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Wild Heroic Tavern Brawl Brings Big Prizes

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This week's Tavern Brawl is something quite special, as we get a mix of Arena, Wild and very impressive prizes! Heralded as a serious test for even the most experienced players, the Wild Heroic Tavern Brawl has a prize pool of up to 50 packs, over 1000 gold and dust, as well as three legendaries for each player, if they can get all 12 wins! Check out the details below and then start practicing your deck before you actually enter, as it will cost you 1000 gold or 9,99$.

Blizzard LogoBlizzard (source)

Ready to test yourself against Hearthstone’s best in the fiercest competitive Tavern Brawl experience available? If you think you’re up to the challenge, get your deck ready and prepare for an expedition into the wilds of Hearthstone, because the first ever Wild Heroic Tavern Brawl begins this week!

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Heroic Brawls

Heroic Brawls test even Hearthstone’s most experienced players as they vie for glory and in-game rewards! In the upcoming brawl, challengers will create a Wild deck using any cards from their existing collection and lock it in before their first Heroic Brawl match. No changes can be made to a Heroic Brawl deck once it’s locked in, so be sure to test your creations before you finalize your deck!

Once you’ve locked in your Wild deck, you’ll face off against fellow Heroic Brawlers on your quest for victory. Just like in the Arena, you want to shoot for 12 wins to get the best rewards—but if you suffer three losses, you’re out!

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For Hearthstone’s best brawlers, 50 Journey to Un’Goro card packs, a heap of Gold, piles of Arcane Dust, and three golden Legendaries are waiting at the end of the 12-win road. The more games you win, the better the rewards—but the opposite is also true, so be sure you’re ready for the challenge. Are you ready to take on the best and brightest of competitive Hearthstone?

Heroic Brawl is not for the faint of heart, and is a unique experience meant for extremely competitive and experienced Hearthstone players.

Heroic Brawl lasts for only one normal Tavern Brawl week and has an entry fee of $9.99 USD or 1000 gold. You can participate in Heroic Brawl for a limited amount of completed runs. As mentioned above, Heroic Brawl rewards scale depending on how many wins you get, so be sure to do your best each run!

Watch the Action

Not quite ready to step into the ring? If prior Heroic Brawls are any indication, your favorite pro players and streamers will be joining the Heroic Brawl and you can watch them battle it out live on stream. The decks they’ll be playing during the Wild Heroic Brawl are sure to be impressive, so be sure to catch the action on Twitch.tv!

 

Our normal Tavern Brawl schedule will resume after the conclusion of the Wild Heroic Tavern Brawl week.

Wild Heroic Tavern Brawl arrives this week, so prepare your Wild decks now! 


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Yep, again... but even worse since it's wild. You have to have ALL the cards, not just a current meta deck. Not to mention a random stock-pile of 1000 gold less than a month after the release of an expansion. At the rough daily average of 70 gold per day (60 quest average+ 10 for the 3 games likely required for that quest), you would only have made +/-1440 since release of Un'goro. This is PURELY for paid players, the other heroic brawls were at least possible for free to play since they were at the end of an expansion and you might have given up on buying packs hoping to build a meta relevant deck.

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1 hour ago, Laragon said:

...You have to have ALL the cards, not just a current meta deck...

If you didn't smartly disenchant every even a bit more valuable card thats lost into the wild abyss then you probably have all the cards you would need by now. I agree with the rest tho

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These brawls are such rip offs lol i am lucky to win 12 times in a week against seasoned players let alone 12 in a row, and even tho the reward would be huge and worth it alot of what you would get could probably be earned though a few weeks of regular free play anyway so .

 

Edited by BlakeArmentrout

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I have yet to participate in one of these types of Brawls. Still not sure if I want to drop the money or gold it but what I will do is upload some videos, if I find any good ones, of some of the Pros playing so the other unsure players can see what they would be walking into. 

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Personally strongly dislike Heroic Brawls, as with such a small sample size of games in the Brawl and such polarized matchups with the best Hearthstone decks there is a strong chance to get absolutely cucked if you only do one or two runs. Also wild is even worse, testing the limits of wallets of dedicated players and being completely unfair to newer players (I'm not one of them tho gladly) who possibly never even had a chance to own any of those wild Legendaries and would need to craft them just for this already very expensive occasion. Blizzard seems to be running out of creativity with recycling old Brawls or just repainting some old Brawls to a new theme like they did with this one.

