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Exorsus' (Harsh) Reaction to Recent KJ Nerfs

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With the most recent hotfixes bringing in significant nerfs to Mythic Kil'jaeden, only a day after Exorsus' World 2nd kill, the guild's twitter had some words to share with the WoW devs, and the encounter designers in particular:

We'd already heard a fair amount of complaints from both Method and Exorsus previously, on the state Kil'jaeden was in for the first week and more, but these hotfixes do seem to indicate that KJ was overtuned even in Blizzard's estimation (this, in addition to the 10+ undocumented nerfs he had already received prior to Method's World First kill). We've also heard that there will be a big post coming where all the issues they've had with ToS will be discussed by the GM, Alveona:

 

What do you think about the situation, are Exorsus being too harsh on the devs or do they have a point?

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Perhaps Exorsus should have paid attention to the bottom part of this label on their game box:

Image result for game experience may change during online play

The entitlement displayed by these players is mind boggling. Raid boss changes are about as old as the game is, dating back to C'thun days (and probably before, but that's all I can recall), and it seems like some self-important microdrama like this emerges with every new raid tier. It takes a special kind of special to somehow think that Blizzard isn't making these changes in the best interests of the game. The game these very players love and have devoted an unreasonable amount of time playing. Just, what do they feel like they're losing out on, exactly? You got your kill. All is well in the world.

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34 minutes ago, Oxygen said:

Perhaps Exorsus should have paid attention to the bottom part of this label on their game box:

Image result for game experience may change during online play

The entitlement displayed by these players is mind boggling. Raid boss changes are about as old as the game is, dating back to C'thun days (and probably before, but that's all I can recall), and it seems like some self-important microdrama like this emerges with every new raid tier. It takes a special kind of special to somehow think that Blizzard isn't making these changes in the best interests of the game. The game these very players love and have devoted an unreasonable amount of time playing. Just, what do they feel like they're losing out on, exactly? You got your kill. All is well in the world.

Maybe you should wipe on a broken boss and not even get past the first phase for 14 hours a day and see how you feel about it. The raiding scene is nothing like it was in the old days, it is completely reasonable for a tier to be finished in 2 resets. The boss was clearly not tested properly, it was not even remotely possible to kill and Blizzard should not allow that to happen, imagine how demotivating it is to wipe endlessly on a broken boss. 

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I'll say the same thing I did on Twitter on this - they should have waited for the first kill of each region. We have 2 CN guilds pushing hard in 3rd and 4th trying to get the kill on KJ and the KR guild looking to get their region first. 

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1 hour ago, Oxygen said:

Perhaps Exorsus should have paid attention to the bottom part of this label on their game box:

Image result for game experience may change during online play

The entitlement displayed by these players is mind boggling. Raid boss changes are about as old as the game is, dating back to C'thun days (and probably before, but that's all I can recall), and it seems like some self-important microdrama like this emerges with every new raid tier. It takes a special kind of special to somehow think that Blizzard isn't making these changes in the best interests of the game. The game these very players love and have devoted an unreasonable amount of time playing. Just, what do they feel like they're losing out on, exactly? You got your kill. All is well in the world.

I'm glad you mentioned C'thun. The comparison is quite apt, actually - both bosses were literally unbeatable until Blizzard took action to fix the fights. However, C'thun released in 2006, that sort of thing would be unacceptable in today's raiding environment. There's a reasonable expectation for a game not to be broken, and I have no idea how you can call that entitlement. 

If the top raiding guilds in the world say that a fight is unbeatable, I believe that it is. Saying that they're just complaining that it's hard is ridiculous - they have been raiding since the days of C'thun. They know what hard looks like, and what broken looks like. Better than you, better than me, and better than Blizzard, who doesn't test these fights on PTR - and understandably so, not to ruin the mystery of the mythic endboss - but at the same time, the possibility that an untested boss is broken is very real, and I don't know why people have to hate on the top guilds for saying so. Jealousy, perhaps? I have no idea. 

