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Stukov Patch Notes: July 11

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Stukov is now live and the patch brings additional tuning not present in the PTR build, mainly revolving around Anub'arak, Mal'thael and Tyrande.

Changes to Anub'arak's Cocoon where discussed earlier on the official forums and Blizzard also mentioned updates to the Angel of Death. Below are full patch notes of the official build. In our guide section, you can find various talent builds for Stukov and the Xul guide received a new format.

Blizzard LogoBlizzard (Source)

New Hero: Stukov

Alexei Stukov had a hard life, and an even harder death. He has been betrayed, shot into space, resurrected and infested, almost cured, and then experimented upon as the infestation returned. Now, his infestation spreads within the Nexus...

Trait

  • Bio-Kill Switch (D)
    • Activate to detonate all of Stukov's Viruses. Each Healing Pathogen heals its target, and each Weighted Pustule does damage and Slows its target by 70% for 2 seconds. Can be cast while Channeling Lurking Arm.

Basic Abilities

  • Healing Pathogen (Q)
    • Infest an allied Hero with a Healing Pathogen that heals the target for 240 Health over 4.5 seconds. Healing Pathogens can spread to a nearby allied Hero every 0.75 seconds, and a single Healing Pathogen can spread to each allied Hero 1 time.
  • Weighted Pustule (W)
    • Hurl a pustule that impacts all enemy Heroes in its path, dealing damage and Slowing by 5%, increasing to 50% over 3 seconds. Deals additional damage upon expiring or being removed.
  • Lurking Arm (E)
    • Channel at a target location, creating an area that Silences enemies inside and deals 144 damage per second to them. Deals 50% reduced damage to non-Heroes.Does not cost Mana while Channeling, and lasts until canceled or interrupted.

Heroic Abilities

  • Flailing Swipe (R)
    • Swipe 3 times in front of Stukov over 1.75 seconds, dealing damage to enemies hit and knocking them away. Each swipe is larger than the previous.
  • Massive Shove (R)
    • Extend Stukov's arm. If it hits an enemy Hero, they are rapidly shoved until they collide with terrain, taking damage. Stukov gains 50 Armor while shoving an enemy.

Art

Mounts

  • Run animations for Battle Raptor and Epic Battle Raptor Mounts have been updated.

Heroes, Abilities, and Talents

  • Xul has received updated visual effects to coincide with Talent updates.

User Interface

General

  • If the Heroes of the Storm client is minimized, or not the current focus window, it will now retake focus in the following situations:
    • If a player who was queued for matchmaking is removed from the queue.
    • When a game is found while a player is queued for matchmaking.
    • If a draft is cancelled and the player is removed from a draft lobby.

Disable Screen Shake Setting

  • A new Disable Screen Shake setting has been added to the Gameplay tab in the Options Menu.
    • If this setting is enabled, the screen will no longer visibly shake when Forts and Keeps are destroyed.

Emoji Autocompletion

  • The client will now display a list of suggested Emojis as it attempts to predict the player’s intended Emoji when they begin typing shorthand into the chat window. 

Team League

  • The tooltip that displays when queue times for 2-player parties are lengthy will now include estimated wait times for parties of 2, 3 and 5 players.
    • Additionally, the Ranked Play interface has been adjusted, and the tooltip’s size and layout have been revised to help prevent it from overlapping other UI elements.

Battlegrounds

Map Rotation Update

  • The Ranked Map Rotation has been updated to include the following:
    • Hanamura
    • Dragon Shire
    • Tomb of the Spider Queen
    • Cursed Hollow
    • Infernal Shrines
    • Garden of Terror
    • Warhead Junction
    • Haunted Mines
    • Towers of Doom

Hanamura

  • Core Life increased from 7 to 8
  • Sapper Minions will no longer spawn for the enemy team after a Keep is destroyed
  • Map Objective:
    • First Payload spawn time increased by 15 seconds
    • Second Payload spawn time increased by 15 seconds
    • Payloads now grant 1200 XP upon reaching their destination
  • Mercenaries:
    • Fortification Camp
      • Turret power-up will now prioritize attacking Heroes
      • Turret power-up health has been increased by 10%
      • Turret power-up now deals double damage to Minions
    • Recon Camp
      • Dragon Spirits power-up no longer dismounts enemy Heroes
    • Support Camp
      • Initial Spawn time increased by 15 seconds
      • Health total decreased by 10%
      • Base attack damage decreased by 12%
      • Attack damage scaling reduced by roughly 60%
      • Self-heal ability cooldown increased by 2 seconds

Assassin

Malthael

Divider_Hero_Malthael.png

Abilities

  • Reaper’s Mark (Trait)
    • Damage reduced from 2.5% to 2.25%
  • Tormented Souls (R)
    • Armor reduced from 20 to 10

Talents

  • Level 13
    • Ethereal Existence (Trait)
      • Maximum Physical Armor reduced from 50 to 40

Ragnaros

Divider_Hero_Ragnaros_crop.png

Abilities

  • Molten Core (D)
    • When Molten Core expires, the camera will now snap back to Ragnaros if he is not on screen.

