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Starym

Exorsus' (Harsh) Reaction to Recent KJ Nerfs

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With the most recent hotfixes bringing in significant nerfs to Mythic Kil'jaeden, only a day after Exorsus' World 2nd kill, the guild's twitter had some words to share with the WoW devs, and the encounter designers in particular:

We'd already heard a fair amount of complaints from both Method and Exorsus previously, on the state Kil'jaeden was in for the first week and more, but these hotfixes do seem to indicate that KJ was overtuned even in Blizzard's estimation (this, in addition to the 10+ undocumented nerfs he had already received prior to Method's World First kill). We've also heard that there will be a big post coming where all the issues they've had with ToS will be discussed by the GM, Alveona:

 

What do you think about the situation, are Exorsus being too harsh on the devs or do they have a point?

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Perhaps Exorsus should have paid attention to the bottom part of this label on their game box:

Image result for game experience may change during online play

The entitlement displayed by these players is mind boggling. Raid boss changes are about as old as the game is, dating back to C'thun days (and probably before, but that's all I can recall), and it seems like some self-important microdrama like this emerges with every new raid tier. It takes a special kind of special to somehow think that Blizzard isn't making these changes in the best interests of the game. The game these very players love and have devoted an unreasonable amount of time playing. Just, what do they feel like they're losing out on, exactly? You got your kill. All is well in the world.

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34 minutes ago, Oxygen said:

Perhaps Exorsus should have paid attention to the bottom part of this label on their game box:

Image result for game experience may change during online play

The entitlement displayed by these players is mind boggling. Raid boss changes are about as old as the game is, dating back to C'thun days (and probably before, but that's all I can recall), and it seems like some self-important microdrama like this emerges with every new raid tier. It takes a special kind of special to somehow think that Blizzard isn't making these changes in the best interests of the game. The game these very players love and have devoted an unreasonable amount of time playing. Just, what do they feel like they're losing out on, exactly? You got your kill. All is well in the world.

Maybe you should wipe on a broken boss and not even get past the first phase for 14 hours a day and see how you feel about it. The raiding scene is nothing like it was in the old days, it is completely reasonable for a tier to be finished in 2 resets. The boss was clearly not tested properly, it was not even remotely possible to kill and Blizzard should not allow that to happen, imagine how demotivating it is to wipe endlessly on a broken boss. 

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I'll say the same thing I did on Twitter on this - they should have waited for the first kill of each region. We have 2 CN guilds pushing hard in 3rd and 4th trying to get the kill on KJ and the KR guild looking to get their region first. 

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1 hour ago, Oxygen said:

Perhaps Exorsus should have paid attention to the bottom part of this label on their game box:

Image result for game experience may change during online play

The entitlement displayed by these players is mind boggling. Raid boss changes are about as old as the game is, dating back to C'thun days (and probably before, but that's all I can recall), and it seems like some self-important microdrama like this emerges with every new raid tier. It takes a special kind of special to somehow think that Blizzard isn't making these changes in the best interests of the game. The game these very players love and have devoted an unreasonable amount of time playing. Just, what do they feel like they're losing out on, exactly? You got your kill. All is well in the world.

I'm glad you mentioned C'thun. The comparison is quite apt, actually - both bosses were literally unbeatable until Blizzard took action to fix the fights. However, C'thun released in 2006, that sort of thing would be unacceptable in today's raiding environment. There's a reasonable expectation for a game not to be broken, and I have no idea how you can call that entitlement. 

If the top raiding guilds in the world say that a fight is unbeatable, I believe that it is. Saying that they're just complaining that it's hard is ridiculous - they have been raiding since the days of C'thun. They know what hard looks like, and what broken looks like. Better than you, better than me, and better than Blizzard, who doesn't test these fights on PTR - and understandably so, not to ruin the mystery of the mythic endboss - but at the same time, the possibility that an untested boss is broken is very real, and I don't know why people have to hate on the top guilds for saying so. Jealousy, perhaps? I have no idea. 

