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Vlad

Heroes of the Storm Stukov

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Stukov easily became one of my favorite Heroes, so intuitive to play. He has so much utility and powerful heals, all while being mana efficient, which combines the best of the both worlds for me (one of the reasons I don't play with Rehgar is because he burns his mana way too fast).

I find myself using the Lurking Arm Build you guys posted most of the time, although I've been tampering with a modified version of it. And his basic attack HITS HARD, which allows for some hilarious kill-steals sometimes; such a huge bitchslap that even the sound effect is satisfying. And Massive Shove is so damn fun to use.

I have a feeling that Blizzard will squash this character with the nerf hammer really hard, so I better enjoy his power while I can!

Edited by Valhalen
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Stukov easily been one of my favorite Blizzard franchise heroes. Betrayed vice-admiral became an awesome Zerg Russian. His playstyle, like I expected, is really, really fun. Sound effects, animations, abilities and their precise timing made the hero a new favorite of mine (sorry, Kharazim, your time is up xD). I found most value out of Lurking Arm build, which just seems like a balanced mix-up of really good talents in Stukov's tree. I think almost all of his talents are viable and have their situational use.
Expecting balance changes for him soon. He's a little bit too of a powerhouse as of right now.

Edited by VitaminC
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Guest A little change but.

I'd change Pox Populi for Universal Carrier in the Lucking arm build, and Bio-Explosion Switch as level 20. 
This build is clearly made for teamfights, so passing the healing over and over again among all teammates is essential. Of course it's not as effective without Targeted Excition, but it's still way more useful than pox populi IMHO

Other than that, thanks for the guides.

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7 hours ago, Guest A little change but. said:

I'd change Pox Populi for Universal Carrier in the Lucking arm build, and Bio-Explosion Switch as level 20. 
This build is clearly made for teamfights, so passing the healing over and over again among all teammates is essential. Of course it's not as effective without Targeted Excition, but it's still way more useful than pox populi IMHO

Other than that, thanks for the guides.

I thought so too at first, but I really dislike Universal CarrierUniversal Carrier; the reduced healing is far too impactful to be useful, especially in this Build, since without Vigorous ReuptakeVigorous Reuptake Stukov's healing output won't be as effective.

Edited by Valhalen
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I played Stukov quite a bit more and had some experiments with his talents. I don't take Lurking Arm build anymore, and there's a good reason for it. 'Spine Launcher' build is beyond amazing. Core talent for it is Targeted ExcisionTargeted Excision, it just provides so much cooldown reduction for Bio-Kill SwitchBio-Kill Switch, I can't even describe how impactful it is. Yes, hitting is sometimes can be difficult, but the reward more than makes up for the effort.

So now, the basic combo that I use:

1) spread the Healing PathogenHealing Pathogen (can spread indefinitely with Universal CarrierUniversal Carrier, awesome talent);

2) land the Weighted PustuleWeighted Pustule on an enemy hero;

3) use Lurking ArmLurking Arm on the target;

4) immediatly pop Bio-Kill SwitchBio-Kill Switch;

5) root the enemy for stupidly long 2-second duration thanks to Virulent ReactionVirulent Reaction with same stupidly long 2-second silence from Bio-Explosion SwitchBio-Explosion Switch and heal my Pathogen carriers;

6) get reduced CD on the trait, re-apply Healing PathogenHealing Pathogen (should spread in a 5-second duration while the trait comes up again);

7) pop Bio-Kill SwitchBio-Kill Switch on the whole team again.


It's just so satisfying to execute. Spine LauncherSpine Launcher really helps keeping the healthy distance when doing this (also makes a lot easier to land Weighted PustuleWeighted Pustule on target that you slow with the ranged basic attack) and generally allows you to play more safe throughout the course of the match.

