Stan

Balance Update Patch Notes: Aug 23

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A new patch was released in order to apply balance changes and bug fixes. Some of them were spotted by redditor Homicidal_HotS yesterday in a post about upcoming Hero changes. We'll need to wait two more weeks for Jaina, Leoric , Lt. Morales & Chromie reworks.

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Assassin

Alarak

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Talents

  • Level 4
    • Negatively Charged (E)
      • Damage bonus increased from 3 to 5%
  • Level 13
    • Blade of the Highlord (Passive)
      • Bonus Sadism increased from 6 to 7%. Cap increased from 30 to 35%

Illidan

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Abilities

  • The Hunt (R)
    • Cooldown increased from 60 to 100 seconds

Developer Comment: With his built-in cooldown reduction from Betrayer’s Thirst, we wanted to give his enemies a bit more time to prepare – I’ll bet he didn’t see that coming.

Kerrigan

2J7BGIC3KXS41417483334398.png

Abilities

  • Ravage (Q)
    • Damage reduced from 228 to 210
  • Impaling Blades (W)
    • Damage increased from 251 to 261
  • Primal Grasp (E)
    • Damage increased from 110 to 114

Talents

  • Level 1
    • Energizing Grasp (E)
      • Removed
  • Level 7
    • Adaptation (Q)
      • Removed

The Butcher

Divider_Hero_Butcher_crop.png

Stats

  • Basic Attack damage reduced from 130 to 125

Abilities

  • Fresh Meat (Trait)
    • Meat from Hero kills reduced from 25 to 20
    • Meat lost on death increased from 10 to 15

Talents

  • Level 7
    • Insatiable Blade (W)
      • Adjusted functionality:
        • Removed the bonus healing
        • Increased movement speed bonus from 20 to 25%
    • Victuals (Passive)
      • Heal increased from 4 to 5% per minion death
  • Level 16
    • Crippling Slam (Q)
      • Bonus duration increased from 25 to 30%
    • Enraged (Passive)
      • Armor bonus reduced from 25 to 15

Developer Comment: May his enemies rest in fewer pieces.

Thrall

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Abilities

  • Chain Lightning (Q)
    • Mana cost reduced from 45 to 40

Talents

  • Level 1
    • Crash Lightning (Q)
      • Damage per stack increased from 10 to 12
    • Rolling Thunder (Q)
      • Mana return per attack increased from 12 to 15
  • Level 4
    • Mana Tide (Trait)
      • Mana return reduced from 20 to 15
  • Level 16
    • Thunderstorm (Q)
      • Added functionality:
        • Damage from final quest reward now also applies to Chain Lightning bounces

Zul'jin

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Talents

  • Level 1
    • Boneslicer (Q)
      • Bonus damage increased from 20 to 30%

Specialist

Xul

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Abilities

  • Raise Skeleton (Trait)
    • Skeleton health reduced from 270 to 240
  • Skeletal Mages (R)
    • Cooldown increased from 70 to 90 seconds

Talents

  • Level 7
    • Trag’Oul’s Essence (Trait)
      • Healing reduced from 1% to .5% per Skeleton Basic Attack
      • Mana return increased from .4% to .5% per Skeleton Basic Attack
  • Level 13
    • Echoes of Death (Q)
      • Damage reduced from 70 to 60% of Spectral Scythe’s damage

Zagara

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Talents

  • Level 16
    • Mutalisk (W)
      • Duration reduced from 45 to 30 seconds

Support

Auriel

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Abilities

  • Bestow Hope (D)
    • Hope generation ratio from hitting Heroes increased from 40 to 50%
  • Sacred Sweep (Q)
    • Outer damage reduced from 80 to 60
    • Center damage increased from 160 to 180
  • Detainment Strike (E)
    • Initial damage reduced from 115 to 58
    • Stun damage increased from 115 to 174
  • Resurrect (R)
    • Cooldown reduced from 120 to 100 seconds