Specialist

Xul

Divider_Hero_Xul_crop.png

Abilities

  • Spectral Scythe (Q)
    • Mana cost reduced from 65 to 55
  • Cursed Strikes (W)
    • Mana cost reduced from 65 to 60
  • Bone Prison (E)
    • Now causes all active Skeletons to fixate on the target.

Talents

  • Level 1
    • Shackler (Active)
      • Added functionality:
        • Basic Attacking a Hero that is slowed, rooted, or stunned reduces the cooldown of Bone Armor by 2 seconds.
  • Level 4
    • Reaper’s Toll (Q)
      • New functionality:
        • !Quest: Hit enemy Heroes with Spectral Scythe.
        • !Reward: After hitting 20 Heroes, reduce the cooldown by 3 seconds.
    • Jailors (Trait)
      • New functionality:
        • Cause 2 Skeletons to spawn when you cast Bone Prison. These do not count toward the maximum limit of Skeletons you can own.
        • !Quest: Spawn Skeletal Warriors.
        • !Reward: After spawning 80 Skeletons, when Skeletal Warriors fixate on an enemy from Bone Prison they gain 50% Movement and Attack Speed.
    • (New) Grim Scythe (W)
      • Every time Cursed Strikes damages enemies, reduce its cooldown by .5 seconds, up to 10 seconds.
  • Level 7
    • Trag’Oul’s Essence (Trait)
      • Moved from level 4 to level 7
      • Redesigned:
        • Skeleton Basic Attacks restore 1% Health and .4% Mana.
    • Harvest Vitality (W)
      • Redesigned:
      • Cursed Strikes heals Xul for 60% of the damage it deals to Heroes.
    • Weaken (W)
      • Now also increases the duration of Cursed Strikes Attack Speed slow from 2 to 3 seconds.
    • Rathma’s Blessing (Trait)
      • Removed
  • Level 13
    • Decrepify (Q)
      • Removed
    • Giant’s Curse (W)
      • Removed
    • (New) Echoes of Death (Q)
      • After an additional 1.5 seconds, 2 more Spectral Scythes appear next to the first and travel back to Xul dealing 75% damage.
    • (New) Rapid Harvest (W)
      • When Xul damages an enemy with Cursed Strikes, he gains 5% Attack Speed for 3 seconds, up to 75%.
    • Executioner (Passive)
      • Moved from 16 to 13.
  • Level 16
    • Skeleton Mastery (Trait)
      • Removed
    • Corpse Exposion (Trait)
      • Moved from level 13 to level 16
    • Bone Spear (Active)
      • Moved from level 20 to level 16
      • Cooldown increased from 10 to 12 seconds.
  • Level 20
    • Call of the Grave (R)
      • Removed
    • (New) Andariel’s Visage (R)
      • Xul is healed for 50% of the damage done by Poison Nova. Skeleton Warriors become Poison Skeletons, dealing 50% increased damage.
    • Raised Mage (R)
      • Renamed to Cold Hand of Death
      • New functionality:
        • No longer causes Skeletal Mages to spawn from dead Heroes.
        • Now causes Skeletal Warriors to become Frost Skeletons, causing their Basic Attacks to slow enemies by 30%.
    • (New) Kalan’s Edict (Trait)
      • Every time a Skeleton deals Basic Attack damage, reduce Xul’s Heroic cooldown by 1%.
LEVEL (TIER) XUL TALENTS
1 (1) Backlash (1) Shackler (1) Shade (1)  
4 (2) (!) Reaper's Toll (Q) Grim Scythe (W) (!) Jailors (D)  
7 (3) Harvest Vitality (W) Weaken (W) Trag'Oul's Essence (Trait)  
10 (4) Poison Nova Skeletal Mages
13 (5) Echoes of Death (Q) Rapid Harvest (W) Executioner (Passive)  
16 (6) Amplify Damage (E) Corpse Explosion (Trait) Bone Spear (Active)  
20 (7) Andariel's Visage (R) Cold Hand of Death (R) Mortal Wound (Q) Kalan's Edict (Trait)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.