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if anything, I'd be happy if I were them, they can proudly say that they beat it on mythic before the nerf

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Blizzard needs to start putting in some real effort to make sure raids are properly tested and ready to go at launch, especially this far into the games life. If any of you have spent a good amount of time in tomb you'll have noticed how unfinished it seems. Some of the bosses seem really half assed and quickly thrown together, unlike nighthold where each boss had an interesting and unique design. Some bosses like maiden, host, inquisition. Seems so half assed. And this mythic end of things is no better. In the past mythic has always meant new and difficult mechanics that changed the way you did the fight. In tomb it just means everything does double damage and theres more of it. More adds spawn, more hydra shots, more glaives.

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It's funny that people complain more about one boss over another. Xavius was simple on Mythic difficulty (well under tuned.) To all of these guilds, however, he was a less important entity to kill than Kil'jaeden. People are more drawn to this raid boss, and they expected him to remain hard.

What cutting edge raiders don't understand is testing. They know their job, and they know it well: kill the boss. The tuning and testing happens internally, and it has to. That's the whole point to a QA team. Blizzard doesn't have these raiders on their QA team. Slootbag and several others have been offered the job, but they turn it down because they're not ready yet. The QA team is far better (and readily available) than it has ever been before, and they're improving. Given more time, perhaps more cutting edge raiders will slowly join the ranks at Blizzard Entertainment and bring more raiding knowledge to the scene than Blizzard currently has. Hell, maybe we'll even see less cheesing and more mechanical behavior like Siegecrafter Blackfuse and Paragons of the Klaxxi (pre-nerfs).

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1 hour ago, enviousmtg said:

I'm glad you mentioned C'thun. The comparison is quite apt, actually - both bosses were literally unbeatable until Blizzard took action to fix the fights. However, C'thun released in 2006, that sort of thing would be unacceptable in today's raiding environment. There's a reasonable expectation for a game not to be broken, and I have no idea how you can call that entitlement. 

If the top raiding guilds in the world say that a fight is unbeatable, I believe that it is. Saying that they're just complaining that it's hard is ridiculous - they have been raiding since the days of C'thun. They know what hard looks like, and what broken looks like. Better than you, better than me, and better than Blizzard, who doesn't test these fights on PTR - and understandably so, not to ruin the mystery of the mythic endboss - but at the same time, the possibility that an untested boss is broken is very real, and I don't know why people have to hate on the top guilds for saying so. Jealousy, perhaps? I have no idea. 

It's not so much as them saying it, it is how it is said. Granted most of these comments are out of frustration, but then again when you really get to the point of the matter all of this stress is self-inflicted just to be first. As SMOrcMan stated, they should instead feel good knowing they beat it before the heavy nerfs.

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2 hours ago, Oxlotus said:

It's funny that people complain more about one boss over another. Xavius was simple on Mythic difficulty (well under tuned.) To all of these guilds, however, he was a less important entity to kill than Kil'jaeden. People are more drawn to this raid boss, and they expected him to remain hard.

What cutting edge raiders don't understand is testing. They know their job, and they know it well: kill the boss. The tuning and testing happens internally, and it has to. That's the whole point to a QA team. Blizzard doesn't have these raiders on their QA team. Slootbag and several others have been offered the job, but they turn it down because they're not ready yet. The QA team is far better (and readily available) than it has ever been before, and they're improving. Given more time, perhaps more cutting edge raiders will slowly join the ranks at Blizzard Entertainment and bring more raiding knowledge to the scene than Blizzard currently has. Hell, maybe we'll even see less cheesing and more mechanical behavior like Siegecrafter Blackfuse and Paragons of the Klaxxi (pre-nerfs).

My favorite is when they stack 6 of one class in a 20 man raid and think they're not cheesing still.  Pretty sure the QA team didnt have 6 rogues in mind when they made the encounter.  Maybe think outside the box a little bit and have players be good on real classes instead of third string alts that do 10% less than their counterparts. 

"Classes feel balanced" - Quoted from another thread via interview with I THINK Exorsus.   Really? Then why do you have zero mages and 25% of the raid as one class.  If you think the "top players" in these guilds have perfectly performing players, they don't.  A majority of them are good sure, but I PROMISE you that regardless of whatever skill they think they have, they don't play 100% of classes to the best of their ability.   Watch the kill vids and watch the difference between a main rogue and an alt rogue, and then try to lecture the public about how the encounter itself was the problem the whole time. 