Talents

  • Level 7
    • Bursting Light (W)
      • Removed

Developer Comment: These changes are designed to reduce the reliance that Auriel has upon a hyper-carry style character to be an effective healer.  By increasing the amount of Hope that she can generate but removing Bursting Light and its ability to reduce the cooldown of Ray of Heaven, Auriel will have more consistent healing output regardless of who is currently Bestowing Hope.  We’re also reducing the damage that Auriel does on average by gating it behind getting the most of her Basic Abilities.  By reducing the synergy that Auriel has with a single massive source of damage and reducing her damage output, we hope to make her less common in double support team compositions.

Lúcio

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Stats

  • Base Maximum Health increased from 1380 to 1518
  • Health Regen increased from 2.86 to 3.16

Tassadar

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Stats

  • Basic Attack Damage reduced from 15 to 14
  • Based Maximum Health reduced from 1426 to 1355
  • Health regen reduced from 2.97 to 2.8

Talents

  • Level 1
    • Khaydarin Resonance (Passive)
      • Bonus Mana from Regen Globes increased from 50 to 100%

Tyrande

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Talents

  • Level 4
    • Celestial Attunement (Q)
      • Added functionality:
        • Also removes Silences
    • Kaldorei Resistance
      • Max Spell Armor stacks reduced from 4 to 3
  • Level 13
    • Empower (W)
      • Added functionality:
        • Also lowers the base cooldown of Sentinel by 4 seconds
    • Harsh Moonlight (W)
      • Slow amount reduced from 30 to 25%
      • Damage reduction amount from 30 to 25%

Uther

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Abilities

  • Eternal Vanguard (Trait)
    • Armor for healing allies with Basic Abilites reduced from 25 to 15
  • Holy Light (Q)
    • Healing increased from 360 to 380
    • Self-healing increased from 180 to 190
  • Holy Radiance (W)
    • Healing and damage increased from 160 to 185

Talents

  • Level 1
    • Wave of Light (W)
      • Bonus duration to Armor buff on Quest Completion reduced from 1 to .5 seconds
      • Mana return reduced from 8 to 5 per Hero hit
  • Level 4
    • Holy Fire (Passive)
      • Damage reduced from 16 to 14 per second

Developer Comment:  We’ve found that by increasing the niche of Uther, players could easily build teams with 2 Supports that were incredibly difficult to counter, thereby creating a slow gameplay trend that could be frustrating to play against.  We think it’s great to see double support every once in a while, but Uther enabled it too well when paired with almost any other healer.  By reducing the Armor he grants via his Trait and getting a little more healing throughput, Uther should feel slightly more well-rounded.

Warriors

Chen

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Stats

  • Base Maximum Health reduced from 2550 to 2473
  • Health regeneration reduced from 5.31 to 5.15

Talents

  • Level 7
    • Refreshing Elixir (Passive)
      • Removed
    • Purifying Brew (Passive)
      • Moved from Level 20
      • Cooldown increased from 10 to 45 seconds
  • Level 16
    • Flying Leap (Q)
      • Bonus range reduced from 20 to 15%

Garrosh

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Abilities

  • Warlord's Challenge (R)
    • Taunt duration increased from 1.5 to 2 seconds

Talents

  • Level 1
    • Unrivaled Strength (E)
      • Increased throw range from 20 to 30%, and bonus damage from 100 to 125%
  • Level 4
    • In for the Kill (W)
      • Increased bonus damage from 60 to 70%
  • Level 7
    • Into the Fray (Active)
      • No longer costs Mana