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Blizzard needs to start putting in some real effort to make sure raids are properly tested and ready to go at launch, especially this far into the games life. If any of you have spent a good amount of time in tomb you'll have noticed how unfinished it seems. Some of the bosses seem really half assed and quickly thrown together, unlike nighthold where each boss had an interesting and unique design. Some bosses like maiden, host, inquisition. Seems so half assed. And this mythic end of things is no better. In the past mythic has always meant new and difficult mechanics that changed the way you did the fight. In tomb it just means everything does double damage and theres more of it. More adds spawn, more hydra shots, more glaives.

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It's funny that people complain more about one boss over another. Xavius was simple on Mythic difficulty (well under tuned.) To all of these guilds, however, he was a less important entity to kill than Kil'jaeden. People are more drawn to this raid boss, and they expected him to remain hard.

What cutting edge raiders don't understand is testing. They know their job, and they know it well: kill the boss. The tuning and testing happens internally, and it has to. That's the whole point to a QA team. Blizzard doesn't have these raiders on their QA team. Slootbag and several others have been offered the job, but they turn it down because they're not ready yet. The QA team is far better (and readily available) than it has ever been before, and they're improving. Given more time, perhaps more cutting edge raiders will slowly join the ranks at Blizzard Entertainment and bring more raiding knowledge to the scene than Blizzard currently has. Hell, maybe we'll even see less cheesing and more mechanical behavior like Siegecrafter Blackfuse and Paragons of the Klaxxi (pre-nerfs).

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1 hour ago, enviousmtg said:

I'm glad you mentioned C'thun. The comparison is quite apt, actually - both bosses were literally unbeatable until Blizzard took action to fix the fights. However, C'thun released in 2006, that sort of thing would be unacceptable in today's raiding environment. There's a reasonable expectation for a game not to be broken, and I have no idea how you can call that entitlement. 

If the top raiding guilds in the world say that a fight is unbeatable, I believe that it is. Saying that they're just complaining that it's hard is ridiculous - they have been raiding since the days of C'thun. They know what hard looks like, and what broken looks like. Better than you, better than me, and better than Blizzard, who doesn't test these fights on PTR - and understandably so, not to ruin the mystery of the mythic endboss - but at the same time, the possibility that an untested boss is broken is very real, and I don't know why people have to hate on the top guilds for saying so. Jealousy, perhaps? I have no idea. 

It's not so much as them saying it, it is how it is said. Granted most of these comments are out of frustration, but then again when you really get to the point of the matter all of this stress is self-inflicted just to be first. As SMOrcMan stated, they should instead feel good knowing they beat it before the heavy nerfs.

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2 hours ago, Oxlotus said:

It's funny that people complain more about one boss over another. Xavius was simple on Mythic difficulty (well under tuned.) To all of these guilds, however, he was a less important entity to kill than Kil'jaeden. People are more drawn to this raid boss, and they expected him to remain hard.

What cutting edge raiders don't understand is testing. They know their job, and they know it well: kill the boss. The tuning and testing happens internally, and it has to. That's the whole point to a QA team. Blizzard doesn't have these raiders on their QA team. Slootbag and several others have been offered the job, but they turn it down because they're not ready yet. The QA team is far better (and readily available) than it has ever been before, and they're improving. Given more time, perhaps more cutting edge raiders will slowly join the ranks at Blizzard Entertainment and bring more raiding knowledge to the scene than Blizzard currently has. Hell, maybe we'll even see less cheesing and more mechanical behavior like Siegecrafter Blackfuse and Paragons of the Klaxxi (pre-nerfs).

My favorite is when they stack 6 of one class in a 20 man raid and think they're not cheesing still.  Pretty sure the QA team didnt have 6 rogues in mind when they made the encounter.  Maybe think outside the box a little bit and have players be good on real classes instead of third string alts that do 10% less than their counterparts. 

"Classes feel balanced" - Quoted from another thread via interview with I THINK Exorsus.   Really? Then why do you have zero mages and 25% of the raid as one class.  If you think the "top players" in these guilds have perfectly performing players, they don't.  A majority of them are good sure, but I PROMISE you that regardless of whatever skill they think they have, they don't play 100% of classes to the best of their ability.   Watch the kill vids and watch the difference between a main rogue and an alt rogue, and then try to lecture the public about how the encounter itself was the problem the whole time. 

