Jump to content
FORUMS
Stan

D.Va Build Guide

Recommended Posts

HS8CL798ON151494620744423.jpg

D.Va has entered the Nexus and our guide section has been updated just in time with the D.Va Build Guide.

Our Talent Calculator has D.Va in it as well. Blizzard published an official preview of the latest hero and you can find it below.

Blizzard LogoBlizzard (Source)

"Here comes a new challenger!”

- D.Va, MEKA Pilot

Lucio_Blog_560x315.gif

By the time she was 16 years old, Hana Song a.k.a. D.Va was already an international star who had won numerous accolades in the professional gaming scene. Having refined her extraordinary reflexes and skill while on the circuit, she would go on to win all her competitions for the next three years running. At age 19, D.Va learned that the Mobile Exo-Force of the Korean Army (MEKA) was recruiting skilled gamers for use as pilots, to help combat the growing Omnic presence that was threatening Earth. Naturally, the supremely competitive D.Va saw this opportunity as an evolution of her own career. Without fear or hesitation, D.Va traded the limelight of a competition stage for an armored mech’s operator license. There, as a member of MEKA, she could put her reflexes to the ultimate test on a real battlefield, instead of a digital one.

Not wanting to be outdone by her fellow Overwatch combatants, D.Va has entered the Nexus and is ready to make her mark on this world. As a ranged warrior who engages from within her armored, bi-pedal exo-suit, she can capably disrupt the enemy while providing ample cover for her allies in combat.

Talent Highlights:

nitrous_DVA_crop.jpg

Hit the Nitrous

This gives D.Va’s MEKA more punch when she engages the boosters, increasing her mech’s speed for the duration of its flight. Great for initiating fights, and for helping D.Va to make swift escapes from dangerous situations.

storm_ui_icon_dehaka_burrow.png

Get Through This!

Defense Matrix’s targeting array is prolonged, allowing it to absorb damage for a greater length of time. Excellent for offering your teammates more defensive coverage at a fixed position, as the Matrix cannot be angled while it is active.

nuclearoption_DVA_crop.jpg

Nuclear Option

Increases the damage of MEKA’s Self-Destruct ability, but increases its timer. Opponents that are caught within the blast will suffer more damage, but also have more time to disengage.

Friends and Foes:

Works well with:

Hammer_Crop.jpg D.Va is great at disrupting enemy engages due to her knockback, her Self-Destruct, and Defense Matrix. With D.Va providing protection, Sgt. Hammer can continue to shell away at the enemy team.

 

ETC_Crop.jpg

E.T.C. provides plenty of disabling effects that D.Va lacks, so together they form a potent team that can both peel and jump onto an enemy with Boosters and Power Slide. If E.T.C. uses Mosh Pit, D.Va can drop a Self-Destructing Mech in the middle of the party for some spectacular results.

 

Lucio_Crop.jpg

D.Va’s reduced Move Speed is offset by Lucio’s Speed Boost, allowing her to have even more uptime on her Basic Attacks. D.Va is also incredibly resilient, allowing Lucio’s Healing Boost to get maximum value on her multiple Health pools.

 

Struggles Against: 

Falstad_Crop.jpg

Falstad’s Flight provides his team with an advantage on larger maps; alternatively, D.Va’s flight doesn’t have great mobility to begin with. This can put D.Va’s team at a strategic disadvantage when the opponents can out-rotate her around the map. Falstad can also select Mighty Gust and push D.Va’s Self-Destructing Mech away from his team, greatly reducing its value.

 

Muradin_120.jpg

The frequency of Muradin’s Stuns can interrupt Defense Matrix and Boosters, reducing D.Va’s ability to make an impact during team fights.

 

Malfurion_120.jpg

Roots not only stop D.Va in her tracks during Boosters, but can also root D.Va in pilot form after she pops out, helping the opposing team secure the kill on her.

 

All systems are operational for the Nexus’ newest warrior, D.Va! Thanks for reading, GLHF! 

Share this post


Link to post
Share on other sites

I really like these highlights by Blizzard. The Mosh Pit + Self-Destruct was one of the first things that popped in my head when I saw her Spotlight Trailer.