Bug Fixes

Heroes, Abilities, and Talents

  • Auriel: Resurrecting Uther before Eternal Vanguard expires will no longer prevent him from respawning.
  • Cassia: Casting Fend on a target who is near a wall will no longer cause her to path in unintended directions before the Ability fires.
  • Genji: Fixed an issue that prevented Fort attacks from slowing Genji’s Movement and Attack Speeds if he had Dodge stacks remaining.
  • Kharazim: Fixed an issue that could cause Kharazim to dash to unexpected locations after casting Radiant Dash.
  • Tassadar: Fixed an issue causing some Attack Speed modifier effects, such as Xul’s Cursed Strikes, to persist indefinitely if the effect expired during Dimensional Shift.
  • Xul: Waiting 4 or more seconds to attack after activating Cursed Strikes will no longer cause the Ability’s visual effects to out of sync with Xul’s attack animations
  • Tychus: In the Rhythm Talent will now correctly display quest progress on the in-game Score Screen’s Talents tab.

User Interface

  • Emojis: Sending an “Embarrased” Emoji (:oops:) as Garrosh, or while he is selected for play, will now correctly display the Garrosh Embarrased Emoji if the player owns the corresponding Emoji pack.

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Lucio's healing wasn't buffed...

 

 

 

Never mind, Alarak got buffed and The Butcher is no longer the noobs tool for ridiculous triple kills!

Never thought Auriel was that good, then again I've never seen one in a double support team play well, neither have I seen Uther in a double support team, but the ban hammer had been definitely hanging over Uther's head for a long time.

Kerrigan is greater, Xul is no longer the bane of the Bay and Thrall is now Emperor Palpatine's favourite hero. There are some questionable buffs and nerfs, like nerfing Chen and buffing Garrosh. In my opinion it should have been the other way, but I don't work at Blizzard so who am I to judge.

Then there's the obligatory changes that don't affect the meta in any meaningful way (Zul'jin, Zagara, Tassadar, Illidan) and lastly Tyrande is stronger again, since no one under the sun (moon?) was able to play her without resorting to playing her like an AA assassin, so now she's more like one? Why is she still then classified as a support? Blizzard please, decide what you're going to do with her already. 

Edited by Fliits
  • Like 2

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Godamnit those Auriel nerfs. There was no reason to do so. At least they increased the Hope Generation.

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whewww this patch, Get Nerfed Supports :DD

3 hours ago, Stan said:

Cassia: Casting Fend on a target who is near a wall will no longer cause her to path in unintended directions before the Ability fires.

I'm so glad they fixed this, it was frustrating me so much.

3 hours ago, Stan said:

Level 1

  • Unrivaled Strength (E)
    • Increased throw range from 20 to 30%, and bonus damage from 100 to 125%

 

Really, now Garrosh will throw people into the core with this

 

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9 minutes ago, MvonTzeskagrad said:

Mind telling me why has Chen been nerfed?

It makes no sense.

Most of the other changes make sense.

Chen was op man, best counter for Zagara

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I'm so glad Garrosh didn't get nerfed.  Instead they buff one of my favorite talents on him.

An even better In For The Kill?  IMO his best talent at level 4 already? Yes please.

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5 hours ago, Stan said:

Level 7

  • Adaptation (Q)
    • Removed

 

Aww.. no more Falstad/Kerrigan taxi service. :<

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1 hour ago, Anastriana said:

Aww.. no more Falstad/Kerrigan taxi service. :<

I'm surprised it took Blizzard this long to remove that talent.

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1 hour ago, Valhalen said:

I'm surprised it took Blizzard this long to remove that talent.

They are very slow for many things. Keep in mind they spent entire months nerfing Ragnaros until it stopped to be broken.

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16 hours ago, Valhalen said:

Godamnit those Auriel nerfs. There was no reason to do so. At least they increased the Hope Generation.

You can thank pro players for that. Generally, the #1 reason something is nerfed or removed altogether is because it is spammed in comp play (near perma pick/ban status), which in turn causes many others to... "adopt" it (Copycats of the Storm). To me personally, it doesn't seem like she was hit that hard (could be wrong ofc). I never really understood why they ALWAYS went with Bursting LightBursting Light in tournaments; both Energized CordEnergized Cord and Empathic LinkEmpathic Link were always much better and all-around choices imho. Oh well...

