Stan

Return to the Broken Shore

2 posts in this topic

DUrf0eP.jpg

Blizzard published an official preview of the Broken Shore and content tied to it, such as the intro assault, the Armies of Legionfall faction, defense structures and the Sentinax.

We already covered most of the content.

Assault on the Broken Shore

The Sentinax

A Legion battleship crusing the Broken Shore that summons powerful monsters. More information can be found here.

Cathedral of Eternal Night

Here's the official preview of the new four-boss dungeon and below is our video of the run (contains lore spoilers).

 

Blizzard LogoBlizzard Entertainment (Source)

For the heroes of Azeroth, the Broken Shore represents pain, sorrow . . . and an opportunity for vengeance. It is the source of the Burning Legion’s seemingly unending incursion, and an ever-present reminder of the defeat suffered at their hands by both the Horde and the Alliance. But now it’s time to return to where the invasion began—this time as a more prepared force. 

Assault on the Broken Shore

071LPLWUP5NO1489168176681.jpg

Hospitality isn’t the Legion’s strong suit, so don’t expect them to roll out the welcome mat for Azeroth’s forces. You’re going to need to break through their defenses, clear the beach, and establish a foothold for your base. Similar to the launch of World of Warcraft: Legion, if you’ve max level, Khadgar will have a quest for you which will begin a solo scenario on the Broken Shore.

You and your forces will progress through a series of stages as you press the attack against the Burning Legion. This culminates in the infiltration of one of the Legion’s ships to face the dreadlord Mephistroth — this won’t be the last you’ll see of him however.

Once complete, you’ll arrive at Deliverance Point. This base of operations will serve as a sanctuary for members of all Class Orders as they begin working on a new campaign on the Broken Shore alongside the Armies of Legionfall.

B59288E8RH8Z1489168176676.jpg

Deliverance Point and Securing the Broken Shore

DZZ15VYJVH0Q1489168176987.jpg

Your first foray into the Broken Shore will involve getting a few things established and learning more about these fel-befouled lands. Evidence remains of a once shining elven civilization, and crumbling structures are all that bear witness to what once was. Even the statues have been touched by the corruption of the Legion.

As you progress through the Broken Shore, you’ll undertake a variety of new World Quests for rewards and continue the evolution of your Artifact weapon.

Completing World Quests within the Broken Shore will also provide Legionfall War Supplies and reputation with the Armies of Legionfall. They can also be obtained from other sources such as rare Elites found around the island. Legionfall War Supplies are essential for contributing to the construction of powerful buildings within Deliverance Point, which will provide additional benefits for those working their way through the Broken Shore.

There’s plenty to do here and more than enough demons to keep everyone on their guard.

1331UAS7Y2A81489168176990.jpg

Constructing Defenses

You can contribute to the construction of three different buildings by accessing the Legionfall Construction Table. The first time a building is established, a brief scene plays and a quest becomes available that grants the buffs associated with the building. Each building provides access to different benefits, and there are a variety of extra bonuses each building has a chance to provide. Make sure you pay close attention to them—these additional bonuses could sway your choice of which to donate to. Contributions toward each building are accumulated across your game region, so choose wisely.

Constructing each building requires a steady influx of Legionfall War Supplies. Once constructed, the building is available for 3 days, during which players can reap the benefits the building provides. The building will come under under attack on the last of those days, after which it is destroyed and must be rebuilt. You’ll then need to wait a cooldown period of one day before you can contribute again to rebuild.

Here are the buildings that can be constructed:

Original image has been replaced, because it's outdated.

zZNBhve.jpg
Mage Tower

Harness arcane energies to move Legionfall forces quickly throughout the Broken Isles and uncover challenging agents of the Legion.

  • Benefits Include: Fel Treasures, which provides access to Artifact Challenges, bonus treasure spawns, and city portals.