Get off your high horse and stop cheesing content and complaining about it. 

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I think the difficulty shouldn't be changed. Just change the difficulty next patch or smth, but not on progression. If it's hard it is  a hell of an acomplishment to defeat KJ so you can be proud of yourselves. Exorsus kind of went "angry kid" mode but the frustration shouldn't wonder anyone. I would at least save the fixes for TOP10 Kills

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56 minutes ago, Xenofaul said:

My favorite is when they stack 6 of one class in a 20 man raid and think they're not cheesing still.  Pretty sure the QA team didnt have 6 rogues in mind when they made the encounter.  Maybe think outside the box a little bit and have players be good on real classes instead of third string alts that do 10% less than their counterparts. 

"Classes feel balanced" - Quoted from another thread via interview with I THINK Exorsus.   Really? Then why do you have zero mages and 25% of the raid as one class.  If you think the "top players" in these guilds have perfectly performing players, they don't.  A majority of them are good sure, but I PROMISE you that regardless of whatever skill they think they have, they don't play 100% of classes to the best of their ability.   Watch the kill vids and watch the difference between a main rogue and an alt rogue, and then try to lecture the public about how the encounter itself was the problem the whole time. 

Get off your high horse and stop cheesing content and complaining about it. 

Balanced classes doesn't mean they're all equally good. If ever spec did the same dps in every situation, every spec had the same mobility, utility, self healing then the game would be dull. You don't seem to understand they're doing this at the VERY highest edge. Doing mythic content. They stacked rogues cause of their cheezy mitigation and their amazing ability to soak the swirls on kiljaedan. You'll notice there were a lot less rogues on all the other mythic kills the guilds have been doing. If you watched the kill video you'll actually notice how much less dps the rogues were doing then the warriors, boomkins and warlock. Even though the average ilvl for the group is close.

WHEN YOU'RE DOING CONTENT WITH AN OVERALL UNDERGEARED GROUP YOU TAKE EVERY SMALL ADVANTAGE YOU CAN GET. When the bulk of the guilds start to do mythic KJ in about 2 months and their average ilvl is 930 you will see that EVERY spec is capable at doing that fight. Its just when you're all going in 910-920 a rogue is better then a mage. Doesn't mean the mage is shit though.

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I think they have a lot of pent up frustration and sarcasm that isn't helping their point, but nonetheless, I sympathise with them to an extent but there is only so much internal testing that Blizzard could possibly do and try to plan ahead for all the classes, specs and available talents in the game while keeping encounters challenging while mechanically interesting, but as we all know, soak soak soaky McSoak for most of the bosses, and the numbers in WoW are so ridiculous that I wouldn't be surprised they were relying on top guild's progress to tune out a bit more because how do you calculate billions upon billions of numbers in a single tests accurately to tune? 

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6 hours ago, SMOrcMan said:

if anything, I'd be happy if I were them, they can proudly say that they beat it on mythic before the nerf

I actually came here to say this. Yes okay they had to work harder than other groups who will later attempt it but in many ways they already are with all the pre grinding ap and gear farm to even attempt to be in the top world first rankings. So, to that end to beat it before the nerf is really an accomplishment. One thing I reference a lot to friends is the molten core anniversary raid a couple years back. Initially it was awful, it was really over tuned, and was all but impossible. With my group we spent more hours than I would admit grinding it until we beat it. Then the next day there was a nerf to it. People were mad but I was saying "guys we did it when it was harder". It made my mount feel like more of an accomplishment. Yes others have it and can go "oh yeah I did that event too" and I can always flex my internet wow muscles (because no one else in real life would care) and say "yeah but i beat it pre nerf".

So yeah I understand their frustrations in some ways but I feel the could have taken a different path and made themselves seem more awesome.

