Stan

Balance Update Patch Notes: Aug 23

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A new patch was released in order to apply balance changes and bug fixes. Some of them were spotted by redditor Homicidal_HotS yesterday in a post about upcoming Hero changes. We'll need to wait two more weeks for Jaina, Leoric , Lt. Morales & Chromie reworks.

Blizzard LogoBlizzard (Source)

Assassin

Alarak

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Talents

  • Level 4
    • Negatively Charged (E)
      • Damage bonus increased from 3 to 5%
  • Level 13
    • Blade of the Highlord (Passive)
      • Bonus Sadism increased from 6 to 7%. Cap increased from 30 to 35%

Illidan

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Abilities

  • The Hunt (R)
    • Cooldown increased from 60 to 100 seconds

Developer Comment: With his built-in cooldown reduction from Betrayer’s Thirst, we wanted to give his enemies a bit more time to prepare – I’ll bet he didn’t see that coming.

Kerrigan

2J7BGIC3KXS41417483334398.png

Abilities

  • Ravage (Q)
    • Damage reduced from 228 to 210
  • Impaling Blades (W)
    • Damage increased from 251 to 261
  • Primal Grasp (E)
    • Damage increased from 110 to 114

Talents

  • Level 1
    • Energizing Grasp (E)
      • Removed
  • Level 7
    • Adaptation (Q)
      • Removed

The Butcher

Divider_Hero_Butcher_crop.png

Stats

  • Basic Attack damage reduced from 130 to 125

Abilities

  • Fresh Meat (Trait)
    • Meat from Hero kills reduced from 25 to 20
    • Meat lost on death increased from 10 to 15

Talents

  • Level 7
    • Insatiable Blade (W)
      • Adjusted functionality:
        • Removed the bonus healing
        • Increased movement speed bonus from 20 to 25%
    • Victuals (Passive)
      • Heal increased from 4 to 5% per minion death
  • Level 16
    • Crippling Slam (Q)
      • Bonus duration increased from 25 to 30%
    • Enraged (Passive)
      • Armor bonus reduced from 25 to 15

Developer Comment: May his enemies rest in fewer pieces.

Thrall

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Abilities

  • Chain Lightning (Q)
    • Mana cost reduced from 45 to 40

Talents

  • Level 1
    • Crash Lightning (Q)
      • Damage per stack increased from 10 to 12
    • Rolling Thunder (Q)
      • Mana return per attack increased from 12 to 15
  • Level 4
    • Mana Tide (Trait)
      • Mana return reduced from 20 to 15
  • Level 16
    • Thunderstorm (Q)
      • Added functionality:
        • Damage from final quest reward now also applies to Chain Lightning bounces

Zul'jin

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Talents

  • Level 1
    • Boneslicer (Q)
      • Bonus damage increased from 20 to 30%

Specialist

Xul

Divider_Hero_Xul_crop.png

Abilities

  • Raise Skeleton (Trait)
    • Skeleton health reduced from 270 to 240
  • Skeletal Mages (R)
    • Cooldown increased from 70 to 90 seconds

Talents

  • Level 7
    • Trag’Oul’s Essence (Trait)
      • Healing reduced from 1% to .5% per Skeleton Basic Attack
      • Mana return increased from .4% to .5% per Skeleton Basic Attack
  • Level 13
    • Echoes of Death (Q)
      • Damage reduced from 70 to 60% of Spectral Scythe’s damage

Zagara

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Talents

  • Level 16
    • Mutalisk (W)
      • Duration reduced from 45 to 30 seconds

Support

Auriel

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Abilities

  • Bestow Hope (D)
    • Hope generation ratio from hitting Heroes increased from 40 to 50%
  • Sacred Sweep (Q)
    • Outer damage reduced from 80 to 60
    • Center damage increased from 160 to 180
  • Detainment Strike (E)
    • Initial damage reduced from 115 to 58
    • Stun damage increased from 115 to 174
  • Resurrect (R)
    • Cooldown reduced from 120 to 100 seconds

Talents

  • Level 7
    • Bursting Light (W)
      • Removed

Developer Comment: These changes are designed to reduce the reliance that Auriel has upon a hyper-carry style character to be an effective healer.  By increasing the amount of Hope that she can generate but removing Bursting Light and its ability to reduce the cooldown of Ray of Heaven, Auriel will have more consistent healing output regardless of who is currently Bestowing Hope.  We’re also reducing the damage that Auriel does on average by gating it behind getting the most of her Basic Abilities.  By reducing the synergy that Auriel has with a single massive source of damage and reducing her damage output, we hope to make her less common in double support team compositions.

