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Two days in a row! This time around the relevant gameplay tweaks are for Druids and Warlocks, with artifact trait fixes for Demon Hunters, Priests and Shamans.
Blizzard, September 2nd
The Havoc Demon Hunter Artifact ability Fury of the Illidari no longer plays an extra spell effect visual from the gold trait Rage of the Illidari without the Rage of the Illidari trait learned. Druid
Healing Touch (Balance and Guardian Druids) healing increased 33% and mana cost increased 100%. Full Moon will now always deal full damage to the primary target. Damage is reduced for secondary targets. Hunter
Dead Survival Hunters will now be able to swim in their Eagle Ghost Form. Priest
Spending trait points in the Discipline Priest Artifact will now properly also increase the damage of your Mindbender or Shadowfiend summons. Shaman
The Sharas’dal, Scepter of Tides buff Queen’s Decree is no longer dispellable. Warlock
Soul Harvest should no longer incorrectly aggro all enemies in sight. Demonic Empowerment, Demonwrath, and Thal'kiel's Consumption no longer require line of sight to your pets. Class Halls
Artifact Power gained from class-specific Class Hall Missions have been increased. Priests who have completed the quest "Recruiting More Troops" should now be able to recruit troops from Vicar Eliza. Bubbling Keg in the Monk Class Hall now respawns more quickly. The Swirling Void Potion item from the Priest Class Hall Advancement "Altars of Blessing" now properly provides the Void Infused buff to players. The different areas of the Shaman Class Hall have been united into a single chat channel. Dungeons
Players are able to enter a Random Legion Heroic if they are locked to all Legion Heroic Dungeons. Neltharion's Lair
Ularogg Cragshaper now starts with more energy when he enters combat. NPCs
Helarjar Soulkeepers will no longer cast Expel Soul. Professions
The engineer-only auction house in Dalaran should now be fully functional. Players should no longer be spammed with new recipe notifications during the blacksmithing quest "Ironhorn Leysmithing". PvP
Demon Hunter Glide speed is reduced while carrying a battleground flag. Demon Hunter Fel Rush speed is reduced when cast in the air while carrying a battleground flag. Quests
The Druid quest “Focusing the Energies” will no longer consume all Blood of Sargeras in your inventory. Artifact
Players who log out during “The Heart of the Dreadscar” should be able to proceed with the quest when they log back in. For “The New Blood”, players can now loot an additional Tome of Blighted Implements to fulfill the requirement to do so if they already have the Tome of Blighted Implements in their inventory. Fleet Admiral Tethys is now available in the Hall of Shadows to turn in "The Dreadblades", even when Fleet Admiral Tethys is in Stormheim. Warriors who enter the scenario for "The Hunter of Heroes" will now properly advance the quest if they walk into Tideskorn rather than take Aerylia’s ride. Tyrosus will now be waiting in Dalaran correctly for Holy Paladins returning to turn in "The Silver Hand". Azsuna
Players should more reliably receive credit during the quest "Back From The Dead". Highmountain
The Legion has it out for Malfurion in the War of the Ancients quest “Huln’s War – Reinforcements”. They are now sending three times as many wrathguards to stop him from summoning dryad reinforcements. Stormheim
Players are now able to turn in "Blood and Gold" at Yotnar, who is visible after completing the later trials in the quest chain. The Ancient Tideskorn Blade for the quest "To Honor the Fallen" should now drop 100% of the time from Kvaldir vrykul in Helmouth Shallows. Suramar
Players leading a Withered army after turning in “Feed Thalyssra” should be able to access a chest that was previously inaccessible. Zones
Added a new graveyard at the top of Thorim's Peak in Stormheim.
Blizzard, September 1
Anti-Magic Barrier should no longer grant more than the intended bonus when combined with other effects that increase health. Vampiric Blood should no longer grant more than the intended bonus when combined with other effects that increase health. Mage
Ignite spreading will no longer incorrectly remove other Mages' Ignite. Monk
Fortifying Brew should no longer grant more than the intended bonus when combined with other effects that increase health. Shaman
Enhancement Shamans should no longer be prevented from using instant Healing Surge while moving. Warrior
Commanding Shout should no longer grant more than the intended bonus when combined with other effects that increase health. Items
The tooltip for Tome of the Clear Mind now correctly states a maximum player level of 109 for its use. Equippable items from Legion dungeon treasure chests should match your class proficiencies. Skaggldrynk should now properly share a cooldown with other combat potions. NPCs
Tarben <Jarl of Tideskorn Harbor> should now cast his Jarl’s Command fear spell a bit less often. In Darkbrul Arena, Stonefist Brawler’s stun attack should now be removable by effects that remove stuns. Professions
Reaves Module: Snack Distribution Mode no longer requires feasts. PvP
Experience earned from gaining Honor has been reduced by approximately 50%. Developer’s note: We want battlegrounds and skirmishes to be a worthwhile and rewarding activity while leveling, but that should not be the most efficient method for gaining XP. While we've decreased the experience from PvP, it is still more efficient than it was in previous expansions. Quests
Fixed an issue where faction transfers would interfere with Death Knight's ability to complete the Class Hall quest "The Firstborn Rises". Fixed a bug causing players who died during the sequence of Dalaran's teleportion would get stuck in Deadwind Pass. Paladins should now be able to progress with their Class Hall Campaigns after completing the quest "The Scion's Legacy", by speaking with Lord Maxwell Tyrosus. Teensy Weensy Fae Dragons should now appear more frequently during the quest “Teensy Weenies!”. Artifact
Rogue player should no longer sometimes experience issues using their Smoke Bomb during "The Unseen Blade". Players should no longer be erroneously placed in a phase in Deadwind Pass that makes them unable to complete quests in the area, including "Following the Curse." Hunters completing to quest to obtain their second or third artifact should no longer receive the quest "Hunter to Hunter" after turn-in. The points of interest for the Warrior quest “Legacy of the Icebreaker" are now displaying correctly and the stage objectives update appropriately. Azsuna
Daglop should no longer disengage with the player, allowing “Minion! Kill Them!” to be completed normally. During "The Right Weapon for the Job", shipwrecked captives in the Shipwreck Arena clubhouse should no longer glow as if they’re viable targets for the quest. Players who leave the area and return during the “The Scythe of Souls” should be able to complete the quest. Players entering the Nor'danil Wellspring in Azsuna should no longer be incorrectly queued to enter the Withered Scenario in Suramar. Players should no longer fail to loot several quest objects in the Nar’thalas Academy during quests such as "Study Hall: Combat Research" and “Dressing with Class”. Highmountain
The bungee rope attached to the player should no longer disappear during the quest “Going Down, Going Up”. Mayla Highmountain should no longer leave combat and reset the Wrath of Dargrul boss fight during “The Underking”. On “Murlocs: The Next Generation” and “Oh, the Clawdacity!”, Murky’s abilities no longer affect other players in PvP. Gurrullrurlll mrrrgrglru ruluulll. Stormheim
"Waking the Shieldmaiden" now has a correctly-placed location dot on the map. Val’sharah
Fixed a number of issues with the "Defend The Temple" Bonus Objective in Val'sharah. UI
Obelisk of the Void should appear in the Dungeon Journal for all ranged damage dealers and healers. Zones
Orgrimmar, Stormwind, and previously invasion-affected areas should once again be unified for single realms. Developer’s note: On RP servers, we’re setting sharding and cross-realm zoning back to how things were working before the Burning Legion invaded. This had been changed for stability during pre-launch events and invasions.
Yes this is a direct copy and paste from battle.net, all credit to Blizzard for the contents, blah blah blah.
In our efforts to reduce cooldown stacking across the game, we chose to remove the damage increase from Tricks of the Trade. And second, we decided to loosen the weapon requirements on Assassination. It's important to note that we still intend for daggers to be the optimal choice for Assassination Rogues, but this change will help Rogues who want to try out Assassination but don't have two daggers. - Tricks of the Trade now has no energy cost and no longer increases damage caused by the target by 15%. - Assassin’s Resolve no longer requires daggers to function. - Dispatch can now be used with fist weapons or one-handed swords, dealing 331% weapon damage (instead of 480%) when used with those weapons instead of a dagger. - Mutilate can now be used with fist weapons or one-handed swords, dealing 137% weapon damage (instead of 200%) when used with those weapons instead of a dagger. - Sinister Strike now deals 188% weapon damage when used with a dagger (instead of 130%). Bandit's Guile is an interesting mechanic that is important to Combat gameplay, but wasn't working out quite as well as we think that it could. In particular, there's basically no way to adjust when you're going to be in Deep Insight, other than stopping your rotation (and thus wasting energy, combo points, temporary effects, cooldown time, etc.). So, we're making an adjustment to Revealing Strike and Bandit's Guile. The intention here is that you can use Revealing Strike in place of Sinister Strike when you want to delay Deep Insight (such as to line it up with a specific upcoming fight mechanic), and have little lost damage besides the overall Deep Insight uptime. We don't expect this nuanced rotation adjustment to be used by all Combat Rogues, but having a little more control over the pace of your rotation will be useful to some. - Revealing Strike now deals 20% more damage, but no longer advances Bandit's Guile. Among some other changes to Rogue AoE damage, we wanted to make sure that Fan of Knives benefitted from Seal Fate. - Seal Fate now also grants a combo point for area attacks that critically strike the Rogue's primary target. Honor Among Thieves is an extremely powerful ability, but has the downside that it adds significant disparity between character power while soloing and while in a group. We made this change to bring up the soloing Subtlety Rogue, without having a significant impact on their performance while in a group. - Honor Among Thieves can now also be triggered by critical hits from the Rogue's melee Auto Attacks. A couple of Rogue abilities do periodic damage, but don't have an intended alternative if that periodic is already on the target. We made these abilities roll remaining damage from their previous effect into the new effect, so that it's still ideal to use them again in these cases. - Crimson Tempest's periodic damage now has rolling periodic behavior, meaning that remaining damage from the previous application is added into the newly-applied periodic-damage effect. - Hemorrhage's periodic damage now has rolling periodic behavior, meaning that remaining damage from the previous application is added into the newly-applied periodic-damage effect. Subterfuge has proved too powerful, and frustrating to play against in PvP, so we decided to reduce its defensive capabilities, while preserving its offensive power. We changed the Subterfuge period to allow the use of stealth abilities without actually stealthing you, similar to Shadow Dance. - Subterfuge now allows you to use abilities that require stealth for 3 sec after leaving Stealth, instead of actually staying stealthed for 3 sec. Reminder : These are Alpha notes, and will most definitely change over time. Still, post your thoughts, I'll post mine in a reply.
Patch 5.3 is about to hit the servers in the US and we will have it in Europe tomorrow. This patch is not bringing any new raid, but there is a fair amount of new content. For a proper summary of what the patch brings, we redirect you to battle.net and mmo-champion.com.
Tomorrow or the day after, we should have an interview with Greg Street (Ghostcrawler). Our questions will focus mainly on class issues, encounter design, and the Brawler's Guild. Stay tuned!
For the Patch Notes, keep reading.
Blizzard Official WoW Blog
//bnetcmsus-a.akamaihd.net/cms/blog_header/4MWG7HC6ZYOA1369076463696.jpg 5.3 Escalation patch notes are now available!
