L0rinda

Wild Packs Now Available From Blizzard Shop. New Pack Opening Rules are Live.

15 posts in this topic

xSXamlK.jpg

As announced a few weeks ago, Wild packs are now available from the Blizzard Shop. You will also no longer be able to open a duplicate Legendary until you own all of the Legendaries from that set.

Today's announcement says that all of the changes announced in the previous blog post are now live. Here is a reminder of what that post said.

Blizzard LogoBlizzard Blog

Starting with the release of Hearthstone’s next expansion (but applying to ALL Hearthstone card packs), every time you open a Legendary in a card pack, it will be a Legendary card from the same set that you don’t already own. Once you own either the golden or non-golden version of a Legendary card, you won’t get a duplicate of it until you own all the Legendary cards from that set. Soon, you’ll be able to craft a Legendary without the worry of opening it in your next few packs!

In addition, you will never open more copies of any card in a pack than you can use in a single deck—no more opening three or more of the same common, rare, or epic card in one pack! 

Beginning with the release of the next expansion, you’re also guaranteed to get a Legendary within your first 10 packs of a new set. The release of a new Hearthstone expansion is a super exciting time, and with this change we hope your pack openings start off on a celebratory note!

Combined, these changes should make the pack opening experience more exciting than ever—especially when you see that flash of gold heralding a Legendary card!

(Source)

This is very good news for players, as there are fewer worse feelings in the game than crafting a Legendary card, only to open it from a pack a few days later. With these changes, that should be a thing of the past.

  • Like 1

Share this post


Link to post
Share on other sites
11 minutes ago, Mknissan said:

Can't see it in the app

I don't see them either. 

Share this post


Link to post
Share on other sites
8 minutes ago, KingMe said:

I don't see them either. 

They're only going to be in the battle.net shop, not the game shop. I see them.

Do we know if this is a permanent thing?

  • Thanks 1

Share this post


Link to post
Share on other sites
10 minutes ago, Bozonik said:

They're only going to be in the battle.net shop, not the game shop. I see them.

Do we know if this is a permanent thing?

I see it now, thanks. I hope they move that to in game. It will make things easier. 

Share this post


Link to post
Share on other sites
47 minutes ago, KingMe said:

I see it now, thanks. I hope they move that to in game. It will make things easier. 

 

They already said they won't be in the in game shop when they announced it.

  • Thanks 1

Share this post


Link to post
Share on other sites
Just now, SithLordOfSnark said:

They already said they won't be in the in game shop when they announced it.

That Suuuuuucks. 

  • Like 1

Share this post


Link to post
Share on other sites
Just now, KingMe said:

That Suuuuuucks. 

Not for me. I DE all my wild cards when a set rotates out. LOL

  • Like 1
  • Sad 1

Share this post


Link to post
Share on other sites
Just now, SithLordOfSnark said:

Not for me. I DE all my wild cards when a set rotates out. LOL

I'm happy that they are back in the shop but I think it's crappy that it's not in the In game store. I think it would make more sense for it to be in game but that's just me I guess. 

Share this post


Link to post
Share on other sites

First:

The new mechanic is great! No more duplicates.

And an guaranteed legendary on the first 10 packs is great too. With my bad luck I needed around 30 most of the time :(

 

Second:
I am a little bit confused why the wild-packs are only avaiable with real money. That is a very bad decision IMO. The "pay 2 win" problem is already a point that has some legitimity. This is further enhanced by not making all parts buyable through ingame gold.

What exactly is the benefit for Blizzard to do it this way? I can't imagine there are lots of players who have tons of gold but lack old packs / adventures. Lacking that much, that they invest real money. And even if they do - then they use the gold they have for the new packs. Instead of using gold for the old packs and buying the new ones.

I don't see Blizzard selling more old packs for real money this way. But they just cement the impression: "Hearthstone is pay 2 win"

Share this post


Link to post
Share on other sites
6 hours ago, WedgeAntilles said:

First:

The new mechanic is great! No more duplicates.

And an guaranteed legendary on the first 10 packs is great too. With my bad luck I needed around 30 most of the time :(

 

Second:
I am a little bit confused why the wild-packs are only avaiable with real money. That is a very bad decision IMO. The "pay 2 win" problem is already a point that has some legitimity. This is further enhanced by not making all parts buyable through ingame gold.

What exactly is the benefit for Blizzard to do it this way? I can't imagine there are lots of players who have tons of gold but lack old packs / adventures. Lacking that much, that they invest real money. And even if they do - then they use the gold they have for the new packs. Instead of using gold for the old packs and buying the new ones.

I don't see Blizzard selling more old packs for real money this way. But they just cement the impression: "Hearthstone is pay 2 win"

They're trying to promote Standard. The more accessible they make Wild, the less people they'll have playing Standard.