Get off your high horse and stop cheesing content and complaining about it. 

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I think the difficulty shouldn't be changed. Just change the difficulty next patch or smth, but not on progression. If it's hard it is  a hell of an acomplishment to defeat KJ so you can be proud of yourselves. Exorsus kind of went "angry kid" mode but the frustration shouldn't wonder anyone. I would at least save the fixes for TOP10 Kills

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56 minutes ago, Xenofaul said:

My favorite is when they stack 6 of one class in a 20 man raid and think they're not cheesing still.  Pretty sure the QA team didnt have 6 rogues in mind when they made the encounter.  Maybe think outside the box a little bit and have players be good on real classes instead of third string alts that do 10% less than their counterparts. 

"Classes feel balanced" - Quoted from another thread via interview with I THINK Exorsus.   Really? Then why do you have zero mages and 25% of the raid as one class.  If you think the "top players" in these guilds have perfectly performing players, they don't.  A majority of them are good sure, but I PROMISE you that regardless of whatever skill they think they have, they don't play 100% of classes to the best of their ability.   Watch the kill vids and watch the difference between a main rogue and an alt rogue, and then try to lecture the public about how the encounter itself was the problem the whole time. 

Get off your high horse and stop cheesing content and complaining about it. 

Balanced classes doesn't mean they're all equally good. If ever spec did the same dps in every situation, every spec had the same mobility, utility, self healing then the game would be dull. You don't seem to understand they're doing this at the VERY highest edge. Doing mythic content. They stacked rogues cause of their cheezy mitigation and their amazing ability to soak the swirls on kiljaedan. You'll notice there were a lot less rogues on all the other mythic kills the guilds have been doing. If you watched the kill video you'll actually notice how much less dps the rogues were doing then the warriors, boomkins and warlock. Even though the average ilvl for the group is close.

WHEN YOU'RE DOING CONTENT WITH AN OVERALL UNDERGEARED GROUP YOU TAKE EVERY SMALL ADVANTAGE YOU CAN GET. When the bulk of the guilds start to do mythic KJ in about 2 months and their average ilvl is 930 you will see that EVERY spec is capable at doing that fight. Its just when you're all going in 910-920 a rogue is better then a mage. Doesn't mean the mage is shit though.

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I think they have a lot of pent up frustration and sarcasm that isn't helping their point, but nonetheless, I sympathise with them to an extent but there is only so much internal testing that Blizzard could possibly do and try to plan ahead for all the classes, specs and available talents in the game while keeping encounters challenging while mechanically interesting, but as we all know, soak soak soaky McSoak for most of the bosses, and the numbers in WoW are so ridiculous that I wouldn't be surprised they were relying on top guild's progress to tune out a bit more because how do you calculate billions upon billions of numbers in a single tests accurately to tune? 

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6 hours ago, SMOrcMan said:

if anything, I'd be happy if I were them, they can proudly say that they beat it on mythic before the nerf

I actually came here to say this. Yes okay they had to work harder than other groups who will later attempt it but in many ways they already are with all the pre grinding ap and gear farm to even attempt to be in the top world first rankings. So, to that end to beat it before the nerf is really an accomplishment. One thing I reference a lot to friends is the molten core anniversary raid a couple years back. Initially it was awful, it was really over tuned, and was all but impossible. With my group we spent more hours than I would admit grinding it until we beat it. Then the next day there was a nerf to it. People were mad but I was saying "guys we did it when it was harder". It made my mount feel like more of an accomplishment. Yes others have it and can go "oh yeah I did that event too" and I can always flex my internet wow muscles (because no one else in real life would care) and say "yeah but i beat it pre nerf".

So yeah I understand their frustrations in some ways but I feel the could have taken a different path and made themselves seem more awesome.

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Heeey, entitled (whatever the Russian version of a snowflake is - vodkaflake?) pro gamers - just because you don't like how something is done, doesn't mean that it wasn't done according to plan.  Maybe they wanted to see how long it would take you shut-ins to beat it as designed so they could get an idea of how to down-tune it for everyone else?  

Whiners.

