Jump to content
FORUMS
Damien

Trag'Oul Corpse Lance Necromancer

Recommended Posts

Guest Joyker

What is the point of Trag'Oul's Corroded Fang as the weapon slot for Kanai's Cube if you aren't using Grim Scythe?

Share this post


Link to post
Share on other sites

 

10 hours ago, Guest Joyker said:

What is the point of Trag'Oul's Corroded Fang as the weapon slot for Kanai's Cube if you aren't using Grim Scythe?

I think it's for the 100% curse damage, it's why it also runs Dayntee's binding because you throw out decrepify and now you're taking half damage and dealing double to the targets you just cursed.

I'll be honest though, without an explanation of this builds rotations and synergies, I can't make it work that well. I'd appreciate any other feedback the community has.  

Share this post


Link to post
Share on other sites

So in speedfarming variation we have an aura that automatically consumes corpses for health but we need corpses for damage. A bit confusing and without 100% uptime of Land of The Dead I can't do any damage at all

Edited by Kaelos

Share this post


Link to post
Share on other sites
Guest boy

Why unity instead of Conversion? I generally don't like conversion, but with the necro only having 3 different damage types it really seems like it might be great.

Share this post


Link to post
Share on other sites
8 hours ago, Guest boy said:

Why unity instead of Conversion? I generally don't like conversion, but with the necro only having 3 different damage types it really seems like it might be great.

Unity is for the solo progression, one for you and one for your follower, however if you're playing with friends I'd heartily recommend Convention of Elements over Unity.

Share this post


Link to post
Share on other sites

Although there's a few things in this build that don't seem to make sense, I finally got the full set of this build (excluding the Ring and Necklace) but it's very powerful, the constant corpses from the Gauntlets is really what makes it though. My only criticism is that you should definitely use Convention of Elements over Unity if you're not playing Solo Progression.

Share this post


Link to post
Share on other sites
Guest BicycleOfDeath

Where does this build generate Essence (resource) from, as it uses Decrepify, but no generators?

Share this post


Link to post
Share on other sites
Guest Maalevolence
On 6/29/2017 at 8:40 AM, Kaelos said:

So in speedfarming variation we have an aura that automatically consumes corpses for health but we need corpses for damage. A bit confusing and without 100% uptime of Land of The Dead I can't do any damage at all

Using the aura is a bad idea. You then have no choice over when to use corpses for CL or for Devour. Using Cannibalize or Satiated is a much better option. And don't set up the numlock autocast or it runs into the same problem.

On 6/29/2017 at 8:31 AM, Jeddzz said:

 

I think it's for the 100% curse damage, it's why it also runs Dayntee's binding because you throw out decrepify and now you're taking half damage and dealing double to the targets you just cursed.

I'll be honest though, without an explanation of this builds rotations and synergies, I can't make it work that well. I'd appreciate any other feedback the community has.  

Honestly, I think they took the build from the top ranks of the PTR leaderboard and made "improvements." I originally put this build together on the PTR and have written up a Diablofans guide to try and explain how it is supposed to work and why gearing is the way it is (sincere apologies for the self-promotion). Hopefully a read through this will help you. I tried to explain how it all works together.

  • Like 1

Share this post


Link to post
Share on other sites
Guest Khasym

FYI, if you don't plan to run a Curse, I favor using Death Nova with a Blood Nova Rune in it's place. The damage with this set is insane, though it relegates Corpse Lance to a more secondary, single target role. I can usually pop three DN's, Devour and repeat((though you probably won't need more than one or two), through most fights. I save Corpse Lance on the off chance I don't want to get close to an enemy

Share this post


Link to post
Share on other sites
Guest Necrocurious

It looks like this build got an alteration, I was enjoying the previous set up but this looks interesting. Are you supposed to generate starting corpses by using Blood Rush, or is the plan to use Land of the Dead and just curse everything to make the CD faster?

Share this post


Link to post
Share on other sites
On 30/06/2017 at 2:21 PM, Guest BicycleOfDeath said:

Where does this build generate Essence (resource) from, as it uses Decrepify, but no generators?