Support

Tyrande

Divider_Hero_Tyrande_Crop.png

Stats

  • Basic Attacks per second increased from 1.25 to 1.33

Talents

  • Level 4
    • Celestial Attunement (Q)
      • Free cast window increased from 3 to 4 seconds
  • Level 13
    • Quickening Blessing (Q)
      • Movement Speed increased from 25 to 30%
  • Level 16
    • Mark of Mending (D)
      • Heal amount while a target is Marked reduced from 3 to 2% of attacker’s maximum health
    • Elune’s Chosen (Active)
      • Cooldown reduced from 40 to 30 seconds
  • Level 20
    • Eyes of the Huntress (R)
      • Reveal time increased from 2 to 3 seconds
Developer Comment:  We have been reading a lot of feedback on Tyrande and have heard overwhelming requests to give her substantial buffs. While we would love to do so, our internal data shows her rework win rate is sitting within 1% of her pre-rework values (.8% higher at high-level play and .1% lower at medium/low levels). The rework was focused on lowering the power of her healing while greatly strengthening her utility and damage output. Our data is showing that we are meeting those goals but realize that a lot of players are still attempting to solo-support with her. We are actively aware of the Support role-perception issue, especially since it transcends just Tyrande, and are exploring a lot of different options to help alleviate the frustrations.

Warrior

Anub'arak

Divider_Hero_AnubArak_Crop.png

Stats

  • Basic Attack damage reduced from 95 to 91
  • Base Maximum Health reduced from 2003 to 1925

Abilities

  • Locust Swarm (R)
    • Damage increased from 50 to 62
    • Heal increased from 17 to 21
    • Duration reduced from 8 to 6 seconds
  • Cocoon (R)
    • Range reduced from 9 to 6
    • Missile Speed reduced by 33%

Talents

  • Level 16
    • Epicenter (E)
      • Bonus area reduced from 85 to 60%

Collection

New Bundles – The following new Bundles and Skin Packs are available for a limited time!

  • Stukov Heroic Bundle
  • Admiral Krakenov Skin Pack
  • Terran It Up Bundle

New Skins

  • Stukov
    • Dictator Stukov
    • Kaldir Stukov
    • UED Stukov
    • Zerus Stukov
    • Admiral Krakenov
    • Ghost Admiral Krakenov
    • Reef Admiral Krakenov
    • Tideswept Admiral Krakenov
    • Vice Admiral Krakenov
  • Auriel
    • Glorious Archangel Auriel
    • Shadow Demonic Auriel
  • Chromie
    • Leper Timewalker Chromie
  • Diablo
    • Skyborne Archangel Diablo
    • Horrific Prime Evil Diablo
    • Timeless Prime Evil Diablo
  • Illidan
    • Vordrassil Shan’do Illidan
  • Johanna
    • Holy Spellbreaker Johanna
  • Kerrigan
    • Queen of MEKA Kerrigan
    • Queen of Templar Kerrigan
  • Li-Ming
    • Infernal Archon Li-Ming
  • Muradin
    • Umojan Maraudin’ Muradin
  • Rexxar
    • Biohazard Raider Rexxar
  • Tyrael
    • Vengeful Archangel Tyrael
  • Xul
    • Bone Visage Xul
    • Classic Bone Visage Xul
    • Royal Bone Visage Xul
    • Rusted Bone Visage Xul
    • Skeletal Bone Visage Xul
    • Reaper Necromaster Xul

Bug Fixes

General

  • Fixed a number of typo and tooltip errors across several aspects of the game.

A.I.

  • Hanamura – Fixed an issue with AI players pacing near Payloads if a stealthed enemy was contesting.

Art

  • Alarak – Lightning Surge will now display its effect when cast on Forts and Keeps.
  • Auriel – Fixed a visual issue with Auriel’s Bestow Hope crown when placed on a Tassadar in Archon form.
  • Uther – Fixed an issue with the Beacon of Light talent causing it to display the wrong icon.

Battlegrounds

  • Hanamura – Fixed an issue preventing Turret power-ups from being damaged by the Boss’s Energy Ring ability.
  • Hanamura – Fixed an issue preventing Mercenaries from attacking Turret power-ups.
  • Haunted Mines – Fixed an issue that prevented skulls from being collected if a Haunted Miner was killed while over unpathable terrain.
  • Haunted Mines – Fixed a rare issue that could cause Grave Golems to push the same lane twice.
  • Mercenaries – Fixed an issue causing the Raven Mercenary’s Seeker Missile reveal effect to occasionally persist after the Seeker Missile detonated.
  • Sandbox Mode – Fixed an issue that caused duplicate D.Va Mechs to appear when using the ‘Move Here’ command with D.Va.
  • Warhead Junction – Fixed an issue preventing the damage-over-time effect applied by the Boss’s Podling spawns from being cleansed by abilities intended to cleanse these effects.
  • Warhead Junction – Fixed an issue causing players to be incorrectly flagged as AFK when standing near or collecting Warheads.