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4 hours ago, MarcHethrusWaters said:

Balanced classes doesn't mean they're all equally good. If ever spec did the same dps in every situation, every spec had the same mobility, utility, self healing then the game would be dull. You don't seem to understand they're doing this at the VERY highest edge. Doing mythic content. They stacked rogues cause of their cheezy mitigation and their amazing ability to soak the swirls on kiljaedan. You'll notice there were a lot less rogues on all the other mythic kills the guilds have been doing. If you watched the kill video you'll actually notice how much less dps the rogues were doing then the warriors, boomkins and warlock. Even though the average ilvl for the group is close.

WHEN YOU'RE DOING CONTENT WITH AN OVERALL UNDERGEARED GROUP YOU TAKE EVERY SMALL ADVANTAGE YOU CAN GET. When the bulk of the guilds start to do mythic KJ in about 2 months and their average ilvl is 930 you will see that EVERY spec is capable at doing that fight. Its just when you're all going in 910-920 a rogue is better then a mage. Doesn't mean the mage is shit though.

For most mythic guilds, their average ilvl is 930 already if not more. 

 

5 hours ago, Xenofaul said:

My favorite is when they stack 6 of one class in a 20 man raid and think they're not cheesing still.  Pretty sure the QA team didnt have 6 rogues in mind when they made the encounter.  Maybe think outside the box a little bit and have players be good on real classes instead of third string alts that do 10% less than their counterparts. 

"Classes feel balanced" - Quoted from another thread via interview with I THINK Exorsus.   Really? Then why do you have zero mages and 25% of the raid as one class.  If you think the "top players" in these guilds have perfectly performing players, they don't.  A majority of them are good sure, but I PROMISE you that regardless of whatever skill they think they have, they don't play 100% of classes to the best of their ability.   Watch the kill vids and watch the difference between a main rogue and an alt rogue, and then try to lecture the public about how the encounter itself was the problem the whole time. 

Get off your high horse and stop cheesing content and complaining about it. 

You my friend are a casual and have no idea what you are talking about. Classes are pretty balanced this tier with the exception of Arms warriors, sub rogues and boomies. Rogues are exceptionally good at doing mechanics and can take huge amounts of damage. They have been used extensively this expansion in every raid just for that fact, ToS is no different. Why on earth would you take any less than 5 rogues on KJ if you have them in your roster, these guys are going for world first, why would they make the boss harder for themselves? There is no rulebook that says , you are not allowed to cheese any mechanics. These guilds will do whatever it takes to get world firsts (with the exception of exploiting bugs in the raid) , they dont give a damn what plebs like you think about the morals of the high end raiding scene. If you dont like when people cheese mechanics then stick to heroic raiding cause thats probably whats best for you. And btw, that Q&A was with Method not Exorsus.

Edited by Luthixx
Language is entirely unnecessary.

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10 minutes ago, Daemon said:

For most mythic guilds, their average ilvl is 930 already if not more. 

 

You my friend are a fucking casual and have no idea what you are talking about. Classes are pretty balanced this tier with the exception of Arms warriors, sub rogues and boomies. Rogues are exceptionally good at doing mechanics and can take huge amounts of damage. They have been used extensively this expansion in every raid just for that fact, ToS is no different. Why on earth would you take any less than 5 rogues on KJ if you have them in your roster, these guys are going for world first, why the fuck would they make the boss harder for themselves? There is no rulebook that says , you are not allowed to cheese any mechanics. These guilds will do whatever it takes to get world firsts (with the exception of exploiting bugs in the raid) , they dont give a shit what plebs like you think about the morals of the high end raiding scene. If you dont like when people cheese mechanics then stick to heroic raiding cause thats probably whats best for you. And btw, that Q&A was with Method not Exorsus.

And your'e an e-peen waggling troll with zero credibility.

Which 'elite' guild are you in that you're so mortally offended by opinions on a message board?  Don't worry, I'll figure it out if you don't tell us.

Edited by MrEdren

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11 minutes ago, Daemon said:

(with the exception of exploiting bugs in the raid)

Might want to check your history.

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20 minutes ago, MrEdren said:

 

And your'e an e-peen waggling troll with zero credibility.

Which 'elite' guild are you in that you're so mortally offended by opinions on a message board?  Don't worry, I'll figure it out if you don't tell us.

