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Damien

Trag'Oul Corpse Lance Necromancer

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17 hours ago, Guest Laz said:

Any tips for Hardcore mode?  I would like to incorporate Final Service if possible.

Very possible!

I only play hardcore and what I like to do in this case is to remove the Endless Walk set and replace this with a Hellfire AmuletHellfire Amulet that got any of the passives in the build and simply add the Final ServiceFinal Service. Next you grab the UnityUnity combo for your follower and his "no die" item and you're solid!

Sure, you lose some of the damage but the ring adds %dmg to elites which includes bosses as well so the damage loss isn't much of a big deal given that you gain so much survivability to press on more safely in hardcore.

Oh and instead of the off-hand Lost TimeLost Time I would use Lidless WallLidless Wall since I enjoy the extra armor and get the added elemental damage as a bonus along the way! Especially since you use the passive Stand AloneStand Alone the armor provides with that much more.

Edited by Arkpit

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Guest Radakill

Played this build for half a day and had several things to say about it: 

1: The video included on this page shows the player on maps with no doors to knock down (as you may or may not have noticed, there is no skill you have that will even destroy a barrier or door) and plenty of elites close by so that he could corral them up and hit 2-3 at a time with each LOTD. Thats a very perfect world scenario. In reality, your going to have to navigate grifts that are hard to maneuver in, have many doors you cant  shoot down, and elites that are spread out on a map the size of Texas that is impossible to corral. This means you will have to spend precious LOTD CD's on 1 elite at a time, and that means your run time in many cases will not even beat the clock. 

2: As mentioned above, the build has no at wills or primary skills, or even a secondary to help you with doors or barriers. The latter you can port past, the former you cannot. This can really be a pain in the ass when your fighting clock time, which, by the way, with this build I guarantee you will be. 

3: With no pets, no primaries, no secondaries, an insanely long cd and only blood rush to help you in your mobility, I found that just running around spamming decrepify to be more then just a slight pain in the ass. You are taking fire constantly as you are not doing anything to the mob population except slowing it down, and this dosent help much with ranged mobs. And as the decrepify rune only allows a cap of 20% from the cd reduction, that means that 20 mobs you hit and your already capped. This you can do pretty quickly, so your not getting a ton if CD time erased from that area. Spamming decrep only keeps up your DR and a bit of a damage boost too, but the biggest drawback to this build is time and elite placement. 

Overall this build is EXTREMELY situational and only really works with the right maps, the elites being in the most optimal locations, and not having to deal with a bunch of doors you cant shoot down. I find it hard to believe that the author would even recommend this build or even a variation of it for speed farming grifts. IMO the mage build with trags (variation) works much better for this. 

Sorry, but I hated it, might have some uses for high level push (if you get the right grift for it), but otherwise, I give it 2 thumbs down and 2 fingers up. 

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10 hours ago, Guest Radakill said:

have many doors you cant  shoot down

You break down individual doors by using a Blood RushBlood Rush which leaves behind 1 corpse and you fire lance 1 time, so there is no problem with doors at all for this build, you have at least 1 corpse on demand at all times.

10 hours ago, Guest Radakill said:

With no pets, no primaries, no secondaries, an insanely long cd and only blood rush to help you in your mobility, I found that just running around spamming decrepify to be more then just a slight pain in the ass.

This is part of the build and you are supposed to move around to look for elites while keeping DecrepifyDecrepify up at all times not just for CD but things hurt above GR75 a lot so you're gonna need it but the build is not for everyone, it might be boring to many but it IS still top tier in terms of climbing the leaderboards, the speed variation is poop compared to any other speed build however so don't try to farm with it.

Regarding CDR you'll want to have at least 50% on your gear which becomes 70% with Decrepify and then the Blood is PowerBlood is Power will shave off another 20% which does make it better but you will always need to look around for the double elites and drag packs to pylons with Nemesis.

But again, you might not like it but there is no other build really that pushes as high up as this one since the nerf to Inarius. I can solo GR75 with Trag'Oul Bloodmages but I'm paragon 800 and got nearly every piece ancient so it requires a ton more raw stats.

 

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Guest Raptor

I will not lie, This build is incredibly stressful for me. Its very good at what it does, But the massive amount of shit i have to ignore while looking for elite mobs gives me untold amounts of anxiety xD

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Guest Raptor

So i see nobody asked this question, Why in the world are you using Reservoir for simulacrum? Its pretty uesless because i tested WITHOUT Reservoir and i literally never ran out of Essence. Is there some benefit im not understand? Because the Simulacrum doesnt copy your corpse lances, Only secondary abilities.