Devour is on the skillbar, no?  you have 1 skill which uses resources (the curse of your choice, mostly decrep except playing with other necros)

 

7 hours ago, Guest Necrocurious said:

It looks like this build got an alteration, I was enjoying the previous set up but this looks interesting. Are you supposed to generate starting corpses by using Blood Rush, or is the plan to use Land of the Dead and just curse everything to make the CD faster?

when I tried this build, what i did was first ran out to open place with tons of enemies (decrep along the way), then land of the dead and spam lance and devour.  that should easily build the amulet charge to 200 and 4-piece buff to 100.  rest of it is just keep the 4-piece buff up and decide whether to use land of the dead on CD or save it for tough fights.  The thing is that This build without ancient gear deals more dmg than my jade harvester WD (mostly ancient pieces without cubing stats, lv 61 leg gems)

 

As a side note, if you have the glove that buffs corpse explosion then this build, you can change the build to use it instead of corpse lance.  Just use blood rush on left-click.

Share this post


Link to post
Share on other sites
Guest Lawler

Should use convention of elements in the cube instead. You need the Krysbin for other builds.

Share this post


Link to post
Share on other sites
On 2.7.2017 at 1:39 AM, Guest Maalevolence said:

Using the aura is a bad idea. You then have no choice over when to use corpses for CL or for Devour. Using Cannibalize or Satiated is a much better option. And don't set up the numlock autocast or it runs into the same problem.

Honestly, I think they took the build from the top ranks of the PTR leaderboard and made "improvements." I originally put this build together on the PTR and have written up a Diablofans guide to try and explain how it is supposed to work and why gearing is the way it is (sincere apologies for the self-promotion). Hopefully a read through this will help you. I tried to explain how it all works together.

I like this (and its the reason why I made this account just now). In your defense, I dont think its just self promotion. Dont get me wrong, I like the guides here and I dont think deadset is a bad player or theorycrafter (at all) - but somebody whos pretty much addicted to a certain class PLUS a certain skill setup adds a little something - at least for me.

I wanted to get a Corpse Lance build, too and I dont like minions at all, so im pretty pleased to see that (as a casual player) I can combine the basic guide with your advanced knowledge.  Thanks!

Share this post


Link to post
Share on other sites
On 6/29/2017 at 7:31 AM, Jeddzz said:

I'll be honest though, without an explanation of this builds rotations and synergies, I can't make it work that well. I'd appreciate any other feedback the community has. 

On 6/29/2017 at 7:40 AM, Kaelos said:

A bit confusing and without 100% uptime of Land of The Dead I can't do any damage at all

On 7/13/2017 at 2:11 AM, Guest tragoo said:

I'm just running out of corpses all the time...

The playstyle of this build is unusual. You only do damage during Land of the Dead (and Simulacrum) uptime. The rest of the time, you are Blood Rushing around, hitting everything with Decrepify, and looking for an elite pack (preferably several at once) to assassinate.

The Elements ring, Fang weapon, all three cubed items, armor 6-piece set bonus, Reservoir rune (plus other sources of Max Essence), Spreading Malediction passive, and Blood Lance rune make Corpse Lance do a lot of damage. A lot.

GR tips:

  • Cooldown reduction equipment, Blood is Power passive, and the Borrowed Time rune take a big bite out of the LotD cooldown, but it's still long; be selective about when to use it.
  • Spam Devour while LotD is active, or you'll kill yourself with Blood Lances (which doesn't need to be spammed, just hold down its key). You can't literally suicide using life-spending abilities, but your health will be so low that an errant gust of wind is fatal. Worse: no more Lances!
  • The armor 4-pc set bonus gives a buff called Engorged, which is increased max health (up to double at 100 stacks) when you heal while already full life; the Cannibalize and Transfusion runes (the 2-pc bonus adds it to Blood Rush) both give stacks. It stays up, potentially for the whole rift, without having to manage it.
  • Channeling Pylons are amazing.
  • Corpses left over from LotD (don't eat them all after it ends!), and from Blood Rush (Molting rune from 2-pc bonus), are sources of damage if needed. Melt a rare/yellow, finish the champion/blue that was offscreen, break down a door... :P
Edited by TheBZA
deleted disclaimer about lower GR, caught up to my Bone Storm build (GR low 80s)

Share this post


Link to post
Share on other sites
Guest The confusion

I'm somewhat worried about running this updated version of the build. How do you not run out of corpses without the Moribund gauntlets?

Share this post


Link to post
Share on other sites

LotD gives you unlimited corpses, Blood Rush gives you one (and it's in Devour range even if you teleport far), plus dead monsters.

