MadMonk

Rogue Tier 16 (T16) Set Bonuses

5 posts in this topic

ability_rogue_feigndeath.jpgT16 2P Bonus - When you generate a combo point from inv_sword_97.jpgRevealing Strike's effect, ability_rogue_honoramongstthieves.jpgHonor Among Thieves or ability_rogue_stayofexecution.jpgSeal Fate, your next combo point generating ability has its energy cost reduced by 15. Stacks up to 5 times.

ability_rogue_feigndeath.jpgT16 4P Bonusability_rogue_murderspree.jpgKilling Spree deals 10% more damage every time it strikes a target. Abilities against a target with ability_rogue_deadliness.jpgVendetta on it increase your mastery by 250 for 5 sec, stacking up to 20 times. Every time you ability_backstab.jpgBackstab, you have a 4% chance to replace your ability_backstab.jpgBackstab with ability_rogue_ambush.jpgAmbush that can be used regardless of Stealth.

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Hi,

as the Assasinations guide is closed because of spam I try my best in this topic.

Why does it sound to me, that the 2P Bonus is only usefull for Subtlety Rogues.

1. AssasinationsYou will never be able to stack up with Seal Fate. I mean it's nice to have a reduce of 15 energy but for what do you need the 5-times stack?

2. Combat: Will this change the priority for Revealing Strike? Or do I only use it every 20-24 seconds the refresh the buff?

 

Thanks for your help and comments

Smashi

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The 2-piece set bonus provides free energy.  That's all there is to it.  A free mutilate is nothing to sneeze at, ever.

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4-piece bonus is so nice for Subtely cause it can happen all the time and not in certain cooldowns as others, Non-stealth ambush chance is fucking awesome when you can forever spam backstab with high haste.

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oh man, I keep forgetting about using "Revealing Strike".... I am a bad bad rogue.  :(

 

-weewilly the blind

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