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Stukov Patch Notes: July 11

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Stukov is now live and the patch brings additional tuning not present in the PTR build, mainly revolving around Anub'arak, Mal'thael and Tyrande.

Changes to Anub'arak's Cocoon where discussed earlier on the official forums and Blizzard also mentioned updates to the Angel of Death. Below are full patch notes of the official build. In our guide section, you can find various talent builds for Stukov and the Xul guide received a new format.

Blizzard LogoBlizzard (Source)

New Hero: Stukov

Alexei Stukov had a hard life, and an even harder death. He has been betrayed, shot into space, resurrected and infested, almost cured, and then experimented upon as the infestation returned. Now, his infestation spreads within the Nexus...

Trait

  • Bio-Kill Switch (D)
    • Activate to detonate all of Stukov's Viruses. Each Healing Pathogen heals its target, and each Weighted Pustule does damage and Slows its target by 70% for 2 seconds. Can be cast while Channeling Lurking Arm.

Basic Abilities

  • Healing Pathogen (Q)
    • Infest an allied Hero with a Healing Pathogen that heals the target for 240 Health over 4.5 seconds. Healing Pathogens can spread to a nearby allied Hero every 0.75 seconds, and a single Healing Pathogen can spread to each allied Hero 1 time.
  • Weighted Pustule (W)
    • Hurl a pustule that impacts all enemy Heroes in its path, dealing damage and Slowing by 5%, increasing to 50% over 3 seconds. Deals additional damage upon expiring or being removed.
  • Lurking Arm (E)
    • Channel at a target location, creating an area that Silences enemies inside and deals 144 damage per second to them. Deals 50% reduced damage to non-Heroes.Does not cost Mana while Channeling, and lasts until canceled or interrupted.

Heroic Abilities

  • Flailing Swipe (R)
    • Swipe 3 times in front of Stukov over 1.75 seconds, dealing damage to enemies hit and knocking them away. Each swipe is larger than the previous.
  • Massive Shove (R)
    • Extend Stukov's arm. If it hits an enemy Hero, they are rapidly shoved until they collide with terrain, taking damage. Stukov gains 50 Armor while shoving an enemy.

Art

Mounts

  • Run animations for Battle Raptor and Epic Battle Raptor Mounts have been updated.

Heroes, Abilities, and Talents

  • Xul has received updated visual effects to coincide with Talent updates.

User Interface

General

  • If the Heroes of the Storm client is minimized, or not the current focus window, it will now retake focus in the following situations:
    • If a player who was queued for matchmaking is removed from the queue.
    • When a game is found while a player is queued for matchmaking.
    • If a draft is cancelled and the player is removed from a draft lobby.

Disable Screen Shake Setting

  • A new Disable Screen Shake setting has been added to the Gameplay tab in the Options Menu.
    • If this setting is enabled, the screen will no longer visibly shake when Forts and Keeps are destroyed.

Emoji Autocompletion

  • The client will now display a list of suggested Emojis as it attempts to predict the player’s intended Emoji when they begin typing shorthand into the chat window. 

Team League

  • The tooltip that displays when queue times for 2-player parties are lengthy will now include estimated wait times for parties of 2, 3 and 5 players.
    • Additionally, the Ranked Play interface has been adjusted, and the tooltip’s size and layout have been revised to help prevent it from overlapping other UI elements.

Battlegrounds

Map Rotation Update

  • The Ranked Map Rotation has been updated to include the following:
    • Hanamura
    • Dragon Shire
    • Tomb of the Spider Queen
    • Cursed Hollow
    • Infernal Shrines
    • Garden of Terror
    • Warhead Junction
    • Haunted Mines
    • Towers of Doom

