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Game Director Ion Hazzikostas is answering your Tides of Vengeance questions today. Check back for updates!
You promised us better communication. Why were so many changes undocumented in 8.1? (Profession requirements on crafted gear, multitude of M+ mob changes)?
It's a continuing process of improvement. Blizzard is reading the undocumented changes thread on MMO-Champion and reddit. The latest patch notes were thorough, but not complete.
The Profession crafted gear bug that went live was an inconsistency. The change was rolled back. The requirement will be back in Season 2.
They missed some things like Stealth detection of mobs in Underrot. They failed to capture the changes. They're going to do better about that in the future.
Could you add rationale for changes to patch notes and/or hotfixes? This would be a huge step in communication.
They're going to add more "dev notes" to changes. They're not really satisfied with how they communicated that Mythic Keystones can no longerbe deleted.
The recent 8.1 patch broke the popular CrossRP addon.
There was no deliberate attempt to break the addon. Addons can't directly parse and do things with chat in Communities. This was done to help malicious stuff being done with the chat in Tides of Vengeance. They want to add an elixir to the game that will make you able to understand the opposing faction, but not speak their language. The hotfix is coming next week.
Wondering why the change to deleting M+ keys. Seemed like a great QoL change made in BfA.
It was a hotfixed change that they didn't fully think through. In the 8.0 pre-patch, you were able to delete your keys and reattain them. The team didn't like players deleting keys and picking seemingly easier dungeons.
Why were ones made to increase challenge and change strategy without addressing pain points of other dungeons?
In the last few days, they've got detailed breakdowns of dungeons mobs, difference where Teeming is introducing an artificial difficulty spike, wipe counts and as a result, Blizzard will be rolling out a hotfix to address some of these mobs next week. They need to get better at tracking them down internally.
Are there any steps being taken to improve the M+ pug experience? Most groups are falling apart if they don't use voice chat.
Voice Chat is the norm here, they're more interested to learn about how to improve the integrated Battle.net Voice Chat. Mythic+ is designed for real-time communication and that's not going anywhere anytime soon.
Why do we have to wait for the opening of the Battle for Dazar'Alor. Why do we have to wait for Season 2 so long?
Cutting Uldir short would be too soon. It's a healthy 8 boss tier, many guilds are still pushing for Cutting Edge. 3 months of raid tier would be too short and it's a natural thing of a new Season for a raid to come out.
It'd be nice to have a source of Titan Residuum that isn't finite. I know you don't was us farming it, but can't you make the end-of-dungeon at least have a chance to drop some? Or shard of it. It'd be nice on zero azerite drop raid weeks.
The residuum system is primarily designed to solve the problem of Azerite gear delivery from the weekly chest and give players more control over their loot. For now, it's a dungeon-focused experience and they don't plan to add more residuum sources in the near future.
How do you plan on handling the transition from Season 1 to Season 2 regarding Titan Residuum?
<Banana Hammock> is a social Mythic raiding & M+ guild for late night weekend bananas.
Hours: 11pm-2am (Pacific) Saturday & Sunday /// 11pm-2am (Pacific) Friday (Alts & Casuals)
Progression: 8/8 N 8/8 H (AOTC) 2/8 M
Guild Information: Banana Hammock was an old guild on Hyjal that we restored for BFA. Our goals are to reach AOTC and to progress into Mythic. We are looking for a handful of people(Ranged dps) to fill our roster for mythic progression. Of course we're looking for skilled players, but we're also looking for people with a great sense of humor as well! We can't promise Cutting Edge, but we want people who love to push content and have a good time doing it. Come be another banana in our hammock 🙂
Ranged DPS 1 Healer If interested in raiding or hanging out with us just message
B.net: Nox#1474, Anubismerc#1882, Radjehuty#1804
We're back to daily hotfixes, as expected of the immediate post-patch period, with today's batch focusing on PvP, with Alterac Valley GY spawn fixes as well as DK, Priest and Warlock tweaks. In the quests department we're seeing a fan favorite bug go that's generated many a post on reddit, namely there won't be any more clone Anduins, Velens and Genns in the War room. It's a shame, but at least the Alliance doesn't have that clone leader advantage anymore so it was clearly a much needed faction balance change. There was also a fix for repeatable quests, some of which weren't resetting properly, as well as the now standard World Quest fix section.
December 13 (source)
Druid Restoration Ursol's Vortex is learned at level 28 (was 63). Hunter Survival Fixed an issue causing Mongoose Fury to incorrectly apply new stacks before the damage from Mongoose Bite was dealt, instead of after. Items
Heart of Azeroth (Elemental Shaman) Fixed an issue that sometimes caused Echo of the Elementals to summon two Ember Elementals after Fire Elemental expired. Player versus Player
Alterac Valley Fixed a bug that caused players to be unable to spawn at Stonehearth Graveyard after dying. Death Knight Frostwhelp's Indignation (Azerite trait) now correctly damages players in addition to granting mastery. Raise Abomination will now correctly attack neutral creatures if the player is in combat with them. Priest Discipline Fixed a bug that prevented Trinity from providing additional critical strike chance to Smite , Penance , and Shadowfiend . Fixed a bug that caused Trinity to stop applying Atonement to targets after 3 are active. Warlock Affliction Fixed a bug that caused Gateway Mastery to reduce the duration of the Demonic Gateway debuff by more than 15 seconds. Quests
(With server restarts in each region) Fixed a bug that caused repeatable quests, such as Pet Battle dailies or Blingtron, to reset incorrectly. Fixed an issue where Alliance players could not turn in "An End to the Killing " to King Anduin Wrynn in Stormwind if they were also on the quest "On Whispered Winds ". All NPCs related to “The Right Mech for the Job ” should now be visible, even when a Faction Assault is active. Fixed an issue where certain players could see multiple copies of Anduin, Velen, and Genn in the Stormwind War Room. World Quests
Fixed an issue where Horde players could not complete the quest "Cease all Summoning " while the Nazmir Assault is active. Fixed a bug where players were sometimes not granted quest credit during “Desert Crawl”. Fixed a bug that prevented Blight Barrels from behaving properly on “Barreling Through ”. Baron Cloudsnipe will no longer chase players in Pozzik's Experimental Bomber to the ends of the earth on “Romp in the Swamp ”. He's still a crack shot, though. Previous hotfixes.
It's fluffy, foxy and white, with some wings to boot. The latest 25$ store mount is the Vulpine Familiar and they're apparently "fiercely intelligent and insatiably curious", whatever that means for a WoW mount. It has a blue saddle and is vaguely horse-shaped, so it should be on the side of the Alliance, but they don't like the Vulpera much, so it's a conflicted mount to say the least.
Vulpine Familiar (source)
The fox that won’t trick you
Fiercely intelligent and insatiably curious, this species of fox has travelled the Great Dark Beyond to seek the companionship of the greatest heroes of Azeroth. Vulpine Familiars are born daredevils, and any one of them would make a great companion on your adventures throughout Azeroth and beyond.
Ride into Battle
Ready to go!
Vulpine Familiar will be yours immediately after completing your purchase.
Everyone gets one!
Once it’s activated, Vulpine Familiar will be applied to all present and future characters on a single Battle.net account. It will appear in each character’s pet and mount journal.
Vulpine Familiar automatically scales to the fastest riding skill known by each character. If they aren’t high enough level to use a flying mount, it will still be usable as a ground mount.
If you're interested, head on over to the store and get yours.