Edited by Valhalen

Share this post


Link to post
Share on other sites

I just picked up D.Va today and I been having some problems with her but I really want to like her, she is always a really slow to the fight, she is a huge target for nova and chromie and other heroes like them and her self destruct will only really hit if you send it in from very far away or you get some roots/stuns in, if it was a second shorter it would be alot more useful. but like I said it might just be me not knowing how to play her right yet and also most of the games I played with her everyone would target me and I would get hit by 3-5 ults on respawn x.x

Share this post


Link to post
Share on other sites
7 hours ago, ProxyJames said:

I just picked up D.Va today and I been having some problems with her but I really want to like her, she is always a really slow to the fight, she is a huge target for nova and chromie and other heroes like them and her self destruct will only really hit if you send it in from very far away or you get some roots/stuns in, if it was a second shorter it would be alot more useful. but like I said it might just be me not knowing how to play her right yet and also most of the games I played with her everyone would target me and I would get hit by 3-5 ults on respawn x.x

Her mobility outside combat when in the Meka form is definitely one of her built in weaknesses and deliberately done that way. In combat, her hitbox is pretty big, but compared to other heroes like Stitches Azmodan or Diablo, its not that much of a difference. And with boosters' mobility, you can threaten to either push their backline into a vulnerable position or isolate their frontline, much like Chen with wandering keg. But like Chen's keg, the pushing with boosters takes experience and knowledge of the duration and the knockback as well as game sense of knowing when hero is vunerable to getting pushed and when one is not. The self-destruct when not chained with crowd control into wombo combos, is meant to be just a zoning tool to either force enemies off an objective holding point or peel for your backline and for yourself in your weakened pilot form too. The pilot form is meant to be suboptimal, way below the level of standard ranged hero, something that although in a vacuum can deal quite a bit of damage, is really immobile and vulnerable. Still, even tho D.VA has those flaws, considering her base gameplay mechanic, two healthbars, is so ridiculously overpowered in MOBA genre, can't imagine her actually being bad.

 

TL:DR

Pushing heroes properly with boosters like pushing with Chen's keg is not ez pz, takes actual skill. D.VA has two healthbars, the most OP mechanic in history of MOBAs, so just enjoy the cancer.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, BrightwingMain said:

TL:DR

Pushing heroes properly with boosters like pushing with Chen's keg is not ez pz, takes actual skill. D.VA has two healthbars, the most OP mechanic in history of MOBAs, so just enjoy the cancer.

I think she is well balanced enough at the moment. Just need a bit of tweaking, because the nerf is inevitable. As you said, two healthbars is OP as hell. Tychus used to be Top Tier when his ODIN gave him an extra healthbar (instead of sharing with his current healthpool).

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Mastery Rings are a new feature that was added to the game in the latest balance update. They are the successor to legacy Mastery Skins that existed back then. When you reach level 15 and 25 with a certain Hero, you will be able to purchase these augmented rings for 5,000 Gold each.
      Blizzard (Source)
      We’re adding a new feature to Heroes of the Storm that will allow you to charge into battle with an extra bit of flair: introducing Mastery Rings!
      Reaching level 15 with a hero you own will unlock the ability to use gold to purchase a Mastery Ring for that hero, which will be displayed in game as an extra adornment of your hero’s regular selection circle. Additionally, when you reach level 25 with that hero you can then purchase an even more distinct Mastery Ring with gold.
      FAQ
      Q: Can I get Mastery Rings for more than one hero?
      A: You can get Mastery Rings for as many heroes as you like, given than you’ve reached at least level 15 with those heroes.
      Q: Do I purchase these rings for each Hero separately?
      A: Yes. These rings signify experience playing individual heroes and let other players know that you know how to play your chosen hero, so Mastery Rings are hero-specific.
      Q: When will Mastery Rings become available?
      A: Mastery Rings are live now!
    • By Stan
      The in-game Collection has been updated with new Heroes available for purchase at a reduced Gem cost.
      The Scarlet Heist Event dynamic bundles are still up for sale, but there are no other skins available for purchase with Shards.
      Click here to check out this week's Free-to-Play Hero rotation and the latest balance patch.

