Jump to content
FORUMS
KendricSwissh

Kel'Thuzad Hands-On First Impressions in Heroes of the Storm

Recommended Posts

z381VKh.jpg

Kendric got a chance to play the Archlich of Naxxramas at Gamescom 2017 and shared his thoughts and impressions in our latest review.

Role & Playstyle

Kel’thuzad has been a fan favorite for a long time now and Blizzard has finally answered the call of thousands of Heroes of the Storm community members by introducing him at Gamescom 2017. The Archlich of Naxxramas is a ranged Assassin who is capable of dishing out a respectable amount of burst damage from long distance range. He also excels at dealing large amounts of AoE damage to clear Minion Waves very efficiently.

Trait, Abilities & Talents

First and foremost it is worth mentioning that Kel’thuzad feels like a very skill-based Hero who relies greatly on the player’s skill to time, predict, and aim his abilities carefully in order to be rewarded.

trait.JPG

(Source)

That reflects itself especially well in Kel’thuzad’s Trait called Master of the Cold Dark, which requires the player to land crowd control effects - provided by Frost Nova and Chains of Kel’thuzad - on enemy Heroes in order to gain so-called Blight stacks. After acquiring 15 Blight, all the cooldowns of Kel’thuzad’s Basic Abilities are lowered by 2 seconds, after reaching 30 Blight, his Spell Power is increased by 75% which causes all of his abilities, Heroic Abilities included, to deal significantly more damage.

main abilities.JPG

(Source)

Kel’thuzad’s bread and butter damage ability is Death and Decay, which is a relatively easy to land projectile, that expands into a circular damage zone upon impact on the first enemy hit. The impact itself deals a considerable amount of damage, while it also leaves behind a void zone that deals damage over time to enemy Heroes staying inside.

Frost Nova, on the other hand, is a little bit trickier to get value from. Similar to Chromie’s Sand BlastSand Blast or Dragon's BreathDragon's Breath, Frost Nova comes with a 1-second delay, which makes predicting your target’s movement path very important. After the delay, Kel’thuzad unleashes a large circle of Frost, which deals heavy damage and slows all enemies inside. Enemies in the center of the ability also find themselves rooted for 1 second, which makes this ability extremely powerful if aimed properly.

Last but not least, Chains of Kel’thuzad introduces a new mechanic to Heroes of the Storm, which allows the Lich to chain two enemy Heroes together, pulling them both closer to each other and stunning them for 0.5 seconds. What’s particularly interesting about this ability is the fact that it can also be landed on Structures, which makes it quite sneaky for enemy Heroes who think themselves safe behind a Wall or a Keep for instance. Both Frost Nova’s root effect and Chains of Kel’thuzad’s stun effects count towards his Trait Master of the Cold Dark, which makes them very important for his overall combat performance.

heroic abilities.JPG

(Source)

Both of Kel’thuzad’s Heroic Abilities looked quite powerful without feeling broken or overpowered. While Frost Blast is targeted at one enemy Hero, it unleashes a huge amount of AoE damage and crowd control around the target upon impact making it a deadly ability for team fighting. However, it felt like dodging Frost Blast was fairly simple to do and as such, the true strength of this Heroic Ability remains yet to be seen after his release.

Shadow Fissure, on the other hand, can be described as a very safe Heroic Ability, as there are hardly any drawbacks when picking it. After a short delay, Kel’thuzad summons a large fissure on the targeted location from anywhere on the map (making it a global Heroic Ability similar to Nova’s Precision Strike), which deals a respectable amount of damage to any enemy Hero standing inside. Keep in mind, however, that it does not deal any damage to non-Heroic sources, which means it can neither be used to clear Minion Waves (and soak experience), nor to siege enemy Structures from afar. A bonus especially for newer Kel’thuzad players is its 15-second cooldown, which makes missing the ability quite forgiving.

  • Like 3

Share this post


Link to post
Share on other sites

Super hyped! And I will farm that Jaina skin for as long as it takes. It's about time Blizzard embraced that meme! xD

Edited by Maxkitty

Share this post


Link to post
Share on other sites

I dont know how i feel about his toolkit, i love his lore, i love his spells, but i feel like i will suck at him, as i am not grat at predicting where people will move, skillshots fine, landing aoe fine, but like landing chromies dragons? yeah no i cant.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Plaguestorm said:

I dont know how i feel about his toolkit, i love his lore, i love his spells, but i feel like i will suck at him, as i am not grat at predicting where people will move, skillshots fine, landing aoe fine, but like landing chromies dragons? yeah no i cant.

Unlike Chromie, KT has a lot of CC which makes it easier to land those spells, so if you suck with chromie, you'll probably be a little better when playing KT. We'll just have to see how overpowered he will be, as he can deal over 6000 damage in a few seconds at level 20.

Share this post


Link to post
Share on other sites

@KendricSwissh, from your point of view, based on the talent list that @Stan posted yesterday, which build would you judge to be the most effective? He has a shitload of good talents, which I think will make him very flexible.

However, I feel that a Death and Decay build seems to be more rewarding in general, since the ability itself, as you said, is the bread and butter of his damage, and it has low cooldown and mana cost, making it easy to spam.

1 - The Plaguelands

4 - Phylactery of Kel'Thuzad

7 - Accelerated Decay

10 - Shadow Fissure

13 - Icy Grasp

16 - Arcane Echoes

20 - The Damned Returns

What are your thoughts?

Edited by Valhalen

Share this post


Link to post
Share on other sites
17 hours ago, Valhalen said:

What are your thoughts?