5.3 Escalation Round-Up: Get an in-depth look at the new content and changes taking place in this patch.
Patch Notes Archive: Find notes from previous World of Warcraft patches
New Battleground: Deepwind Gorge In the new Battleground situated in the Valley of the Four Winds, the Alliance and Horde continue their war for Pandaria’s precious resources. While the two factions battle for control over mines, they must also protect their own resources from being stolen and turned against them! New Arena: The Tiger's Peak Gladiator hopefuls have a new location to test their mettle amidst the Kun-Lai mountain tops, in the training grounds of the powerful Shado-Pan. Players must make use of the looming tiger statues and fenced platforms to gain an advantage that will bring victory and glory! New Scenario: Battle on the High Seas Help your faction fend off enemy forces in the midst of a battle for naval supremacy on the High Seas. New Scenario: Blood in the Snow An agent of Zandalar has infiltrated Dun Morogh and rallied the Frostmane trolls. At Varian’s request, Moira will lead her personal guard against them once the king’s champions have stopped the magical storm protecting Shimmer Ridge. New Scenario: Dark Heart of Pandaria Goblin engineers have been excavating in the Vale of Eternal Blossoms to find a mysterious artifact, but all they've found is trouble; you have been personally called upon by the Warchief to aid them in their hour of need. New Scenario: The Secrets of Ragefire Infiltrate the Emberdeep Caverns and assist the Gob Squad in investigating a recent disappearance in Durotar. Heroic Scenarios A Heroic difficulty for Scenarios have been added and are designed to provide challenging content for small groups of well-seasoned adventurers. Completing a Heroic Scenario awards Valor points, and a chance to obtain high level Epic quality items. Heroic Scenarios require a pre-made group to join. Heroic Scenarios offer bonus objectives that will reward additional valor if completed. An option to run a random Heroic Scenario has been added as a drop-down in the Scenario tab in Dungeon Finder. Players can complete a normal or Heroic Scenario for bonus valor each day, but not both. Six Heroic Scenarios will be available in patch 5.3. Four are new and two are upgrades of existing normal Scenarios. Battle of the High Seas Blood in the Snow Dark Heart of Pandaria The Secrets of Ragefire Crypt of Forgotten Kings A Brewing Storm Quest Campaign: Escalation The Darkspear Trolls are in open rebellion against the Warchief! Aid your faction in preparing to rout Garrosh Hellscream from Orgrimmar Alliance heroes will scout Orgrimmar's outskirts and engage in SI:7 espionage to weaken Garrosh’s power structure. Horde heroes will help Vol’jin’s insurgency survive a Kor’kron assault and advance towards the Horde capital. Visit Lorewalker Cho at the Seat of Knowledge in the Vale of Eternal Blossoms to begin questing. Battlefield: Barrens Put the stranglehold on Orgrimmar by undermining the Kor’kron supply chain in Northern Barrens. Collect resources by killing Kor’kron loyalists and their supporters. Get a group together to kill Kor’kron leaders for bonus resources. Escort your faction’s caravans across the zone for even more additional resources. The Darkspear Rebellion will reward your efforts to undermine the Warchief by helping you upgrade Latent Kor’kron Armor into useable gear. Participate in the Escalation Quest Campaign to learn how to engage in the Barrens conflict. The Legendary Quest Continues Journey with Wrathion to the four corners of Pandaria to speak with the August Celestials. Champions will have had to complete Wrathion’s earlier tasks (including “Heart of the Thunder King”) to continue. Brawler’s Guild Updates Test your might against two new tiers of bosses in the Brawl’gar Arena in Orgrimmar or Bizmo’s Brawl Pub in Stormwind. New VIP areas are now accessible for brawlers at or above rank 8. Bizmo has raised the floor in his arena to hide the bodies. Or... maybe to improve the sight lines. We’ll never know for sure. Special “Challenge Cards” can now be acquired from mobs or reward satchels, allowing you to unlock unique bonus bosses. Brawlers that manage to prove their mettle and reach Rank 9 will receive an additional invitation to the Brawler's Guild that can be traded or given to a friend. Experience needed to increase from level 85 to level 90 has been reduced by 33%. Classes
Healing abilities and spells which automatically pick targets now follow consistent rules for targeting logic. Targets with lower % health will be preferred, and players are weighted more heavily than pets. Avoidance passive on all pets and guardians has been changed. It now reduces area-of-effect damage from creatures and NPCs by 95% (up from 90%), and from players by 50% (up from 0%). Warlock pets already had the new version of Avoidance since Patch 5.0 and will not notice any differences. The following summoned pets/totems will now chain cast their spells with no delay between casts, allowing them to cast their spells more frequently in the same amount of time. Death Knight: Gargoyle Druid: Force of Nature (Balance, Restoration), Mirror Image (Symbiosis) Mage: Mirror Image, Water Elemental Shaman: Searing Totem Warlock: Doomguard, Terrorguard, Wild Imp Death Knight
General Blood Plague no longer benefits from the damage increase granted by Tricks of the Trade. Frost Fever no longer benefits from the damage increase granted by Tricks of the Trade. Necrotic Strike's healing absorption effect has been increased to 225% from attack power, up from 200%. TalentsGorefiend's Grasp can now affect a maximum of 4 player targets. The number of non-player targets that can be affected remains unlimited. Unholy Sudden Doom now requires the Death Knight to be in Unholy Presence to activate the effect that causes Death Coil to cost no Runic Power. Unholy Might now increases the Death Knight's Strength by 10%, down from 15%. Druid
General Mark of the Wild had its mana cost reduced to 5%, down from 10%. Symbiosis: Intimidating Roar had its cooldown increased to 90 seconds, up from 60 seconds. Tranquility now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance. This change also applies to players using the Symbiosis version of Tranquility. TalentsForce of Nature is no longer on global cooldown and summons a single Treant. The Treant no longer has a control bar, immediately uses its special abilities on the Druid’s current target, and accumulates 1 charge every 20 seconds up to a maximum of 3 charges. Restoration version of the Treant now casts Swiftmend on the Druid's target when summoned. This version of Swiftmend does not require or consume a heal-over-time effect on the target. Glyphs Glyph of Solar Beam have been removed and replaced with Glyph of Omens. New Glyph: Glyph of Omens: While the Druid is not in a Solar or Lunar Eclipse, the following abilities will generate 10 Solar or Lunar Energy: Entangling Roots, Cyclone, Faerie Fire, Faerie Swarm, Mass Entanglement, Typhoon, Disorienting Roar, Ursol's Vortex, and Mighty Bash. BalanceSolar Beam is now more responsive when players enter and leave the beam's area-of-effect. FeralSavage Roar now increases physical damage done by 40%, up from 30%. GuardianMastery: Nature's Guardian is now 33% stronger (2% per point instead of 1.5%). Restoration Ironbark now has a cooldown of 60 seconds, down from 2 minutes. Swiftmend's area-of-effect component now heals injured allies within 10 yards, up from 8 yards. Wild Mushroom: Bloom: Healing from this spell has been increased by 100%, which includes all bonus healing from Rejuvenation overhealing. In addition, the radius has been increased to 10 yards (up from 8). Item SetsRestoration PvP 4-piece set bonus now reduces the cooldown of Ironbark by 30 seconds (down from 90 seconds). Hunter
General Hunters now have 50 pet stable slots, up from 20. Cooldown on crowd control abilities for several Hunter pet families have changed. Basilisk pet family’s Petrifying Gaze now has a cooldown of now 2 minutes, up from 1 minute. Bat pet family’s Sonic Blast now has a cooldown of 2 minutes, up from 1 minute. Crane pet family’s Lullaby now has a cooldown of 2 minutes, up from 1 minute. Monkey pet family's Bad Manner now has a cooldown of 2 minutes, up from 1 minute. Porcupine pet family’s Paralyzing Quill now has a cooldown of 2 minutes, up from 1 minute. Shale Spider pet family’s Web Wrap now has a cooldown of 90 seconds, up from 45 seconds. Wasp pet family's Sting now has a cooldown of 90 seconds, up from 45 seconds. Worm pet family’s Burrow Attack now has cooldown of 14 seconds, down from 20 seconds. Aspect of the Hawk now increases ranged attack power by 25%, up from 15%. Revive Pet now has a cast time of 4 seconds, down from 6 seconds. Talents Aspect of the Iron Hawk now increases ranged attack power by 25%, up from 15%. Binding Shot is no longer a talent and learned by Marksmanship Hunters at level 30. Blink Strike has been renamed Blink Strikes and turned into a passive ability. The pet's Basic Attacks deal 50% increased damage, can now be used from 30 yards away, and will instantly cause the pet to teleport behind their target. Intimidation is now a level-30 talent available to all Hunter specializations and no longer learned by Beast Mastery Hunters at level 20. Beast Mastery Beast Cleave now deals 75% of the original damage, up from 50%. Exotic Beasts no longer reduces the cooldown of pet special abilities by 30%. MarksmanshipBombardment now increases the damage of Multi-Shot by 60%, up from 30%. Item SetsPvP 2-piece set bonus has been redesigned. Using Arcane Shot now causes the Hunter's PvP Power to increase by 800 for 6 seconds. Mage
General Arcane Brilliance had its mana cost reduced to 1%, down from 4%. Arcane Explosion now deals 40% more damage. Blizzard now deals 40% more damage. Dalaran Brilliance had its mana cost reduced to 1%, down from 4%. Flamestrike now deals 100% more initial damage. Periodic damage remains unchanged. Mirror Image creates copies that no longer cast Fire Blast, but their Frostbolts do 10% more damage. Teleport: Vale of Eternal Blossoms and Portal: Vale of Eternal Blossoms now have new icons. Talents Flameglow now absorbs damage from each attack made against the Mage equal to 15% of their spellpower (down from 20%). Incanter's Ward now allows the Mage to gain up to a maximum of 15% increase to spell damage, down from 30%, but the effect now lasts 25 seconds, up from 15 seconds. Living Bomb's periodic damage has been increased by 121%. Its explosion damage has been reduced by 78%, but now scales with additional periodic ticks added by haste, and hits all nearby targets (up from 3). Monk
General Legacy of the Emperor had its energy cost reduced to 1%, down from 6%. Nimble Brew now also removes horrify effects, and reduces the duration of horrify effects and fear, and is available to all Monk specializations (formerly only available for Brewmaster and Windwalker Monks). Spear Hand Strike now locks a spell school out for 4 seconds, down from 5 seconds. TalentsRing of Peace had been redesigned. The ability forms an 8-yard sanctuary around a friendly target for 8 seconds, instantly disarming and silencing enemies within the area-of-effect for 3 seconds. Enemies that use abilities other than auto-attacks or cast spells on allies within the Ring of Peace will be disarmed and silenced for 3 seconds. Disarm and silence effects are subject to diminishing returns. BrewmasterGift of the Ox should now activate its effect more frequently for dual-wielding Monks. MistweaverRevival now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance. Windwalker Legacy of the White Tiger had its mana cost reduced to 1%, down from 6%. Rising Sun Kick now causes all targets within 8 yards to take an increased 20% damage from the Monk's abilities, up from 10%. Fixed an issue that caused ticks from Fists of Fury to sometimes be skipped. Paladin
General Blessing of Kings had its mana cost reduced to 5%, down from 22.3%. Blessing of Might had its mana cost reduced to 5%, down from 22.3%. Devotion Aura now clears all silence effects when used. Divine Protection is now usable while stunned. GlyphsGlyph of the Battle Healer now heals a nearby injured friendly target, excluding the Paladin, for 20% of damage dealt while Seal of Insight is active, down from 30%. Holy Mastery: Illuminated Healing now places an absorb shield for 10% of the amount healed, down from 12%. Daybreak is now a stackable effect with a duration of 10 seconds, stacks up to 2 times, and causes the next Holy Shock to also heal other allies within 10 yards of the target for an amount equal to 75%/150% of the original healing done. Daybreak no longer incorrectly hits the primary target of the Holy Shock. ProtectionShield of the Righteous now reduces physical damage taken by 25%, down from 30%. RetributionSword of Light now increases damage with two-handed melee weapons by 30%, up from 15%. Item SetsTier-14 Holy Paladin 4-piece set bonus now reduces the cooldown of Holy Shock by 1 second, down from 2 seconds. Priest
General Power Word: Fortitude had its mana cost reduced to 1%, down from 4.4%. Mass Dispel no longer dispels magic effects that are normally undispellable. Cast time has been decreased to 0.5 seconds, down from 1.5 seconds for Discipline and Holy Priests. Void Shift had its cooldown decreased to 5 minutes, down from 6 minutes for Discipline and Holy Priests. For Shadow Priests, cooldown has been increased to 10 minutes, up from 6 minutes, and the spell is no longer usable while in Arenas or Rated Battlegrounds. Glyphs Glyph of Mass Dispel has been redesigned and no longer reduces cast time. The glyph now enables Mass Dispel to dispel magic effects that are normally undispellable. Glyph of Smite no longer causes the additional 20% damage dealt by Smite to transfer into Atonement. Fixed an issue where Glyph of Mind Flay's movement speed increase was not stacking correctly. Discipline Atonement now heals nearby friendly targets for 90% of the damage dealt, down from 100%. Borrowed Time now reduces the cast or channel time of the next Priest spell by 15% after casting Power Word: Shield (was 15% spell haste). Penance now deals 10% less damage, but healing done is increased by 10%. HolyDivine Hymn now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance. ShadowVampiric Embrace now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance. Rogue
Talents Cloak and Dagger now requires the Rogue to be in Stealth. Shadow Dance will not remove the Stealth requirement for Cloak and Dagger. Shuriken Toss now deals 100% more damage in the initial ranged attack, damage is no longer doubled when used on targets farther than 10 yards away, and energy cost has been increased to 40 energy, up from 20. Glyphs Glyph of Cheap Shot now increases the duration of Cheap Shot by 0.5 second, down from 1 second. Glyph of Garrote now increases the duration of Garrote's silence effect by 1 second, down from 1.5 seconds. Combat Blade Flurry's damage to secondary targets should no longer be affected by Resilience or PvP power if the primary target was a player as both had already been factored in for the initial damage calculation. Revealing Strike now lasts 24 seconds, up from 18 seconds. SubtletyFind Weakness now bypasses 100% of armor against non-player targets, and bypasses 50% of armor when used against other players (was 70% armor bypass for all targets). Shaman
General Lava Burst now has a 2 second cast time, up from 1.5 seconds, and deals 25% more damage. Lightning Bolt can now be cast while moving. Glyphs New Glyph: Glyph of Lightning Shield causes Lightning Shield to reduce the amount of damage taken by 10% for 6 seconds after Lightning Shield is triggered. Glyph of Unleashed Lightning has been removed and replaced with Glyph of Lightning Shield. Enhancement Feral Spirit's summoned Spirit Wolves are now immune to root and snare effects. Lava Lash now deals 300% weapons damage, up from 250%. Mental Quickness now converts 65% of the Shaman's attack power to spell power, up from 55%. Stormstrike now deals 450% weapon damage, up from 375%. Warlock
General Dark Intent had its mana cost reduced to 1%, down from 4%. Demonic Gateway cast time has been reduced to 3 seconds, down from 5 seconds, gains its first charge after 5 seconds (down from 13 seconds), and gains a new charge every 10 seconds (down from 15 seconds). The summoned gateway has 100% of the summoning Warlock's health, 100% of the Warlock's resilience, and can now be attacked and killed by enemy players. Health Funnel now causes the Soulburn portion of the spell to increase healing generated from Health Funnel by 140% instead of instantly restoring 36% health. TalentsBlood Horror no longer activates from attacks made by pets. GlyphsGlyph of Siphon Life has been redesigned. Glyph of Siphon Life now heals the Warlock for 0.5% of their maximum health when Corruption or Immolate deal periodic damage. AfflictionHaunt now refunds a Soul Shard when it is dispelled. DestructionFire and Brimstone no longer requires a Burning Ember to cast. Instead, the spell causes Immolate, Incinerate, Conflagrate, and Curse spells to consume a Burning Ember when cast, and the effect remains active as long as the Warlock has at least 1 Burning Ember remaining. Item Sets Warlock PvP 2-piece set bonus no longer reduces cooldown on Unending Resolve and have been replaced by the former 4-piece set bonus where the Warlock's Twilight Ward absorbs damage from all magical schools. Warlock PvP 4-piece set bonus now increases damage dealt by Agony, Corruption, Doom, Immolate, and Unstable Affliction by 10%. Warrior
