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Damien

Trag'Oul Corpse Lance Necromancer

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17 hours ago, Guest Laz said:

Any tips for Hardcore mode?  I would like to incorporate Final Service if possible.

Very possible!

I only play hardcore and what I like to do in this case is to remove the Endless Walk set and replace this with a Hellfire AmuletHellfire Amulet that got any of the passives in the build and simply add the Final ServiceFinal Service. Next you grab the UnityUnity combo for your follower and his "no die" item and you're solid!

Sure, you lose some of the damage but the ring adds %dmg to elites which includes bosses as well so the damage loss isn't much of a big deal given that you gain so much survivability to press on more safely in hardcore.

Oh and instead of the off-hand Lost TimeLost Time I would use Lidless WallLidless Wall since I enjoy the extra armor and get the added elemental damage as a bonus along the way! Especially since you use the passive Stand AloneStand Alone the armor provides with that much more.

Edited by Arkpit

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Guest Radakill

Played this build for half a day and had several things to say about it: 

1: The video included on this page shows the player on maps with no doors to knock down (as you may or may not have noticed, there is no skill you have that will even destroy a barrier or door) and plenty of elites close by so that he could corral them up and hit 2-3 at a time with each LOTD. Thats a very perfect world scenario. In reality, your going to have to navigate grifts that are hard to maneuver in, have many doors you cant  shoot down, and elites that are spread out on a map the size of Texas that is impossible to corral. This means you will have to spend precious LOTD CD's on 1 elite at a time, and that means your run time in many cases will not even beat the clock. 

2: As mentioned above, the build has no at wills or primary skills, or even a secondary to help you with doors or barriers. The latter you can port past, the former you cannot. This can really be a pain in the ass when your fighting clock time, which, by the way, with this build I guarantee you will be. 

3: With no pets, no primaries, no secondaries, an insanely long cd and only blood rush to help you in your mobility, I found that just running around spamming decrepify to be more then just a slight pain in the ass. You are taking fire constantly as you are not doing anything to the mob population except slowing it down, and this dosent help much with ranged mobs. And as the decrepify rune only allows a cap of 20% from the cd reduction, that means that 20 mobs you hit and your already capped. This you can do pretty quickly, so your not getting a ton if CD time erased from that area. Spamming decrep only keeps up your DR and a bit of a damage boost too, but the biggest drawback to this build is time and elite placement. 

Overall this build is EXTREMELY situational and only really works with the right maps, the elites being in the most optimal locations, and not having to deal with a bunch of doors you cant shoot down. I find it hard to believe that the author would even recommend this build or even a variation of it for speed farming grifts. IMO the mage build with trags (variation) works much better for this. 

Sorry, but I hated it, might have some uses for high level push (if you get the right grift for it), but otherwise, I give it 2 thumbs down and 2 fingers up. 

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10 hours ago, Guest Radakill said:

have many doors you cant  shoot down

You break down individual doors by using a Blood RushBlood Rush which leaves behind 1 corpse and you fire lance 1 time, so there is no problem with doors at all for this build, you have at least 1 corpse on demand at all times.

10 hours ago, Guest Radakill said:

With no pets, no primaries, no secondaries, an insanely long cd and only blood rush to help you in your mobility, I found that just running around spamming decrepify to be more then just a slight pain in the ass.

This is part of the build and you are supposed to move around to look for elites while keeping DecrepifyDecrepify up at all times not just for CD but things hurt above GR75 a lot so you're gonna need it but the build is not for everyone, it might be boring to many but it IS still top tier in terms of climbing the leaderboards, the speed variation is poop compared to any other speed build however so don't try to farm with it.

Regarding CDR you'll want to have at least 50% on your gear which becomes 70% with Decrepify and then the Blood is PowerBlood is Power will shave off another 20% which does make it better but you will always need to look around for the double elites and drag packs to pylons with Nemesis.