      Hero Sales
      Heroes Old Price New Price Jaina 500 Gems 250 Gems Lt Morales 625 Gems 312 Gems Varian 750 Gems 375 Gems
    • By Stan
      The latest balance patch comes with new augmented Hero Rings, purchasable for 5,000 gold each, which are equivalent to the old Mastery Skins, Hero updates, and more.
      Patch Highlights
      General
      After completing the Scarlet Heist Questline, a set of 3 new dailies will become available. To show off your individual Heroes mastery, Blizzard has implemented augmented Hero Rings for any Hero over the levels of 15 (Level 1) and 25 (Level 2) which can be purchased for 5,000 gold each. Hero Changes
      Diablo's base health has been increased and the Mana cost of Apocalypse has been reduced. Artanis' Purifier Beam speed has been increased. Some of Rexxar's talents (Easy Prey, Flare, Hunter-Gatherer) have been nerfed. Varian's Twin Blades have been nerfed and his Taunt has been buffed to incentivize Varian players to try tanking for their teams more often. Ana has been slightly buffed and they removed the awkwardness of the way Vampiric Rounds asked players to constantly target swap after 5 Shrike stacks. Deckard Cain's potions now display their impact location before they land and the radius of Fortitude of the Faithful has increased. Li Li's Hindering Winds and Surging Winds talents swapped positions. Lt. Morales has a new Medi-Drone talent which gives her limited multi-target healing. Malfurion's Entangling Roots & Innervate have been buffed. Whitemane has some new baseline mechanics. Clemency and Inquisition now remove 1 stack of Desperation, Zeal can be activated to increase Spell Power by 25% and reduce Armor by 25 for 5 seconds on a 60 second cooldown. Saintly Greatstaff has a new functionality, and Whitemane has a new talent at level 20 which can be used to grant a target ally a permanent Zeal. Qhira's Finishing Touch has been buffed to help equalize the level 1 talent tier. Junkrat's base health and regeneration have been increased and we have some follow-up changes to even out his talents (see below for details). Li Ming received survivability buffs (Health + regen). Astral Presence was removed and the functionality implemented into Force Armor. Blizzard (Source)
      Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.
      General
      The Scarlet Heist: Daily Quests Mobsters are back! After completing the Scarlet Heist quest line, a set of three new daily special event quests will be available. Using a Special Event dialog, you can choose one of those three quests and complete it for a Scarlet Heist Chest reward, once a day, until the event ends on December 3rd, 2019, PST. New Feature: Hero Mastery Rings A lot of you may remember the old 'Mastery Skins' and we are excited to bring back another way for players to show off their mastery of individual Heroes. With today's patch, players will be able to spend 5,000 gold to purchase augmented Hero Rings for any Hero over the levels of 15 (Level 1) and 25 (Level 2). These Mastery Rings are permanent when purchased and will be placed over the top of the normal Hero Ring, becoming visible to all players while in a match. We are extremely excited to know what you think about these and appreciate hearing any feedback you have on them! Heroes
      Tank

      Diablo
      Base
      Health increased from 2670 to 2825. Black Soulstone [Trait] Bonus Health reduced from 0.4% to 0.3% per Soul. Talents
      Level 10 Apocalypse [R1] Mana cost reduced from 100 to 50. Bruiser

      Artanis
      Talents
      Level 10 Purifier Beam [R2] Movement Speed increased from 3 to 3.2.
      Rexxar
      Base
      Mend Pet [E] Mana cost increased from 55 to 60. Talents
      Level 1 Easy Prey [Passive] Damage bonus against Mercenaries and Minions reduced from 200% to 150%. Flare [Active] Cast range increased from 15 to 25. Level 4 Hunter-Gatherer [Passive] Bonus Healing Regeneration reduced from 1.25 to 1 per second per Regeneration Globe. Maximum stacks increased from 20 to 25.
      Varian
      Talents
      Level 1 Overpower [W] Bonus damage increased from 30% to 40%. Level 4 Taunt [R1] Health and Health Regeneration bonuses increased from 30% to 40%. Twin Blades of Fury [R3] Base Attack Damage reduction increased from 20% to 25%. Level 7 Lionheart [Q] Healing bonus increased from 50% to 75%. Level 16 Banner of Stormwind [Active] Cooldown reduced from 45 to 25 seconds. Banner of Dalaran [Active] Cooldown reduced from 45 to 25 seconds. Level 20 Glory to the Alliance [Passive] Banner cooldown reduction changed from 20 seconds to 50%. Healer