Edited by VitaminC
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8 minutes ago, VitaminC said:

I played Stukov quite a bit more and had some experiments with his talents. I don't take Lurking Arm build anymore, and there's a good reason for it. 'Spine Launcher' build is beyond amazing. Core talent for it is Targeted ExcisionTargeted Excision, it just provides so much cooldown reduction for Bio-Kill SwitchBio-Kill Switch, I can't even describe how impactful it is. Yes, hitting is sometimes can be difficult, but the reward more than makes up for the effort.

(...)

It's just so satisfying to execute. Spine LauncherSpine Launcher really helps keeping the healthy distance when doing this (also makes a lot easier to land Weighted PustuleWeighted Pustule on target that you slow with the ranged basic attack) and generally allows you to play more safe throughout the course of the match.

The combo is awesome, indeed. But I find very hard to put it in practice, though. At least all the times I went with this build I ended up underperforming in Healing Done compared to when I went with my tweaked Lurking Arm Build. Maybe I just need to practice more.

I honestly don't see Spine Launcher being that useful. The few games I picked it I couldn't see much of a different with the 1 sec slow, specially considering how slow Stukov's basic attack speed is.

Edited by Valhalen

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Guest Phenom

I really like Stukov in HotS and how it remind me of playing hours of Starcraft Brood War. My favvo support right now, he hits hard in close combat, Lurking Arms and Massive Shove which I really like a lots. 

Have trying Spine Lanucher build and it work very well if really a lots of heals and stand behind yours team mates to avoid get killed. Not fun as Lurking Arms build but fine build too. 

Weighted Pulse build is harder and need more skills to work. Right now U alomst fight others Stukov in QM so hard justice this build maybe. Bur fun too but harder to work well with. And in this build I switch lvl talent Reactive Ballistospores to Virulent Reaction too have a chance to root a enemy hero to help chase hero down. 

 

Another thing I dont see it have been mention here and maybe some here know it already but Stukov can use Massive Shove to take D.Va mech after D.Va use Self-Destruct which I think is nice!

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Guest Closo

I'm confused as to why this guide keeps saying that the level 16 talent Pox Populi synergises with One good spread... The bonus HoT that is applied from Pox doesn't count towards One good spread... Wouldn't Universal carrier be an objectively better talent with One good spread... Because it can proc over and over?

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2 hours ago, Guest Closo said:

I'm confused as to why this guide keeps saying that the level 16 talent Pox Populi synergises with One good spread... The bonus HoT that is applied from Pox doesn't count towards One good spread... Wouldn't Universal carrier be an objectively better talent with One good spread... Because it can proc over and over?

Technically since Healing Pathogen would spread over and over, it is a bit pointless to pick One Good Spread... and Universal Carrier, since the cooldown reduction won't be as necessary.

For the Spine Launcher build you see a better synergy of Universal Carrier and Vigorous Reuptake (more powerful Bio-Kill Switches combined with infinite spreading plus cooldown resets of it with Target Excision).

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I can't say I've been especially enchanted with One Good Spread.  The mana return is only mildly useful and the cooldown, while nice, isn't as consistant or impactful as I feel his other options this tier are.  I've honestly just found myself using Biotic Armor in the majority of my games.  50% physical damage reduction is frankly insane even if there is only one good physical damage dealer on the enemy team.  Combined with Pox Populi for almost double duration and I've had great success keeping my damage dealers (or myself) alive through many a fight.  In the rare instances when Biotic Armor just cannot work, I tend to take Vigorous Reuptake to better burst healing vs a full caster team.

As for the "combat" talent tiers, while the other options are fine in and of themselves, I've just not found any reason not to go Lurking Arm build every game.  The Weighted Pustial build just doesn't do enough for me to really notice it, especially since I only really find a need for that skill when we're chasing or escaping (and never want to use Kill Switch on it when I could be saving it for Healing).  Lurking Arm however has been game winning far too often to count and as such making it bigger, linger, and cooldown faster seems key to me.

Finally I've been far too in love with his insane damage to ever consider Spine Launcher.  Losing half damage for a slow ranged attack seems meh, especially since you need to spend a talent to get it.  I'd rather just take chunks out of heroes and buildings with my support character.