Heroes, Abilities, and Talents

  • Alarak – Fixed an issue that prevented Rite of Rak’Shir from going on a reduced cooldown if used on a Nova Holo Decoy that expired.
  • Arthas – The attack speed slow applied by Frozen Tempest is now consistent with what is stated in the ability’s tooltip.
  • Chen – Fixed an issue preventing the stun duration of Anub’arak’s Burrow Charge from being reduced by Purifying Brew.
  • D.Va – Fixed an issue causing D.Va’s Mech to ignore ‘Hold Position’ commands.
  • D.Va – Fixed a rare issue that caused D.Va to become unresponsive if Big Shot was fired into the enemy Hall of Storms immediately before calling down a Mech.
  • D.Va – Fixed that issue that allowed D.Va’s Boosters to push enemies that were affected by Time Stop.
  • D.Va – Fixed an issue causing D.Va to destroy map mechanic pickups (such as Doubloons) when using Call Mech near them.
  • D.Va – Fixed an issue causing Defense Matrix to unintentionally reduce the effects of percentage damage abilities.
  • D.Va – Fixed an issue preventing pilot D.Va from immediately exiting her Mech after casting Self Destruct if there was not ample space available nearby.
  • Genji – Fixed an issue causing Genji to take partial damage from abilities that ended Deflect early, such as stuns and silences.
  • Greymane – Fixed an issue that could occasionally grant additional Go for the Throat procs after casting the free charge.
  • Kharazim – Fixed an issue that Stitches’ Vile Gas to deal damage to Kharazim while casting Seven-Sided Strike.
  • Murky – The Fish Eye talent will now properly reveal stealthed targets at the edge of its sight radius.
  • Murky – Fixed an issue causing Murky’s Fish Eye talent to permanently reduce his mounted movement speed. 
  • Murky - Fixed an issue preventing Murky from gaining stealth when spawning from his Egg after learning the Egg Hunt talent.
  • Nova – Fixed an issue preventing Holo Decoy from being cast in several locations on Garden of Terror and Infernal Shrines.
  • Probius – Fixed an issue preventing Probius from gathering minerals while inside the Garden Terror on Garden of Terror
  • Tassadar – Fixed an issue causing Tassadar to gain healing from the damage dealt by his Focused Beam talent.
  • Tychus – The primary target damage amount displayed in Overkill’s tooltip is now consistent with the damage dealt by the Ability.

Sound

  • Diablo Announcer – Fixed an issue causing the Diablo announcer pack game start countdown to become out of sync.
  • Draft Mode – Fixed an issue causing Hero selection voiceover lines to occasionally echo.
  • Muradin – Fixed an issue causing a pop in Muradin’s Avatar voice lines when playing in certain locales.

User Interface

  • Collection - Fixed an issue preventing the “Unseen Items” flag from clearing after viewing all highlighted items in the Collection.
  • Nova, Samuro – Fixed an issue preventing debuff timers from showing below clone’s health bars.
  • UI – Fixed an issue that could occasionally fail to display one team’s current experience total.

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When will this be on the EU servers? Will I have to wait till tomorrow? :)

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3 minutes ago, Janz said:

When will this be on the EU servers? Will I have to wait till tomorrow? :)

You will have to wait until tomorrow :(

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1 minute ago, ossaor said:

You will have to wait until tomorrow :(

Always have to wait until tomorrow :(:(:(:(:(:(:(:(:(:(:(

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1 hour ago, SteveFrost said:

No one can stop Death... except nerfhammer

A much needed nerf-hammer... Looks like it might be right in line though. Glad they went with simple number adjustments.

That stealth Tyrande buff! Still not useful... why not just change her to assassin if that's the way they want her to play.

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1 hour ago, ossaor said:

so mad at that

Weds are always the patch day, i dont get why people always have to complain the previous day

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Does this make Xul ranked viable?  I have not played him in a while, so it would be very hard for me to make sense of the reworked talents and how they would impact his ranked potential.

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5 hours ago, Kurosu said:

Weds are always the patch day, i dont get why people always have to complain the previous day

because the hero is a day earlier in the us? Cant we have a global launch?

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3 hours ago, Valhalen said:

I'm surprised they buffed Tyrande again. She is in a pretty decent spot already.

?! Tyrande is in a TERRIBLE spot. She's only partially viable in double support blow up comps. And by then I'd rather have a real assassin as my 5th slot. Her heals are worse than Li Li and her kit utility is focused on a stun which since Uther's rise of Guardian only makes her a liability at best in pick comps. She can race immortals and clear objectives, but I'd hardly call that a decent spot for a support to be in. There are a minimum of 7 supports I would rather take before her, and that's not even counting Stukov which shows potential.

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14 hours ago, Laragon said:

A much needed nerf-hammer... Looks like it might be right in line though. Glad they went with simple number adjustments.