Here’s an example of just one type of buff that could be provided when this building is constructed:

  • KnowledgeableKnowledgeable: When you loot an item which grants Artifact Power in a raid or dungeon, there’s a chance you will receive a bonus Artifact Power item. (removed)
  • ReputableReputable - Increase reputation gains with the Armies of Legionfall by 30%. (new)
Command Center

A fortified base of operations for Order Hall leaders to gather together and plan their attacks across the Broken Shore.

  • Benefits Include: Forces of the Order, which provides access to dungeon World Quests, the ability to call in Legionfall Reinforcements, and a Challenge Mission.

Here’s an example of just one type of buff that could be provided when this building is constructed:

  • War Effort: When earning Legionfall War Supplies, you have a chance to get bonus Legionfall War Supplies. 

You’ll also have access to your Class Order Command Map here, so you can send your Followers on missions without having to travel back to your Class Hall.

Nether Disruptor

Harness arcane energies to move Legionfall forces quickly throughout the Broken Isles and uncover challenging agents of the Legion.

  • Benefits Include: Epic Hunter, which provides you with access to world bosses, Unstable Nether Portals, and Armorcrafter Commendations.

Here’s an example of just one type of buff that could be provided when this building is constructed:

Reinforced ReinsReinforced Reins: Allows you to interact with objects while mounted.

Fate Smiles Upon YouFate Smiles Upon You - If you fail your bonus roll on the Broken Isles, there is a chance you will have your Seal of Broken Fate refunded. (removed)

Continuing Your Class Hall Quest Line

Where the factions failed, the Class Orders are determined to succeed, and now you have the weapons at hand to make it happen. Each class can continue their Class Order Campaign on the Broken Shore and continue unlocking the power of their Artifact weapon.

For those who are at Artifact Knowledge level 25, you cann unlock Knowledge level 26 and beyond.

For those not at Knowledge level 25, don’t worry. You’ll be led to Dalaran to get a boost up. 

5OBCX72ZCOC51489168176732.jpg

If you’ve purchased all 35 ranks of your Artifact weapon for at least one specialization, a new quest to continue your journey will appear. After a short series of quests, you’ll unlock access to four new traits for your Artifact weapon.

If you haven’t opened all 35 ranks of your available traits, a quest will become available so you can complete that before moving on.

As with the beginning of the expansion, you’ll progress your Class Order quest line over time as you play the Broken Shore experience. You’ll also gain one new Follower a few weeks in and can take part in some new class-specific World Quests on the Broken Shore. In some cases, these World Quests will have you aiding other classes along the way.

Under the Glow of the Sentinax

Looming high above the island is the Burning Legion’s command ship, the Sentinax. Fighting creatures within its shadow, will allow you to loot a beacon from these creatures that can be used to command the ship to open portals. These portals will produce more Legion adversaries for you to take on. Each level provides new opportunities to get a higher-level beacon. These higher-level portals in turn allow access to even more dangerous foes.

27CS1ARHQ6591489168177033.jpg

Open enough portals and overcome enough adversaries and you’ll eventually gain access to a raid boss for you and some friends to take on. It goes without saying—but we’ll say it anyway—this is a great way to amass Nethershards.

Nethershards are a useful currency for purchasing catch-up gear from the vendors Warmage Kath'leen and Thaumaterge Vashreen in Deliverance Point. These can also be used to purchase chances for higher item level gear as well. We hope you have your good dice ready for those upgrades!

Don’t worry about being confined the shadow of the Sentinax any time you want to collect Nethershards. You’ll also gain them through a variety of other activities and sources as you adventure on the Broken Shore. 

Cathedral of Eternal Night

Once you complete the opening Scenario and first quests on the Broken Shore, you’ll gain access to the new dungeon, Cathedral of Eternal Night. Khadgar will have a quest that will send you into its upper reaches, where you’ll face Mephistroth once more. Venturing into the cathedral isn’t required to progress through the Broken Shore—but if you want another shot at Mephistroth, this is your chance.

While there’s plenty to do on the Broken Shore, don’t be surprised when something like Demon Assaults on the Broken Isles pulls you away.

