Damien

Heroes of the Storm D.Va

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This thread is for comments about our D.Va build guide.

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From what D.Va I've played so far I've found Rush Down to be absolutely huge.  The lack of movement speed on D.Va on most maps is just killer.  Maybe on a really small map like Tomb I could see going without it (maybe) but on the vast majority of maps (never mind giant maps like Warhead Junction or Cursed Hallow) it has been a life saver for me.

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I am extremely surprised the level 4 talent Fusion Generator is X'ed out. I have found it to be a must pick for every Talent build I have tried with D.VA. It might not look great on paper but it brings the Defense Matrix into a real strong source of energy for the Self Destruct ability. Greatly more so than Bring It On. 

I also find the level 13 talent Emergency Shielding to be incredibly good for two reasons. 1: It provides a great 'last second' opportunity for D.VA for activate her self destruct (assuming she has it at the time.) Thereby making the most of her health bar on the first MECA, and then dropping a brand spanking new one down for her. 2: And in the event that D.VA isn't using Self Destruct it gives her an opportunity to relocate or re position herself so that she isn't in immediate unwanted danger upon entering pilot mode. 

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I really like this guide. As usual the Icy Veins team makes a remarkable job.

I think the Pilot Mode build is my personal favorite. I haven't been able to test the other two yet, but this is one is the most appealing to me, since the bulk of the D.Va gameplay is to build enough energy to Self-Destruct at the right opportunities. This, packed with Big Shot, can speed up this process, so you can blow up your Mecha over and over.

Also, shouldn't the fact she has two healthbars be noted in the Strengths?

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nerf this champ roght now, imposible to play against it, 2 health bar , abilities that can wipe a full strength zerg rush at braxis alone...( yes just sae it right now this is why im commenting this) in pilot mode she does more burst damage than, everybody? and the thruster.. 300 dmg and more that killed me several times and dont talk about the bunny hop. if blizzard dont nerf dva i dont think i would play more, or i will go afk in every game someone takes it. oh and also when destroying the mech she gets it againat no cd , so hey no way to kill her unles 5vs1 but this would never happend and everybody know it

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Nice guide, but some things I would argue aren't exactly given the glory they deserve. Ablative armor on 13 is absolutely huge, it makes a lot of heroes in the game, for example most tanks and everything with fast attack speed or just in general below avegrade damage output literally just do 50% less damage versus D.Va. Arthas for example, does 50% less damage to ablative with autos and with tempest and only can bypass the minimum damage threshold with crits with his trait and with death coil, all other damage just does straight up get dampened by 50% unconditionally. Its by far the strongest talent on the tier when it comes to buffing survivability in a normal Hero League game, as well as provides insane synergy with bring it on, as those two talents combined and having someone to consistently heal you up you can get whole charge of self destruct from depletion of a single mech healthbar. Also the pilot form isn't that vulnerable honestly, if you stay inside your explosion radius you can force opponets to tank explosion if they want to kill you resulting in your team almost guaranteed getting a counter kill if you go down.

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You noted D.va as having a high learning curve but to be honest she's one of the easiest bruisers to play, between the double health bars and infinite stream of mechs you can call she is definitely more forgiving than some of the others. D.va brings a lot to the table without demanding much from the player.

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15 minutes ago, Guest D.va said:

You noted D.va as having a high learning curve but to be honest she's one of the easiest bruisers to play, between the double health bars and infinite stream of mechs you can call she is definitely more forgiving than some of the others. D.va brings a lot to the table without demanding much from the player.

Even though she is quite forgiving, in order to take full advantage of her power, a skilled player is required. I feel like she has low skill floor, but fairly high skill ceiling, and since some of the skills and talents make parts of her playstyle obvious and easy while they are not, a player that is not able to recognize it (a newbie, usually) will not be able to take advantage of more in-depth strategies, therefore making her a "hard learning curve"-hero.

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15 hours ago, positiv2 said:

Even though she is quite forgiving, in order to take full advantage of her power, a skilled player is required. I feel like she has low skill floor, but fairly high skill ceiling, and since some of the skills and talents make parts of her playstyle obvious and easy while they are not, a player that is not able to recognize it (a newbie, usually) will not be able to take advantage of more in-depth strategies, therefore making her a "hard learning curve"-hero.