General Defensive Stance now decreases damage taken by 25%, up from 15%. Shield Wall's cooldown has been reduced to 3 minutes, down from 5 minutes. Talents Enraged Regeneration no longer costs rage to use, instantly heals the Warrior for 5% of their total health, and healing an additional 5% over 5 seconds. Using the ability while Enraged doubles the healing effects to 10% of the Warrior's total health and an additional 10% over 5 seconds. Second Wind no longer generates rage when the Warrior is struck by a Stun or Immobilize effect. Arms and Fury Warriors receive a passive ability that enables them to generate rage when struck by a Stun or Immobilize effect at level 56. Spell Reflection is no longer consumed by spells from player pets and guardians. Vigilance now resets the cooldown on Taunt in addition to its current effects. ArmsSweeping Strikes' damage to secondary targets should no longer be affected by Resilience or PvP power if the primary target was a player as both had already been factored in for the initial damage calculation. Protection Bastion of Defense now reduces the cooldown of Shield Wall by 1 minute, down from a 3-minute reduction. For Protection Warriors, this results in no net change to Shield Wall's cooldown. Shield Slam now receives a 50% bonus to attack damage from attack power (down from 100%) for Warriors below level 85. Unwavering Sentinel no longer increases the damage reduction of Defensive Stance by 10%. Quests
Shado-Pan and The August Celestials daily quests no longer have a faction prerequisite to be Revered with the Golden Lotus. A Test of Valor: Reduced the amount of Valor needed for this achievement to 3000 Valor Points, down from 6000. Flames of the Void: Fixed an issue where players were unable to mount the War Serpents. The Strength of One's Foes: All bosses in Mogu’shan Vaults, Heart of Fear, and Terrace of the Endless Spring now have a chance to drop either a Sigil of Power or Sigil of Wisdom. Creatures
Creatures that are outdoors in the world and are Level-90 and above now have a chance to drop Lesser Charms of Good Fortune. Rare spawns in Pandaria (except Zandalari Warscouts, and Zandalari Warbringers) and bosses in Battlefield: Barrens will now always drop Lesser Charms of Good Fortune. Rare spawns in Pandaria (except those on Isle of Thunder) now have a chance to drop a bind-on-pickup invitation to the Brawler's Guild. Oondasta Shiny Pile of Refuse now has a chance to contain a Primal Egg, and a number of Dinosaur Bones. Spitfire Beam no longer increases in damage with each jump, deals a flat 200,000 damage(up from 150,000 damage), and jumps to 99 targets (up from 20 targets). Zandalari NPCs on the Isle of Thunder should now drop Zandalari Journals needed for the Zandalari Library Card achievement more frequently. The sell value of Zandalari Journals to vendors have been decreased to adjust for the increased drop rates. Pet Battles
General Bonus damage has been added to many basic abilities, at the cost of slightly reduced accuracy. Check out our blog: Pet Battle Accuracy Changes in Patch 5.3 for additional information. Pet Battle Duels are now available in all dungeons and raids. Enjoy! Pet Battles in the wild and duels are now viewable by other players in the world. Hit Chance is now displayed for all abilities. Battle Pet Abilities no longer have a base chance to miss or be dodged by opposing pets of the same level. Reduced the chance to miss when fighting higher-level opponents from 5% per level to 2% per level. A series of new achievements and rewards have been added for max-level matchmaking PvP pet battles Wins for max-level, matchmaking PvP pet battles can now be tracked in statistics. Battle pets' recent ability loadouts will now be saved when pets are swapped in and out of battle slots. Pandaren Spirit Pet Supplies now has a chance to drop a family specific rare Battle-Stone. Species specific Flawless Battle-Stones are now Bind to Battle.net account. Black Claw now deals 20% less damage. Blistering Cold had now deals 100% more damage. Corrosion now deals 5 damage-per-round, up from 2, and increases damage taken by 2, down from 5. Counterspell now deals 10 damage in addition to the ability's previous effects. Deep Freeze now has a 10% reduced chance to hit. Fury of 1,000 Fists now has a 4-round cooldown, up from 3 rounds. Haymaker now has a 3-round cooldown. Headbutt now has a 4-round cooldown, up from 3 rounds. Hunting Party now has an increased cooldown of 4 rounds, up from 3 rounds. Impale now has a cooldown of 3 rounds, down from 5 rounds, deals 17% less damage, and no longer deals damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead. Interrupting Gaze now deals 50% more damage. Interrupting Jolt now has a 4-round cooldown, down from 5 rounds. Kick now deals 50% more damage. Minefield now has a 5-round cooldown, and lasts for 9 rounds, down from 10 rounds. Mudslide now has a 4-round cooldown, up from 3 rounds. Predatory Strike no longer deal damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead. Quicksand now has a 4-round cooldown, up from 3 rounds. Reckless Strike now has a 1-round cooldown. Rupture now has a 4-round cooldown, up from 3 rounds. Shock and Awe now has a 4-round cooldown, up from 3 rounds. Soulrush now has a 4-round cooldown, up from 3 rounds. Fixed an issue where pet abilities that had a chance to stun were not working correctly. Battle Pets A number of new battle pets have been added to the Throne of Thunder and Isle of Thunder. Happy hunting! Whispers from pet tamers in the north have spread word of an elusive new battle pet that can be found in the frozen tundras of Northrend. The Unborn Val'kyr awaits. Battle Pet drops have been added to Burning Crusade raids. These new pets can be obtained from raid bosses in Karazhan, Tempest Keep and Serpentshrine Cavern. Obtaining all of these new pets will reward players with a new battle pet, Tito! Tiny Blue Carp, Tiny Green Carp, Tiny Red Carp, and Tiny White Carp are now tradable, and can be caught more than once. Electrified Razortooth: swapped positions of Blood In The Water and Paralyzing Shock abilities. Ethereal Soul-Trader has been returned to his original, larger size. Teldrassil Sproutling, Withers, and Ruby Sapling’s Shell Shield has been replaced with a new ability: Ironbark. Battle Pet Quests A new achievement and reward has been added for characters that complete every Pet Battle daily quest in a single day. Protection for bad luck streaks have been added to Battle-Stones from pet supplies bags and wild battles. Each bag or battle that does not provide a stone has a progressively better chance to award a stone to the player. Beasts of Fable daily quest has been broken into three separate chapters. Players can now choose to do any or all of the chapters each day. Rewards have been modified to include a new consumable that will boost battle pet XP for a limited time. All Pet Battle daily quests on Pandaria, Beasts of Fable and Spirit Tamer quests will now award experience, valor, and Lesser Charms of Good Fortune. All Pet Battle quests will now award experience. Increased the difficulty of elite pets on the Beasts of Fable quest. A new weekly quest for max-level, matchmaking PvP pet battles has been added. Raids, Dungeons, and Scenarios
Loot Specialization Players can now choose to receive loot for specializations other than the one that's currently active. This feature can be accessed by right-clicking on the character portrait and selecting the option from the drop-down list. Loot specialization is available for bonus rolls, Raid Finder, Heroic Scenarios, and Mists of Pandaria quest rewards. Please check out the blog: Patch 5.3 Adds Off-Spec Loot and Rewards for an in-depth explanation of how the Loot Specialization system will work. [*]Raids Bonus rolls, Treasures of the Thunder King, Amber Encased Treasure Pouch, Cache of Mogu Riches, and Dividends of the Everlasting Spring now have a small chance to award a larger than usual amount of gold. Bonus Roll Protection for bad luck streaks have been added to bonus rolls. Each bonus roll that does not provide loot has a progressively better chance to award loot to the player. Reduced the number of Lesser Charms of Good Fortune needed for the Mogu Runes of Fate weekly quest to 50, down from 90. [*]Serpentshrine Cavern For the Fathom-Lord Karathress encounter, Cataclysmic Bolt now deals 10% of the target's maximum health plus 5000 damage, down from 50% of target's maximum health, the stun effect can be removed by abilities that free the player from stuns, and the spell now targets any character class instead of only targeting character classes with mana. Lady Vashj Coilfang Strider's Panic ability now activates every 4 seconds, up from every 2 seconds. Shock Blast's stun effect can now be removed by abilities that free the player from stuns. Tainted Elementals now despawn after 20 seconds, up from 15 seconds. [*]Tempest Keep For the High Astromancer Solarian encounter, Nether Scryer's Domination spell now has a 2 second cast time, up from instant cast, and can be silenced. For the Void Reaver encounter, the radius for Arcane Orb has been reduced to 15 yards, down from 20 yards. [*]Terrace of Endless Spring Players no longer need to have defeated Grand Empress Shek'zeer to enter the Terrace of Endless Spring in Normal difficulty. [*]Throne of Thunder Valor Points are awarded for defeating the following lieutenants in Throne of Thunder. Stormbringer Draz'kil: 20 Valor Points Manchu: 10 Valor Points each Weisheng: 10 Valor Points each Eternal Guardian: 5 Valor Points each Horridon Amani’shi Beast Shaman no longer casts Chain Lightning while mounted on Amani Warbears. Primordius The Genetically Unmodified Organism achievement has been redesigned. It now requires players to defeat Primordius while none of the players in the raid received a harmful mutation. [*]Dungeons
Completing the Challenge mode daily quest now awards a Heroic Cache of Treasures with a chance to contain an epic item! Minimum level requirement to enter and equip items found in the following dungeons via Dungeon Finder have been adjusted. Gate of the Setting Sun is now available in Normal difficulty, and accessible to level 89 characters. Grim Batol is now accessible at level 84, down from level 85. Lost City of the Tol'vir is now accessible at level 84, down from level 85. Magisters' Terrace is now accessible at level 68, down from level 70. The Mechanar is now accessible at level 68, down from level 70. Zul'Gurub Bloodlord Mandokir will no longer use Decapitate against his current target. [*]Scenarios Lorewalker Cho now allows heroes to take part in either faction's Scenarios, so players can see what the other side has been up to. Crypt of the Forgotten Kings Fixed an issue where Uncontrolled Anger was improperly causing characters to drop out of stealth.
A blog titled: PvP Gear in Patch 5.3 has additional information and reasoning behind the PvP changes in 5.3. All characters now have a base Resilience of 65%. Battle Fatigue now reduces the amount of healing and absorbs by 45%, up from 30%. PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400. PvP Power bonus to healing is now based on class and specialization. Healing specializations receive a 100% bonus to healing from PvP Power. Damage specializations for Druids, Monks, Paladins, Priests, and Shamans receive a 70% bonus to healing from PvP Power. All other specializations and classes (including tanking) receive a 40% bonus to healing from PvP Power. PvP Items Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493. Weapons and shields/off-hand items remain unchanged at ilevel 498. Season 13 Tyrannical Elite gear had their item levels decreased to ilevel 496, down from ilevel 512. Resilience has been removed from most PvP gear. Resilience gems and enchants will continue to be available. 4-piece PvP set bonus for all Season 12 and 13 armor sets that granted 1000 Resilience now grants 1000 PvP Power instead. PvP Power will remain exclusively on PvP gear. The amount of PvP Power and Resilience on gems and Mystic Cogwheel have been reduced by 50%. Tyrannical weapons no longer have a conquest-earned prerequisite to purchase them. Glorious Tyranny weapon enchantment now grants 600 PvP Power instead of 400 PvP Power and 200 Resilience. New weapon enchantment: Bloody Dancing Steel is functionally equivalent to Dancing Steel, shares the same visual effect as Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating. New weapon enchantment: Spirit of Conquest is functionally equivalent to Jade Spirit, shares the same visual effect as Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating. Tyrannical Gladiator’s Tabard and Tyrannical Gladiator’s Greatcloak are available as new prestige items at 2500 rating for 1000 Conquest Points. Big Zokk Torquewrench has returned from their leave of absence. Glorious Conquest Quartermasters (Acon Deathwielder, Ethan Natice) have returned after refitting their wares. Battlegrounds and Arenas
Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496. To facilitate a more balanced team composition, players now need to select a role when queuing up for a Battleground or Rated Battleground. Role selection should have no effect on queue times. The matchmaking system attempts to balance the number of healers on each team based on the ratio of healers and non-healers queued. Mid-season catch-up for Conquest Points has been added. Players will now see their cap on Conquest Points increased by 1000 per week since the start of Season 13 minus the amount of Conquest Points earned so far in this season. Picking up the Alliance or Horde flag while in a Rated Battleground now increases damage taken by 50% for characters in a tanking specialization, and increases damage taken by 20% for characters in a non-tanking specialization. Dalaran Arena: Masons of Dalaran have been hard at work installing steps in the two remaining corners of the arena. Eye of the Storm: The starting platforms have been lowered. Professions
Herbalists of low skill can now pick herbs in Pandaria for a small amount of usable material. The yield an herbalist will be able to harvest from each node is determined by skill level. Miners of low skill can now mine mineral deposits in Pandaria for a small amount of usable material. The yield a miner will be able to harvest from each node is determined by skill level. Items
The Voidbinders are back in capital cities and shrines. PvE Item Upgrades Items upgradable by Valor now require 250 Valor to upgrade per 4 item levels, for a total of 500 Valor for 8 item levels per item. This is retroactive to all items that use Valor. Items upgradable by Justice now require 750 Justice to upgrade per 8 item levels, for a total of 750 Justice for 8 item levels per item. This is retroactive to all items that use Justice. PvP Item Upgrades Malevolent Gladiator’s Conquest (Season 12) items that have upgrades available are still upgradable at their original costs. Dreadful Gladiator’s Honor (Season 12) items that have upgrades available are still upgradable at their original costs. No other PvP items are upgradable. Players can now use items that are in the bank or Void Storage for transmogrification. Reduced the amount of Justice, Honor, and Darkmoon Faire tickets needed to upgrade heirloom items by 60%. Players starting on Cataclysm content can purchase level-80 gear from Iris Moonweaver in Hyjal and Erunak in Vashj'ir to more easily qualify for Blackrock Caverns and Abyssal Maw: Throne of Tides. Two new purchasable items using Elder Charms of Good Fortune have been added to the quartermasters on the Isle of Thunder. An Empty Supply Crate that can be placed and jumped on in the Troves of the Thunder King Scenario. Excess Elder Charms of Good Fortune can be used to purchase an Arcane Trove/Sunreaver Bounty. A new achievement and reward has been added for obtaining 200 mounts. Unclaimed Black Market Containers are now available on the Black Market Auction House. What's inside? It's a mystery! When opened, the container has a chance to contain any item that can be available on the BMAH. Eye of the Black Prince can now be used to apply a prismatic socket on Reborn weapons. Justice Heirloom vendors now have Heirloom shields in stock. Kirin Tor and Sunreaver Beacons are now usable from inside the Throne of Thunder. Shado-Pan Assault belts now require Friendly reputation to purchase, down from Revered. Shado-Pan Assault chest pieces now require Honored reputation to purchase, down from Revered. The following PvP trinkets now have a cooldown of 2 minutes, down from 5 minutes. Bequeathed Insignia of the Alliance Bequeathed Insignia of the Horde Inherited Insignia of the Alliance Inherited Insignia of the Horde Inherited Mark of Tyranny Insignia of the Alliance Insignia of the Horde The following trinkets have on-use effects reduced by 33%, but have a 100% increase to duration when used in a Battleground or Arena. Fabled Feather of Ji-Kun Renataki’s Soul Charm Steadfast Talisman of the Shado-Pan Assault Wushoolay’s Final Choice The following trinkets have on-use effects reduced by 75%, but have a 400% increase to duration when used in a Battleground or Arena. Delicate Vial of the Sanguinaire Gaze of the Twins Primordius’ Talisman of Rage Talisman of Bloodlust All other trinkets above ilevel 502 have on-use effects reduced by 50%, but have a 100% increase to duration when used in a Battleground or Arena. Courageous Primal Diamond had its clearcasting effect renamed to “Lucidity” to differentiate it from other spells with that name. UI
In-game support system is now a direct portal to the Battle.net Support site, allowing players to access the knowledge base and support contact system. Dungeon Journal has been reorganized. The model view has moved into a sub-tab and replaced with a listing of bosses for the dungeon or raid. A new option to display pet tamers on the world map has been added. This should help players looking to find unlocked Pet Battle daily quests. When using name plates, castbars will now display for all creatures and players in the area. Bug Fixes
Fixed an issue in Brawl'gar Arena where players boarding The Skybag may be unable to spectate brawls that were taking place. (source)
Blizzard Official WoW Blog
//bnetcmsus-a.akamaihd.net/cms/blog_header/UIYPZCGKFOOE1362449132414.jpg Patch 5.2: The Thunder King is now live! Lei Shen has consolidated his power on the Isle of Thunder, and if he’s not dislodged, his reborn army will threaten all of Pandaria. But the return of the Thunder King is good news for you, because it means that new challenges and triumphs await in our latest major content update. A massive new zone, a new raid, server-wide events surrounding the siege on the Isle of Thunder, new factions, world bosses . . . and more. Brace yourself for the storm.