I am not in an 'elite' guild but people here have no idea what they are talking about, complaining about cheesing mechanics. Mechanics have been cheesed since the dawn of time why do casuals get offended by it, clearly jelousy. And how am i troll? 

Edited by Daemon

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10 minutes ago, Daemon said:

I am not in an 'elite' guild but people here have no idea what they are talking about

Neither do you, it seems.

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1 minute ago, MrEdren said:

Neither do you, it seems.

Sure mate i have no idea what im talking about, git gud casual

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They have a multitude of people working on this game. I don't understand why they can't tune the bosses? Also, I can sympathize with grinding a boss out and then having it nerfed. That seems a bit undermining. The boss would effectively get nerfed through multiple lockouts with increases in gear.

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17 minutes ago, Daemon said:

Sure mate i have no idea what im talking about, git gud casual

Still waiting for any sort of a supporting argument.

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3 minutes ago, Prophet001 said:

They have a multitude of people working on this game. I don't understand why they can't tune the bosses? Also, I can sympathize with grinding a boss out and then having it nerfed. That seems a bit undermining. The boss would effectively get nerfed through multiple lockouts with increases in gear.

You can't really tune up a boss fight after it's been released - do that and you risk stonewalling tons of guilds that may not be up to the increased challenge (or would require a recruitment drive/roster revamp).  When they release something that's ultra-hard (which, come on, a mythic final boss should be), they get to see exactly what aspects of the fight are problematic and might need incremental (or more) adjustments.  

Suppose I should just git gud though.

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24 minutes ago, Daemon said:

Sure mate i have no idea what im talking about, git gud casual

I bet you're one of those charmers who list groups asking for (genitalia references).  Must be something in the water over there.

