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HELLO! We're a Horde guild on the linked realms Skullcrusher, Gul'dan and Black Dragonflight - I like to call it Dan Blackskull - sounds like a bad D&D character name. We're looking for a holy paladin, and a warlock to take over a main raid spot. But, your experience and that you make us laugh matters to us more than the class.
We raid 7pm to 11pm EST Monday and Sunday. We do Mythic, so this would involve a transfer. Sorry, we can't cross realm current mythic content. Not my rule, talk to Blizzard. If you choose to join us, be prepared for stupid jokes, too many puns, and steady progress. We expect you to:
• Don't bring the drama, don't be a douche.
• Improve your own play with each attempt. We want another guild member, not a carry.
• Be there. We raid 8 times in a month - that's it. If you can only make every Sunday, you're missing 1/2 the raids.
In return you can expect us to:
• Work with you to try and improve
• Not go psycho at you when you make a mistake (we might laugh)
• Respect your time. We do not go late, I do not add days.
Ideally you'd be around 915 item level (my alt is 914 and only pugs normal. You can do it.) Being short isn't a deal breaker, but someone running at 880 is going to have a hard time making up the dps, heals, survivability (is that a word? who cares! it is now,) that is needed to justify a spot. If you're looking for someone to carry you through the raid and just soak up gear, we wish you luck elsewhere. Comms: We use Discord for voice chat. Loot: We roll for loot and distribute it through RCLootCouncil. Trials are permitted to roll on loot, but can only win if no one needs the loot for Main spec, the spec they are playing in the raid. Should we accept you and you join, then the trial period is over, and you have full rights to loot. If interested, contact Tthrack#1350 (guild leader), anyone in Questionable Morality on Skullcrusher or drop a an app in on our Website QuestionableMorality.com.
#Start NEXT EXPANSION
#Successfull PVE Progress
#Semi Hardcore (3 Days a Week)
Fixed Progress-Raiding Timetable
Guildinvite by ROLE (Tank, Heal, Melee, Range DPS)
Server, Faction and Guild Name is still open
Active RAIDGUILD 50-60 Players
TWO TEAMS ONE PROGRESS
Atleast Two 20 Player strong Teams will raid&progress on different Times over the Week .
(Maybe one Nightraid & one Morningraid?)
I m looking for People who are experienced with WoW and Raid-Guilds
I m looking for People who want to Lead a Raid
I m looking for People who want to be Officers and Architects
I m looking for everyone who has fun to participate in this Idea
I only want to play with People who are social and patient
I only want to play with People who are focused and able to deal with critics
Become a part of the System
With 7.3 on the horizon, Blizzard did an official preview of new caster animations with videos and developer comments.
With patch 7.3 on the horizon, we thought it was time to share some updates to combat animations for several casting classes. Similar to what we did with the melee classes at the launch of Legion, these updates are all about priests, mages, Restoration and Elemental shaman, and some additional refinements to Restoration druid casting animations! We’re also continuing to work on even more enhancements for additional classes at a later point in development.
A little over two years ago, we set our sights on revamping combat animations. The team has wanted to renovate it somehow, but what exactly does that mean? To determine the answer, our development leadership put together a small group of people to come up with a prototype of what we thought could use some cleaning up. You are currently experiencing the fruits of this work with the new melee animations. Our final goal was to create new melee moves that would make the game feel better, but not change how the game was played. During this prototype phase, we also came up with a plan for casters, but didn’t have time to put it into production until now. Let’s dig into some of the things we did.
We hope you enjoyed this behind-the-scenes look at the new caster visual updates. We had lots of fun creating all these animations and effects and look forward to hearing your thoughts on them.
In Patch 7.3, Blizzard will be increasing the difficulty and rewards from dungeons across the board. The changes help keep dungeons relevant even at the end of the expansion.
The following changes will be effective when Patch 7.3 goes live:
Item level 845 (up from 825). Heroic Difficulty
Item level 865 (up from 845). Mythic Difficulty
Item level 885 (up from 865). Mythic Keystone
Loot item level will be increased only after Antorus the Burning Throne raid opens. World Bosses
Loot from old world bosses remains at 860. Loot from Broken Shore world bosses remains at 900. Loot from Argus world bosses in Greater Invasion Points is at 930.