The Thunder King
It has been written that when the great Lei Shen first looked upon the lands of the mantid, he did not feel fear, but inspiration.
As he began to unify his people under a single banner and subjugate the other races of Pandaria, he knew that the mantid would never succumb to his authority. They spoke his language, the language of strength. He commanded his slaves to construct the Serpent's Spine, a magnificent wall that spanned the length of the empire.
It would take many generations to build. But Lei Shen knew how to motivate his subjects. Fear. Fear of the mantid moved mountains, raised armies, secured his empire, and built his wall.
Patch 5.2 The Thunder King Round-Up, a collection of blogs to get you up to speed can be found here.
Patch 5.2 known issues and support information can be found here.
Notes for all World of Warcraft patches can be found here.
Updated March 5, 01:00am PST
New Daily Quest Hub: Isle of Thunder. Here players can join the assault to conquer the Thunder King's island stronghold, unlock new questlines and daily quest hubs, participate in special events, earn the right to visit the fabled Treasure Room, lay claim to an arsenal of powerful Mogu artifacts for their faction, and more. Each faction's finest are spearheading the assault: the Kirin-Tor Offensive led by Jaina Proudmoore and the Sunreaver Onslaught led by Lor'themar Theron. Earning reputation with these new factions offers heroes the opportunity to receive new quests and reputation rewards, including powerful items and an intimidating new mount. After both the Alliance and the Horde have eked out a foothold on the isle, players can choose to perform quests that are PvE or PvP focused. PvP quests will direct players against opposing faction NPCs, but slaying opposing players will grant credit as well. As the heroes conquer the Isle, they will unlock the powerful Thunder Forge, which will allow Blacksmiths to forge mighty raid-worthy items, as well as classic weapons from the past. Heroes can join the war effort and find transportation to Isle of Thunder by visiting the Shado-Pan Garrison in Townlong Steppes on the western shores of Pandaria. The Isle of Thunder will be unlocked progressively based on each based on each realms' participation in the war effort; initially only some of the Isle’s features will be unlocked. Future unlocked content will include the Stormsea Landing and the outdoor raid boss, Nalak, the Storm Lord. Heroes fortunate enough to acquire a “Key to the Palace of Lei Shen” can bring it to the Shado-Pan on the Isle of Thunder and use it to infiltrate the fabled treasure vaults of the first emperor. Heroes are tasked with grabbing as much loot as they can within five minutes. Larger chests will have the most loot, including special keys that can be used at the end of the run for a chance at epic gear and other major rewards. Keys are awarded from rare bosses, hidden chests around the island, and from award satchels obtained by completing daily quests. New Raid: Throne of Thunder Lei Shen, the Thunder King, has returned to wreak his vengeance on Pandaria. It falls to the heroes of the Alliance and the Horde to stop the newly resurrected tyrant and his Zandalari allies in the massive new raid: Throne of Thunder. Throne of Thunder is a sprawling citadel housing 12 new raid encounters, and players that defeat Lei Shen in Heroic mode can earn the opportunity to face an additional 13th foe. The Raid Finder version of the Throne of Thunder is divided into 4 different sections, Last Stand of the Zandalari, Forgotten Depths, Halls of Flesh-Shaping, and Pinnacle of Storms. Join the Shado-Pan Assault in their singular drive to see Lei Shen defeated once and for all, and gain access to impressive Valor reward items. Reputation with this faction can be earned only within the Throne of Thunder raid dungeon. Ao Pye at Niuzao Temple in Towlong Steppes is offering to sell Shado-Pan Assault faction gear to adventurers for Valor points. Another NPC will also be selling those items in or near the entrance to the Throne of Thunder on Isle of Thunder. The Legendary Quest Continues: Wrathion is determined to know the origin and source of Mogu power, and Azeroth's mightiest heroes will aid the Black Prince in finding out what it is. The search for information will take players into the depths of the Thunder King's Palace, and pit them against trials of perseverance and skill. Along the way, they'll unlock the secrets to a new legendary metagem, the Crown of the Heavens. Players seeking to re-acquire previous Legendary quest rewards (such as gems for Sha-touched weapons) can now speak with the Blacktalon Quartermaster, the surly-looking Pandaren standing in the first floor of the Tavern in the Mists. New World Bosses: Nalak, the Storm Lord and Oondasta Nalak, the Storm Lord After the Isle of Thunder has been conquered, the gate guardian of the Thunder King's citadel will appear: Nalak, the Storm Lord. Players will frequently have the opportunity to test their mettle against him. Oondasta Found in a place that has been lost in time, the great devilsaur lord Oondasta has been outfitted for battle with weaponry and armor by the Zandalari, and awaits players brave enough (or foolhardy enough) to seek him out on the mysterious Isle of Giants found in the seas north of Kun-Lai Summit. Taking Over The Farm Players that have grown attached to working the land at Sunsong Ranch can now acquire the farm from Farmer Yoon via a quest. The farmhouse becomes a rest point like an Inn, where the player can bind and instantly log out. Work orders will pour into the farm from factions across Pandaria, and completing a work order will earn a reputation boost with the issuing faction. The option to take over the farm is available to characters that are exalted with the Tillers and have unlocked all 16 farm plots. New World Boss System All world bosses (Sha of Anger, Galleon, Nalak the Storm Lord, and Oondasta) are now Tap to Faction. This new system offers every eligible player of the same faction that engages a boss the chance to earn loot. Under the new system, players will only be able to earn loot from each world boss once per week.
General Area Damage Cap: The area damage cap is now 20 targets (was 10). This means area of effect damage spells now reach their maximum damage when striking 20 targets. If more than 20 targets are struck, then the total damage done is spread evenly over the actual number of targets present. Death Knight Death Siphon now heals for 150% of the damage dealt (was 100%). Conversion now costs 5 Runic Power plus 5 per second thereafter, down from 10 Runic Power plus 10 per second. Death Knights now maintain the same health percentage when switching into and out of Blood Presence. Blood Plague now deals 15% more damage. Frost Fever now deals 15% more damage. Strangulate's cooldown has been reduced to 60 seconds (was 2 minutes). Asphyxiate's cooldown has been reduced to 30 seconds (was 1 minute). Blood Parasite now summons Bloodworms with 15% of the Death Knight's health (was 6%) and Blood Burst now heals for 25% per stack of Blood Gorged (was 10% per stack). Frost Howling Blast now deals 8% more damage to the primary target. Damage to other enemies in the area-of-effect remains unchanged. Icy Talons now increases attack speed by 25% (was 20%). Might of the Frozen Wastes now increases melee damage by 15% (was 10%). Unholy Reaping now also applies to Icy Touch. Summon Gargoyle no longer costs Runic Power. Gargoyle Strike now also deals Shadow damage, in addition to Nature damage. Ebon Plaguebringer now causes Plague Strike to inflict Frost Fever, in addition to its other effects. Scourge Strike now deals 3.8% more damage. Frost and Unholy Tier-14 2-piece set bonus has been reduced to 4% (was 10%) increased damage on Frost Strike, Obliterate, and Scourge Strike. Druid Cyclone now has a 20-second cooldown for Feral Druids. Symbiosis Dispersion now has a 3-minute cooldown for Druids (was 2 minutes). Shattering Blow now has a 1.5-second cast time to align correctly with the Warrior version of this ability. Displacer Beast has been redesigned. It now triggers Cat Form and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Prowl. The healing granted by Cenarion Ward when a target takes damage has been increased by 100%. Frenzied Regeneration now scales 10% more efficiently with attack power. Maim had its damage increased by 100%. Tooth and Claw now scales 10% more efficiently. Mastery: Nature's Guardian now provides 20% more armor per Mastery rating. Rejuvenation now costs approximately 9% less mana. Revive and Mark of the Wild now cost 55% less mana. Faerie Swarm can now snare more than one target at a time. Mass Entanglement now has a 30-second cooldown (was 2 minutes). Typhoon now has a 30-second cooldown (was 20 seconds). The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets. Soul of the Forest Balance: Now generates 40 Lunar or Solar energy upon leaving Eclipse. Feral: Unchanged. Guardian: Generates 3 additional Rage per Mangle. Restoration: Now grants 75% Haste on the next spell cast after the Druid casts Swiftmend. Nature's Vigil now has a 90-second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%). Glyph of Cyclone now increases the range of Cyclone by 5 yards (was 4 yards). Wrath damage has been increased by 9%. Balance Starfire damage has been increased by 9%. Starsurge damage has been increased by 9%. Starfall will no longer strike targets that are affected by crowd control effects. Guardian Thick Hide now reduces critical strike chance from all types of attacks made against the Guardian Druid, instead of just melee. Restoration Naturalist: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%. Wild Mushrooms will now each gain 25% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 33% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area-of-effect. Feral Druid PvP Gloves now also increases the duration of Bear Hug by 1 second. Feral Druid PvP 2-piece increase to movement speed by 15% while outdoors for Druids in Bear Form, Cat Form, or Travel Form no longer stacks with the Druid talent Feline Swiftness. Feral Druid PvP 4-piece bonus also causes successful interrupts with Skull Bash to reset the cooldown of Enrage. Hunter Targeting for Glaive Toss and Powershot has been improved. These abilities will now always hit the primary target and are much more responsive about which secondary targets they hit. Bestial Wrath may now be activated when there is no line of sight to the Hunter's pet. Dismiss pet now has a cast time of 3 seconds (was 2 seconds). Powershot now cancels Camouflage when the cast begins. Silencing Shot now has a 24-second cooldown (was 20 seconds). Stampede now has a range of 40 yards (was 30 yards). Steady Shot now deals 20% more damage. Binding Shot no longer has a Focus cost. Wyvern Sting no longer has a Focus cost, and its cooldown is now 45 seconds (was 60 seconds). Glyph of Marked for Death has been removed and its effects are now baseline. The Fetch ability from Glyph of Fetch no longer requires a target. When activated, the pet will automatically choose a nearby corpse to loot. New Glyph: Glyph of Liberation. This glyph now causes Disengage to heal the Hunter for 5% of maximum health when used. Beast Mastery Beast Cleave now causes the pet to strike all other nearby targets for 50% damage (was 30%). Marksmanship Aimed Shot now deals 10% more damage and cast time has been reduced to 2.5 seconds (was 2.9 seconds). Chimera Shot now deals 25% more damage and heals the Hunter for 5% (was 3%) of their total health. Survival Black Arrow now deals 10% more damage. Explosive Shot now deals 10% more damage. Mage Invocation now removes Evocation's cooldown, and reduces its channeling time and duration by 50%. A completed Evocation now grants 15% increased damage for 1 minute after an Evocation is completed, instead of 25% increased damage for 40 seconds. Passive mana regeneration is reduced by 50% only while Invoker's Energy is active. Glyph of Evocation now causes the Invocation talent to restore 10% (was 20%) health after completing an Evocation. Greater invisibility now has a 90-second cooldown (was 2.5 minutes). Frostbolt cast by Mirror Images now deals 50% more damage. Glyph of Fire Blast has been replaced with Glyph of Inferno Blast. Glyph of Inferno Blast causes damage-over-time effects spread by Inferno Blast to spread to 1 additional target. Blazing Speed is now a level-15 talent, replacing Scorch. Flameglow, a new talent is available at level 30 and replaces Blazing Speed. The passive ability encases the Mage in fiery energy, absorbing damage from each attack made against the Mage equal to 20% of their spellpower, up to a maximum of 30% of the attack. Ice Floes now has a 45-second cooldown (was 1 minute) and its duration has been increased to 15 seconds (was 10 seconds). Incanter's Ward can now be removed by magic dispels. Ring of Frost cast instantly through Presence of Mind now has a 2-second arming period before the Freeze effect is activated against targets in the area of effect. The 2-second arming period can be reduced by Haste. Temporal Ripples from Temporal Shield can no longer be dispelled. Deep Freeze now stuns the target for 5 seconds (was 4 seconds). Rune of Power increases the Mage's mana regeneration by 75% (was 100%) while standing inside the rune. Glyph of Deep Freeze now removes it from global cooldown but also reduces its duration by 1 second. Mage PvP 