You've hit the nail on the head with the build IMO. D&D will dominate on the damage front of talent builds. I'd love a chains build, especially given how easy chains are to land, but I feel like the talents are too weak for chains.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      This week's Hero rotation includes Auriel, Mephisto, Samuro, Varian, and others.
      Free-to-Play Hero Rotation: October 22, 2019
      Player level remains unknown because Blizzard stopped updating the official forum post.
      Auriel Cassia  Diablo Jaina Mephisto Muradin Nazeebo Raynor Rehgar Samuro Sonya Tracer Uther Varian (Source)
    • By Stan
      Design-wise, Deathwing is probably the craziest Hero added to the game since the introduction of Cho'gall, and in this post, we're going through the main highlights of the reveal stream.
      Deathwing Reveal Highlights
      Deathwing is going to be in his dragon form the whole game and has no human form. He's even bigger than Alexstrasza. All of his abilities have delays. Although he has a lot of Health, Deathwing is classified as a Bruiser. The Hero will be playable at BlizzCon and go live in December. His trait is called The Aspect of Death and comes with four perks. Deathwing deals 100% bonus damage to enemy Heroes (similar to Alarak). He is permanently Unstoppable. Deathwing is completely unaffected by Allied abilities. You can't do anything to interact with him (no healing, Abathur hatting, NOTHING). He's going to play his own game. He has adamantium plates and starts the game with 40 Armor. Every 25% Health he will lose a plate which takes away 10 Armor. It's the direct opposite of Garrosh who gets tankier as he's close to dying. Deathwing has a custom mount. He leaves the map completely and restores Health over time, which is his primary way of getting back health that he lost while he was on the ground. This is also the only way for him to regain armor plates, as picking up globes will not restore his armor plates. After you land, your abilities will have a short cooldown. He can land anywhere on the map that he has vision and when he lands pick one of two different forms: The Destroyer form / The Worldbreaker form which change his base kit. He can swap between his forms by activating his trait (Thanks @Valhalen The Destroyer form focuses on melee while the Worldbreaker form revolves around ranged attacks. Destroyer Form Abilities
      [Q] Molten Flame is the highest damage-dealing ability in the game. Deathwing shoots a giant flame breath in front of him as you'd expect from a dragon.

      [W] Incinierate is a close-range (circle AoE) ability. After a short delay, he releases a pulse of flame with a flap of his wings.

      [E] Onslaught allows Deathwing to lunge forward a small distance. Any Heroes hit will be Slowed and at the end of the charge, he's going to bite the enemy for extra damage.

      Worldbreaker Form Abilities
      This is the Deathwing from the Cataclysm cinematic.
      [Q] Molten Flame is the same as in his other form and makes him shoot a giant flame breath.

      [W] Lava Burst: Deathwing makes slaps his paw into the ground which creates a small circular lava pool in an area around him. It has a significant Slow attached which allows him to set up his [Q] Flame Breath.

      [E] Earthshatter: Deathwing rears up and slams his paws into the ground and these little V-shaped skillshots go out that Stun all enemies hit as the ground rumbles. 

      Heroic Ability
      Deathwing just has one Heroic ability, but it's available from the start of the game.
      [R] Cataclysm: Deathwing flies in the sky, flies over the whole area burning everyone underneath his wings, scorching the ground for several seconds. He lands at the end of the path. It's a flying Lava Wave. The Level 10 upgrade makes it deal more damage and Cataclysm's cooldown is reset when an Enemy Fort/Keep is destroyed.

      Talents
      At Level 10, he can alternatively pick an ability called [1] Bellowing Roar which Fears everyone around him.
      At Level 20, he gets another [R] Cataclysm upgrade which further reduces its cooldown. His other talent is called Rival of a God which allows him to Stun when he lands from the sky. It also gives him access to all Level 7 talents which affect his mount ability, like meteors while landing. 
      Deathwing Reveal & Gameplay VoD
      Check out Deathwing's kit and see him in action.
    • By Stan
      Deathwing has been officially confirmed and here's the reveal trailer of the Worldbreaker.
      Blizzard (Source)
      You’ve felt the tremors of his approach; now prepare for the unmaking of your world as Deathwing descends upon the Nexus. Not content to lay waste to World of Warcraft and Hearthstone, The Worldbreaker has set his sights on the realms of the Nexus to spread his reign of death and destruction. The Hour of Twilight falls, mortals. Bow before The Destroyer, or burn beneath the shadow of his wings!
    • By Stan
      Deathwing has been accidentally leaked as the next Hero to join the Nexus. The reveal starts at 10:30 AM PDT on Twitch. Hero Designer Kyle Dates and Live Game Designer Adam Jackson will sit down with Trikslyr and Jhow to show off the first gameplay of the Worldbreaker.

      The introduction of Deathwing, especially now with BlizzCon around the corner, makes you wonder what they have in store for Heroes of the Storm at the event.
    • By Stan
      Braxis Outpost is available as this week's brawl and comes with standard ARAM rules which include disabled Hearthstones and no healing at spawn. Complete 3 matches to earn a Scarlet Heist Chest.
      Blizzard (Source)
      This week’s Heroes Brawl is Braxis Outpost! A single-lane battleground set in the Koprulu Sector, it will be up to your team to survive in the lane and take down the enemy core, without the aid of Hearthstone or their Hall of Storms. Good luck, have fun!
      Rules:
      Shuffle Pick Choose from one of three randomly selected Heroes before entering the battle on Braxis Outpost. Be quick about it though, you only have 30 seconds to choose! ARAM Rules Players cannot use Hearthstone Players do not heal at their starting location. (Hall of Storms) Cores have no shields Mercenary Camps Braxis Outpost features two mirrored Goliath & Raven mercenary camps. Be the first team to take down the enemy Core to claim victory! Rewards:
      Complete three matches of Braxis Outpost to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
×
×
  • Create New...