One upside tho, as this Gold stealing campaign will probably indicate that we are getting a new expansion in the near future so I don't have to play in this midrange murloc Paladin meta for much longer.

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As usual I won't be joining in on the brawling fun myself but it should be good watching the pros give this a shot and see what decks I can steal off them.

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1 hour ago, BrightwingMain said:

this Gold stealing campaign will probably indicate that we are getting a new expansion in the near future.

Blizzard announced they planned to release three expansions in 2017, so the next one should hit July-August.

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When I first read it, I figured I would spend $10 to participate.  

Then, I noticed that these were Wild decks.  Well then!  Considering I started playing on March 30th and have only opened perhaps 60 packs total, missing a bunch of useful rares in both Classic and Un'Goro (forget epics and legendaries, and forget Mean Streets and Whisper of the Old Gods!), this simply isn't viable.  

While I usually defend Blizzard and appreciate how much more generous they are than almost every other CCG with packs and cards, this leaves a bad taste in my mouth.  

It's a classic "the rich get richer" competition.  And forget my situation; if you weren't around since at least early 2015, possibly even 2014, you don't have a chance here.  Doesn't matter if you average 7+ wins in Arena and achieve Legend consistently and easily in Constructed.  

So yeah, those are some tremendous prizes...for those that don't need them much, anyways.  

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There's no denying Heroic Brawls favour players who have been around a while over newer players, doubly so for Wild decks! But saying that, some of the strongest decks to date has come out of the current expansion so even newer players should still have a fighting chance of getting some kills - if it wasn't for the 1000g price tag..

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2 hours ago, FinalSlayer said:

When I first read it, I figured I would spend $10 to participate.  

Then, I noticed that these were Wild decks.  Well then!  Considering I started playing on March 30th and have only opened perhaps 60 packs total, missing a bunch of useful rares in both Classic and Un'Goro (forget epics and legendaries, and forget Mean Streets and Whisper of the Old Gods!), this simply isn't viable.  

While I usually defend Blizzard and appreciate how much more generous they are than almost every other CCG with packs and cards, this leaves a bad taste in my mouth.  

It's a classic "the rich get richer" competition.  And forget my situation; if you weren't around since at least early 2015, possibly even 2014, you don't have a chance here.  Doesn't matter if you average 7+ wins in Arena and achieve Legend consistently and easily in Constructed.  

So yeah, those are some tremendous prizes...for those that don't need them much, anyways.  

It's more 'the rich get poorer' to be honest. Most casual players steer clear of this due to the entry cost. So the standard is pretty high. I fit into your category of achieving Legend consistently, and average between 3-4 in these which doesn't come close to covering costs. Unless you're capable of very high Legend finishes you're not going to make a profit on these (unless you happen to get a lucky run to 12).

Thats not to say it isn't a fun challenge if you have the gold to spare though. And with this one, people who know the wild meta will have a good advantage over the rest so if you regularly play wild it might be worth a shot.

Edited by Bozonik

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6 hours ago, Bozonik said:

It's more 'the rich get poorer' to be honest. Most casual players steer clear of this due to the entry cost. So the standard is pretty high. I fit into your category of achieving Legend consistently, and average between 3-4 in these which doesn't come close to covering costs. Unless you're capable of very high Legend finishes you're not going to make a profit on these (unless you happen to get a lucky run to 12).

Thats not to say it isn't a fun challenge if you have the gold to spare though. And with this one, people who know the wild meta will have a good advantage over the rest so if you regularly play wild it might be worth a shot.

Yeah, I can see that.  

Thing that's annoying is that I've been a top player in other CCGs, and even though I've only been playing for a little over a month, definitely want to achieve at least a consistent Legend ranking and average 5+ wins in Arena.  So more than just a casual player.  

Thus, I would be willing to pay $10 to compete against top players for potentially huge prizes if it was a system similar to Arena.  

But it's not; it's impossible for any decks of the overwhelming majority of the userbase to compete.  

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8 hours ago, FinalSlayer said:

Yeah, I can see that.  

Thing that's annoying is that I've been a top player in other CCGs, and even though I've only been playing for a little over a month, definitely want to achieve at least a consistent Legend ranking and average 5+ wins in Arena.  So more than just a casual player.  