2-piece bonus now requires Counterspell to successfully interrupt a spell before applying the 4 second cooldown reduction to Counterspell. Arcane For Arcane Mages, Evocation now restores 40% (was 60%) of total mana over 6 seconds, and consumes all Arcane Charges. For each Arcane Charge consumed, the total amount of mana regenerated is increased by 10%, up to a maximum of 80% over 6 seconds. Evocation remains the same for Fire and Frost. Arcane Blast's damage has been reduced by 22.9% and mana cost has been increased to 1.66667% of base mana (was 1.5%). Arcane Missile's damage has been reduced by 22.1%. Arcane Barrage's damage has been reduced by 16.1%. Arcane Charges now stacks up to 4 times (was 6), increases damage by 50% (was 25%), and increases mana cost by 150% (was 75%). Fire Pyroblast has its direct damage reduced by 10%. Scorch is no longer a talent and is now available to all Fire Mages. Frost Fingers of Frost now has a 15% (was 12%) chance to activate from Frostbolt, Frostfire Bolt and Frozen Orb, and a 5% (was 4%) chance to activate from Blizzard. Glyph of Ice Lance now causes Ice Lance to deal 50% damage to 1 additional target, up from 40%. Frostbolt now deals 32% more damage. Water Elemental Freeze no longer does damage and only provides Fingers of Frost on a successful freeze. Monk New Level-60 Talent: Ring of Peace Ring of Peace forms an 8 yard sanctuary around a friendly target for 8 seconds, disabling enemy player auto-attacks in PvP, and causing all enemies (both players and NPCs) in the area of effect to be disarmed for the duration. In addition, enemies that cast a damaging spell while within the area of effect will be silenced for 3 seconds. The ability has a 45-second cooldown. New Windwalker and Brewmaster ability added at level 30: Nimble Brew Nimble Brew removes all stun, fear, and root effects, and reduces the duration of those effects if they are reapplied by 60% for 6 seconds. It has a 2-minute cooldown. Chi Wave now does 100% more damage and 14% less healing, and no longer costs Chi, and has a 15-second cooldown. Zen Sphere now has a limit of 2 (was 1), detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, no longer costs Chi, and has a 10-second cooldown. Its periodic damage has been increased by 22%, periodic healing has been reduced by 61%, and its detonation healing has been reduced by 62%. Chi Burst now does 380% more damage, 69% more healing, no longer costs Chi, and has a 30-second cooldown. Deadly Reach has been removed. Path of Blossoms has been removed. Glyph of Path of Blossoms is now Glyph of Paralysis. This glyph causes the Monk's Paralysis ability to remove all damage-over-time effects on the target. Paralysis is now a physical, non-magical effect, can no longer be dispelled, grounded or reflected, and its base range has been increased to 20 yards. The paralysis effect lasts 40 seconds (was 30 seconds) for non-player targets, 4 seconds when used against other players, and lasts 50% (was 200%) longer when used from behind a target. Spear Hand Strike, used on a target that's facing the Monk silences them for 2 seconds (was 4 seconds). Tiger's Lust and Touch of Karma no longer have a Chi cost. Tiger's Lust can no longer be used on targets that have other temporary speed increases active. Charging Ox Wave now has a 30-second cooldown (was 60 seconds). Dampen Harm can now be used while stunned, and its cooldown will now begin when used, not when the effect ends. Healing Elixirs now heals the Monk for 15% of maximum health (was 10%). Chi Torpedo now deals 15% more damage. Healing Spheres now have a duration of 1 minute. Healing Spheres generated by Mastery: Gift of the Serpent have a duration of 30 seconds. Xuen will now fixate on the Monk’s original target for Brewmasters. Mistweaver Jab now costs 8% (was 4%) of base mana to use. The Glyphed version of Uplift now costs 16% of base mana (was 6.6%) to cast. Life Cocoon can no longer be dispelled. Zen Focus, the 4-piece Mistweaver set bonus, is now more responsive. It is no longer possible to use Thunder Focus Tea while silenced. Renewing Mist had its mana cost reduced by 10%. Soothing Mists now generates chi more consistently and average generation rate is slightly higher. Summon Jade Serpent Statue no longer costs mana. Healing Spheres will now heal for 50% of their original value if they expire without being picked up. This healing will factor in relevant Mastery. Eminence now heals for 25% of the damage done (was 50%). Serpent's Zeal no longer stacks and heals for 25% of the damage that had been dealt. Teachings of the Monastery now provides additional benefits. Tiger Palm damage increased by 100%. Crackling Jade Lightning damage increased by 100%. Blackout Kick now hits 4 additional nearby targets for 50% damage. Muscle Memory is a new passive ability for Mistweaver Monks. Successful Jabs and Spinning Crane Kicks which damages at least 3 enemies cause Muscle Memory. Muscle Memory causes the Monk's next Tiger Palm or Blackout Kick to deal 150% more damage and restore 4% mana. Windwalker New Level-75 Ability: Storm, Earth and Fire The Windwalker can summon up to 2 elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 45% of the Monk's normal damage. Each spirit lasts until the ability is canceled, that spirit's target dies or otherwise becomes unavailable, or they're killed (they can be targeted and have 10% of the Monk's health). When using Fist of Fury, the stun effect will only apply from the Monk (not the spirits). Spinning Fire Blossoms’ damage has been adjusted to scale from weapon damage rather than attack power. Combo Breaker is now a passive ability granted at level 15 that grants a 12% chance to make the Monk's next Blackout Kick or Tiger Palm cost no Chi. New Mastery: Bottled Fury Bottled Fury increases the damage bonus provided by Tigereye Brew by .2% per Mastery per stack. Brewing: Tigereye Brew now gains 1 charge after spending 3 Chi (was 4 Chi), increases damage by 1% per stack (was 2%), can stack to 20 but only 10 charges can be consumed per activation, and a user interface alert displays upon reaching 10 charges. Stacks of Tigereye Brew are cleared at the start of a raid encounter. This ability is improved by Bottled Fury. Rising Sun Kick now causes the Monk's abilities to inflict an additional 10% damage (was 15%) on the target. Brewmaster Black Ox Statue The damage requirement to activate Sanctuary of the Ox has been increased by 100%. The spell tooltip has been updated to reflect the change. Elusive Brew now has a 6-second cooldown (was 9 seconds). Mastery: Elusive Brawler now provides 25% more Stagger per Mastery rating. Windwalker Monk PvP 2-piece bonus now also increases the range of Keg Smash. [*]Paladin Avenging Wrath now has a cooldown of 2 minutes for Retribution Paladins (was 3 minutes). The cooldown remains unchanged for Holy and Protection Paladins. Light's Hammer now also applies a 50% snare for 2 seconds to targets that take damage from the area of effect. Hand of Purity now reduces all incoming damage by 10% in addition to its other effects. Eternal Flame's periodic heal now provides 100% more healing when self-cast. Judgment now costs 5% of base mana. Repentance now has a cast time of 1.7 seconds (was 1.5 seconds). Sacred Shield’s periodic effect can no longer be dispelled. Each individual absorb effect can be dispelled instead. Seal of Righteousness now causes melee attacks to deal 9% damage (was 6%) to targets in the area-of-effect. Selfless Healer now boosts Flash of Light by 20/40/60% (was 33/66/100%). Glyph of Blessed Life no longer requires Seal of Insight to be active. Glyph of Templar's Verdict can also activate from Exorcism. Holy Blinding Light now has a 1.8-second cast time for Holy Paladins. It remains instant cast for Retribution and Protection. Holy 4-piece PvP set bonus now grants Holy Power when casting Flash of Light, instead of Word of Glory. Protection The base damage of Consecration has been increased by 789%, and it now scales less efficiently with attack power by approximately 11%. Grand Crusader now has a chance to activate when the Paladin doges or parries a melee attack in addition to having a 12% chance (was 20%) to activate from Crusader Strike or Hammer of the Righteous. Retribution Seal of Justice now causes melee attacks to deal an additional 20% (was 16%) as Holy damage. Sword of Light now increases Flash of Light by 100% (was 30%) and increases the Paladin's damage with two-handed melee weapons by 15% (was 10%). Absolve is a new passive ability for Retribution Paladins. Absolve removes all harmful magic effects when Hard of Sacrifice is cast on a party member. Retribution 2-piece PvP set bonus now grants 1000 PvP power (was 800). Tier-14 Retribution 4-piece set bonus has been changed to increase damage on all Seals and Judgment by 10%. [*]Priest The amount of healing done by Flash Heal, Binding Heal, Renew, and Prayer of Mending have been reduced by 20%. Spiritual Healing is a new passive ability obtained by Discipline and Holy Priests at level 10. This ability increases the amount of healing done by Flash Heal, Binding Heal, Renew, and Prayer of Mending by 25%. For Holy and Discipline Priests, there is no decrease to the amount of healing done by those four spells. Evangelism's stacking effect now also increases the healing of Penance. Halo will no longer hit enemies that are in stealth. Angelic Bulwark can no longer be dispelled. Dominate Mind now has a 1.8-second cast time (was 2.5 seconds). Angelic Feather now has a 6 second duration (was 4 seconds). Focused Will is now a passive for Holy Priests, as well as Discipline Priests. Power Word: Solace has been replaced with a new talent: Solace & Insanity For Holy and Discipline, Power Word: Solace replaces Holy Fire. It deals the same damage, and interacts with other spells and abilities in the same manner but does not trigger Atonement, is instant, costs no mana, and restores 1% of maximum mana on each cast. Damage dealt by Power Word: Solace will heal a nearby friendly player within 40 yards of the target for 100% of the damage dealt (50% when healing the Priest). For Shadow, this ability causes Mind Flay to gain the Insanity effect on a target affected by Devouring Plague. Insanity increases the damage of Mind Flay by 33% per Shadow Orb consumed. Glyph of Mind Spike only works from Mind Spikes that aren't instant casts from Surge of Darkness. Glyph of Desperation has been replaced with Glyph of Binding Heal. Pain Suppression and Guardian Spirit can now always be cast while stunned. New Glyph: Glyph of Binding Heal applies Binding Heal a third nearby friendly target, but costs 35% more mana. Glyph of Inner Focus has been replaced with Glyph of Weakened Soul. Casting Inner Focus now always grants 5 seconds of immunity to silences, interrupts, and dispels. New Glyph: Glyph of Weakened Soul reduces the duration of Weakened Soul by 2 seconds. Holy Fire is now an instant cast ability. Glyph of Holy Fire has been redesigned. It now increases the range of Holy Fire, Smite, and Power Word: Solace by 10 yards. Power Infusion now increases the Priest's damage by 5% in addition to current effects. Phantasm no longer makes the Priest untargetable by ranged attacks, and the movement impairing immunity effect is now 5 seconds (was 3 seconds). Psyfiend belonging to an individual Priest will no longer cast Psychic Horror on the same target twice. Discipline Mastery: Shield Discipline now also increases all healing done by a lesser amount, but the bonus provided by Mastery has been reduced by 36%. Penance damage and healing has been increased by 20%, now a cooldown of 9 seconds (was 10 seconds), and has a range of 40 yards for both friendly and hostile targets (was 40 yards for friendly and 30 yards for hostile targets). Focused Will now reduce damage taken by 15% per stack, with a limit of 2 stacks. Spirit Shell can no longer be dispelled and now provides an absorb shield equal to the average healing and absorb of the triggering spell, including criticals and Divine Aegis. Rapture now reduces the cost of Power Word: Shield by 25% and provides mana equal to 150% (was 200%) of the Priest's Spirit, but no longer benefits from Spirit provided by short-duration bonuses. Divine Aegis now causes critical heals to apply an absorb shield on the target for 100% of the amount healed instead of healing for twice as much. In addition, it grants Power Word: Shield a chance equal to the Priest's critical chance for the shield to absorb twice as much damage. Shadow Dispersion now belongs to the Shadow spell school. Shadowform now increases the Priest's Shadow damage by 25% (was 20%). The 2-piece Holy/Discipline PvP set bonus has been replaced by the now the previous 4-piece set bonus. The 4-piece Holy/Discipline PvP set bonus has been redesigned. It now reduces the cooldown of Chakra by 25 seconds. When Spirit Shell is active, the mana cost of Flash Heal is reduced by 50%. Tier-14 Holy/Discipline 4-piece set bonus now reduces the cooldown of Penance by 3 seconds (was 4 seconds). [*]Rogue Preparation is now a baseline ability learned at level 68 and no longer resets the cooldown on Cloak of Shadows. Versatility has been removed. New Level 90 Talent: Marked for Death Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1-minute cooldown. New Level 60 Talent: Cloak and Dagger Ambush, Garrote, and Cheap Shot now have a 30-yard range, and will cause the Rogue to teleport behind the target. Burst of Speed now costs 30 Energy (was 50 