D.Va Build Guide “I play to win!”

Last updated on Oct 07, 2019 at 08:15 by Kendric 19 comments
General Information

Welcome to our guide for D.Va, a Bruiser in Heroes of the Storm. Within these pages, you will find everything required to understand how best to play this hero, in both different map styles and team compositions.

1.

D.Va's Overview

D.Va is a ranged bruiser who combines unique utility with reliable damage mitigation to provide her allies with a solid addition to the frontline. Her Trait is composed of two components, Mech Mode Icon Mech Mode, which provides her with outstanding survivability and combat control, and Pilot Mode Icon Pilot Mode, which increases D.Va's damage but also renders her vulnerable to enemy attacks. Mastery of the interaction between the two is integral in achieving success with D.Va.

2.

D.Va's Strengths and Weaknesses

V Strengths
X Weaknesses
3.

D.Va's Talent Build Cheatsheet

Pilot Mode Build

Talent calculator »
Level 1 Hit the Nitrous Icon
Level 4 Bring It On Icon
Level 7 Coming Through Icon
Level 10 Big Shot Icon
Level 13 Emergency Shielding Icon Ablative Armor Icon ?
Level 16 Torpedo Dash Icon
Level 20 Pew! Pew! Pew! Icon

The Pilot Mode Build focuses on two primary talent options; Big Shot Icon Big Shot at Level 10 and Pew! Pew! Pew! Icon Pew! Pew! Pew! at Level 20. Big Shot will provide D.Va an alternative means to generate the charge of Call Mech Icon Call Mech more quickly while giving her some nice poke damage while in Pilot Mode. Pew! Pew! Pew! further increases the strength of Big Shot both in terms of damage and utility as it can effectively triple the cooldown reduction component of Big Shot. Torpedo Dash Icon Torpedo Dash was also chosen at Level 16 to give D.Va some much needed mobility while poking targets down with Big Shot in Pilot Mode.

Mech Mode Build

Talent calculator »
Level 1 Pro Moves Icon Hit the Nitrous Icon ?
Level 4 Bring It On Icon
Level 7 Aggression Matrix Icon Coming Through Icon ?
Level 10 Bunny Hop Icon Big Shot Icon ?
Level 13 Ablative Armor Icon
Level 16 GG, WP Icon Nanoweave Suit Icon ?
Level 20 MEKAfall Icon

The Mech Mode Build focuses on Talents that will provide D.Va with additional strength when in Mech Mode in order to provide her team with the most utility and damage mitigation possible through the use of Defense Matrix Icon Defense Matrix. Pro Moves Icon Pro Moves is chosen in order to further assist D.Va in tracking with the target of her Defense Matrix. At Level 10, we recommend both Heroic Abilities. Bunny Hop Icon Bunny Hop is an often underrated ability that can be used to peel for your allies in need or to lock down enemies trying to flee. Make sure to still respect enemy Assassins, however, as D.Va's Mech can be taken down quickly if she dives too far using Bunny Hop. On the other hand, Big Shot Icon Big Shot is never a bad choice, as it provides D.Va with utility and damage even if her Mech got destroyed. At Level 20, MEKAfall Icon MEKAfall is a flashy talent that allows D.Va's Mech to be deployed from a larger distance, potentially surprising and flanking enemies from an unexpected angle.

4.

D.Va's Synergies and Counters

V D.Va synergizes with

D.Va should normally be drafted with a more suitable Tank who will better fit the role in terms of soaking damage and providing crowd-control. D.Va will also require a reliable Healer since she will most likely be taking significant amounts of damage while in the frontline of teamfights. Healers who also supply hard crowd-control pair exceptionally well with D.Va as they will be able to further lock down targets once D.Va has initiated onto them.

X D.Va is countered by

D.Va is countered by Heroes who are able to harass her at a distance with poke and reliable crowd-control. Silences and stuns quickly shut down the use of D.Va's Defense Matrix Icon Defense Matrix and can prevent D.Va from having time to summon a new Mech with Call Mech Icon Call Mech after it has been destroyed. Assassins with significant burst damage, especially True Damage like Tychus's Minigun Icon Minigun, will be able to shut down her Mech rather quickly.

5.