Hanamura

  • Core Life increased from 7 to 8
  • Sapper Minions will no longer spawn for the enemy team after a Keep is destroyed
  • Map Objective:
    • First Payload spawn time increased by 15 seconds
    • Second Payload spawn time increased by 15 seconds
    • Payloads now grant 1200 XP upon reaching their destination
  • Mercenaries:
    • Fortification Camp
      • Turret power-up will now prioritize attacking Heroes
      • Turret power-up health has been increased by 10%
      • Turret power-up now deals double damage to Minions
    • Recon Camp
      • Dragon Spirits power-up no longer dismounts enemy Heroes
    • Support Camp
      • Initial Spawn time increased by 15 seconds
      • Health total decreased by 10%
      • Base attack damage decreased by 12%
      • Attack damage scaling reduced by roughly 60%
      • Self-heal ability cooldown increased by 2 seconds

Assassin

Malthael

Divider_Hero_Malthael.png

Abilities

  • Reaper’s Mark (Trait)
    • Damage reduced from 2.5% to 2.25%
  • Tormented Souls (R)
    • Armor reduced from 20 to 10

Talents

  • Level 13
    • Ethereal Existence (Trait)
      • Maximum Physical Armor reduced from 50 to 40

Ragnaros

Divider_Hero_Ragnaros_crop.png

Abilities

  • Molten Core (D)
    • When Molten Core expires, the camera will now snap back to Ragnaros if he is not on screen.

Specialist

Xul

Divider_Hero_Xul_crop.png

Abilities

  • Spectral Scythe (Q)
    • Mana cost reduced from 65 to 55
  • Cursed Strikes (W)
    • Mana cost reduced from 65 to 60
  • Bone Prison (E)
    • Now causes all active Skeletons to fixate on the target.

Talents

  • Level 1
    • Shackler (Active)
      • Added functionality:
        • Basic Attacking a Hero that is slowed, rooted, or stunned reduces the cooldown of Bone Armor by 2 seconds.
  • Level 4
    • Reaper’s Toll (Q)
      • New functionality:
        • !Quest: Hit enemy Heroes with Spectral Scythe.
        • !Reward: After hitting 20 Heroes, reduce the cooldown by 3 seconds.
    • Jailors (Trait)
      • New functionality:
        • Cause 2 Skeletons to spawn when you cast Bone Prison. These do not count toward the maximum limit of Skeletons you can own.
        • !Quest: Spawn Skeletal Warriors.
        • !Reward: After spawning 80 Skeletons, when Skeletal Warriors fixate on an enemy from Bone Prison they gain 50% Movement and Attack Speed.
    • (New) Grim Scythe (W)
      • Every time Cursed Strikes damages enemies, reduce its cooldown by .5 seconds, up to 10 seconds.
  • Level 7
    • Trag’Oul’s Essence (Trait)
      • Moved from level 4 to level 7
      • Redesigned:
        • Skeleton Basic Attacks restore 1% Health and .4% Mana.
    • Harvest Vitality (W)
      • Redesigned:
      • Cursed Strikes heals Xul for 60% of the damage it deals to Heroes.
    • Weaken (W)
      • Now also increases the duration of Cursed Strikes Attack Speed slow from 2 to 3 seconds.
    • Rathma’s Blessing (Trait)
      • Removed
  • Level 13
    • Decrepify (Q)
      • Removed
    • Giant’s Curse (W)
      • Removed
    • (New) Echoes of Death (Q)
      • After an additional 1.5 seconds, 2 more Spectral Scythes appear next to the first and travel back to Xul dealing 75% damage.
    • (New) Rapid Harvest (W)
      • When Xul damages an enemy with Cursed Strikes, he gains 5% Attack Speed for 3 seconds, up to 75%.
    • Executioner (Passive)
      • Moved from 16 to 13.
  • Level 16
    • Skeleton Mastery (Trait)
      • Removed
    • Corpse Exposion (Trait)
      • Moved from level 13 to level 16
    • Bone Spear (Active)
      • Moved from level 20 to level 16
      • Cooldown increased from 10 to 12 seconds.
  • Level 20
    • Call of the Grave (R)
      • Removed
    • (New) Andariel’s Visage (R)
      • Xul is healed for 50% of the damage done by Poison Nova. Skeleton Warriors become Poison Skeletons, dealing 50% increased damage.
    • Raised Mage (R)
      • Renamed to Cold Hand of Death
      • New functionality:
        • No longer causes Skeletal Mages to spawn from dead Heroes.
        • Now causes Skeletal Warriors to become Frost Skeletons, causing their Basic Attacks to slow enemies by 30%.
    • (New) Kalan’s Edict (Trait)
      • Every time a Skeleton deals Basic Attack damage, reduce Xul’s Heroic cooldown by 1%.
LEVEL (TIER) XUL TALENTS
1 (1) Backlash (1) Shackler (1) Shade (1)  
4 (2) (!) Reaper's Toll (Q) Grim Scythe (W) (!) Jailors (D)  
7 (3) Harvest Vitality (W) Weaken (W) Trag'Oul's Essence (Trait)  
10 (4) Poison Nova Skeletal Mages
13 (5) Echoes of Death (Q) Rapid Harvest (W) Executioner (Passive)  
16 (6) Amplify Damage (E) Corpse Explosion (Trait) Bone Spear (Active)  
20 (7) Andariel's Visage (R) Cold Hand of Death (R) Mortal Wound (Q) Kalan's Edict (Trait)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.