      Ana
      Base
      Shrike [Trait] Healing from Shrike damage from 50 to 60%. Talents
      Level 1 Vampiric Rounds [Trait] Bonus Shrike Heal from stacking 5 Doses from 1.5% to .75%. Added second reward: Increase Shrike’s Heal by .25% for every Basic Attack against Heroes that have 5 Doses. Slumber Shells [E] Additional functionality: Reduce the cooldown of Sleep Dart by 4 seconds. Level 7 Night Terrors [E] No longer reduces Sleep Dart cooldown. Modified functionality: Gain 25% Movement for 2 seconds for every Hero hit by Sleeping Dart. When a Hero wakes, they take 10% of their maximum Health in damage.
      Deckard
      Base
      Healing Potion [Q] Now displays its impending AoE to allies while the missile is in flight. Fortitude of the Faithful [Trait] Radius increased from 5.5 to 6.5. Talents
      Level 1/4/7 Gems [Active/W] Added functionality: Increases the damage of the unleashing Horadric Cube by 100%. Level 4 Ruby [Active/W] Cooldown reduced from 30 to 20 seconds. Trigger radius of Lesser Healing Potions increased from .5 to 1 (matching base potions). Level 20 Perfect Gems [Active/W] Now reduces the cooldown of all Gem talents to 5 seconds, instead of a flat 25 second reduction.
      Li Li
      Talents
      Level 4 Hindering Winds [W] Moved to level 13. Slow duration increased from 1.5 to 2 seconds. Level 13 Surging Winds [W] Moved to level 4. Cooldown reduction reduced from 3 to 2 seconds.
      Lt. Morales
      Talents
      Level 7 Vanadium Plating [W] New Functionality: Increases the duration of Safeguard by 1 second. While the target is Stunned or Rooted, Safeguard’s armor value is increased to 50. Prolonged Safeguard [W] Removed. New Talent - Medi-Drone [W] Allies with Safeguard receive 50% of the healing done by Healing Beam on other targets.
      Malfurion
      Base
      Entangling Roots [E] Cooldown reduced from 14 to 12 seconds. Mana cost reduced from 75 to 65. Innervate [Trait] Cooldown reduced from 30 to 25 seconds.
      Whitemane
      Base
      Basic Attack Damage increased from 55 to 62. Clemency [Active] Mana cost removed. Additional functionality: Removes 1 stack of Desperation. Inquisition [W] Additional functionality: Removes 1 stack of Desperation. Zeal [Trait] Added functionality: Activate to increase your Spell Power by 25% and reduce your Armor by 25 for 5 seconds. 60 second cooldown. Talents
      Level 10 Scarlet Aegis [R1] Cooldown reduced from 90 to 70 seconds. Level 13 Saintly Greatstaff [Trait] New functionality: Hitting an enemy with Searing Lash marks them for 3 seconds. Basic Attacks against a marked target deal an additional 75 damage and consume the mark. Level 20 New Talent – Guiding Light [Active] Activate to grant target ally a permanent Zeal. Only one target can have this at a time. Melee Assassin

      Qhira
      Talents
      Level 1 Finishing Touch [Passive] Modified functionality: Gain 15% Basic Attack damage. When you Basic Attack a Hero below 50% Health, gain an additional 15% Basic Attack damage and 35% Attack Speed for 3 seconds. Ranged Assassin

      Junkrat
      Base
      Vitals Health increased from 1350 to 1425. Health Regeneration increased from 2.813 to 2.969. Talents
      Level 4 BOOM POW [W] Cooldown reduction increased from 8 to 9 seconds. Level 7 Big As [E] Armor reduction increased from 10 to 15. Level 10 Rocket Ride [R2] Damage increased from 815 to 890.
      Li-Ming
      Base
      Vitals Health from 1232 to 1270. Health regen from 2.57 to 2.65 Talents
      Level 1 Astral Presence [Passive] Removed. Force Armor [Q] Additional functionality: Mana regeneration is increased by 100% while below 35% maximum Mana. Level 4 Triumvirate [W] Additional functionality: Max range Arcane Orbs also refund 40 Mana. Bug Fixes
      General
      Many abilities that were incorrectly incrementing Healing or Self Healing scores have been fixed. Protected now contributes to Healing or Self Healing Score. A.I. should no longer become stuck in a logic loop while attempting to capture Merc camps that have enemy structures nearby. User Interface
      Fixed additional issues that caused Gem purchase dialog show blank screen. Fixed typos in Boost tooltips. Fixed an issue where player names are cut off when they have a Boost active. MAC
      Fixed an issue that would cause mouse hover outlines for some objects to render solid black. Fixed an issue that would cause area of effect circles to render with an incorrect color. The latest balance update has hit the Nexus and here are the patch notes.
    • By Stan
      This week's Hero rotation includes Ana, Brightwing, Kael'thas, Zul'jin, and more.
      Free-to-Play Hero Rotation: October 15, 2019
      Player level remains unknown because Blizzard stopped updating the official forum post.
      Ana Artanis Azmodan Brightwing Cho Chromie ETC Gall Kael'thas Li Li Rexxar The Butcher Zagara Zul'jin (Source)
    • By Stan
      This week's brawl is Industrial District! The single-lane Overwatch-themed map comes with standard play and shuffle pick. Destroy the enemy core to earn a Scarlet Heist Loot Chest.
      Blizzard (Source)
      This week’s Heroes Brawl is Industrial District! Slide around and slug it out in the heart of Volskaya in this Overwatch-themed, single-lane Battleground featuring lots of conveyor belts and tons of action.
      Rules:
      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
      Complete three matches of the Industrial District Brawl to earn a Scarlet Heist Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
×
×
  • Create New...