiots, why should we pay to spend our leisure time with them as well?
       
      Skunkworks has been around for multiple expansions and has historically always been at the top of the 2-night raiding guild scene.
       
      Past Raiding Achievements
       
      #US 199 Mythic KJ #US 186 Mythic Archimonde #131 US Heroic Garrosh #68 US Heroic Ra-den #77 US Heroic Lei Shen #86 US Heroic Sha of Fear #106 US Heroic Madness of Deathwing #99 US Heroic Ragnaros #147 US Sinestra #91 US Heroic The Twilight Destroyer (Halion) #71 US Heroic Fall of the Lich King #247 US Tribute to Insanity #160 US Alone in the Darkness Current Guild Needs
      Amazing Range DPS ---Exceptional Candidates always considered regardless of recruiting needs.
       
      How to Apply
      Apply with Google Forms
      https://docs.google.com/forms/d/e/1FAIpQLSeL-LW1-7rRK28Z3Nswg4xD3-jjQWrIsCh77rYOdxKwY0oPPQ/viewform.
      All applications are kept private.
      Please include at least the following.
          Prominent links to relevant armory pages ]A guild history with reasons for departure
          The reason(s) you have chosen to apply to this guild
          Warcraft Logs
          UI screenshots or fraps/Stream footage
       
      Contact Information
      Shadaka (GM)
      Real ID:Shadak#1881
       
      Aerivore (Recruitment Officers)
      Real ID:  Aerivore#1581
       
      Sovm
      Real ID: Sov#1192
    • By Slytha
      i have a dps monk and i noticed the greyed out stat when i was lvling my monk up and because i am a returning player i have no idea what it is and i noticed it swaps with agility when u change ur spec to mistwalker and my question is, can i use my current gear to heal or not?
    • By Valkas
      Hello all! I figured i'd make this thread to get some up to date information on the AOE rotation for unholy.  Currently i'm 935 ilvl, and I run Incstructor's fourth lesson and Soul. (For lack of a better option.) However it is my understanding that these two legendaries make for the strongest aoe rotation. Is this true?

       That is my first question. My second is what is the priority for aoe when running these two. Is it to wait for defile to drop, then festering wound a target a couple times, then Scourge Strike? Or is the priority to just put Wounds on then pop them asap, dropping the defile whenever it's available. Typically I wait for defile before I start building Wounds, but given the soul and the extra talent, i suspect it's better to just aoe without Defile if it's unavailable or perhaps just better to rarely spend runes on defile? Curious as to your thoughts!