Ultimately, your efforts on the Broken Shore will lead to a confrontation unlike any other at the Tomb of Sargeras. With powerful Artifact weapons and the Pillars of Creation at hand, victory over the Burning Legion and Kil’jaeden is nearly assured.

Are you ready for the next chapter?

  • Like 1

Share this post


Link to post
Share on other sites

Can you tell me the add on you use to show the percent of HP for you and your target? In the first video!

Edited by Medicgamer581

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Bellular's video series of guides for new and returning players comes to an end with the final installment about abbreviations and terminology used in World of Warcraft.
      If you're new to the game and don't understand abbreviations used in chat or the game's terminology, check out the final video which covers most of them.
      New and Returning Player Guides
      Part One: What is World of Warcraft? Part Two: Character Creation Part Three: Movement & User Interface (UI) Part Four: Leveling Up & Mounts Part Five: Social Features & Communities Part Six: PvE Content Part Seven: PvP Content Part Eight: Additional Features Part Nine: Gearing Up & The Endgame
    • By Stan
      Blizzard agrees that earning Azerite Armor in Mythic+ feels overly based on luck and in Tides of Vengeance, players will have more control over the Azerite gear they earn through Mythic+.
      Blizzard is adding a new currency in Patch 8.1, which you'll earn from your weekly Mythic+ chest and from scrapping and disenchanting epic-quality Azerite Armor. The weekly chest will no longer reward Azerite Armor. Thaumaturge Vashreen will be selling caches that reward a random dungeon Azerite Armor piece for a given slot that will be separated by item level.
      To give players even more control over Azerite Armor, Vashreen will also offer ilvl 385 versions of the specific dungeon Azerite Armor pieces for each class, sold at premium.
      Only Azerite Armor scrapped in 8.1 will yield the new currency. Vashreen's wares will increase accordingly when the second Mythic+ season starts.
      Blizzard (Source)
      Couple quick clarifications based on feedback so far: Only Azerite Armor that drops after Tides of Vengeance is released will scrap/disenchant into the new currency. Don't worry about hoarding the Azerite pieces you're earning now. When the next Mythic+ season starts, and item levels increase, the item levels of Thaumaturge Vashreen's wares will increase accordingly. We recognize that PvPers want more options and choice too. We're talking about that separately. Check out our Tides of Vengeance content hub for the latest Patch 8.1 information.
      Blizzard (Source)
      Throughout the discussions regarding Azerite Armor, there’s been a lot of talk about how you earn Azerite pieces from Mythic+ dungeons. Players have told us – and we agree – that the process of earning Azerite Armor through Mythic+ feels overly based on luck, and that there isn’t enough control in the players’ hands. Even with our bad luck protection systems in place, the sheer number of potential Azerite pieces you can get from the weekly chest means that trying to get ahold of a specific piece feels hopeless. That’s a problem we want to solve, and give you some control over the Azerite gear you earn through Mythic+. So here’s what we’re working on for Tides of Vengeance:
      First, we’re adding a new (as yet unnamed) currency, which you’ll earn from your weekly Mythic+ chest as well as from scrapping (or disenchanting) epic-quality Azerite Armor. This currency is rewarded in addition to the item in the chest (which can no longer be an Azerite piece), and the amount you earn will scale up exponentially based on the highest level Keystone you’ve completed. For example, completing a level 10 Keystone will reward you with about three times as much as clearing a level 7. Similarly, scrapping higher-item-level Azerite pieces will give you significantly higher amounts of this currency than lower-level pieces.

