Damien

Trag'Oul Corpse Lance Necromancer

75 posts in this topic

This thread is for comments about our Trag'Oul Corpse Lance Necromancer Build Guide.

Share this post


Link to post
Share on other sites

What is the point of Trag'Oul's Corroded Fang as the weapon slot for Kanai's Cube if you aren't using Grim Scythe?

Share this post


Link to post
Share on other sites

 

10 hours ago, Guest Joyker said:

What is the point of Trag'Oul's Corroded Fang as the weapon slot for Kanai's Cube if you aren't using Grim Scythe?

I think it's for the 100% curse damage, it's why it also runs Dayntee's binding because you throw out decrepify and now you're taking half damage and dealing double to the targets you just cursed.

I'll be honest though, without an explanation of this builds rotations and synergies, I can't make it work that well. I'd appreciate any other feedback the community has.  

Share this post


Link to post
Share on other sites

So in speedfarming variation we have an aura that automatically consumes corpses for health but we need corpses for damage. A bit confusing and without 100% uptime of Land of The Dead I can't do any damage at all

Edited by Kaelos

Share this post


Link to post
Share on other sites

Why unity instead of Conversion? I generally don't like conversion, but with the necro only having 3 different damage types it really seems like it might be great.

Share this post


Link to post
Share on other sites
8 hours ago, Guest boy said:

Why unity instead of Conversion? I generally don't like conversion, but with the necro only having 3 different damage types it really seems like it might be great.

Unity is for the solo progression, one for you and one for your follower, however if you're playing with friends I'd heartily recommend Convention of Elements over Unity.

Share this post


Link to post
Share on other sites

Although there's a few things in this build that don't seem to make sense, I finally got the full set of this build (excluding the Ring and Necklace) but it's very powerful, the constant corpses from the Gauntlets is really what makes it though. My only criticism is that you should definitely use Convention of Elements over Unity if you're not playing Solo Progression.

Share this post


Link to post
Share on other sites

Where does this build generate Essence (resource) from, as it uses Decrepify, but no generators?

Share this post


Link to post
Share on other sites
On 6/29/2017 at 8:40 AM, Kaelos said:

So in speedfarming variation we have an aura that automatically consumes corpses for health but we need corpses for damage. A bit confusing and without 100% uptime of Land of The Dead I can't do any damage at all

Using the aura is a bad idea. You then have no choice over when to use corpses for CL or for Devour. Using Cannibalize or Satiated is a much better option. And don't set up the numlock autocast or it runs into the same problem.

On 6/29/2017 at 8:31 AM, Jeddzz said:

 

I think it's for the 100% curse damage, it's why it also runs Dayntee's binding because you throw out decrepify and now you're taking half damage and dealing double to the targets you just cursed.

I'll be honest though, without an explanation of this builds rotations and synergies, I can't make it work that well. I'd appreciate any other feedback the community has.  

Honestly, I think they took the build from the top ranks of the PTR leaderboard and made "improvements." I originally put this build together on the PTR and have written up a Diablofans guide to try and explain how it is supposed to work and why gearing is the way it is (sincere apologies for the self-promotion). Hopefully a read through this will help you. I tried to explain how it all works together.

  • Like 1

Share this post


Link to post
Share on other sites

FYI, if you don't plan to run a Curse, I favor using Death Nova with a Blood Nova Rune in it's place. The damage with this set is insane, though it relegates Corpse Lance to a more secondary, single target role. I can usually pop three DN's, Devour and repeat((though you probably won't need more than one or two), through most fights. I save Corpse Lance on the off chance I don't want to get close to an enemy

Share this post


Link to post
Share on other sites

It looks like this build got an alteration, I was enjoying the previous set up but this looks interesting. Are you supposed to generate starting corpses by using Blood Rush, or is the plan to use Land of the Dead and just curse everything to make the CD faster?