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Heeey, entitled (whatever the Russian version of a snowflake is - vodkaflake?) pro gamers - just because you don't like how something is done, doesn't mean that it wasn't done according to plan.  Maybe they wanted to see how long it would take you shut-ins to beat it as designed so they could get an idea of how to down-tune it for everyone else?  

Whiners.

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4 hours ago, MarcHethrusWaters said:

Balanced classes doesn't mean they're all equally good. If ever spec did the same dps in every situation, every spec had the same mobility, utility, self healing then the game would be dull. You don't seem to understand they're doing this at the VERY highest edge. Doing mythic content. They stacked rogues cause of their cheezy mitigation and their amazing ability to soak the swirls on kiljaedan. You'll notice there were a lot less rogues on all the other mythic kills the guilds have been doing. If you watched the kill video you'll actually notice how much less dps the rogues were doing then the warriors, boomkins and warlock. Even though the average ilvl for the group is close.

WHEN YOU'RE DOING CONTENT WITH AN OVERALL UNDERGEARED GROUP YOU TAKE EVERY SMALL ADVANTAGE YOU CAN GET. When the bulk of the guilds start to do mythic KJ in about 2 months and their average ilvl is 930 you will see that EVERY spec is capable at doing that fight. Its just when you're all going in 910-920 a rogue is better then a mage. Doesn't mean the mage is shit though.

For most mythic guilds, their average ilvl is 930 already if not more. 

 

5 hours ago, Xenofaul said:

My favorite is when they stack 6 of one class in a 20 man raid and think they're not cheesing still.  Pretty sure the QA team didnt have 6 rogues in mind when they made the encounter.  Maybe think outside the box a little bit and have players be good on real classes instead of third string alts that do 10% less than their counterparts. 

"Classes feel balanced" - Quoted from another thread via interview with I THINK Exorsus.   Really? Then why do you have zero mages and 25% of the raid as one class.  If you think the "top players" in these guilds have perfectly performing players, they don't.  A majority of them are good sure, but I PROMISE you that regardless of whatever skill they think they have, they don't play 100% of classes to the best of their ability.   Watch the kill vids and watch the difference between a main rogue and an alt rogue, and then try to lecture the public about how the encounter itself was the problem the whole time. 

Get off your high horse and stop cheesing content and complaining about it. 

You my friend are a casual and have no idea what you are talking about. Classes are pretty balanced this tier with the exception of Arms warriors, sub rogues and boomies. Rogues are exceptionally good at doing mechanics and can take huge amounts of damage. They have been used extensively this expansion in every raid just for that fact, ToS is no different. Why on earth would you take any less than 5 rogues on KJ if you have them in your roster, these guys are going for world first, why would they make the boss harder for themselves? There is no rulebook that says , you are not allowed to cheese any mechanics. These guilds will do whatever it takes to get world firsts (with the exception of exploiting bugs in the raid) , they dont give a damn what plebs like you think about the morals of the high end raiding scene. If you dont like when people cheese mechanics then stick to heroic raiding cause thats probably whats best for you. And btw, that Q&A was with Method not Exorsus.

Edited by Luthixx
Language is entirely unnecessary.

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10 minutes ago, Daemon said:

For most mythic guilds, their average ilvl is 930 already if not more. 

 

You my friend are a fucking casual and have no idea what you are talking about. Classes are pretty balanced this tier with the exception of Arms warriors, sub rogues and boomies. Rogues are exceptionally good at doing mechanics and can take huge amounts of damage. They have been used extensively this expansion in every raid just for that fact, ToS is no different. Why on earth would you take any less than 5 rogues on KJ if you have them in your roster, these guys are going for world first, why the fuck would they make the boss harder for themselves? There is no rulebook that says , you are not allowed to cheese any mechanics. These guilds will do whatever it takes to get world firsts (with the exception of exploiting bugs in the raid) , they dont give a shit what plebs like you think about the morals of the high end raiding scene. If you dont like when people cheese mechanics then stick to heroic raiding cause thats probably whats best for you. And btw, that Q&A was with Method not Exorsus.

And your'e an e-peen waggling troll with zero credibility.