If anything, I believe Uther was hit rather hard (another victim of "being too meta"). The Armor from his Trait seems rather insignificant now and won't make much of a difference imho (deja vus of when Khala's LightKhala's Light was the go to talent pick for Tass, they decreased it to 15 and since then, it was sent to oblivion)

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23 minutes ago, SteveFrost said:

I never really understood why they ALWAYS went with Bursting LightBursting Light in tournaments; both Energized CordEnergized Cord and Empathic LinkEmpathic Link were always much better and all-around choices imho. Oh well... 

I've always preferred Energized Cord as well. I'm bummed with the nerfs to her damage output from her two other skills.

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16 hours ago, Fransoa said:

I'm so glad they fixed this, it was frustrating me so much.

It was pretty funny though, seeing cassia running against EntombEntomb walls at light speed.

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18 hours ago, Fransoa said:

Really, now Garrosh will throw people into the core with this

I'm 100% prepared to rage.

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8 minutes ago, Blainie said:

I'm 100% prepared to rage.

Illidan says otherwise. You are not prepared!

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21 hours ago, Fliits said:

There are some questionable buffs and nerfs, like nerfing Chen and buffing Garrosh. In my opinion it should have been the other way,

My thoughts exactly ;)

 

15 hours ago, Valhalen said:

I'm surprised it took Blizzard this long to remove that talent.

And that is why ?
You have to be extremely good with her to utilize her full potential but when that happens you don't pick Adaptation lol. AND even then she is still excluded from any high level team compos. Not to mention pro scene... So yeah - lets make normal/weak chars even weaker - especially for newer/worse players.

Edited by Godeyes

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2 hours ago, Godeyes said:

And that is why ?
You have to be extremely good with her to utilize her full potential but when that happens you don't pick Adaptation lol. AND even then she is still excluded from any high level team compos. Not to mention pro scene... So yeah - lets make normal/weak chars even weaker - especially for newer/worse players.

I just said that because of that exploit with Falstad. The talent itself was very useful for those clutch moments where you need that quick escape.

Sadly, Kerrigan is one of those Heroes that will always be in a Niche Tier because she requires very specific compositions to be really good. She is hard to balance without making her overpowered, but I wouldn't say she is weak at all.

Edited by Valhalen

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@Valhalen

Didn't know about this bug with falstad - just checked it on YT when you mentioned it, It really looks broken heh ;)
But I agree she isn't "weak" in a conventional meaning.

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10 hours ago, SteveFrost said:

You can thank pro players for that. Generally, the #1 reason something is nerfed or removed altogether is because it is spammed in comp play (near perma pick/ban status), which in turn causes many others to... "adopt" it (Copycats of the Storm). To me personally, it doesn't seem like she was hit that hard (could be wrong ofc). I never really understood why they ALWAYS went with Bursting LightBursting Light in tournaments; both Energized CordEnergized Cord and Empathic LinkEmpathic Link were always much better and all-around choices imho. Oh well...

The thing with auriel is that, having a good battery like Valla or Guldan actuallly fills her energy bar reaaaally quick so the lower cd on the healing is really rewarding, specially if the players are good, the high ranks (GMs and Master) been really tilted about this kind of comps and yeah Blizzard is responding on that, I actually think is accurate.

Auriel might be really weak on QM or disorganized teams without a proper battery but with a capable one is really hard to play against and really easy to play with.

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8 hours ago, Wolke said:

The thing with auriel is that, having a good battery like Valla or Guldan actuallly fills her energy bar reaaaally quick so the lower cd on the healing is really rewarding, specially if the players are good, the high ranks (GMs and Master) been really tilted about this kind of comps and yeah Blizzard is responding on that, I actually think is accurate.

Auriel might be really weak on QM or disorganized teams without a proper battery but with a capable one is really hard to play against and really easy to play with.