Share this post


Link to post
Share on other sites
On 30/06/2017 at 2:21 PM, Guest BicycleOfDeath said:

Where does this build generate Essence (resource) from, as it uses Decrepify, but no generators?

Devour is on the skillbar, no?  you have 1 skill which uses resources (the curse of your choice, mostly decrep except playing with other necros)

 

7 hours ago, Guest Necrocurious said:

It looks like this build got an alteration, I was enjoying the previous set up but this looks interesting. Are you supposed to generate starting corpses by using Blood Rush, or is the plan to use Land of the Dead and just curse everything to make the CD faster?

when I tried this build, what i did was first ran out to open place with tons of enemies (decrep along the way), then land of the dead and spam lance and devour.  that should easily build the amulet charge to 200 and 4-piece buff to 100.  rest of it is just keep the 4-piece buff up and decide whether to use land of the dead on CD or save it for tough fights.  The thing is that This build without ancient gear deals more dmg than my jade harvester WD (mostly ancient pieces without cubing stats, lv 61 leg gems)

 

As a side note, if you have the glove that buffs corpse explosion then this build, you can change the build to use it instead of corpse lance.  Just use blood rush on left-click.

Share this post


Link to post
Share on other sites

Should use convention of elements in the cube instead. You need the Krysbin for other builds.

Share this post


Link to post
Share on other sites
On 2.7.2017 at 1:39 AM, Guest Maalevolence said:

Using the aura is a bad idea. You then have no choice over when to use corpses for CL or for Devour. Using Cannibalize or Satiated is a much better option. And don't set up the numlock autocast or it runs into the same problem.

Honestly, I think they took the build from the top ranks of the PTR leaderboard and made "improvements." I originally put this build together on the PTR and have written up a Diablofans guide to try and explain how it is supposed to work and why gearing is the way it is (sincere apologies for the self-promotion). Hopefully a read through this will help you. I tried to explain how it all works together.

I like this (and its the reason why I made this account just now). In your defense, I dont think its just self promotion. Dont get me wrong, I like the guides here and I dont think deadset is a bad player or theorycrafter (at all) - but somebody whos pretty much addicted to a certain class PLUS a certain skill setup adds a little something - at least for me.

I wanted to get a Corpse Lance build, too and I dont like minions at all, so im pretty pleased to see that (as a casual player) I can combine the basic guide with your advanced knowledge.  Thanks!

Share this post


Link to post
Share on other sites
On 6/29/2017 at 7:31 AM, Jeddzz said:

I'll be honest though, without an explanation of this builds rotations and synergies, I can't make it work that well. I'd appreciate any other feedback the community has. 

On 6/29/2017 at 7:40 AM, Kaelos said:

A bit confusing and without 100% uptime of Land of The Dead I can't do any damage at all

On 7/13/2017 at 2:11 AM, Guest tragoo said:

I'm just running out of corpses all the time...

The playstyle of this build is unusual. You only do damage during Land of the Dead (and Simulacrum) uptime. The rest of the time, you are Blood Rushing around, hitting everything with Decrepify, and looking for an elite pack (preferably several at once) to assassinate.

The Elements ring, Fang weapon, all three cubed items, armor 6-piece set bonus, Reservoir rune (plus other sources of Max Essence), Spreading Malediction passive, and Blood Lance rune make Corpse Lance do a lot of damage. A lot.

GR tips:

  • Cooldown reduction equipment, Blood is Power passive, and the Borrowed Time rune take a big bite out of the LotD cooldown, but it's still long; be selective about when to use it.
  • Spam Devour while LotD is active, or you'll kill yourself with Blood Lances (which doesn't need to be spammed, just hold down its key). You can't literally suicide using life-spending abilities, but your health will be so low that an errant gust of wind is fatal. Worse: no more Lances!
  • The armor 4-pc set bonus gives a buff called Engorged, which is increased max health (up to double at 100 stacks) when you heal while already full life; the Cannibalize and Transfusion runes (the 2-pc bonus adds it to Blood Rush) both give stacks. It stays up, potentially for the whole rift, without having to manage it.
  • Channeling Pylons are amazing.
  • Corpses left over from LotD (don't eat them all after it ends!), and from Blood Rush (Molting rune from 2-pc bonus), are sources of damage if needed. Melt a rare/yellow, finish the champion/blue that was offscreen, break down a door... :P
Edited by TheBZA
deleted disclaimer about lower GR, caught up to my Bone Storm build (GR low 80s)