Just my thoughts on Stukov so far.

Edited by TSRD
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Guest Swightly

The expanding talent for lurking arm is just ridiculously good to pass up on compared to everything else on the first talent list, even spine launcher. Stukovs low attack speed doesn't really allow him to make his target constantly slowed with spine launcher unless you follow up with a weighted pustule. The DPS being cut in half also severely affects how much he can help in taking down minions, mercs and sieging when you are safe.

I expect to see a big nerf to this talent since the huge AOE basically just turns lurking arm into a heroic ability, forcing most of the enemy spending precious time pathing around or even through the big circle to cast their spells really shakes up team fights in your favour.

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Guest BlackJoker

So I've been playing stukov a bit, and I have become a fan of using his pustule quest with targeted excision. The quest is not super difficult to complete, and if you trigger targeted excision then pustule and his trait now have the same cooldown! I understand the range increase on long pitch is huge, but I am surprised this combination is not mentioned in the guide. Is there a reason for this? I also am curious about including the talent that roots if you detonate a pustule inside lurking arm, but I am not sure about that option for the build or not. 

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Guest phoenixx

Hello

It seems that you unfairly dismissed the Eye Infection talent as disadvantaged to others in that tier, having overlooked all the utility it offers, that is, the 3 second AOE Blind,  the longest in the game after Artanis' ultimate, with far shorter cooldown (16 sec, can be lowered to 5 seconds with particular talent choice). The damage bonus it offers is the only minor side of this talent.

I'm sure that it's a situative pick, just like other blinds, but in some cases - when playing against AA-heavy team - it can be even more life-saving that other talents in that tier. For example, it can negate 75% of the damage Zul'jin can do during Taz'dingo, or counter self-healing divers like Varian or Illidan. Also, it has top winrate in the HotsLogs as well as frequently taken in pro-gaming.

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On 10/7/2017 at 11:43 AM, Guest phoenixx said:

Hello

Greetings Traveler!

On 10/7/2017 at 11:43 AM, Guest phoenixx said:

It seems that you unfairly dismissed the Eye Infection talent as disadvantaged to others in that tier, having overlooked all the utility it offers, that is, the 3 second AOE Blind,  the longest in the game after Artanis' ultimate, with far shorter cooldown (16 sec, can be lowered to 5 seconds with particular talent choice). The damage bonus it offers is the only minor side of this talent.

I'm sure that it's a situative pick, just like other blinds, but in some cases - when playing against AA-heavy team - it can be even more life-saving that other talents in that tier. For example, it can negate 75% of the damage Zul'jin can do during Taz'dingo, or counter self-healing divers like Varian or Illidan.

You make some great points, most notably the one about Zul'jin. I think he is one of the best examples of when to consider taking this Talent.

The projectile speed of Weighted Pustule is very slow. This makes it difficult to reliably apply it to high mobility Heroes, like Illidan. It would still be very useful against a Twin Blades of FuryTwin Blades Varian! While there are more reliable Blinds out there, you don't always get last pick. This Talent can definitely be useful in those situations where you need a Blind, at least as long as you can land it on the intended enemy when you need to. 

On 10/7/2017 at 11:43 AM, Guest phoenixx said:

Also, it has top winrate in the HotsLogs as well as frequently taken in pro-gaming.

When looking at HotsLogs it is important to not only look at winrate. The pick rate of Eye InfectionEye Infection is less than 10%, and for good reason. Eye Infection requires specific circumstances to be worth it, but as you pointed out, it can perform very well if the situation is ripe for it. For this reason, I moved it to Situational and updated the Talent text :D

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21 hours ago, Straften said:

When looking at HotsLogs it is important to not only look at winrate. The pick rate of Eye InfectionEye Infection is less than 10%, and for good reason. Eye Infection requires specific circumstances to be worth it, but as you pointed out, it can perform very well if the situation is ripe for it. For this reason, I moved it to Situational and updated the Talent text :D

Oh gee. They're removing Eye Infection for the next patch.