Which 'elite' guild are you in that you're so mortally offended by opinions on a message board?  Don't worry, I'll figure it out if you don't tell us.

Edited by MrEdren

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20 minutes ago, MrEdren said:

 

And your'e an e-peen waggling troll with zero credibility.

Which 'elite' guild are you in that you're so mortally offended by opinions on a message board?  Don't worry, I'll figure it out if you don't tell us.

I am not in an 'elite' guild but people here have no idea what they are talking about, complaining about cheesing mechanics. Mechanics have been cheesed since the dawn of time why do casuals get offended by it, clearly jelousy. And how am i troll? 

Edited by Daemon

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10 minutes ago, Daemon said:

I am not in an 'elite' guild but people here have no idea what they are talking about

Neither do you, it seems.

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They have a multitude of people working on this game. I don't understand why they can't tune the bosses? Also, I can sympathize with grinding a boss out and then having it nerfed. That seems a bit undermining. The boss would effectively get nerfed through multiple lockouts with increases in gear.

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17 minutes ago, Daemon said:

Sure mate i have no idea what im talking about, git gud casual

Still waiting for any sort of a supporting argument.

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3 minutes ago, Prophet001 said:

They have a multitude of people working on this game. I don't understand why they can't tune the bosses? Also, I can sympathize with grinding a boss out and then having it nerfed. That seems a bit undermining. The boss would effectively get nerfed through multiple lockouts with increases in gear.

You can't really tune up a boss fight after it's been released - do that and you risk stonewalling tons of guilds that may not be up to the increased challenge (or would require a recruitment drive/roster revamp).  When they release something that's ultra-hard (which, come on, a mythic final boss should be), they get to see exactly what aspects of the fight are problematic and might need incremental (or more) adjustments.  

Suppose I should just git gud though.

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24 minutes ago, Daemon said:

Sure mate i have no idea what im talking about, git gud casual

I bet you're one of those charmers who list groups asking for (genitalia references).  Must be something in the water over there.