D.Va's Maps

D.Va's stronger maps
Cursed Hollow Garden of Terror Infernal Shrines Sky Temple Towers of Doom
D.Va's average maps
Alterac Pass Battlefield of Eternity Dragon Shire Hanamura Temple Haunted Mines Tomb of the Spider Queen Volskaya Foundry
D.Va's weaker maps
Blackheart's Bay Braxis Holdout Warhead Junction

D.Va tends to perform best on small to medium sized Battlegrounds with lots of narrow choke-points and pathways. This type of Battleground will allow D.Va to flank and initiate onto players with her Boosters Icon Boosters' knockback giving her allies an opportunity to capitalize on the targets unfavorable positioning. The choke-points will also allow D.Va to strike multiple targets with her AoE abilities such as Defense Matrix Icon Defense Matrix, Self-Destruct Icon Self-Destruct, Bunny Hop Icon Bunny Hop, and Big Shot Icon Big Shot. Extremely large Battlegrounds with spread out objectives that spawn simultaneously may prove difficult for D.Va as she relies solely on Boosters Icon Boosters for her mobility. Should D.Va happen to find herself within a larger Battleground, Rush-down Icon Rush-down may be considered at Level 1 to help with map rotations.

6.

D.Va's Tips and Tricks

  • Boosters Icon Boosters can be used to both initiate onto enemies or peel them away from vulnerable allies.
  • Remember that Defense Matrix Icon Defense Matrix only affects enemy Heroes and will not reduce the damage of enemy Minions, Mercenaries, or Bosses.
  • Many times it will be worth saving Defense Matrix Icon Defense Matrix for the enemy Assassins; this will provide D'Va's team with maximum damage mitigation.
  • When possible, Self-Destruct Icon Self-Destruct should be used in conjunction with AoE crowd-control so that enemies will not be able to flee its damage radius.
  • Try to strike multiple enemies with each cast of Big Shot Icon Big Shot in order to reduce the cooldown of Call Mech Icon Call Mech as quickly as possible.
7.

Role in the Current Meta

D.Va is a solid addition to team compositions that require a little more mass in the frontline. She provides her allies with larges amounts of utility and damage mitigation although players should shy away from drafting her as the main tank. D.Va seems to be best suiting in teams consisting of another frontline (preferably a Hero who can serve as the main Tank as previously mentioned), a solid Healer to keep her nice and fit, as well as a couple reliable Assassins who will be able to take down enemy Heroes while D.Va keeps them busy.

D.Va has relatively weak laning potential as her waveclear is lackluster and her self-sustain is non-existent. She begins to shine once team fights around Map Objectives start to erupt. Due to her lack of reliable crowd-control, it would be ideal if D.Va's allies could follow-up on her initiations with some hard lockdown in the form of roots or stuns. These stuns will also allow D.Va to more regularly land casts of Self-Destruct Icon Self-Destruct on her targets, as enemy Heroes will be inhibited from leaving the explosion radius.

8.

Changelog

  • 07 Oct. 2019 (abilities page): Applied small updates to D.Va's Abilities page.
  • 07 Oct. 2019 (talents page): Updated D.Va's Talents and Talent Builds.
  • 07 Oct. 2019 (this page): Applied small updates to D.Va's introduction section.
  • 17 Oct. 2017 (talents page): Level 1 Talent Pro Moves duration has been increased to 1.5 seconds from 1.25 seconds.
  • 08 Aug. 2017 (talents page): Level 4 Talent Diverting Power now slows D.Va by an additional 50% rather than self-rooting her for the duration of the cast.
  • 07 Jun. 2017 (this page): Corrected error in the description of the way stacks are lost for the Level 1 Talent Pro Moves.
  • 07 Jun. 2017 (talents page): Corrected error in the description of the way stacks are lost for the Level 1 Talent Pro Moves.
  • 01 Jun. 2017 (talents page): Level 1 Talent Pro Moves duration has been increased to 1.25 seconds from 1 second.
  • 01 Jun. 2017 (this page): Level 1 Talent Pro Moves duration has been increased to 1.25 seconds from 1 second.
  • 01 Jun. 2017 (abilities page): Boosters cooldown has been reduced from 10 seconds to 9 seconds.
  • 31 May 2017 (talents page): Talent Build Page updated with full descriptions and discussion.
  • 31 May 2017 (this page): Talent Build Page updated with full descriptions and discussion.
  • 16 May 2017 (this page): Added D.Va guide.
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