Share this post


Link to post
Share on other sites
13 hours ago, WedgeAntilles said:

What exactly is the benefit for Blizzard to do it this way? I can't imagine there are lots of players who have tons of gold but lack old packs / adventures.

Same reason pre-orders are not in the in-game shop either. A good chunk of the money spent in the in-game shop goes to Apple if it is done on an iPhone/iPad (I normally would). On battle.net they get it all.

I currently have 8800 gold built up post-Ungoro and have nothing from GvG or Naxxramas bar a tiny handful of cards I've used dust to make for wild ladder play (sludge belcher and sneed's old shredder for control Shaman, and ship's cannon and death's bite for pirate warrior).

Edited by Bozonik
  • Like 1

Share this post


Link to post
Share on other sites
10 minutes ago, Bozonik said:

Same reason pre-orders are not in the in-game shop either. A good chunk of the money spent in the in-game shop goes to Apple if it is done on an iPhone/iPad (I normally would). On battle.net they get it all.

Good point. 

Share this post


Link to post
Share on other sites
On 01/08/2017 at 8:03 PM, SithLordOfSnark said:

Not for me. I DE all my wild cards when a set rotates out. LOL

Same here - I never play wild except when I'm close to a golden portrait and I don't want to grind the last 20 wins at legend. Far easier to do it at rank 25 on wild.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Vlad
      This thread is for comments about our Cube Warlock Deck List.
    • By Zadina

      Winter Veil begins next week on Hearthstone and a special Tavern Brawl will award three Knights of the Frozen Throne card packs.
      Next week's Tavern Brawl will be really similar to the Gift Exchange one back from 2015 and February 2017. There will be some differences though, as the Brawl will have a Kobold flavour and it will have a new name: Wacky Waxy Winter Veil's Brawl.
      As Winter Veil is a frosty season, the reward will obviously be three packs from Knights of the Frozen Throne expansion. It's not sure if the Winter Veil Wreath card back, which was associated with the Gift Exchange brawl during the previous years' Winter Veils, will be available this time to those who don't already have it.
      Blizzard Entertainment
      ‘Tis the season! In celebration of Winter’s Veil—and to give all you adventurers something to do that doesn’t involve taking candles—Greatfather Kobold has prepared a special distraction, er, Winter’s Veil tavern brawl packed with wacky, waxy gifts!
      These treats aren’t just on the game board! The reward for winning your first game of this Tavern Brawl is THREE festively frosty Knights of the Frozen Throne card packs! 
      Greatfather Kobold’s helpers have been busy decorating the Orgrimmar game board for the tavern brawl, but you can also experience the holiday in Stormwind while enjoying other play modes. And no matter how you play, don’t forget to show your opponent some holiday spirit with the return of the Happy Winter’s Veil greeting emote!
      The Rules
      Greatfather Kobold will drop off some tastefully wrapped, candle-bearing gifts on turn one—four on each side of the board, for a total of eight. If you unwrap a gift, you’ll receive a Legendary minion that costs three fewer mana to play! Greatfather Kobold will keep the celebration going by periodically parachuting in more presents. Don’t be greedy, though! You’ll only get a discounted Legendary minion from the gifts Greatfather Kobold left on your opponent’s side of the field.
      How will you build your deck to make the most of these potent presents?
      The Wacky Waxy Winter’s Veil brawl begins December 20 and lasts through December 24, so be sure to drop in and celebrate!
      A very Happy Winter’s Veil to you and yours! (source)
      For now, you can enjoy this week's Tavern Brawl, which is Valeera's Bag of Burgled Spells.
    • By Zadina

      Following the tradition started with Knights of the Frozen Throne, Kobolds & Catacombs gets its first digital comic.
      "Up Comes Down" is a lighthearted story about two Kobolds, who decide to go off on their own despite the orders of King Togwaggle. In their short adventure in the Catacombs, they encounter many obstacles, but by cooperating they manage to emerge victorious.

      You can read and/or download the comic here.
    • By Aleco

      Can you find the best move in a deck full of cards from the new set?
      The first episode of WTM since the release of Kobolds & Catacombs, Aleco plays a "Big Spells Dragon Priest" deck full of brand of new cards.
      Kobolds and Catacombs has hit the competitive ladder with a bang, bringing it with it an unprecedented number of impactful new cards. Some cards have come as huge surprises (Spiteful Summoner, Corridor Creeper), others have been performing about as well as expected (Duskbreaker, Twilight Acolyte), and all four of these powerful new KnC cards are featured in the deck I've had the most success with over the past four days - Sattelite's Big Spells Dragon Priest. The deck has a ton of play to it and never fails to produce difficult decisions and interesting situations, such as the one I found myself in here:
      "What's the Move?" is now seeking viewer submissions for the future episodes. If you ever find yourself in a sticky situation on the ladder, please feel free to submit your plays, questions, and feedback to Aleco on twitter.
    • By Vlad
      This thread is for comments about our Big Spell Mage Deck List Guide.