But again, you might not like it but there is no other build really that pushes as high up as this one since the nerf to Inarius. I can solo GR75 with Trag'Oul Bloodmages but I'm paragon 800 and got nearly every piece ancient so it requires a ton more raw stats.

 

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Guest Raptor

I will not lie, This build is incredibly stressful for me. Its very good at what it does, But the massive amount of shit i have to ignore while looking for elite mobs gives me untold amounts of anxiety xD

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Guest Raptor

So i see nobody asked this question, Why in the world are you using Reservoir for simulacrum? Its pretty uesless because i tested WITHOUT Reservoir and i literally never ran out of Essence. Is there some benefit im not understand? Because the Simulacrum doesnt copy your corpse lances, Only secondary abilities.

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Guest Belzebub

I agree Guest Raptor, so

I changed Simulacrum with Golem, and got Gloves that spam corpse every second. I find that build much easier to do stuff.

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16 hours ago, Guest Raptor said:

So i see nobody asked this question, Why in the world are you using Reservoir for simulacrum? Its pretty uesless because i tested WITHOUT Reservoir and i literally never ran out of Essence. Is there some benefit im not understand? Because the Simulacrum doesnt copy your corpse lances, Only secondary abilities.

I believe this could be a factor of GR difficulty because when you start pushing GR90+ the essence during a burst is indeed an issue so it would help your argument if you could provide with your experience in terms of what GR we are talking about.

Right now you as a necro can clear just about any build at GR85+ without too much trouble.

Edited by Arkpit

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5 hours ago, Guest ANnoyed said:

Why THE FUCK is this not all on one page?

To improve SEO. We have had a huge surge in views since its implementation. 

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7 hours ago, Guest ANnoyed said:

Why THE FUCK is this not all on one page?

Go watch the guides over at World of Warcraft which is the origin for this website and then I would instead ask, why was it ever on a single page to begin with? :)

Setting aside the extra views for the site there are positive things as well where you can simply split your reading between how to play and synergy betweel the skills and one for focus on all the gear you want to find and why.

Also the adaptations are a good one as well.

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On 2017-09-16 at 4:11 PM, Guest Question said:

Is the skill setup the same for the RGK version?

And RGK stands for?

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Guest Question
17 hours ago, Arkpit said:

And RGK stands for?

Rift Guardian Killer

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6 hours ago, Guest Question said:

Rift Guardian Killer

Not sure what you mean then because the entire point of the lance build to begin with is to be a Elite/Boss killer build?

If you mean single target for a 4man group then you could possibly swap the Blood is PowerBlood is Power passive for Gruesome FeastGruesome Feast for extra dps but it's way too small of a dps window and too long CD in between to be efficient for a group running around tbh.

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Guest Chan
On 7/13/2017 at 3:11 AM, Guest tragoo said:

I'm just running out of corpses all the time...

Agreed. Not an easy build to play. 

 

Honestly, it was fun to save up the items for it - but not fun at all playing it. Tried it for about 1 minute and said screw it, went back to something a bit simple and normal. Just not for me I guess.

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Guest Seero

Is this an edited over setup? Im confused as to why its a build talking about pestilence with a video talking about the trags set?

 

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The Trag'Oul build variant does not update gear. Simply an FYI of sorts. Thanks for all the hard work and excellent builds :) Keep up the good work!

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On 10/30/2017 at 5:42 PM, Guest Seero said:

Is this an edited over setup? Im confused as to why its a build talking about pestilence with a video talking about the trags set?

 

Very similar play style, the build was previously a Trags one and still maintains a Trags variant on the page. The video has very useful information on how to play the build, even for Pest.

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4 hours ago, Neoken said:

The Trag'Oul build variant does not update gear. Simply an FYI of sorts. Thanks for all the hard work and excellent builds :) Keep up the good work!

