D.Va Build Guide “I play to win!”

Last updated on Apr 11, 2020 at 15:00 by Kendric 20 comments
General Information

Welcome to our guide for D.Va, a Bruiser in Heroes of the Storm. Within these pages, you will find everything required to understand how best to play this hero, in both different map styles and team compositions.

1.

D.Va's Overview

D.Va is a Bruiser who combines unique utility with reliable damage mitigation to provide her allies with a solid addition to the frontline. Her Trait is composed of two components, Mech Mode Icon Mech Mode, which provides her with outstanding survivability and combat control, and Pilot Mode Icon Pilot Mode, which increases D.Va's damage but also renders her vulnerable to enemy attacks. Mastery of the interaction between the two is integral in achieving success with D.Va.

2.

D.Va's Strengths and Weaknesses

V Strengths
X Weaknesses
3.

D.Va's Talent Build Cheatsheet

Boosters Build

Recommended
Level 1 Hit the Nitrous Icon Pro Moves Icon ?
Level 4 Bring It On Icon
Level 7 Coming Through Icon
Level 10 Big Shot Icon
Level 13 Emergency Shielding Icon Ablative Armor Icon ?
Level 16 Torpedo Dash Icon Nanoweave Suit Icon ?
Level 20 Pew! Pew! Pew! Icon

D.Va's Boosters Build is her most versatile Build and, as a consequence, it can be chosen in most if not all scenarios. In particular, Bring It On Icon Bring It On allows her to replace her Mech via Self-Destruct Icon Self-Destruct more often than usual, but it only shines when accompanied by a Healer. Coming Through Icon Coming Through helps her peel and engage better.

Defense Matrix Build

Situational
Level 1 Hit the Nitrous Icon Pro Moves Icon ?
Level 4 Fusion Generator Icon
Level 7 Aggression Matrix Icon
Level 10 Big Shot Icon
Level 13 Ablative Armor Icon Emergency Shielding Icon ?
Level 16 Torpedo Dash Icon Nanoweave Suit Icon ?
Level 20 Pew! Pew! Pew! Icon

D.Va's Defense Matrix Build is a strong but situational Build that focuses on Talents that provide her with more survivability in Mech Mode, but it suffers against crowd control. The main advantage of this Build is based on Fusion Generator Icon Fusion Generator, a Talent that allows her replace her Mech via Self-Destruct Icon Self-Destruct more often than usual with the help of Defense Matrix Icon Defense Matrix and Aggression Matrix Icon Aggression Matrix, a Talent that further amplifies the effect just mentioned by increasing the uptime of Defense Matrix Icon Defense Matrix.

4.

D.Va's Synergies and Counters

V D.Va synergizes with

D.Va should normally be drafted with a more suitable Tank who will better fit the role in terms of soaking damage and providing crowd-control. D.Va will also require a reliable Healer since she will most likely be taking significant amounts of damage while in the frontline of teamfights. Healers who also supply hard crowd-control pair exceptionally well with D.Va as they will be able to further lock down targets once D.Va has initiated onto them.

X D.Va is countered by

D.Va is countered by Heroes who are able to harass her at a distance with poke and reliable crowd-control. Silences and stuns quickly shut down the use of D.Va's Defense Matrix Icon Defense Matrix and can prevent D.Va from having time to summon a new Mech with Call Mech Icon Call Mech after it has been destroyed. Assassins with significant burst damage, especially True Damage like Tychus's Minigun Icon Minigun, will be able to shut down her Mech rather quickly.

5.

D.Va's Maps

D.Va's stronger maps
Cursed Hollow Garden of Terror Infernal Shrines Sky Temple Towers of Doom
D.Va's average maps
Alterac Pass Battlefield of Eternity Dragon Shire Hanamura Temple Tomb of the Spider Queen Volskaya Foundry
D.Va's weaker maps
Blackheart's Bay Braxis Holdout Warhead Junction

D.Va tends to perform best on small to medium sized Battlegrounds with lots of narrow choke-points and pathways. This type of Battleground will allow D.Va to flank and initiate onto players with her Boosters Icon Boosters' knockback giving her allies an opportunity to capitalize on the targets unfavorable positioning. The choke-points will also allow D.Va to strike multiple targets with her AoE abilities such as Defense Matrix Icon Defense Matrix, Self-Destruct Icon Self-Destruct, Bunny Hop Icon Bunny Hop, and Big Shot Icon Big Shot. Extremely large Battlegrounds with spread out objectives that spawn simultaneously may prove difficult for D.Va as she relies solely on Boosters Icon Boosters for her mobility. Should D.Va happen to find herself within a larger Battleground, Rush-down Icon Rush-down may be considered at Level 1 to help with map rotations.