I'd say she has a moderate learning curve and a moderately high skill ceiling with a very low skill floor. Shes an incredibly easy hero to pick up and play off the bat. Taking advantage of more in-depth strategies is a part of every single hero, generally speaking you can tell the difference of an newer player vs an experienced player who is dedicated to a specific character. That doesn't mean that every class a very good player plays has a hard learning curve even though they would generally be better at it than a newer player.

Regardless, its not my build so whatever. It just feels like the popular/new characters people like to play are always labeled hard learning curve when most of the characters in question are moderate at best.

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I've been playing against lots of "normal" compositions in QM where Diva is the enemy tank. I don't see her as a solo tank per say, but she is incredibly strong as a initiator and can easily replace health faster than other tanks. For example, any slight crowd control and her self-destruct gains value. Even without damaging, her self-destruct zones enemies better than Guldan's horrify. It's incredible how her ability to tank can burst very high at key moments in team fights. Your ally is caught out; boost in and knock enemies out. Team fight is about to happen; initiate, soak damage, and then self-destruct, causing mass zoning and splitting. Mech is destroyed; back off, poke, gain new mech, escort retreat or counter attack. A duel happens; you accept duel and win with ease. Enemies are retreating; boost to lock down one target and to force enemies to assist victim, causing a more potentials kills for team. Again, enemies are retreating; boost and self-destruct in front of enemy to cut off escape path. Or perhaps, allies are retreating; self-destruct in front of enemy to zone them out. These examples show the burst peeling, tanking, and zoning of Diva, which I find to be the highest of all tanks. She may not sustain as a well as a solo tank, but she can do much better than a solo tank at many of those key instances. Thus, this is why E.T.C. was so successful. His potential to deny the enemy options can make plays. Therefore, it is inappropriate for Diva to be classified as a frontline bruiser. If anything, she should be classified as a "Burst Tank".

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Correction on the Talent discussion of the Tier 1 "Pro Moves" Talent:

" Although the 2% movement speed bonus of Pro Moves does stack up to a total of 30%, each application of additional damage D.Va takes does NOT refresh the movement speed effect. Therefore, each 2% stack should be seen as an independent buff that will fall off exactly 1.25 seconds after taking the damage that applied it. "

This is requires a bit of clarification. It's true that taking additional damage will not refresh the duration on existing stacks, however, the stacks decay 1-by-1 and not simultaneously. What this means is that if D.Va takes damage, to get to 1 stack, then takes damage exactly 1 second later she'll be at 2 stacks for 0.25 seconds, then drop down to one stack, on which she'll remain for 1.25 more seconds, or 1.5 seconds after the damage that applied it. It's fairly easy to check in Try mode if you take damage from the creep wave until you're at 12-15 stacks, then run somewhere quiet - the stacks will take quite a while to drop off.

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On 6/5/2017 at 0:23 AM, Guest Mookuh said:

Correction on the Talent discussion of the Tier 1 "Pro Moves" Talent:

" Although the 2% movement speed bonus of Pro Moves does stack up to a total of 30%, each application of additional damage D.Va takes does NOT refresh the movement speed effect. Therefore, each 2% stack should be seen as an independent buff that will fall off exactly 1.25 seconds after taking the damage that applied it. "

This is requires a bit of clarification. It's true that taking additional damage will not refresh the duration on existing stacks, however, the stacks decay 1-by-1 and not simultaneously. What this means is that if D.Va takes damage, to get to 1 stack, then takes damage exactly 1 second later she'll be at 2 stacks for 0.25 seconds, then drop down to one stack, on which she'll remain for 1.25 more seconds, or 1.5 seconds after the damage that applied it. It's fairly easy to check in Try mode if you take damage from the creep wave until you're at 12-15 stacks, then run somewhere quiet - the stacks will take quite a while to drop off.

Hey Mookuh!

Thanks for the feedback, just went back and re-tested this as you suggested and you are correct about the way the stacks fall off of D.Va. Not sure where I had gotten the impression that they were all falling off at the same time when I had originally tested it, but thanks for looking out! I'm going to go ahead and make a change to the Talent description now.

-MK

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1 hour ago, EDL666 said:

Bunny Hop's cooldown is wrong, it's 100 seconds not 1. This is true in tooltips and on the Talents page

Hey, thanks for pointing this out! It should be fixed today.

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