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      When Sargeras wounded Azeroth at the end of the third Burning Legion invasion, Azerite began to bleed from the planet.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Complete the quest "Azerite for the Alliance" // "Azerite for the Horde" and the Mysterious Treasure Map Mission rewarded. Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon 2 Combine fragments of Zem'lan's Lost Treasure Map from Island Expeditions, then complete the mission "Lost Treasure of the Pirate King". Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon 3 Recruit a captain follower and complete the mission chain starting with "A Disturbing Rumor". Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon 4 Mysterious Treasure Map missions. Worldvein Boon Worldvein Boon Worldvein Boon Worldvein Boon 5. Essence of the Focusing Iris
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Complete a dungeon at Mythic Level 4 or higher in Season 3 or later. Focused Azerite Beam Essence of the Focusing Iris Focused Azerite Beam Essence of the Focusing Iris 2 Complete a dungeon at Mythic Level 7 or higher in Season 3 or later. Focused Azerite Beam Essence of the Focusing Iris Focused Azerite Beam Essence of the Focusing Iris 3 Combine Focused Life Anima from your Grand Challenger's Bounty. Focused Azerite Beam Essence of the Focusing Iris Focused Azerite Beam Essence of the Focusing Iris 4 Complete achievement "Keystone Master" in Season 3 or later. Focused Azerite Beam Essence of the Focusing Iris Focused Azerite Beam Essence of the Focusing Iris 6. Purification Protocol
      With the corruption in Uldir being eliminated, MOTHER was tasked to research ways to repair Azeroth.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Rustbolt Resistance - Honored. Purifying Blast Purification Protocol Purifying Blast Purification Protocol 2 Rustbolt Resistance - Revered. Purifying Blast Purification Protocol Purifying Blast Purification Protocol 3 Rustbolt Resistance - Exalted. Purifying Blast Purification Protocol Purifying Blast Purification Protocol 4 Rustbolt Requisition Crates earned through Paragon reputation. Purifying Blast Purification Protocol Purifying Blast Purification Protocol 7. Anima of Life and Death
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Complete a dungeon at Mythic Level 4 or higher in Season 3 or later. Anima of Death Anima of Life Anima of Death Anima of Life 2 Complete a dungeon at Mythic Level 7 or higher in Season 3 or later. Burning Embrace Burning Embrace Anima of Death Anima of Life 3 Complete achievement "Keystone Master" in Season 3 or later. Anima of Death Burning Embrace Anima of Death Anima of Life 4 Combine Focused Life Anima from your Grand Challenger's Bounty. Anima of Death Burning Embrace Anima of Death Anima of Life 8. Touch of the Everlasting
      Time is not important. Only life is important.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Defeat Queen Azshara - Normal. Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting 2 Defeat Queen Azshara - Heroic. Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting 3 Combine Aqueous Reliquaries from Queen Azshara. Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting 4 Defeat Queen Azshara - Mythic. Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting Touch of the Everlasting 12. The Crucible of Flame
      A raging fire is a force of massive destruction, and the bringer of new life.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Complete the quest "MOTHER Knows Best" in the Chamber of Heart. Concentrated Flame Ancient Flame Concentrated Flame Ancient Flame 2 Reach Heart of Azeroth level 54 then complete the quest "In Darkness, I Dream" in the Chamber of Heart. Concentrated Flame Ancient Flame Concentrated Flame Ancient Flame 3 Reach Heart of Azeroth level 58 then complete the quest "Investigating the Highlands" in the Chamber of Heart. Concentrated Flame Ancient Flame Concentrated Flame Ancient Flame 4 Raise your Heart of Azeroth to max level, then complete the quest "Heart of Azeroth: Essential Power" in the Chamber of Heart. Concentrated Flame Ancient Flame Concentrated Flame Ancient Flame 13. Nullification Dynamo
      The inside feels completely void of energy and matter, yet heavy.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Rustbolt Resistance - Honored. Empowered Null Barrier Null Barrier Empowered Null Barrier Null Barrier 2 Rustbolt Resistance - Revered. Null Dynamo Null Dynamo Empowered Null Barrier Null Dynamo 3 Rustbolt Resistance - Exalted. Null Dynamo Null Dynamo Empowered Null Barrier Null Dynamo 4 Rustbolt Requisition Crates earned through Paragon reputation. Null Barrier Null Dynamo Empowered Null Barrier Null Dynamo 14. Condensed Life-Force
