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D.Va Build Guide

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D.Va has entered the Nexus and our guide section has been updated just in time with the D.Va Build Guide.

Our Talent Calculator has D.Va in it as well. Blizzard published an official preview of the latest hero and you can find it below.

Blizzard LogoBlizzard (Source)

"Here comes a new challenger!”

- D.Va, MEKA Pilot

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By the time she was 16 years old, Hana Song a.k.a. D.Va was already an international star who had won numerous accolades in the professional gaming scene. Having refined her extraordinary reflexes and skill while on the circuit, she would go on to win all her competitions for the next three years running. At age 19, D.Va learned that the Mobile Exo-Force of the Korean Army (MEKA) was recruiting skilled gamers for use as pilots, to help combat the growing Omnic presence that was threatening Earth. Naturally, the supremely competitive D.Va saw this opportunity as an evolution of her own career. Without fear or hesitation, D.Va traded the limelight of a competition stage for an armored mech’s operator license. There, as a member of MEKA, she could put her reflexes to the ultimate test on a real battlefield, instead of a digital one.

Not wanting to be outdone by her fellow Overwatch combatants, D.Va has entered the Nexus and is ready to make her mark on this world. As a ranged warrior who engages from within her armored, bi-pedal exo-suit, she can capably disrupt the enemy while providing ample cover for her allies in combat.

Talent Highlights:

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Hit the Nitrous

This gives D.Va’s MEKA more punch when she engages the boosters, increasing her mech’s speed for the duration of its flight. Great for initiating fights, and for helping D.Va to make swift escapes from dangerous situations.

storm_ui_icon_dehaka_burrow.png

Get Through This!

Defense Matrix’s targeting array is prolonged, allowing it to absorb damage for a greater length of time. Excellent for offering your teammates more defensive coverage at a fixed position, as the Matrix cannot be angled while it is active.

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Nuclear Option

Increases the damage of MEKA’s Self-Destruct ability, but increases its timer. Opponents that are caught within the blast will suffer more damage, but also have more time to disengage.

Friends and Foes:

Works well with:

Hammer_Crop.jpg D.Va is great at disrupting enemy engages due to her knockback, her Self-Destruct, and Defense Matrix. With D.Va providing protection, Sgt. Hammer can continue to shell away at the enemy team.

 

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E.T.C. provides plenty of disabling effects that D.Va lacks, so together they form a potent team that can both peel and jump onto an enemy with Boosters and Power Slide. If E.T.C. uses Mosh Pit, D.Va can drop a Self-Destructing Mech in the middle of the party for some spectacular results.

 

Lucio_Crop.jpg

D.Va’s reduced Move Speed is offset by Lucio’s Speed Boost, allowing her to have even more uptime on her Basic Attacks. D.Va is also incredibly resilient, allowing Lucio’s Healing Boost to get maximum value on her multiple Health pools.

 

Struggles Against: 

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Falstad’s Flight provides his team with an advantage on larger maps; alternatively, D.Va’s flight doesn’t have great mobility to begin with. This can put D.Va’s team at a strategic disadvantage when the opponents can out-rotate her around the map. Falstad can also select Mighty Gust and push D.Va’s Self-Destructing Mech away from his team, greatly reducing its value.

 

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The frequency of Muradin’s Stuns can interrupt Defense Matrix and Boosters, reducing D.Va’s ability to make an impact during team fights.

 

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Roots not only stop D.Va in her tracks during Boosters, but can also root D.Va in pilot form after she pops out, helping the opposing team secure the kill on her.

 

All systems are operational for the Nexus’ newest warrior, D.Va! Thanks for reading, GLHF! 

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I really like these highlights by Blizzard. The Mosh Pit + Self-Destruct was one of the first things that popped in my head when I saw her Spotlight Trailer.

Edited by Valhalen

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I just picked up D.Va today and I been having some problems with her but I really want to like her, she is always a really slow to the fight, she is a huge target for nova and chromie and other heroes like them and her self destruct will only really hit if you send it in from very far away or you get some roots/stuns in, if it was a second shorter it would be alot more useful. but like I said it might just be me not knowing how to play her right yet and also most of the games I played with her everyone would target me and I would get hit by 3-5 ults on respawn x.x

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7 hours ago, ProxyJames said:

I just picked up D.Va today and I been having some problems with her but I really want to like her, she is always a really slow to the fight, she is a huge target for nova and chromie and other heroes like them and her self destruct will only really hit if you send it in from very far away or you get some roots/stuns in, if it was a second shorter it would be alot more useful. but like I said it might just be me not knowing how to play her right yet and also most of the games I played with her everyone would target me and I would get hit by 3-5 ults on respawn x.x

Her mobility outside combat when in the Meka form is definitely one of her built in weaknesses and deliberately done that way. In combat, her hitbox is pretty big, but compared to other heroes like Stitches Azmodan or Diablo, its not that much of a difference. And with boosters' mobility, you can threaten to either push their backline into a vulnerable position or isolate their frontline, much like Chen with wandering keg. But like Chen's keg, the pushing with boosters takes experience and knowledge of the duration and the knockback as well as game sense of knowing when hero is vunerable to getting pushed and when one is not. The self-destruct when not chained with crowd control into wombo combos, is meant to be just a zoning tool to either force enemies off an objective holding point or peel for your backline and for yourself in your weakened pilot form too. The pilot form is meant to be suboptimal, way below the level of standard ranged hero, something that although in a vacuum can deal quite a bit of damage, is really immobile and vulnerable. Still, even tho D.VA has those flaws, considering her base gameplay mechanic, two healthbars, is so ridiculously overpowered in MOBA genre, can't imagine her actually being bad.

 

TL:DR

Pushing heroes properly with boosters like pushing with Chen's keg is not ez pz, takes actual skill. D.VA has two healthbars, the most OP mechanic in history of MOBAs, so just enjoy the cancer.

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1 hour ago, BrightwingMain said:

TL:DR

Pushing heroes properly with boosters like pushing with Chen's keg is not ez pz, takes actual skill. D.VA has two healthbars, the most OP mechanic in history of MOBAs, so just enjoy the cancer.

I think she is well balanced enough at the moment. Just need a bit of tweaking, because the nerf is inevitable. As you said, two healthbars is OP as hell. Tychus used to be Top Tier when his ODIN gave him an extra healthbar (instead of sharing with his current healthpool).

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      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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