Share this post


Link to post
Share on other sites

I'm somewhat worried about running this updated version of the build. How do you not run out of corpses without the Moribund gauntlets?

Share this post


Link to post
Share on other sites

LotD gives you unlimited corpses, Blood Rush gives you one (and it's in Devour range even if you teleport far), plus dead monsters.

Edited by TheBZA

Share this post


Link to post
Share on other sites
  • Recommend getting 100 stacks of Engorged ASAP. Devouring corpses from Blood Rush (Molting rune) gives you ~5 stacks each, Blood Rushing through monsters (Transfusion rune) gives many, and the first activation of LotD will cap it. (It depends on the number and type of enemies closest to the entrance, but I sometimes use LotD at the very beginning of a rift, just for Engorged stacks.)
  • Casting Decrepify often is critical, it gives damage reduction (30% from the targets themselves, 50% on you from Dayntee's Binding belt) and makes things walk so slowly that kiting/grouping/avoidance is easier. I assign it to left-click. (Also, the Borrowed Time rune gives a handy counter for number of currently cursed targets. Note that Decrepify wears off the afflicted enemy when you move out of range, which is roughly 60y.)
  • The Trag'oul's set makes Blood Rush a lot stronger: in addition to the Molting and Transfusion runes mentioned already, Potency doubles your armor for 2 seconds after a Rush, Hemeostasis removes the health cost, and Metabolism gives you 2 charges. ~50% CDR lowers the cooldown to just a few seconds.
  • Corpse Lance already does so much damage that (depending on GR level) Toughness stats on equipment might be more valuable than additional offense. (I'm even using Amethyst gems on chest and legs! Mitigation from Armor and resistance is important, but Vitality and Life% are effectively worth twice as much as usual.)
  • I prefer a Hellfire Amulet and Unity ring to the Endless Walk set. You could also use Unity instead of Convention of Elements, if you like EW.

It is hard, though. On the plus side, the player skill ceiling is (in my opinion) higher than average. The build is strong; not that the leaderboard is the best metric, but at time of writing, 99% of the top 1000 solo necromancers use this strategy.

Edited by TheBZA

Share this post


Link to post
Share on other sites

Hey all, new to the forum! First post, and hopefully bringing good discussion :)

Ive been trying this out build and it seems I'm not alone when it comes to the whole "running out of corpses" issue, but upon tinkering with what to assign in the jewelry slot for the cube I ran into something that seems to be helping (for me, at least).

I have a well-rolled Krysbin (98% damage increase against slowed enemies) andIi wear that, so instead of using Convention of ElementsConvention of Elements in the Cube, I tried The JohnstoneThe Johnstone 

Since the stacks of Macabre knowledge stacks with you while you're outside LOTD waiting for it on CD and last until they're depleted, I seem to be doing damage more consistently and creating corpses faster with 200 stacks of Macabre Knowledge vs the damage boost from the annoying rotation time of Convention of ElementsConvention of Elements

Was wondering if anyone has given this alteration a try?

 

Edited by Brootals
added details
  • Sad 1

Share this post


Link to post
Share on other sites

I gave that a try. Macabre Knowledge doesn't add damage during Land of the Dead. It definitely has a strong effect when LotD is down, I even killed a couple rares using just a few Blood Rush corpses, which is nice... but "when LotD is down" accounts for a tiny portion of my damage. I prefer CoE; even if you don't pay attention to its cycle, on average you get 33% of the damage bonus. (All other classes get an average of only 25%, and it's still Best in Slot for a lot of builds. And of course you can pay attention to the cycle for even more.)