      The Heart of Azeroth is capable of maipulating Azerite in ways never thought possible.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Defeat Queen Azshara - Normal. Guardian of Azeroth Condensed Life-Force Guardian of Azeroth Condensed Life-Force 2 Defeat Queen Azshara - Heroic. Guardian of Azeroth Condensed Life-Force Guardian of Azeroth Condensed Life-Force 3 Combine Aqueous Reliquaries from Queen Azshara. Guardian of Azeroth Condensed Life-Force Guardian of Azeroth Condensed Life-Force 4 Defeat Queen Azshara - Mythic. Condensed Life-Force Condensed Life-Force Guardian of Azeroth Condensed Life-Force 15. Engine of Ceaseless Progress
      Mysterious power surges through the Heart of Azeroth that occasionally flares up into a magnificent glowing light.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Complete the quest "Drowning the Horde" from Crafticus Mindbender in Mezzamere.
      Complete the quest "Drowning the Alliance" from Dazzerian in Newhome.
      Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress 2 Vendor - Crafticus Mindbender - Mezzamere Vendor - Dazzerian - Newhome Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress 3 Vendor - Crafticus Mindbender - Mezzamere
      Vendor - Dazzerian - Newhome
      Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress 4 Warmode Bounty Targets in Nazjatar. Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress Engine of Ceaseless Progress 17. The Ever-Rising Tide
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Ankoan - Honored.
      Unshackled - Honored.
      The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide 2 Ankoan - Revered.
      Unshackled - Revered.
      The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide 3 Ankoan - Exalted.
      Unshackled - Exalted.
      The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide 4 Ankoan Supply Caches earned through Paragon reputation.
      Unshackled Salvage Crates earned through Paragon reputation.
      The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide The Ever-Rising Tide 18. Artifice of Time
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Complete the quest "Storming the Battlefields." Standstill Artifice of Time Standstill Artifice of Time 2 Vendor - Marshal Gabriel - Ashvane Docks Boralus
      Vendor - Xander Silberman - Mugambala
      Artifice of Time Artifice of Time Standstill Artifice of Time 3 Collect Coalescing Blood of the Vanquished from PVP Island Expedition, Brawl, BG and Epic BG Wins. Artifice of Time Artifice of Time Standstill Artifice of Time 4 PVP Island Expeditions, Battlegrounds and Brawl wins in Season 3 or 4. Artifice of Time Artifice of Time Standstill Artifice of Time 19. The Well of Existence
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Rustbolt Resistance - Honored. The Well of Existence The Well of Existence The Well of Existence The Well of Existence 2 Rustbolt Resistance - Revered. The Well of Existence The Well of Existence The Well of Existence The Well of Existence 3 Rustbolt Resistance - Exalted. The Well of Existence The Well of Existence The Well of Existence The Well of Existence 4 Rustbolt Requisition Crates earned through Paragon reputation. The Well of Existence The Well of Existence The Well of Existence The Well of Existence 20. Life-Binder's Invocation
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Complete a dungeon at Mythic Level 4 or higher in Season 3 or later. Life-Binder's Invocation Seed of Eonar Life-Binder's Invocation Seed of Eonar 2 Complete a dungeon at Mythic Level 7 or higher in Season 3 or later. Life-Binder's Invocation Life-Binder's Invocation Life-Binder's Invocation Seed of Eonar 3 Combine Focused Life Anima from your Grand Challenger's Bounty. Life-Binder's Invocation Life-Binder's Invocation Life-Binder's Invocation Seed of Eonar 4 Complete achievement "Keystone Master" in Season 3 or later. Life-Binder's Invocation Life-Binder's Invocation Life-Binder's Invocation Seed of Eonar 21. Vitality Conduit
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Defeat Queen Azshara - Normal. Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit 2 Defeat Queen Azshara - Heroic. Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit 3 Combine Aqueous Reliquaries from Queen Azshara. Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit 4 Defeat Queen Azshara - Mythic. Vitality Conduit Vitality Conduit Vitality Conduit Vitality Conduit 22. Vision of Perfection
      You can learn more about the Essence here.
      Dream of the future, concentrate on the moment.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Complete Operation: Mechagon. Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection 2 Obtain and complete the Perfectly Timed Differential Blueprint from King Mechagon. Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection 3 Combine Progression Sprockets from King Mechagon. Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection 4 Complete the achievement 'Keep DPS-ing and Nobody Explodes', then complete Operation: Mechagon. Vision of Perfection Vision of Perfection Vision of Perfection Vision of Perfection 23. Blood of the Enemy
      Your Heart of Azeroth seethes with anger.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Complete the quest "Storming the Battlefields." Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy 2 Vendor - Marshal Gabriel - Ashvane Docks Boralus