For sure, he should be fair. Idk tho, he already got a previous round of nerfs (most notably Memento Mori, which is his best path). For a tank buster, there's already Tychus, who's generally much safer imho despite his short attack range, who aside from his trait has many other tools as well (he can opt into Titan Grenade for example, so even his w will deal % HP damage). And for an assassin, Malthael is more like a DPS character, lacking burst.

I guess he's yet another 'victim' of '100% pick/ban by pros' or close to that. I think he should be ok if they don't nerf him more.

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13 hours ago, Laragon said:

?! Tyrande is in a TERRIBLE spot. She's only partially viable in double support blow up comps. And by then I'd rather have a real assassin as my 5th slot. Her heals are worse than Li Li and her kit utility is focused on a stun which since Uther's rise of Guardian only makes her a liability at best in pick comps. She can race immortals and clear objectives, but I'd hardly call that a decent spot for a support to be in. There are a minimum of 7 supports I would rather take before her, and that's not even counting Stukov which shows potential.

I'll have to disagree. Tyrande has the potential to outdamage most Assassins under the right conditions. The problem is that people still uses her as a solo Support, whereas she is to be played a Suplementary Support/ Semi-Assassin. Her ganking potential and utility are amazing, and she can dish a respectable amount of damage through Lunar BlazeLunar Blaze, which grows in damage without a cap. I've seen Tyrandes topping the damage charts with that talent.

I'm not saying she is better or worse than Uther, but rather, she is awesome if used WITH Uther. In the double Support meta she is really starting to shine. I wasn't complaining about the buffs, if anything, I welcome them, so she can pose an even larger threat.

Edited by Valhalen

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13 hours ago, Valhalen said:

I'm surprised they buffed Tyrande again. She is in a pretty decent spot already.

I agree, I've maintained a 55% win rate at 250 games, but since her rework I've maybe picked her... once or twice, a few times as double support in unranked and the rest is QM, where I was getting matched up against pseudo or hybrid Support and utility heroes, and snowballing once I hit 16. I recall only one game where someone on my team took her as a solo Support on BoE, and their logic was fairly reasonable; we all had a lot of self sustain and it's a good map for her, but I think it resulted in a loss and she does lack the tools other Supports have if the other team forces a fight. 

The problem I find with her is that I struggle to find a comfortable niche where Tyrande can thrive and also benefit her team, since her solo Support capability is lacking, and her healing is very dependent on her player being able to efficiently stutter step while basic attacking for CDR, on top of that perception that she simply can't heal / solo support and is therefore 'bad'. She was recently superseded in that aggressive secondary support slot by Tassadar following his IMMA FIRIN' MAH LAZOR buffs as well.  She has a high skill cap for arguably greater risk than reward, even following this unexpected but welcome series of buffs. 

Furthermore, I commend and criticise their decision to not give her more buffs due to the feedback. She sits on a fine edge as it is, but several talents are still undeniably underwhelming compared to their options. I'm not a fan of Owl builds in the first place as you have to give up so much for something that takes a long time before you start seeing any true value from it, if any, but the scaling from landing consistent Sentinels is undertuned and even at high stacks, it does less damage than the old talent did. The buff to the width wasn't all that impressive either, but I understand that giving it the old level 16's width from level 1 would be obnoxious, if not overpowered. 

Despite these buffs, I think she will have a lot of trouble finding her place in a draft. Stukov is a beast, the other Supports are doing alright, and she gets shut down pretty hard with Blinds, which are pretty common and easy to fit at least one source into most comps, and following Anub's nerfs here, I think we'll see more of Johanna too. 

 

Edited by Plergoth
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1 hour ago, Plergoth said:

The problem I find with her is that I struggle to find a comfortable niche where Tyrande can thrive and also benefit her team, since her solo Support capability is lacking, and her healing is very dependent on her player being able to efficiently stutter step while basic attacking for CDR, on top of that perception that she simply can't heal / solo support and is therefore 'bad'. She was recently superseded in that aggressive secondary support slot by Tassadar following his IMMA FIRIN' MAH LAZOR buffs as well.  She has a high skill cap for arguably greater risk than reward, even following this unexpected but welcome series of buffs. 

Despite these buffs, I think she will have a lot of trouble finding her place in a draft. Stukov is a beast, the other Supports are doing alright, and she gets shut down pretty hard with Blinds, which are pretty common and easy to fit at least one source into most comps, and following Anub's nerfs here, I think we'll see more of Johanna too. 

Tyrande is not meant for Solo Support. She never was. The concept of Support still is seen as only "Healer", where it should be as, well, give support to the rest of the team; some Support Heroes are focused on healing, others on utility and even damage. Tassadar is no healer, yet he is classified as a Support, and god forbid if he is queued as a solo Support unless he is in a team with Basic Attackers or Self-Sustained.