      To spend that currency, we’re bringing back an old friend: Thaumaturge Vashreen. He’ll have two main types of items for sale. The first are caches that reward a random dungeon Azerite Armor piece for a given slot (helm, shoulders, or chest). They’ll be separated out by item level as well (at 355, 370, and 385), with higher item level caches requiring significantly more currency to purchase. But we recognize that with six or more options per slot, this may still not be enough control for high-end players who want to be able to work towards a specific piece that perfectly complements their build. Thus, Vashreen will also offer Item Level 385 versions of the specific dungeon Azerite Armor pieces for each class, sold at a premium.
      We’re still nailing down the exact numbers, but our goal for tuning this new currency is that you’ll be able to purchase one of the Azerite caches that lines up roughly with the item level of the gear you’re getting from your Mythic+ runs every two or three weeks, with the specific 385 pieces as long-term goals for top players.
      Overall, we believe that this change will improve things in a lot of different ways:
      Mythic+ players of all skill levels will now have a clear path to upgrading their Azerite slots High-end Mythic+ players will have a way to target specific Azerite pieces to optimize their setups Duplicate or unwanted Azerite pieces from other sources (such as raiding) now have some additional value The piece of gear in your weekly chest will have a more reliable item level You should see all of this hitting the Tides of Vengeance PTR sometime in the next week or so. We really do appreciate your feedback, and believe that this, in addition to the new traits and other improvements coming to the Azerite system in Tides of Vengeance, will help ease a lot of the concerns about Azerite Armor in Mythic+ and as a whole.
    • By Chumani
      Inevitable Destiny   (H)Corrupted Destiny guild Skywall/Drak'thul US realm😎 JOIN US!
      We are currently 8/8 Normal Uldir and 2/8 Heroic Uldir  -- Kickin' ass and hell with their names!
      1st  raid - Sun/Tues/Thurs 600-830pst
      2nd raid - Fri/Mon 530-800pst
      We ARE one of Skywall's largest and oldest standing guilds! Very active with a large player base. ALWAYS something going on, mythic dungeon runs, normal runs for alts, Island Expeditions, Arathi Highlands Warfront, PVP events.... always something!!!
      Come experience the reason a guild as old as CD continues to stand and stand strong year after year after year! Come...... and get.... CORRUPTED!!!
      Chu#12466 or Deni#1743
    • By Stan
      Blizzard buffed Chain Heal and redesigned High Tide in this week's 8.1 Build 28151.
      UPDATE
      Blizzard (Source)
      Quick update: the buff will have a longer duration in the next build. It is intended to be less of a "press button when it lights up" proc, and more something you can plan to use. This also should take stress off of knowing exactly when it will trigger (which is not something we want the talent to be about micromanaging). Chain Heal
      Received a healing increase, baking in most of the value of the previous High Tide that has been redesigned. High Tide
      OLD: Chain Heal bounces to 1 additional target, and its falloff with each bounce is reduced by half. NEW: Every 150 mana you spend brings a High Tide, making your next 2 Chain Heals heal for an additional 20% and not reduce with each jump. Check out our Tides of Vengeance hub for the latest Patch 8.1 information!
      Blizzard (Source)
      Just to avoid any confusion that may be occurring due to tooltips on PTR: Chain Heal's base functionality is unchanged, other than receiving a large healing increase (roughly speaking, baking in most of the value of the previous High Tide). High Tide is redesigned, but is still a passive--the mana cost in the tooltip header is an error. Brief context: as a passive buff to every Chain Heal, High Tide was putting it in an awkward position where the base skill wasn't very prominent in the toolkit if you used other talents. The goal here is to both put Chain Heal back on the map while using Ascendance or Wellspring in any type of content, and also provide a talent option which allows for strong moments centered around very large Chain Heals.
      Usual PTR disclaimers: still under iteration, open to feedback, not necessarily tuned.
    • By Stan
      Naowh recently cleared Freehold +11 and Atal'Dazar +12 in time with a group of five Blood Death Knights.
      Both keystone runs have been completed with the following affixes active:
      Fortified Bolstering Skittish Infested Freehold Clear (Mythic +11)
      The group completed the run with 5 minutes and 14 seconds remaining (30:46 / 36:00).
      Atal'Dazar Clear (Mythic +12)
      The clear was completed in 29 minutes and 17 seconds.