Ana Overview

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Our latest Hero overview covers Ana, her abilities, talents, and available skins.


  • The latest PTR patch notes can be found here.
  • The patch will go live on September 26.
  • The easiest way to test Ana and avoid queue times on PTR is by creating a Custom Game.

Ana, Veteran Sniper (Hero Spotlight)

As a founding member of Overwatch and one of the world's best snipers, Ana Amari uses her skills to protect the innocent. Though she went MIA after losing her eye, Ana's sense of duty and responsibility has brought her back to the fight.

Shrike Ana

The skins cost 150 Shards each. No altered voicover or animations.

Recently, Ana has been operating in the Nexus under the alias of "Shrike" and is wanted for espionage, assault, and theft in Luxoria.




  • Basic Attacks apply a Dose to non-Structure enemies, dealing an additional 44 damage over 5 seconds, and stacking up to 5 times.


[Q] - Healing Dart (Mana: 15, Cooldown: 2 seconds)

  • Fire a dart which heals the first allied Hero hit for 250 Health.


[W] - Biotic Grenade (Mana: 50, Cooldown: 16 seconds)

  • Toss a Grenade at the target area. Allied Heroes hit are healed for 175 Health and receive 25% increased healing for 4 seconds. Enemies hit take 60 damage and receive 100% less healing for 2 seconds.


[E] - Sleep Dart (Mana: 50, Cooldown: 14 seconds)

  • Fire a dart that puts the first enemy Hero hit to Sleep, rendering them unable to act for 3 seconds. Sleep's effects end instantly if the target takes damage after the first 0.5 seconds. Cannot be used on Vehicles.


Heroic Abilities

[R1] - Nano Boost (Mana: 40, Cooldown: 50 seconds)

Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster. Cannot be used on Ana.


[R2] - Eye of Horus (Mana: 75, Cooldown: 60 seconds)

  • Assume a sniping position, gaining the ability to fire up to 8 specialized rounds with unlimited range. Rounds hit the first allied or enemy Hero or enemy Structure in their path. Allies are healed for 300 and enemies are damaged for 175. Deals 50% less damage to Structures. Ana is unable to move while Eye of Horus is active.



Level 1

  • Grenade Calibration (W)
    • Quest: Hit enemy Heroes with Biotic Grenade.
    • Reward: After hitting 10 Heroes, Biotic Grenade does 75% more damage per allied and enemy Hero hit.
    • Reward: After hitting 20 Heroes, Biotic Grenade's duration on allies is increased from 4 seconds to 12 seconds, and its healing radius is increased by 100%.
  • Piercing Darts (E)
    • Quest: Hit Heroes with Sleep Dart.
    • Reward: After hitting 10 Heroes, Sleep Dart now hits 2 Heroes and its range is increased by 50%.
    • Reward: After hitting 20 Heroes, Healing Dart now hits 2 Heroes and its range is increased by 50%.
  • Detachable Box Machine (Passive)
    • Quest: Stack 5 Doses on an enemy Hero.
    • Reward: After reaching maximum Dosage 5 times, Doses deal 50% increased damage to enemies with 5 Doses.
    • Reward: After reaching maximum Dosage 15 times, unlock the Active Reload Ability, which can be activated to instantly gain 3 charges of Healing Dart.

Level 4

  • Air Strike (W)
    • Activate to use Biotic Grenade with a 200% increased range, but Grenades thrown this way take 4 seconds to land.
    • Passive: Reduce Biotic Grenade cooldown by 4 seconds.
  • Overdose (Passive)
    • Hitting enemies with Sleep Dart and Bionic Grenade applies 2 Doses.
  • Aim Down Sights (Trait)
    • Shrike can be activated to increase vision radius by 100% and Basic Attack range by 2 but reduces Movement Speed by 20%. Lasts until canceled.