Tyrande is Utility Hero. She can provide bonus damage to her allies through Hunter's Mark, can scout the map with Sentinel, can stun with Lunar Flare, can mass slow with Starfall, and as a bonus, she can provide some substancial healing, to complement her kit and aid the main healer of the party (Malfurion, Auriel, Rehgar, Stukov, etc.).

If anything, drafting her with Stukov is amazing, as they can set up some nasty combos with Lunar Flare + Lurking Arm. In fact, I've seen that drafting her with most Supports will often give good results.

Edited by Valhalen

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9 hours ago, Valhalen said:

Tyrande is not meant for Solo Support. She never was. The concept of Support still is seen as only "Healer", where it should be as, well, give support to the rest of the team; some Support Heroes are focused on healing, others on utility and even damage. Tassadar is no healer, yet he is classified as a Support, and god forbid if he is queued as a solo Support unless he is in a team with Basic Attackers or Self-Sustained.

Oh, I know all that :) It's that she went from being an a viable solo Support to being a fully fledged utility Support hero with an emphasis on control and debuffs with a reliance on consistent skill shots, and while I'd like to draft her, she's simply not desired by that perception of being weak, or when people think they can take her as a solo Support because she got buffed, or whatever, and get pissy when I take a main Support hero.  

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We are actively aware of the Support role-perception issue, especially since it transcends just Tyrande, and are exploring a lot of different options to help alleviate the frustrations.

Solution: Reclassify Tyrande as a Multiclass Assassin/Support, which is pretty much what she's turning into.

Heck, while at it, reclassify Uther as a Warrior/Support.  If we're going to have multiclass, we may as well start re-defining heroes who belong to it.

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6 hours ago, gamerk2 said:

Solution: Reclassify Tyrande as a Multiclass Assassin/Support, which is pretty much what she's turning into.

Heck, while at it, reclassify Uther as a Warrior/Support.  If we're going to have multiclass, we may as well start re-defining heroes who belong to it.

I don't think that is exactly how multiclass works in HotS. Take Varian, for example, our only multiples. His stats changes once he acquires his Heroic Abilities, which is why he is classified as a multiclass, because he can change into something else over the course of the game.

If anything, Blizzard should define the roles better, or add subranks visible for each character.

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9 hours ago, Valhalen said:

I don't think that is exactly how multiclass works in HotS. Take Varian, for example, our only multiples. His stats changes once he acquires his Heroic Abilities, which is why he is classified as a multiclass, because he can change into something else over the course of the game.

If anything, Blizzard should define the roles better, or add subranks visible for each character.

Well, you'd obviously have to re-work the above heroes to work with Multiclass, but I don't see why that wouldn't be an issue.  If anything, it would make both Tyrande and Uther a lot more unique then they currently are.  If any heroes are EVER going to fill the Support/Assassin or Support/Warrior roles, it's those two.

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2 minutes ago, gamerk2 said:

Well, you'd obviously have to re-work the above heroes to work with Multiclass, but I don't see why that wouldn't be an issue.  If anything, it would make both Tyrande and Uther a lot more unique then they currently are.  If any heroes are EVER going to fill the Support/Assassin or Support/Warrior roles, it's those two.

Well, you have a point. In this case you can throw Tassadar as Support/Specialist in the list.

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They have mentioned they are looking at more specific role labelling in the future, but it's bringing up as many complications as it would clear up what their function is in a team composition. I think they're focusing on reworks for the older heroes first before they start to refine the role descriptions further, as the reworks themselves are essentially the first step in giving each hero their more unique identity and purpose in each draft and game, such as Tyrande being completely shifted over to that complimentary support role, with an emphasis on utility and control. 

I think multi class was a faux pas at creating something new, and I don't think it'll exist in the game indefinitely, as Varian, for all intents and purposes, is a Warrior / Bruiser. 

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On 7/12/2017 at 5:01 AM, ossaor said:

because the hero is a day earlier in the us? Cant we have a global launch?

Thats has been the way with all blizzard games since 2004.Why expect a change 13 years later?