      Vendor - Xander Silberman - Mugambala
      Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy 3 Collect Coalescing Blood of the Vanquished from PVP Island Expedition, Brawl, BG and Epic BG Wins. Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy 4 PVP Island Expeditions, Battlegrounds and Brawl wins in Season 3 or 4. Blood of the Enemy Blood of the Enemy Blood of the Enemy Blood of the Enemy 25. Aegis of the Deep
      Imbues you with the protection of the elements.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Ankoan - Honored.
      Unshackled - Honored.
      Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep 2 Ankoan - Revered.
      Unshackled - Revered.
      Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep 3 Ankoan - Exalted.
      Unshackled - Exalted.
      Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep 4 Ankoan Supply Caches earned through Paragon reputation.
      Unshackled Salvage Crates earned through Paragon reputation.
      Aegis of the Deep Aegis of the Deep Aegis of the Deep Aegis of the Deep 27. Memory of Lucid Dreams
      An empty mind is a wasted tool.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Complete the quest "A Brief Respite."
      Complete the quest "Down into Nazjatar."
      Memory of Lucid Dreams Lucid Dreams Memory of Lucid Dreams Lucid Dreams 2 Vendor - Speaker Utia - Mezzamere
      Vendor - Atolia Seapearl - Newhome
      Memory of Lucid Dreams Lucid Dreams Memory of Lucid Dreams Lucid Dreams 3 Vendor - Speaker Utia - Mezzamere
      Vendor - Atolia Seapearl - Newhome
      Memory of Lucid Dreams Lucid Dreams Memory of Lucid Dreams Lucid Dreams 4 Vendor - Speaker Utia - Mezzamere
      Vendor - Atolia Seapearl - Newhome
      Lucid Dreams Lucid Dreams Memory of Lucid Dreams Lucid Dreams 28. The Unbound Force
      Destructive forces swirl around violently, waiting to be released.
      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Ankoan - Honored.
      Unshackled - Honored.
      The Unbound Force The Unbound Force The Unbound Force The Unbound Force 2 Ankoan - Revered.
      Unshackled - Revered.
      The Unbound Force The Unbound Force The Unbound Force The Unbound Force 3 Ankoan - Exalted.
      Unshackled - Exalted.
      The Unbound Force The Unbound Force The Unbound Force The Unbound Force 4 Ankoan Supply Caches earned through Paragon reputation.
      Unshackled Salvage Crates earned through Paragon reputation.
      The Unbound Force The Unbound Force The Unbound Force The Unbound Force Everything we know about Essences in Patch 8.2.
    • By Stan
      Vision of Perfection is a specialization-specific Essence added in Patch 8.2, so the effects affect different spells for each specialization. In this post, we're looking at them in more detail.
      We updated this article with the latest Vision of Perfection changes from May 24th.
      Brewmaster Monk's Minor Vision of Perfection power will still reduce the cooldown of Fortifying Brew by 13%. Guardian Druid's Minor Vision of Perfection power will still reduce the cooldown of Survival Instincts by 13% Each Essence has two components - a Major and a Minor Power.
      Major Power: Your spells and abilities have a chance to activate a predetermined spell for 25% (rank 1) - 35% (rank 2) of its base duration. Healing cooldowns (Divine Hymn, Healing Tide Totem, Revival, Tranquility) have a chance to cause an immediate burst of their healing effects and don't come with a reduced cooldown. Minor Power: Reduces the cooldown of a predetermined spell by 13.0%. A big thanks to Banshee#6893 for providing the data and clarifications!
      Predetermined spells for the Major power are different for each specialization:
       Death Knight
      Blood (Vampiric Blood ) Frost (Empower Rune Weapon ) Unholy (Apocalypse)  Mage
      Arcane (Arcane Power) Fire (Combustion) Frost (Icy Veins)  Rogue
      Assassination (Vendetta) Outlaw (Adrenaline Rush) Subtlety (Shadow Blades)  Demon Hunter
      Havoc (Metamorphosis) Vengeance (Metamorphosis)  Monk
      Brewmaster (Invoke Niuzao, the Black Ox) Mistweaver (Revival - healing proc) Windwalker (Storm, Earth, and Fire/Serenity)  Shaman
      Elemental (Fire Elemental) Enhnacement (Feral Spirit) Restoration (Healing Tide Totem)  Druid
      Balance (Celestial Alignment /Incarnation: Chosen of Elune) Feral (Berserk /Incarnation: King of the Jungle) Guardian (Incarnation: Guardian of Ursoc) Restoration (Tranquility)  Paladin
      Holy (Avenging Wrath) Protection (Avenging Wrath/Crusade) Retribution (Avenging Wrath)  Warlock
      Affliction (Summon Darkglare) Demonology (Summon Demonic Tyrant) Destruction (Summon Infernal)  Hunter
      Beast Mastery (Aspect of the Wild) Marksmanship (Trueshot) Survival (Coordinated Assault)  Priest
      Discipline (Rapture) Holy (Divine Hymn) Shadow (Shadowfiend)  Warrior
      Arms (Bladestorm) Fury (Recklessness) Protection (Avatar)
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