Pros do practice veeeery specific stuff and hang on to them. The issue is, reduced cd on W won't help that much if said battery can't Bestow Hope (Valla for example can be easily jumped on, chain cc'ed etc or just blinded). While it was the 'standard' build in comp play, I did see some.. deviations sometimes. And it didn't reassure that Auriel & her team would do well.

And that's why the other 2 aforementioned talents are better overall choices imho; if you can keep the Hope generation up, you don't really have to worry about having a reliable battery or not. You just keep throwing the heals in. W's cd is already not that big imho.

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      Abilities
      Fast Feet (Trait) Added Functionality: Basic Ability Cooldowns recharge 50% faster while Fast Feet is active.  Healing Brew (Q) Cooldown increased from 3 to 4 seconds Range reduced from 7 to 6 Mana Cost reduced from 30 to 25 Cloud Serpent (W) Mana Cost increased from 30 to 40 Cooldown increased from 10 to 12 seconds. Attack Speed increased from .75 to 1 attacks per second Damage increased from 25 to 27  Added Functionality: Each time a Cloud Serpent attacks, the hero it is attached to is healed for a small amount. Blinding Wind (E) Cooldown increased from 9 to 12 seconds Duration reduced from 2 to 1.5 seconds Mana Cost decreased from 35 to 30 Jug of 1,000 Cups (R) Cooldown reduced from 70 seconds to 20 seconds Jug of 1,000 Cups can now be cancelled early Added Functionality: Each time an ally is healed by Jug of 1,000 Cups, its cooldown is increased by 2 seconds, to a maximum of 50 additional seconds. Talents
      Level 1 Conjurer’s Pursuit (Passive) Removed Pro Toss (Q) Removed Timeless Creature (W) Removed Gale Force (E) Moved to Level 13 New Functionality Increases the duration of Blinding Wind from 2 to 3 seconds. Lili’s Basic Attacks against Blinded Heroes deal 50% more damage. (New Talent) Free Drinks (Q) If Healing Brew heals a target under 50% health, its Cooldown is reduced by 1 second and its mana cost is refunded. (New Talent) Wind Serpent (W) Cloud Serpent’s Cooldown is reduced by 3 seconds each time you hit a Hero with Blinding Wind. (New Talent) Eager Adventurer (Trait) Increases the duration of Fast Feet by 50% and Mana Regeneration is increased by 150% while Fast Feet is active.  Level 4 Healing Ward (Active) Removed Mending Serpent (W) Removed Mass Vortex (E) Moved to Level 13 New functionality: Blinding Wind hits an additional target. If all targets hit are Heroes, they take 75% increased damage from Blinding Wind. Lingering Blind (E) Removed  Level 7 Pitch Perfect (Q) Removed The Good Stuff (Q) New functionality: Healing Brew heals for an additional amount over 3 seconds. While Fast Feet is active, this amount is increased by 100%. Lightning Serpent (W) New functionality: Cloud Serpent attacks bounce to 2 nearby Heroes for 50% damage. Cleanse (Active) Removed (New Talent) Let's Go! Activate to heal allied Hero for a small amount and make them unstoppable for 1 second. 40 second cooldown. The cooldown of this ability is affected by Fast Feet.  Level 13 Elusive Feet (Trait) Removed Hindering Winds (E) Moved to Level 4 Slow amount increased to 30%. Surging Winds (E) New functionality: If at least two targets of Blinding Wind are Heroes, gain 10 Spellpower for 10 seconds and reduce the cooldown of Blinding Wind by 3 seconds.  Shrink Ray (Active) Removed  Level 16 Shake It Off (Trait) Moved to Level 20 New functionality: While Fast Feet is active, gain 8 Armor per second, to a maximum of 30 armor. Safety Sprint (Active) Moved to Level 4 New functionality: Activate to gain Fast Feet and increase its movement speed bonus to 30% for 2 seconds. 