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Blue Posts Roundup - June 7

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Tomb of Sargeras won't have a new bonus roll currency, adjustments to the Southshore vs Tarren Mill brawl are coming, 7.2.5 Elemental Shaman discussion continues and World of Warcraft Esports has a new website! Learn more about the most interesting highlights of the day in our roundup.

Live Developer Q/A

Blue Tweets

  • Adjustments are coming to the Southshore vs Tarren Mill PvP Brawl next time it's up (Source)
  • No bonus roll currency for the Tomb of Sargeras is planned. Seal of Broken Fate remains untouched (Source)
  • There's no Concordance of the LegionfallConcordance of the Legionfall cap in PvP (Source)
  • Both Gladiator and Cruel Gladiator require 150 wins, other title require 50 (Source)

Elemental Shaman Discussions

The 7.2.5 discussion reached the post cap and a new one was created with more blue posts on Elemental Shamans.

Blizzard LogoBlizzard (Source)

A simpler way of arranging this, if I understand you correctly, is:

You're assuming that a typical live EarthquakeEarthquake has either 8 ticks (33.3% haste) or 9 ticks (50% haste including a proc of some kind), instead of the baseline 6. In that case, you would argue for (generously) a 50% buff to EarthquakeEarthquake and Seismic StormSeismic Storm, but at the minimum a 33% buff?

Brief aside on scaling, since it's getting a lot of discussion in this thread. Slightly technical.

Elemental's scaling with crit doesn't pose any major problems that we know of. Yes, crit doesn't improve Lava BurstLava Burst, but improves everything else by more than the standard amount due to Elemental FuryElemental Fury and Elemental FocusElemental Focus. This is intended to make crit's total value balanced for Elemental, and as far as we know it's in a good place. A quick glance at community-made guides etc. would indicate that players have the same valuation (crit is far from the bottom stat). The fact that distribution of crit's benefit is not uniform on all spells is in many ways a good thing--it give the stats more texture. It's something that would probably be good to have more of across the specs (as is common with mastery and haste).

Haste improves Earth ShockEarth Shock and EarthquakeEarthquake by virtue of casting them more often (in addition to reducing cast/GCD time, although the former is more important). Imagine a simplified world where 3 Chain LightningChain Lightnings build enough resource for 1 EarthquakeEarthquake. The entire cast sequence of CL-CL-CL-EQ gets compressed by whatever your haste percentage is, improving your DPS by that amount. The EarthquakeEarthquake doesn't have to do more damage per cast with haste (in the same way that the Chain LightningChain Lightning doesn't do more damage per cast, and nobody questions that).

New Esports Page

The official World of Warcraft website added an Esports tab, where you can find latest information about upcoming fixtures. It can be found here.

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