Support

Tyrande

Divider_Hero_Tyrande_Crop.png

Stats

  • Basic Attacks per second increased from 1.25 to 1.33

Talents

  • Level 4
    • Celestial Attunement (Q)
      • Free cast window increased from 3 to 4 seconds
  • Level 13
    • Quickening Blessing (Q)
      • Movement Speed increased from 25 to 30%
  • Level 16
    • Mark of Mending (D)
      • Heal amount while a target is Marked reduced from 3 to 2% of attacker’s maximum health
    • Elune’s Chosen (Active)
      • Cooldown reduced from 40 to 30 seconds
  • Level 20
    • Eyes of the Huntress (R)
      • Reveal time increased from 2 to 3 seconds
Developer Comment:  We have been reading a lot of feedback on Tyrande and have heard overwhelming requests to give her substantial buffs. While we would love to do so, our internal data shows her rework win rate is sitting within 1% of her pre-rework values (.8% higher at high-level play and .1% lower at medium/low levels). The rework was focused on lowering the power of her healing while greatly strengthening her utility and damage output. Our data is showing that we are meeting those goals but realize that a lot of players are still attempting to solo-support with her. We are actively aware of the Support role-perception issue, especially since it transcends just Tyrande, and are exploring a lot of different options to help alleviate the frustrations.

Warrior

Anub'arak

Divider_Hero_AnubArak_Crop.png

Stats

  • Basic Attack damage reduced from 95 to 91
  • Base Maximum Health reduced from 2003 to 1925

Abilities

  • Locust Swarm (R)
    • Damage increased from 50 to 62
    • Heal increased from 17 to 21
    • Duration reduced from 8 to 6 seconds
  • Cocoon (R)
    • Range reduced from 9 to 6
    • Missile Speed reduced by 33%

Talents

  • Level 16
    • Epicenter (E)
      • Bonus area reduced from 85 to 60%

Collection

New Bundles – The following new Bundles and Skin Packs are available for a limited time!