Energy), can be used in Stealth, and always grants increased movement speed in addition to breaking snare effects, but no longer breaks root effects. Shuriken Toss now causes the Rogue to throw ranged shurikens coated in Lethal Poison and auto-attack at 75% damage (was 80%) for up to 10 seconds if the enemy is farther than 10 yards away. Deadly Throw can now interrupt spellcasting when used at 3, 4 and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively, instead of 5 combo points and 6 seconds. Blind now has a cooldown of 2 minutes (was 1.5 minutes). Cloak of Shadows now has a cooldown of 1 minute (was 2 minutes). Smoke Bomb now reduces damage taken by allies in the area of effect by 20%, in addition to current effects. Nerve Strike now reduces the effectiveness of healing provided by the target by 10% in addition to existing effects. Shadow Focus now reduces ability energy costs by 75% while stealthed (was 100%). PvP set bonuses have been changed: Vigor is now the 4-piece set bonus and increases maximum energy by 30 (was 10). Deadly Brew is now the 2-piece set bonus and its effects remain unchanged. Assassination Dispatch now deals 15% more damage. Envenom now deals 20% more damage. Combat Vitality now increases attack power by 30% (was 25%). Blade Flurry has been changed. It now strikes up to 4 additional nearby targets for 40% of normal damage. Subtlety Sanguinary Vein now increases the damage the target takes by 20% (was 16%). [*]Shaman Chain Lightning will now deal the same damage to subsequent targets as it does to the first. Lava Beam's damage now increases with jumps. Each jump increases the damage by 10%. Elemental Mastery now has a 90-second cooldown (was 2 minutes). Shamanistic Rage is now available to Elemental Shaman as well as Enhancement Shaman. Conductivity no longer requires that the target be within the area of effect of Healing Rain. Healing Rain had its mana cost reduced by 15%. Ancestral Swiftness now increases spell haste by 5% and melee haste by 10%, instead of 5% each. Glyph of Purge now adds a 6-second cooldown to Purge. Stone Bulwark Totem now absorbs 25% more damage. Primal Earth Elemental and Primal Fire Elemental now deal 20% more damage. Elemental Blast now has a chance to increase the caster's Agility for Enhancement Shaman. Glyph of Flame has been redesigned. This glyph now causes the Shaman to heal for 30% of the damage dealt by Flame Shock. Unleashed Fury Flametongue now increases Lightning Bolt damage by 20% (was 30%), and Lava Burst damage by 10%. Flame Shock's duration has been increased by 25%. Lava Burst base damage has been reduced by 33% but now always deals a critical strike. When cast on targets affected by Flame Shock, it now deals 50% more damage. Totemic Restoration no longer allows the Shaman to instantly destroy a totem to obtain a full 50% refund on cooldown. Any totems that have been destroyed or replaced behave as if the totem had been active for at least 1 second. When summoned, the Stone Bulwark Totem has health equal to 10% of the casting Shaman's health. The talent Nature's Guardian now preserves the player's health percentage when its maximum health boosting effect expires. Ancestral Guidance now copies 60% (was 40%) of the amount healed. Conductivity now shares 30% (was 20%) of the healing received from Healing Wave, Greater Healing Wave, or Healing Surge. Elemental Elemental Focus now increases the Shaman's spell damage by 15% (was 10%). Shamanism now increases the damage of Lightning Bolt by 70% (was 50%). Enhancement Mental Quickness now lowers the cost of shocks by 90% (still lowers the cost of other "beneficial, instant, damaging and totem spells” by 75%). Spirit walk now has a 1-minute cooldown (was 2 minutes). [*]Warlock Fel Armor now reduces damage taken by 10%, instead of increasing the Warlock’s armor. Blood Fear has been replaced by Blood Horror. Blood Horror costs 5% health, has 1 charge, and lasts 60 seconds with a 30-second cooldown. While Blood Horror is active, melee attacks that strike the Warlock will cause the attacker to be horrified for 4 seconds. Burning Rush now also prevents movement-impairing effects from reducing the Warlock’s movement speed below 100% of normal, in addition to its other effects. The Imp ability Blood Pact has been removed. Dark Intent now increases Stamina in addition to Spell Power. Immolate now deals 15% more damage. Shadow Bolt now deals 15% more damage. Soul Leech now provides an absorption shield instead of healing. Sacrificial Pact now requires the pet to sacrifice 25% of its health to activate (was 50%). Kil'jaeden's Cunning is now a passive talent, and its activated ability has been removed. The passive damage from Archimonde's Vengeance no longer has a visual effect. Grimoire of Sacrifice now increases the damage of abilities by 15% (was 25%) for Destruction Warlocks and 25% (was 50%) for Affliction Warlocks. In addition, it now provides the spell Whiplash instead of Seduction when a Succubus is sacrificed. Glyph of Burning Embers has been removed and its effects are now baseline for Destruction Warlocks. Glyph of Soul Shards has been removed and its effects are now baseline for Affliction Warlocks. New Glyph: Glyph of Ember Tap. This glyph increases the healing gained from Ember Tap by 33%, but the health is restored over 10 seconds. New Glyph: Glyph of Drain Life. This glyph increases the healing gained from Drain Life by 30%. Glyph of Unstable Affliction has been redesigned. This glyph now reduces the cast time of Unstable Affliction by 25%. Affliction Haunt now causes the target to receive an additional 30% damage (was 25%) from Warlock's spells. Unstable Affliction’s backlash effect is now always a critical hit and deals approximately 15% more damage. Demonology Chaos Wave now has a new visual. Hand of Gul'dan now deals 15% more damage. Shadowflame now deals 15% more damage. Soul Fire now deals 22% more damage. Touch of Chaos now deals 15% more damage. Wild Imp's Firebolt now deals 15% more damage. Destruction Conflagrate now deals 15% more damage. Fire and Brimstone now has a radius of 10 yards (was 15 yards). Incinerate now deals 10% more damage. [*]Warrior The benefit of Haste from items and consumables has been increased by 50% for all Warriors. Bladestorm now provides immunity to disarm while active. Defensive Stance now reduces damage by 15% (was 25%). Execute now deals 15% less damage. Shockwave now has a 40-second cooldown (was 20 seconds), and striking 3 or more targets will reduce its cooldown by 20 seconds. Second Wind now generates 15 rage (was 20 rage) over 10 seconds. Warbringer now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP), in addition to its other effects. The 3-second stun/knockdown is now in the diminishing returns category for stuns (same as Shockwave and Storm Bolt), and not the proc stun diminishing returns category. Shield Barrier now scales approximately 10% less efficiently with attack power. Storm Bolt now deals 125% weapon damage (was 100%). Enraged Regeneration now costs 30 Rage (was 60 Rage). Deadly Calm has been removed from the game. Glyph of Incite no longer activates from Deadly Calm, and now activates from Demoralizing Shout instead. Glyph of Overpower is now Glyph of Die by the Sword. It increases the duration of Die by the Sword whenever Overpower or Wild Strike are used. Glyph of Death from Above no longer increases the damage dealt by Heroic Leap. Impending Victory will now heal the Warrior for 15% of maximum health when they have not slain an enemy (was 10%). Arms Taste for Blood has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage, 1 stack when the target dodges, and no longer interacts with Heroic Strike. It now requires level 20 (used to require level 50). Slam now deals 220% weapon damage (was 190%) and now costs 20 rage (was 30 rage). Deep Wounds damage has been increased by 100% for Arms Warriors. Whirlwind now costs 20 rage (was 30) for Arms Warriors. The cost is unchanged for Fury Warriors. Overpower now costs 10 rage and reduces Mortal Strike's remaining cooldown by 0.5 seconds. Sudden Death now has a 10% (was 20%) chance to activate from auto attacks or Opportunity Strike. In addition, using Execute makes Overpower free for 10 seconds. Fury Bloodsurge now reduces the Rage cost of Wild Strike by 30 (was 20), and its duration has been increased to 15 seconds (was 10 seconds). Protection The base damage of Shield Slam and Revenge has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power. Unwavering Sentinel now improves the damage reduction of Defensive Stance by 10% for Protection Warriors.
Warlocks can now undertake a solo adventure that culminates with the ability to change the color of their Fire spells to appear Fel green. The quest begins for those Warlocks determined or fortunate enough to have laid their hands on the fabled Codex of Xerrath. Upon reaching level 20 and level 60, characters will automatically receive a new quest directing them to visit the racial riding trainer and mount vendors.
Zandalari forces have begun scouting the shores of Pandaria, searching for the perfect invasion point. The Zandalari can be found in Krasarang Wilds, Dread Wastes, Townlong Steppes, Jade Forest, and Kun-Lai Summit. Zandalari Scouts can be handled by 1 or 2 players, while elite Zandalari Warbringers will likely require a full party of 5 heroes. Defeat Warbringers to gain special drops, including crafting materials, reputation gains, an achievement, and even the chance to get one of three new rare mounts! Galleon now respawns much more frequently, but players can only receive loot from him once per week. Fite spectral porcupine fite! Three new spectral porcupine spirit beasts have appeared across Pandaria as tamable beasts, though taming them may provide quite a challenge. Direhorns have been added as a tamable species for Hunters that have learned the required skill. Aspiring Direhorn owners should seek out clues regarding these auspicious beasts.
Many new Battle Pets and Battle Pet abilities have been added. Players may now participate in pet battle duels while in the Throne of Thunder instance. Master Trainers in Northrend, Cataclysm, and Courageous Yon will no longer field pets with higher than intended stats. Brilliant Kaliri, Jade Tentacle, Tirisfal Batling, Firefly, Jade Crane Chick, Gilnean Raven, and Shore Crawler are no longer available in multiple breeds. Reflection has been replaced with Deflection, an ability that always attempts to go first and causes the pet to avoid all attacks for that round. Anubisath Idol: Sandstorm and Deflection have swapped ability positions. Thunderbolt has been redesigned. It is now a powerful team-damage spell. Mr. Bigglesworth's Prowl has been replaced with a new ability, Ice Barrier, which blocks two attacks. Fluxfire Feline's Wind-Up has been replaced with a new ability, Flux, which deals damage to the enemy team. The Tuskarr Kite has a new set of abilities that's more appropriate for a Tuskarr Kite. Pets that had been affected by a crowd-control ability will now be granted Resilience, making them immune to crowd control for a short while. Volcano's damage has been reduced by 15%. Ice Tomb, Elementium Bolt, and Stun Seed's damage has been reduced by 25%. Geyser's damage has been reduced by 12.5%. Conflagrate's base damage has been increased by 20% and its bonus damage has been reduced by 60%. Siphon Life now heals for a flat amount instead of a percentage of the damage that had been dealt. Arcane Explosion’s damage to back-line pets has been increased by 20%. Supercharge now provides a 125% damage bonus, down from 150%, and lasts for 1 round. Frost Shock now properly chills targets for 2 rounds (was 4 rounds). Deep Freeze now has a cooldown of 4 rounds (was 3 rounds). Ghostly Bite's damage has been reduced by 20%. Ghostly Skull: Ghostly Bite and Siphon Life have swapped ability positions. Call Darkness now lasts for 5 rounds (was 9 rounds). Blocking abilities that last for 2 turns like Decoy, now have a cooldown of 8 rounds. Feign Death now has a cooldown of 8 rounds (was 5 rounds). Prowl now lasts for 2 rounds (was 1 round). Crystal Overload now lasts for 2 rounds (was 1 round). Focus Chi now lasts for 1 round. Sprite Darter Hatchling and Nether Faerie Dragon: Evanescence and Arcane Blast have swapped ability positions. Nether Roach is now a real roach and can now survive the apocalypse. Battle Pet Bandages now stack to 25 and are Bind to Account. Battle-Stones now have a chance to be awarded from PvP Pet Battles. Pets whose color schemes change each time they are summoned have returned. Older pets with this behavior now have it back, as well as some newcomers. Level capped players will now have a chance to earn Lesser Charms of Good Fortune after winning a pet battle versus a pet within 5 levels of the highest level pet on their team. Higher-level pets will offer a better chance to earn a charm. Winning a pet battle versus a team within 5 levels of the player's highest-level pet will now award player experience. Fleeing a pet battle will no longer despawn the pet that was being battled, but doing so will now inflict some damage on the fleeing pet battle team. Disconnecting from a pet battle will once again respawn the pets you were fighting. Elite Battle Pets have been added to the game world. These rare pets will spawn alone against an entire team. The Beasts of Fable taming quest will now become available from Gentle San or Sara Finkleswitch once Aki the Chosen has been defeated.
