D.Va Build Guide “I play to win!”
Welcome to our guide for D.Va, a Bruiser in Heroes of the Storm. Within these pages, you will find everything required to understand how best to play this hero, in both different map styles and team compositions.
1. D.Va's Overview
D.Va is a ranged Warrior who combines unique utility with reliable damage mitigation to provide her allies with a solid addition to the frontline. Her Trait is composed of two components, Mech Mode and Pilot Mode, and mastery of the interaction between the two is integral in achieving success with D.Va. When in Mech Mode, D.Va should be utilized as a bruiser; focusing on dealing damage to enemy Heroes while keeping an eye on allies in need of assistance. Once her Mech has been destroyed either by taking damage or via Self-Destruct, D.Va will then enter into Pilot Mode. During Pilot Mode D.Va will need to play drastically safer, much more similar to that of a ranged assassin than a tank.
Pilot Mode leaves D.Va incredibly susceptible to burst damage and crowd-control as her health pool is quite small and she is left without any source of mobility. D.Va's Basic Attacks while in Pilot Mode reduced the cooldown of Call Mech (her only means of attaining a new mech). When in her Mech however, Basic Attacks deal damage to all enemies within its path and D.Va is able to attack targets while moving. Especially when waveclearing, D.Va should try to take advantage of this mechanic by targeting units near the middle of her Basic Attack range in order to strike all units in front of and behind her target.
2. D.Va's Strengths and Weaknesses
- Mediocre waveclear
- Painfully slow movement while Boosters is on cooldown
- No base-line crowd-control aside from knockback of Boosters
- Susceptible to silences and crowd-control, especially while Defense Matrix is active
- Requires skills of two very different play styles (both frontline and backline depending on the Mode D.Va is in)
- Easily picked off while in Pilot Mode
- Very hard learning curve
3. D.Va's Talent Build Cheatsheet
Mech Mode Boosters BuildTalent calculator »
The Mech Mode Boosters Build focuses on Talents that will provide D.Va with additional strength when in Mech Mode in order to provide her team with the most utility possible through use of Boosters. Hit the Nitrous will allow D.Va to more quickly and easily reposition within teamfights while Coming Through will double the effectiveness of the knockback component of Boosters. Since D.Va will try to spend most of the Match within her Mech Bunny Hop is selected as the Heroic Ability, with Expensive Plating aiding in Mech Modes survivability. GG, WP and MEKAfall are also chosen to help ensure that should D.Va be tossed out of her Mech she will be able to quickly cast Call Mech to get right back into the mix.
Mech Mode Defense Matrix BuildTalent calculator »
The Mech Mode Defense Matrix Build focuses on Talents that will provide D.Va with additional strength when in Mech Mode in order to provide her team with the most utility and damage mitigation possible through use of Defense Matrix. Get Through This! combined with Dazer Zone allows D.Va to maintain incredible uptime of Defense Matrix on an enemy Hero, not only mitigating significant amounts of their damage but also slowing them for the duration. Pro Moves is chosen in order to further assist D.Va in tracking with the target of her Defense Matrix. The remaining Talents of the build are the same as D.Va's "Mech Mode Boosters Build" as they will help ensure D.Va is able to get the most out of the time she will be spending in her Mech.
Pilot Mode BuildTalent calculator »
The Pilot Mode Build focuses on two primary talent options; Big Shot at Level 10 and Pew! Pew! Pew! at Level 20. Big Shot will provide D.Va an alternative means to generate the charge of Call Mech more quickly while giving her some nice poke damage while in Pilot Mode. Pew! Pew! Pew! further increases the strength of Big Shot both in terms of damage and utility as it can effectively triple the cooldown reduction component of Big Shot. Torpedo Dash was also chosen at Level 16 to give D.Va some much needed mobility while poking targets down with Big Shot in Pilot Mode.
4. D.Va's Synergies and Counters
Although D.Va is formally categorized as a Warrior, she should be viewed by her allied team as a frontline bruiser. Due to this, she should always be drafted with a more suitable tank who will better fit the role in terms of soaking damage and providing crowd-control. D.Va will also require a reliable support since she will most likely be taking significant amounts of damage while in the frontline of teamfights. Supports who also supply hard crowd-control pair exceptionally well with D.Va as they will be able to further lock-down targets once D.Va has initiated onto them.