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      Name Effect Source Carafe of Searing Light Refreshing Agony - Sear an enemy with holy light, inflicting 588,708 Holy damage over 18 sec. Restores 4,991 mana each time damage is dealt. (60 sec cooldown, 50 yd range)  Varimathras Eonar's Compassion Eonar's Verdant Embrace - Your healing effects have a chance to grow an Emerald Blossom nearby, which heals a random injured ally for 127,273 every 2 sec. Lasts 12 sec. When empowered by the Pantheon, your next 4 direct healing spells grant the target a shield that prevents 250,782 damage for 30 sec. Approximately 1.2 procs per minute. Argus the Unmaker Garothi Feedback Conduit Feedback Loop - Your healing effects have a chance to increase your Haste by 855 for 8 sec, stacking up to 5 times. This is more likely to occur when you heal allies who are at low health. Approximately 10 procs per minute. Garothi Worldbreaker Highfather's Machination Highfather's Timekeeping - Your healing effects have a chance to apply a charge of Highfather's Timekeeping for 60 sec, max 5 charges. When the ally falls below 50% health, Highfather's Timekeeping is consumed to instantly heal them for 216,140 health per charge. Approximately 10 procs per minute. Asara, Mother of Night Ishkar's Felshield Emitter Felshield - Place a Felshield on an ally, absorbing 2,416,492 damage for 9 sec. When the shield is consumed or expires, it explodes dealing 50% of the absorbed damage as Fire split amongst all enemies within 8 yds. (60 sec cooldown, 50 yd range) Admiral Svirax Tarratus Keystone Tarratus Keystone - Open a portal at an ally's location that releases brilliant light, restoring 1,633,314 health split amongst injured allies within 20 yds. (1.5 min cooldown, 50 yd range) Portal Keeper Hasabel Caster / Ranged DPS Trinkets
      Name Effect Source Acrid Catalyst Injector Cycle of the Legion - Your damaging spells that critically strike have a chance to increase your Haste, Mastery, or Critical Strike by 92 for 45 sec, stacking up to 5 times. When any stack reaches 5, all effects are consumed to grant you 2,183 of all three attributes for 12 sec. Approximately 9 procs per minute.  Garothi Demolisher Norgannon's Prowess Norgannon's Command - Your damaging spells have a chance to increase your Intellect by 11,483 for 12 sec. When empowered by the Pantheon, you gain 6 charges of Norgannon's Command for 15 sec. Your damaging spells expend a charge to inflict an additional 161,332 damage to the target, from a random school of magic. Argus the Unmaker Sheath of Asara Shadow Blades - Your damaging spells have a chance to conjure 6 Shadow Blades. After 2 sec, the swords begin launching foward, each dealing 56,864 Shadow damage to the first enemy in their path and increasing damage taken from your subsequent Shadow Blades by 10% for 3 sec, up to 50%. Approximately 1.7 procs per minute. Asara, the Mother of Night Terminus Signaling Beacon Legion Bombardment - Call a Legion ship to bombard the target's location for 9 sec, dealing 353,311 Fire damage to all targets within 12 yds, including the ship. (2 min cooldown, 50 yd range) Admiral Svirax Melee DPS Trinkets
      Name Effect Source Forgefiend's Fabricator Fire Mines - Your melee and ranged attacks have a chance to plant Fire Mines at the enemy's feet. Fire Mines detonate after 15 sec, inflicting 63,094 Fire damage to all enemies within 12 yds. Approximately 7 procs per minute. Garothi Demolisher Golganneth's Vitality Golganneth's Thunderous Wrath - Your damaging abilities have a chance to create a Ravaging Storm at your target's location, inflicting 524,262 Nature damage split among all enemies within 6 yds over 6 sec. When empowered by the Pantheon, your autoattacks cause an explosion of lightning dealing [ 4,785,800% of Mainhand Weapon Speed ] Nature damage to all enemies within 8 yds of the target. Lasts 15 sec. Approximately 1.8 procs per minute. Argus the Unmaker Gorshalach's Legacy Echo of Gorshalach - Your melee attacks have a chance to grant an Echo of Gorshalach. On reaching 15 applications, you lash out with a devastating combination of attacks, critically striking enemies in a 15 yd cone in front of you for 1,927,240 Fire damage. Approximately 10 procs per minute.
      Gorshalach's Legacy - Lash out with a devastating combination of attacks, critically striking enemies in a 15 yd cone in front of you for 1,927,240 Fire damage. Consumes all applications of Echo of Gorshalach.
      Aggramar Seeping Scourgewing Shadow Strike - Your melee attacks have a chance to deal 329,772 Shadow damage to the target. If there are no other enemies within 8 yds of them, this deals an additional 176,662 damage. Approximately 3 procs per minute. Varimathras Shadow-Singed Fang Flames of F'harg - Your melee and ranged abilities have a chance to increase your Strength or Agility by 4,548 for 12 sec. Approximately 3 procs per minute.
      Corruption of Shatug - Your autoattacks have a chance to increase your Critical Strike by 2,201 for 12 sec. Approximately 3 procs per minute.
      F'harg Hybrid Trinkets
      Aman'Thul's Vision's secondary "When empowered by the Pantheon..." effect increases your primary attribute, not just Intellect as indicated in the tooltip. The item ignores the maximum cap of Legendary items (2) that can equipped at once. In order for the secondary "When empowered by the Pantheon..." effects to proc, your raid members need to have four Path of the Titans trinkets equipped. The proc only works in Antorus the Burning Throne and Aman'Thul's Vision's buff serves as a wild card for the effect to activate. You can learn more about Pantheon trinkets here.
      Blizzard (Source)
      While it won't function in Mythic+ we did change the six requirement so you only need four unique buffs to trigger the Pantheon secondary proc inside Antorus. You can have any possible combination of the unique five to activate this additional proc. Aman'Thul's Vision ignores the rule as a "wildcard" filling any gap that you might be missing from the other five. Trinkets listed in this section can be used and are winnable by multiple class roles.
      Name Winnable by Effect Source Aman'Thul's Vision All class roles Aman'Thul's Grandeur Your spells and abilities have a chance to grant you 3,840 Speed, Avoidance, and Leech for 12 sec. When empowered by the Pantheon, your primary stat is increased by 3,831 for 15 sec.-  Argus the Unmaker Khaz'goroth's Courage Melee DPS & Hunters Khaz'goroth's Shaping - Your damaging attacks have a chance to make your weapon glow hot with the fire of Khaz'goroth's forge, causing your autoattacks to do [ 4,681,000% of Mainhand Weapon Speed ] additional Fire damage for 12 sec. When empowered by the Pantheon, your Critical Strike, Haste, Mastery, or Versatility is increased by 9,215 for 15 sec. Khaz'goroth always empowers your highest secondary stat. Argus the Unmaker Prototype Personnel Decimator Casters & Melee DPS Prototype Personnel Decimator - Your ranged attacks and spells have a chance to launch a Homing Missile if your target is at least 10 yds away, dealing up to 243,786 Fire damage to all enemies within 20 yds. Targets closer to the impact take more damage. Approximately 4 procs per minute. Garothi Worldbreaker Vitality Resonator Casters & Healers Reverberating Vitality - Redirect the life force of an enemy, increasing your Intellect by up to 9,705 for 15 sec. This grants more Intellect when used against targets at high health. Essence of Eonar
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - Francais - 5/9M - www.unhuman.ca
      Unhuman est à la recherche de nouveaux visages qui seraient intéressés à joindre ses rangs!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
      Raiding:
      - [Raid] Undying ToS:5/9M NH:6/10M ToV:3/3M EN:7/7M 2soir Mardi et Mercredi 7hpm à 10h30hpm  (EST)
      - [Raid] Casual as Fuck ToS:9/9H, NH:10/10H ToV:3/3N EN:7/7H 1soir Mercredi 7hpm à 10h30hpm  (EST)
       
