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MadMonk

Rogue Tier 16 (T16) Set Bonuses

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ability_rogue_feigndeath.jpgT16 2P Bonus - When you generate a combo point from inv_sword_97.jpgRevealing Strike's effect, ability_rogue_honoramongstthieves.jpgHonor Among Thieves or ability_rogue_stayofexecution.jpgSeal Fate, your next combo point generating ability has its energy cost reduced by 15. Stacks up to 5 times.

ability_rogue_feigndeath.jpgT16 4P Bonus - ability_rogue_murderspree.jpgKilling Spree deals 10% more damage every time it strikes a target. Abilities against a target with ability_rogue_deadliness.jpgVendetta on it increase your mastery by 250 for 5 sec, stacking up to 20 times. Every time you ability_backstab.jpgBackstab, you have a 4% chance to replace your ability_backstab.jpgBackstab with ability_rogue_ambush.jpgAmbush that can be used regardless of Stealth.

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Hi,

as the Assasinations guide is closed because of spam I try my best in this topic.

Why does it sound to me, that the 2P Bonus is only usefull for Subtlety Rogues.

1. Assasinations: You will never be able to stack up with Seal Fate. I mean it's nice to have a reduce of 15 energy but for what do you need the 5-times stack?

2. Combat: Will this change the priority for Revealing Strike? Or do I only use it every 20-24 seconds the refresh the buff?

 

Thanks for your help and comments

Smashi

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The 2-piece set bonus provides free energy.  That's all there is to it.  A free mutilate is nothing to sneeze at, ever.

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Guest WeeWilly

oh man, I keep forgetting about using "Revealing Strike".... I am a bad bad rogue.  :(

 

-weewilly the blind

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