Lúcio

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Stats

  • Base Maximum Health increased from 1380 to 1518
  • Health Regen increased from 2.86 to 3.16

Tassadar

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Stats

  • Basic Attack Damage reduced from 15 to 14
  • Based Maximum Health reduced from 1426 to 1355
  • Health regen reduced from 2.97 to 2.8

Talents

  • Level 1
    • Khaydarin Resonance (Passive)
      • Bonus Mana from Regen Globes increased from 50 to 100%

Tyrande

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Talents

  • Level 4
    • Celestial Attunement (Q)
      • Added functionality:
        • Also removes Silences
    • Kaldorei Resistance
      • Max Spell Armor stacks reduced from 4 to 3
  • Level 13
    • Empower (W)
      • Added functionality:
        • Also lowers the base cooldown of Sentinel by 4 seconds
    • Harsh Moonlight (W)
      • Slow amount reduced from 30 to 25%
      • Damage reduction amount from 30 to 25%

Uther

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Abilities

  • Eternal Vanguard (Trait)
    • Armor for healing allies with Basic Abilites reduced from 25 to 15
  • Holy Light (Q)
    • Healing increased from 360 to 380
    • Self-healing increased from 180 to 190
  • Holy Radiance (W)
    • Healing and damage increased from 160 to 185

Talents

  • Level 1
    • Wave of Light (W)
      • Bonus duration to Armor buff on Quest Completion reduced from 1 to .5 seconds
      • Mana return reduced from 8 to 5 per Hero hit
  • Level 4
    • Holy Fire (Passive)
      • Damage reduced from 16 to 14 per second

Developer Comment:  We’ve found that by increasing the niche of Uther, players could easily build teams with 2 Supports that were incredibly difficult to counter, thereby creating a slow gameplay trend that could be frustrating to play against.  We think it’s great to see double support every once in a while, but Uther enabled it too well when paired with almost any other healer.  By reducing the Armor he grants via his Trait and getting a little more healing throughput, Uther should feel slightly more well-rounded.

Warriors

Chen

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Stats

  • Base Maximum Health reduced from 2550 to 2473
  • Health regeneration reduced from 5.31 to 5.15

Talents

  • Level 7
    • Refreshing Elixir (Passive)
      • Removed
    • Purifying Brew (Passive)
      • Moved from Level 20
      • Cooldown increased from 10 to 45 seconds
  • Level 16
    • Flying Leap (Q)
      • Bonus range reduced from 20 to 15%

Garrosh

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Abilities

  • Warlord's Challenge (R)
    • Taunt duration increased from 1.5 to 2 seconds

Talents

  • Level 1
    • Unrivaled Strength (E)
      • Increased throw range from 20 to 30%, and bonus damage from 100 to 125%
  • Level 4
    • In for the Kill (W)
      • Increased bonus damage from 60 to 70%
  • Level 7
    • Into the Fray (Active)
      • No longer costs Mana

Bug Fixes

Heroes, Abilities, and Talents

  • Auriel: Resurrecting Uther before Eternal Vanguard expires will no longer prevent him from respawning.
  • Cassia: Casting Fend on a target who is near a wall will no longer cause her to path in unintended directions before the Ability fires.
  • Genji: Fixed an issue that prevented Fort attacks from slowing Genji’s Movement and Attack Speeds if he had Dodge stacks remaining.
  • Kharazim: Fixed an issue that could cause Kharazim to dash to unexpected locations after casting Radiant Dash.
  • Tassadar: Fixed an issue causing some Attack Speed modifier effects, such as Xul’s Cursed Strikes, to persist indefinitely if the effect expired during Dimensional Shift.
  • Xul: Waiting 4 or more seconds to attack after activating Cursed Strikes will no longer cause the Ability’s visual effects to out of sync with Xul’s attack animations
  • Tychus: In the Rhythm Talent will now correctly display quest progress on the in-game Score Screen’s Talents tab.