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Guest Belzebub

I agree Guest Raptor, so

I changed Simulacrum with Golem, and got Gloves that spam corpse every second. I find that build much easier to do stuff.

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16 hours ago, Guest Raptor said:

So i see nobody asked this question, Why in the world are you using Reservoir for simulacrum? Its pretty uesless because i tested WITHOUT Reservoir and i literally never ran out of Essence. Is there some benefit im not understand? Because the Simulacrum doesnt copy your corpse lances, Only secondary abilities.

I believe this could be a factor of GR difficulty because when you start pushing GR90+ the essence during a burst is indeed an issue so it would help your argument if you could provide with your experience in terms of what GR we are talking about.

Right now you as a necro can clear just about any build at GR85+ without too much trouble.

Edited by Arkpit

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5 hours ago, Guest ANnoyed said:

Why THE FUCK is this not all on one page?

To improve SEO. We have had a huge surge in views since its implementation. 

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7 hours ago, Guest ANnoyed said:

Why THE FUCK is this not all on one page?

Go watch the guides over at World of Warcraft which is the origin for this website and then I would instead ask, why was it ever on a single page to begin with? :)

Setting aside the extra views for the site there are positive things as well where you can simply split your reading between how to play and synergy betweel the skills and one for focus on all the gear you want to find and why.

Also the adaptations are a good one as well.

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On 2017-09-16 at 4:11 PM, Guest Question said:

Is the skill setup the same for the RGK version?

And RGK stands for?

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6 hours ago, Guest Question said:

Rift Guardian Killer

Not sure what you mean then because the entire point of the lance build to begin with is to be a Elite/Boss killer build?

If you mean single target for a 4man group then you could possibly swap the Blood is PowerBlood is Power passive for Gruesome FeastGruesome Feast for extra dps but it's way too small of a dps window and too long CD in between to be efficient for a group running around tbh.

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Guest Chan
On 7/13/2017 at 3:11 AM, Guest tragoo said:

I'm just running out of corpses all the time...

Agreed. Not an easy build to play. 

 

Honestly, it was fun to save up the items for it - but not fun at all playing it. Tried it for about 1 minute and said screw it, went back to something a bit simple and normal. Just not for me I guess.

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Guest Seero

Is this an edited over setup? Im confused as to why its a build talking about pestilence with a video talking about the trags set?

 

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The Trag'Oul build variant does not update gear. Simply an FYI of sorts. Thanks for all the hard work and excellent builds :) Keep up the good work!

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On 10/30/2017 at 5:42 PM, Guest Seero said:

Is this an edited over setup? Im confused as to why its a build talking about pestilence with a video talking about the trags set?

 

Very similar play style, the build was previously a Trags one and still maintains a Trags variant on the page. The video has very useful information on how to play the build, even for Pest.

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4 hours ago, Neoken said:

The Trag'Oul build variant does not update gear. Simply an FYI of sorts. Thanks for all the hard work and excellent builds :) Keep up the good work!

The buttons at the top only change the skills. There is a separate page for the Trags set, found in the sidebar of the build:

https://www.icy-veins.com/d3/corpse-lance-necromancer-trag-oul-variation

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Guest Lodfish

With the rework to using the Pestilence set, I don't know how this hasn't been renamed to "Pesti-Lance" ;)

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Guest SpicRanch

In the speed variant where the skills were reworked, it s showing both Bone Spear AND Death Nova being taken, but no land of the dead.  The description leads me to believe this is a mistake with either being usable but LotD should still be in there.  Assuming I'm correct, I'm curious as to which rune should be taken with it.  Plague lands synergies with the poison aspect, but shallow graves work with the continuous LotD function- can I get clarification?

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20 hours ago, Guest Lodfish said:

With the rework to using the Pestilence set, I don't know how this hasn't been renamed to "Pesti-Lance" ;)

Hehe, I thought of it :P

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Hello Deadset.

I was wondering, following a discussion with friends, if the benefits of a Lidless wall could surpass that of the damage roll on the phylactery since the power of said phylactery is more or less useless and the shields are rolling max Essence now.

(Sorry if it was answered earlier but I don't see it)

Edited by Remiehneppo

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Guest CBrewMoo

Question regarding the Pesti-Lance build, I've noticed some players have issues creating corpses and slow kill down when Land of the Dead is still on CD.

My question is, since we have Blood Lance on the bar with Brittle Touch, do the Corpse Lances that fire from the Pestilence 2 Piece Bonus also gain the rune Brittle Touch?

I have found in my solo progression that I was having issues amassing corpses when Land of the Dead is down, so I dropped Corpse Lance and Simulacrum(I'm sure I'll add Simul back in later progression) and adding Grim Scythe (Cursed Scythe) and Corpse Explosion (Cold Rune to go with Phalactery) to my bar instead. 