Raids, Dungeons and Scenarios
Throne of Thunder raid bosses in Normal and Heroic difficulties have a chance of dropping items with the Thunderforged designation. Thunderforged items are 6 item levels higher than their Normal or Heroic counterparts and will drop more frequently in 25-player raids. For a more in-depth look at this change, check out this discussion thread. To encourage Raid Finder groups to persevere, each time an Raid Finder group wipes on a boss fight all players in the group receives a stacking buff that increases health, damage dealt, and healing done by 5% (up to a maximum of 10 stacks). This buff is cleared once the boss has been killed. Satchels obtained via the Raid Finder now have a chance to contain additional rewards, including: consumables, Spirits of Harmony, rare pets or mounts, and Raid Finder versions of Normal and Heroic difficulty zone drops that were previously unavailable from Raid Finder encounters! You can now earn bonus reputation for your first dungeon and scenario of the day. You can select which reputation you choose to champion by selecting it from the reputation panel on the character screen. When you queue for a dungeon or scenario, the UI will remind you which reputation you are championing and allow you to change the reputation from there. (You cannot change that reputation once you are in the dungeon or scenario.) On Normal and Heroic mode, zone-wide auras have been activated in Mogu’shan Vaults, Heart of Fear, and Terrace of Endless Spring, reducing the health and damage of all enemies therein by 10%. A NPC near the entrance within each zone explains this, and offers to deactivate the buff for the benefit of brave/foolhardy adventurers. All players who have defeated Will of the Emperor, Grand Empress Shek’zeer, and/or Sha of Fear prior to the release of Patch 5.2 will receive a Feat of Strength, “Ahead of the Curve,” to mark their accomplishments. Elders Lin and Liao in the Vale of Eternal Blossoms now offer Mogu Runes of Fate in exchange for Lesser Charms of Good Fortune. Mogu Runes of Fate allow for a bonus loot roll for Throne of Thunder raid bosses, Nalak the Storm Lord, and Oondasta. The maximum number of Elder Charms of Good Fortune a character can hold has been increased to 20 (was 10). The chance of getting personal loot in Raid Finder and the chance of a successful bonus roll in Raid Finder have been greatly increased for the following raids, Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring. Lorewalker Cho has two new tales to tell: Dagger in the Dark and A Little Patience. Though his mystical story-weaving magic (and well, the Dungeon Finder), both Alliance and Horde characters are now able run these previously faction-specific Scenarios. Level 90 players that use Dungeon Finder to look for a random Dungeon or Scenario will receive additional bonus Valor Points upon completing specific Dungeons or Scenarios. Dungeons Siege of Niuzao Temple: 5 bonus Valor Points Scholomance: 10 bonus Valor Points Shadow-Pan Monastery: 15 bonus Valor Points Scenarios Brewmoon Festival, Greenstone Village, A Little Patience, and Theramore’s Fall: 5 bonus Valor Points. Heroic Pandaria dungeons now award 100 Justice Points per boss. Gold drops for those bosses have also been changed from a static 50 gold to a 40-60 gold range. Less gold will drop in groups consisting of fewer than 5 players. Scenarios now award 50 Justice Points (was 25). Sunwell Plateau The Kalecgos encounter in The Sunwell can now be completed by a single player.
Season 13 has begun! With the start of the new season, Tyrannical and Tyrannical Elite gear are now available for purchase. Tyrannical Primal Diamond is now available for purchase with Conquest Points. This new PvP-oriented metagem offers PvP Power and Resilience. Characters who have earned over 27,000 Conquest points during Season 13 will gain access to new vendors that sell Conquest PvP gear for Honor. These vendors can be found near existing Pandaria PvP vendors. Mists of Pandaria Season 12 Malevolent Gladiator’s PvP gear can now be purchased with Honor Points instead of Conquest Points, including weapons. All newly purchased Season 12 Malevolent Gladiator’s armor, off-hands and shields will have an item level of 476 (was 483). Existing Malevolent items are unaffected. Balance, Feral, Windwalker, Retribution, Shadow, Enhancement and Elemental now gain 25% of the bonus healing provided by PvP Power (was 0). Dedicated healers will continue to gain 50% of the bonus healing, and no bonus damage, from PvP Power. PvP trinkets that clear loss-of-control effects will now also clear these effects from the player's pet as well. For casters and healers, PvP Power is now split evenly between main-hand and off-hand in a manner similar to a dual-wield melee class. This change is retroactive, affecting Season 12 Malevolent and Malevolent Elite items. There should be no net change for any character already using a main-hand/off-hand combination. Season 13 caster weapons now cost 2250 Conquest Points (was 2500 in Season 12) and shields/off-hands cost 1250 (was 1000), to reflect the increased value of the off-hand slot for classes that use it in this manner. This change is not retroactive and applies only to Season 13 items. Characters that have attained requisite title levels (Centurion, Knight-Captain, Grand Marshal, High Warlord, etc.) through the Rated Battleground system will be able to purchase old PvP items requiring those titles.
Players in low-level Battlegrounds will have their effective level raised to the maximum level allowed in that Battleground bracket. Players' base stats and spells are scaled accordingly, and are treated as the same level when determining hits, misses, and critical effect chance. Rated Battlegrounds now award Conquest to the losing team based on their final score. The losing team can earn up to 200 Conquest Points from a very close match. Players can obtain a new title "Khan", by completing the following Battleground achievements: Master of the Battle for Gilneas, Master of Twin Peaks, Master of Temple of Kotmogu, Master of Isle of Conquest, and Master of Silvershard Mines.
Archeology Mantid Archaeology has been added. Players will be able to uncover common and rare Mantid artifacts. Players can purchase a Mantid Artifact Sonic Locator to focus exclusively on Mantid digsites. The Lorewalker’s Map now randomizes all digsites in Pandaria, rather than just 1. Updates have been made to the “museum” at the Seat of Knowledge. Blacksmithing New raid and PvP blacksmithing plans have been added, and can be acquired through daily research of Lightning Steel Ingots. Seasoned Blacksmiths will be able to find a way to create Lightning Steel Ingots once their realm has unlocked the Thunderforges on the Isle of Thunder. These ingots will allow blacksmiths to recreate powerful weapons from the past, updated for Mists of Pandaria. These power weapons will be bind-on-equip and making them will take a significant amount of dedication. For blacksmiths who have lapsed in their trade (i.e., haven’t practiced blacksmithing since the Burning Crusade), there is a (not necessarily cost efficient) way to catch-up. Blacksmiths at your faction’s shrines in the Vale of Eternal Blossoms will be able to teach you training plans for crafting common household items using Ghost Iron. Fishing The chance to fish up Flying Tiger Gourami, Spinefish Alpha and Mimic Octopus has been increased. Reputation gains from bringing rare Pandarian fish for Nat Pagle to examine has been increased. Players with a high fishing skill have a chance to fish up new pets. The Pet Journal has clues on where these elusive pets could be found. Fish of the Day: On any given day, there is a location in Pandaria teeming with a type of Pandaren fishing pool. Ben of the Booming Voice, located near the Halfhill Market area will inform players what the “Fish of the Day” is and mark the location on their map. Jewelcrafting Jewelcrafters may find the designs for Serpent’s Heart and uncut Primal Diamonds during the course of their adventures (world drops). Serpent’s Heart is a daily cooldown that consumes several Serpent’s Eyes to create a random rare quality Pandaren gem. In addition, there is a small chance that a player will discover the design for the Sapphire Cub or Jade Owl. The design for uncut Primal Diamonds requires Spirits of Harmony and large quantities of uncommon gems. Leatherworking New raid and PvP patterns have been added. Leatherworkers can acquire these new patterns via the daily Magnificence of Leather or Magnificence of Scales cooldown. Patterns for Magnificence of Leather and Magnificence of Scales could be found via world drops. These patterns allow the leatherworker to create Magnificent Hides more economically and share a daily cooldown. A new 36 slot leather bag (Magnificent Hide Pack) can now be created through Leatherworking. Tailoring New raid and PvP patterns have been added, and tailors can acquire these new patterns via the daily Imperial Silk cooldown.
General Transmogrification rules have been broadened for several weapon types. Two-handed axes, maces, and swords can be Transmogrified to each other. One-handed axes, maces, and swords can be Transmogrified to each other. Staves and polearms can be transmogrified to each other. The ethereals that offered to upgrade items using Valor or Justice Points have departed Azeroth for the moment. They may yet return in a future patch. The cost of Valor Point gear introduced in patch 5.0 has been reduced by 50%. The cost of Valor Point gear introduced in patch 5.1 has been reduced by 25%. Skyshards are now Bind on Account. Adventurers can now upgrade old heirlooms by turning in the item and paying Justice Points or Darkmoon Prize Tickets, converting them into versions that provide benefits up to level 85. Note, the upgrade process will remove all enhancements on the heirloom. Item Enhancements Dancing Steel now has a 15% increased chance to activate.
Seed bags have been added that allow planting of crops 4 plots at a time. Yoon's Mailbox has been renamed to Sunsong Ranch Mailbox. The yield from special crops has been improved to make farming them competitive with gathering these items out in the world. Running the Master Plow across underground Virmen will cause them to pop out of the ground at 30% health and stunned. Wild Crops will now occur less often.
The Reputation panel on the character screen will now let players know which reputations they have purchased and used Grand Commendations for. There is now an option to show absorb effects (such as Power Word: Shield) on player, target, party and raid frames. This feature is currently enabled if you turn on the predictive healing option. Unlike predictive healing, absorb effects will display for enemy targets.
Classes Druid It is no longer possible for a weaker application of Living Seed to overwrite a stronger one. Paladin It is no longer possible to refresh Inquisition to a lower duration. Mage The cooldown of Cauterize will now properly reset upon entering an Arena. Warlock Grimoire of Service now describes its special abilities on the tooltip. Demonic Circle: Teleport now correctly shares the same cooldown when in Metamorphosis. Pet Battles Taming the World now lists its reward correctly in the Achievements pane. Items Teebu’s Blazing Longsword once again appropriately illuminates its surroundings. Effects for the following trinkets should no longer activate while outside of combat: Spirits of the Sun, Qin-xi's Polarizing Seal, and Relic of Chi-Ji. Mac Fixed an issue that would cause command-left-click to occur as right-click while using trackpad functionality. The Logitech LCD applet for G19/G15 keyboards will now launch with the 64-bit client. (source)
Blizzard Official WoW Blog
//bnetcmsus-a.akamaihd.net/cms/blog_header/HLMSAX1SXIO11353982531129.jpg Landfall, World of Warcraft: Mists of Pandaria patch 5.1, is now available on all realms! Below you'll find the official patch notes.
The latest client patch notes can be found here.
Visit our Bug Report forum for a list of patch 5.1 known issues.
Hotfixes made after patch 5.1, including class changes, can be found here.
Table of Contents
General Classes Items Pet Battles Sunsong Ranch Raids, Dungeons and Scenarios PvP Professions UI Bug Fixes General
The Pandaren Campaign begins! The conflict between the Horde and the Alliance has ignited a new series of daily quests along the shore of the Krasarang Wilds. Players can visit their faction strongholds in the Vale of Eternal Blossoms to begin the quest to summon their war fleets to the continent of Pandaria. Players will both valiantly defend their faction's outpost and assault the opposing faction's headquarters. Two new Reputations have been added: Alliance players can earn reputation with Operation: Shieldwall, while Horde players will curry favor with the Dominance Offensive. Players can follow the story of the Pandaren Campaign through a series of special quests tied to their reputation with the landing forces. Heroes assisting with the war effort will join key characters and faction leaders as the growing conflagration spreads across Pandaria... as well as other locations around Azeroth. Players can slay rival NPCs and opposing faction players along the shore to earn commissions that can be spent to upgrade their faction's base. Look for strategic objectives to capture, including graveyards and towers. Commissions can be spent to recruit guards that will help protect this captured territory! Players who are truly dedicated to their faction can spend their commissions on an item that will give their fellows an extra reputation group quest for the day. Horde players can speak with Ongrom Black Tooth, while Alliance players can contact Proveditor Grantley for details. Item Level Upgrades Players can now use PvE and PvP currencies to directly upgrade equipment by visiting Ethereal merchants in their respective Pandaria faction capitals. Weapons and armor of item level 458 or higher can be improved by up to 8 item levels each. Rare quality PvE gear costs 1500 Justice Points to upgrade once for 8 item levels, while Epic quality PvE gear costs 750 Valor Points for 4 item levels and can be upgraded twice. Rare quality PvP gear costs 1500 Honor Points to upgrade once for 8 item levels, while Epic quality PvP gear costs 750 Conquest Points for 4 item levels and can be upgraded twice. Be aware that items that have received item level enhancements cannot be placed into Void Storage. Legendary Quest Wrathion has taken a keen interest in the events along the coast of the Krasarang Wilds. Those that have aided the Black Prince in the past will now have new quests to complete as they advance Wrathion’s agenda for Pandaria and their own progress toward Legendary power. Brawler's Guild Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers who have their mitts on an invitation a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft. Players will prove their skill, and increase their rank with the Brawler's Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft. Entry into the brawler’s guild is by invitation only. Invitations can be found on the black market auction house, by invitation from somebody within the guild, and occasionally as drops from certain Horde and Alliance NPCs. As their Brawler's Guild rank increases, players will unlock additional rewards and activities within the Brawler’s Guild. Brawlers on a realm will gather together into the blood spattered ring to watch as their peers face down their own opponents. They can watch the battles in progress to learn from hardened Brawler's Guild veterans as they wait for their own turn to fight. If this is your first night at Brawler's Guild, you have to fight. Lesser Charms of Good Fortune no longer take up bag space, and are now recorded in the currency tab of the Character Sheet. Grand Commendations are now available for purchase from all Mists of Pandaria faction vendors at Revered reputation. Using a Grand Commendation will permanently increase the amount of reputation gained with that faction across all characters on a Battle.net account.