  • Stukov Heroic Bundle
  • Admiral Krakenov Skin Pack
  • Terran It Up Bundle

New Skins

  • Stukov
    • Dictator Stukov
    • Kaldir Stukov
    • UED Stukov
    • Zerus Stukov
    • Admiral Krakenov
    • Ghost Admiral Krakenov
    • Reef Admiral Krakenov
    • Tideswept Admiral Krakenov
    • Vice Admiral Krakenov
  • Auriel
    • Glorious Archangel Auriel
    • Shadow Demonic Auriel
  • Chromie
    • Leper Timewalker Chromie
  • Diablo
    • Skyborne Archangel Diablo
    • Horrific Prime Evil Diablo
    • Timeless Prime Evil Diablo
  • Illidan
    • Vordrassil Shan’do Illidan
  • Johanna
    • Holy Spellbreaker Johanna
  • Kerrigan
    • Queen of MEKA Kerrigan
    • Queen of Templar Kerrigan
  • Li-Ming
    • Infernal Archon Li-Ming
  • Muradin
    • Umojan Maraudin’ Muradin
  • Rexxar
    • Biohazard Raider Rexxar
  • Tyrael
    • Vengeful Archangel Tyrael
  • Xul
    • Bone Visage Xul
    • Classic Bone Visage Xul
    • Royal Bone Visage Xul
    • Rusted Bone Visage Xul
    • Skeletal Bone Visage Xul
    • Reaper Necromaster Xul

Bug Fixes

General

  • Fixed a number of typo and tooltip errors across several aspects of the game.

A.I.

  • Hanamura – Fixed an issue with AI players pacing near Payloads if a stealthed enemy was contesting.

Art

  • Alarak – Lightning Surge will now display its effect when cast on Forts and Keeps.
  • Auriel – Fixed a visual issue with Auriel’s Bestow Hope crown when placed on a Tassadar in Archon form.
  • Uther – Fixed an issue with the Beacon of Light talent causing it to display the wrong icon.

Battlegrounds

  • Hanamura – Fixed an issue preventing Turret power-ups from being damaged by the Boss’s Energy Ring ability.
  • Hanamura – Fixed an issue preventing Mercenaries from attacking Turret power-ups.
  • Haunted Mines – Fixed an issue that prevented skulls from being collected if a Haunted Miner was killed while over unpathable terrain.
  • Haunted Mines – Fixed a rare issue that could cause Grave Golems to push the same lane twice.
  • Mercenaries – Fixed an issue causing the Raven Mercenary’s Seeker Missile reveal effect to occasionally persist after the Seeker Missile detonated.
  • Sandbox Mode – Fixed an issue that caused duplicate D.Va Mechs to appear when using the ‘Move Here’ command with D.Va.
  • Warhead Junction – Fixed an issue preventing the damage-over-time effect applied by the Boss’s Podling spawns from being cleansed by abilities intended to cleanse these effects.
  • Warhead Junction – Fixed an issue causing players to be incorrectly flagged as AFK when standing near or collecting Warheads.

Heroes, Abilities, and Talents

  • Alarak – Fixed an issue that prevented Rite of Rak’Shir from going on a reduced cooldown if used on a Nova Holo Decoy that expired.
  • Arthas – The attack speed slow applied by Frozen Tempest is now consistent with what is stated in the ability’s tooltip.
  • Chen – Fixed an issue preventing the stun duration of Anub’arak’s Burrow Charge from being reduced by Purifying Brew.
  • D.Va – Fixed an issue causing D.Va’s Mech to ignore ‘Hold Position’ commands.
  • D.Va – Fixed a rare issue that caused D.Va to become unresponsive if Big Shot was fired into the enemy Hall of Storms immediately before calling down a Mech.
  • D.Va – Fixed that issue that allowed D.Va’s Boosters to push enemies that were affected by Time Stop.
  • D.Va – Fixed an issue causing D.Va to destroy map mechanic pickups (such as Doubloons) when using Call Mech near them.
  • D.Va – Fixed an issue causing Defense Matrix to unintentionally reduce the effects of percentage damage abilities.
  • D.Va – Fixed an issue preventing pilot D.Va from immediately exiting her Mech after casting Self Destruct if there was not ample space available nearby.
  • Genji – Fixed an issue causing Genji to take partial damage from abilities that ended Deflect early, such as stuns and silences.
  • Greymane – Fixed an issue that could occasionally grant additional Go for the Throat procs after casting the free charge.
  • Kharazim – Fixed an issue that Stitches’ Vile Gas to deal damage to Kharazim while casting Seven-Sided Strike.
  • Murky – The Fish Eye talent will now properly reveal stealthed targets at the edge of its sight radius.
  • Murky – Fixed an issue causing Murky’s Fish Eye talent to permanently reduce his mounted movement speed. 
  • Murky - Fixed an issue preventing Murky from gaining stealth when spawning from his Egg after learning the Egg Hunt talent.
  • Nova – Fixed an issue preventing Holo Decoy from being cast in several locations on Garden of Terror and Infernal Shrines.
  • Probius – Fixed an issue preventing Probius from gathering minerals while inside the Garden Terror on Garden of Terror
  • Tassadar – Fixed an issue causing Tassadar to gain healing from the damage dealt by his Focused Beam talent.
  • Tychus – The primary target damage amount displayed in Overkill’s tooltip is now consistent with the damage dealt by the Ability.