Edited by TheBZA

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Deadset
      Check out the best builds for each class in our guide compendium for Season 16!
      Season 16 releases today and Deadset has put together another Guide Compendium for the most viable builds for each class!
      Greetings, fellow denizens of Sanctuary! We are at the doorstep of the 16th Diablo season, carrying a mechanics-oriented theme for the first time around: The Season of Grandeur. For the duration of Season 16, all heroes and builds will enjoy the passive effect of the Ring of Royal Grandeur. This seemingly minor change has larger implications, both for builds that traditionally use its power, and ones that don't. In short, you will be able to use one extra item slot in any build - since the required number of set pieces for the completion of set bonuses is lowered by 1.
      -Deadset
      What can you expect from Patch 2.6.4?
      Patch 2.6.4 brings a sizable round of buffs across many sets - both popular and forgotten. Similarly to its predecessor, Patch 2.6.1, it is trying to bring playstyles and builds closer together, but whether it truly succeeds - well, we'll discover during Season 16! The patch also brings a slew of quality of life upgrades, including more visually distinct primal drops, more armory tabs, and potions no longer taking up inventory space.
      Basics Guides and Conquest Guides
      Before moving on to class impressions and recommendations, I just want to give a quick pointer to the new basics and conquest guides that I compiled recently. If you are new to the game, returning after a long break, or simply have friends that you want to get into Diablo, give those a read:
      Beginner Seasonal Guide - an introduction to Seasons, efficient leveling, crafting and gearing; Bounty Farming Guide - how, when, which bounties to do and the builds to do them with; Regular "Nephalem" Rift Farming Guide - quantity, quality, and methods for Torment rifting; Greater Rift Farming Guide - rewards, competition and strategic considerations for GRs; Conquest Guides for Season 16 - the fast track to the Seasonal Journey completion. As a guide hub, Icy Veins receives a ton of messages on a regular basis for topics like these - I hope they are of use to the community and answer a lot of questions for Seasons to come!
      Barbarians
      Beginner's Guide to Barbarians - Levels 1-70 and Guide with the Starting Set, Immortal King - A guide that will take you through the leveling process efficiently and optimize your Season 16 Barbarian with the Haedrig's Gift free set. Immortal King (or Raekor) - Hammer of the Ancients Endgame Build  - A top tier, visceral build that emphasizes melee devastation and pulverizes his enemies to the ground with Hammer of the Ancients. Support Barbarian - Group-oriented build that the entire team depends upon for scouting, long-range monster pulls and protection from harmful crowd control affixes. Raekor - Furious Charge Endgame Build  - A spec that mixes the powers of two sets, combining the all-around utility of IK with the agile Furious Charge devastation of Raekor. Might of the Earth - Earthquake Endgame Build - This spec favors devastating large areas over precise shots, exerts a masterful control over the battlefield and sports a very satisfying rotation. Wrath of the Wastes - Whirlwind Endgame Build  - With a playstyle distilled to its simplest essence, the build opens runs with  Whirlwind and mows enemies down in endless, spinning destruction. Seismic Slam Barbarian - a ruthless visual feast of a build, this cold-focused Barb spec is surprisingly tough and efficient. Frenzy/Thorns Legacy of Nightmares  - More durable than most Barb builds, this spec nails the brutal hand-to-hand melee feel, slicing enemies at incredible speeds. Rend Immortal King  - Nearly forgotten, but certainly not powerless, this exotic build bleeds enemies dry with the DoT powers of Rend. Crusaders
      Beginner's Guide to Crusaders - Levels 1-70 and Guide with the Starting Set, Seeker of the Light  - A guide that will take you through the leveling process efficiently and optimize your Season 16 Crusader with the Haedrig's Gift free set. Akkhan - Condemn Endgame Build - This build is the embodiment of the melee spellcaster fantasy, exerting powerful crowd control over monsters and decimating them in waves of holy destruction. Akkhan - Blessed Shield Endgame Build  -  This build plays on the archetype of using the shield as a weapon, charging it with holy might and reaping an entire field of demons with a single, mighty toss. Akkhan - Holy Shotgun Endgame Build  - The Holy Shotgun Crusader is a tanky, impenetrable bulwark of steel that absorbs blows and retaliates in blasts of pure, radiant vengeance.  