      PvP:
      - [PvP] Unhuman RBG: 1600 rating, 1soir Jeudi des 8hpm (EST)
       
      Communauté:
      - Plus de  450 accounts
      Unhuman est plus qu'une guilde de raiding performante, c'est aussi la plus grosse communauté Francophone sur World of Warcraft US. Depuis sa création en 2006, Unhuman cherche à offrir à ses raiders un environnement de jeu qui favorise la progression et ce avec des joueurs d'excellent calibre. Nous sommes constamment à la recherche de nouveaux joueurs que ce soit PVE ou PVP, mais aussi des masters du Pet Battles, des champions de l'Archéologie ou peu importe ce qui vous branche ingame. Vous êtes donc assuré de trouver ce que vous cherchez chez nous peu importe votre style de jeu.
      Pour toutes questions...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Falfuris-Arthas, Officier
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - French - 5/9M - www.unhuman.ca
      Unhuman is RECRUITING!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
      Raiding:
      - [Raid] Undying ToS:5/9M NH:6/10M ToV:3/3M EN:7/7M 2day,Tuesday and Wednesday 7hpm to 10h30hpm  (EAST)
      - [Raid] Casual as Fuck ToS:9/9H NH:10/10H ToV:3/3H EN:7/7H 1day Wednesday 7hpm to 10h30hpm (EAST)
       
      PvP:
      - [PvP] Unhuman RBG: 1600 rating, 1day Wednesday starting at 8hpm (EAST)
       
      Community:
      - More than 450 account
      Unhuman is a performing raiding guild with multiple raid groups, it's one of the biggest, for not saying the biggest one, french community on World of Warcraft US. Unhuman has been created in December 2006 and will continue to live for a long time, Unhuman is trying to give to our raiders everything they need to be focus only on good progression!. Unhuman is always looking for new players of all kind, PvE or PvP, even with Battle pets or Archeologists or anything else you can do in the game....You will be sure to find your way with Unhuman!
      For any question...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Falfuris-Arthas, Officier
    • By Stan

      Lesser Pet Treats and Pet Treats should once again stack, the new Hallow's End pet Naxxy will fly alongside you when you're on a flying mount and Void Tendrils no longer cause issues with game performance.
      Blizzard (Source)
      Classes
      Priest Shadow Void Tendrils spawned by Call to the Void should no longer cause game performance issues when attacking an enemy affected by Grounding Totem. Battle Pets
      Lesser Pet Treats and Pet Treats should once again stack. Naxxy will now fly alongside you when you’re on a flying mount. Player versus Player
      Your item level is now set to 935 while participating in Tournament Rules wargames (was iLvl 900). Previous Patch 7.3 Hotfixes
      Patch 7.3 Hotfixes - October 17 Patch 7.3 Hotfixes - October 10 Patch 7.3 Hotfixes - October 4