Sound

  • Diablo Announcer – Fixed an issue causing the Diablo announcer pack game start countdown to become out of sync.
  • Draft Mode – Fixed an issue causing Hero selection voiceover lines to occasionally echo.
  • Muradin – Fixed an issue causing a pop in Muradin’s Avatar voice lines when playing in certain locales.

User Interface

  • Collection - Fixed an issue preventing the “Unseen Items” flag from clearing after viewing all highlighted items in the Collection.
  • Nova, Samuro – Fixed an issue preventing debuff timers from showing below clone’s health bars.
  • UI – Fixed an issue that could occasionally fail to display one team’s current experience total.

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When will this be on the EU servers? Will I have to wait till tomorrow? :)

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3 minutes ago, Janz said:

When will this be on the EU servers? Will I have to wait till tomorrow? :)

You will have to wait until tomorrow :(

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1 hour ago, SteveFrost said:

No one can stop Death... except nerfhammer

A much needed nerf-hammer... Looks like it might be right in line though. Glad they went with simple number adjustments.

That stealth Tyrande buff! Still not useful... why not just change her to assassin if that's the way they want her to play.

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1 hour ago, ossaor said:

so mad at that

Weds are always the patch day, i dont get why people always have to complain the previous day

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Does this make Xul ranked viable?  I have not played him in a while, so it would be very hard for me to make sense of the reworked talents and how they would impact his ranked potential.

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5 hours ago, Kurosu said:

Weds are always the patch day, i dont get why people always have to complain the previous day

because the hero is a day earlier in the us? Cant we have a global launch?

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3 hours ago, Valhalen said:

I'm surprised they buffed Tyrande again. She is in a pretty decent spot already.

?! Tyrande is in a TERRIBLE spot. She's only partially viable in double support blow up comps. And by then I'd rather have a real assassin as my 5th slot. Her heals are worse than Li Li and her kit utility is focused on a stun which since Uther's rise of Guardian only makes her a liability at best in pick comps. She can race immortals and clear objectives, but I'd hardly call that a decent spot for a support to be in. There are a minimum of 7 supports I would rather take before her, and that's not even counting Stukov which shows potential.

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14 hours ago, Laragon said:

A much needed nerf-hammer... Looks like it might be right in line though. Glad they went with simple number adjustments.

For sure, he should be fair. Idk tho, he already got a previous round of nerfs (most notably Memento Mori, which is his best path). For a tank buster, there's already Tychus, who's generally much safer imho despite his short attack range, who aside from his trait has many other tools as well (he can opt into Titan Grenade for example, so even his w will deal % HP damage). And for an assassin, Malthael is more like a DPS character, lacking burst.

I guess he's yet another 'victim' of '100% pick/ban by pros' or close to that. I think he should be ok if they don't nerf him more.

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13 hours ago, Laragon said:

?! Tyrande is in a TERRIBLE spot. She's only partially viable in double support blow up comps. And by then I'd rather have a real assassin as my 5th slot. Her heals are worse than Li Li and her kit utility is focused on a stun which since Uther's rise of Guardian only makes her a liability at best in pick comps. She can race immortals and clear objectives, but I'd hardly call that a decent spot for a support to be in. There are a minimum of 7 supports I would rather take before her, and that's not even counting Stukov which shows potential.