Blessed Hammer Seeker of the Light - The reigning champion of many Seasons, the Hammerdin build is still a beast in terms of AoE damage and solo GR pushing potential. Thorns Invoker  - Likely the tankiest build in the game that is able to push into GR110+. Tough, focused and dead simple, this build almost Thorns itself to the absolute endgame. Sweep Attack Rolands  - This Crusader build revels in high-density rifts, shredding demons to pieces with the highest attack speed possible to the class. Bombardment Legacy of Nightmares  - The Bombardment Crusader spec takes assorted legendary items into a highly mobile, auto aiming and visually spectacular Thorns combination. Shield Bash Crusader - your best bet if you want to pound demon heads in Greater Rifts, if a bit on the clunky side. Demon Hunters
      Beginner's Guide to Demon Hunters - Levels 1-70 and Guide with the Starting Set, Natalya's Vengeance  - A guide that will take you through the leveling process efficiently and optimize your Season 16 Demon Hunter with the Haedrig's Gift free set. Natalya/Marauder Sentry Endgame Build - This build focuses solely on the Sentries, providing Demon Hunters with a cold, calculating playstyle cloaked behind a wall of turrets and animal companions. Unhallowed Essence - Multishot Endgame Build  - This build embodies the lone, brooding archer that reaps entire screens worth of demons in massive, fiery bursts of arrows. Marauder - Multishot Endgame Build - the Sentry-based mirror of the multishotting AoE love, this is a timing-intensive, but hugely rewarding build. Marauder - Cluster Arrow Endgame Build  - Requiring a deep understanding of DHs - the need for positioning and strategic companion placement - this build rewards you with great GR potential. Natalya - Rain of Vengeance Endgame Build  - This build transforms the elegance of Strafe into a potent tool that resets the cooldown of Rain of Vengeance, resulting in a potent, bursty playstyle. Shadow - Impale Endgame Build  - The Impale build emphasizes on singling out and bursting down priority targets, resulting in a ninja-like, elite hunting playstyle. Grenades Unhallowed Essence  - A deceptively simple build, whose sustained grenade damage and tanking potential outdoes many of its flashier counterparts. Fan of Knives Legacy of Nightmares  - One of the more exotic specs in the game, the LoN FoK build thrives at low health values and turns them to its own advantage - playing with permanent crits. Chakram Demon Hunter - the ninja star-throwing counterpart to multishotting builds, with comparable AoE and more fun visuals. Monks
      Beginner's Guide to Monks - Levels 1-70 and Guide with the Starting Set, Uliana - A guide that will take you through the leveling process efficiently and optimize your Season 16 Monk with the Haedrig's Gift free set. Sunwuko - Wave of Light Endgame Build  - This unique ranged Monk playstyle blows demons up in screen-wide, incinerating beams of searing light. Support Monk  - Group-oriented build that the entire team depends upon for healing, short-range monster pulls and damage reduction from regular attacks. Uliana - Seven-Sided Strike Endgame Build  - Widely regarded as the most satisfying build of the class, Uliana enriches the Seven-Sided Strike visual with Exploding Palm detonations. Raiment Shenlong - Generator Endgame Build  - The Monk's bread and butter, this build pummels enemies into the ground with the sheer might of the primary fist attacks. Sunwuko - Lashing Tail Kick Endgame Build  - Building on the classic Monk image, this spec jump in, whirlwind kicks the demons' teeth in, and jump to the next pack of monsters. Tempest Rush Monk - a fun and under-appreciated build that balances the fluidity of rushing through enemies with some carefully timed bursts. Exploding Palm/Mystic Allies Inna  - In this Monk take on a summoner build, you rally spiritual fighters at your side that burst entire groups of enemies with Exploding Palms. Necromancers