Thus, I would be willing to pay $10 to compete against top players for potentially huge prizes if it was a system similar to Arena.  

But it's not; it's impossible for any decks of the overwhelming majority of the userbase to compete.  

It's partly just time. You don't need all the decks, you just need one very refined deck. And the time to learn to play it optimally. A month isn't long in hearthstone terms.

I've played for just under a year, so haven't played any wild. I fancied giving it a go though, so crafted ships cannons and deaths bite to slot into MSoG Pirate Warrior. Figured going aggro was the best way to make up for not knowing the wild meta, and didn't want to have to craft any expensive stuff for it. Went ok, came out 6-3.

It has three legendaries (Finley, Patches, Leeroy) and two epics (Southsea Captain) so anyone who's played for a while and saved dust up could build it. It's playable with replacements for Leeroy and Finley at a pinch too but you lose a bit of an edge. Southsea Captains almost certainly could be replaced, they rarely made pre-MSoG lists but have become more popular recently.

Edited by Bozonik
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As promised, here is a few videos of some of the pros playing this week's Brawl. This will give anyone wondering what the meta is looking like an idea before they commit to the entry fee. Keep in mind these videos are the full runs they did so the videos are long. With all of that being said; Enjoy. :) 

Savjz:

https://www.youtube.com/watch?v=5KmN7wPK2ME

Amaz:

https://www.youtube.com/watch?v=V8-sDGekGUI

Thijs:

https://www.youtube.com/watch?v=ZxzWsFbVP8o

 

 

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On 5/5/2017 at 2:55 AM, KingMe said:

As promised, here is a few videos of some of the pros playing this week's Brawl. This will give anyone wondering what the meta is looking like an idea before they commit to the entry fee. Keep in mind these videos are the full runs they did so the videos are long.

Used the same deck as Savjz and ended up 9-3, was really fun to play tbh. Wish I'd done better and got to 12, but it wasn't all that likely :p

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I got to try this for the first time. I'm proud to say I won 4 matches before I got my butt handed to me by three successive rush decks and bad draws.

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16 minutes ago, Raxyn said:

I got to try this for the first time. I'm proud to say I won 4 matches before I got my butt handed to me by three successive rush decks and bad draws.

What did you run with and did you get anything good from having four wins? 

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On 5/7/2017 at 1:47 PM, Blainie said:

Used the same deck as Savjz and ended up 9-3, was really fun to play tbh. Wish I'd done better and got to 12, but it wasn't all that likely :p

9-3 is still great! What rewards did you get? 

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On 5/10/2017 at 9:59 AM, KingMe said:

What did you run with and did you get anything good from having four wins? 

I ran with a mage deck that focused on secrets. I play with the same deck build for normal games also so I could give you a card-by-card build if you wanted. Most folks I played tried to do something along the same lines I think, but they ended up falling short when I would play my favorite opener: Manna worm than use coin to play a Kabal Lackey to get a secret out. Already sets the manna worm to 2 right at the start. After that, even if the mana worm goes's down, I just kept feeding myself secrets to supplement my board with their cards and monsters and protect myself while I used my own monsters to activate their own spells from me having secrets out.

Like I said, my deck completely flopped at rush decks (all of them warriors and all of them with the pirate's cards...) and didn't help that I kept getting first move and cards that were way too expensive for playing until even after switching out. I mean, some cards I could have played just to have monsters out on the field but by the time I got them usually his side was full or getting full and he was smashing against my own attempts to have anything out.

 

As for the winnings, I thought it was pretty decent for 4 wins; 195 dust, 350 gold, and 3 un-goro packs. Most of the cards in the packs I have since I did the preorder and bought 40 more packs after that so most turned into dust. All in all, I'd do it again if I could get something that nice again :)