User Interface

  • Emojis: Sending an “Embarrased” Emoji (:oops:) as Garrosh, or while he is selected for play, will now correctly display the Garrosh Embarrased Emoji if the player owns the corresponding Emoji pack.

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Lucio's healing wasn't buffed...

 

 

 

Never mind, Alarak got buffed and The Butcher is no longer the noobs tool for ridiculous triple kills!

Never thought Auriel was that good, then again I've never seen one in a double support team play well, neither have I seen Uther in a double support team, but the ban hammer had been definitely hanging over Uther's head for a long time.

Kerrigan is greater, Xul is no longer the bane of the Bay and Thrall is now Emperor Palpatine's favourite hero. There are some questionable buffs and nerfs, like nerfing Chen and buffing Garrosh. In my opinion it should have been the other way, but I don't work at Blizzard so who am I to judge.

Then there's the obligatory changes that don't affect the meta in any meaningful way (Zul'jin, Zagara, Tassadar, Illidan) and lastly Tyrande is stronger again, since no one under the sun (moon?) was able to play her without resorting to playing her like an AA assassin, so now she's more like one? Why is she still then classified as a support? Blizzard please, decide what you're going to do with her already. 

Edited by Fliits
  • Like 2

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Godamnit those Auriel nerfs. There was no reason to do so. At least they increased the Hope Generation.

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whewww this patch, Get Nerfed Supports :DD

3 hours ago, Stan said:

Cassia: Casting Fend on a target who is near a wall will no longer cause her to path in unintended directions before the Ability fires.

I'm so glad they fixed this, it was frustrating me so much.

3 hours ago, Stan said:

Level 1

  • Unrivaled Strength (E)
    • Increased throw range from 20 to 30%, and bonus damage from 100 to 125%

 

Really, now Garrosh will throw people into the core with this

 

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9 minutes ago, MvonTzeskagrad said:

Mind telling me why has Chen been nerfed?

It makes no sense.

Most of the other changes make sense.

Chen was op man, best counter for Zagara

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I'm so glad Garrosh didn't get nerfed.  Instead they buff one of my favorite talents on him.

An even better In For The Kill?  IMO his best talent at level 4 already? Yes please.

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5 hours ago, Stan said:

Level 7

  • Adaptation (Q)
    • Removed

 

Aww.. no more Falstad/Kerrigan taxi service. :<

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1 hour ago, Anastriana said:

Aww.. no more Falstad/Kerrigan taxi service. :<

I'm surprised it took Blizzard this long to remove that talent.

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1 hour ago, Valhalen said:

I'm surprised it took Blizzard this long to remove that talent.

They are very slow for many things. Keep in mind they spent entire months nerfing Ragnaros until it stopped to be broken.

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16 hours ago, Valhalen said:

Godamnit those Auriel nerfs. There was no reason to do so. At least they increased the Hope Generation.

You can thank pro players for that. Generally, the #1 reason something is nerfed or removed altogether is because it is spammed in comp play (near perma pick/ban status), which in turn causes many others to... "adopt" it (Copycats of the Storm). To me personally, it doesn't seem like she was hit that hard (could be wrong ofc). I never really understood why they ALWAYS went with Bursting LightBursting Light in tournaments; both Energized CordEnergized Cord and Empathic LinkEmpathic Link were always much better and all-around choices imho. Oh well...

If anything, I believe Uther was hit rather hard (another victim of "being too meta"). The Armor from his Trait seems rather insignificant now and won't make much of a difference imho (deja vus of when Khala's LightKhala's Light was the go to talent pick for Tass, they decreased it to 15 and since then, it was sent to oblivion)

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23 minutes ago, SteveFrost said:

I never really understood why they ALWAYS went with Bursting LightBursting Light in tournaments; both Energized CordEnergized Cord and Empathic LinkEmpathic Link were always much better and all-around choices imho. Oh well... 

I've always preferred Energized Cord as well. I'm bummed with the nerfs to her damage output from her two other skills.

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16 hours ago, Fransoa said:

I'm so glad they fixed this, it was frustrating me so much.

It was pretty funny though, seeing cassia running against EntombEntomb walls at light speed.

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18 hours ago, Fransoa said:

Really, now Garrosh will throw people into the core with this

I'm 100% prepared to rage.