D.Va is countered by Heroes who are able to harass her at a distance with poke and reliable crowd-control. Silences and stuns quickly shut down the use of D.Va's Defense Matrix and can prevent D.Va from having time to summon a new Mech with Call Mech after it has been destroyed. Assassins with significant burst damage will be able to shut down D.Va immediately after she enters Pilot Mode when she is most vulnerable.
5. D.Va's Maps
D.Va tends to perform best on small to medium sized Battlegrounds with lots of narrow choke-points and pathways. This type of Battleground will allow D.Va to flank and initiate onto players with her Boosters' knockback giving her allies an opportunity to capitalize on the targets unfavorable positioning. The choke-points will also allow D.Va to strike multiple targets with her AoE abilities such as Defense Matrix, Self-Destruct, Bunny Hop, and Big Shot. Extremely large Battlegrounds with spread out objectives that spawn simultaneously may prove difficult for D.Va as she relies solely on Boosters for her mobility. Should D.Va happen to find herself within a larger Battleground, Rush-down may be considered at Level 1 to help with map rotations.
6. D.Va's Tips and Tricks
- Boosters can be used to both initiate onto enemies or peel them away from vulnerable allies.
- Remember that Defense Matrix only affects enemy Heroes and will not reduce the damage of enemy Minions, Mercenaries, or Bosses.
- Many times it will be worth saving Defense Matrix for the enemy Assassins; this will provide D'Va's team with maximum damage mitigation.
- When possible, Self-Destruct should be used in conjunction with AoE crowd-control so that enemies will not be able to flee its damage radius.
- Bunny Hop can be used defensively to avoid being locked down by the enemies' otherwise devastating crowd-control.
- Try to strike multiple enemies with each cast of Big Shot in order to reduce the cooldown of Call Mech as quickly as possible.
7. Role in the Current Meta
D.Va is a solid addition to team compositions that require a little more mass in the frontline. She provides her allies with larges amounts of utility and damage mitigation although players should shy away from drafting her as the main tank. D.Va seems to be best suiting in teams consisting of another frontline (preferably a Hero who can serve as the main Tank as previously mentioned), a solid support to keep her nice and fit, as well as a couple reliable assassins or specialists who will be able to take down enemy Heroes while D.Va keeps them busy.
D.Va has relatively weak laning potential as her waveclear is lackluster and her self-sustain is non-existent. She would be better suited either paired up with allies whom she can provide utility for or roaming the Battleground looking for easy picks on overextended enemy Heroes. Due to her lack of reliable crowd-control, it would be ideal if D.Va's allies could follow-up on her initiations with some hard lockdown in the form of roots or stuns. These stuns will also allow D.Va to more regularly land casts of Self-Destruct on her targets, as enemy Heroes will be inhibited from leaving the explosion radius.
- 17 Oct. 2017 (talents page): Level 1 Talent Pro Moves duration has been increased to 1.5 seconds from 1.25 seconds.
- 08 Aug. 2017 (talents page): Level 4 Talent Diverting Power now slows D.Va by an additional 50% rather than self-rooting her for the duration of the cast.
- 07 Jun. 2017 (talents page): Corrected error in the description of the way stacks are lost for the Level 1 Talent Pro Moves.
- 07 Jun. 2017 (this page): Corrected error in the description of the way stacks are lost for the Level 1 Talent Pro Moves.
- 01 Jun. 2017 (abilities page): Boosters cooldown has been reduced from 10 seconds to 9 seconds.
- 01 Jun. 2017 (this page): Level 1 Talent Pro Moves duration has been increased to 1.25 seconds from 1 second.
- 01 Jun. 2017 (talents page): Level 1 Talent Pro Moves duration has been increased to 1.25 seconds from 1 second.
- 31 May 2017 (talents page): Talent Build Page updated with full descriptions and discussion.
- 31 May 2017 (this page): Talent Build Page updated with full descriptions and discussion.
- 16 May 2017 (this page): Added D.Va guide.
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