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On 09.10.2017 at 8:48 PM, Valhalen said:

Oh gee. They're removing Eye Infection for the next patch.

Unfortunately. Blizz seems to make heroes less universal, more niche. For example, Stukov is good vs ability-driven heroes, while this talent makes him also effective vs auto-attackers.

Also, it was picked 5 times during HGC and had 80% winrate. Maybe, this fact was one which made Blizz to remove it.

Edited by phoenixx

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Guest eve

Im seriously suprised that this build isnt in here. 
https://www.icy-veins.com/heroes/talent-calculator/stukov#26.0!2441331
Fetid touch has a great synergy with Targeted Excision because it makes both Weightened Pustule and Bio-Killswitch essentially 5 second cooldown.
Vigorous Reuptake because Bio-Killswitch healing will be your main source of heal ofc its always best to wait until HoT did some work on its own but the requirement on Targeted Excision usually fits in the time window. So u get some HoT and Bio-Killswitch.
I take Flailing Swipe because of its strong disengage component but its okay to take Massive Shove. 
At level 13 i usually take Lingering spine since i find it more useful in entirely healing focused build since i dont need to channel it for a time by the time the Lurking Arm expires the enemy hero is already out of its AoE anyway. But other talents can be taken in this build aside from Reactive Balistospores which would probably break this build because of Targeted Excision requirements.
Pox Populi for more healing even after detonating Bio-Killswitch. I find Universal Carries spread to be too chaotic when the build already needs a good execution and the 50% less HoT doesnt make it more appealing either.
For Lvl 20 both heroic upgrades are good to take. Didnt try Bio-Explosion Switch so cant comment on that.

Overall this build Allows you to heal your entire team for 700 (in lvl 1 scale) every 5 seconds while getting 1 hero ready for execution.
You also get the initial HoT and the 3 sec additional because of Pox Populi. 
This my go to build if im going solo heal. 

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8 hours ago, Guest eve said:

Im seriously suprised that this build isnt in here. 
https://www.icy-veins.com/heroes/talent-calculator/stukov#26.0!2441331
Fetid touch has a great synergy with Targeted Excision because it makes both Weightened Pustule and Bio-Killswitch essentially 5 second cooldown.
Vigorous Reuptake because Bio-Killswitch healing will be your main source of heal ofc its always best to wait until HoT did some work on its own but the requirement on Targeted Excision usually fits in the time window. So u get some HoT and Bio-Killswitch.
I take Flailing Swipe because of its strong disengage component but its okay to take Massive Shove. 
At level 13 i usually take Lingering spine since i find it more useful in entirely healing focused build since i dont need to channel it for a time by the time the Lurking Arm expires the enemy hero is already out of its AoE anyway. But other talents can be taken in this build aside from Reactive Balistospores which would probably break this build because of Targeted Excision requirements.
Pox Populi for more healing even after detonating Bio-Killswitch. I find Universal Carries spread to be too chaotic when the build already needs a good execution and the 50% less HoT doesnt make it more appealing either.
For Lvl 20 both heroic upgrades are good to take. Didnt try Bio-Explosion Switch so cant comment on that.

Overall this build Allows you to heal your entire team for 700 (in lvl 1 scale) every 5 seconds while getting 1 hero ready for execution.
You also get the initial HoT and the 3 sec additional because of Pox Populi. 
This my go to build if im going solo heal. 

Definitely an interesting build. I agree with you on Universal CarrierUniversal Carrier; not very fond of that talent. However, even though you mentioned Reactive BallistosporesReactive Ballistospores breaks the build, it is still a very "Oh shit" talent that can definitely save you in tight situations.

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18 hours ago, BigGaz said:

I don't know if it's just me but some of the icons / scroll-overs etc for the builds are horribly borked...