Level 7

  • Temporary Blindness (E)
    • After Sleep Dart's effects wear off, targets are Blinded for 2 seconds.
  • Mind-Numbing Agent (Trait)
    • Every Dose a Hero has reduces their Spell Power by 15%.
  • Debilitating Dart (Active, Cooldown: 45 seconds)
    • Activate to fire a dart which reduces the damage dealt by the first enemy Hero it hits by 50% for 4 seconds.

Level 10

See Heroic Abilities above.

Level 13

  • Speed Serum (Q)
    • Healing Dart grants 25% Movement Speed to affected Heroes for 2 seconds.
  • Purifying Darts (Q)
    • Healing Dart removes Roots and Slows from the target, and heals for 20% more when doing so.
  • Smelling Salts (Q)
    • Healing Dart removes Stuns from the target, and grants them 50 Armor for 2 seconds when doing so.

Level 16

  • Sharpshooter (Q)
    • Healing Dart's healing is increased by 5% each time it heals a Hero, up to 50%. This bonus is reset if Healing Dart fails to hit a Hero.
  • Concentrated Doses (Q)
    • Increase Healing Dart's healing by 10% for each Dose active on enemy Heroes.
  • Contact Healing (W)
    • Biotic Grenade heals for 30% more per allied and enemy Hero hit.

Level 20

  • Nano Infusion (R1)
    • Allies affected by Nano Boost heal for 50% of Spell Damage dealt.
  • Ballistic Advantage (R2)
    • Eye of Horus rounds explode upon impact, healing nearby allies for 300 and dealing 150 damage to nearby enemy Heroes.
  • Somnolent Doses (Trait)
    • Upon stacking 5 Doses, Heroes are put to Sleep for 2 seconds.
  • Dynamic Shooting (Passive)
    • Basic Attacks increase Attack Speed by 10% for 4 seconds, up to 100%.
  • Custom Optics (Passive)
    • Increase the Aim Down Sights Basic Attack range bonus from 2 to 4.

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Those Grenade talents seems really nice.  Especially the level 1 talent.  The final quest bonus is shockingly large.  12(!) second duration?  On top of a 75% per hero damage increase?  Wow.  Other talents give large cooldown, range, and healing boosts.  Seems like a great build.

The other build that catches the eye is the auto attack build with Aim Down Sights.  Seems like good sustained damage and healing.

In either case, I look forward to testing her out.

Edited by TSRD

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Was awesome to use the grenade to deny enemy healing in Overwatch, I'm sure it'll cause many a healer to cry in frustration in HotS as well.

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The Biotic Grenade build seems to be arguably the best, although the Shrike build looks interesting too.

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Yeah... so nano-boost nerf/rework is already required. This is the most broken interaction, but there are others that have been posted.

Edit: This is now confirmed as a bug. But still scary of the interactions that may make it to live.

Edited by Laragon
  • Sad 1

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19 minutes ago, Plergoth said:

Stim, Divine Shield and Nano on the one carry

You joke, but with Anna's kit it's totally believable to have a genji (or any carry) paired with her and uther in a double support... Which is TERRIFYING.

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Nano boost 50 sec cooldown? WTF blizz that's way too much for an ability that has just as much if not more potential than stim drone from morales. 

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16 hours ago, Xaethron said:

You guys are also forgetting nano boost doesn't last as long as stim nor give a movement speed bonus.

It doesn't need to. Auto-attacks are on a relatively standard scale for impact from nano-boost and also means melee range is commonly a factor hence the speed boost. Very few abilities are melee range, and those that are the hero also has gap closers to make them effective (diablo charge into overpower for example). The boost of power and frequency on a combo focused hero (Li-Ming, Jaina, Kerrigan, etc) is INSANE without speed or length of stim.

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On 9/18/2017 at 6:30 PM, Stan said:

Somnolent Doses (Trait)

  • Upon stacking 5 Doses, Heroes are put to Sleep for 2 seconds.


Dose build looks like a good time 

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On 9/19/2017 at 3:31 PM, Plergoth said:

Stim, Divine Shield and Nano on the one carry

Put it on Kharazim - One Punch Man in HoTS?

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