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      Crossfade (W) Healing decreased from 16 to 15 per second Movement Speed aura reduced from 20% to 10% Amp It Up (E) Healing Boost heal reduced from 114 to 112 per second Speed Boost Movement Speed reduced from 45% to 30% Wall Ride (Z) Moved from (Trait) to (Z) Skate Mode (Z) Removed New Trait – Push Off While Wall Ride is active, you can jump off the wall, dealing 100 damage and slowing all enemies hit by 75% for 1 second Talents
      Level 1 Maximum Tempo (E) Removed Party Mix (E) Moved from Level 7 New Talent – Smooth Moves (Z) Increase Wall Ride duration by 1 second; while Wall Ride is active, your Basic Attacks heal Lúcio for 30% of their damage and restore 0.5 Mana Level 4 Chase the Bass (Q) Removed Subwoofer (Q) Additional functionality: Close enemies are knocked back 75% further Quest: Hit 3 enemy Heroes with the same Soundwave Reward: Increase Soundwave arc by 50% and range by 20% New Talent – Supersonic (Trait) Push Off recharges 100% faster while you have the Wall Ride buff Level 7 Sonic Amplifier (W) Removed Reverse Amp (W) Moved from Level 10 New functionality: While Amp It Up is active, Healing Boost deals 50 damage a second and Speed Boost slows by 20% to enemies in the aura New Talent – Good Vibrations (Q) Every enemy hit with Soundwave grants Lúcio a 35-point Shield for 7 seconds; this value is tripled for enemy Heroes hit Level 10 New Heroic – High Five (R) Activate: Quickly skate towards target allied Hero, healing them for 250 and granting Unstoppable for 1 second (15 second cooldown per allied Hero) Level 13 Beat Mixing (W) Removed Can't Stop, Won't Stop (Trait) Removed Back in the Mix (Trait) Removed Hard Style (Trait) Removed Slip (Z) Moved from Level 1 New functionality: While Wall Ride is active you gain 20 Armor and if you pass through an enemy Hero, you gain 40% Movement Speed for 1 second New Talent – All Together (W) Each allied Hero in your Crossfade aura grants 5% base Movement Speed (this bonus stacks with other Movement Speed buffs) New Talent – Heavy Casters (Trait) Push Off no longer Slows but instead Stuns enemies for 0.5 seconds Level 16 Bring it Together (E) Removed Up the Frequency (E) No longer reduces Mana Cost Additional functionality: While Wall-Riding, increase your Basic Attack range by 40%; Basic Attacks lower the cooldown of Amp It Up by .45 seconds New Talent – Up to Eleven (E) Activate: Increase the duration of your active Amp It Up by 2 seconds (60 second cooldown) Level 20 Synaesthesia Auditiva (E) Removed Bonus Track (E) Removed Nonstop Remix (R) Removed New Heroic Mastery – Mixing Fire (R) You can now High Five enemy Heroes, damaging them for 225 and reducing all healing done to them by 50% for 3 seconds. Passive: Increase the duration of Amp It Up by 1 second New Talent – House Party (W) All of your healing is increased by 10% for each allied Hero in your aura New Talent – Summer Anthem (W) Activate: Other allies in your Crossfade aura cannot be reduced below 1 Health for 1.5 seconds (75 second cooldown) Developer Comment: Lúcio’s rework is unlocking some new ways to help your allies and further harass your enemies! His old Trait, Wall Ride, is still completely functional but has been moved to his Mount (Z). The replacement Trait, Push Off, is a new utility Ability that gives Lúcio more mobility with a built-in way to peel enemies for his allies.
      That is just the beginning, though, as Lúcio has also gained a new Heroic Ability—High Five. This Ability allows him a small bit of burst healing to help compete with Sound Barrier while also granting an on-demand Unstoppable buff to allies that may have bitten off more than they can chew. If you were a big fan of Reverse Amp, no need to worry, it stays on his kit in the form of a talent and has similar functionality! In response to the added power, we are slowing him down a little so he is not quite as frustrating to lock down.
      Ranged Assassins
      Chromie