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8 minutes ago, Blainie said:

I'm 100% prepared to rage.

Illidan says otherwise. You are not prepared!

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21 hours ago, Fliits said:

There are some questionable buffs and nerfs, like nerfing Chen and buffing Garrosh. In my opinion it should have been the other way,

My thoughts exactly ;)

 

15 hours ago, Valhalen said:

I'm surprised it took Blizzard this long to remove that talent.

And that is why ?
You have to be extremely good with her to utilize her full potential but when that happens you don't pick Adaptation lol. AND even then she is still excluded from any high level team compos. Not to mention pro scene... So yeah - lets make normal/weak chars even weaker - especially for newer/worse players.

Edited by Godeyes

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2 hours ago, Godeyes said:

And that is why ?
You have to be extremely good with her to utilize her full potential but when that happens you don't pick Adaptation lol. AND even then she is still excluded from any high level team compos. Not to mention pro scene... So yeah - lets make normal/weak chars even weaker - especially for newer/worse players.

I just said that because of that exploit with Falstad. The talent itself was very useful for those clutch moments where you need that quick escape.

Sadly, Kerrigan is one of those Heroes that will always be in a Niche Tier because she requires very specific compositions to be really good. She is hard to balance without making her overpowered, but I wouldn't say she is weak at all.

Edited by Valhalen

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@Valhalen

Didn't know about this bug with falstad - just checked it on YT when you mentioned it, It really looks broken heh ;)
But I agree she isn't "weak" in a conventional meaning.

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10 hours ago, SteveFrost said:

You can thank pro players for that. Generally, the #1 reason something is nerfed or removed altogether is because it is spammed in comp play (near perma pick/ban status), which in turn causes many others to... "adopt" it (Copycats of the Storm). To me personally, it doesn't seem like she was hit that hard (could be wrong ofc). I never really understood why they ALWAYS went with Bursting LightBursting Light in tournaments; both Energized CordEnergized Cord and Empathic LinkEmpathic Link were always much better and all-around choices imho. Oh well...

The thing with auriel is that, having a good battery like Valla or Guldan actuallly fills her energy bar reaaaally quick so the lower cd on the healing is really rewarding, specially if the players are good, the high ranks (GMs and Master) been really tilted about this kind of comps and yeah Blizzard is responding on that, I actually think is accurate.

Auriel might be really weak on QM or disorganized teams without a proper battery but with a capable one is really hard to play against and really easy to play with.

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8 hours ago, Wolke said:

The thing with auriel is that, having a good battery like Valla or Guldan actuallly fills her energy bar reaaaally quick so the lower cd on the healing is really rewarding, specially if the players are good, the high ranks (GMs and Master) been really tilted about this kind of comps and yeah Blizzard is responding on that, I actually think is accurate.

Auriel might be really weak on QM or disorganized teams without a proper battery but with a capable one is really hard to play against and really easy to play with.

Pros do practice veeeery specific stuff and hang on to them. The issue is, reduced cd on W won't help that much if said battery can't Bestow Hope (Valla for example can be easily jumped on, chain cc'ed etc or just blinded). While it was the 'standard' build in comp play, I did see some.. deviations sometimes. And it didn't reassure that Auriel & her team would do well.

And that's why the other 2 aforementioned talents are better overall choices imho; if you can keep the Hope generation up, you don't really have to worry about having a reliable battery or not. You just keep throwing the heals in. W's cd is already not that big imho.

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      Level 2 Timely Surprise (E) Now also increases the cast range of Time Trap by 33% Kel'Thuzad

      Abilities
      Frost Nova (W) Mana cost increased from 45 to 50 Chains of Kel’Thuzad (E) Mana cost increased from 45 to 50 Frost Blast (R) Cooldown reduced from 100 to 80 seconds Shadow Fissure (R) Damage reduced from 440 to 400 Cooldown increased from 15 to 20 seconds Mana cost increased from 50 to 60 Talents
      Level 4 Phylactery of Kel’Thuzad (Active) Quest requirement increased from 10 to 12 Regen Globes Level 7 Accelerated Decay (Q) Bonus damage increased from 20 to 25% Glacial Spike (Active) Damage reduced from 220 to 60 Delay before the spike spawns increased from .5 to 1 seconds Level 13 Chains of Ice (E) Slow duration reduced from 1.25 to 1 second Slow amount decreased from 70 to 60% Level 16 Hungering Cold (W) Bonus damage reduced from 60 to 55 The Butcher