30 second cooldown. Serpent Sidekick (W) Moved to Level 4 New functionality: Each time a Cloud Serpent attacks a Hero, its duration is increased by .5 seconds. (New Talent) Pick Me Up (Q) Healing Brew heals for 33% more if the target is under 50% life. (New Talent) Blessings of Yu'lon (W) Cloud Serpent attacks heal its bearer for an additional 1.5% of their maximum life.  Level 20 Kung Fu Hustle (Trait) Removed Storm Shield (Active) Removed (New Talent) Mistweaver (Active) Activate to heal all nearby Allies. 30 second cooldown. The cooldown of this ability is reduced by 1 second each time you or your cloud serpent attacks. LEVEL (TIER) LI LI TALENTS 1 (1) Free Drinks (Q) Wind Serpent (W) Eager Adventurer (Trait)   4 (2) Serpent Sidekick (W) Hindering Winds (E) Safety Sprint (Trait)   7 (3) The Good Stuff (Q) Lightning Serpent (W) Let's Go! (Active)   10 (4) Jug of 1,000 Cups Water Dragon — — 13 (5) Gale Force (E) Surging Winds (E) Mass Vortex (E)   16 (6) Two for One (Q) Pick Me Up (Q) Blessings of Yu'lon (W)   20 (7) Jug of 1,000,000 Cups (R) Double Dragon (R) Mistweaver (Active) Shake It Off (Trait) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Underlined text indicates a MOVED Talent.   Collection
      Hero Price Reduction
      Li-Ming’s prices have been reduced to 7,000 Gold and 625 Gems. New Bundles – The following new Bundles and Skin Packs are available for a limited time!
      Alexstrasza Heroic Bundle Heroes of Luxoria Bundle Superheroes of the Storm Bundle Team Spirit Bundle New Announcers
      Alarak Alexstrasza New Skins
      Alexstrasza Ascendant Alexstrasza Jade Alexstrasza Saronite Alexstrasza Snowfall Alexstrasza Dark Queen Alexstrasza Divine Queen Alexstrasza Ice Queen Alexstrasza Iridescent Queen Alexstrasza Molten Queen Alexstrasza Dragon Aspect Alexstrasza Death Aspect Alexstrasza Kaldorei Aspect Alexstrasza Timeless Aspect Alexstrasza Wild Aspect Alexstrasza Azmodan Three-peat Azmodunk Cho’gall Fel Warlord Cho'gall Highmaul Cho'gall Chromie Elegant Dream Genie Chromie Verdant Dream Genie Chromie Violet Fel Queen Chromie Greymane Blackwald Hunter Greymane Kael'thas Spectre Cyberhawk Kael’thas Kharazim Sanguine Tiger Kharazim Wildstone Tiger Kharazim Medivh Arcane Medivh Emerald Knight Owl Medivh Samuro Midnight Monkey King Samuro Varian  Obsidian Lionheart Varian Bug Fixes
      General
      Fixed a number of typo and tooltip errors across several aspects of the game. AI
      Ana: AI Ana will no longer attempt to Heal allied Garden Terrors, Dragon Knights, or Triglav Protectors. Haunted Mines: Fixed an issue in which AI Heroes would “B-Step” after the neutral Grave Golem was killed, rather than completing their Hearthstone casts. Melee Lane Units: Melee Minions, Mercenaries, and Braxis Holdout’s melee Zerg units will no longer ignore an enemy Ragnaros in Molten Core form. Art
      Malthael: Movement Speed bonus visual effects will now correctly appear if Malthael learns On a Pale Horse while mounted. Mounts: Visual effects that appear around the Golden Nexus Charger will now correctly animate while using Low graphic settings. Varian: Will once again leap toward his Colossus Smash target. Battlegrounds
      Cursed Hollow: Sgt. Hammer’s Spider Mines will now correctly attack enemy Structures affected by the Raven Lord’s Curse. Dragon Shire: Removed two targeting indicators for Dehaka’s Brushstalker that appeared in locations where no Brush was present. Try Mode: Kel’Thuzad’s Master of the Cold Dark Trait Quest will now correctly apply its cooldown reduction bonus after using the Complete Quests button. Heroes, Abilities, and Talents