      Abilities
      Sand Blast (Q) Now hits all enemy types, though stops travel after one hit Deals 50% damage to Structures Baseline quest has been removed Casting a Sand Blast now spawns an Echo that replicates Chromie’s Sand Blasts and Basic Attacks, dealing 50% damage; Maximum of one Echo active at a time Damage reduced from 315 to 280 Cooldown increased from 2.5 to 3 seconds Cast time reduced from .8125 to .5 seconds Initial missile speed has been reduced, but acceleration has been added The time the missile takes to travel its full distance has been increased from .4375 to .625 seconds Dragon's Breath (W) Ground warning is no longer visible to enemy heroes Damage reduced from 390 to 195 Now fires a succession of 3 blasts with a 0.75 second delay towards a vector targeted direction Cooldown increased from 8 to 15 seconds Mana cost increased from 50 to 75 Time Trap (E) Once placed, now requires Chromie to re-activate the Trap with (D) to detonate and puts all units in the area in Time Stop Now affects allies as well as enemies Search area increased from 1.5 to 2 radius Mana cost increased from 25 to 30 Health increased from 300 to 500 Timewalker/Bronze Talons (Trait) The Bronze Talons Basic Attack component of her trait has been removed Talents
      Level 1 Deep Breathing (W) Stacks increased from 12 to 25 Bonus reduced from 5 to 2 per stack Bonus at maximum stacks reduced from 140 to 50 New Talent – Once Again the First Time (Q) Quest: Hit an enemy Hero with Sand Blast 40 times Reward: Sand Blast’s maximum Sand Echoes increased from 1 to 2 Mounting Sand (Q) Removed Level 2 Andorhal Anomaly (E) Moved from Level 18 No longer causes all three charges to refresh at once Additional functionality: Reduces the cooldown of Time Trap by 5 seconds All Time Traps are detonated at the same time New Talent – Chronic Conditions (E) After Time Stop ends, enemies affected by Time Trap are Slowed by 25% for 3 seconds and allies gain 25% Movement Speed for 3 seconds New Talent – Time Troubles (E) After Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds Enveloping Assault (W) Removed Timely Surprise (E) Removed Level 5 Mobius Loop (W) Cooldown reduction reduced from 3 to 1.5 seconds per enemy Hero hit Mana return reduced from 100 to 40 per enemy Hero hit Bronze Talons (Q) Has been redesigned When Chromie hits an enemy Hero with Sand Blast, she deals 30% additional Basic Attack damage for 5 seconds New Talent – A Proper Greeting Passive: When Chromie damages a Slowed, Rooted, or Stunned enemy Hero, she deals 25% additional damage for 5 seconds Dragon's Eye (W) Removed Chrono Sickness (E) Removed Level 8 Slowing Sands (R1) Redesigned: Slow now increases the longer an enemy is in the affected area Now Slows by 5% every 0.25 seconds, up to a maximum of 70% Temporal Loop (R2) Range reduced from 11 to 8 Now also increases the recharge rate of Chromie’s Basic Abilities by 500% for 3 seconds Level 11 Here and There (Active) Now has a range of 9 Now teleports Chromie to a targeted location near a Sand Echo, and teleports the Sand Echo back to her old location New Talent – Gnome Speed Ahead! (Q) After casting Sand Blast, Chromie gains 200% increased Health and Mana Regeneration and 20% Movement Speed for 3 seconds Bye Bye! (B) Removed Level 18 New Talent – Unravelling (R1) Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2, up to 30 Stuck in a Loop (R2) Now also increases the duration of Temporal Loop’s cooldown reduction buff by 3 seconds New Talent – Blessing of the Bronze Passive: While Chromie is alive, she and all her allies gain 10% Movement Speed and their Basic Abilities recharge 30% faster Pocket of Time (R1) Removed Developer Comment: Our goal with this Chromie update is to create various degrees of success that Chromie can enjoy, so that she doesn’t feel like quite the same all-or-nothing mage that she’s historically been. Traditionally, Chromie has often required a hard counter to keep her in check or completely wrecked an opposing team, creating polarizing experiences.
      We’re instituting a lot of changes that allow Chromie to get partial success with her Abilities (multiple Sand Blasts baseline, 3 blasts of Dragon's Breath), while also widening her toolkit (friendly Stasis, Basic Attack damage, PvE damage). While we’re diversifying her kit, we also want to make sure that Chromie feels special, and we think that her Sand Echoes and predictive gameplay with Dragon's Breath are still unique parts of her that embody the feeling of artillery mage while still having moments of counter play for opponents.
      Lunara

      Talents
      Level 4 Blossom Swell (Q) Movement Speed bonus reduced from 15% to 12% This Movement Speed bonus now stacks with other Movement Speed bonuses Developer Comment: Due to Lunara’s unique Movement Speed mechanics, our recent update to Blossom Swell was not as beneficial to Lunara as we had hoped. To address this, we are slightly reducing its bonus but allowing it to stack with other Movement Speed bonuses, including Lunara’s trait, which should dramatically increase the total Movement Speed that she gets from this talent.
      Bug Fixes
      Fixed an issue where the healing nameplate UI would be hidden when the total equals 0. Fixed an issue where broadcasts would sometimes appear twice when sent.
    • By Stan
      This week's Hero rotation includes Mephisto, Probius, and Murky!
      The latest patch with Chromie & Lucio reworks is going live tomorrow and you'll no longer be able to purchase Loot Chests with Gems. We also recommend you to keep Heroes close to leveling and not level them up until after tomorrow, when the new event begins, because the new Loot Chests drop Spring Event skins.
      Free-to-Play Hero Rotation: March 26, 2019
      Raynor Muradin Sonya Nazeebo Uther Jaina Falstad Alexstrasza Zarya Maiev Mephisto (Slot unlocked at Player Level 5) Tyrande (Slot unlocked at Player Level 10) Probius (Slot unlocked at Player Level 15) Murky (Slot unlocked at Player Level 20) (Source)