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Damien

First impressions of Hearthstone?

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For those who are currently lucky enough to be in the Hearthstone closed beta, what are your first impressions of the game?

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It's fun, really entertaining and slightly addictive. And I'm bad it it. I'm losing around 80% of the games I play and yet I'm still having fun.

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I'm the same as Ragebarr.  I'm pretty lousy, but I'm addicted to it.  I'm probably watching as much streams and youtube videos as other people who don't have it just enjoying looking at how some of the other noteable names are doing.

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I'm a bit worried about whether it will be possible or not to be competitive without investing a whole lot of money in the game. I mean, I did a bit of Arena and was completely obliterated.

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From the looks of it now, Its very hard to get new cards without buying more packs unless you're good at arena.

 

Although, I don't see the harm in it.  People are going to find ways to get an edge if they want to be competitive any way, and just like any card game you need you need to invest into it to get anything decent (with the exception of maybe trading).

 

Buying cards packs is really no different than if this was a tangible TCG in your hands.  Just it being digital and F2P is a perk for others who would otherwise never play the game because they didn't have people to play with or didn't want to invest into the cards.

 

I do agree though, that the reward for winning 5 games should be more than just 5 gold. (It would mean you have to win 100 games just to get 1 card pack) which is pretty absurd, but I personally don't see a problem with competitive play probably needing to have some money invested into card packs, because the ones who are very serious about the competitiveness are going to do it anyway.

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From the looks of it now, Its very hard to get new cards without buying more packs unless you're good at arena.

 

Although, I don't see the harm in it.  People are going to find ways to get an edge if they want to be competitive any way, and just like any card game you need you need to invest into it to get anything decent (with the exception of maybe trading).

 

Buying cards packs is really no different than if this was a tangible TCG in your hands.  Just it being digital and F2P is a perk for others who would otherwise never play the game because they didn't have people to play with or didn't want to invest into the cards.

 

I do agree though, that the reward for winning 5 games should be more than just 5 gold. (It would mean you have to win 100 games just to get 1 card pack) which is pretty absurd, but I personally don't see a problem with competitive play probably needing to have some money invested into card packs, because the ones who are very serious about the competitiveness are going to do it anyway.

Apparently, there's a system of daily quests (like win 2 games with your Druid hero) that help you make gold faster. But still, we're looking at a new pack every 2 days or so.

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Well, the daily quests give you about 40 gold and you get 1 per day.  So thats about 1 pack every 3 days, or an arena every 4.

 

Regardless, if you're decent at arena you can get a collection pretty quick.

 

Then theres some achievements I think too.  I got 100 gold for leveling all my characters to 10 and getting the basic cards.

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I just found something out (unfortunately I lost because of it). If you give taunt to a stealthed minion, then they can still attack your hero.

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I'm on the 80/20 winning side.  I haven't played much, but I'd say I'm like 40-10 or so.  I've never played a TCG before, but it looks like you have to develop synergy with your deck, and there's a good bit of RNG, but you can overcome it.  I've done all of this with the Warlock deck.  It's pretty awesome.  I find the Priest and Hunter decks very powerful.  It helps to know exactly whats in your deck instead of hoping and praying for one type of card. 

 

Tips: Tanking pets are just incredible.  Zuljin (3A/5D) 3 attack/5 def is an awesome tank.  He lets you set up several weaker cards.  Priest negates this strat with Holy Nova card (2 attack to all?!  OP)  It depends on what you fight with what.  I've never lost to the Shaman deck.  Not sure if Warlock is just better than it or what.  I haven't done arena...just my dailies and what not.  I've been too busy to dive much further in.

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I'm on the 80/20 winning side.  I haven't played much, but I'd say I'm like 40-10 or so.  I've never played a TCG before, but it looks like you have to develop synergy with your deck, and there's a good bit of RNG, but you can overcome it.  I've done all of this with the Warlock deck.  It's pretty awesome.  I find the Priest and Hunter decks very powerful.  It helps to know exactly whats in your deck instead of hoping and praying for one type of card. 

 

Tips: Tanking pets are just incredible.  Zuljin (3A/5D) 3 attack/5 def is an awesome tank.  He lets you set up several weaker cards.  Priest negates this strat with Holy Nova card (2 attack to all?!  OP)  It depends on what you fight with what.  I've never lost to the Shaman deck.  Not sure if Warlock is just better than it or what.  I haven't done arena...just my dailies and what not.  I've been too busy to dive much further in.

What heroes have you been playing? I have them almost all up to level 10 tongue.png

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You know from the streams I saw it looks very hard to get a proper synergy deck going. The main hurdle I've seen is that you need to be able to get a lot of cards out at once and keep them alive for long enough - that last bit seems challenging in Hearthstone. There seem to be a LOT of sweepers in the game, which pushes the style towards more short bursts than long-term buildup.

 

Another interesting thing I've seen from watching streams is the requirement for board conrol - some classes (Shaman in particular) require absolute board control in order to win. If they don't get that (Hunter and Warlock aggro decks seem good at preventing board control) they tend to just fall over.

 

Does anyone have experience of playing synergy decks? Is is more challenging that straight-up aggro or control?

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I haven't played it yet. but as far as i have seen from the videos, it is totally awesome...

 

I can't wait to dive in those cards. biggrin.png

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I've been playing with Gul'dan (lvl 15).  I got the Mage deck to lvl 4, but I figured during Beta, I'd stick to one deck to get a better true feel for it.