The durations of all disarm effects have been reduced to 8 seconds. The Weakened Blows effect has a new icon. Death Knight Damage received from players (or player-controlled sources) no longer counts towards increasing the healing done by Death Strike. Druid A new passive ability has been added: Tooth and Claw. This ability causes autoattacks to have a chance to empower the Druid's next Maul. Empowered Mauls reduce the damage dealt by the target's next autoattack. Guardian Druids obtain this ability at level 32. Omen of Clarity now has a different visual effect for Feral Druids. Symbiosis: Mass Dispel's mana cost has been increased to match the Priest version, and its cooldown has been increased to 60 seconds. The cast time of Symbiosis has been reduced to 2 seconds. Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use. Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power. Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge. Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power. The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes. The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds. Glyphs The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 5 yards). The duration of Solar Beam has been reduced to 8 seconds. Hunter Careful Aim now increases the critical strike chance of Steady Shot and Aimed Shot by 75% on targets who are above 80% health, down from 90%. The duration of Steady Focus has been increased to 20 seconds, up from 10 seconds. Aspect of the Fox has been removed. Steady Shot, Cobra Shot, and Barrage can now always be cast on the move. Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times. Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated. Glyphs The Glyph of Icy Solace has been renamed to Glyph of Solace, and now causes both Scattershot and Freezing Trap to remove all damage over time effects from the target. Glyph of Scattering has been removed. A new Major Glyph has been added: Glyph of Aimed Shot. This glyph allows Aimed Shot to be used while moving. Mage The damage buff from Arcane Charge has been increased from 22% to 25%, and Arcane Blast's mana cost increase when affected by Arcane Charge is now +75% (was +125%). Rune of Power's duration now shows in the UI, and no longer has a cooldown (was 6 seconds). Ring of Frost now has a 45 second cooldown, up from 30 seconds, and can no longer affect more than 10 targets. The duration of Deep Freeze has been reduced to 4 seconds. Frost Bomb will now detonate after 6 seconds (up from 5 seconds). Detonation speed is still affected by haste. Mage Armor now reduces the duration of harmful Magic effects by 25% (down from 35%). The damage absorbed by Ice Barrier has been reduced by 25%. Combustion's periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before. Blazing Speed may now be triggered after recieving damage in any amount. The mana cost of Spellsteal has been increased to 21% of base mana for Fire and Frost mages, up from 7%. Monk Spear Hand Strike now costs 10 energy (was 30). All healing spells which cost mana have had their mana cost increased by 10%. The energy costs of Legacy of the Emperor, and Legacy of the White Tiger have been reduced to 20, down from 50. The energy cost of Healing Sphere has been reduced to 40, down from 60. The Tiger Power provided by Tiger Palm now reduces target armor by 30% with a single application and no longer stacks. Stance of the Fierce Tiger now increases the Monk's movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects. The healing provided by Enveloping Mists has been reduced by 32%. The healing provided by the Healing Sphere base spell has been increased by 20%. The healing provided by Chi Burst and Chi Wave has been reduced by 25%. The healing provided when detonating Zen Sphere has been reduced by 25%. The chance to generate 1 Chi while channeling Soothing Mist and Crackling Jade Lightning has increased to 35%, up from 25%. The Power Strikes talent now grants the Power Strikes effect every 20 seconds, which causes the Monk's next attack to generate 1 additional Chi. The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health. Mistweaver Enveloping Mist is now available at level 16, down from level 34. You now have a chance equal to your crit chance to generate double the amount of Mana Tea charges. Renewing Mists now travels to 2 additional targets (was 3 targets). The mana cost of Soothing Mists has been reduced by 33%. Haste for Mistweavers is now 50% more effective through Stance of the Wise Serpent. Paladin Turn Evil is now effective against Aberrations. Hand of Salvation has been changed. This ability now removes all of a target's threat for 10 seconds. Holy Paladin: The 4 piece bonus now reduces Holy Shock's cooldown by 2 seconds, up from 1 second. Retribution Paladin: The 4 piece bonus now reduces Avenging Wrath’s cooldown by 65 seconds, down from 85 seconds. Priest Atonement's healing range has been increased to 40 yards, up from 15. Chakras now persist through death and zoning. Discipline Priests can once again learn Focused Will. This ability is obtained at level 30. Spells affected by Inner Focus cast while Spirit Shell is active now fully apply critical effect heals to the shield provided. Chakra: Chastise now increases the damage dealt by Shadow and Holy spells by 50% (was 15%), and reduces mana costs by 90% (was 75%) while the ability is in effect. Chakra: Serenity now increases single target healing by 25%, up from 15%. Chakra: Sanctuary now increases area healing by 25% up from 15%. Psyfiend's Psychic Terror cast time has been increased to 2 seconds, up from 1.5 seconds. The Psyfiend's health has been reduced to 10% of the controlling Priest's health, down from 30%. Rogue The energy cost of Kick has been reduced to 10 (was 15). Seal Fate will now only be activated by melee combo point generating abilities. Shuriken Toss now deals double damage when used against targets further than 10 yards away. The cooldown of Blind has been reduced to 90 seconds, down from 3 minutes. The energy cost of the Burst of Speed talent has been reduced to 50 energy, down from 60 energy. Wound Poison now deals 33% more damage. Shaman All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental totems fall into the Fire school, while all other totems fall under the Nature school. Warlock Aura of the Elements and Aura of Enfeeblement can now be dispelled as Magic effects. Demonic Gateway must now be activated by the player wishing to teleport. Kil'jaeden's Cunning now longer imposes a cast time penalty. Banish is now effective against Aberrations. Kil'jaeden's Cunning's snare has been increased from 10% per stack to 15% per stack. Rain of Fire Rain of Fire no longer causes a stun after hitting a target three times. Aftermath will now grant Rain of Fire's damage over time effect a chance to generate Burning Embers. Rain of Fire no longer requires Immolate to be present to generate Burning Embers. Rain of Fire's damage over time will now hit every 1 second, down from 2 seconds. The damage animation for the damage over time effect will no longer always display. Removed the ranged Melee attack from Demonology Warlocks in Metamorphosis form, and increased the damage of Doom by 25% to compensate. Conflagrate now generates Burning Embers. Demonic Gateway's duration has been increased to 20 15 minutes, and it will no longer despawn if the Warlock moves too far away. In addition, this ability can no longer be used in any capital city. Glyphs A new Minor Glyph has been added: Glyph of Gateway Attunement. This glyph will cause a Warlock's Demonic Gateway to transport them immediately when they step on it. Warrior Avatar no longer grants immunity to movement impairing effects, and instead now instantly breaks movement impairing effects. This ability also no longer generates addiitonal Rage while active. Its duration has increased to 24 seconds (was 20 seconds). The cooldown of Intimidating Shout has increased to 90 seconds, up from 60 seconds. The silence provided by Glyph of Gag Order is no longer effective against players.
Spirit of Harmony can now be purchased for 600 Conquest Points at the Conquest Quartermaster. Item Enhancements The Dancing Steel, Jade Spirit, Colossus, and River’s Song enchantments now use the Real PPM system utilized by Windsong and Elemental Force.
A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones. Battle-stones are available in two basic types, general purpose Battle-stones that can be used to upgrade the quality of any pet, and family specific Battle-stones, which can only be used to upgrade pets of a specific pet family. Battle-stones are available in two qualities: Flawless Battle-stones can upgrade pets directly to Rare quality, while Polished Battle-stones will upgrade a pet to Uncommon quality. Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House. Family specific Flawless Battle-stones can be found in the Sack of Pet Supplies obtained from performing Pet Trainer quests, and are Bind on Pickup. General purpose Polished Battle-stones can be purchased for 1000 Justice Points. Pet Journal The quality of each pet is now visible in its slot in the Pet Journal. Pets can now be filtered by name, type, rarity and level, and filters will remain in place each time the Pet Journal is viewed. It is now possible to search locations in the Pet Journal. For example, searching “Westfall” will display all the Battle Pets that can be found in Westfall. Pet Battle music is now more appropriate for the type of match being fought. Several new Pet Battle PvP areas have been added to the world. Several classic Raid bosses now have a chance to drop new Battle Pets. The new pets can be obtained from bosses in Molten Core, Blackwing Lair, Ahn'Qiraj, and Naxxramas. Abilities that have been used will now continue to cool down for pets when they are not the active pet in a battle. Right clicking a pet's portrait will now offer the option to look it up in the Pet Journal. Players can now keep up to 650 pets. Battle Pet tooltips will now display whether a pet is owned, and how many pets of that type are owned. Pet Quality is now displayed in battles, and will be visible on portraits, names and tooltips. The level of battle pets in a zone can now be seen on the map, and it’s now possible to see the strength of wild pets relative to your team at a glance. Backline pets now display debuffs affecting them as well as the remaining duration of these effects. The experience multiplier obtained by all seven Grand Master pet trainers in Pandaria has been increased to x5 from x3.5. The experience multiplier obtained by defeating Pet Trainers Julia Stevens, Old Macdonald, Zunta, and Dagra the Fierce has been reduced to x2.5 from x3.5. Macros have been added that allow for summoning random pets and random favorite pets. The achievement Taming the World now awards the Safari Hat, which increases pet experience gained from Pet Battles by 10%. Pets previously removed from the Safari achievements have been added back to the criteria of those achievements now that they're back in the wild. The I Choose You achievement has been added for defeating Zen Master Aki. The reward for this achievement is 3000 gold. Players that defeat Aki the Chosen at the culmination of the Battle Pet quest lines can now follow a new line of Battle Pet quests and associated daily quests that allows players to battle against Pandaren spirits. A new Master Pet Tamer offering daily quests has been added to the Darkmoon Faire. Completing quests for the new trainer will offer the chance to acquire a new pet: the Darkmoon Eye. The Dragon Kite can now be used in Pet Battles. The Imperial Silkworm and Imperial Moth pets can now be created by Tailors. A number of pets that could previously only be found accompanying other pets into battle can now be found roaming the world. A number of new capturable pets can be found in the world from pet families that were once more sparsely populated. Two new Battle Pets now roam Darkmoon Island waiting to be caught. Fixed an issue that would prevent some pets captured in Pet Battles from correctly saving their skin color once added to the Pet Journal. Player versus Player Pet Battles now award more experience. Large plants and bushes in the environment that interfered with visibility during Pet Battles while now fade out of view during the match. Fixed an issue where the Gazelle would join pet battles.
A new Seed has been added: Portal Shards A mage who fell on hard times back in Dalaran has found a new home on Pandaria. Barnaby Fletcher will occasionally visit Halfhill Market to peddle a new type of seed – and take advantage of the Tillers’ hospitality. Portal Shards grow into consumable items which can be used to open a portal from Sunsong Ranch to a major faction city. Seeds now stack to 50. Runty crops now have a spell visual to help call attention to themselves. Growing crops now display the duration until the crop is ready to harvest. Characters who have earned the “Friends on the Farm” achievement will no longer find gifts while harvesting Cooking Ingredient crops – instead, they have a chance to find special seeds such as Magebulb, Enigma Seed, Songbell, and more.
Raids, Dungeons and Scenarios
Non-boss enemies in Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring now respawn much more slowly. Raid groups are no longer necessary to enter pre-Mists of Pandara raid dungeons. Enemies in these raids that previously required more than one player to defeat are now more easily dealt with by players battling alone. The Statistics page now tracks and displays 10-player and 25-player raid boss kills separately. Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons. Scenarios New level 90 Scenarios have been added, including additional faction specific Scenarios: Assault on Zan'Vess Alliance Lion's Landing A Little Patience Horde Domination Point Dagger in the Dark Scenarios now include Dungeon Finder queue features, including leaders, backfill, vote to kick, and deserter debuffs. Roles are still not required.
The growing conflict between the Horde and the Alliance has spilled across the face of Azeroth: level 90 players can now queue for Wintergrasp and Tol Barad via the PvP tab to battle one another in these epic conflicts. Arena matches now have a 25 minute time limit (was 45 minutes). Rated Battlegrounds now share the same spell restrictions as Arenas.
Cooking A cooking profession bag has been added, and can be purchased with Ironpaw Tokens from Nam Ironpaw. Mining All mineral nodes will now despawn one minute after they are mined, even if items remain in them.
Justice, Valor, Honor and Conquest Point quartermasters are now signified by new minimap icons. A new banner will appear when a player is subjected to an effect that causes them to lose control of their character. The effect that caused the loss of control and remaining duration will be displayed. Configuration options are available in the “Combat” section of the “Interface Options" menu. A search bar has been added to the mount section of the Mount and Pet Journal. The Mount and Pet Journal remembers which tab you were last using.
Swooping Plainshawks no longer use abilities from the Bird of Prey Hunter pet family. Fixed an issue that could cause crops to fail to appear when players entered Sunsong Ranch while several hundred yards up in the air. Players who have learned the Terrible Turnip pet can now continue to find Ominous Seeds when harvesting Cooking Ingredient crops. Classes The responsiveness of many abilities and effects has been improved, including: Renewing Mist, Halo, Rogue Poisons, Revealing Strike, Rime, Killing Machine, Maelstrom Weapon, Sudden Doom, Ultimatum, Scent of Blood, Crimson Scourge, and Sudden Death. The following spells now display less intense visual effects for other players: Hellfire, Death and Decay, Hurricane, Astral Storm, and Explosive Trap. Earthquake's sound effect is now quieter. All spells that cause Forebearance can no longer be applied simultaneously. Hunters The snare provided by Ice Trap is now more responsive when enemies enter or leave the area of effect, and its effective area more closely matches the visual effect. Lock and Load will now activate correctly when Ice Trap is triggered by an immune target, as long as a susceptible target is within the area of effect. Fixed several issues involving Trap Mastery, Entrapment, Glyph of Black ice, and Glyph of Ice Trap. The Growl pet ability will no longer cause diminishing returns against bosses that are immune to its effect. Glyph of Black Ice now correctly benefits from the increased duration provided by Trap Mastery. Glyph of Ice Trap now causes the visual effect of Ice Trap to match the increased area of effect provided by the glyph. Mages Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing. Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage. Warlocks The Felguard and Wrathguard pet ability, Threatening Presence, will no longer be auto-cast by default. Pandemic no longer smooths the damage when extending dots with different amounts of spellpower. Warriors Execute damage with high amounts of Vengeance is now capped at the Warrior's maximum health to prevent it from reaching excessive numbers. Professions Banquet of the Steamer and Great Banquet of the Steamer now correctly provide Intellect to damage based casting classes. Healers will continue to gain Spirit from these foods. (source)