Edited by TheBZA

Share this post


Link to post
Share on other sites
  • Recommend getting 100 stacks of Engorged ASAP. Devouring corpses from Blood Rush (Molting rune) gives you ~5 stacks each, Blood Rushing through monsters (Transfusion rune) gives many, and the first activation of LotD will cap it. (It depends on the number and type of enemies closest to the entrance, but I sometimes use LotD at the very beginning of a rift, just for Engorged stacks.)
  • Casting Decrepify often is critical, it gives damage reduction (30% from the targets themselves, 50% on you from Dayntee's Binding belt) and makes things walk so slowly that kiting/grouping/avoidance is easier. I assign it to left-click. (Also, the Borrowed Time rune gives a handy counter for number of currently cursed targets. Note that Decrepify wears off the afflicted enemy when you move out of range, which is roughly 60y.)
  • The Trag'oul's set makes Blood Rush a lot stronger: in addition to the Molting and Transfusion runes mentioned already, Potency doubles your armor for 2 seconds after a Rush, Hemeostasis removes the health cost, and Metabolism gives you 2 charges. ~50% CDR lowers the cooldown to just a few seconds.
  • Corpse Lance already does so much damage that (depending on GR level) Toughness stats on equipment might be more valuable than additional offense. (I'm even using Amethyst gems on chest and legs! Mitigation from Armor and resistance is important, but Vitality and Life% are effectively worth twice as much as usual.)
  • I prefer a Hellfire Amulet and Unity ring to the Endless Walk set. You could also use Unity instead of Convention of Elements, if you like EW.

It is hard, though. On the plus side, the player skill ceiling is (in my opinion) higher than average. The build is strong; not that the leaderboard is the best metric, but at time of writing, 99% of the top 1000 solo necromancers use this strategy.

Edited by TheBZA

Share this post


Link to post
Share on other sites

Hey all, new to the forum! First post, and hopefully bringing good discussion :)

Ive been trying this out build and it seems I'm not alone when it comes to the whole "running out of corpses" issue, but upon tinkering with what to assign in the jewelry slot for the cube I ran into something that seems to be helping (for me, at least).

I have a well-rolled Krysbin (98% damage increase against slowed enemies) andIi wear that, so instead of using Convention of ElementsConvention of Elements in the Cube, I tried The JohnstoneThe Johnstone 

Since the stacks of Macabre knowledge stacks with you while you're outside LOTD waiting for it on CD and last until they're depleted, I seem to be doing damage more consistently and creating corpses faster with 200 stacks of Macabre Knowledge vs the damage boost from the annoying rotation time of Convention of ElementsConvention of Elements

Was wondering if anyone has given this alteration a try?

 

Edited by Brootals
added details
  • Sad 1

Share this post


Link to post
Share on other sites

I gave that a try. Macabre Knowledge doesn't add damage during Land of the Dead. It definitely has a strong effect when LotD is down, I even killed a couple rares using just a few Blood Rush corpses, which is nice... but "when LotD is down" accounts for a tiny portion of my damage. I prefer CoE; even if you don't pay attention to its cycle, on average you get 33% of the damage bonus. (All other classes get an average of only 25%, and it's still Best in Slot for a lot of builds. And of course you can pay attention to the cycle for even more.)

Edited by TheBZA

Share this post


Link to post
Share on other sites
Guest Seero

Im counting this build needs nearly 64.5% CDR?  Whats a Min req?

Share this post


Link to post
Share on other sites
Guest Laz

Any tips for Hardcore mode?  I would like to incorporate Final Service if possible.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Here's yet another video upscaled to 8K using machine learning by Upscale. This time, it's Tyrael's Sacrifice from Diablo III.
      Other Upscaled Remasters
      Burning Crusade Intro Wrath of the Lich King Intro Vanilla WoW Intro Diablo 2 Intro Diablo 2 E3 Teaser and Lord of Destruction Intro IKedit Remakes
      Fall of the Lich King The Wrathgate Fury of the Sunwell  The Black Temple  The Gods of Zul'Aman
    • By Starym
      We have a fix for the recent problems players have been having with whispering others, specifically the "Error 3" message. There's still no eta for the party joining bug, however, as the last fix didn't actually work. We did find out that the party issue will require and actual patch instead of a simple hotfix, so it might be a while until we see it.
      Whisper Bug (source)
      Hey all,
      The Whisper Error 3 should be fixed up as of now. If anything comes up where you still continue to see this error, please exit game and start fresh. If it still continues, please let us know!
      Thanks again
      ...
      Hey all,
      We pushed out a fix for the ERROR_3. If people are still seeing it after logging out and back in please let us know.
      Thanks again
       