 

A lot of the players I crush are those who overextend themselves.  They play all of their cards in early rounds and are left later with 10/10 mana but only one card to use.  Many times, that card is played, can't be used that turn, and their turn is over.  I spend the next turn destroying that card and putting 5-10 damage on their hero.  This repeats until they give up or I win.  The deck I've built has a lot of healing and spell damage in it.  Play a strong card with 4 defense?  Well I'm going to finish that with Shadowbolt.  Got a strong card with 1 HP left?  I'm using Mortal Coil to kill it and draw a card.  You don't have any cards out?  I'm using Life Tap to gain another card because you can never have too many cards.

 

Players often blow their load, get excited to get me down to 15HP, then slowly watch their game slip away as I knock out their powerful cards, put out 3-4 tanks, heal my Warlock to full HP, and just start eating away at their style.  The decks I have difficulty against are those who counter my strategy with sustain.  They come out slow, building their perfect combo.  Shaman decks can slap Windfury on a powerful card protected by a tank, and if you don't have a tank, you're taking at LEAST 12 points of damage. 

 

Most important is HOW you build your deck.  Strong cards are awesome, but you gotta look at their mana cost.  The BEST card I have in my deck against a Warrior or Paladin is that 3A/2D slime that destroys the enemy weapon.  3A is also pretty solid if protected by a tank.  If I get a 1A/2D tank card and a slime on my opening hand, I use my coin to get 2 mana, play them both, and can start dealing 3 damage per turn to the enemy hero until he takes the time to remove my tank.  It forces him to use his ring or start eating damage.  Once you make a player panic, they tend to overextend (just like in WoW PvP) and you force their hand and exploit it. 

 

I'm by no means the best player out there, but a little logic, planning, and critical thinking can take you pretty far, especially considering I've never played a TCG game before and seem to be performing quite well.

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Yeah so it sounds to me Zagam like you're playing a very strong control deck, which is really what Warlocks seem suited to. They seem to be a particularly good choice due to their ability to draw MANY cards. In fact, some decks use Nether Drake as their winning condition and otherwise just go major control. I watched one guy use that tactic to devastating effect.

 

I think that it might actually be harder to play aggro decks really well, since it revolves around knowing when is the appropriate time to spring your trap;

  • Spring the trap too soon and you risk a sweeper taking all your momentum and card advantage
  • Go aggressive too late and you risk the opponent having a really good counter to your strategy

I don't think I've really seen when is a good general time yet.

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You know from the streams I saw it looks very hard to get a proper synergy deck going. The main hurdle I've seen is that you need to be able to get a lot of cards out at once and keep them alive for long enough - that last bit seems challenging in Hearthstone. There seem to be a LOT of sweepers in the game, which pushes the style towards more short bursts than long-term buildup.

 

Another interesting thing I've seen from watching streams is the requirement for board conrol - some classes (Shaman in particular) require absolute board control in order to win. If they don't get that (Hunter and Warlock aggro decks seem good at preventing board control) they tend to just fall over.

 

Does anyone have experience of playing synergy decks? Is is more challenging that straight-up aggro or control?

I have all heroes to level 10, except for Rogues, and I haven't won two games with the same strategy. It so depends on the cards you draw and those you have in your deck. In most games, you don't get to spend more than 15 cards (you have 30 cards in your deck), so even if you plan out for a specific strategy, there's no guarantee you'll get to play it.

So far, I haven't focused on control or aggro. I'm just trying to build balanced decks that I hope will handle most situations. Also, it seems to be as if all classes have some control and aggro cards, so I don't think a specific strategy is best for a given class.

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Well some classes definitely have hero powers which shine in different deck archetypes. The Warlock one is absolutely insane for a control deck (where card advantage is king) and the Paladin has an awesome aggro power - swarms of 1/1 tokens for the win? smile.png

 

That's not to say that any class can't play any archetype they like, and I think that in Hearthstone it definitely looks like a very balanced deck can be a good way to go.

 

DAMNIT BLIZZARD "several weeks" is NOT "soon"! >=(

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DAMNIT BLIZZARD "several weeks" is NOT "soon"! >=(

 

No, but it's "Soon".

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I havent played in like 2 or 3 days, but when i came back I realsied i hadlike 360 gold.  I'm pretty sure before I stoped for a bit I had less than 100 casue I had been using them on Arenas.

 

Anyone know why this happend? or am I just losing my memory casue I was so involved in the book is was reading?

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Did they reset collections at all? That might be the reason. Pure speculation.

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Did they reset collections at all? That might be the reason. Pure speculation.

 

Nope.  I'm not sure what happened.

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Then congratulations! You are winnar! :D

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I've come to love the paladin deck. I think it may be the one I stick with.  Its got some nice control on the board with self heals + board clear and then the buffs.  I've won a lot more with this deck than most of the others and it hasn't needed any tweaking from my part. 

 

This was the first rendition of the deck I made after I got all the basic cards and I wouldlike to see what some others think or what can maybe change about it.

 

Mana curve:

m6MXcF7.png

 

http://www.hearthpwn.com/deckbuilder/paladin#23:1;24:1;29:1;100:1;108:2;191:1;206:1;221:1;246:2;260:2;280:1;283:1;293:1;325:1;326:2;338:1;350:2;383:1;394:2;435:1;477:1;499:1;519:1;657:1;

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That's epic cool! Now it's time to roll a Control deck and kick some ass with shiny Han Solo :D

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