      Beginner's Guide to Necromancers - Levels 1-70 and Guide with the Starting Set, Trag'Oul - A guide that will take you through the leveling process efficiently and optimize your Season 16 Necromancer with the Haedrig's Gift free set. Pestilence or Trag'Oul - Corpse Lance  - This build alternates long scouting sessions while waiting on cooldowns with the utter devastation once Devour meets Land of the Dead. Rathma - Skeletal Mage - If you like to keep a tight rein on your minions with precise commands, leading the menagerie of undead at your side in a resource-fueled frenzy, this build is the one for you. Command Skeletons Inarius  - Turning the skeleton warriors into a vicious, unrelenting superior to Bane of the Stricken, this build is a Necromancer's one-way ticket to the absolute endgame heights. Generator Necromancer - a unique take on Inarius gameplay, focusing on lightning-fast scythe attacks and intensive resource interplay. Skeletal Mages Trag'Oul  - This is the alternate take on the Mages build, specializing in extreme speed farming, while still offering capable GR pushes. Bone Storm Inarius  - While it took an undeniable nerf, this build is still one of the most relaxing, farming-appropriate melee builds of Necromancers. Corpse Explosion Inarius  - An underappreciated offshoot to the close range Inarius variants, this build is among the most visually appealing and satisfying Necromancer builds out there. Witch Doctors
      Beginner's Guide to Witch Doctors - Levels 1-70 and Guide with the Starting Set, Arachyr  - A guide that will take you through the leveling process efficiently and optimize your Season 16 Witch Doctor with the Haedrig's Gift free set. Arachyr - Firebats Endgame Build  - Requiring minimal upkeep, this build spins a circular, no-aiming-required wave of Firebats obliteration around you. Simple, neat, and utterly effective. Helltooth - Gargantuan Endgame Build  - This staple summoner build offers laid-back playstyle with automated minions, excellent sustain and protective options, and even some space for crowd control. Jade Harvester Endgame Build  - One of the oldest examples of interesting set execution, this melee spellcaster trades the safety of range and hexes for aggressive dives and DoT consumption. Zunimassa Gargantuan Endgame Build - This build thrives behind a thick wall of Fetish summons and is accompanied by lumbering, destructive Gargantuan brutes in a pure minion playstyle. Legacy of Nightmares Spirit Barrage Endgame Build  - Emerging from a convergence of obscure mechanics, this build offers a unique, spell-heavy, bursty playstyle that produces some of the most spectacular visuals of the class. Grasp of the Dead Witch Doctor - a no-cooldown, no-resource take on making corpses rain from the sky; Wizards
      Beginner's Guide to Wizards - Levels 1-70 and Guide with the Starting Set, Vyr  - A guide that will take you through the leveling process efficiently and optimize your Season 16 Wizard with the Haedrig's Gift free set. Firebird (or Tal Rasha) - Meteor - Reaching for the heartstrings of Meteor lovers, this build channels torrents of arcane energy to conjure destructive, burning meteorites into a pure visual feast. DMO - Frozen Orb - Combining the Frozen Orb nostalgia of sorceresses past with the forgotten power of Slow Time wizardry, this build leaves enemies helpless, watching their frozen death creep ever closer. Energy Twister Wizard - a surprisingly undervalued, but horrifyingly potent on the time-bending, whirlwinding destruction from seasons of yore. Vyr Archon - The oldest devotees to the Archon playstyle: Vyr and its complementary Chantodo sets got an awesome boost of power in Patch 2.6.1. Tal Rasha - Explosive Blast - Aside from its distinct cannonade of arcane blasts, this build is very attractive to Wizards due to its ability to include Sage's set for materials farming. Arcane Torrent Tal Rasha - Spawning off the addition of Manald Heal this guide offers not one, but three very fun, tanky, non-Archon lightning variants to build around. Conclusion
      Patch 2.6.4 brings a solid buff across the board for many of the lacking sets. Personally, I'm mostly interested in the buffs to the Legacy of Nightmares ring set, and what new and surprising builds are going to spawn off that. I'm off to trying it out myself, but as always - have fun, and good luck in Season 16!
    • By Starym
      We've already seen the preview for the patch and patch notes, as well as the new Season of Grandeur coming in two days, but the patch itself has now gone live! Check out the patch notes, featuring a lot of set changes, a brand new UI feature highlighting when Primal Legendaries drop, giving them a red beam and a huge and unique map icon, potions removed from the inventory, 5 new armory tabs and GR Keystones stored in the materials tab, a change to paragon point spending and more!
      2.6.4 (source)
      An update to Diablo III patch 2.6.4 is now live in the Americas for PC / Mac! Check out the full patch notes below to learn about all the latest changes. Important: Please note that you will not be prompted to download the patch until it is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after the update is live until those regions have also patched.
       