The Molting from Blood Rush is very valuable playing solo, round em all up, teleport out and Corpse Explode your molted body in the middle of the pile. Once you start getting good gear and the damage starts racking up, one corpse turns into another and so on and so forth. AND since Corpse Explosion 'Consumes a corpse' you also get the 2 Piece bonus of Pestilence to fire off. I hate targeting the corpse lance manually and felt that a corpse explosion AND a corpse lance in one click was easier and more damage IMO. If the corpse lances that trigger from the set do indeed take the Brittle Touch rune if its on the bar, I will probably switch back once I'm pushing higher rifts but wanted to share this info. Love all the builds Icy-Veins! 

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On 11/3/2017 at 11:57 AM, Remiehneppo said:

Hello Deadset.

I was wondering, following a discussion with friends, if the benefits of a Lidless wall could surpass that of the damage roll on the phylactery since the power of said phylactery is more or less useless and the shields are rolling max Essence now.

(Sorry if it was answered earlier but I don't see it)

For worse Phyls, likely, yes. As soon as it's Ancient, no, since Damage roll then becomes stronger.

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      Your main combo rotation is going to be using  SimulacrumReservoir and spamming Bone SpearTeeth. Then follow up with Corpse LanceBrittle Touch to finish off any remaining units. Corpse lance does not consume any essence to cast, and is very resource efficient while still dishing out significant damage. You may ask, why pick these runes. Well, Reservoir provides more resource, Brittle Touch helps with higher health bosses, and Teeth is actually a bit complicated. Now this may be a bug, but it certainly seems like the splinters from Bone SpearTeeth do too much damage, especially when combined with Maltorius' Petrified Spike. Because of this damage, you can easily clear massive waves and bosses alike. 
      Your other core skill is going to be Blood Rush. Every class ought to have a mobility skill in order to more efficiently clear floors and to speed up your farming. I prefer to use Molting to start a Corpse Lance chain in adventure runs, but the rune you choose is mostly up to preference. Potency is also a powerful rune, especially if you choose the close range variant of this build
       
      Other skills include your essence regain, either Grim ScytheDual Scythes or Siphon BloodPower Shift.  I like Dual Scythes simply because its a larger area (and therefor more essence), pulls enemies in front of you, and efficiently lines up the highest damage Bone SpearTeeth. An alternative to Dual Scythes is Grim ScytheExecution or Grim ScytheCursed ScytheSiphon BloodPower Shift is an excellent choice for melting bosses when low on essence. Other options include Siphon BloodSuppress, Siphon BloodBlood Sucker, or Bone SpikesBlood Spikes. Your choice of basic attack will determine your range for this build. Keep in mind that Teeth does more damage close up (like a shotgun) but due to Maltorius' Petrified Spike you can still use it at a range to great effect. For your non-combo damage ability, you want to choose based on your range. If you choose Siphon Blood, pick Command Skeletons with either Frenzy or Kill Command. If you choose Grim Scythe, go with either Bone ArmorDislocation or Death NovaBlight. Death nova does significant AOE damage, while Bone Armor is primarily a defensive skill, especially useful to preserve your Blood Rush cooldown. I personally prefer Frenzy for ranged and Bone ArmorDislocation for a closer range build. 
       
      Passives
      Your passives will once again depend on your variant of the build. You will want Overwhelming Essence and Blood is Power regardless, but the other two slots will vary.  Overwhelming Essence and Blood is Power are both integral skills to any ability and cooldown-based build. You want to minimize your cooldowns, and despite the intimidating requirement of Blood is Power, it triggers rather often. It counts premitigation damage, meaning damage before your armor and resistances. In any high level battle, you will proc this passive often. Overwhelming Essence is rather straightforward, as it simply increases your resource. 
       
      For the close range variant, I would recommend Stand Alone and Draw Life. Together, these passives will make you significantly more bulky and make up for a lack of sustain within your skills. An alternative to Draw Life is taking Life from Death and DevourSatiated over Corpse LanceBrittle Touch. This will somewhat lower your damage to bosses, but provide for more spam and sustain overall. 
      For the range variant, I would Aberrant Animator and Final Service. These both combine nicely with your Command Skeletons, while Final Service helps to improve your general lack of tankiness. Aberrant Animator gives your skeletons double your Thorns damage, while Final Service is your cheat death mechanic. 
      Skill list
      A- Grim ScytheDual Scythes/Siphon BloodPower Shift
      B- Bone SpearTeeth
      X-  Command SkeletonsFrenzy/ Command SkeletonsKill Command/Bone ArmorDislocation/Death NovaBlight
      Y-  Corpse LanceBrittle Touch
      ZL-SimulacrumReservoir
      ZR-Blood RushMolting/Blood RushPotency
       