      Abathur: Casting Ultimate Evolution on Jaina will no longer cause Abathur’s Calldown: MULE Talent icon to permanently switch to the icon for Improved Ice Block. Abathur: Attempting to cast Toxic Next in an area that is already densely populated by existing Nests will no longer consume a charge without placing a new Toxic Nest. Alarak: Learning Counter-Strike or Deadly Charge at level 20 will now correctly append that Ability’s description to the Sadism Trait tooltip. Azmodan: All Shall Burn’s tooltip has been updated to clarify that its bonus Structure damage is a flat amount, rather than percentage-based. Ana: A targeting indicator will now correctly appear when using Healing Dart charges granted by Active Reload. Chromie: Fixed an issue in which certain Abilities, like Artanis’ Blade Dash, could prevent Temporal Loop from returning the target to its original location. Brightwing: Arcane Flare’s targeting indicator will no longer visually persist on the terrain if cast outside the Gate during the pre-game countdown. Garrosh: Stukov’s Weighted Pustule will no longer be removed from targets hit by Wrecking Ball or Into the Fray. Gazlowe: Fixed an issue preventing Deth Lazor from being cast with less than 60 Mana after learning Hyperfocus Coils Johanna: Blessed Hammer can no longer be activated during Falling Sword. Junkrat: Fixed an issue in which certain Abilities, like Genji’s Dragonblade and Stitches’ Hook, could hit Junkrat during Rocket Ride just before he makes impact. Kel’Thuzad: Glacial Spike will now correctly deal bonus damage granted by Ability Power gains. Kel’Thuzad: The Hungering Cold Talent will now correctly deal its bonus damage to non-Heroic enemies rooted by Frost Nova. Lt. Morales: Fixed an issue in which Lt. Morales could become immune to certain Stasis effects like Void Prison and Devouring Maw until death. Lt. Morales: Casting Reinforcements in the allied Hall of Storms will no longer permanently remove Heroes inside the Medivac within from the Battleground’s playable area. Lúcio: Learning Can’t Stop, Won’t Stop and then walking over Junkrat’s Steel Trap will no longer cause that trap to visually persist on Lúcio’s model. Stukov: Nazeebo will now correctly be pushed if he is hit by Massive Shove while channeling Ravenous Spirit. Tassadar: The Prismatic Link Talent will no longer cause Tassadar’s Basic Attack to chain to Kharazim during Seven-Sided Strike. Tassadar: The Templar’s Will Talent’s second reward will no longer increase Basic Attack range in Archon form. Uther: After learning Divine Protection, Devotion Armor will now stack correctly when Healing an allied Hero using Flash of Light during Eternal Vanguard. Uther: Will no longer be teleported back to the allied Hall of Storms if Redemption’s cooldown completes while in Eternal Vanguard form. Valla: Manticore will no longer deal its bonus damage to Valla’s Basic Attack target while Valla is Blind or the target is Evading. Zagara: Nydus Network can no longer prevent Heroes from walking out of their Hall of Storms.  User Interface
      Death Recap: The Ability icon and description for Gazlowe’s Rock-It! Turret will now correctly appear on the Death Recap screen. Hotkeys: The Move command’s Quick Cast hotkey is no longer customizable.
    • By Stan

      Alexstrasza the Life-Binder, Aspect of the red dragonflight, will soon descend upon the Nexus! Check out our guide for the Dragonqueen.
      The Dragon Aspect of Life is the latest support to join the Nexus. Learn more about the Hero in our Alexstrasza build guide!
      We recently updated our Talent Calculator with Alexstrasza. Kendric is now back with a build guide for the Hero. If you have any questions, feel free to submit them here.
      We'll see you in the Nexus!
    • By Vlad
      This thread is for comments about our Alexstrasza build guide for Heroes of the Storm.