6.

D.Va's Tips and Tricks

  • Boosters Icon Boosters can be used to both initiate onto enemies or peel them away from vulnerable allies.
  • Remember that Defense Matrix Icon Defense Matrix only affects enemy Heroes and will not reduce the damage of enemy Minions, Mercenaries, or Bosses.
  • Many times it will be worth saving Defense Matrix Icon Defense Matrix for the enemy Assassins; this will provide D'Va's team with maximum damage mitigation.
  • When possible, Self-Destruct Icon Self-Destruct should be used in conjunction with AoE crowd-control so that enemies will not be able to flee its damage radius.
  • Try to strike multiple enemies with each cast of Big Shot Icon Big Shot in order to reduce the cooldown of Call Mech Icon Call Mech as quickly as possible.
7.

Role in the Current Meta

D.Va is a solid addition to team compositions that require a little more mass in the frontline. She provides her allies with larges amounts of utility and damage mitigation although players should shy away from drafting her as the main tank. D.Va seems to be best suiting in teams consisting of another frontline (preferably a Hero who can serve as the main Tank as previously mentioned), a solid Healer to keep her nice and fit, as well as a couple reliable Assassins who will be able to take down enemy Heroes while D.Va keeps them busy.

D.Va has relatively weak laning potential as her waveclear is lackluster and her self-sustain is non-existent. She begins to shine once team fights around Map Objectives start to erupt. Due to her lack of reliable crowd-control, it would be ideal if D.Va's allies could follow-up on her initiations with some hard lockdown in the form of roots or stuns. These stuns will also allow D.Va to more regularly land casts of Self-Destruct Icon Self-Destruct on her targets, as enemy Heroes will be inhibited from leaving the explosion radius.

8.

Changelog

  • 11 Apr. 2020 (abilities page): Ability and Strategy partially revised to match new standards.
  • 11 Apr. 2020 (this page): Introduction partially revised to match new standards.
    • Talent Build Cheatsheet updated to reflect the current metagame.
    • Role in the Current Meta modified to remove the unnecessary part about the now fixed Experience Globes.
  • 11 Apr. 2020 (talents page): Talent Build partially revised to match new standards.
    • Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
    • Talent Descriptions modified to better describe when to pick them.
  • 09 Dec. 2019 (this page): Added an entry about the current Anomaly to the guide.
  • 07 Oct. 2019 (talents page): Updated D.Va's Talents and Talent Builds.
  • 07 Oct. 2019 (this page): Applied small updates to D.Va's introduction section.
  • 07 Oct. 2019 (abilities page): Applied small updates to D.Va's Abilities page.
  • 17 Oct. 2017 (talents page): Level 1 Talent Pro Moves duration has been increased to 1.5 seconds from 1.25 seconds.
  • 08 Aug. 2017 (talents page): Level 4 Talent Diverting Power now slows D.Va by an additional 50% rather than self-rooting her for the duration of the cast.
  • 07 Jun. 2017 (this page): Corrected error in the description of the way stacks are lost for the Level 1 Talent Pro Moves.
  • 07 Jun. 2017 (talents page): Corrected error in the description of the way stacks are lost for the Level 1 Talent Pro Moves.
  • 01 Jun. 2017 (talents page): Level 1 Talent Pro Moves duration has been increased to 1.25 seconds from 1 second.
  • 01 Jun. 2017 (this page): Level 1 Talent Pro Moves duration has been increased to 1.25 seconds from 1 second.
  • 01 Jun. 2017 (abilities page): Boosters cooldown has been reduced from 10 seconds to 9 seconds.
  • 31 May 2017 (talents page): Talent Build Page updated with full descriptions and discussion.
  • 31 May 2017 (this page): Talent Build Page updated with full descriptions and discussion.
  • 16 May 2017 (this page): Added D.Va guide.
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