      Passives
      Overwhelming Essence Blood is Power Stand Alone / Aberrant Animator Draw Life / Life from Death / Final Service  
      Now, into the parts that honestly don't matter nearly as much. Most of the build is in your hands, now this is just the nitpicky optimizations that I will honestly spend far too much/little time on. For the next sections I will be discussing gear, gems, Kanai's Cube, and paragon points. 
      For Gear I recommend going for a Legacy of Dreams build. This is rather standard, gives you an insane damage boost, and overall is versatile and workable. Make sure that you haveMaltorius' Petrified Spike. Another recommendation is your helm. Leoric's Crown is ideal for general battling, but Broken Crown is my preference for base gem farming, for hopefully obvious reasons. Honestly, just use common sense. LoD builds are incredibly player dependent, and you can build them just about however you want. Just prioritize whatever will feed into the general gameplan of spamming SimulacrumReservoir and Bone SpearTeeth. 
      For Kanai's Cube, you want to slot in Reilena's Shadowhook as your weapon, Krysbin's Sentence for jewlery, and the worse of either Reaper's Wraps or Nemesis Bracers. Shadowhook scales your damage based on your maximum essence, and with Overwhelming Essence and SimulacrumReservoir you're pretty well maxed out on your essence. 
      For Paragon Points you want to basically use common sense. This build is an ability spam build with limited sustain. Play to that. For example, you want to invest heavily into Essence, Cost Reduction, and Cooldown reduction. As far as defense, I recommend investing in armor so that Blood is Power is easier to proc. 
      For  Gems you should put Bane of the Trapped, Enforcer, and Legacy of Dreams in your ring slots. Zei's Stone of Vengeance is a solid alternative. For your Helm, slot in  Flawless Royal Topaz to provide resource cost reduction or Flawless Royal Diamond for CDR. Personally, since this is a teeth build you should go Topaz. For your weapon, you should go Flawless Royal Topaz if going the ranged build, and Flawless Royal Emerald for the close range build. And for your other slots, you should go (you guessed it) Flawless Royal Topaz. In my honest opinion, Topaz is the best base gem for necromancer. It provides Intelligence, thorns, and resource reduction. Sure, the thorns are only especially ridiculous with Aberrant Animator but once again, topaz is a godsend for Necromancer. 
       
       
      Changelog: 10/2/19 Fixed some grammar errors, clarified poor usage, and added more details to the build    

    • By Stan
      This week's Challenge Rift revolves around Crusaders. Check out the video guides by Mnemonic and Raxx to get started!
      Challenge Rift 119 EU
      Gear
      Thorns of the Invoker Set (5/6) Halcyon's Ascent + Bane of the Stricken (Rank 55) Vigilante Belt Gladiator Gauntlets Stone of Jordan + Bane of the Trapped (Rank 55) Ring of Royal Grandeur + Boyarsky's Chip (Rank 55) Hack + Vo'Toyias Spiker Kanai's Cube Powers
      Akarat's Awakening Aquila Cuirass The Flavor of Time Skills
      ConsecrationBed of Nails PunishCelerity ProvokeHit Me Iron SkinReflective Skin Steed ChargeSpiked Barding Akarat's ChampionProphet Passives
      Iron Maiden Hold Your Ground Finery Heavenly Strength Ignore Consecration, Punish will be your main generator. Use Iron Skin whenever Akarat's Champion is on cooldown for survivability. Use Steed Charge for efficiency. Use Akarat's Champion on cooldown and don't play defensively when in Akarat's form. For more information about the layout and synergies, check out Mnemonic's clear linked below.
      Challenge Rift 119 US
      Gear
      Armor of Akkhan Set (5/6) Talisman of Akkhan + Bane of the Trapped (Rank 35) Aughild's Power Aughild's Search Captain Crimson's Silk Girdle Captain Crimson's Thrust Unity Obsidian Ring of the Zodiac The Furnace + Frydehr's Wrath Kanai's Cube Powers
      Thunderfury, Blessed Blade of the Windseeker Illusory Boots Obsidian Ring of the Zodiac Skills
      Laws of ValorUnstoppable Force CondemnVacuum ProvokeToo Scared to Run Akarat's ChampionProphet SlashGuard Steed ChargeEndurancez Passives
      Heavenly Strength Holy Cause Indestructible Finery Keep Laws of Valor, Condemn, Provoke, and Akarat's Champion up all the time. Condemn does all of your damage. Use Steed Charge to move in between elites. Here's Raxx with his weekly clear of the rift.
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