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      A new Hearthstone update prepares the Tavern for United in Stormwind, launching August 3. Here are the official patch notes.
      (Source)
      The 21.0 patch prepares the Tavern for United in Stormwind, launching August 3. It also brings a new Hero and cosmetics for Battlegrounds, a major update for Duels, an Arena rotation, and more.
      You can check out all 135 new cards included in United in Stormwind on the card library here.
      Battlegrounds Updates
      NEW HERO
      Galewing Dungar’s Gryphon Choose a flightpath. Complete it to get a bonus!
      Players with Battlegrounds Perks will have early access to Galewing before it's formally released on August 10.
      Duels Updates
      When the 21.0 patch goes live on July 27, all players’ Duels ratings will be reset and the pool of eligible cards you can use to build your 15-card start deck will be updated as follows:
      (NEW) United in Stormwind Wailing Caverns Mini-Set Forged in the Barrens The Darkmoon Races Mini-Set Madness at the Darkmoon Faire Scholomance Academy (NEW) Kobolds & Catacombs Journey to Un’Goro One Night in Kharazan Whispers of the Old Gods Curse of Naxxramas Legacy (Basic/Classic) Core NEW PASSIVE TREASURES
      Party Replacement At the start of your turn, summon a 2/2 Adventurer with a random bonus effect.
      Inspiring Presence After you play a Legendary minion, reduce the cost of a random minion in your hand by (1).
      Greedy Gains Your minions have +2/+2 but cost (2) more (up to 10).
      Meek Mastery Your Neutral minions cost (1) less and have +1/+1.
      Legendary Loot At the start of the game, equip a random Legendary weapon.
      Deathly Death! After a friendly Deathrattle minion dies, destroy the minion with the lowest Health.
      Ooops, All Spells! At the start of the game, destroy all minions in your deck. Your spells cost (1) less and gain +2 Spell Damage.
      BANNED CARDS & BUCKETS
      The following cards have been banned from between-game card buckets and will not be Discoverable:
      Final Showdown              Lost in the Park Defend the Dwarven District       Sorcerer's Gambit            Rise to the Occasion        Seek Guidance  Find the Imposter            Command the Elements The Demon Seed             Raid the Docks  Other Banned cards:
      Unstable Evolution is banned from card buckets but will still be Discoverable. Maestra of the Masquerade is banned from deckbuilding, card buckets, and will not be Discoverable. Seven new designer card buckets have been added as well:
      Furious Fel (Demon Hunter) AHHHH RATS!!!! (Hunter) Fire!!! (Mage) SI:7 (Rogue) ARRRRRRG! (Warrior) Auction House (Neutral) Live to Win (Neutral) Smart buckets have also been updated to include the two new card sets, and two previously missed card sets: Legacy (Classic/Basic) and Demon Hunter Initiate. Lastly, you’ll be able to find United in Stormwind cards in Duels card buckets after the patch goes live and before the expansion launches.
      Arena Rotation

      When United in Stormwind launches on August 3, the Arena will include cards from the following sets:
      United in Stormwind Forged in the Barrens Wailing Caverns Mini-Set Madness at the Darkmoon Faire Darkmoon Races Mini-Set The Witchwood Saviors of Uldum Rastakhan's Rumble Core Book of Heroes Illidan – Coming August 10

      After regaining his freedom, Illidan was eager to prove himself once and for all. But even as he journeyed far from his homeland and joined forces with new allies, the thirst for power never left him. It was only a matter of time before it interfered with his judgment, resulting in more dire consequences than ever before…Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard.
      United in Stormwind Rewards Track & Tavern Pass
      When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.

      The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

      Learn more about the United in Stormwind Rewards Track and Tavern Pass here.
      As a reminder, Battlegrounds Perks are now available as a standalone purchase, separate from the Tavern Pass.
      New Cosmetic Coins
      Two new Cosmetic Coins are being added with United in Stormwind, the Stormwind coin and the Lordaeron coin. The Stormwind coin is obtainable by completing the first 90 levels of the Rewards Track with the Tavern Pass. The Lordaeron coin is obtainable by collecting 135 unique United in Stormwind cards.

      Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.
      Bug Fixes & Game Improvements
      Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas. Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana. Fixed a bug where Shan’do Wildclaw would not lay flat on the board. Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice. Fixed a bug where golden Soul of the Forest would not summon golden Treants. Fixed a bug where golden Ancestral Spirit would not summon a golden minion. Fixed a bug where golden Grave Rune would not summon golden minions. Fixed a bug where golden Primal Talisman would not summon golden minions. Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first. Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot. Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover. Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover. Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle. Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt. Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh. Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run. Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line. Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate. Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control. Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text. Searching “Refund” in the Collection will now populate with cards eligible for a dust refund. Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly. Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.  


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