Yes, it appears that a slower connection makes them behave strangely. We are working on fixing it. Sorry for the inconvenience.

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2 hours ago, MagikMurlok said:

Can anyone think up a build that is purely focused on as sustained as possible I.E max output healing?

I think both builds were already covered in the original section, but there are two builds I'd recommend:

  • The Bio-Kill SwitchBio-Kill Switch build: focused on maximizing the burst healing when detonating Healing PathogenHealing Pathogen. The general idea is to basically get resets on Bio-Kill SwitchBio-Kill Switch through Targeted ExcisionTargeted Excision, thus enabling to complete Vigorous ReuptakeVigorous Reuptake as soon as possible.
    • Virulent ReactionVirulent Reaction plays a pivotal role in this build as you'll be focusing on detonating a single Weighted PustuleWeighted Pustule, while having Healing PathogenHealing Pathogen spread to your allies beforehand.
  • The Healing PathogenHealing Pathogen build: a mana-efficient build that allows constant uses of Healing PathogenHealing Pathogen thanks to One Good Spread...One Good Spread... I recommend this build to new players as it is very easy to burn Stukov's mana if you're not careful; both One Good Spread...One Good Spread... and It HungersIt Hungers are very effective at mana management as they will return mana to Stukov.

For both builds you can pick SuperstrainSuperstrain at level 16 if the enemy team features a lot of stuns or roots.

Stukov doesn't have a build "purely focused" on sustain because he has more talents oriented around his offensive abilities than his healing abilities; however, the few ones he has play a major role on his performance.

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Wandering Keg's self-applied Slow will now be also increased in strength to match the increased movement speed gained from Untapped Potential. Cho'gall Level 10 Hammer of Twilight Targets are now knocked away from a point 2 range behind where Hammer of Twilight was cast. Targets closer to Cho will move in the direction the Hammer of Twilight was cast. Deathwing Level 1 Molten Blood Fixed an issue that caused Molton Blood to cause duration displays to appear incorrectly. Dehaka Level 4 Lurker Strain Knockback is now centered on where Dehaka unburrowed. Diablo Base Shadow Charge [Q] Diablo will now move alongside the target relative to their position. Fixed an issue that caused Shadow Charge to deal damage to structures twice. Terrain detection for Shadow Charge is now based off of the target's radius. D.Va Base Boosters [Q] Fixed an issue that caused Boosters to not knock all targets back an equal distance. Targets are now knocked away from a point .75 range behind D.Va at the point of impact. Concussive Pulse [W] Targets are now knocked away from a point 2 range behind where Concussive Pulse was cast, instead of D.Va's position. Targets closer to D.Va will move in the direction the Concussive Pulse was cast. Falstad Level 10 Mighty Gust Fixed an issue that caused Might Gust to send targets in an unintended direction. Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Level 20 Wind Tunnel Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Fenix Level 1 Arsenal Synergy Progress is now displayed in the Buff Bar. Garrosh Level 1 Warbreaker Fixed an issue that caused damage over time to not be treated as such. Gazlowe Level 10 Grav-O-Bomb 3000 Now Stuns when the target is pulled into the center. Genji Base Deflect [W] Fixed an issue that caused Genji's Reflect impact visuals to not display after Genji selects Deflect. Fixed an issue that caused Genji's Reflect to not deal damage instantly on impact. Hanzo Level 4 Ignore All Distractions Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target. Hogger Base Staggering Blow [Q] Fixed an issue that caused Staggering Blow to not Stun from created pathing blockers (Example: Tassadar's Force Wall). Fixed an issue that caused the knockback of Staggering Blow to not knock all targets back an equal distance. Knockback point is now 2 radius behind where Staggering Blow was cast. Loot Hoard [Trait D] Fixed an issue that caused Loot Hoard's knockback to not interrupt stationary channels. Imperius Level 4 Sovereign Armor Tooltip text updated. Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chain's Armor reduction to apply to the Chains Link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justic. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
      On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
      (Source)
      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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