      Stats
      Basic Attack damage increased from 125 to 130 Health scaling per level increased from 4 to 4.5% Health Regeneration scaling per level increased from 4 to 4.5% Thrall

      Stats
      Base Maximum Health increased from 1787 to 1876 Base Health Regeneration increased from 3.7 to 3.9 Support
      Brightwing

      Abilities
      Soothing Mist (Trait) Healing aura range increased from 6 to 7 Blink Heal (R) Cooldown reduced from 10 to 9 seconds Talents
      Level 1 Dream Shot (Q) New functionality: Increases the range of Arcane Flare by 50% Hitting an enemy Hero in the center portion of Arcane Flare reduces the cooldown of Arcane Flare to 1 second Hyper Shift (Z) Cooldown reduction per Hero healed increased from 2 to 3 seconds Unfurling Spray (Trait) Removed Level 4 Arcane Barrage (Q) Removed Peekaboo (Z) Revealed area radius reduced from 20 to 15 Added functionality: Pixie Dust is now applied to the target of Phase Shift Level 7 Phase Shield (Z) Added functionality: Now applies Shield to Brightwing and her target Lt. Morales

      Stats
      Base Maximum Health increased from 1528 to 1605 Base Life Regen increased from 3.18 to 3.34 Abilities
      Healing Beam (Q) Energy Regeneration cooldown reduced from 3 to 2 seconds You can no longer redirect Healing Beam to a target that is already being healed by your Healing Beam Talents
      Level 1 Caduceus Feedback (Passive) Now increases Basic Attack Range by 1.1 and only generates Energy from Basic Attacks against Heroic targets. Stukov

      Talents
      Level 1 Spine Launcher (Passive) Basic Attack damage reduction decreased from 50 to 30% Tyrande

      Talents
      Level 7 Huntress’ Fury (D) Added functionality: Now also increases the range of Hunter’s Mark by 50% Level 13 Empower (W) Base cooldown reduction decreased from 4 to 2 seconds Warriors
      Chen

      Talents
      Level 1 Grounding Brew (D) Removed Level 7 Purifying Brew (D) Cooldown reduced from 45 to 15 seconds Added functionality: Chen now gains 30 Spell Armor while channeling Fortifying Brew
      Dehaka

      Stats
      Basic Attack damage reduced from 105 to 100 Abilities
      Dark Swarm (W) Damage per tick reduced from 50 to 47
      Garrosh

      Abilities
      Groundbreaker (Q) Mana cost increased from 30 to 35 Wrecking Ball (E) Mana cost increased from 60 to 70 Decimate (R) Mana cost decreased from 30 to 25 Talents
      Level 1 Body Check (Active) Cooldown decreased from 20 to 16 seconds Level 7 Into the Fray (Active) Cooldown increased from 30 to 40 seconds
      Leoric

      Abilities
      Entomb (R) Cooldown reduced from 75 to 60 seconds Bug Fixes
      General
      Fixed a number of tooltip issues across the game. Heroes, Abilities, and Talents
      Alarak: Casting Counter-Strike will now display a silver healthbar to indicate Protected status.  Chromie: The Deep Breathing talent’s completed damage bonus will now match the tooltip located below her unit frame.  Jaina: The Frost Armor talent will no longer cause Jaina’s damage to ignore armor.  Leoric: Fixed an issue that could cause Leoric to become invisible after exiting Zagara’s Devouring Maw.  Lt. Morales: Fixed an issue that caused Lt. Morale’s Displacement Grenade to reduce healing dealt after learning the System Shock talent.  Uther: Fixed an issue causing Uther to gain extra damage and healing on consecutive casts of Wave of Light. Uther: Uther's Hammer of Justice will no longer apply a 30% slow after the Stun effect fades. Sound
      Valla: Fixed an issue causing the Creed of the Hunter talent to not play quest sound effects when progress was earned.  User Interface
      Lt. Morales: The Cellular Reactor talent will now display an incoming heal indicator on the nameplate healthbar.