I'll have to disagree. Tyrande has the potential to outdamage most Assassins under the right conditions. The problem is that people still uses her as a solo Support, whereas she is to be played a Suplementary Support/ Semi-Assassin. Her ganking potential and utility are amazing, and she can dish a respectable amount of damage through Lunar BlazeLunar Blaze, which grows in damage without a cap. I've seen Tyrandes topping the damage charts with that talent.

I'm not saying she is better or worse than Uther, but rather, she is awesome if used WITH Uther. In the double Support meta she is really starting to shine. I wasn't complaining about the buffs, if anything, I welcome them, so she can pose an even larger threat.

Edited by Valhalen

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13 hours ago, Valhalen said:

I'm surprised they buffed Tyrande again. She is in a pretty decent spot already.

I agree, I've maintained a 55% win rate at 250 games, but since her rework I've maybe picked her... once or twice, a few times as double support in unranked and the rest is QM, where I was getting matched up against pseudo or hybrid Support and utility heroes, and snowballing once I hit 16. I recall only one game where someone on my team took her as a solo Support on BoE, and their logic was fairly reasonable; we all had a lot of self sustain and it's a good map for her, but I think it resulted in a loss and she does lack the tools other Supports have if the other team forces a fight. 

The problem I find with her is that I struggle to find a comfortable niche where Tyrande can thrive and also benefit her team, since her solo Support capability is lacking, and her healing is very dependent on her player being able to efficiently stutter step while basic attacking for CDR, on top of that perception that she simply can't heal / solo support and is therefore 'bad'. She was recently superseded in that aggressive secondary support slot by Tassadar following his IMMA FIRIN' MAH LAZOR buffs as well.  She has a high skill cap for arguably greater risk than reward, even following this unexpected but welcome series of buffs. 

Furthermore, I commend and criticise their decision to not give her more buffs due to the feedback. She sits on a fine edge as it is, but several talents are still undeniably underwhelming compared to their options. I'm not a fan of Owl builds in the first place as you have to give up so much for something that takes a long time before you start seeing any true value from it, if any, but the scaling from landing consistent Sentinels is undertuned and even at high stacks, it does less damage than the old talent did. The buff to the width wasn't all that impressive either, but I understand that giving it the old level 16's width from level 1 would be obnoxious, if not overpowered. 

Despite these buffs, I think she will have a lot of trouble finding her place in a draft. Stukov is a beast, the other Supports are doing alright, and she gets shut down pretty hard with Blinds, which are pretty common and easy to fit at least one source into most comps, and following Anub's nerfs here, I think we'll see more of Johanna too. 

 

Edited by Plergoth
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1 hour ago, Plergoth said:

The problem I find with her is that I struggle to find a comfortable niche where Tyrande can thrive and also benefit her team, since her solo Support capability is lacking, and her healing is very dependent on her player being able to efficiently stutter step while basic attacking for CDR, on top of that perception that she simply can't heal / solo support and is therefore 'bad'. She was recently superseded in that aggressive secondary support slot by Tassadar following his IMMA FIRIN' MAH LAZOR buffs as well.  She has a high skill cap for arguably greater risk than reward, even following this unexpected but welcome series of buffs. 

Despite these buffs, I think she will have a lot of trouble finding her place in a draft. Stukov is a beast, the other Supports are doing alright, and she gets shut down pretty hard with Blinds, which are pretty common and easy to fit at least one source into most comps, and following Anub's nerfs here, I think we'll see more of Johanna too. 

Tyrande is not meant for Solo Support. She never was. The concept of Support still is seen as only "Healer", where it should be as, well, give support to the rest of the team; some Support Heroes are focused on healing, others on utility and even damage. Tassadar is no healer, yet he is classified as a Support, and god forbid if he is queued as a solo Support unless he is in a team with Basic Attackers or Self-Sustained.