The buttons at the top only change the skills. There is a separate page for the Trags set, found in the sidebar of the build:

https://www.icy-veins.com/d3/corpse-lance-necromancer-trag-oul-variation

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Guest Lodfish

With the rework to using the Pestilence set, I don't know how this hasn't been renamed to "Pesti-Lance" ;)

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Guest SpicRanch

In the speed variant where the skills were reworked, it s showing both Bone Spear AND Death Nova being taken, but no land of the dead.  The description leads me to believe this is a mistake with either being usable but LotD should still be in there.  Assuming I'm correct, I'm curious as to which rune should be taken with it.  Plague lands synergies with the poison aspect, but shallow graves work with the continuous LotD function- can I get clarification?

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20 hours ago, Guest Lodfish said:

With the rework to using the Pestilence set, I don't know how this hasn't been renamed to "Pesti-Lance" ;)

Hehe, I thought of it :P

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Hello Deadset.

I was wondering, following a discussion with friends, if the benefits of a Lidless wall could surpass that of the damage roll on the phylactery since the power of said phylactery is more or less useless and the shields are rolling max Essence now.

(Sorry if it was answered earlier but I don't see it)

Edited by Remiehneppo

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Guest CBrewMoo

Question regarding the Pesti-Lance build, I've noticed some players have issues creating corpses and slow kill down when Land of the Dead is still on CD.

My question is, since we have Blood Lance on the bar with Brittle Touch, do the Corpse Lances that fire from the Pestilence 2 Piece Bonus also gain the rune Brittle Touch?

I have found in my solo progression that I was having issues amassing corpses when Land of the Dead is down, so I dropped Corpse Lance and Simulacrum(I'm sure I'll add Simul back in later progression) and adding Grim Scythe (Cursed Scythe) and Corpse Explosion (Cold Rune to go with Phalactery) to my bar instead. 

The Molting from Blood Rush is very valuable playing solo, round em all up, teleport out and Corpse Explode your molted body in the middle of the pile. Once you start getting good gear and the damage starts racking up, one corpse turns into another and so on and so forth. AND since Corpse Explosion 'Consumes a corpse' you also get the 2 Piece bonus of Pestilence to fire off. I hate targeting the corpse lance manually and felt that a corpse explosion AND a corpse lance in one click was easier and more damage IMO. If the corpse lances that trigger from the set do indeed take the Brittle Touch rune if its on the bar, I will probably switch back once I'm pushing higher rifts but wanted to share this info. Love all the builds Icy-Veins! 

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On 11/3/2017 at 11:57 AM, Remiehneppo said:

Hello Deadset.

I was wondering, following a discussion with friends, if the benefits of a Lidless wall could surpass that of the damage roll on the phylactery since the power of said phylactery is more or less useless and the shields are rolling max Essence now.

(Sorry if it was answered earlier but I don't see it)

For worse Phyls, likely, yes. As soon as it's Ancient, no, since Damage roll then becomes stronger.

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      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Empowered shrine has been removed from the random Shrine effect of the Father Seal from Altar of Rites. Feature Changes
      Chilltara now has a 20% drop rate of Gibbering Gemstone. Whisper of Atonements can now be salvaged for 1–3 Forgotten Souls. Orek's Dream encounter rate buffed from 1 to 4%. Gelatinous Sire goblins no longer spawn from the Goblin Shrine inside Echoing Nightmares. Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Any changes made to the below between the PTR and now, and any new additions, have been marked in red.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non- Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 100–125%, stacking up to 5 times between uses. Each stack lasts up to 5 seconds. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 9,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Each enemy you hit with Bone Spear, Corpse Lance, and Corpse Explosion reduces your damage taken by 3%, up to a maximum of 75%. Lasts 15 seconds. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death./li> Mundunugu's Regalia Spirit Barrage deals 17,500% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Return to Top
    • By Staff
      The Darkening of Tristram returns to Diablo 3 on January 3. Find out more about the event in the official blog post!
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      The Diablo 3 patch PTR is up and we have all the details on it! From the new permanent Rites of Sanctuary and Visions of Enmity features to class balance and more, let's take a look at what's coming.
      Patch 2.7.7 PTR (Source)
      Hail, Nephalem! We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top

      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
      Back to Top
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