Stan

Blue Posts Round-up: Feb 28

Sign in to follow this  

2 posts in this topic

sssss.jpg

Another round-up covering the Affliction Warlocks, Druid Class Mount Form, Elite Ensembles and changes to Holy Priest's PvP talent Spirit of the RedeemerSpirit of the Redeemer.

Druid Class Mount (More details)

Functions just like a standard shapeshift so no cast time, immune to CC and you can carry others on your back.

Blizzard LogoMuffinus (Source)

Good news! Archdruid's Lunarwing FormArchdruid's Lunarwing Form operates like a shapeshift in terms of benefits (instant cast, immune to polymorph, etc.) but also counts as an additional mount in your mount journal.

As for the second question, the movement speed bonus from Broken Isles Pathfinder, Part OneBroken Isles Pathfinder, Part One does not apply to flying speed, but druid Travel FormTravel Form does benefit from the ground movement speed bonus in 7.2 (and this should be active on PTR)! You can, indeed, carry others on your back in this form. Enjoy! :)

Elite Ensembles

Placeholder for tweet 836418643567104001

Holy Priest - PvP Talent Discussion

Spirit of the RedeemerSpirit of the Redeemer will now reset upon death in Patch 7.2.

Blizzard LogoPhalanx (Source)

We really like the idea about resetting Spirit of the RedeemerSpirit of the Redeemer's cooldown upon death. We just snuck it in for 7.2!

As for Spirit of the RedeemerSpirit of the Redeemer, we agree that talent competes a little too directly with Ray of HopeRay of Hope in what it's trying to do. It'll likely get some changes... eventually.

Affliction Warlock Update

The discussion from yesterday continues, with the subject of specs within specs.

Blizzard LogoSigma (Source)

Bear with me. I get that the idea is for various specs to excel in different situations. That's one way to approach the class design. But, let's assume, for argument's sake, that there are 3 ways to build an affliction lock, due to talents (similarly for demo or destro).

Why would you use the talents to create the "specialization" inside of the spec itself, and largely let the spec determine how the class feels? Meaning, why couldnt each warlock spec have excellent single target, "cleave" or aoe dps, (via various talent builds) and let the player pick which spec he wants to play based on how that rotation feels? 

I happen to LOVE using MG and tunneling. I like for cleave i can throw out a few agonys, throw out a seed, and then go back to channeling on a high priority mob. I do not want to manage 2-3 dots on multiple targets very much in order to do relevant dps. I'm worried that because I'm affliction, you'll eventually revert to me being completely "meh" on single target if I'm not multi-dotting. I hate that idea. 

Help me understand why achieving that (equal balance via talents between given specs) is difficult to do from a balance standpoint? Why does one spec have to be the "single target" spec, one a multi-dot, one a havoc.... etc?

Please don't kill what I've come to really like about affliction. I've seen the "de-homogenization" at work recently (with holy paladin design from the WoD rotational style) and I just think the "variety" is better served in talents than it is changing the spec design every few months.

The answer is probably that there should be some mix of both (quite possibly a mix we're still trying to settle into the right place, given that Legion greatly expanded the use of spec-specific talents that change your rotation). Both of the following are good things to have happen in the game:

1) You really like the MG playstyle, and feel good when you're using it well, and feel extra good when that happens when it's also the highest-DPS talent for the situation.

2) A fight happens to be perfect for Affliction (perhaps that should be sustained multi-DoT, but it doesn't matter right now what it is, just that some situation is) and you feel good as you shine on that fight, including making your raidmates of other specs/class temporarily jealous of you.

#2 is more controversial I believe, but it remains true even in a world with some nontrivial barrier to swapping specs. Yes, one complication is the fact that some players will always care enough about min/maxing to put in the effort to overcome the barrier and play the "best" spec as often as possible. That's okay though; in fact, it's good to have it be up to players to make that choice of whether it's worth it for them. In 7.2, we're even reducing some of the oft-cited barriers to playing multiple specs through changes to the artifact and legendary systems.

Without delving deeper into those issues, the point is that if you see your Demonology friend doing more DPS than you on one fight, and you do more DPS than him on the next fight, that is a fundamentally good experience to have players coming across in the game. It adds texture and meaning to the choice of specs. And on a more basic level, feeling sometimes slightly advantaged, and sometimes slightly envious of what someone else can do, is a much richer experience than feeling neither of those.