Tyrande is Utility Hero. She can provide bonus damage to her allies through Hunter's Mark, can scout the map with Sentinel, can stun with Lunar Flare, can mass slow with Starfall, and as a bonus, she can provide some substancial healing, to complement her kit and aid the main healer of the party (Malfurion, Auriel, Rehgar, Stukov, etc.).

If anything, drafting her with Stukov is amazing, as they can set up some nasty combos with Lunar Flare + Lurking Arm. In fact, I've seen that drafting her with most Supports will often give good results.

Edited by Valhalen

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9 hours ago, Valhalen said:

Tyrande is not meant for Solo Support. She never was. The concept of Support still is seen as only "Healer", where it should be as, well, give support to the rest of the team; some Support Heroes are focused on healing, others on utility and even damage. Tassadar is no healer, yet he is classified as a Support, and god forbid if he is queued as a solo Support unless he is in a team with Basic Attackers or Self-Sustained.

Oh, I know all that :) It's that she went from being an a viable solo Support to being a fully fledged utility Support hero with an emphasis on control and debuffs with a reliance on consistent skill shots, and while I'd like to draft her, she's simply not desired by that perception of being weak, or when people think they can take her as a solo Support because she got buffed, or whatever, and get pissy when I take a main Support hero.  

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Quote

We are actively aware of the Support role-perception issue, especially since it transcends just Tyrande, and are exploring a lot of different options to help alleviate the frustrations.

Solution: Reclassify Tyrande as a Multiclass Assassin/Support, which is pretty much what she's turning into.

Heck, while at it, reclassify Uther as a Warrior/Support.  If we're going to have multiclass, we may as well start re-defining heroes who belong to it.

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6 hours ago, gamerk2 said:

Solution: Reclassify Tyrande as a Multiclass Assassin/Support, which is pretty much what she's turning into.

Heck, while at it, reclassify Uther as a Warrior/Support.  If we're going to have multiclass, we may as well start re-defining heroes who belong to it.

I don't think that is exactly how multiclass works in HotS. Take Varian, for example, our only multiples. His stats changes once he acquires his Heroic Abilities, which is why he is classified as a multiclass, because he can change into something else over the course of the game.

If anything, Blizzard should define the roles better, or add subranks visible for each character.

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9 hours ago, Valhalen said:

I don't think that is exactly how multiclass works in HotS. Take Varian, for example, our only multiples. His stats changes once he acquires his Heroic Abilities, which is why he is classified as a multiclass, because he can change into something else over the course of the game.

If anything, Blizzard should define the roles better, or add subranks visible for each character.

Well, you'd obviously have to re-work the above heroes to work with Multiclass, but I don't see why that wouldn't be an issue.  If anything, it would make both Tyrande and Uther a lot more unique then they currently are.  If any heroes are EVER going to fill the Support/Assassin or Support/Warrior roles, it's those two.

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2 minutes ago, gamerk2 said:

Well, you'd obviously have to re-work the above heroes to work with Multiclass, but I don't see why that wouldn't be an issue.  If anything, it would make both Tyrande and Uther a lot more unique then they currently are.  If any heroes are EVER going to fill the Support/Assassin or Support/Warrior roles, it's those two.

Well, you have a point. In this case you can throw Tassadar as Support/Specialist in the list.

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They have mentioned they are looking at more specific role labelling in the future, but it's bringing up as many complications as it would clear up what their function is in a team composition. I think they're focusing on reworks for the older heroes first before they start to refine the role descriptions further, as the reworks themselves are essentially the first step in giving each hero their more unique identity and purpose in each draft and game, such as Tyrande being completely shifted over to that complimentary support role, with an emphasis on utility and control. 

I think multi class was a faux pas at creating something new, and I don't think it'll exist in the game indefinitely, as Varian, for all intents and purposes, is a Warrior / Bruiser. 

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On 7/12/2017 at 5:01 AM, ossaor said:

because the hero is a day earlier in the us? Cant we have a global launch?

Thats has been the way with all blizzard games since 2004.Why expect a change 13 years later?

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      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
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