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Heroes of the Storm Stukov

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11 hours ago, lChronosl said:

Hey, can you warn us here when you guys update his guide?
Thanks.

Hey, the update to this guide should go shortly up.

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As a Stukov main (he is one of my Support mains alongside Auriel and Deckard), I have this personal build I like to use ever since his soft-rework, which I consider very versatile. Here is the breakdown of each talent:

  • Level 1 - Low BlowLow Blow: a very underrated talent that can deal surprisingly high amount of damage and score some unexpected takedowns as opponents will be caught by surprise. The main reason for picking this talent is its synergy with Virulent ReactionVirulent Reaction.
    • Alternatively, Fetid TouchFetid Touch can also be picked as it also works in this build due its synergy with Targeted ExcisionTargeted Excision.
  • Level 4 - Vigorous ReuptakeVigorous Reuptake: a good Stukov will always spread Healing PathogenHealing Pathogen to as many allies as possible before using Bio-Kill SwitchBio-Kill Switch, and talent grants a very high burst heal.
  • Level 7 - Targeted ExcisionTargeted Excision: the general idea of this talent is to grant Stukov a mean to deal with high burst damage as he essentially can use Bio-Kill SwitchBio-Kill Switch in succession to heal his allies as fast as possible.
  • Level 10 - Either: in the link I've picked Massive ShoveMassive Shove, but Flailing SwipeFlailing Swipe works pretty good depending on the map and enemy team composition.
    • Massive Shove is more useful if you need to isolate a key opponent that the team is built around it (i.e. The Butcher, Kerrigan, ETC) or to have a quick mean to deal with dives (thanks to its low cooldown).
    • Flailing Swipe is more useful in maps with very tight spaces, or against hard-engage team compositions that rely on very specific cooldowns (i.e. The HuntThe HuntMosh PitMosh Pit).
  • Level 13 - Virulent ReactionVirulent Reaction: this talent allows Stukov to pindown specific key targets and secure takedowns easily in coordinated teams. This talent is particularly powerful when your team has Tanks with a lot of crowd-control (i.e. Arthas, ETC, Anub'arak) and you can keep the opponent pinned down for longer. This talent sinergizes greatly with Targeted ExcisionTargeted Excision and Low BlowLow Blow.
  • Level 16 - SuperstrainSuperstrain: self-explanatory. A very powerful talent against teams with a lot of stuns and roots.
    • Alternatively, if for some reason the enemy team doesn't have as many, Pox PopuliPox Populi is excellent for some extra heal over time.
  • Level 20 - Top OffTop Off: great talent to squeeze some extra healing on allies without heaving to rely on Bio-Kill SwitchBio-Kill Switch.
    • Alternatively, if Flailing SwipeFlailing Swipe was picked, Controlled ChaosControlled Chaos is fantastic.

 

The general strategy of this build is simple to grasp, but a bit hard to master. But once you develop muscle memory it becomes easy.

  • By using Healing PathogenHealing Pathogen, then throwing a Weighted PustuleWeighted Pustule on a single target and then detonating it with Bio-Kill SwitchBio-Kill Switch, you can secure another Bio-Kill Switch for a needed burst heal. This is particularly useful in long team fights.
    • With the bonus healing from Vigorous ReuptakeVigorous Reuptake combined with the cooldown reduction from Targeted ExcisionTargeted Excision, Stukov can heal for larges amounts every few seconds.
  • Throwing some icing on the cake: by doing the above steps plus using Lurking ArmLurking Arm on the target before detonating the Pustule, you can secure a kill for your team (thanks to the root from Virulent ReactionVirulent Reaction plus the silence from Lurking Arm), heal your entire team for a huge amount, and then have Bio-Kill Switch ready to do it all over a few seconds later.
    • The cherry on the top is Low BlowLow Blow, which will deal some extra damage to the rooted victim.
  • Always try to keep your cooldowns avaliable. Since Stukov has very high cooldowns on all his abilities, micro-management of them is key.
Edited by Valhalen

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I play a very similar style to yours, @Valhalen, but with a different talent build. One main difference is that I have difficulty getting value of Targeted ExcisionTargeted Excision because more often than not I will hit multiple enemy heroes. That is why I prefer The Long PitchThe Long Pitch, with a higher uptime. Also, I fell in love with Bio-Explosion SwitchBio-Explosion Switch, because if I detonate at the right time in a hectic team fight, even if I only root one hero, I can usually silence at least 2+.

  • Level 1 - Fetid TouchFetid Touch has great value, and it's easy to finish after lvl 7. I don't like Low BlowLow Blow because it has anti synergy with my 20 pick, Bio-Explosion SwitchBio-Explosion Switch.
  • Level 4 - Vigorous ReuptakeVigorous Reuptake: perfectly explained.
  • Level 7 - The Long PitchThe Long Pitch: the idea is drastically increase the range you can hit with your slows, potentially 3+ enemy heroes at the same time. That also brings to light the most recent buff to the talent, the CD reduction if you detonate on 2+ targets. Which is quite easy on most team fights and skirmishes.
  • Level 10 - Either: follow the amazing explanations on the above post. Though I have to mention that Massive ShoveMassive Shove is one of my favourites abilities in the game.
  • Level 13 - Virulent ReactionVirulent Reaction: for the lockdown. Combos very well with The Long PitchThe Long Pitch, allowing you to hit more enemies at the same time, and Bio-Explosion SwitchBio-Explosion Switch, because the roots will persist.
    Level 16 - Universal CarrierUniversal Carrier: mostly to reduce the complication, since it's much easier to keep your team with Healing PathogenHealing Pathogen up with this talent.
    • SuperstrainSuperstrain is also very good, if you don't mind paying close attention to your allies buffs and/or should the enemy team have 2+ stuns/roots.
  • Level 20 - Bio-Explosion SwitchBio-Explosion Switch: here is the fun part. With this talent not only you will root your main target with Virulent ReactionVirulent Reaction, you will also damage, silence and slow every other enemy hero in the area. Since I tend to detonate my Lurking ArmLurking Arm as fast as I can, I get great value of thios talent. And even if you misses the root, you will still silence+damage+slow. Not to mention that the detonation ends your Lurking arm, which allows you to reposition or reapply your heal. One last thing is that the enemies who were used to just walking out of your silence will now be affected by it for the whole 2s duration, which usually gets people by surprise and can win team fights.
Edited by lChronosl
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Sometimes I use a setup similar to yours, @lChronosl, specially regarding Fetid TouchFetid Touch (when we don't have a lot of CC to make Low BlowLow Blow as useful). Bio-Explosion SwitchBio-Explosion Switch is actually really good indeed, but I tend stick with the extra healing just in case; but I do pick this talent depending on the situation.

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