      PATCH 2.6.4 - v2.6.4.54724
      Visit our Bug Report forum for a list of known issues. If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
      Table of Contents:
      General Greater Rifts Seasons Class Set Changes All Classes Barbarian Crusader Demon Hunter Monk Necromancer Witch Doctor Wizard General Quality of Life Philosophy For this patch, we wanted to include a few frequently requested Quality of Life changes and focused on better celebrating and indicating Primal Legendary drops. Five (5) additional Armory tabs have been added for all characters, bringing the total to 10 Legendary Potions are no longer stored in player inventory and can be accessed or changed by right-clicking on the potion icon in the action bar Greater Rift Keystones are now stored in the Materials tab Any existing Greater Rift Keystones in both inventory and stash have been automatically moved Primal Legendaries are now marked by a red beam when they drop Primal Legendaries on the ground are now indicated by a red pentagram icon on the mini-map Primal Legendaries now have a red border and updated background on their icons Return to top Greater Rifts Philosophy The gameplay of micro-managing Paragon points during the course of a Greater Rift doesn't feel like especially engaging gameplay, nor was it consistent with the other existing rules of entering a Greater Rift. In addition, the below change to matchmaking is to make it much easier for all players to find groups for Greater Rifts, as the previous window (only between Greater Rifts) is typically very small. Paragon points can no longer be swapped while a Greater Rift is open Players can now be matched into public games where a Greater Rift is open Players who join in this manner will not be able to enter the active Rift, and players inside the Rift will be able to continue with no additional difficulty scaling until the run has been completed Return to top Seasons Season 16: Season of Grandeur The buff for Season of Grandeur has been implemented This buff gives all Seasonal players the legendary power from Ring of Royal Grandeur This buff does not stack with additional Ring of Royal Grandeur (either equipped or in Kanai's Cube) Unlike previous Seasonal buffs, this buff will not apply to Non-Seasonal players When completing a Greater Rift level 70 solo for the first time in a Season, a Primal Legendary is guaranteed to drop from the Rift Guardian Return to top Class Set Changes Philosophy We are taking another tuning pass across all class sets to improve class and set diversity at higher level Greater Rifts. Some of these values have been adjusted per our observations as well as player feedback during the 2.6.4 PTR. Thanks for testing! All Classes Legacy of Nightmares The (2) Set bonus has been increased from 100% to 750% Return to top Barbarian The Legacy of Raekor The (6) Set bonus has been increased from 2800% to 5500% Immortal King's Call The (6) Set bonus has been increased from 1500% to 4000% Might of the Earth The (6) Set bonus has been increased from 5600% to 20000% Wrath of the Wastes The (6) Set bonus has been increased from 3000% to 10000% Return to top Crusader Thorns of the Invoker The (2) Set bonus has been increased from 140% to 350% The (6) Set bonus has been increased from 5400% to 15000% Roland's Legacy The (4) Set bonus has been increased from 3300% to 13000% The (6) Set bonus has been increased from 50% increased Attack Speed to 75% Seeker of the Light The (6) Set bonus has been increased from 2000% Blessed Hammer damage to 12000% Return to top Demon Hunter Embodiment of the Maruader The (6) Set bonus has been increased from 3000% to 12000% Unhallowed Essence The (6) Set bonus has been increased from 100% to 350% Natalya's Vengeance The (6) Set bonus has been increased from 3500% to 14000% The Shadow's