Share this post


Link to post
Share on other sites
Quote

Without delving deeper into those issues, the point is that if you see your Demonology friend doing more DPS than you on one fight, and you do more DPS than him on the next fight, that is a fundamentally good experience to have players coming across in the game. It adds texture and meaning to the choice of specs. And on a more basic level, feeling sometimes slightly advantaged, and sometimes slightly envious of what someone else can do, is a much richer experience than feeling neither of those.

I disagree.  I was forced to stop playing my favorite class/spec (combat/outlaw), that I have been playing since vanilla, because it was no longer viable in any raid environment (still viable in mythic+ content, exclusively).  Due to the design structure of how the class, as a whole, scaled with gear, in order for me to remain competitive as a rogue, I was being forced to play assassination (which is something that I did not want to do).  As such, I felt compelled to play one of Blizzard's "flavor of the month" classes, just to remain competitive on progression fights.  And while I am extremely happy with playing a ret paladin, now... the point remains, that the class/spec that gave me the most enjoyment was made inferior to specs that I did not enjoy playing, in every situation outside of mythic+ content.

 

So, this ebb and flow of being competitively "advantageous" and "envious" depending on specific fights, when comparing specs of the same class, may look good on paper and sound good on the forums, but it is not what is actually happening in practice (universally, at least.  There are some classes where this ideal is being recognized, but, across the board, there are some class specs that are simply too inferior to be competitive.).

 

Edit:

But I also realize that this is a tuning process and that the balancing issues will likely be normalized in 7.2 and beyond.

Edited by Ancalagon

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      The official WoW forums are getting a makeover, following suit with the Overwatch, HotS and BlizzCon ones! After an 8 hour maintenance tomorrow we'll be getting improved functionality including real time thread updates, the return of the Blizz tracker, infinite scroll for the threads, a new advanced search option, as well as new notification options and more!
      Forum Upgrades (source)
      As some of you may know, over the last several months we've been implementing new forums for a few of our titles, including Overwatch and Heroes of the Storm, as well as BlizzCon. These new forums allow you to more easily navigate current topics, encourage more constructive discussions, and reward positive contributions to the community.
      We are now ready for World of Warcraft to transition to these new forums. This Thursday, November 15, the current World of Warcraft forums will be going into maintenance starting at 8 AM Pacific. We estimate this process should take approximately 8 hours.
      Note: We will be migrating over any active threads from the last two weeks to allow ongoing community discussions to continue as seamlessly as possible. Once maintenance is complete, the old forums will remain available in read-only mode for the foreseeable future, so you’ll be able to easily reference back to anything that wasn’t automatically transferred to the new forums.
      Here’s a few of the new features we’re excited about:
      Tracking and Updates
      • The Blizz Tracker has returned to help you quickly find official posts
      • You can now easily find threads that you’ve previously viewed
      • Better text formatting
      • Threads now update in real time without needing to refresh
      • Threads now infinitely scroll – no more navigating page by page
      • The forums will also remember what you’ve read and where you left off!
      Sorting and Search
      • A new “Advanced Search” feature will make looking for older posts easier
      • You can now sort posts by “Top” or “Latest” with configurable timeframes.
      Notifications
      • You can now enable notifications for when you are tagged in posts and replies
      Flagging
      • The “report post” feature has been upgraded to a flagging system with multiple options
      In another blue post today, we've found out when exactly the new ring of Azerite powers will arrive in 8.1, and it's pretty much as expected: it's coming with the PvP Season start/raid opening in January.
      5th Azerite Ring Release Date (source)
      The fifth ring of Azerite Traits is definitely coming in Tides of Vengeance. You’ll see it on new gear when Season 2 begins, on the same day the Battle of Dazar’alor Raid opens in January. At that time, the item levels of rewards from dungeons, PvP, emissaries, Warfronts, and everything else that drops Azerite gear will go up, and all of the new Azerite gear from those endgame sources will have a fifth ring of Azerite Traits.
      In the next few weeks, we’ll advance the state of the PTR to test Season 2. You’ll then see the new ring on rewards, the new Mythic Keystone affix, and other content that’s coming with Season 2.
    • By Starym
      War Mode has been improved recently, with a hotfix that will force a more even ratio of both factions present in each shard. While it's unclear when "some time ago" was exactly, this should help with the faction imbalance players have been encountering. It won't, however, be an instant nor absolute fix for the issue, as it still takes some time for the shard to balance itself out. There will also be more improvements coming with 8.1, including better rewards for the underrepresented faction in the shard.
      War Mode Faction Balance (source)
      Some time ago we made a hotfix to War Mode which enforces all War Mode shards that have both Alliance and Horde in them to have a stricter, more even ratio. We’ve been monitoring the results and so far we’ve noticed a significant improvement in “fair and balanced” shards. So much so that it’s safe to say that if you are Alliance, and you see Horde in the outdoor world in War Mode, you are a relatively even horde to alliance ratio shard. There are some rare exceptions, such as when a raid of 40 players enter a zone. It may take a bit for the “shard manager” to compensate and balance the shard.