      Party Join Bug Update (source)
      Hey Robdoggierob,
      We’re continuing to investigate and internally testing many fixes targeted to squash this bug daily. A bit more difficult to nail down unfortunately, but we have made progress in some areas.
      We’ll continue to update, but most likely this will require a new build to be produced rather than a hotfix. Once we have a fix that is 100% internally, we’ll communicate it out to everyone.
      Thanks again
       

      Related Diablo 3 articles:
      Blues on Addons and Bots, 10,000+ Paragon, Brawl Leveling and Angel Squishiness
      Rank 1 Greater Rift 150 Clear on Day 4 of Season 19
      Matchmaking Issues, Seasonal Reward Structure, Bugged Cursed Chests and Crusader Power Talk Blues
      Armory Profiles Have Been Fixed and Are Back Online
      All Class Guides for Diablo 3 Season 19, Patch 2.6.7a
      300 Killstreak Friendly Fire Bug Fixed, Crusader Overperforming
      2.6.7a Balance Patch Now Live + Final Patch Notes
      2.6.7A Balance Patch and Season 19 Notes: Lamentation Returns, Crusader Nerf and More
    • By Starym
      It seems there's been a major shift in community management for Diablo 3 as we've noticed over the last couple of weeks, as Associate producer Matthew Cederquist is replying to basically every relevant active thread on the official forums. After a long time of very few responses and poor communication with the community, it seems the Diablo 4 reveal re-prioritized things and we now have some proper blue representation for D3. While a lot of these replies are just "we are aware and working on it", we can't really expect a lot more from the very small dev team still working on D3 so this shift is pretty significant if you take that into consideration. Today we have a look at the topics we've gotten a reply on over the holiday weekend - an upcoming brawl leveling trick, the party XP bug, 10,000+ paragon level Barbarians and Crusaders, addons and bots and, of course, Angel squishiness.
      Matthew has been very active over the holiday break and responded to a whole host of popular topics, starting with an interesting one - it seems there's a way to get to 70 in around an hour through brawling! You just set the difficulty to T6 in a 4 player party and brawl away until you ding max level pretty fast. Obviously speed leveling isn't anything new as players can be power leveled by others very quickly anyway, but apparently this method wasn't intended and will be fixed, as you don't need a higher level player to boost you for it to work.
      Brawling XP Fix (source)
      Hey all,
      This definitely isn’t the way we want players to level in the game and will most likely be fixed for the next patch.
      Then there's the party joining bug that was supposed to be fixed a few days ago but apparently wasn't:
      Party Joining Bug (source)
      Thanks everyone for the responses. We’ll continue to look at it and get more things into testing so we can squash this bug.
      Sorry for it taking so long with the holiday weekend and all.
      There's also been a lot of discussion about balance and Barbarians and Crusaders in particular, with two specific examples being used as a debate/whine point on the forums, as one Barb managed a 142 GR within 12 minutes (and of course was used as proof that Barbs are fine) and one Crusader at 146 GR was pointed out as OP. It turns out both of these are non-seasonal and have over 10,000 paragon levels, but Matthew had two very differing comments for them starting with the Barbarian:
      10,000+ Paragon Level Clears (source)
      Hey folks,
      Just to chime in here. At 10,288 Paragon, this specific Barbarian is +1 GR over the proposed balance of the game. Looks like absolute fantastic design and balance to us.
      Thanks for pointing out someone who has immense dedication and awesome gear!
      ...
      Definitely not fantastic design and balance. This one particular Crusader at 10,176 Paragon is about +5 GRs above our expected.
      Something to look into for next patch!
      Not to put too fine a point on it, but at those paragon levels and THAT high a GR clear, with the amount of factors going into builds etc, classes are never EVER going to be that balanced. Not in D3, not in D4 or any other game ever made by anyone. Seriously. People asking for that level of balance in an ARPG are just begging for a watered-down, +0.3% to damage affixes and talents systems, because those are the only ones that can ever be balanced to such a degree. Just accept the fact some classes will be more powerful than others and let there be actual builds and creative uses of them in the damn game and shut the hell up on this eternal balance quest that's basically ruining RPGs.
      Ok, not sure sure where that rant came from but I stand by it!
      Then it's on to a discussion on addons/mods, with TurboHud being the focus of discussion, and it seems we'll be getting a larger post on the topic of mods soon as well, with bots being in the cross hairs as well:
      TurboHud Addon (source)
      Hey Dtune -
      TurboHud has some cool features, but on the other hand, has some features that give players more of an advantage. In the past, TurboHud fell by the wayside and didn’t catch the attention of anti-cheat programs.
      We’ll have more to say on this in the very near future, but to answer your question, TurboHud is seen as a program that should not be used in the game in its current state.
      As for bots, their time is coming.
      And finally we have an answer to the age old question: Just how squishy are Angels? It seems some players aren't happy with the 500 killstreak ability proc as their feathered friends die too quickly to the Rift Guardian:
      Angel Squishiness (source)
      Yes. Angels should die to the RG. If untouched, they can also produce massive damage.
       