Mantle The (2) Set bonus has been increased from 1200% to 6000% The (6) Set bonus has been increased from 50000% to 75000% Return to top Monk Uliana's Strategem The (6) Set bonus has been increased from 2100% to 9000% Inna's Mantra The (6) Set bonus has been increased from 150% to 750% Monkey King's Garb The (6) Set bonus has been increased from 1000% to 1500% Raiment of a Thousand Storms The (2) Set bonus has been increased from 100% to 400% The (6) Set bonus has been increased from 13000% Dashing Strike damage to 60000% The (6) Set bonus has been increased from 1300% Spirit Generator damage to 6000% Return to top Necromancer Trag'Oul's Avatar The (6) Set bonus has been increased from 3300% to 3800% Return to top Witch Doctor Spirit of Arachyr The (6) Set bonus has been increased from 4500% to 9000% Helltooth Harness The (2) Set bonus has been increased from 1500% to 3000% The (6) Set bonus has been increased from 4400% to 9000% Raiment of the Jade Harvester The (2) Set bonus has been increased from 560 seconds to 3500 seconds The (6) Set bonus has been increased from 1650 seconds to 10000 seconds Zunimassa's Haunt The (6) Set bonus has been increased from 5500% to 15000% Return to top Wizard Tal Rasha's Elements The (6) Set bonus has been increased from 750% to 2000% Delsere's Magnum Opus The (6) Set bonus has been increased from 3800% to 8500% Vyr's Amazing Arcana The (6) Set bonus has been increased from 50% bonus damage to 100% Return to top
    • By positiv2
      This thread is for comments about our Imperius guide.
    • By Starym
      The Diablo 1 anniversary event has returned (with very little notice) and we get to explore the cathedral levels, kill some cultists and get our hands on unique transmogrification effects, achievements, portraits, pets, and more! There's also retro vision, to make Diablo 3 look more like it's predecessor and you get to be fresh meat again as well! Check out all the details and head on in there right now, as the event has just started and will last through January 31st.

      Also, you can check out our event guide right here.
      The Darkening (source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

       
      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

       
      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

       
      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

       
      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists have begun appearing since December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
      #blog h3 { font:normal 22px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog h1 { font:normal 18px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog h4 { font:normal 26px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog .divider-down { width:100%; height:72px; background:url('http://us.media3.battle.net/cms/gallery/KKZW0YDVPDT91334191716743.png?v=2') center center no-repeat; } #blog .divider-up { width:100%; height:72px; background:url('http://us.media1.battle.net/cms/gallery/MO010OF9ESV11334191716770.png?v=2') center center no-repeat; }#blog .detail #center { width: 590px; margin: 0px auto; } /* SixStoneDivider */ #blog .detail hr.sixstonehr { width:100%; height: 50px; background:url('https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/XVZ5EJCXP7FB1372898195077.png') center center no-repeat; border: none; margin-top: 0px; margin-bottom: 0px; } /* SixStoneDivider */ #blog .detail hr.sixstonehr { width:100%; height: 50px; background:url('https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/XVZ5EJCXP7FB1372898195077.png') center center no-repeat; border: none; margin-top: 0px; margin-botto The event is back and lasts through January 31st!
    • By Damien
      This thread is for comments about our Aggro Rogue Deck List Guide.