      We do have some plans in store in Tides of Vengeance (Patch 8.1) to entice the underrepresented faction with greater rewards to increase participation and create more active Horde/Allianced mixed War Mode shards. The intent of those rewards is not to give the underrepresented faction some “compensation” for being outnumbered in a War Mode shard (since that really can’t happen anymore).

      We're also looking forward to what you all think about the Incursions in War Mode for 8.1, since it brings Horde and Alliance to the same location which should create some pretty fun skirmishes.
    • By Starym
      It's time for more battles as raid testing returns this weekend (and Thursday)! Both factions get to check the bosses out, as well as the opposing faction's bosses using the new flashback mechanic. We're getting both Heroic and Mythic tested this time around, with the first wing of LFR opening on Friday and staying open throughout the weekend.
      November 15 - 19 (source)
      On Thursday, November 15th and Friday, November 16th we will be conducting raid tests of the Battle of Dazar'alor. After testing has ended up Friday, we will open the first wing of Raid Finder.
      BOTH FACTIONS:
      Testing is open for both factions. However, for some bosses, raid members will temporarily re-live events as the opposite faction using a story flashback.
      Thursday, November 15th
      Stormwall Blockade - Heroic Battle of Dazar'alor
      13:00 PST (16:00 EST, 22:00 CET)
      Jaina - Heroic Battle of Dazar'alor
      14:00 PST (17:00 EST, 23:00 CET)
      Friday, November 16th
      Opulence - Mythic Battle of Dazar'alor
      13:00 PST (16:00 EST, 22:00 CET)
      King Rastakhan - Mythic Battle of Dazar'alor
      14:00 PST (17:00 EST, 23:00 CET)
      Siege of Dazar'alor/Defense of Dazar'alor Raid Finder
      16:00 PST (19:00 EST, 1:00 CET)
      As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      Q: How do I get into the raid zone?
      A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players' effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
    • By Stan
      R
      In the latest Method interview, we learned how the new Reaping affix will play out in Tides of Vengeance.
      In Battle for Azeroth, Blizzard brought Seasons to Mythic+. Infested was the first Seasonal affix inspired by G'huun. The affix will be soon replaced with Reaping in Season 2 that will start early next year.
      Affix Description Reaping Non-boss enemies are empowered by Bwonsamdi and periodically seek vengeance from beyond the grave. How Reaping Works
      Reaping was inspired by Battle of Dazar'alor and Bwonsamdi. Every 20% on the Enemy forces bar, Bwonsamdi will resurrect spirits of all the trash creatures you had killed up to that point and they will charge at you no matter where you're at. This happens a total of 5 times per dungeon. You will be in full control of when this occurs, so planning/adjusting your pulls will be crucial. One of the ideas they had with this was to change how you approach the dungeon. Blood Moon will rise whenever Bwonsamdi calls on his powers and there's also something cool that might happen after you lose the timer. You can also check out the video below, where the devs talk about the affix and upcoming changes to Necrotic.
    • By Starym
      It's time to poke our friends over at exceL and get some hints and tips for Mythic+! It's up to you guys to dig up all the interesting info and ask the right questions, whether it's about the recent MDI Invitational, Mythic+ in general or even next season's new Reaping affix!
      As you'll remember, they rose all the way to the top in this year's Mythic Dungeon Invitational and claimed the grand prize, as well as more recently participated in the MDI All Stars Invitational at BlizzCon earlier this month and the org itself has been a core part of the scene built around multiple games since 2014, fielding teams in League of Legends, Street Fighter V, and more.
      Tthe Mythic+ team consists of Divinefield, Cirra, Ashine, Dorullkjell and Herudra, so submit your questions right here in the comments over the next 7 days and the awesome players of exceL's Angels will answer when we collect all of them.
      Have any questions for the M+ team? Come and ask them!