      Related Diablo 3 articles:
      Party Joining Bug Fixed
      Rank 1 Greater Rift 150 Clear on Day 4 of Season 19
      Matchmaking Issues, Seasonal Reward Structure, Bugged Cursed Chests and Crusader Power Talk Blues
      Armory Profiles Have Been Fixed and Are Back Online
      All Class Guides for Diablo 3 Season 19, Patch 2.6.7a
      300 Killstreak Friendly Fire Bug Fixed, Crusader Overperforming
      Patch 2.6.7a Known Issues: November 21st
      2.6.7a Balance Patch Now Live + Final Patch Notes
      2.6.7A Balance Patch and Season 19 Notes: Lamentation Returns, Crusader Nerf and More
      Lilith's Embrace Wings in Diablo III for Virtual Ticket Holders
    • By Stan
      Raxxanterax and his group managed to clear Greater Rift 150 on Day 4 of Season 19 thanks to the latest Seasonal buff.
      The ongoing Season comes with the Pandemonium buff which grants stacks of movement speed and damage and reaching certain killstreak goals will trigger powerful effects which translates into even more damage. The most important ones are geysers at 150 and the meteor showers at 400 kills. Those two have the potential to completely eliminate a pack, so they're using that to their advantage by stacking mobs on top of each other.
      Their Crusader died when he was looking for a pylon and lost his stacks, so it took them almost 6 minutes to kill the Rift Guardian.
      Related Diablo 3 articles:
      Join Party Bug Fix: November 27th Rank 1 Greater Rift 150 Clear on Day 4 of Season 19 Matchmaking Issues, Seasonal Reward Structure, Bugged Cursed Chests and Crusader Power Talk Blues Armory Profiles Have Been Fixed and Are Back Online All Class Guides for Diablo 3 Season 19, Patch 2.6.7a 300 Killstreak Friendly Fire Bug Fixed, Crusader Overperforming Patch 2.6.7a Known Issues: November 21st 2.6.7a Balance Patch Now Live + Final Patch Notes 2.6.7A Balance Patch and Season 19 Notes: Lamentation Returns, Crusader Nerf and More Lilith's Embrace Wings in Diablo III for Virtual Ticket Holders
    • By Starym
      We finally have a fix implemented for the matchmaking problem for party grouping, which was showing parties and players as "not in season", and caused problems for non-seasonal parties as well. The fix apparently wasn't tested a whole lot, but Blizz decided to push it before the holiday weekend, which was probably a good choice.
      Matchmaking (source)
      Players will have to restart their clients to pick up the fix.
      This fix does NOT fix the level 0 or missing class in the friends list or communities. This Fix SHOULD fix the Non-Season and Season party bug. Let us know if you’re still seeing the issue please and thank you in advance
      .... Afternoon -
      We want to be very transparent with this update. We have a fix for the party bug that we’ll be deploying at roughly 1:00PM PST.
      This fix did not get a lot of testing internally, but we wanted to get it out asap before the holiday weekend. We had the choice between waiting till Tuesday, or getting it out today. We chose to take the risk to better the community playing experience. If, for any reason, this causes issues we can revert.
      Thanks again for the patience
       
       

      Related Diablo 3 articles:
      Rank 1 Greater Rift 150 Clear on Day 4 of Season 19
      Matchmaking Issues, Seasonal Reward Structure, Bugged Cursed Chests and Crusader Power Talk Blues
      Armory Profiles Have Been Fixed and Are Back Online
      All Class Guides for Diablo 3 Season 19, Patch 2.6.7a
      300 Killstreak Friendly Fire Bug Fixed, Crusader Overperforming
      Patch 2.6.7a Known Issues: November 21st
      2.6.7a Balance Patch Now Live + Final Patch Notes
      2.6.7A Balance Patch and Season 19 Notes: Lamentation Returns, Crusader Nerf and More
      Lilith's Embrace Wings in Diablo III for Virtual Ticket Holders
×
×
  • Create New...